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Post by muadrob on Apr 7, 2017 16:36:13 GMT
in the app I am having trouble purchasing things with mission funds. did they remove this function? not strike teams but the adaptive war amp. maybe I am not remembering correctly and I didn't buy the juggernaut shield there but I thought I did before the app update.
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Post by JRandall0308 on Apr 7, 2017 16:43:58 GMT
I am working on an 'everything we know about Strike Teams guide' but it will take me a while to get it in post-able state. In the interim...
* There is clearly some kind of diminishing returns with Effectiveness. Example, you can have a +10 trait that applies but it won't take you from 80 to 90, it will take you from 80 to 89 or 80 to 88. Still not sure what the curve is, per difficulty, per team level, ???
* I don't believe you could ever purchase in-game items thru the app. Currently you can look at them, but not purchase them.
* I personally don't see much downside to sending one 'suicide squad' strike team on every possible mission regardless of success chance -- I'll do Golds with 38% (at level 20, that's with some negative traits in play) routinely. Worst case: you fail and pick up another negative trait BUT most traits only apply 1/12 of the time (except for the 'Hysteria' traits which apply 1/3 of the time per faction). Medium case, you fail and nothing happens. Best case, you get lucky and get 5 or 10 MF.
* There doesn't seem to be much (any?) difference in success chance between non-Apex and Apex missions.
* If you care about the in-game bonus XP/credits you should ideally play the Apex missions yourself to get those, and send Strike Teams on non-Apex missions. (Again, just my opinion. But, I will violate this rule if the Apex mission is super annoying like Gold vs. Kett with -25% health and shields, F. that!)
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Post by bjorndadwarf on Apr 7, 2017 17:26:54 GMT
I am working on an 'everything we know about Strike Teams guide' but it will take me a while to get it in post-able state. In the interim... * There is clearly some kind of diminishing returns with Effectiveness. Example, you can have a +10 trait that applies but it won't take you from 80 to 90, it will take you from 80 to 89 or 80 to 88. Still not sure what the curve is, per difficulty, per team level, ??? * I don't believe you could ever purchase in-game items thru the app. Currently you can look at them, but not purchase them. * I personally don't see much downside to sending one 'suicide squad' strike team on every possible mission regardless of success chance -- I'll do Golds with 38% (at level 20, that's with some negative traits in play) routinely. Worst case: you fail and pick up another negative trait BUT most traits only apply 1/12 of the time (except for the 'Hysteria' traits which apply 1/3 of the time per faction). Medium case, you fail and nothing happens. Best case, you get lucky and get 5 or 10 MF. * There doesn't seem to be much (any?) difference in success chance between non-Apex and Apex missions. * If you care about the in-game bonus XP/credits you should ideally play the Apex missions yourself to get those, and send Strike Teams on non-Apex missions. (Again, just my opinion. But, I will violate this rule if the Apex mission is super annoying like Gold vs. Kett with -25% health and shields, F. that!) Something for the guide that I don't think has been mentioned, I'm mostly sure that Strike Teams are somehow adding to APEX rating (I know, it's meaningless e-peen, but someone will care about that). My wife hasn't actually been playing much MP yet, just a handful of matches, but she has an APEX rating of more than a thousand. I know I've seen it change, but I haven't paid attention to when or how much it's changing. It might only be related to the APEX missions themselves, or something else, but she hasn't played enough MP to have the rating that she has, I know that.
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Post by treoir on Apr 7, 2017 17:33:33 GMT
* I personally don't see much downside to sending one 'suicide squad' strike team on every possible mission regardless of success chance -- I'll do Golds with 38% (at level 20, that's with some negative traits in play) routinely. Worst case: you fail and pick up another negative trait BUT most traits only apply 1/12 of the time (except for the 'Hysteria' traits which apply 1/3 of the time per faction). Medium case, you fail and nothing happens. Best case, you get lucky and get 5 or 10 MF. Low on Supplies applies to every mission. (-5 effectiveness)
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Post by Zerfidius on Apr 7, 2017 17:36:58 GMT
If you care about the in-game bonus XP/credits you should ideally play the Apex missions yourself to get those, and send Strike Teams on non-Apex missions. (Again, just my opinion. But, I will violate this rule if the Apex mission is super annoying like Gold vs. Kett with -25% health and shields, F. that!) Apex missions are always available in MP from the custom mission menu. You can do these missions as often as you like and get the xp and credit rewards each time. It's only the mission funds that are a one time deal.
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Post by bjorndadwarf on Apr 7, 2017 18:00:33 GMT
If you care about the in-game bonus XP/credits you should ideally play the Apex missions yourself to get those, and send Strike Teams on non-Apex missions. (Again, just my opinion. But, I will violate this rule if the Apex mission is super annoying like Gold vs. Kett with -25% health and shields, F. that!) Apex missions are always available in MP from the custom mission menu. You can do these missions as often as you like and get the xp and credit rewards each time. It's only the mission funds that are a one time deal. Yeah, and their UI on this was very confusing, because in the spot where it shows "+15 percent exp/credits" it would add COMPLETED below it once the mission was done, which initially made me think that the bonus was a one-off. If you don't have enough teams or pay enough attention to them, it's still useful to do the missions the first time yourself, since that frees up the teams to do the non-apex missions. The APEX missions often seem to take 2x (or more) the length of time to complete. I really was hoping they were going to add 2 each of the APEX missions for each difficulty. Not every mission has the xp/credit bonus. I'd gladly do a lot more of those missions, but I don't want to run the same faction/map/modifier over and over. I honestly think some modifiers should have significantly better bonuses too. That "no revives" modifier on a Gold mission really should have a +50 percent bonus, not +20 percent, given the high chance of failure on it. It was nice getting 66K credits, but I had teams fail multiple times before I got into a group that pulled it off.
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Post by crashsuit on Apr 7, 2017 18:33:24 GMT
I have like 100 screenshots since they updated the app. Let me crawl through them later today and see if I have any where the gear stacks (or doesn't) with the trait. Oh -- if you didn't know -- when you pick the team to send on a mission now, it will show you which traits are in effect. But strangely only for +10/-10 traits. So we don't know if the +5/-5 traits are actually in effect but not shown in the U.I., or... just don't do anything. LOL! Oh, that's neat, the Android app still hasn't updated. The updated version is in the Android app store. It didn't have the "update" button for some reason, but uninstalling and reinstalling upgraded me to the newer version.
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Post by bjorndadwarf on Apr 7, 2017 18:37:17 GMT
Oh, that's neat, the Android app still hasn't updated. The updated version is in the Android app store. It didn't have the "update" button for some reason, but uninstalling and reinstalling upgraded me to the newer version. Oh, cool, I'll get it updated then. Thanks! Edited to add: Yeah, the app store shows an update, but when I try to run it, it just shows as pending (despite being plugged in and my settings correct to update). So it looks like it might take an uninstall and reinstall to get it updated. Edited edit to add: Oh, my Play Store was bonked out and I had to clear its cache, apparently nothing on my phone has updated in a few weeks, based on the amount of shit that wants to update now.
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Post by bjorndadwarf on Apr 7, 2017 20:22:18 GMT
On APEX rating and strike teams, I just checked the wife's phone, and she had all 4 teams ready to collect. Her APEX rating was 1317 to start with. Collected 1 Successful Bronze APEX, 1 Successful Silver non-APEX, and 2 failed Gold non-APEX. I checked her rating after collecting each one, and it didn't change. But I wondered how responsive the server/app were in changing, so I force killed the app and restarted it, and her APEX rating had gone up by 1 to 1318. So next time on hers or mine, I'll collect and force stop after each mission. I don't think any of the teams leveled up...but now that I say that, I'm not sure.
At a guess, I'd say that the one APEX mission counted as a point, though it's possible I overlooked a team leveling up and that's what caused it to go up one.
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Post by TaranTatsuuchi on Apr 8, 2017 0:15:08 GMT
I am working on an 'everything we know about Strike Teams guide' but it will take me a while to get it in post-able state. In the interim... * There is clearly some kind of diminishing returns with Effectiveness. Example, you can have a +10 trait that applies but it won't take you from 80 to 90, it will take you from 80 to 89 or 80 to 88. Still not sure what the curve is, per difficulty, per team level, ??? * I don't believe you could ever purchase in-game items thru the app. Currently you can look at them, but not purchase them. * I personally don't see much downside to sending one 'suicide squad' strike team on every possible mission regardless of success chance -- I'll do Golds with 38% (at level 20, that's with some negative traits in play) routinely. Worst case: you fail and pick up another negative trait BUT most traits only apply 1/12 of the time (except for the 'Hysteria' traits which apply 1/3 of the time per faction). Medium case, you fail and nothing happens. Best case, you get lucky and get 5 or 10 MF. * There doesn't seem to be much (any?) difference in success chance between non-Apex and Apex missions. * If you care about the in-game bonus XP/credits you should ideally play the Apex missions yourself to get those, and send Strike Teams on non-Apex missions. (Again, just my opinion. But, I will violate this rule if the Apex mission is super annoying like Gold vs. Kett with -25% health and shields, F. that!) Something for the guide that I don't think has been mentioned, I'm mostly sure that Strike Teams are somehow adding to APEX rating (I know, it's meaningless e-peen, but someone will care about that). My wife hasn't actually been playing much MP yet, just a handful of matches, but she has an APEX rating of more than a thousand. I know I've seen it change, but I haven't paid attention to when or how much it's changing. It might only be related to the APEX missions themselves, or something else, but she hasn't played enough MP to have the rating that she has, I know that. I started in on strike teams via the app before owning mea. I did progress up in apex rating a bit in that time. I don't have any data since I didn't consider it at the time, and have already started in on multiplayer...
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Post by GI3007 on Apr 8, 2017 0:32:56 GMT
I currenlty have 4 teams: Two at Lvl 20, one at Lvl 15, one at Lvl 6. I also retired a team as well because after sending them on their first two missions they got two negative traits. So yeah, 'pack your bags guys'.
Not sure if this adds anything to what is already known, but my first Strike team, one which is level 20, has had consistent underwhelming odds on Gold Mission success, despite only one negative trait, Hero Complex. So I did a purchase of the Empowered Shields IV. This states Item "Traits: +20 effectiveness" and "+40 Effectiveness during We need a hero"
I looked at the odds of a Gold mission straight after, which was previously on 38%, and the odds of success had not changed at all. Maybe it didn't register the purchase and me equipping it. Possible Delay. Sent them on the mission anyway and they came back successful. I don't know if there is a direct correlation between % success chance and effectiveness traits. These Equipment modifiers might not necessarily change what is displayed in the mission description/% success chance, though it does to some degree. So it may be nonlinear.
Also, with the update of Apex HQ app, I am very confused now because every equipment item shows two different effectiveness values - it says "Item Traits: +20 Effectivenss" and then "+40 Effectiveness during "We need a hero". All equipment is like this.
...oh one of my teams yesterday, my Lvl 5 one, was sent on a bronze mission with 86% change of success. Failed three times in a row. The odds of that occurring is 0.27% Fourth time was a charm.
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Post by poekel on Apr 8, 2017 2:01:36 GMT
Not sure if this adds anything to what is already known, but my first Strike team, one which is level 20, has had consistent underwhelming odds on Gold Mission success, despite only one negative trait, Hero Complex. So I did a purchase of the Empowered Shields IV. This states Item "Traits: +20 effectiveness" and "+40 Effectiveness during We need a hero" Did you check if the Mission did have the "We need a hero" trait? If it did not, the item should have no effect. I just did test it as the quests were up and bought the level 4 "I need a hero item" for my level 10 team. 3 missions did have the "We need a hero trait" and they had their chances increased (9-15% gold, 11 to 21% gold, 91 to 93% bronze). The other 6 missions did not have a change in success chance. If the chances that are displayed are correct, the item modifier should only work missions that has the same trait as the item.
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Post by GI3007 on Apr 8, 2017 3:17:39 GMT
Not sure if this adds anything to what is already known, but my first Strike team, one which is level 20, has had consistent underwhelming odds on Gold Mission success, despite only one negative trait, Hero Complex. So I did a purchase of the Empowered Shields IV. This states Item "Traits: +20 effectiveness" and "+40 Effectiveness during We need a hero" Did you check if the Mission did have the "We need a hero" trait? If it did not, the item should have no effect. I just did test it as the quests were up and bought the level 4 "I need a hero item" for my level 10 team. 3 missions did have the "We need a hero trait" and they had their chances increased (9-15% gold, 11 to 21% gold, 91 to 93% bronze). The other 6 missions did not have a change in success chance. If the chances that are displayed are correct, the item modifier should only work missions that has the same trait as the item. Yeah the mission did have the 'we need hero' trait. That was why I too got the equipment. But it didnt appear to refresh the % success chance after. It may have been a server thing. Ive noticed sometimes it really responds slowly.
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Post by Deleted on Apr 9, 2017 16:19:50 GMT
Nice to see new missions. I now have one team that due to his negative traits and how they design the missions, he feels relatively useless except on a few silver missions. His fail rate for gold due to being careless, low intelligence and remnant hysteria locks him out of so many missions. His traits are generally all badass ones. So he is my brute force guy, but with so many missions being either remnant, intelligence, or no room for error, he is basically wasted.
Wanting more diversity in my teams and to coddle some of them so they get far more bronze, silvers before going to gold (and hopefully improving their chances at gold) I decided to have five teams since I don't really need that MF and it's just accruing pretty fast with the new missions. My best team got whatever the negative trait was for accepting bribes because nobody else suited the mission. She is always 50-66% for most golds. 70% for a few specific ones. I also gave her empowered shields to see how much it bolstered her success chance. It got her up to 70% on a few. But she got that negative trait like within a day (or a few missions that day) after I put it on her.
I suspect adding missions is a way to make up for the percent rates and give you a chance to get more positive traits. 11 negative traits with some of them cancelling out the positive ones as we see above is pretty ridiculous. It means that not only does that team have a ton of strikes against them, but that they are also not good at anything specifically. Or maybe they are good at one thing. Therefore they likely have some horribly low percents for success and dependent on the traits, I would guess that would even carry over to bronze. Imagine having a team that can't even do bronzes because of negative trait triggers?
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Post by missileglitcher on Apr 9, 2017 17:19:19 GMT
I've got one team that's about to hit level 19, with 4 positive traits and no negative ones. I never send them out on missions unless their success chance is high. I've never received any negative traits.
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Post by JRandall0308 on Apr 10, 2017 14:59:20 GMT
My 'suicide squad' team has basically turned into the stereotypical 'dirty cops' from the movies. They've seen it all (Grizzled Veteran) and none of it scares them (Fearless). They take bribes (Corruptible), are sloppy and crass (Careless and Raucous), and they're racists (Xenophobe). But in their own minds, they're the best (Hero Complex) and so far, they've gotten away with it (Lucky).
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Post by taimaxsk on Apr 10, 2017 15:56:27 GMT
Does strike team equipment get assigned to one specific team or can you assign it to various teams?
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Post by VladImpalerIII on Apr 10, 2017 16:00:02 GMT
I was a little worried that the last couple of failures only received -5 traits but all they need to do was smoke a little more electronic weed along with some hard partying and the fail team got back in the game with another -10 negative trait. Good job on #12!
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Post by JRandall0308 on Apr 10, 2017 16:01:39 GMT
We don't know how many -5 negative traits there are for sure but there are fifteen -10 negative traits. (One for each of 12 mission traits plus three for the three enemy factions.) Gotta catch 'em all!
Edit: on a serious note, what does Timid do?
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Post by bjorndadwarf on Apr 10, 2017 17:10:37 GMT
My 'suicide squad' team has basically turned into the stereotypical 'dirty cops' from the movies. They've seen it all (Grizzled Veteran) and none of it scares them (Fearless). They take bribes (Corruptible), are sloppy and crass (Careless and Raucous), and they're racists (Xenophobe). But in their own minds, they're the best (Hero Complex) and so far, they've gotten away with it (Lucky). Haha, this is exactly the kind of narrative I've been telling myself about my suicide squad, except mine is more along the lines of Captain Quark from Ratchet & Clank, a bumbling fool who people keep sending on important missions for reasons no one understands. I'm terrible about tracking things in a disciplined way, but I'm pretty sure that the APEX rating going up from Strike Teams is related to them leveling up. I don't remember to check every time, but from what I've seen so far, it hasn't gone up from just completing APEX missions, but does seem to have raised from them leveling. Edited to add: Oh, and I did end up buying a piece of gear (despite me telling everyone else not to, but I had nearly 600MF and figured screw it, it's for science). But I managed to cock it up I think. I just looked at a Gold mission, saw the conditions, and bought a piece of gear for one of my good Level 20 teams, but didn't realize I also had the matching trait. I'm not sure that gear is working because of that, or its overriding the positive trait. The gear should be +20 (or +40, it's very confusing because of the changes they made) on that condition, then +10 from the positive trait. But the best I'm getting on missions with that condition is around a 74 percent, which doesn't feel right at all. If someone is going to buy gear, I'd strongly suggest not trying to double up a trait for now.
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Post by Deleted on Apr 10, 2017 17:19:37 GMT
I feel like the best plan is to send them only on missions they have decent odds at with the exception of some silvers when they are leveling up. If they are around 50% chance, one of two of them it can give you a nice positive trait and it gives you a nice level boost. My vet teams get tossed in the golds that fit them and of those vet teams they are pretty varied. The vets all have specific missions they cannot do and I think that might have been from me sending them out with low odds for success which seems to be supported by what a few people have mentioned here. Kidd gloves with my two youngest teams. The 3 vets I try to match as best as I can. I might end up retiring them early because of those mission specific negative traits if it looks like they eventually become useless. On is very close to that. I mean I can get him in maybe a gold and maybe a silver. But since they have 200 missions they can go on, keeping him around won't hurt because he can do something now and then.
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Post by Kenny Bania on Apr 10, 2017 20:09:20 GMT
What's the point really? You pile MFs up, and pile them up, but to what end?
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Post by JRandall0308 on Apr 10, 2017 20:21:33 GMT
What's the point really? You pile MFs up, and pile them up, but to what end? To buy hundreds and hundreds of First Aid Packs. Duh!
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Post by colonelkungpao on Apr 10, 2017 20:53:22 GMT
Maxed out the crates. Going to have to start the campaign today to clear out inventory. It's strange how there's no inventory cap for consumables but there are for these things.
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Post by bjorndadwarf on Apr 10, 2017 21:10:14 GMT
Maxed out the crates. Going to have to start the campaign today to clear out inventory. It's strange how there's no inventory cap for consumables but there are for these things. Haha, yeah, I had a similar thought. Also, they really aren't game breaking in the slightest, it's more just an alternative way to get resources, particularly for people who don't want to scan or gather. Since all weapons/armor are gated by level restrictions, having shittons of resources and credits just let you go hogwild researching and making a bunch of stuff, but doesn't let you make a crazy end game gear off the bat. So having a limit doesn't seem very necessary.
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