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Post by Zerfidius on Apr 3, 2017 18:08:28 GMT
I bought a 3rd team last night and will keep it at that. should be able to harvest a lot of mission funds that way in the long haul. I've had 3 teams since last Wednesday. After buying the first two gear and a few gels cuz I thought they were gel slots I'm sitting at 530. My worst team only has 4 negative traits so far. I could see retiring them when they get 7 or more, as they would probably have the same gold failure rate as a level 13 team. But at the same time, the extra 40 point cost to get a 4th team might be worth the likely diversity benefit for keeping that high negative team. There would always be a few missions that they were perfectly suited for.
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Post by Deleted on Apr 3, 2017 18:14:38 GMT
I agree with that diversity option. I'm doing that now.
I have a team that has remnant hysteria, low intelligence, and careless. Those keep him out of so many missions. I've tried sending him on some of the ones that those traits will go against, but he ends up being brute force only for his best success.
I just bought my fourth team which I will level up more leisurely according to its level and success rate to see if that influences when these negative traits trigger. I still think throwing them in ones they were not ready for caused some sort of statistical average to create the negatives. I don't recall getting negative traits from successes or from missions where they had a good chance of success. Mostly I am just curious to see how it plays out. I'm going to try the 'missions that fit your traits and have best odds of success approach' out of pure curiosity.
Edit:
Human intelligence doesn't even counter low intelligence. Just gives +10 effectiveness
Trait specific gears are:
Empowered shields different levels - We need a Hero missions, 75 MP = +5 scales up Breaching charges I = +5 hostage situation, 75 MP - scales up All weather gear = +5 poor weather conditions, 75 MP - scales up Quick Response Vehicle = +5 hostage situation, 75 MP - scales up Nigh vision I - scales up for night time missions 75 MP for +5
For 25 more MP you double your bonus from +5 to +10
The only traits you could counter are night blindess and hero complex from what I have seen in trait options. The only specific missions you could cover are night, hostage, hero, and weather. The rest of the gear is just bonus to effectiveness. Or that is how it looks to me.
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Post by SocorroTortoise on Apr 3, 2017 19:19:57 GMT
Would love to see a screenshot of that! Screenshot here.Even picked up a tenth since I posted that.
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Post by Zerfidius on Apr 3, 2017 19:28:03 GMT
Would love to see a screenshot of that! Screenshot here.Even picked up a tenth since I posted that. FFS that's ridiculous design on Bioware's part. Should strike teams get better as they age? A bunch of one-legged, disgruntled, freaked out salarians you've got there. But a very impressive screenshot.
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Post by parthianshot on Apr 3, 2017 19:31:48 GMT
Lesson: Buy 2 teams, then buy gear. Buy the 3rd team only once you have a team that can pass silver.
Charlie, the poor bastard, I just sent him on a suicide gold mission of 50% success without knowing I could buy him gear. Some of it looks to be consumable and some not -- like the armor. Can anyone speak to that? Stuff's not cheap.
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Post by Zerfidius on Apr 3, 2017 19:34:47 GMT
Lesson: Buy 2 teams, then buy gear. Buy the 3rd team only once you have a team that can pass silver.
Charlie, the poor bastard, I just sent him on a suicide gold mission of 50% success without knowing I could buy him gear. Some of it looks to be consumable and some not -- like the armor. Can anyone speak to that? Stuff's not cheap.
Don't buy gear. A bunch of posts in the 1st 5 or 10 pages give details on why it's completely not worth it.
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Post by bjorndadwarf on Apr 3, 2017 19:39:39 GMT
Lesson: Buy 2 teams, then buy gear. Buy the 3rd team only once you have a team that can pass silver.
Charlie, the poor bastard, I just sent him on a suicide gold mission of 50% success without knowing I could buy him gear. Some of it looks to be consumable and some not -- like the armor. Can anyone speak to that? Stuff's not cheap.
Yeah, the short answer is that based on mission success rate and the effects of positive/negative traits is that you're likely looking at 1-2 months in order for one of the top end pieces of gear to pay for itself, and possibly longer. None of it is consumable, but it does appear that it's locked to the character it's bought for and that it can only be replaced, not traded in or sold. Just buying another team is far more cost effective.
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Post by Deleted on Apr 3, 2017 19:44:22 GMT
I think some gear might be worth it, but that is my belief. There are specific gears that from what it looks like make your team better for specific missions. So you might have a team that could be good for certain gold missions but they lack something that is a key element for them like hostage situations. Getting them some inexpensive gear to make them more solid on all hostage missions seems like a good investment. But it really I think depends on the gear you get, what you invest and what your goal is.
Likewise we all assessed that two teams was all you needed but as you keep playing and see what happens, it looks like more diversity is much better. Having specific teams to do specific missions as well as maybe one with a piece of gear that gives them more diversity seems like a better approach. Thus three or four teams seems like a better choice.
I had been sending teams on the best missions I could to suit them, and what I have learned is that when they have traits to suit the missions and no traits that go against it, they generally succeed. So in this case, gear that makes them more viable on other specific mission might be a wise investment. Since you can only have one piece, getting something that maybe gives someone ability to handle all weather or be a hostage specialist or whatever could make it really worth the 100 mp you get them. Now they are specialized and good at what they do. They do those missions and you know they will be successful at them.
That's my take on it anyway.
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Post by bjorndadwarf on Apr 3, 2017 19:57:12 GMT
I think some gear might be worth it, but that is my belief. There are specific gears that from what it looks like make your team better for specific missions. So you might have a team that could be good for certain gold missions but they lack something that is a key element for them like hostage situations. Getting them some inexpensive gear to make them more solid on all hostage missions seems like a good investment. But it really I think depends on the gear you get, what you invest and what your goal is. Likewise we all assessed that two teams was all you needed but as you keep playing and see what happens, it looks like more diversity is much better. Having specific teams to do specific missions as well as maybe one with a piece of gear that gives them more diversity seems like a better approach. Thus three or four teams seems like a better choice. I had been sending teams on the best missions I could to suit them, and what I have learned is that when they have traits to suit the missions and no traits that go against it, they generally succeed. So in this case, gear that makes them more viable on other specific mission might be a wise investment. Since you can only have one piece, getting something that maybe gives someone ability to handle all weather or be a hostage specialist or whatever could make it really worth the 100 mp you get them. Now they are specialized and good at what they do. They do those missions and you know they will be successful at them. That's my take on it anyway. Cost benefit analysis though. I'm now doing all the 10MF missions myself, so just the 5MF missions are for teams. Gear and bonuses appear to have a reduced effect on Gold, and as they approach higher percentages they have a reduced effect. And will have little to no effect on Bronze/Silver. If you buy a condition specific gear, you might get lucky and get that condition once a day. But, you still likely have a 29-50 percent chance to succeed even without the gear. So, best case scenario, the gear is going to help you win maybe 1 in 5 more Gold missions than you would have otherwise. At one per day with the right condition (which I doubt), that's an extra 5MF once every 5 days. Let's be generous, and say it gets you an extra 5MF every 3 days (this isn't going to happen). That's 90 days worth of running missions with that team to pay for the gear, before it starts paying any kind of dividend. And this doesn't count the fact that you can retry failed missions as long as their overall timer hasn't expired. So if your team has a 29 percent chance (which is typically what my bad level 20 team has on golds), it's usually pretty easy to take 3 or more shots at that mission. If you ran the numbers figuring multiple attempts with teams, I honestly think it would push the actual gain from condition specific gear out to giving you an extra 5MF once every 7-8 days. I mean, do what you want, I think we're all going to be swimming in thousands MF in just a few more weeks unless you're spending it on consumables. There's no real harm in gearing out your team. But there's no real benefit to it in terms of collecting more MF. If they cut the gear cost by half or more, then it would be a different situation.
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Post by kpeter on Apr 4, 2017 14:44:43 GMT
Guys, what do you think what is the ideal number of strike teams? Currently i have 3, One level 16, a level 14 and a level 8. Is it better to buy more teams or should i start to equip them? Those things i can buy seem very expensive.
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Post by JRandall0308 on Apr 4, 2017 15:55:07 GMT
I think 3 teams is ideal. You should be able to do every mission every day.
Strike Team equipment is almost surely not worth the investment as the payback time is very long for a very small benefit. If your existing teams fail a mission, just try again.
20th level teams should have ~95% success chance on Bronze and Silver and anywhere from 38%-65% for a Gold, possibly higher if you luck into a very favorable matchup. With those odds you don't need equipment.
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Post by Zerfidius on Apr 4, 2017 16:26:46 GMT
I think 3 teams is ideal. You should be able to do every mission every day. Strike Team equipment is almost surely not worth the investment as the payback time is very long for a very small benefit. If your existing teams fail a mission, just try again. 20th level teams should have ~95% success chance on Bronze and Silver and anywhere from 38%-65% for a Gold, possibly higher if you luck into a very favorable matchup. With those odds you don't need equipment. This has been my experience as well. My three teams -- at 20, 20 and just now leveling to 19 -- have been sufficient to complete all missions with plenty of time to spare. I've got 525 mission funds and all 3 gear items bought. Negative trait acquisition seems pretty slow so far as long as I'm strategic about optimal team-mission pairings. If once of my current teams gets so many negative traits that they can't find favorable matches AND I'm not confident that I'll get enough retries before the mission expires, then I'll consider getting a fourth team.
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Post by bjorndadwarf on Apr 4, 2017 16:44:03 GMT
I think 3 teams is ideal. You should be able to do every mission every day. Strike Team equipment is almost surely not worth the investment as the payback time is very long for a very small benefit. If your existing teams fail a mission, just try again. 20th level teams should have ~95% success chance on Bronze and Silver and anywhere from 38%-65% for a Gold, possibly higher if you luck into a very favorable matchup. With those odds you don't need equipment. This has been my experience as well. My three teams -- at 20, 20 and just now leveling to 19 -- have been sufficient to complete all missions with plenty of time to spare. I've got 525 mission funds and all 3 gear items bought. Negative trait acquisition seems pretty slow so far as long as I'm strategic about optimal team-mission pairings. If once of my current teams gets so many negative traits that they can't find favorable matches AND I'm not confident that I'll get enough retries before the mission expires, then I'll consider getting a fourth team. Yeah, as long as you're checking your teams 3-4 times a day, seems pretty straightforward to get everything done with 3 teams. If you can't, or don't want to, check that often, a 4th team would be handy.
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Post by SalMasRac on Apr 4, 2017 17:49:39 GMT
I only have one team, the team the game came with. I have never sent them on a mission with less than 80% success chance. They are now level 20, 5 positive traits, 0 negative traits: I have purchased all of the multiplayer equipment, and have 305 Mission Funds sitting in my pocket. I went ahead and bought them the Exceptional Human Intelligence upgrade, which increased Gold Missions by 9% (stated bonus of the piece is 10%). One Gold mission in the current selection now has 70% success chance, another one has 78%. Bronze and Silver seem capped at 94%. I really think perhaps sending them on every available mission regardless of success chance is what causes all these negative traits. Stop doing that. I am also inclined to believe (with zero evidence or personal experience) that successfully completing a mission with dismally low success rate is what causes the negative trait Hero Complex.
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Post by Deleted on Apr 4, 2017 18:03:51 GMT
So that human intelligence is good to have. Thanks for posting that!
SalMasRac, did you hold off on doing missions where they had low chance for success? I am curious how you have no negative traits and since you mention him now being 20 I'm guessing (possibly incorrectly) that you didn't shove him into missions before they had good odds. Is that accurate?
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Post by bjorndadwarf on Apr 4, 2017 18:12:57 GMT
I am also inclined to believe (with zero evidence or personal experience) that successfully completing a mission with dismally low success rate is what causes the negative trait Hero Complex. Not true, I picked up Hero Complex on my bad team from a failure. All my negative traits have come from failures. I've yet to see a positive trait come from failure EXCEPT when the team leveled up as part of the failure. I've never seen a positive trait come from anything other than leveling up. I've also not seen any positive traits added to any of my teams that have level capped. I'm fairly sure that positives solely come from leveling, and negatives come from failure.
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Post by JRandall0308 on Apr 4, 2017 18:38:51 GMT
According to the guys on reddit, "Positive traits [normally] come from any mission condition that causes a level up, while negative ones only come from mission failures. It is possible that a team can gain a positive trait without leveling up, even when lower than 20. This seems to be very rare, though." www.reddit.com/r/MECoOp/comments/620cu8/psa_strike_teams_equipment_and_effectiveness/= = = Also: I finally transcribed all the **Strike Team Equipment**. I continue to believe these are not worth the MF but here you go. drive.google.com/open?id=1x4-s9-jqZIJ0gWlTSe7YHf2ZtXS-rYmgxQe9kYvi63g2nd tab, 'strike team equipment'. Questions to contemplate: * Why are there two types of equipment that apply when (A) Hostage Situation? [Breaching Charges and Quick Response Vehicle] * Why do only four of the mission traits get equipment that goes with them? (Hostage Situation, Poor Weather Conditions, We Need a Hero, and Nighttime) * Why is equipment so horrendously overpriced?
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Post by JRandall0308 on Apr 4, 2017 18:46:45 GMT
I have purchased all of the multiplayer equipment, and have 305 Mission Funds sitting in my pocket. So SalMasRac has spent 120 (Jugg Shield) + 70 (Thermal Clip) + 70 (Biotic Amp) = 260 MF. He started with 40 MF and has 305 MF currently so that's a delta of 265. SMR's net gain is 525 MF. JRandall0308 has spent 120 (Jugg Shield) + 70 (Thermal Clip) + 100 (Empowered Shields II) + 40 (strike team #2) + 80 (strike team #3) = 410 MF spent. He has 405 MF curently. JRandall's net gain is 815 MF. Seems that (not surprisingly) having more strike teams lets you accumulate MF faster. I wish I hadn't wasted 100 MF on some useless equipment, but oh well. Live and learn.
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Post by bjorndadwarf on Apr 4, 2017 19:04:03 GMT
Yeah, I've spent 380 on gear/teams, have 475 currently and have spent....maybe 40 on consumables? When I have more than 2 consumables below 5, I buy a supply pack. But when I just have one below 5, I top it off with MF. So around 895 total MF made so far. That's sending some teams out since Day 1 of the early access, and being pretty efficient with teams since the app launched.
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Post by Deleted on Apr 4, 2017 19:24:22 GMT
Not sure how much I have made but I bought three teams, thermal clip, juggernaut shield, and night vision goggles that were 100mp. I think I have around 180MP right now. I have been succeeding at more golds in the app but they are still a bit hit or miss with my teams and their trait mix. 66% is the best I get for a good match on traits for some golds right now. Usually they succeed.
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Post by SalMasRac on Apr 4, 2017 19:30:55 GMT
I have purchased all of the multiplayer equipment, and have 305 Mission Funds sitting in my pocket. So SalMasRac has spent 120 (Jugg Shield) + 70 (Thermal Clip) + 70 (Biotic Amp) = 260 MF. He started with 40 MF and has 305 MF currently so that's a delta of 265. SMR's net gain is 525 MF. JRandall0308 has spent 120 (Jugg Shield) + 70 (Thermal Clip) + 100 (Empowered Shields II) + 40 (strike team #2) + 80 (strike team #3) = 410 MF spent. He has 405 MF curently. JRandall's net gain is 815 MF. Seems that (not surprisingly) having more strike teams lets you accumulate MF faster. I wish I hadn't wasted 100 MF on some useless equipment, but oh well. Live and learn. What exactly are you tracking here? I don't have an Android, so if you're using one to assign Strike Team missions throughout the day, that alone is going to skewer the results. We can't just say "Person A has accumulated x amount of MF since launch compared to Person B" because playtime and Android access are going to be the primary factors. I would also inquire as to how many negative traits you have acquired. So far my tally is 0.
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Post by aryantes on Apr 4, 2017 19:52:21 GMT
Here is some more data for you guys, for whatever you are doing with it hehe.
505 - Currently holding
expenses 15 - respec 70 - thermal clip 120 - juggernaut shield 70 - biotic amp 40 - team 2 80 - team 3 =395
so total accounted mission funds is 900 for me as of this post, with 2 gold missions in progress not yet completed. (so 910 in a few hours)
I use android app continuously, started sometime late on Day 1 of release.
With 3 teams right now, at level 20/20/18, I complete all the missions each day with none expiring.
I have 8 total negative traits. I babied my 3rd team but still got one negative trait after failing an 80%-something silver mission.
I will probably do a 4th team for the hell of it later since there will be a surplus of mission funds anyways.
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Post by JRandall0308 on Apr 5, 2017 12:12:17 GMT
What exactly are you tracking here? I don't have an Android, so if you're using one to assign Strike Team missions throughout the day, that alone is going to skewer the results. We can't just say "Person A has accumulated x amount of MF since launch compared to Person B" because playtime and Android access are going to be the primary factors. I would also inquire as to how many negative traits you have acquired. So far my tally is 0. Hey SMR, calm down. We're internet-friends, right? I just like to track stuff. There are a lot of ways to accumulate MF, you can obsessively check your smartphone app every 2 hours, you can selectively send your teams out in game, you can play the Apex missions yourself. Ultimately it doesn't matter -- there is not enough to spend your MF on anyway. It's all good. P.S. I don't have an Android I have an iPhone because I am a tragic hipster.
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Post by Zerfidius on Apr 5, 2017 13:58:07 GMT
Personally, I'm tracking what I have because I'm curious how the supply and accumulation of mission funds compared to the uses we have for them. So far, it doesn't look like there is a need to max your funds intake. Posting it to enlighten y'all.
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Post by SalMasRac on Apr 5, 2017 18:26:23 GMT
What exactly are you tracking here? I don't have an Android, so if you're using one to assign Strike Team missions throughout the day, that alone is going to skewer the results. We can't just say "Person A has accumulated x amount of MF since launch compared to Person B" because playtime and Android access are going to be the primary factors. I would also inquire as to how many negative traits you have acquired. So far my tally is 0. Hey SMR, calm down. We're internet-friends, right? I just like to track stuff. There are a lot of ways to accumulate MF, you can obsessively check your smartphone app every 2 hours, you can selectively send your teams out in game, you can play the Apex missions yourself. Ultimately it doesn't matter -- there is not enough to spend your MF on anyway. It's all good. P.S. I don't have an Android I have an iPhone because I am a tragic hipster. I AM CALM!! :rage: Just curious what delta statistic means and how you arrived at it. If it's what I think it is, it's going to be different for everybody. And WHEN ARE YOU GETTING BACK ON PC?! :rage: :rage: :rage: :rage: :rage: :rage: :rage: :rage: :rage: :rage: :rage: :rage: :rage: :rage: :rage:
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