cypherj
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Post by cypherj on Apr 22, 2017 11:46:28 GMT
Holy shit I can't. IF MEA sold poorly what it got criticized on was 1) animations 2) vast empty open worlds 3) a cast of characters that wasn't as engaging as previous Bioware fare 4) a weak story yet somehow that is attributable to SJWs. I suppose I shouldn't be surprised by scapegoating any more but wow. Do these people even hear themselves when they speak or is it just static? :smh: Animations is the only thing on this list that is a legit criticism that is being addressed. The Empty open world I call bullshit as there were several times I would look at the world maps of the different planets and need several minutes to decide on what to do because of all the quest markers, then there were a number of hidden things I found to do on the map that were not marked or never given an actual quest. The characters not being as engaging I don't know is a fair assessment because most people are comparing characters that have shown up in one game and are just starting to be fleshed out to characters we all have been with for the span of three games plus several DLC's and have been given plenty of moments to be expanded on. Even in Dragon Age the most memorable characters are the ones that have been involved in at least two games. Storytelling, like many things, is very subjective however you don't expand on it so I can't really discuss this because the way you have it just sounds like you are saying it's weak just because you say so, you need to give a reason to engage in a proper discussion (I don't accept the SJW thing as a proper discussion because, as you said, it's just something people use as a quick scapegoat. Frankly I would say the story is good in smaller chunks but it doesn't quite fit together as a whole though that may just be due to the different style of game it is compared to the previous games (open world Vs. more linear structure). If you don't agree with someone, just say you don't agree. But don't say someone's opinions isn't legit just because you don't agree with it.
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Post by wolfsite on Apr 22, 2017 11:53:52 GMT
Animations is the only thing on this list that is a legit criticism that is being addressed. The Empty open world I call bullshit as there were several times I would look at the world maps of the different planets and need several minutes to decide on what to do because of all the quest markers, then there were a number of hidden things I found to do on the map that were not marked or never given an actual quest. The characters not being as engaging I don't know is a fair assessment because most people are comparing characters that have shown up in one game and are just starting to be fleshed out to characters we all have been with for the span of three games plus several DLC's and have been given plenty of moments to be expanded on. Even in Dragon Age the most memorable characters are the ones that have been involved in at least two games. Storytelling, like many things, is very subjective however you don't expand on it so I can't really discuss this because the way you have it just sounds like you are saying it's weak just because you say so, you need to give a reason to engage in a proper discussion (I don't accept the SJW thing as a proper discussion because, as you said, it's just something people use as a quick scapegoat. Frankly I would say the story is good in smaller chunks but it doesn't quite fit together as a whole though that may just be due to the different style of game it is compared to the previous games (open world Vs. more linear structure). If you don't agree with someone, just say you don't agree. But don't say someone's opinions isn't legit just because you don't agree with it. Never said his opinions wasn't legit (I even agreed with him on one). I just stated that some of the comparisons were not really fair and that he needed to expand on the story reason (which even the poster sorta admitted to) It would be better that people just don't assume things.
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Post by Kappa Neko on Apr 22, 2017 11:56:41 GMT
Mixed reviews probably had far less impact on the sales than one would think. MEA probably generated a profit by preorders alone. Wouldn't be surprised if EA did pre-release calculations, deeming the preoders sufficiently high, so let's not waste time and money on further polishing. Kick the game out the door. Profit made.
I bet the majority of people who bought the game didn't read any reviews. Most people just buy stuff based on "looks cool", previous experience with a franchise or because their friends bought it too. The number of people who decided against buying the game based on either reviews or the internet memes is probably tiny and not relevant at all.
The bad press and personal dissatisfaction with the product MIGHT turn some people away from Bioware and EA loses some sales for MEA2. But despite internet hostility towards Bioware since ME3's ending, I would hazard a guess that Mass Effect is still a very successful franchise. Although a small fish compared to the kind of money FIFA and the likes reap in.
Critical acclaim and sales are not the same thing. Look at Assassin's Creed. Management always sets sales expectations too high in my experience. Doesn't mean something is not profitable.
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Post by Qui-Gon GlenN7 on Apr 22, 2017 12:07:39 GMT
Mixed reviews probably had far less impact on the sales than one would think. MEA probably generated a profit by preorders alone. Wouldn't be surprised if EA did pre-release calculations, deeming the preoders sufficiently high, so let's not waste time and money on further polishing. Kick the game out the door. Profit made. I bet the majority of people who bought the game didn't read any reviews. Most people just buy stuff based on "looks cool", previous experience with a franchise or because their friends bought it too. The number of people who decided against buying the game based on either reviews or the internet memes is probably tiny and not relevant at all. The bad press and personal dissatisfaction with the product MIGHT turn some people away from Bioware and EA loses some sales for MEA2. But despite internet hostility towards Bioware since ME3's ending, I would hazard a guess that Mass Effect is still a very successful franchise. Although a small fish compared to the kind of money FIFA and the likes reap in. Critical acclaim and sales are not the same thing. Look at Assassin's Creed. Management always sets sales expectations too high in my experience. Doesn't mean something is not profitable. wow, that is a LOT of wishful thinking.
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Post by aglomeracja on Apr 22, 2017 12:09:24 GMT
I don't agree with the whole "companions need x games to grow" thing. Mordin was awsome right from the start and same goes for Legion, Jack or Thane. IMO practically every character presented for the first time in ME2 was more interesting and unique than what we get in MEA, including NPC's like Illusive Man or EDI.
ME1 was story driven ME2 was character driven ME3 was a successful attempt to do both (if you don't count last 20 minutes) MEA is neither. It was supposed to be "exploration driven", and it's successful at it if you're a fan of MMO-like grindy quests in a single player game.
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Post by wolfsite on Apr 22, 2017 12:14:18 GMT
I don't agree with the whole "companions need x games to grow" thing. Mordin was awsome right from the start and same goes for Legion, Jack or Thane. IMO practically every character presented for the first time in ME2 was more interesting and unique than what we get in MEA, including NPC's like Illusive Man or EDI. ME1 was story driven ME2 was character driven ME3 was a successful attempt to do both (if you don't count last 20 minutes) MEA is neither. It was supposed to be "exploration driven", and it's successful at it if you're a fan of MMO-like grindy quests in a single player game. this would actually make for a good discussion in a separate thread as how people interpret characters and story can be quite diverse and subjective. I would disagree with you on ME:A though as the game did give me the feeling of exploring new environments and I'm not a fan of what people deem "MMO-like Grindy quests" For myself Legion didn't really click with me until ME3, though that may be because I normally don't get him until near the end game so I have never had him in my team for long. Samara was a bit dry (due to how she sees things as black and white) but in ME3 her character really stood out when she "flinched" as they say in game. For the other side Drack and Vetra feel very well done as I got a good sense from each of them throughout the game, my main criticism may be that the pacing is a little stilted as some events are tied to main story plots and with how open the game world is it could be some time between those moments depending on how you play the game.
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Post by Fredward on Apr 22, 2017 12:28:46 GMT
Holy shit I can't. IF MEA sold poorly what it got criticized on was 1) animations 2) vast empty open worlds 3) a cast of characters that wasn't as engaging as previous Bioware fare 4) a weak story yet somehow that is attributable to SJWs. I suppose I shouldn't be surprised by scapegoating any more but wow. Do these people even hear themselves when they speak or is it just static? :smh: I mean, you can certainly debate these things and their importance, but you are not dismissing or disproving anything simply by calling it "scapegoating" and "static".
I'm not really aiming to disprove it. If you want to complain about the things I listed that's fine. If you want to complain about SJWism that's fine. If you want to attribute something like a shitty open world to SJWism that's stupid and scapegoating.
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Post by Kappa Neko on Apr 22, 2017 12:34:37 GMT
Mixed reviews probably had far less impact on the sales than one would think. MEA probably generated a profit by preorders alone. Wouldn't be surprised if EA did pre-release calculations, deeming the preoders sufficiently high, so let's not waste time and money on further polishing. Kick the game out the door. Profit made. I bet the majority of people who bought the game didn't read any reviews. Most people just buy stuff based on "looks cool", previous experience with a franchise or because their friends bought it too. The number of people who decided against buying the game based on either reviews or the internet memes is probably tiny and not relevant at all. The bad press and personal dissatisfaction with the product MIGHT turn some people away from Bioware and EA loses some sales for MEA2. But despite internet hostility towards Bioware since ME3's ending, I would hazard a guess that Mass Effect is still a very successful franchise. Although a small fish compared to the kind of money FIFA and the likes reap in. Critical acclaim and sales are not the same thing. Look at Assassin's Creed. Management always sets sales expectations too high in my experience. Doesn't mean something is not profitable. wow, that is a LOT of wishful thinking. Wishing for what exactly? MEA is an insult to the franchise name imo. Doesn't mean I believe it is for the majority of people. I've seen so many games I consider outright trash sell millions. I'm simply suggesting that those who expect the game to be a commercial failure because it is a creative failure, may be surprised. We'll never know how profitable MEA turned out to be, EA won't tell. What I personally wish is not necessarily the reality. So not wishful thinking, more the prediction of the exact opposite.
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Post by brandoftime on Apr 22, 2017 12:59:36 GMT
Natashina change thread title cause apparently OP doesn't understand what confirmed or worldwide means I'm the OP who started this thread with the question titled "How well is it selling at this point?" Mod merged my thread yesterday with sukoden in "Moved: ME:A - Confirmed Financial Disappointment (does not include Origin digital sales numbers)" started three days ago. Please don't confuse me with that other guy who said its a confirmed disappointment - not me! Thanks.
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Post by Laughing_Crow on Apr 22, 2017 13:18:58 GMT
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Post by maximusarael020 on Apr 22, 2017 13:22:48 GMT
Holy shit I can't. IF MEA sold poorly what it got criticized on was 1) animations 2) vast empty open worlds 3) a cast of characters that wasn't as engaging as previous Bioware fare 4) a weak story yet somehow that is attributable to SJWs. I suppose I shouldn't be surprised by scapegoating any more but wow. Do these people even hear themselves when they speak or is it just static? :smh: Animations is the only thing on this list that is a legit criticism that is being addressed. The Empty open world I call bullshit as there were several times I would look at the world maps of the different planets and need several minutes to decide on what to do because of all the quest markers, then there were a number of hidden things I found to do on the map that were not marked or never given an actual quest. I don't disagree with what you are saying about open world. There is a lot to do on each planet. Many, many quest markers. I think for me what makes them seem "empty" is that they don't seem lived-in. Sure I can drive to the next icon and there's a thing there to do, but there isn't much in between to suggest a budding society. In Fallout 4 you met people travelling on the road, people you could see again in settlements and interact with. Same in The Witcher 3. In MEA it's just drive to the next marker where there happens to be a building with people. Out far away from everything. It's just a little...Odd. I think too that it's map design. Without the quest markers it would be difficult to find most of the quests. They are just off over that steep hill. The maps don't draw you toward them. Eos is an example that does it well, in my opinion. You come out of the first settlement with the Nomad and see the Remnant structure in the distance. So you go toward it because it's interesting. Once there you can see other ones and the landscape shows this ramp that draws you toward that. Then there's a cave, so you go there. The map design leads you. Kadara is just mountainous with nothing leading you except quest markers. I'm loving MEA and hope Bioware keeps with the open-world format, but they need to do more to make the maps feel alive and lived-in.
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Post by slimgrin on Apr 22, 2017 14:01:36 GMT
If it's truly not meeting EA's expectations, that puts them in a tough spot: put more faith and resources into a flailing franchise, or can it and start another IP. Neither of which are appealing propositions to a publisher. The bad part for us is if they ditch ME, that leaves only one RPG left from them.
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Post by caridounette on Apr 22, 2017 14:04:42 GMT
I dont think filling the maps would have really helped. Were settling new planets with harsh environments. Also, for once, they managed to create a big city with ppl on Aya.
But the emptiness feeling is still there, because there is no emotional connection. I cant remember the ppl I've helped on the colonies beyond Bradley on Podromos and Reyes on Kadara. Now that I got a general idea of the availible quests, I'll pronably end up just doing less of them (the tasks) so they can feel more meaningful. But thats still a lot of micromanaging when I wanted stories to be told to me (like the companion's missions).
Somehow I feel I paid to do the quest design work... not sure Im ok with that.
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Post by Qui-Gon GlenN7 on Apr 22, 2017 14:39:35 GMT
If it's truly not meeting EA's expectations, that puts them in a tough spot: put more faith and resources into a flailing franchise, or can it and start another IP. Neither of which are appealing propositions to a publisher. The bad part for us is if they ditch ME, that leaves only one RPG left from them. From the About:BioWare I am so confused. WTF happened, Biovar plox.
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Post by slimgrin on Apr 22, 2017 14:57:31 GMT
If it's truly not meeting EA's expectations, that puts them in a tough spot: put more faith and resources into a flailing franchise, or can it and start another IP. Neither of which are appealing propositions to a publisher. The bad part for us is if they ditch ME, that leaves only one RPG left from them. From the About:BioWare I am so confused. WTF happened, Biovar plox. What confuses you?
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Post by linksocarina on Apr 22, 2017 14:59:30 GMT
I'm looking at this thread and I don't get the whole shebang. I know what my personal impression of the game is, and I know that reception for ME:A is probably best described as "mixed". Beyond that? I don't particularly care. Sales numbers are EA's problem, not mine. I get debates on the quality of the game, but the trench warfare here is irrelevant. Most of these conversations are. After all, EA got our money already
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Post by n7disappointed on Apr 22, 2017 15:30:47 GMT
Quality and polish clearly weren't their main focus in their decision to release this game. Bold strategy Cotton, lets see how that works out for them in the long run.
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Post by Deleted on Apr 22, 2017 15:38:54 GMT
All the SJW whiners make me laugh because attributing the shittiness of this game to SJWs is probably the stupidest thing I have ever heard. The game sucks because the writing sucks. Is an SJW the writer? Maybe. But did that make the bad writing bad? I don't really see how lack interesting characters is an SJW thing. Or a story that doesn't delve into more interesting things and just has you drive around planets turning on vaults. Is that SJW? I don't see any kind of political correctness tainting any of this. Political correctness did NOT ruin this game. Bad writing did it. Specific things in the writing that ruined this game are:
1. Kett barely fleshed out. Please show me how this relates to SJW? 2. Boring, flat characters. Please tell me how this specifically relates to SJW rather than just bad writing. They weren't boring because of political correctness. They were boring because they were not fleshed out enough and they were to some degree rip offs of ME1 so there was not even a fresh approach to them. Nothing about them is feminist or SJW trying to push any kind of agenda. They just suck because they lack any dimension whatsoever. One note characters are dull as hell. Drack is three notes - cares about his people, cares about kesh, likes to fight and he is one of the more interesting characters in the game. 3. Boring expansive empty open worlds. Please, please, please explain to me how boring maps equates to SJW influence. 4. Too many load screens due to too much back and forth shuttling to planets. 5. Boring, cartoonish villain who just wants to grab power and destroy worlds. Sorry but that is just bad writing 6. Shitty CC - okay that might look like SJW but more likely that was about BW trying to get more dollars because USA is not the only country they sell in and they want to appeal to more markets in more countries. So if you want to blame anything, blame capitalism because that is far more of an influence in what we are seeing than some political agenda. In this day and age when you have companies that sell to the whole world and to people who are considered 'minorities' because they are LGBT or not caucasian, losing their money because they aren't appealing to their needs is just bad business. That is not an SJW agenda. It's a freaking financial one. Realize that and stop thinking it is SJW when it is not. If a company wants to make money then they had damn well better represent people from all walks of life (races, sexuality, whatever). Otherwise people will shun their product in search of another one where they can relate. And none of this cosmetic stuff really impacted how bad the game was. People still made good looking Ryders.
Get over the SJW scapegoat because it shows a true lack of intelligence and more importantly of the understanding of what it takes to work in and profit from global markets. This is an immersive RP game. If they removed male ryders, sales would drop, yes? Well the same is true for not representing all races and the LGBT. It's got not one damn thing to do with SJWs and everything to do with capitalism. So if you don't like what happens when BW tries to make their product more global and easy to relate to for everyone rather than just straight white males, then maybe you should become a socialist nazi and move to some red country where capitalism is not the god of all. Till then, stop whining that this is on SJWs and start realizing that this is about making money. Nothing more. Call it pandering if you wish, but be intelligent enough to realize that the pandering is for money and not to push some special social agenda. If there were a motivation here it would be greed.
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Post by KaiserShep on Apr 22, 2017 15:41:06 GMT
Yeah, I definitely would not survive an "SJW" drinking game.
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Post by aglomeracja on Apr 22, 2017 15:54:15 GMT
I don't agree with the whole "companions need x games to grow" thing. Mordin was awsome right from the start and same goes for Legion, Jack or Thane. IMO practically every character presented for the first time in ME2 was more interesting and unique than what we get in MEA, including NPC's like Illusive Man or EDI. ME1 was story driven ME2 was character driven ME3 was a successful attempt to do both (if you don't count last 20 minutes) MEA is neither. It was supposed to be "exploration driven", and it's successful at it if you're a fan of MMO-like grindy quests in a single player game. this would actually make for a good discussion in a separate thread as how people interpret characters and story can be quite diverse and subjective. I would disagree with you on ME:A though as the game did give me the feeling of exploring new environments and I'm not a fan of what people deem "MMO-like Grindy quests" For myself Legion didn't really click with me until ME3, though that may be because I normally don't get him until near the end game so I have never had him in my team for long. Samara was a bit dry (due to how she sees things as black and white) but in ME3 her character really stood out when she "flinched" as they say in game. For the other side Drack and Vetra feel very well done as I got a good sense from each of them throughout the game, my main criticism may be that the pacing is a little stilted as some events are tied to main story plots and with how open the game world is it could be some time between those moments depending on how you play the game. Yay, constructive anwswer 1) Yes, I planned on starting a thread about writing in MEA and analyze all the layers of it, but it would require a lot of time and probably better fluency in english language than mine . Characters and story certainly are connected to each other but it should be quite easy to see what was writers primary focus. 2) Only MMO I've played is Bioware's SWTOR and MEA's quest design is very similar. You have your (main) class quest, there are major planetary quests and a lot of side quest with some little story attached to it. They are all rather loosely connected but you get plenty of cinematic cut-scenes (more than in MEA) and good old paragon-renegade wheel (light side\dark side in this case). Your decisions matter but you rarely see their consequences later on. 3-4) Yeah, that's where the subjective part starts . Everyone will have their own preferences, that doesn't mean other characters are badly written. In ME2 they did great job in presenting them in a unique way right from the start. Watch just a couple of seconds. You can hear the music, you can see the background, his gestures, and the cigarette- this way you learn a lot about this character before he even starts speaking. Meeting Mordin was more subtle, but distinctive enough so you could remember him right away. In MEA companions aren't bad, but they are not as good as they were in ME2 and ME3. Their introductions are not that thought out (Peebee stands out), you rarely get any group scenes etc. You have to dig quite deep to get something out of them, and it seems that at least half of their dialogues are in form of banter, which gets constantly interupted and requires swaping them quite often- otherwise you'll miss out. PS. As for Legion- if you get him late, then unfortunatly you barely get any occasions to talk to him and he doesn't get much screentime overall. This way his conflict with Tali also seems rather forced.
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Post by Qui-Gon GlenN7 on Apr 22, 2017 16:23:18 GMT
From the About:BioWare I am so confused. WTF happened, Biovar plox. What confuses you? what confuses me is that you told a true statement that I bolded and enlarged, and then I quoted Bioware's actual mission statement. The two are at odds. That is confusing. Do you get it? I say confusing, I guess with irony. I would have been confused, but I saw the writing on the wall the moment the Dr's bailed. EA had broken something, as usual, and so despite BW's impressive internal culture, and for a while earnest and I believe actual "passion"(became passion™️) for their product.... Something was different. People left, quietly. A lot. So, no, I am not confused. I am disappoint 👿
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Post by griffith82 on Apr 22, 2017 16:27:35 GMT
This is just a lie: there's a lot more not included in these figures, like every digital copy sold on the world outside of the USA. You do know only a fraction of the world's population lives in the USA, right? It's the same doomsayers from months ago. They don't mind twisting facts as long as it fits their little narrative. Isn't that like the BSN golden rule?
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Post by Deleted on Apr 22, 2017 16:44:23 GMT
This is just a lie: there's a lot more not included in these figures, like every digital copy sold on the world outside of the USA. You do know only a fraction of the world's population lives in the USA, right? It's the same doomsayers from months ago. They don't mind twisting facts as long as it fits their little narrative. I was not a doomsayer from months ago. I think there are more new people here who hoped it would be great, expected it to be on par with any game from MET and found it was subpar. It kind of says something when I play MEA and decide I would rather break out my 360 and play MET instead and have more fun playing a trilogy I played dozens of times than the new shiny one I just got. I like new games that are fun. I don't bother with games that are not fun. MEA and my PS4 are now collecting dust.
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Post by smilesja on Apr 22, 2017 16:58:08 GMT
People posting that a financial failure for a product will encourage said company to deliver a better product seems to live in some sort of alternative reality. Financial failures 99% of times leads to the shutting down of the production of said product and NOT in its own improvement. I would like people to realize that ME is the only AAA action RPG that offers a party based sci-fi game with romances. If this game get shut down, we won't have an alternative to it. I really really don't understand what these hateful "fans" thinks when they are happy about a supposed disappointment with the franchise they are fans of. It's EA we are talking about...you get this? No ME profit = No future ME game Get it? I'd seriously suggest people to reconsider what they are wishing for. If every game gets progressively worse, I'd rather not have any more "bioware"games at all. What is the POINT of getting 1% of the experience you look for in these games? It might as well simply not exist. It's that simple. For me, 80% of andromeda I can't stand, especially the combat/gameplay. And, besides the romances (which are done soo poorly, and written worse than rule34 fanfiction), what else is left in andromeda? That resembles a bioware game? I'll tell you. NOTHING. Party-based? Really? Fallout 4 has more depth to it's companion system than Andromeda. And trust me, there will be alternatives. If you haven't noticed, while bioware dumbs their unique stuff like dialogue wheel, romance, choice and so on, other big studios like bethesda and CD PROJEKT RED seem to silently adopt them in their own games. Even Call of Duty at some point hilariously took some elements, which is actually kinda funny. To put it simple, if bioware won't give us what we want, others will. EDIT:Also, I wanted to add about your ridiculous statement, that "the notion of financial failure for a product will encourage said company to deliver a better product seems to live in some sort of alternative reality", apparently you've missed the situation with CoD: Infinite warefare. What happened with that game? The studio wanted to try something different (ironicly it reminded me of mass effect 3, with the ship and the stuff). That was actually the only time CoD peaked my interest. But what happened? There was a massive fan uproar and boycott, (oviously the CoD crowd/fanbase hates any sort of change as well). Which lead to what? Activision is now giving them a WWII game.
So, you are telling me, that the casual CoD crowd can bring their "beloved" franchise to it's roots (even though I disagree with them, but I can respect them for it), but we the Bioware fans cant? We are suppose to accept the dumbing down of our favorite franchise to nothing more than a generic Gears of war clone, and be happy about it? AND EVEN DEFEND IT (biodrones)? This level of masochism and stupidity is something I will never understand.Or perhaps you are saying that Bioware doesn't care as much for it's well being as much as Activision cares for it's money maker? Think about that. I think bioware does listen to what their fans say
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Post by nanotm on Apr 22, 2017 17:10:55 GMT
thing is mea is kinda fun to play, if it wasn't for the stupid bugs like mobs not spawning making it impossible to finish quests or stuff spawning underground /inside walls /dying to boss mob explosion and not counting the kills it would even be fantastic to play it.
its not quite met standard its got annoying quirks and as I predicted biowares fix for the stupidity in the scanning was to put in place the "skip function for the cool part and leave in the absolutely garbage park reverse centre animation (the only part they should have fixed was deleting the up close and back out part)
for some reason though they cant figure out what stops the game feeling clunky
oh and fem ryder sounds like a fearful breathles geriatric instead of youthfull and forthright when she's supposed to be delivering a motivating line....
but sales wise its a good game and if you look at it as a totally new game set in the same old universe then a lot of it makes sense, although not the failure to put giant cannons on the ships.... that makes zero sense when your traveling across dark space ot a potentially hostile galaxy.....
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