lavigne
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by lavigne on Apr 5, 2017 0:00:08 GMT
For me, there are two strikes against the game. The first, the game clearly has issues. These are to varying degrees of frustration and disappointment. Personally, there's nothing which fundamentally breaks the game for me, so while these deficiencies are unwelcome, ultimately they aren't the be all and end all. Secondly, it's not the trilogy. I know that's obvious, but I'm still emotionally tied to those games, and those characters, and this game isn't part of that. I guess what I'm saying here is that this game had its work cut out in terms of winning me over. Fortunately, it scores very well in certain areas that I would consider my ME tenets. Firstly, I love the Sara Ryder character. I like having a wider range of dialogue options, and less obvious paragon or renegade ones. I also think that the character's VA does a wonderful job with the character. In simple terms, if I'm not emotionally invested in my character then I'm probably not going to be that into the game generally. Thankfully, I'm enjoying Sara as much as I enjoyed FemShep. The other thing that I actually really like is the central story itself. When it was first revealed I had feared that it was just a convenient way to avoid the ending of ME3. Of course it still is, but, the story, for me, is still compelling. I like that you come out of stasis and literally learn about events and what's happened as your character does. I think ultimately, setting aside the obvious flaws, I do really like the game. I've put 40 hours in so far, and I'm about 40% complete, so taking my time, but I don't envisage spending any less time on MEA as I did on any of the other games. Without knowing the ending, at this point, I'd have to say that I'd be disappointed if the next game discarded this galaxy and these characters in favour of something new again. Despite its flaws, the locale, the characters, and the narrative, are not the problem. For me at least.
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Post by Deleted on Apr 5, 2017 17:41:42 GMT
I liked the game (8/10). I didn't love it. I'm careful to say that because I know I've been highly invested in the game, and there's a difference between loving and being highly invested, from how much I followed its development to the 77 hours/90% completion on my first playthrough on the way to the Platinum trophy.
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Post by smilesja on Apr 5, 2017 17:44:27 GMT
So far, I´ve completed Eos, Voeld and Havarl and I am about 30hrs into the game. So this is more like a first impressions post than it is a review. I am sorry for the long ass post but apparently I had to get that off my chest. And there`s spoilers ahead. Pros: The game looks good The open skill tree allows for more freedom and finally is a step away from MMOish caracter classes Many cutscenes So-sos`: Combat: It´s obviously a huge improvement from ME3 and for the most part it´s faster, relies on mobility and quite fun. On the other hand it´s fairly one sided. Rushing in and/or moving from cover to cover seem to be the only options. There´s no stealth mechanics (except maybe that cloaking tech skill I haven´t looked into yet). When you come within a certain range, enemys imediately start shooting at you. Plus the AI is quite stupid. At least on normal and hard your crew is constantly running in front of your aim and enemys let you shoot them from behind without even turning. Not being able to equip looted weapons is...weird. Cons: Mediocre story: I recently finished the Moshae rescue mission and the story started picking up a little but beforehand there was nothing that really stood out to me and I am yet to see some consequences of my actions. Stereotype characters: There is no one in the entire game who`s up there with the likes of Thane or Mordin, with whom you can bond like you could with Garrus or who is as entertainig as Joker was. The game fails to make me care about them and I don´t see anyone starting some kind of interesting character developement (maybe when I tried more loyalty missions). No connection to the main character and his family: You are supposed to set up the main character and his core relations in the tutorial and like in DAI you failed. And I am not even asking for some prologue as long as Origins or Mafia3, you simply could have implemented a scene similar to the Shepard – Ashley hospital scene from ME3 with Scott sitting next to that cryo coffin talking to Sarah and remembering childhood. „Hey sis, do you remember that one time back on earth when you played dead and everyone fell for it...“ and so on and so forth. Same with Alec. After his death you could have had several people come up to the main character, telling him old war stories about his father. What he did for them, how they still look up to him and whatnot, making Scott realize how little time he actually spent with his father and what a stranger he really was. Have him reflect on that, needing time on his own, have some crew member offer a shoulder, stepping in as a supplement parent. Take your goddamn time with it! When Frodo thought Gandalf had died, he was heartbroken. He didn´t go: „Oh well, he occasionally visited me and my uncle, I barely knew him. So, I want everybody ready by the hour, let´s get that ring to Mordor.“ On top of that I don´t feel any connection to Scott Ryder. He comes accross as a goofball who barely grew out of puberty and doesn´t take anything seriously. Awful voice acting: No effort whatsoever. Life- and emotionless. Awful dialogue: If it is Liam going: „Maybe he´s angry because I shot him in the face“, Bain and Scott arguing about nicknames while taking down Kett baracks or Scott proposing to ask the Kett for the direction while rescuing Moshae. It´s a lot of inapropriate dialogue that instantly sucks any kind of atmosphere out of the game. If the protagonists don´t take the story seriously then why should I? More often than not the oh so fabulous dialogue wheel that is supposed to step away from paragon/renegade decisions and introduce more layers to your character really only ammounts to choice A or B in the end. And so far the only thing it does for me is water down the character and prevent you from giving him an edge. Sometimes the dialouge doesn´t fit the description in the wheel. Animations: Sorry, my face is tired.... But it´s not just the faicial animations. While talking to people, they do weird movements like using a console when there is none or they don´t move at all. There´s also no daily routine for Npcs. The game is supposed to make you feel part of the story not moving lifeless dolls around and making them talk to other even more lifeless dolls. Borderline stupid writing and quest design: The one quest about the first murder in Andromeda amounts to letting him go or exiling him for murder. Well, how about dropping the murder case and punishing him for attempted murder instead? One of the very first quests on the Nexus where some guy is sabotaging relays ends with you confronting him and: doing nothing really, because you obviously trust his reluctantly stubborn word that he´ll turn himself in. One quest on Voeld is about some Milky Way inhabitants who hunt down fish that is of some cultural importance to the Angaran people: 1) The Angarans on Voeld are starving and freezing to death and yet no one even consideres to eat the fish themselfes. Besides they can´t even specify or prove why these animals are important. 2) The hunters are just hired mercs and don´t doing it for food but because some Angaran scientist pays them to. 3) First thing they do when you come along is shoot at you because it´s not like you are 600 years away from home in a hostile galaxy where everything went to shit and there´s only a limited number of colonists that might have a better chance of surviving by working together. Let´s just kill each other over the cultural importance of some fish. Whose culture? No, not ours. To us it´s just fish. Some other quest regarding Angaran matters – it might actually be the same one – where Jaal who is assigned to your team to have an eye on you flat out says: I can´t decide. You (alien who does not know my culture and we don´t trust, because we have made bad experience opening up to the Kett) decide what´s best for my people. Angara: There was the chance of introducing new aliens who could have been anything. Basically they could have been really different and strange – as in alien. Considering it´s a whole new galaxy and all. Maybe, just maybe it would have been a great fit for a space-exploration themed game. Instead we got some wannabe Twi`lek who simply behave like humans. Except they are very emotional. Well in theory at least because the game doesn´t bother showing their emotionality. It rather contradicts itself by scenes like the one with the Moshae who states that emotions should never get in the way of science. How about some missunderstandings between you and any Angara when you go for the professional dialogue option, because they are so used to showing emotions that is has become a way of comunicating and they can´t figure you out when you stay composed. But I guess the vanilla approach is far more exciting...look, there are blue ones and purple ones too. No attention to detail: Whether it´s technical: My first encounter with an architect was on Voeld and my team went: let´s kill that architect. My second was on Eos and my team went: Holy shit what is that. Or after I finished Voeld, Jaal said: now Evfra will trust you, let´s call him – so I did. And after I finished Havarl Jaal said - now Evfra will trust you, let´s call him – again. Design: all the sensors, antennas or drillers Ryder places on Eos are twice his size. I guess he must have pulled them out of his behind. Explains the silly running animation. Or the Angaran strike team that accompanies you to rescue the Moshae is armed with N7 assault rifles. Or Tann gets his shiny new office but the broken energy relay stays broken. Story: Why do these ammo crates that are standing around everywhere reload projectiles when they don´t have projectiles in Andromeda? - you could have made that a quest with the security running out of ammo and you desperately having to understand alien tech. Why can you sell your stuff to Angaran vendors for Milky Way credits? Why did the Initiative even bring credits to Andromeda(or waste a server for that)? - you could have implemented barter, leading to a quest where you have to establish some kind of trading agreement. Why do you suddenly understand what the Kett or Angaran are saying? I overheared someone somewhere saying something about a translator, but there was no build up to it. You could have had a way more interesting first contact with the Angaran, trying to communicate, factoring in their emotionality and finding common ground there. Or a quest decrypting Kett code. Or a sequence of Sam and Ryder actually learning Angaran. World design: I liked Habitat 7 and Havarl, but Eos and Voeld are the khaki and white versions of one and the same boring and repetetive crap. Kett camp, remnant site, wreckage, repeat. And if you approach something there is always a Kett shuttle passing by, dropping the same 4-5 hostiles all over again. Thank god we have all that kryo or fire or whatnot stuff standing arount. It really has no narrative purpose or reason behind it but it looks really cool when it explodes. And thank god the Kett are stupid as fuck, otherwise they would send their whole infinite shuttle armada at you for a change of strategy. Although the whole go there scan this or that fits the narrative of the game far better than it did in DAI, it is still the same MMO type fetch quest that doesn´t even complement the atmosphere of the planet. If you can`t fill an open world with life then just leave it. A day and night cycle and a dynamic wheater system for a start maybe? Sand storms or avalanches could present some diversion in itselves. Character creator: Someone got hit by the ugly stick. Summary: I get the story they want to tell and the atmosphere they want to create. Habitat 7 was a nice example of stranding on an alien planet and having to find your way through not knowing what is going on. They even tried to flesh out the relationship between Ryder and Alec or Scott and Sarah to some degree and of course the game has it´s moments here and there but so far the execution has been horrible. Even the tense moments like Alecs sacrifice or Fisher getting shot fall short. Be it because of bad voice acting, silly animations, stupid dialogue, uninteresting characters, insulting writing or a combination of the above. To me the game feels lifeless and when I get home from work I have to force myself to play on. I am still hoping that it´ll get better but to be honest, the best it can probably achieve at this point is a nice little cliffhanger for Andromeda 2. Can someone tell me what happened to Bioware? When I want a vast open world with lots of stuff to do but without a good story or any memorable characters I play Bethesda. When I want a shooter I play Battlefield. Thats not what Mass Effect used to be about. Here´s hoping that they get their writing team back on track or sell the franchise to CDPR or Telltale. If they deliver another insulting product like DAI or this one I´ll probably call it quits. Shouldn't this be in the dislike thread?
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Post by gcegalotta on Apr 5, 2017 18:13:22 GMT
Shouldn't this be in the dislike thread? You´re right. Is there an option for me to shift it or should I delete and repost?
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Rhidor
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Rhidor on Apr 5, 2017 18:20:29 GMT
It's great! I had an amazing time and couldn't stop playing the first week I got it; I even finished my first playthrough within that time in 52 hours and 80% completion, which is a more unusual time and completion rate for me.
I'm really looking forward to play through it again, this time with Scott's perspective once I upgraded my PC.
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Post by smilesja on Apr 5, 2017 18:20:42 GMT
Shouldn't this be in the dislike thread? You´re right. Is there an option for me to shift it or should I delete and repost? Copy and paste your post FIRST then click on the gear thing located on the top right of your post then select delete
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Post by gcegalotta on Apr 5, 2017 23:55:02 GMT
You´re right. Is there an option for me to shift it or should I delete and repost? Copy and paste your post FIRST then click on the gear thing located on the top right of your post then select delete Thanks
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Fen'Harel Faceman
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Post by Fen'Harel Faceman on Apr 5, 2017 23:57:50 GMT
I've played through the game four times, I love it... the flaws don't change that fact.
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brownfinger
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Post by brownfinger on Apr 6, 2017 1:11:26 GMT
I finished the game last night, enjoyed it immensely. I know that a lot of people didn't care for the transition sequences in space, but they never stopped being beautiful and fascinating to me. The worlds you visit are a visual treat, the combat is polished and superb. I thought your shipmates were compelling in their own ways and I found their character arcs to be deeply satisfying. There were a few cringey lines here and there, but they were few and far between. Now that it's finished, I want more! The technical flaws are well documented, I don't need to go into them but they are plentiful. They are the only thing that served as a hindrance to my ability to appreciate the game fully. Well, that and the fact that my beloved race of blue space honey-buttered love biscuits now all look like Walter Matthau. Who do I talk to about requesting for every Asari in the game to not be blue Walter Matthau?
I'd also like to request that I can romance Raeka, she is just precious.
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Post by colfoley on Apr 6, 2017 1:15:13 GMT
I've played through the game four times, I love it... the flaws don't change that fact. Glad you enjoyed it. I seem to remember you being quite critical on the game before release unless there is another 'Faceman' who uses that avatar.
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Fen'Harel Faceman
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Post by Fen'Harel Faceman on Apr 6, 2017 1:17:24 GMT
I've played through the game four times, I love it... the flaws don't change that fact. Glad you enjoyed it. I seem to remember you being quite critical on the game before release unless there is another 'Faceman' who uses that avatar. I generally stayed out of the Andromeda chat except for the discussion of the premise for the Andromeda Initiative, which still isn't very plausible. Still, I gave the game a chance and I really like it.
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Post by colfoley on Apr 6, 2017 1:20:02 GMT
Glad you enjoyed it. I seem to remember you being quite critical on the game before release unless there is another 'Faceman' who uses that avatar. I generally stayed out of the Andromeda chat except for the discussion of the premise for the Andromeda Initiative, which still isn't very plausible. Still, I gave the game a chance and I really like it. Yeah the premise for the AI really falls apart...especially since it looks like where I am in the game it does not seem like there are going to be any ulterior motives to the AI...like there should be. Still its a lot like the ending to ME 3...with the extended cut...its pretty good...as long as you do not think about Synthesis. Same thing with Andromeda. Its a good game and a good plot...as long as you do not think about how they bridged the gap.
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Fen'Harel Faceman
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Post by Fen'Harel Faceman on Apr 6, 2017 1:21:11 GMT
I generally stayed out of the Andromeda chat except for the discussion of the premise for the Andromeda Initiative, which still isn't very plausible. Still, I gave the game a chance and I really like it. Yeah the premise for the AI really falls apart...especially since it looks like where I am in the game it does not seem like there are going to be any ulterior motives to the AI...like there should be. Still its a lot like the ending to ME 3...with the extended cut...its pretty good...as long as you do not think about Synthesis. Same thing with Andromeda. Its a good game and a good plot...as long as you do not think about how they bridged the gap. Have you played all the way through? I don't want to spoil anything for you.
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Post by colfoley on Apr 6, 2017 1:23:30 GMT
Yeah the premise for the AI really falls apart...especially since it looks like where I am in the game it does not seem like there are going to be any ulterior motives to the AI...like there should be. Still its a lot like the ending to ME 3...with the extended cut...its pretty good...as long as you do not think about Synthesis. Same thing with Andromeda. Its a good game and a good plot...as long as you do not think about how they bridged the gap. Have you played all the way through? I don't want to spoil anything for you. I've started Hunting the Archon in the main story...but I pretty much only did enough of that mission so I could gain access to the Kadara back country so I could do the part of Drack's loyalty that was back there and the Firefighters. I'll probably be advancing the main plot...sometime next week actually. lol. Maybe this weekend.
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Fen'Harel Faceman
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Post by Fen'Harel Faceman on Apr 6, 2017 1:25:48 GMT
Have you played all the way through? I don't want to spoil anything for you. I've started Hunting the Archon in the main story...but I pretty much only did enough of that mission so I could gain access to the Kadara back country so I could do the part of Drack's loyalty that was back there and the Firefighters. I'll probably be advancing the main plot...sometime next week actually. lol. Maybe this weekend. Oh, okay. You'll like the ending(s) I think. In fact, this game, more than any other I've played, is really set up for some good DLC.
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Post by smilesja on Apr 6, 2017 1:27:39 GMT
I've played through the game four times, I love it... the flaws don't change that fact. How do you find time to play four times?!
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Post by colfoley on Apr 6, 2017 1:30:04 GMT
I've started Hunting the Archon in the main story...but I pretty much only did enough of that mission so I could gain access to the Kadara back country so I could do the part of Drack's loyalty that was back there and the Firefighters. I'll probably be advancing the main plot...sometime next week actually. lol. Maybe this weekend. Oh, okay. You'll like the ending(s) I think. In fact, this game, more than any other I've played, is really set up for some good DLC. Nice. As I have said elsewhere on this board the game right now is teetering on the edge of being a Tier 1 and a Tier 2 game for me. I suspect though the two things that will make a difference for me is if there is A. some part of the main story deals with all the intrigue on the Nexus, politically speaking. And B. the main ending sequence. I just keep going back to ME 2 because I thought that is a terrific game, one of my favorites...but only because of how the Suicide Mission tied everything you did in the game together in a nice bow. I don't get the feeling that Andromeda will do that, but then I didn't get that feeling from ME 2 either until it happened. So it is possible for a great game to become a near perfect game depending on how it ends.
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Fen'Harel Faceman
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Workin' so hard, to make it easy.
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Post by Fen'Harel Faceman on Apr 6, 2017 1:30:33 GMT
I've played through the game four times, I love it... the flaws don't change that fact. How do you find time to play four times?!
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Post by godlike13 on Apr 6, 2017 1:31:07 GMT
I love the combat, everything else im mixed about. Overall im enjoying the game a lot though.
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brownfinger
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Posts: 68 Likes: 200
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Post by brownfinger on Apr 6, 2017 1:31:38 GMT
I generally stayed out of the Andromeda chat except for the discussion of the premise for the Andromeda Initiative, which still isn't very plausible. Still, I gave the game a chance and I really like it. Yeah the premise for the AI really falls apart...especially since it looks like where I am in the game it does not seem like there are going to be any ulterior motives to the AI...like there should be. Still its a lot like the ending to ME 3...with the extended cut...its pretty good...as long as you do not think about Synthesis. Same thing with Andromeda. Its a good game and a good plot...as long as you do not think about how they bridged the gap. Yeah, there's more to the premise than initially revealed. I'll leave the joy of discovery to you, though.
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Post by colfoley on Apr 6, 2017 1:34:00 GMT
Yeah the premise for the AI really falls apart...especially since it looks like where I am in the game it does not seem like there are going to be any ulterior motives to the AI...like there should be. Still its a lot like the ending to ME 3...with the extended cut...its pretty good...as long as you do not think about Synthesis. Same thing with Andromeda. Its a good game and a good plot...as long as you do not think about how they bridged the gap. Yeah, there's more to the premise than initially revealed. I'll leave the joy of discovery to you, though. Oooh color me intrigued. Honestly if there really is something more to the AI (not calling you a liar just haven't obviously run into it myself) and if its well executed there goes my main concern about the writing. Everything else has pretty much been so minor that it is barely worth talking about....from a writing standpoint.
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Post by Andrew Lucas on Apr 6, 2017 1:35:27 GMT
Yeah, boi. Get your brain to be mind-screwed, there's more to the AI, a lot more.
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Post by colfoley on Apr 6, 2017 1:38:17 GMT
OK I warn you guys quit hyping me I don't wanna set myself up for dissapointment. A question though: Is this revealed during the main questline or one of the prominent side quest lines (Ie Ryder's family secrets) or is it something done in some random side quest on the side? I mean don't get me wrong I am glad to hear this too because the AI is just shady as fuck. The Cultural center is some real 1984 type shit.
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Fen'Harel Faceman
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Workin' so hard, to make it easy.
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August 2016
almostfaceman
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Fen'Harel Faceman on Apr 6, 2017 1:39:56 GMT
OK I warn you guys quit hyping me I don't wanna set myself up for dissapointment. A question though: Is this revealed during the main questline or one of the prominent side quest lines (Ie Ryder's family secrets) or is it something done in some random side quest on the side? I mean don't get me wrong I am glad to hear this too because the AI is just shady as fuck. The Cultural center is some real 1984 type shit. Main quest line.
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inherit
1033
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37,037
colfoley
19,168
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
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Post by colfoley on Apr 6, 2017 1:42:37 GMT
OK I warn you guys quit hyping me I don't wanna set myself up for dissapointment. A question though: Is this revealed during the main questline or one of the prominent side quest lines (Ie Ryder's family secrets) or is it something done in some random side quest on the side? I mean don't get me wrong I am glad to hear this too because the AI is just shady as fuck. The Cultural center is some real 1984 type shit. Main quest line. *makes excited oooooohhh noise*
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