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Post by Deleted on Apr 22, 2017 17:13:55 GMT
If every game gets progressively worse, I'd rather not have any more "bioware"games at all. What is the POINT of getting 1% of the experience you look for in these games? It might as well simply not exist. It's that simple. For me, 80% of andromeda I can't stand, especially the combat/gameplay. And, besides the romances (which are done soo poorly, and written worse than rule34 fanfiction), what else is left in andromeda? That resembles a bioware game? I'll tell you. NOTHING. Party-based? Really? Fallout 4 has more depth to it's companion system than Andromeda. And trust me, there will be alternatives. If you haven't noticed, while bioware dumbs their unique stuff like dialogue wheel, romance, choice and so on, other big studios like bethesda and CD PROJEKT RED seem to silently adopt them in their own games. Even Call of Duty at some point hilariously took some elements, which is actually kinda funny. To put it simple, if bioware won't give us what we want, others will. EDIT:Also, I wanted to add about your ridiculous statement, that "the notion of financial failure for a product will encourage said company to deliver a better product seems to live in some sort of alternative reality", apparently you've missed the situation with CoD: Infinite warefare. What happened with that game? The studio wanted to try something different (ironicly it reminded me of mass effect 3, with the ship and the stuff). That was actually the only time CoD peaked my interest. But what happened? There was a massive fan uproar and boycott, (oviously the CoD crowd/fanbase hates any sort of change as well). Which lead to what? Activision is now giving them a WWII game.
So, you are telling me, that the casual CoD crowd can bring their "beloved" franchise to it's roots (even though I disagree with them, but I can respect them for it), but we the Bioware fans cant? We are suppose to accept the dumbing down of our favorite franchise to nothing more than a generic Gears of war clone, and be happy about it? AND EVEN DEFEND IT (biodrones)? This level of masochism and stupidity is something I will never understand.Or perhaps you are saying that Bioware doesn't care as much for it's well being as much as Activision cares for it's money maker? Think about that. I think bioware does listen to what their fans say That sometimes seems it is all they do. Normally that would be great, but I think that then they lose their way because of that. The one thing Bioware needs to remember is that for most, their game is about story. People originally got hooked on how well done their stories were. Included in that are their characters as part of the story and relationships as an extension of those characters. I think story has tended to suffer as they pay too much attention to what people say and focus on that. Here we have, as an example, them focusing on open worlds because people wanted them back, the mako/nomad because people wanted that, a new trilogy looking game because people wanted that, getting back to the roots of the game so we got an ME1 knockoff, more involvement with crew/characters so instead of more actual interaction we now become their errand runner for a chunk of the middle of the game. I could probably go on but you get the picture. And while they focus on all of that to try to make a game people like and give them what they want, some of the more important feeling things like good animations, great story, great characters, great music - it all goes away. It's like they hear the cacophony of complaints and get lost within those complaints and as they try to navigate through them, they lose sight on the one true north they always had. Great story. Great chraracters. Not just a great story in theory on paper because the outline of it looks good, but the whole sum delivery of it and each aspect of it within the game is well done, immersive and enjoyable. So after this game they will take what we say and course correct yet again. Let's just hope that as they hear that they don't get so lost and confused that they regress the combat or the combat style or the nomad to a mako or whatever else they might confuse because they didn't realize that there are things that are good and great and don't need change and just because people aren't saying anything about them doesn't mean it has to fall to crap. Sort of like how great immersive story telling has gotten entirely lost in the shuffle here. Let's hope they know that if people aren't saying 'fix this' that they accept that it means 'if it ain't broken, don't change it. Keep doing more of that.'
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Post by griffith82 on Apr 22, 2017 17:20:07 GMT
If every game gets progressively worse, I'd rather not have any more "bioware"games at all. What is the POINT of getting 1% of the experience you look for in these games? It might as well simply not exist. It's that simple. For me, 80% of andromeda I can't stand, especially the combat/gameplay. And, besides the romances (which are done soo poorly, and written worse than rule34 fanfiction), what else is left in andromeda? That resembles a bioware game? I'll tell you. NOTHING. Party-based? Really? Fallout 4 has more depth to it's companion system than Andromeda. And trust me, there will be alternatives. If you haven't noticed, while bioware dumbs their unique stuff like dialogue wheel, romance, choice and so on, other big studios like bethesda and CD PROJEKT RED seem to silently adopt them in their own games. Even Call of Duty at some point hilariously took some elements, which is actually kinda funny. To put it simple, if bioware won't give us what we want, others will. EDIT:Also, I wanted to add about your ridiculous statement, that "the notion of financial failure for a product will encourage said company to deliver a better product seems to live in some sort of alternative reality", apparently you've missed the situation with CoD: Infinite warefare. What happened with that game? The studio wanted to try something different (ironicly it reminded me of mass effect 3, with the ship and the stuff). That was actually the only time CoD peaked my interest. But what happened? There was a massive fan uproar and boycott, (oviously the CoD crowd/fanbase hates any sort of change as well). Which lead to what? Activision is now giving them a WWII game.
So, you are telling me, that the casual CoD crowd can bring their "beloved" franchise to it's roots (even though I disagree with them, but I can respect them for it), but we the Bioware fans cant? We are suppose to accept the dumbing down of our favorite franchise to nothing more than a generic Gears of war clone, and be happy about it? AND EVEN DEFEND IT (biodrones)? This level of masochism and stupidity is something I will never understand.Or perhaps you are saying that Bioware doesn't care as much for it's well being as much as Activision cares for it's money maker? Think about that. I think bioware does listen to what their fans say They do. If they didn't we'd never had gotten the EC or the Citadel dlc. That dlc is the definition of fan service and in a good way.
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Post by Geitenneuker on Apr 22, 2017 17:25:35 GMT
I think bioware does listen to what their fans say That sometimes seems it is all they do. Normally that would be great, but I think that then they lose their way because of that. The one thing Bioware needs to remember is that for most, their game is about story. People originally got hooked on how well done their stories were. Included in that are their characters as part of the story and relationships as an extension of those characters. I think story has tended to suffer as they pay too much attention to what people say and focus on that. Here we have, as an example, them focusing on open worlds because people wanted them back, the mako/nomad because people wanted that, a new trilogy looking game because people wanted that, getting back to the roots of the game so we got an ME1 knockoff, more involvement with crew/characters so instead of more actual interaction we now become their errand runner for a chunk of the middle of the game. I could probably go on but you get the picture. And while they focus on all of that to try to make a game people like and give them what they want, some of the more important feeling things like good animations, great story, great characters, great music - it all goes away. It's like they hear the cacophony of complaints and get lost within those complaints and as they try to navigate through them, they lose sight on the one true north they always had. Great story. Great chraracters. Not just a great story in theory on paper because the outline of it looks good, but the whole sum delivery of it and each aspect of it within the game is well done, immersive and enjoyable. So after this game they will take what we say and course correct yet again. Let's just hope that as they hear that they don't get so lost and confused that they regress the combat or the combat style or the nomad to a mako or whatever else they might confuse because they didn't realize that there are things that are good and great and don't need change and just because people aren't saying anything about them doesn't mean it has to fall to crap. Sort of like how great immersive story telling has gotten entirely lost in the shuffle here. Let's hope they know that if people aren't saying 'fix this' that they accept that it means 'if it ain't broken, don't change it. Keep doing more of that.' Can you honestly think of a single instance where fan input served for proper course correction? You are right of course, BW has listened to thie fans...far too much and we are paying the price. Mass Effect is a shadow of its former self. I hate to bring it up but CD Projekt Red, whatever their flaws pursue their own vision and adhere to it and I reckon it serves them far better than slavishly listening to fans about quadrasexual romances, pseudo-open worlds and what have you. I think BW will continue in name only but their best years, perhaps their only years are behind them. To course correct they would need to concede error but they are doggedly against that. Take the extended cut ending, for many that was sufficient to mask an abominable ending but many of us saw through it and thought it was mere appeasement of the worst and most illusory sort. I had hopes for Andromeda, mind you, they were were not high and they have only slightly been dashed. The future of BW lies, as far as I can tell, in the production of OKish games, at least that is my take.
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Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
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Post by correctamundo on Apr 22, 2017 17:36:15 GMT
75 % digital sales is quite a lot more than even I thought.
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Post by Iakus on Apr 22, 2017 17:37:46 GMT
If every game gets progressively worse, I'd rather not have any more "bioware"games at all. What is the POINT of getting 1% of the experience you look for in these games? It might as well simply not exist. It's that simple. For me, 80% of andromeda I can't stand, especially the combat/gameplay. And, besides the romances (which are done soo poorly, and written worse than rule34 fanfiction), what else is left in andromeda? That resembles a bioware game? I'll tell you. NOTHING. Party-based? Really? Fallout 4 has more depth to it's companion system than Andromeda. And trust me, there will be alternatives. If you haven't noticed, while bioware dumbs their unique stuff like dialogue wheel, romance, choice and so on, other big studios like bethesda and CD PROJEKT RED seem to silently adopt them in their own games. Even Call of Duty at some point hilariously took some elements, which is actually kinda funny. To put it simple, if bioware won't give us what we want, others will. EDIT:Also, I wanted to add about your ridiculous statement, that "the notion of financial failure for a product will encourage said company to deliver a better product seems to live in some sort of alternative reality", apparently you've missed the situation with CoD: Infinite warefare. What happened with that game? The studio wanted to try something different (ironicly it reminded me of mass effect 3, with the ship and the stuff). That was actually the only time CoD peaked my interest. But what happened? There was a massive fan uproar and boycott, (oviously the CoD crowd/fanbase hates any sort of change as well). Which lead to what? Activision is now giving them a WWII game.
So, you are telling me, that the casual CoD crowd can bring their "beloved" franchise to it's roots (even though I disagree with them, but I can respect them for it), but we the Bioware fans cant? We are suppose to accept the dumbing down of our favorite franchise to nothing more than a generic Gears of war clone, and be happy about it? AND EVEN DEFEND IT (biodrones)? This level of masochism and stupidity is something I will never understand.Or perhaps you are saying that Bioware doesn't care as much for it's well being as much as Activision cares for it's money maker? Think about that. I think bioware does listen to what their fans say Maybe they do, but I think they only listen to the general roar of the crowd, and not the nuances within. The "What" but not the "Why"
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Post by brandoftime on Apr 22, 2017 17:40:01 GMT
That sometimes seems it is all they do. Normally that would be great, but I think that then they lose their way because of that. The one thing Bioware needs to remember is that for most, their game is about story. People originally got hooked on how well done their stories were. Included in that are their characters as part of the story and relationships as an extension of those characters. I think story has tended to suffer as they pay too much attention to what people say and focus on that. Here we have, as an example, them focusing on open worlds because people wanted them back, the mako/nomad because people wanted that, a new trilogy looking game because people wanted that, getting back to the roots of the game so we got an ME1 knockoff, more involvement with crew/characters so instead of more actual interaction we now become their errand runner for a chunk of the middle of the game. I could probably go on but you get the picture. And while they focus on all of that to try to make a game people like and give them what they want, some of the more important feeling things like good animations, great story, great characters, great music - it all goes away. It's like they hear the cacophony of complaints and get lost within those complaints and as they try to navigate through them, they lose sight on the one true north they always had. Great story. Great chraracters. Not just a great story in theory on paper because the outline of it looks good, but the whole sum delivery of it and each aspect of it within the game is well done, immersive and enjoyable. So after this game they will take what we say and course correct yet again. Let's just hope that as they hear that they don't get so lost and confused that they regress the combat or the combat style or the nomad to a mako or whatever else they might confuse because they didn't realize that there are things that are good and great and don't need change and just because people aren't saying anything about them doesn't mean it has to fall to crap. Sort of like how great immersive story telling has gotten entirely lost in the shuffle here. Let's hope they know that if people aren't saying 'fix this' that they accept that it means 'if it ain't broken, don't change it. Keep doing more of that.' Can you honestly think of a single instance where fan input served for proper course correction? You are right of course, BW has listened to thie fans...far too much and we are paying the price. Mass Effect is a shadow of its former self. I hate to bring it up but CD Projekt Red, whatever their flaws pursue their own vision and adhere to it and I reckon it serves them far better than slavishly listening to fans about quadrasexual romances, pseudo-open worlds and what have you. I think BW will continue in name only but their best years, perhaps their only years are behind them. To course correct they would need to concede error but they are doggedly against that. Take the extended cut ending, for many that was sufficient to mask an abominable ending but many of us saw through it and thought it was mere appeasement of the worst and most illusory sort. I had hopes for Andromeda, mind you, they were were not high and they have only slightly been dashed. The future of BW lies, as far as I can tell, in the production of OKish games, at least that is my take. Kinda like back in jr high when you thought that slapping on deodorant after you have sweated at the gym and already stink - it's too late by then . . .
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Post by Geitenneuker on Apr 22, 2017 17:48:21 GMT
Can you honestly think of a single instance where fan input served for proper course correction? You are right of course, BW has listened to thie fans...far too much and we are paying the price. Mass Effect is a shadow of its former self. I hate to bring it up but CD Projekt Red, whatever their flaws pursue their own vision and adhere to it and I reckon it serves them far better than slavishly listening to fans about quadrasexual romances, pseudo-open worlds and what have you. I think BW will continue in name only but their best years, perhaps their only years are behind them. To course correct they would need to concede error but they are doggedly against that. Take the extended cut ending, for many that was sufficient to mask an abominable ending but many of us saw through it and thought it was mere appeasement of the worst and most illusory sort. I had hopes for Andromeda, mind you, they were were not high and they have only slightly been dashed. The future of BW lies, as far as I can tell, in the production of OKish games, at least that is my take. Kinda like back in jr high when you thought that slapping on deodorant after you have sweated at the gym and already stink - it's too late by then . . . Indeed.
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Post by joglee on Apr 22, 2017 18:49:32 GMT
Horrible sales did amazing things for dead space.
3 tanked and because of that came back stronger....Than....Oh wait, it got scrapped and the team forced to make more battlefield games.
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Post by Deleted on Apr 22, 2017 18:51:19 GMT
That sometimes seems it is all they do. Normally that would be great, but I think that then they lose their way because of that. The one thing Bioware needs to remember is that for most, their game is about story. People originally got hooked on how well done their stories were. Included in that are their characters as part of the story and relationships as an extension of those characters. I think story has tended to suffer as they pay too much attention to what people say and focus on that. Here we have, as an example, them focusing on open worlds because people wanted them back, the mako/nomad because people wanted that, a new trilogy looking game because people wanted that, getting back to the roots of the game so we got an ME1 knockoff, more involvement with crew/characters so instead of more actual interaction we now become their errand runner for a chunk of the middle of the game. I could probably go on but you get the picture. And while they focus on all of that to try to make a game people like and give them what they want, some of the more important feeling things like good animations, great story, great characters, great music - it all goes away. It's like they hear the cacophony of complaints and get lost within those complaints and as they try to navigate through them, they lose sight on the one true north they always had. Great story. Great chraracters. Not just a great story in theory on paper because the outline of it looks good, but the whole sum delivery of it and each aspect of it within the game is well done, immersive and enjoyable. So after this game they will take what we say and course correct yet again. Let's just hope that as they hear that they don't get so lost and confused that they regress the combat or the combat style or the nomad to a mako or whatever else they might confuse because they didn't realize that there are things that are good and great and don't need change and just because people aren't saying anything about them doesn't mean it has to fall to crap. Sort of like how great immersive story telling has gotten entirely lost in the shuffle here. Let's hope they know that if people aren't saying 'fix this' that they accept that it means 'if it ain't broken, don't change it. Keep doing more of that.' Can you honestly think of a single instance where fan input served for proper course correction? You are right of course, BW has listened to thie fans...far too much and we are paying the price. Mass Effect is a shadow of its former self. I hate to bring it up but CD Projekt Red, whatever their flaws pursue their own vision and adhere to it and I reckon it serves them far better than slavishly listening to fans about quadrasexual romances, pseudo-open worlds and what have you. I think BW will continue in name only but their best years, perhaps their only years are behind them. To course correct they would need to concede error but they are doggedly against that. Take the extended cut ending, for many that was sufficient to mask an abominable ending but many of us saw through it and thought it was mere appeasement of the worst and most illusory sort. I had hopes for Andromeda, mind you, they were were not high and they have only slightly been dashed. The future of BW lies, as far as I can tell, in the production of OKish games, at least that is my take. With regards to the abominable ending was done though. There really wasn't anything they could do. The game was released and they couldn't really patch it at that point beyond what they did. And by doing what they did, they did admit their error. The endings still are a mess to enough but frankly, once it was released that is beyond their control. Citadel dlc was probably the best way they could fix that. Leviathan might have been a way to acknowledge one of the theories. We will never really know because they will never make anything cannon. But they did try. Even if it was not enough for some, they did try. That's more than most would do. So that is to their credit.
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Post by griffith82 on Apr 22, 2017 18:53:30 GMT
Horrible sales did amazing things for dead space. 3 tanked and because of that came back stronger....Than....Oh wait, it got scrapped and the team forced to make more battlefield games. Yeah I like Dead Space 3 but the likelyhood of seeing another is well..,.
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Post by Fredward on Apr 22, 2017 18:54:03 GMT
I'm not really aiming to disprove it. If you want to complain about the things I listed that's fine. If you want to complain about SJWism that's fine. If you want to attribute something like a shitty open world to SJWism that's stupid and scapegoating. No one attributed "shitty open world" to "SJWism"...
What you are doing here is intellectually dishonest, it's called using a strawman.
ME:A has problems but I still enjoyed it to a degree.
Likewise, Bioware has... tendencies, when it comes to "SJWism", but that doesn't mean that they can't make a good game occasionally.
What someone did do is imply poor sales (which is unsubstantiated) are related to SJWism when there are more reasonable and immediate issues with the game that have a broad critical consensus. And that isn't SJWism. What you're doing here is called: missing the point.
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Post by Eterna on Apr 22, 2017 19:06:15 GMT
It never ceases to amaze me how people think the echo chamber that is the internet indicates the opinion of the general population.
Im going to let you guys in on something: The majority of the world does not spend their time browsing forums and looking at memes.
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Hates heals, you should try it sometime!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Nastrodamus
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Post by nastrodamus on Apr 22, 2017 19:09:08 GMT
I think bioware does listen to what their fans say They do. If they didn't we'd never had gotten the EC or the Citadel dlc. That dlc is the definition of fan service and in a good way. Most of that staff is gone and has gone on to other things. The Bioware we have now isn't the same in terms of experience and no where near the quality of talent. We are already at and passing the 1 month mark. It's legs have crumbled and has made most of what will amount to it's total profit. The mp failed to capture players the way that ME3 did. Players will move on to other things. Fallout 4 despite it faults, has a very active player base right now. Even a game as old as skyrim still is pretty active. EA only cares about money and that is the kinda of attitude that makes situations like THQ and every other dead studio possible.
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Post by griffith82 on Apr 22, 2017 19:19:01 GMT
They do. If they didn't we'd never had gotten the EC or the Citadel dlc. That dlc is the definition of fan service and in a good way. Most of that staff is gone and has gone on to other things. The Bioware we have now isn't the same in terms of experience and no where near the quality of talent. We are already at and passing the 1 month mark. It's legs have crumbled and has made most of what will amount to it's total profit. The mp failed to capture players the way that ME3 did. Players will move on to other things. Fallout 4 despite it faults, has a very active player base right now. Even a game as old as skyrim still is pretty active. EA only cares about money and that is the kinda of attitude that makes situations like THQ and every other dead studio possible. Ah you're one of these guys. The situation is not that bad at all. It would be top news if it was.
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Camel
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
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Post by Camel on Apr 22, 2017 19:29:31 GMT
I don't agree with the whole "companions need x games to grow" thing. Mordin was awsome right from the start and same goes for Legion, Jack or Thane. IMO practically every character presented for the first time in ME2 was more interesting and unique than what we get in MEA, including NPC's like Illusive Man or EDI. ME1 was story driven ME2 was character driven MEA is neither. It was supposed to be "exploration driven", and it's successful at it if you're a fan of MMO-like grindy quests in a single player game. FTFY.
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Post by suikoden on Apr 22, 2017 19:38:21 GMT
Most of that staff is gone and has gone on to other things. The Bioware we have now isn't the same in terms of experience and no where near the quality of talent. We are already at and passing the 1 month mark. It's legs have crumbled and has made most of what will amount to it's total profit. The mp failed to capture players the way that ME3 did. Players will move on to other things. Fallout 4 despite it faults, has a very active player base right now. Even a game as old as skyrim still is pretty active. EA only cares about money and that is the kinda of attitude that makes situations like THQ and every other dead studio possible. Ah you're one of these guys. The situation is not that bad at all. It would be top news if it was. Ah you're one of these guys.
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fiannawolf
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Jade Empire
N7 Ghostwolf
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Post by fiannawolf on Apr 22, 2017 20:08:13 GMT
www.vgchartz.com/They are on March 18th atm. So almost there to see what the initial sales were like....
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Aug 28, 2024 23:38:02 GMT
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vonuber
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January 2017
vonuber
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by vonuber on Apr 22, 2017 20:17:18 GMT
www.vgchartz.com/They are on March 18th atm. So almost there to see what the initial sales were like.... ... of physical copies and not including digital sales from origin etc. And around and around we go.
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linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,186 Likes: 4,072
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Always teacher, sometimes writer
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4,072
linksocarina
Teaching Mode Activated
3,186
August 2016
linksocarina
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
LinksOcarina
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Post by linksocarina on Apr 22, 2017 20:20:08 GMT
Ultimately the answer is well enough.
Not the expectation but certainly turning profit, I'd bet. The questurn now is what will they do to shatter that expectation next time? Can they improve?
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Apr 16, 2019 17:41:17 GMT
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fiannawolf
For I am the Reading Rainbow.
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January 2017
fiannawolf
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Jade Empire
N7 Ghostwolf
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Post by fiannawolf on Apr 22, 2017 20:53:54 GMT
The biggest problems I saw with ME:A besides the animation stuff: - still too much busy work side quests aka fetch quests
- the main story felt disjointed
- even if you made your Ryder more logic/professional ect ect, the dialog/tone still felt off. Wish they would have made more of a DA2 route with that.
My personal take, even counting digital sales, they probably made a modest profit but nothing mindblowing. They probably sold more in digital. To be frank, this game would have to pull off a Hail Mary Throw to make me like it as much as ME Trilogy minus ending. It had way too much baggage for me to really give it much of a chance. Pretty much just going back to collect more MP stuff and thats about it. Dont have to Redbox anything for now because my brother shipped his copy to me while he's out of country. Kudos to the combat, I actually like making various guns and trying out new combos.
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griffith82
Hope for the best, plan for the worst
4,259
Mar 15, 2017 21:36:52 GMT
March 2017
griffith82
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Post by griffith82 on Apr 22, 2017 21:47:53 GMT
Ah you're one of these guys. The situation is not that bad at all. It would be top news if it was. Ah you're one of these guys. No I'm not. I've never said the game is perfect. For the record no game in the history of games has ever truly earned a 5/5, 10/10 etc.. that requires it to be perfect. Why do I say this? This is why. The way games are judged is way over the fucking map. Games with hardly any bugs or very minimum but have parts that can offend, require thinking etc get low grades. Games with sometimes game breaking bugs get perfect scores. (Looking at you Witcher 3.) So I tend to not be a sheep, go with the flow etc.. and make up my own mind.
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smilesja
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August 2016
smilesja
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Post by smilesja on Apr 22, 2017 23:54:26 GMT
I think bioware does listen to what their fans say Maybe they do, but I think they only listen to the general roar of the crowd, and not the nuances within. The "What" but not the "Why" That's because those small amount of fans love hyberbole
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sdzald
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Posts: 367 Likes: 307
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sdzald
367
Mar 24, 2017 18:27:01 GMT
March 2017
sdzald
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by sdzald on Apr 24, 2017 15:34:11 GMT
Ultimately the answer is well enough. Not the expectation but certainly turning profit, I'd bet. The questurn now is what will they do to shatter that expectation next time? Can they improve? The problem is EA does not really care about the next time. They have a business model that makes them money. They are going to make a killing off of MEA. They will then decide after the fact if making another can make a profit. It is one of the things EA is very good at, gauging the market, knowing how long they can milk a sub par series, before starting the cycle over. They are like the Reapers I want to blame it on small company producers who actually love gaming and producing quality 'art' vs the Corporate world that only cares about making money but that does not fit all cases. Rockstar is a good example of a company that went from small time to big time and haven't seemed to lose their roots, and even if its not true it seems like the quality of the game is as important to them as much as the money. Knowing how EA operates I swore up and down I would NEVER buy another EA game, yet what did I do? Yep I bought MEA in hopes that this time it would be different. I think they know a sucker when they see one.
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Apr 16, 2019 17:41:17 GMT
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fiannawolf
For I am the Reading Rainbow.
1,608
January 2017
fiannawolf
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Jade Empire
N7 Ghostwolf
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Post by fiannawolf on May 16, 2017 0:13:38 GMT
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taliesyn
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March 2017
taliesyn
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Post by taliesyn on May 16, 2017 3:13:42 GMT
Ah you're one of these guys. No I'm not. I've never said the game is perfect. For the record no game in the history of games has ever truly earned a 5/5, 10/10 etc.. that requires it to be perfect. Why do I say this? This is why. The way games are judged is way over the fucking map. Games with hardly any bugs or very minimum but have parts that can offend, require thinking etc get low grades. Games with sometimes game breaking bugs get perfect scores. (Looking at you Witcher 3.) So I tend to not be a sheep, go with the flow etc.. and make up my own mind. Sorry, you are dead wrong Ultima IV and Ultima VII are both 10/10 games. So are Chrono Trigger, Vandal Hearts, and Final Fantasy Tactics. I would rate ME2 as a 9/10 and it could have been a 10/10 if they'd have just fixed the borked cover save system.
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