MajorAssman
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Post by MajorAssman on Mar 21, 2017 16:24:01 GMT
What platform are you on? Xbone here, My equipment slot is listed under the gun icon and when I click it there is no sub menu option, just says no equipment available.
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Post by Deleted on Mar 21, 2017 16:36:51 GMT
Isn't there also a chance they get perks for completing missions? I'm gonna let both teams do 2 or 3 bronze missions before silver. Yes, I've gotten perks for both success and failure. I'll edit to make it clear that those bonuses are perks. You've gotten perks or penalties? From what I read it sounded like you get penalties for failure. This was also covered in one of their vids IIRC. Maybe they get a perk now and then but they are going to get penalties or perks that are not bonuses but that penalize them in their skills and abilities. The idea was that each failure causes them to become less confident and be gimped by those failure. This makes sense because it would keep you from sending teams into situations where they only have a 20% chance at success. I suppose if you are doing lots of MP and specifically lots of successful runs you might not care if you waste mission funds, but in the long term the idea is to not be a commander who sense them on suicide missions where they fail. It's strategic. You want to see them succeed because those perks will increase their odds of success for the harder missions. I mean you could send them on 20% chance of success missions while they are really still only bronze ready. But that will more than likely gimp you. To build a solid team you want them to keep succeeding and getting all the perks they can so that their chance of success rises for the silver and gold missions with the best rewards. Then you are building a team that is powerful and can faceroll most shit. To that end, it looks like we might only get 2 bronze options a day (maybe three?). So having two teams might be ideal (depending on how long each mission is) until they can both do the bronze until their success rate for silver increases significantly. Then getting a third and fourth team would make sense. The whole strike team system appears to be gates so you can't just game the system and keep tossing teams at things seeing what succeeds and what doesn't. So you need to set them up to succeed. You could just stick with one and probably do a mission with them twice a day. Initially that would increase their ability to do silvers faster because each successful op gives them perks which makes them more likely to succeed on more difficult mission. But then at some point you will only have one solid team for missions that take much longer. I'd say look at the timers. See how long the hardest ones are and decide if you need extra teams to do them daily. For me right now I think I had a five hour mission as the longest. I probably did not need that second team and will likely just send one out on two bronze a day to build that one faster for silver. Then I can use my other for bronze while the first does silver until they both can move up. tl;dr - don't send teams on low percent of success missions. It will gimp them. Grind out those bronze ones daily. That improves their chances of success. You probably only need one team until your first can do silver missions with a high chance of success.
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rlro
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Post by rlro on Mar 21, 2017 16:40:33 GMT
Is the equipment permanent (I suppose so due to its cost)? Can it be transfered from one team to another?
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Post by mastert on Mar 21, 2017 16:54:42 GMT
Does the team die on failure?
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Dave the Scrub
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Post by Dave the Scrub on Mar 21, 2017 16:55:20 GMT
Yes, I've gotten perks for both success and failure. I'll edit to make it clear that those bonuses are perks. You've gotten perks or penalties? From what I read it sounded like you get penalties for failure. This was also covered in one of their vids IIRC. Maybe they get a perk now and then but they are going to get penalties or perks that are not bonuses but that penalize them in their skills and abilities. The idea was that each failure causes them to become less confident and be gimped by those failure. This makes sense because it would keep you from sending teams into situations where they only have a 20% chance at success. I suppose if you are doing lots of MP and specifically lots of successful runs you might not care if you waste mission funds, but in the long term the idea is to not be a commander who sense them on suicide missions where they fail. It's strategic. You want to see them succeed because those perks will increase their odds of success for the harder missions. I mean you could send them on 20% chance of success missions while they are really still only bronze ready. But that will more than likely gimp you. To build a solid team you want them to keep succeeding and getting all the perks they can so that their chance of success rises for the silver and gold missions with the best rewards. Then you are building a team that is powerful and can faceroll most shit. To that end, it looks like we might only get 2 bronze options a day (maybe three?). So having two teams might be ideal (depending on how long each mission is) until they can both do the bronze until their success rate for silver increases significantly. Then getting a third and fourth team would make sense. The whole strike team system appears to be gates so you can't just game the system and keep tossing teams at things seeing what succeeds and what doesn't. So you need to set them up to succeed. You could just stick with one and probably do a mission with them twice a day. Initially that would increase their ability to do silvers faster because each successful op gives them perks which makes them more likely to succeed on more difficult mission. But then at some point you will only have one solid team for missions that take much longer. I'd say look at the timers. See how long the hardest ones are and decide if you need extra teams to do them daily. I've gotten a perk when succeeding and also a perk when failing. I only gotten a penalty from a fail though. I've also failed and received XP only, no penalty.
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Dave the Scrub
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Post by Dave the Scrub on Mar 21, 2017 16:55:53 GMT
Does the team die on failure? So far, no.
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Post by Deleted on Mar 21, 2017 16:56:39 GMT
No they don't die but they do get penalties if they fail. Those penalties carry forward to their next mission. What I am not sure about is if at some point with enough successes can those penalties be removed. I would think they would or should be, but I have not seen anything that says they can be.
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Dave the Scrub
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Post by Dave the Scrub on Mar 21, 2017 16:57:24 GMT
Is the equipment permanent (I suppose so due to its cost)? Can it be transfered from one team to another? I don't know about transfer, but given the cost and the limited benefit it has to be permanent. It costs 225 MF for an item that will give you a 7% improvement to mission success percentage.
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Dave the Scrub
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Post by Dave the Scrub on Mar 21, 2017 16:58:57 GMT
No they don't die but they do get penalties if they fail. Those penalties carry forward to their next mission. What I am not sure about is if at some point with enough successes can those penalties be removed. I would think they would or should be, but I have not seen anything that says they can be. They don't always get penalties. I've failed 3 times on Silvers now and received a penalty only once. And on one of those I got a perk instead.
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Post by Deleted on Mar 21, 2017 16:59:31 GMT
You've gotten perks or penalties? From what I read it sounded like you get penalties for failure. This was also covered in one of their vids IIRC. Maybe they get a perk now and then but they are going to get penalties or perks that are not bonuses but that penalize them in their skills and abilities. The idea was that each failure causes them to become less confident and be gimped by those failure. This makes sense because it would keep you from sending teams into situations where they only have a 20% chance at success. I suppose if you are doing lots of MP and specifically lots of successful runs you might not care if you waste mission funds, but in the long term the idea is to not be a commander who sense them on suicide missions where they fail. It's strategic. You want to see them succeed because those perks will increase their odds of success for the harder missions. I mean you could send them on 20% chance of success missions while they are really still only bronze ready. But that will more than likely gimp you. To build a solid team you want them to keep succeeding and getting all the perks they can so that their chance of success rises for the silver and gold missions with the best rewards. Then you are building a team that is powerful and can faceroll most shit. To that end, it looks like we might only get 2 bronze options a day (maybe three?). So having two teams might be ideal (depending on how long each mission is) until they can both do the bronze until their success rate for silver increases significantly. Then getting a third and fourth team would make sense. The whole strike team system appears to be gates so you can't just game the system and keep tossing teams at things seeing what succeeds and what doesn't. So you need to set them up to succeed. You could just stick with one and probably do a mission with them twice a day. Initially that would increase their ability to do silvers faster because each successful op gives them perks which makes them more likely to succeed on more difficult mission. But then at some point you will only have one solid team for missions that take much longer. I'd say look at the timers. See how long the hardest ones are and decide if you need extra teams to do them daily. I've gotten a perk when succeeding and also a perk when failing. I only gotten a penalty from a fail though. I've also failed and received XP only, no penalty. So there is leniency within their system then it seems. Do you remember what your percent success was when you sent them on the failed mission? Was it really low?
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Dave the Scrub
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Post by Dave the Scrub on Mar 21, 2017 17:00:54 GMT
What platform are you on? Xbone here, My equipment slot is listed under the gun icon and when I click it there is no sub menu option, just says no equipment available. I was going on memory. I'm on PC, but will take a look tonight when I get back in the game. I know I got to the menu for it, it isn't part of the store.
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BDaddy1968
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Post by BDaddy1968 on Mar 21, 2017 17:01:33 GMT
From my own observations:
When my first team hit lvl 5, I received a free 2nd team. There were 3 bronze missions and I failed one but re-ran it for success. Total 4 runs, experience received for all. My highest team has Fearless and Grizzled Veterans perks. I don't know what they do but I've gotten no negative penalties yet.
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Post by Deleted on Mar 21, 2017 17:01:53 GMT
Ok very strange. My success rate just jumped from 20% to 74% for a silver for some unknown reason. That is.... odd.
Edit: nope, my bad. It was a bronze that showed up again. They seem to reappear at some point. So there might not be any limit to the amount you can do each day for any given difficulty.
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Post by JRandall0308 on Mar 21, 2017 17:06:26 GMT
I've sent my wimpy level 5 and level 7 strike teams on Silver missions (~20% to ~30% success chance) and Gold missions (5% success chance).
I've done about 8 of those harder missions. Failed 7. Of those 7 failures, 6 resulted in XP only, and 1 resulted in XP and a negative perk (-10 something something).
The 1 harder mission success was on a Silver mission. It was worth 10 Mission Funds plus the usual Pathfinder rewards.
P.S. The UI for the Missions screen in the app is terrible. Really poor affordability on what you need to tap on, and no indication of the Bronze/Silver/Gold level of the mission on that screen.
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Dave the Scrub
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Post by Dave the Scrub on Mar 21, 2017 17:14:01 GMT
I've gotten a perk when succeeding and also a perk when failing. I only gotten a penalty from a fail though. I've also failed and received XP only, no penalty. So there is leniency within their system then it seems. Do you remember what your percent success was when you sent them on the failed mission? Was it really low? About 30% if I remember right. I have both teams on 25% missions right now.
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Post by Deleted on Mar 21, 2017 17:22:52 GMT
Ok so then the negative traits they explained are right about as spot on as saying that your choices will matter. Good to know. LOL Thanks for all that information. Guess I will just send them on whatever and buy a third team so I can have as many rolling at one time as possible. Thanks again.
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berryfuzzy
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Post by berryfuzzy on Mar 21, 2017 17:30:16 GMT
I just took your advice and recruited my second team. They are both on missions atm. Is there another way besides these missions and the apex ones to get mission funds? I'm aiming for a full manifest and want to get the gear. Single player campaign has no impact on mission funds? I've been avoiding the SP because I still have ptsd from ME3.
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To troll or not to pug, that's the question
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Post by N7Mith on Mar 21, 2017 17:30:47 GMT
It might make a difference on other missions, if Rugged doesn't do anything on the mission you're looking at.
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Post by Kotli on Mar 21, 2017 17:31:29 GMT
I've completed my first mission and my team became "Rugged" (positive trait) Does anyone have an idea what difference it makes? The chance of success remained the same on the following mission. Go to Strike team, left most menu where it list strike teams you have and toggle show info/traits and it tells you what the bonuses/penalties are for that strike team. I got a Bloody trait +10 effectiveness on numerous enemies missions.
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Post by Rafahil on Mar 21, 2017 18:40:21 GMT
So sending strike teams before going to bed is a good idea then?
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Post by N7Mith on Mar 21, 2017 18:43:19 GMT
So sending strike teams before going to bed is a good idea then? Before going to bed, while at work, at dinner, at your parents, in church, bus or train. Basically anywhere except the platform you play multiplayer on.
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Post by n7lexana on Mar 21, 2017 19:06:13 GMT
Cool, thanks for the thread, I didn't even know this was a thing, lol. I knew there were some you could send out in game and seems like some you could do in mp, but I had no idea about the app.
I did one of the mp ones during the trial, it wasn't bad, but we tried one last night and the modifier was 1000% enemy melee damage. Eek. Didn't seem like a big deal at first, just don't get that close to get melee'd, right? Oh, but the cloaky dino/dogs, yikes. One shot after one shot. Fuck that, lol.
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Dave the Scrub
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Post by Dave the Scrub on Mar 21, 2017 21:52:45 GMT
What platform are you on? Xbone here, My equipment slot is listed under the gun icon and when I click it there is no sub menu option, just says no equipment available. I had it completely wrong. The MF currency items are in the Store. You need to click on the middle tab "Item Store".
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adrynbliss
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Post by adrynbliss on Mar 21, 2017 23:03:15 GMT
One thing I did wrong that I wish I could go back and undue; I bought a 3rd strike team thinking that it would help me gather MP sooner (in theory it would). However even my best team only has a 60-65% chance of success on the silver missions. There's usually only 2 bronze missions at any given time so now I've got my new strike team collecting dust until I can get one to consistently pass silver. Lesson: Buy 2 teams, then buy gear. Buy the 3rd team only once you have a team that can pass silver. send them out any way, they still get exp from fails, I've 3 teams up now 2 level 12+ and a 3rd quickly climbing to 10 and the funds to get a fourth not far off because i'm just always sending teams out on the shortest missions available even if there's hardly any chance of success. and actually you'd be surprised how often they succeed with something like 7% chance, I've 40 something boxes bronze, silver and gold stacked for SP
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MajorAssman
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Post by MajorAssman on Mar 21, 2017 23:12:34 GMT
What platform are you on? Xbone here, My equipment slot is listed under the gun icon and when I click it there is no sub menu option, just says no equipment available. I had it completely wrong. The MF currency items are in the Store. You need to click on the middle tab "Item Store". Only things that appear for me in item store are basic consumables.
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