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Post by colfoley on Mar 24, 2017 4:07:06 GMT
The entire beginning story is such an epic failure, I can't believe it was published. The game gets better, but dear god the beginning is so incredibly bad. For anyone who's had a close friend or family member die... the complete lack of emotion, and I don't give a shit attitude displayed in the game is unforgivable. These people are supposed to be professional writers. Shame on you. i don't know where you are getting this no emotion from. My Ryder has gotten to show off emotion at that particular event numerous times... Maybe you just did not pick the right dialog options?
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Post by ATR16 on Mar 24, 2017 4:09:31 GMT
Same. Every game is doing the whole save the world quest line. It's generic and boring and overdone. However ME:A plays out like firefly, GOTG, and many other things. Personally I'm glad I'm not saying the universe and instead can have a rag tag bunch just exploring the galaxy trying to do some good. . Firefly et al. Worked because of the charisma and passion of the leads, as Ryder shows 0 passion and has the charisma of a bored supply teacher, that doesn't occur here, where is the rage? The idealism? The brutality? The callousness? The intensity? NONE if those things show up, and because they do not, because of this lack of urgency and passion, I just can't care, even in events where violent rage is an understandable response you can't show it only either a version of 'professionalism' that is anything but or an 'emotional response' that is never angry, or idealistic but stays in this narrow band of 'mild interest' or 'slight frustration' Yeah, Ryder is always so neutral and down the middle. You can use the "emotional" reply, but you never really get into stern, angry, dickish, etc. The only time you're not down the middle is when you get two over simplified options to solve a problem. In terms of the dialogue of the game, its probably my biggest complaint. You're usually just shades of paragon. Especially after they talked about how the new system lets you be "any Ryder you can possible think up!" but its just DAI all over again.
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Post by ticktak77 on Mar 24, 2017 4:11:04 GMT
I don't know if it "shits on the legacy of the original" trilogy.
Personally, even though I'm really enjoying it, Andromeda makes me realize just what a fantastic undertaking the first 3 games were.
A sort of affirmation or reminder that the original trilogy were as good as everyone made them out to be.
The rest of your post is just bullshit though
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Post by mademan2 on Mar 24, 2017 4:17:44 GMT
Well, to be honest, I am having a good time with the game. What I will certainly grant you is that it does seem more generic and sort of been there, done that, seen this seen that. That being said, there is a good sense of mystery (the jaraad, the scourge, the water that powers up the vaults etc. in general very little is explained, its all just theory) Big reason why I and probably you too feel like its not as revolutionary or so well written or scripted is simply because of what you are expecting. The big reveals in this game are not really big reveals because you know that something is coming and if you played previous ME's, you also know when its coming. You could say its uninspired and it would be fair, they did not really go off the rails with the story, especially the structure, but I disagree that the game is boring. Its not breaking any new grounds, but its giving us a new story in a new galaxy, its bound to be different than the trilogy, because its about something else, but still in the same universe, therefore it will feel samey. I dont know, I was kinda dissapointed too, but the more I play, the more I actually enjoy it, it feels like there is a lot of content, sure some fetch quets are there, but when did we grow to expect none, as long as they are at least somewhat cleverly hidden in the narrative and explanation, I dont mind doing them. Like I said, it does feel sort of washed out, like if you use the same teabag for a second tea, but I feel like that has got to do more with me, rather than the game. Nothing can now thrump the feeling of Reaper reveal, or the epicness of the suicide mission, because you know how they feel and know that they should be there. So in the end you are dissapointed. I did get a rise couple of times out of some of the scenery and action (tho the cutscenes and explanations especially towards the end are sparce). Overall, I take the game for its own merit, I dont think its completely fair to compare it, hair to hair, with the original trilogy, as much as we would like to. And about the companions? Hey I like them well enough, sure its no Liara or Garrus per say, but I did not instantly love them after finishing the first game for the first time. I liked them at first and grew to love them during the multiple playthroughs, dlcs and sequels. I am willing to give MEA a chance for sure. I also wish the story was better, deeper, richer, the scinematography more immersive, the characters a little bit more endearing, but what is there is not bad at all, its a great stepping stone. I just hope Bioware rises to the occasion. I still like those guys, even if EA makes it somewhat harder for them Oh and yea, if anyone at Bioware or EA actually reads any of these things sometimes. As much as open world is a thing now, its not great for story driven games. FF XV failure of gargantuan proportion should tip off any company that is still continuing this trend. The reason why it worked in games like Skyrim is because the open world is the centre of it, the main story quest was hardly any more important than the main sidequests, if you want a perfect narrative and storyflow, its way easier and cheaper to do it in a smaller world. Big locations are fine and all, doesnt have to be just mission maps like in the past, im just saying, Kotor had this down very well, you had the planet which felt like a planet, but you only got the investigate the part that you needed. That being said, MEA is a huge step up in terms of open world/good content,sidequests ratio as oposed to Inquisition imho. Even tho the main story still does seem short.
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Post by ATR16 on Mar 24, 2017 4:18:52 GMT
The entire beginning story is such an epic failure, I can't believe it was published. The game gets better, but dear god the beginning is so incredibly bad. For anyone who's had a close friend or family member die... the complete lack of emotion, and I don't give a shit attitude displayed in the game is unforgivable. These people are supposed to be professional writers. Shame on you. The game gets better after EOS, in a way that a Plot finally starts to form. The only time I was actually enjoying the story, was the final mission, until I got to the ending which was just so bland. This game fails imo, to craft a solid foundation for future games. I was ready to be reeled in by Andromeda's setting, it's races, cultures, and politics, the same way ME1 and ME2 did. But the whole time I found myself wishing I could be back in the Milky Way. To see Omega, The Citadel, Elcor, Quarians, and all the familiar faces and factions I grew to love. It's NOT nostalgia. I was one of the people back in the day, who suggested that the best way to move the series forward, is to go to another galaxy and start fresh. But the writers of ME:A are not NEARLY as talented as the ones who worked on ME1 and ME2. This game lacks so much emotional punch and thought provoking storytelling. It really bums me out. I'm not quite at the end yet, but I'm close enough I can basically feel it already. For a new galaxy, I don't have any sense of wonder or desire to explore. In 1, I wanted to know all I could about Turians, Krogan, Quarians, Salarians, Asari, Volus, Elcor, etc. In 2, I was like "oh holy crap! Drell?! Tell me more. Batarians, Vorcha? What are those assholes about? A TALKING GETH?" and in 3 getting to learn about Protheans from Javik. I couldn't have given a single crap about learning about the Kett or the Angara. The Kett are villains because we're told they are, and eventually they get around to antagonizing. They're more assholes but I couldn't help but sorta be like "They're kinda doing what I'm supposed to be doing. Taking over planets, finding resources, etc." We antagonized them as much as they have us, largely. The Angara are just boring and feel underdeveloped. There isn't much flavour to them. Its probably more due to the botched introduction to them. "Hello" "Oh, hello alien I've never met before. Its so cool I understand your language and your people already are willing to sign up to help my cause 5 minutes after establishing contact with you." Everything was just played down the middle and safe. There have been a lot of moments where the game could have really put the pedal down and done something cool, but wanted to keep things vanilla and hit the breaks.
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Post by Madflavor on Mar 24, 2017 4:19:48 GMT
I don't know if it "shits on the legacy of the original" trilogy. Oh but it does. This game's story completely lacks the ambitions the first game had. I mean I haven't even mentioned this yet, but where's the music? Why is the no ambient music playing when I'm exploring or visiting hubs? How come the music that does exist during cutscenes, feels so bland compared to what we heard in the trilogy?
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Post by n7vakarian on Mar 24, 2017 4:23:57 GMT
I post this to you op
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Post by alanc9 on Mar 24, 2017 4:32:37 GMT
When the game wants me to explore, yes. Plus, it feels like I'm filling out a doctor's form, allergic to penicillin, no, get 10 bear asses, check, date of birth, check, go collect 10 plants, check, are you here because of an immediate threat to your life, no, go look at rocks, check. Holy shit. When the game wants you to explore? You're making it sound like you don't have control over your own activities. What are you talking about? Edit: I mean that seriously. It'd help clear things up if you could describe a particular moment in the game and what you think your incentives are at that moment.
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Post by jpcab on Mar 24, 2017 4:32:38 GMT
The difference is simple..after 10 minutes of game i felt connected to Shepard ..after 10 minutes of andromeda i still feel nothing about Ryder. Maybe because he has his sister and father there
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Post by ticktak77 on Mar 24, 2017 4:32:46 GMT
I don't know if it "shits on the legacy of the original" trilogy. Oh but it does. This game's story completely lacks the ambitions the first game had. I mean I haven't even mentioned this yet, but where's the music? Why is the no ambient music playing when I'm exploring or visiting hubs? How come the music that does exist during cutscenes, feels so bland compared to what we heard in the trilogy? So, a predictably weaker story + a lack of background music = shitting on the originals? I think there's people who have legitimate, justifiable concerns and criticism for this game. And then there's people like you. Brainless nitpicking that leads to some truly daft conclusions.
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Post by Deleted on Mar 24, 2017 4:33:27 GMT
I don't know if it "shits on the legacy of the original" trilogy. Oh but it does. This game's story completely lacks the ambitions the first game had. I mean I haven't even mentioned this yet, but where's the music? Why is the no ambient music playing when I'm exploring or visiting hubs? How come the music that does exist during cutscenes, feels so bland compared to what we heard in the trilogy? Isn't it up to you to answer those questions? We can't make you like the game, if you don't you don't. It is not that difficult to grasp! Or you could spend your time bitching here about it. If you love the trilogy so much, why aren't you playing that instead?
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Post by ATR16 on Mar 24, 2017 4:39:15 GMT
The difference is simple..after 10 minutes of game i felt connected to Shepard ..after 10 minutes of andromeda i still feel nothing about Ryder. Maybe because he has his sister and father there This is a good point to make. I'm close-ish to the end in and still feel like Ryder is his own guy and not "me" in universe. I think the dialogue options being 4 variants on being polite doesn't help either. There have been moments I want to tell someone to fuck off or even just intimidate them and my best option's are always friendly or too cordial.
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Post by Deleted on Mar 24, 2017 4:41:33 GMT
The difference is simple..after 10 minutes of game i felt connected to Shepard ..after 10 minutes of andromeda i still feel nothing about Ryder. Maybe because he has his sister and father there This is a good point to make. I'm close-ish to the end in and still feel like Ryder is his own guy and not "me" in universe. I think the dialogue options being 4 variants on being polite doesn't help either. There have been moments I want to tell someone to fuck off or even just intimidate them and my best option's are always friendly or too cordial. I think they wanted to make a character that was more set and had more auto-dialogue, like Geralt. If they succeded or not we'll see. I enjoy it way more than Shepard, but again its subjective.
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Post by ATR16 on Mar 24, 2017 4:43:52 GMT
This is a good point to make. I'm close-ish to the end in and still feel like Ryder is his own guy and not "me" in universe. I think the dialogue options being 4 variants on being polite doesn't help either. There have been moments I want to tell someone to fuck off or even just intimidate them and my best option's are always friendly or too cordial. I think they wanted to make a character that was more set and had more auto-dialogue, like Geralt. If they succeded or not we'll see. I enjoy it way more than Shepard, but again its subjective. Maybe I guess. Just from the pre-release stuff they had about how much more roleplay ability this dialogue system gives you, then getting no point to ever just be like "if you fuck with me I'll shove a biotic lightning bolt so far up your ass..." and instead just be like "i hope you keep your word. it would be rude if you didn't!" Its so... boy scout. Like even Captain America gets a little pissy and he's the biggest boy scout ever.
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Post by Deleted on Mar 24, 2017 4:45:08 GMT
I think they wanted to make a character that was more set and had more auto-dialogue, like Geralt. If they succeded or not we'll see. I enjoy it way more than Shepard, but again its subjective. Maybe I guess. Just from the pre-release stuff they had about how much more roleplay ability this dialogue system gives you, then getting no point to ever just be like "if you fuck with me I'll shove a biotic lightning bolt so far up your ass..." and instead just be like "i hope you keep your word. it would be rude if you didn't!" Its so... boy scout. Like even Captain America gets a little pissy and he's the biggest boy scout ever. I agree on it being very boy scout/girl and that will be a deal breaker for many. I usually play the more good guy anyway, so it fits me. I still think every RPG should have those badass/asshole moments though, so that is on Bioware.
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Post by cooldude on Mar 24, 2017 4:52:10 GMT
In my opinion, the reapers killed the series. I thought Mass Effect was great when It was just a bad-ass Turian spectre that had gone rogue and taken control of a robot army, and your Job was to find him and put the rabid dog down. The reapers lead to the writing becoming bloated.
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Post by ATR16 on Mar 24, 2017 4:58:55 GMT
In my opinion, the reapers killed the series. I thought Mass Effect was great when It was just a bad-ass Turian spectre that had gone rogue and taken control of a robot army, and your Job was to find him and put the rabid dog down. The reapers lead to the writing becoming bloated. The series wasn't dead until the reapers actually made it to the Milky Way, and then you're told 500 times through 3 "We can't defeat them with conventional means!" because then you're only option is a mcguffin. If 3 was about finding a way to prevent the reapers from arriving and marooning them, or building the armies of the MW up to a point you can stand a chance, it preserves the setting. And even the mcguffin, as dumb as it was, still was fine until you talk to star boy. If the series ended when Anderson died, I think a lot of people would have been fine. Maybe a little underwhelmed, but not furious.
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Post by Deleted on Mar 24, 2017 5:00:32 GMT
In my opinion, the reapers killed the series. I thought Mass Effect was great when It was just a bad-ass Turian spectre that had gone rogue and taken control of a robot army, and your Job was to find him and put the rabid dog down. The reapers lead to the writing becoming bloated. The series wasn't dead until the reapers actually made it to the Milky Way, and then you're told 500 times through 3 "We can't defeat them with conventional means!" because then you're only option is a mcguffin. And even the mcguffin, as dumb as it was, still was fine until you talk to star boy. If the series ended when Anderson died, I think a lot of people would have been fine. Maybe a little underwhelmed, but not furious. If it ended on that conversation it would have been fine, but Mass Effect 3 has way more issues than just the ending. The start of the game is some of the worst shit ever written by Bioware, "We fight or we die", ugh.
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Post by Doctor Fumbles on Mar 24, 2017 5:01:36 GMT
In my opinion, the reapers killed the series. I thought Mass Effect was great when It was just a bad-ass Turian spectre that had gone rogue and taken control of a robot army, and your Job was to find him and put the rabid dog down. The reapers lead to the writing becoming bloated. The series wasn't dead until the reapers actually made it to the Milky Way, and then you're told 500 times through 3 "We can't defeat them with conventional means!" because then you're only option is a mcguffin. If 3 was about finding a way to prevent the reapers from arriving and marooning them, or building the armies of the MW up to a point you can stand a chance, it preserves the setting. And even the mcguffin, as dumb as it was, still was fine until you talk to star boy. If the series ended when Anderson died, I think a lot of people would have been fine. Maybe a little underwhelmed, but not furious. I can agree to that. If the last thing we saw was the weapon firing and no star boy, I would have been fine with it. No need to add stuff about organic hybrid life and such.
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Post by Nightlife on Mar 24, 2017 5:02:19 GMT
Only level 10 here, but man this reminds me of all the same issues I had with Inquisition. I'm pushing ahead but not really interested. So sad, ME is my favorite franchise.
Mainly quantity > quality issue. Give me a tighter, more focused path w/ better writing, characters and less quests. A 50-hour awesome game (like ME2/ME3) > a 100+ hour medicore one.
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Post by jpcab on Mar 24, 2017 5:04:31 GMT
The we fight or we die was logical and made sense with the story and with the character. Imho
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Post by ATR16 on Mar 24, 2017 5:05:58 GMT
The series wasn't dead until the reapers actually made it to the Milky Way, and then you're told 500 times through 3 "We can't defeat them with conventional means!" because then you're only option is a mcguffin. And even the mcguffin, as dumb as it was, still was fine until you talk to star boy. If the series ended when Anderson died, I think a lot of people would have been fine. Maybe a little underwhelmed, but not furious. If it ended on that conversation it would have been fine, but Mass Effect 3 has way more issues than just the ending. The start of the game is some of the worst shit ever written by Bioware, "We fight or we die", ugh. Oh it sure does, but I think people would have been a little more forgiving. The fact that it ends with star boy and a whole bunch of mumbo jumbo, upsets people. And then it ruins their honeymoon phase with the game so they go back and look at everything that sucked. Like, if you really sit back and look through ME2... it isn't a great narrative. But it ends well, you made new pixel friends and you're not angered by the end of it, so you go "Hey, that was a good game!" and don't give it too much more thought until 7 years later on an internet forum when you're discussing it with total strangers. Its like sports man, if you're team plays bad but wins then you're more forgiving about the poor play early because they pulled it out at the end and you focus more on the positives. If they play bad and lose then you're like "fucking fuck losers lost and ass goalie sucks and the coach is shit..."
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Post by fatherjerusalem on Mar 24, 2017 5:09:18 GMT
I've had hours to calm myself and think about the game more, and....my point still stands. This game honestly feels like a spin off. It just doesn't come close to having the same quality as the trilogy, in so many aspects. Perhaps this would've been easier to swallow if Bioware Edmonton were working on a new Mass Effect trilogy, that takes place hundreds of years after the Milky Way's settlement in Andromeda, and this game developed by Montreal, was just to bridge that gap. But no. This is it. THIS is our new Mass Effect. Everything about this game just SCREAMS it had a troubled development. We all knew it. Casey Hudson jumped ship. Key developers were being let go left and right. Chris Schlerf who was suppose to be it's lead writer, ended up leaving production at some random point, and we don't know why. The facial animations, the bugs, the scuttlebutt from former employees, it all adds up. This was a game that was a victim of developmental hell, caused by bad company policies, infighting, and poor management. And you know what the real sad part is? "Mass Effect 5", or "ME: Andromeda 2" if you prefer, is something that's no longer a guarantee at this point. Even if it does get made, we now know that it'll be made in a toxic and broken environment, by a bunch of developers who have no passion. Unless EA hands the series back to Edmonton, which I don't see happening, this series is pretty much dead at this point. It... fucking IS a spin-off you unbelievable douche. That's why it's called "Mass Effect Andromeda" and not "Mass Effect 4". Just like "Star Trek: The Next Generation" is a spin-off from "Star Trek", like "Angel" is a spin-off from "Buffy the Vampire Slayer", or like "The Flash" is a spin-off from "Arrow"... the source material still exists, and this new thing is take off in a new direction, with a new group of people, with a new setting, telling a new story. Jesus fucking wept.
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Post by Deleted on Mar 24, 2017 5:16:03 GMT
The series wasn't dead until the reapers actually made it to the Milky Way, and then you're told 500 times through 3 "We can't defeat them with conventional means!" because then you're only option is a mcguffin. And even the mcguffin, as dumb as it was, still was fine until you talk to star boy. If the series ended when Anderson died, I think a lot of people would have been fine. Maybe a little underwhelmed, but not furious. If it ended on that conversation it would have been fine, but Mass Effect 3 has way more issues than just the ending. The start of the game is some of the worst shit ever written by Bioware, "We fight or we die", ugh. The committee asking Shepard "what do we do?" was ugh to me. I think ME 2 has issues too. I thought killing Shepard just to go to work for Cerberus was awful. The Collectors were copied from Star Wars: Republic Commando (buzzing around shooting particle beams). Same goes for the interior of the ship and base from what I recall. It should have been called Mass Effect 2: The recruitment missions or The character chronicles
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finoderi
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Post by finoderi on Mar 24, 2017 6:05:47 GMT
Basically all that OP said 'I don't like the game'. Pretty valuable piece of information, thank you. It's as valuable as another profound declaration: 'I love the game'.
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