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Post by SalMasRac on Mar 28, 2017 11:45:56 GMT
What are the percent success others have for gold at higher levels? Does it go up to some relatively reasonable number at some point? Bronze at 94% Silver at 81% Gold at 18% This is with a Level 12 team that has Tough, Skirmisher, and Lucky.
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zorinho20
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: Zorinho20
Posts: 609 Likes: 1,597
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by zorinho20 on Mar 28, 2017 11:59:33 GMT
1 gear per team, you cannot unequip it but you can overwrite it. Most gear is specific to a mission trait but some is generally applicable. Overall I think gear is a waste of MF. I have to spend MF on something:) Black widows or that thing for 300MF ( exeptional human intelligence or something) are catching my eye.
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Post by JRandall0308 on Mar 28, 2017 12:37:31 GMT
I have to spend MF on something:) Save it for the in-game equipment, which is set to rotate every Thursday according to Twitter. (Source: I read this someone and now can't find the link, but it was legit.)
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rlro
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: rlro
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Post by rlro on Mar 28, 2017 13:54:07 GMT
Some new information regarding strike teams:
- The good: I gained a positive trait after I failed a gold mission (I didn't know you could gain perks when failing, but it is possible indeed).
- The bad: The perk I gained was Kett Specialist (+10), which didn't make any difference at all on the chance of success of the very same mission I failed, which is against Kett. It was 55% before and remained like that after the perk. I must conclude this perk is simply bugged.
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Nwalmenil
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Games: Mass Effect Trilogy, Dragon Age: Origins, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Posts: 156 Likes: 155
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Post by Nwalmenil on Mar 28, 2017 14:18:45 GMT
If you retire a team, will the price for recruiting a new one go down or does it stay at it's current level?
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zorinho20
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: Zorinho20
Posts: 609 Likes: 1,597
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by zorinho20 on Mar 28, 2017 14:27:48 GMT
Does anyone know,if you can get positive or negative trait after you get to lv 20? Or what is maximum number of positive traits?
On of my teams has 5,other 4.
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Zerfidius
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Games: Baldur's Gate
Origin: Zerfidius
Posts: 484 Likes: 1,406
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Post by Zerfidius on Mar 28, 2017 15:37:12 GMT
Does anyone know,if you can get positive or negative trait after you get to lv 20? Or what is maximum number of positive traits? On of my teams has 5,other 4. Yes it's possible to get a trait after level 20. My Dirty Birds got their third negative trait last night and they've been at 20 for a while now. Positive traits looks like they can either be +5 general bonuses or +10 conditional (i.e. enemy or enviroment specific). I've only seen -10 conditional negative traits. This is a good thing, as it means that you should always be able to find missions that your strike team can do with penalty. Oddly, it appears that Bioware didn't limit paradoxical traits so it's possible to have a +10 Outlaw bonus and -10 Outlaw penalty at the same time.
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Post by JRandall0308 on Mar 28, 2017 15:44:39 GMT
Yup, I have an Outlaw Specialist team that is also suffering Outlaw Hysteria. I guess they get so excited when they fight Outlaws that it cancels out.
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Games: Baldur's Gate
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Post by Zerfidius on Mar 28, 2017 16:00:29 GMT
My Tactician, Fearless, Elite, Heroic, Rugged level 20 team Hefters has a 70% chance of success in a Gold Search and Destroy mission (Scary, Outlaws, Need a Hero).
+5 from Elite general bonus. +5 from Tactician, which I think is a general bonus. It might be the +10 for No Room for Error. +20 from Fearless and Heroic are mission specific bonuses. +0 from Rugged which is the +10 weather bonus
So it looks like a lvl 20 has a base 50% chance of succeeding in a Gold mission. If Hefters had +10 Outlaw Specialist instead of rugged, then the chance of success would climb to 80%. I'm going to guess 80% is the max chance for a Gold mission. If I'm wrong about Tactician then it could go as high as 85%.
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Post by hieroglyph on Mar 28, 2017 16:05:16 GMT
My Tactician, Fearless, Elite, Heroic, Rugged level 20 team Hefters has a 70% chance of success in a Gold Search and Destroy mission ( Scary, Outlaws, Need a Hero). +5 from Elite general bonus. +5 from Tactician, which I think is a general bonus. It might be the +10 for No Room for Error. +20 from Fearless and Heroic are mission specific bonuses. +0 from Rugged which is the +10 weather bonus So it looks like a lvl 20 has a base 50% chance of succeeding in a Gold mission. If Hefters had +10 Outlaw Specialist instead of rugged, then the chance of success would climb to 80%. I'm going to guess 80% is the max chance for a Gold mission. Could be, just don't trust the listed success percentage as I have already failed multiple ~90% missions. While I understand that RNG is a factor it works both ways so for every bad streak I have, I should be able to go 20+ missions without a fail and that simply has not happened for any of my teams.
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Post by tmkh on Mar 28, 2017 16:28:03 GMT
Does anyone know,if you can get positive or negative trait after you get to lv 20? Or what is maximum number of positive traits? On of my teams has 5,other 4. Yes it's possible to get a trait after level 20. My Dirty Birds got their third negative trait last night and they've been at 20 for a while now. Positive traits looks like they can either be +5 general bonuses or +10 conditional (i.e. enemy or enviroment specific). I've only seen -10 conditional negative traits. This is a good thing, as it means that you should always be able to find missions that your strike team can do with penalty. Oddly, it appears that Bioware didn't limit paradoxical traits so it's possible to have a +10 Outlaw bonus and -10 Outlaw penalty at the same time. You can absolutely have -5 general negative traits You can also have more than 5 traits in one category
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Mass Effect Trilogy, Mass Effect Andromeda
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Post by JRandall0308 on Mar 28, 2017 16:33:28 GMT
There has to be more to it than that because I am routinely seeing success chances with non-multiples-of-five numbers like 21%, 93%, 78%. I suspect there is a random element that gets added/subtracted to the Effectiveness calculations to determine the Success Chance.
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Post by JRandall0308 on Mar 28, 2017 16:37:13 GMT
You can absolutely have -5 general negative traits You can also have more than 5 traits in one category Awesome @ tmkh. When you get a chance can you post the descriptions of the positive and negative traits? (You'll have to look in-game as the app doesn't tell you.) Most of them we could guess at but I'd rather not guess.
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Post by Deleted on Mar 28, 2017 16:46:19 GMT
Yes it's possible to get a trait after level 20. My Dirty Birds got their third negative trait last night and they've been at 20 for a while now. Positive traits looks like they can either be +5 general bonuses or +10 conditional (i.e. enemy or enviroment specific). I've only seen -10 conditional negative traits. This is a good thing, as it means that you should always be able to find missions that your strike team can do with penalty. Oddly, it appears that Bioware didn't limit paradoxical traits so it's possible to have a +10 Outlaw bonus and -10 Outlaw penalty at the same time. You can also have more than 5 traits in one category OMG does that team succeed at gold missions? How do you have to choose them? If they are careless can they still do hostage missions? Does the hostage rescue come into play there? Or is it cancelled out? If I were running them, I would probably avoid anything outlaw, anything intelligence related, and anything that needs a hero. But i'm not sure if that is how it works. I try to focus my teams on things that they have going for them trait wise. If they don't have a trait against it then I consider that an option they have available but ideally ones they have traits for go first. I have a team that has night blindness (two in fact) and one of them had some positive traits that made her perfect for certain missions that were coming up except for the night blindness which one of these repeating missions was a night mission. So I bit the bullet and got her some level II night vision goggles. I feel like it was worth it because of my three teams only one can do night missions and those always have components that his negative traits would probably make it a fail ( careless, poor intelligence).
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Post by tmkh on Mar 28, 2017 16:47:45 GMT
You can absolutely have -5 general negative traits You can also have more than 5 traits in one category Awesome @ tmkh. When you get a chance can you post the descriptions of the positive and negative traits? (You'll have to look in-game as the app doesn't tell you.) Most of them we could guess at but I'd rather not guess. Sure, but at the moment the teams are out on missions, and for some reason this prevents us from checking their traits. They'll be back in about 2h. They are doing fine on gold, surprisingly. Delta usually has about 25% – 40%, and the other one usually about 44% – 55%, and this is enough to eventually finish them. In my opinion it's not really worth it to treat them in an overly protective manner. Their job is to bring in MF and not much else. In a week I got 390 MF which allowed me to buy the currently available equipment, a third team, and I have 120 left over. I would maybe get half of it if I was trying to protect them from failure. With the third team I will probably try to be a bit more careful, because there is no reason no to be. They can do bronze, and then silver, while the veterans will be taking care of gold.
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Post by Deleted on Mar 28, 2017 16:55:12 GMT
There has to be more to it than that because I am routinely seeing success chances with non-multiples-of-five numbers like 21%, 93%, 78%. I suspect there is a random element that gets added/subtracted to the Effectiveness calculations to determine the Success Chance. I think this is where the traits come into play. If you pick them for a mission that suits their traits, then that I don't think is factored into the odds of success but is part of the final reason why they will succeed. Or at least that is how it seemed to me when I started getting very hardline about looking to only send certain teams that had at least one trait that looked like it would match what was required. I did not see a bigger percent increase in their odds for success, but I am sure a few of those golds were a success. Sometimes however there is nothing really specific in the mission parameters that matches my teams, so I just wing it with whomever looks the closest, the best or maybe who I want to get a boost in XP. I always factor in their negative traits and the first reason they cannot go on a mission, too. That's why I caved on getting the night vision goggles for one team. A few missions that were coming up (on gold IIRC) really only suited their positive traits but were at night. Having two teams with night blindness was leaving me locked out of what I felt would be solid successes if I could change that. It seemed worth it. MP comes pretty fast and I have a lot more time I will be playing that team.
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Mass Effect Trilogy, Mass Effect Andromeda
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Post by JRandall0308 on Mar 28, 2017 17:25:34 GMT
Random stats. I have 110 rows of data where each row equals a mission / strike team combinations. THIS IS STILL A SMALL SAMPLE but I like to amuse myself with numbers.
Mission Traits There are 12 traits so the expected value if they are evenly distributed is 8.33%. My observed values are all over the place. Small sample, or are there actually some traits that are more/less common than others?
Alien Presence ... 14% Bribe Attempt ... 7% Enemies Everywhere ... 5% High-Risk, High-Reward ... 3% Hostage Situation ... 9% Key Intelligence Component ... 9% Nighttime Mission ... 4% No Room For Error ... 12% Poor Weather Conditions ... 10% Scary ... 5% Silent And Deadly ... 10% We Need A Hero... 11%
Mission XP No surprises here: you get more XP for harder difficulties and for Apex missions.
Apex failure success
Bronze no 13,388 13,388
yes 34,900 34,900
Silver no 2,970 40,667
yes 5,790 70,200
Gold no 16,650 162,900
yes 15,540 209,400 Mission Success Chance These are skewed high because I only started tracking data with higher-level teams. Interestingly there is not much difference between non-Apex and Apex success chances. The slight difference on Silver could be just a coincidence.
non-Apex yes Apex
MIN MAX MIN MAX
Bronze 92 94 94 94
Silver 78 93 78 90
Gold 11 50 11 50
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Zerfidius
N3
Games: Baldur's Gate
Origin: Zerfidius
Posts: 484 Likes: 1,406
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Post by Zerfidius on Mar 28, 2017 18:05:43 GMT
There has to be more to it than that because I am routinely seeing success chances with non-multiples-of-five numbers like 21%, 93%, 78%. I suspect there is a random element that gets added/subtracted to the Effectiveness calculations to determine the Success Chance. There's definitely more to the way the displayed Success Chance is calculated. I think after all ±10 ±5 stats are applied there is a correction factor based on your level and it goes both ways. High level teams vs bronze missions always end up ~90%. Low level teams vs gold missions are going to have a hard time getting above 20%. It's also possible that Apex missions have another bonus. I disagree about an additional random element getting applied. I think the displayed Success Chance is accurate. The trouble is that it only bears out over large data sets. Any given mission is going to have it's own narrative of success in our monkey brains. Success despite an 8% chance and you're convinced your special. Three failures with a 90% chance and it's a Bioware stooge with a big red fail button. Back when we were figuring out premium spectre pack UR drop rates, there were 50 conspiracy theories about maximizing your chance or minimizing gremlins. It took a while to figure out and the caveat was always that 3 or 5 or 20 packs were not always going to meet expectations, but over the long haul there was a stable 14% chance to get a UR.
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Post by JRandall0308 on Mar 28, 2017 18:22:08 GMT
I don't mean random in that sense. I mean that maybe there is range of success chance, like say 90%-95% for the most favorable matchup. The game adds up all the Effectiveness, does its Strike Team Level vs. Mission Difficulty calculation, say this adds up to 90%. Then the game (effectively) rolls a die to see if an additional 1%-5% gets added.
I agree that the listed Success Chance is accurate. I'm trying to figure out how the Success Chance is calculated, and I think there might be a random component to it.
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Post by tmkh on Mar 28, 2017 19:14:51 GMT
You can absolutely have -5 general negative traits You can also have more than 5 traits in one category Awesome @ tmkh. When you get a chance can you post the descriptions of the positive and negative traits? (You'll have to look in-game as the app doesn't tell you.) Most of them we could guess at but I'd rather not guess. Remnant/Outlaw/Kett Specialist/Hysteria: +/- 10 agains Remnant/Outlaw/Kett Bloodthirsty: +10 with Enemies Everywhere Virtous: +10 with Bribe Attempt Hostage Rescue Specialist: +10 with Hostage Situation Hero Complex: -10 with We Need a Hero Careless: -10 with No Room for Error Xenophobe: -10 with Alien Presence Poor Intelligence: -10 with Key Intelligence Component Cowardly: -10 with Scary All of the +/- 5 traits I've seen are general. Also, I just noticed, that if you complete all of the currently available missions, you get a timer for when more will be available (in the app, I don't see it in the game).
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Post by JRandall0308 on Mar 28, 2017 19:46:11 GMT
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Post by GI3007 on Mar 28, 2017 22:56:29 GMT
My Level 18 Team with four positive traits did a Gold mission that had 37% chance of success. Failed and came back with the negative Hero Complex. So now they have one negative trait. This mission had one favourable trait for my team (Kett Specialist) and the other two traits my team didn't have - 'We need a Hero' and ???
But, given the overall success rates in Bronze/SIlver and the amount of missions you can do in multiplayer yourself, I actually don't care if my squads fill up with negative traits now because once a team is at level 20 and has full compliment of positive and negative, I'll just train up a new team and each one will have different set of both. In a few months, I should be able to fit one of my six Strike teams with any mission with decent odds of success.
And if two teams are too similar to each other, just retire one of them and get a new one. Seems that if you aim for the greatest variety of traits among the largest number of teams you'll converge on the highest mission success rate. (Without using mission funds to buy any Strike team gear of course--since those funds are reserved for regular Multiplayer gear).
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Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
Posts: 261 Likes: 227
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Post by zeph on Mar 29, 2017 0:16:35 GMT
I just send my teams out now regardless of success rate. They'll continue to bring in MF's and eventually make it to lvl 20. For those of us that have kept up MP since the trail are benefiting. I'm at 220 MF with the store items purchased as well (jugg shield and ammo booster)
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Duke Cameron on Mar 29, 2017 1:00:25 GMT
Is there anyway to improve your chances? I've taken a lot of gold missions and only once did I succeed.
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DarthLinebacker
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: DarthLinbacker
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Post by DarthLinebacker on Mar 29, 2017 1:03:38 GMT
Is there anyway to improve your chances? I've taken a lot of gold missions and only once did I succeed. Level ups, traits(Gained randomly) and equipment. Just keep at it boss. Two days ago I couldn't get higher than 5% on Gold missions, now I'm anywhere from 30-50%.
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