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Post by zeph on Mar 26, 2017 8:52:04 GMT
Where do we buy the juggernaut shield? When logged into the store there are three tabs on the top screen. In the middle is "Items" you can buy consumables and the jugg shield there using mission funds
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Post by JRandall0308 on Mar 26, 2017 14:14:42 GMT
I read somewhere that even after you stop playing the game it takes 15 mins for the app to synchronize and let you connect. Sort that maybe?
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Post by Zerfidius on Mar 26, 2017 14:33:04 GMT
PSA: don't buy Strike Team equipment! Most of it is only useful on specific types of missions. There's a handful of equipment that is generally useful but I doubt whether the MF investment is actually worth it. See below for potato quality pictures (sorry, was late/early at night/morning). I will transcribe this all into my Google Sheet eventually. I support this. My first impression with strike team mechanics is that it's not worth it to equip teams with gear. A few % more chance of success is irrelevant when you can just retry the missions until you succeed. Save your mission funds for the MP store.
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Post by penguinfetish on Mar 26, 2017 16:14:15 GMT
I had it completely wrong. The MF currency items are in the Store. You need to click on the middle tab "Item Store". Only things that appear for me in item store are basic consumables. Supposedly we'll be able to buy other consumables and even weapons if my memory serves me correctly. Thats why im stocking up on MF now anyway.
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Post by Deleted on Mar 27, 2017 14:10:28 GMT
Percent success doesn't look to be budging much above 25% for me on golds. My level 18 should be at a higher percent success now. He was at 70% for bronze when I started him at level 1. I think for golds to have a higher % for success we might have to invest in the items, but probably pick the ones that suit the missions like all weather armor for bad weather conditions. Night vision goggles for night time missions (especially for teams with night blindness).
What is problematic is that the cost of the items (even the cheapest ones at 75 mp most expensive but useful specialization 300 mp) well exceeds the MP you gain from any missions so that spending MP might not be justified when we have no idea of how much an item impacts percent for success and how long we will be able to use a team. 5 or 10 mp seems absurdly low when gear costs 75 mp minimum and 300 mp maximum. But it might guarantee you better success on those golds. Right now it doesn't feel balanced at all. Like MP should be higher and investments should be lower unless retiring a team is just such something you don't do until months down the road. Even then, still seems to lack balance which is why so many are choosing not to. More so the gold ones don't seem to offer any more MP which is daft. One would logically think that bronze would offer the least and gold would offer the most and it would be a progressive scale. Bronze 5, silver 10, gold 15. But there is no difference at all in doing them other than one is 5 and one is 10.
Also, in my case, with success odds running at 15 to 25% on gold for all my teams, that means that those rarely are successful so that MP is never gained. It feels like they really did not balance this at all and just tossed in a bunch of numbers looking to model the app that Fallout had due to its success while adding some bonus items to buy for MP.
What are the percent success others have for gold at higher levels? Does it go up to some relatively reasonable number at some point?
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Post by Gileadan on Mar 27, 2017 14:17:54 GMT
Question: when a mission is successful you get rewards for SP (200 max) ... so far so good... but when and where in SP can u claim them?! edit: just started the SP and am still on the first planet looking for Dad (yeah, I know but MP got in the way ) You need to get the Tempest. It also has a console to manage and send out your APEX strike teams, and the rightmost icon at the top of the screen that looks like a loot box lets you claim your rewards. And indeed the "200 max" means that is the maximum you can pile up in your reward list. EDIT: there is also a console on the Nexus, next to Kandros.
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Post by zeph on Mar 27, 2017 14:20:06 GMT
Question: when a mission is successful you get rewards for SP (200 max) ... so far so good... but when and where in SP can u claim them?! edit: just started the SP and am still on the first planet looking for Dad (yeah, I know but MP got in the way ) You need to get the Tempest. It also has a console to manage and send out your APEX strike teams, and the rightmost icon at the top of the screen that looks like a loot box lets you claim your rewards. And indeed the "200 max" means that is the maximum you can pile up in your reward list. I keep forgetting there's a limit. I should actually start the campaign too
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Post by JRandall0308 on Mar 27, 2017 15:30:30 GMT
Way overdue on updating my stats (stupid real life) but some more tidbits for you guys.
* Strike Team max level is level 20. If you earn XP above that, it will be tracked, but the team won't level up any more. * It is possible for a Strike Team to have (at least) 5 positive traits, and therefor presumably at least 5 negative traits. I have a team with 5 positive / 4 negative. Will keep sending them out trying to rack up more on both sides. * It looks like there may be a capped success chance of 94%, as I have never seen anything higher than that even on the most favorable matchup. (Bronze difficulty, Strike Team positive traits match the mission, no relevant negative traits, etc.) * The highest Gold success I have seen is 50%. This was with a level 17 team so it should be theoretically possible to get it higher than that.
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Post by vomder on Mar 27, 2017 15:51:53 GMT
You need to get the Tempest. It also has a console to manage and send out your APEX strike teams, and the rightmost icon at the top of the screen that looks like a loot box lets you claim your rewards. And indeed the "200 max" means that is the maximum you can pile up in your reward list. I keep forgetting there's a limit. I should actually start the campaign too FYI claiming the rewards can only be done one at a time, unless I missed something. Which if you have a lot of rewards waiting can take a few minutes with the slow ass menus this game has.
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Post by zeph on Mar 27, 2017 16:15:45 GMT
Way overdue on updating my stats (stupid real life) but some more tidbits for you guys. * Strike Team max level is level 20. If you earn XP above that, it will be tracked, but the team won't level up any more. * It is possible for a Strike Team to have (at least) 5 positive traits, and therefor presumably at least 5 negative traits. I have a team with 5 positive / 4 negative. Will keep sending them out trying to rack up more on both sides. * It looks like there may be a capped success chance of 94%, as I have never seen anything higher than that even on the most favorable matchup. (Bronze difficulty, Strike Team positive traits match the mission, no relevant negative traits, etc.) * The highest Gold success I have seen is 50%. This was with a level 17 team so it should be theoretically possible to get it higher than that. Gold success is capped at 50% even with a lvl 20 strike team. I know b/c I have a lvl 20 strike team. You'll have to resort to purchasing equipment for the team in order to get a higher percentage
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Post by Zerfidius on Mar 27, 2017 16:30:22 GMT
... What are the percent success others have for gold at higher levels? Does it go up to some relatively reasonable number at some point? I've gotten at high as 66% chance for a gold mission. Level 20 team with 4 perks and 2 flaws. I think they had +5+5+10=20 out of a possible 30 positive multiplier and neither of their -10 flaws were relevant to the mission (Careless -10 if "No room for mistakes", Beserker -10 if "Enemies Everywhere). My take aways so far: It's good to have at least three strike teams. They'll all end up with different perks and flaws so there should always be a best choice for any given mission. The costs of mission failure are very limited. You can repeat missions 5-10 times depending one mission and access durations. Let's say you've got a lvl 20 team with 5 flaws and they've got a dismal 25% chance to fail their Gold mission. Give them five chances and they will success 76% of the time. That's probably worst case and avoidable if you've got another strike team with different flaws to send out. And you've got actual MP match options for about 25% of the strike team missions in case you hit that worst case. Strike team gear is not worth it compared to the benefits of an additional strike team. It might be if a fair percent of missions were not repeatable. Related, so far the three strike teams I have are enough to complete the entire mission queue with lots of time to spare. The only reason I'll need four teams is if Bioware doubles the # of missions which I doubt they will do. It's in their interest to limit our access to mission points otherwise the economics of the item store would collapse.
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Post by rlro on Mar 27, 2017 16:30:52 GMT
Percent success doesn't look to be budging much above 25% for me on golds. My level 18 should be at a higher percent success now. He was at 70% for bronze when I started him at level 1. I think for golds to have a higher % for success we might have to invest in the items, but probably pick the ones that suit the missions like all weather armor for bad weather conditions. Night vision goggles for night time missions (especially for teams with night blindness). What are the percent success others have for gold at higher levels? Does it go up to some relatively reasonable number at some point? My level 18 team is currently performing a gold mission in which the chance of success is 50%, without equipment. The basic chance is, however, much lower, around 29%. I think even a level 20 team will have low basic chances in gold missions. The chance increases if its positive traits match those needed in the mission (that why I have 50% in this particular mission). That makes reasonable to have multiple strike teams, since their perks will most likely be different. If not, you could do all missions (timewise speaking) with just 2 teams.
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Post by Zerfidius on Mar 27, 2017 16:37:48 GMT
My level 18 team is currently performing a gold mission in which the chance of success is 50%, without equipment. The basic chance is, however, much lower, around 29%. I think even a level 20 team will have low basic chances in gold missions. The chance increases if its positive traits match those needed in the mission (that why I have 50% in this particular mission). That makes reasonable to have multiple strike teams, since their perks will most likely be different. If not, you could do all missions (timewise speaking) with just 2 teams. I experienced a notable change in chance of success when my teams got to 19 and then 20.
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Post by bacon4breakfast on Mar 27, 2017 17:18:18 GMT
I'm getting XCOM flashbacks with this shit. My dudes keep failing 80-90% missions two or three times in a row.
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Post by EvilGeth on Mar 27, 2017 17:39:40 GMT
I've had a 98% chance on a bronze, hope that helps
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Post by JRandall0308 on Mar 27, 2017 18:20:14 GMT
I've had a 98% chance on a bronze, hope that helps Next time it happens if you could screenshot the mission parameters and the strike team traits that would be interesting data.
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Post by JRandall0308 on Mar 27, 2017 19:41:32 GMT
Speaking of screenshots here's one of my strike team with 5 positive and 4 negative traits. Looks like there is room for more on the screen. I wonder what the limits are?
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Post by EvilGeth on Mar 27, 2017 22:09:41 GMT
I've had a 98% chance on a bronze, hope that helps Next time it happens if you could screenshot the mission parameters and the strike team traits that would be interesting data. Sure thing
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Post by konfeta on Mar 28, 2017 1:04:39 GMT
I am probably jinxing myself by asking this, but how are you getting so many negative perks? I have 2 teams near 20 and 1 near 10, and there isn't a single negative perk among them.
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Post by Dave the Scrub on Mar 28, 2017 1:37:20 GMT
After a week with this, I don't see the need for more than 2 strike teams. I'm having no problems running all the missions given to me with two. I'm just saving up MF at this point, having bought both of the available gear items.
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Post by JRandall0308 on Mar 28, 2017 1:59:30 GMT
I am probably jinxing myself by asking this, but how are you getting so many negative perks? I have 2 teams near 20 and 1 near 10, and there isn't a single negative perk among them. I send my teams on every mission possible regardless of success chance.
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Post by konfeta on Mar 28, 2017 2:33:12 GMT
Manly.
By the way, I wasn't paying attention - are traits acquirable after any mission attempt, or only on level up? Do they still gain traits if they are at max level? If it's the latter, you could try to game the perk system by babysitting the strike team with easy missions.
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Post by Deleted on Mar 28, 2017 4:24:27 GMT
I am probably jinxing myself by asking this, but how are you getting so many negative perks? I have 2 teams near 20 and 1 near 10, and there isn't a single negative perk among them. I thought maybe doing golds too soon. Mine started going at very low levels. I think also maybe not paying attention to traits in my case. I might have sent someone on a mission that was not appropriate for their skills and too high for them. I'm not really sure. I had no negative traits until I starting putting them in the golds and they were too low for that - percent success wise and even level probably.
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zorinho20
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Post by zorinho20 on Mar 28, 2017 5:29:08 GMT
I have to be extremely lucky with my teams. I sent them buttnaked (APS reference) to the risky Gold missions and they pulled it off many times,no negative traits so far.
Also,I have questions about gear.How many pieces of gear can they equip at once,Is gear team locked and can I choose gear depending on mission traits?
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Post by JRandall0308 on Mar 28, 2017 11:41:31 GMT
1 gear per team, you cannot unequip it but you can overwrite it. Most gear is specific to a mission trait but some is generally applicable. Overall I think gear is a waste of MF.
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