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Post by straykat on Aug 25, 2016 16:14:12 GMT
Do you only play consoles or something? Mods have been around for decades. Not all are about cheating either. Sometimes it's just adding things. Or even restoring content (this art you hold in high regard). I understand wanting a challenge though. I think it's a good idea to play defaults at first at least. It's good to get a feel for intended baseline. But if someone is playing over and over, they don't have to prove anything to themselves or developers or you. Hell, they might even make it more difficult, which is what the bulk of many mods are. Not the opposite. Computer users in general are tinkerers, as a well as consumers. It's kind of the same way with some car owners. Rigging and modifying things is often to first way to learn an artform, which might lead to their own creations later. Hell, some big developers started this way. Both app development and games. People like Wozniak or Todd Howard. You gonna get on their case too? I'm sorry you all take such exception to such a gentle statement as "I believe that hacking a game shows disrespect to the developer of that game and that is one reason why I (repeat I) don't support modding and hacking of games. I clearly stated in my first post that I also don't support microtransactions (and it's not like I'm threatening anyone). Choosing to accept the "challenges" of a game as the developer originally envisions them is as much my right as a single player as not respecting those challenges is apparently for other single players. Hacking REALLY becomes a problem in multiplayer where no one questions that it shows disrespect to the other players... why is it such a "leap" to suggest that modding a game just because you want additional items shows disrespect to the developer who set up the rarity of those items as part of the "challenge" they envisioned in the game? If one believes that multiplayers who hack for additional items are just being greedy... why then would they believe that a single player who does the same thing isn't also just being greedy? The solution to microtransactions is simple - Just don't buy into them (if there is no market for them, game developers will stop trying to make money off them) and, rather than encourage, other players to resort to free mods (which still creates a disparity in multiplayer and causes other people to consider paying for such things just to keep up; i.e. it keeps up a "market" for them), encourage players of all types to just learn to play the game well in its original form... as the developer's testers almost certainly did before they released the game. While I have been frequently "annoyed" by cerrtain game aspects in many different games, I have also found that, as I learn how to play the game better (without mods), those annoyances are just naturally substantially reduced and, sometimes, those initial annoyces (e.g. like using powers in ME) have eventually become some of my favorite aspects of those games. I totally agree about multiplayer. Just like I would changing a game of basketball. Everyone has to agree on a ruleset at least. And I agree that it's on player's heads to not buy MT. But I'm just making a defense for mods. Even developers often like them. Even Bioware used it as a selling point for their older engine -- and even depended on it once in NWN. The only reason it changed is EA. Funnily, even Mac Walters got his start as an NWN modder, if I remember correctly. The old BSN was even set up to share content like this. That was a big point of their "social" network. Now everything is dead along with it. Mods still are cool in multiplayer, if people can host their own games and everyone has an understanding how to play on that server. That was the majority of multiplayer shooters for years. It only changed recently.
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Post by Hanako Ikezawa on Aug 25, 2016 17:33:24 GMT
So...super careful then? Because that's how bulls actually act in china shops. I'd pay more than a micro-transaction to see that... For some reason your line reminded me of this guy from Robocop. Here:
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Post by Sylvius the Mad on Aug 25, 2016 23:58:33 GMT
My only thought is to just finally bite the bullet and raise game prices to match current inflation, so we're talking close to $70-$80 bucks. This assumes the games were priced appropriately fairly recently. If we adjust for inflation from 1985 prices, games should be somewhere north of $150 USD now.
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Post by Sartoz on Aug 26, 2016 0:13:56 GMT
<<<<<<<<<(0)>>>>>>>>>>
To go back on topic, here is what I expect:
1. ME:A MP will have micro$transactions to buy multi-level boost options 2. ME:A SP-to-MP crossover will have optional micro$transaction boost level options 3. ME:A SP will have none.
To encourage the use of these boost options there will be heavy ME3Mp like combat grinding to earn in-game money. Plus. boosts are a one time use as found in ME3MP. We may not see permanent Gear Options, at first and maybe not at all.
Questions 1. Is the option to go to MP from SP with the intent of obtaining better gear drops cheating? 2. Is the fact that the game is designed to do just that negates the"cheating" concept? 3. Do you believe some levels are designed to be completed by obtaining the necessary gear only through the MP game? 4. Are micro$transactions a convenient way to allow the player to officially "cheat"? 5. Is gear obtained from the MP game permanently available to you in the SP game?
Just a few of many that popped up.
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Post by Sartoz on Aug 26, 2016 0:24:40 GMT
My only thought is to just finally bite the bullet and raise game prices to match current inflation, so we're talking close to $70-$80 bucks. This assumes the games were priced appropriately fairly recently. If we adjust for inflation from 1985 prices, games should be somewhere north of $150 USD now. <<<<<<<<<<(0)>>>>>>>>>> That assumes other variables remain constant at 1985 levels. My 101 economic class told me that prices are set to what the product manufacturers believe the customer is willing to pay. This is also true for game publishers.
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Post by Zatche on Aug 26, 2016 1:12:15 GMT
This assumes the games were priced appropriately fairly recently. If we adjust for inflation from 1985 prices, games should be somewhere north of $150 USD now. <<<<<<<<<<(0)>>>>>>>>>> That assumes other variables remain constant at 1985 levels. My 101 economic class told me that prices are set to what the product manufacturers believe the customer is willing to pay. This is also true for game publishers. The cost to create the product is also a factor, and production costs for games have gone up in recent years. Setting that aside (that and the argument as to whether or not developers should be spending enormous amounts of money on marketing and set pieces with 4K textures) would what you say indicate that publishers think that gamers are less willing part with their cash now than 10, 20 years ago?
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Post by linksocarina on Aug 26, 2016 1:20:16 GMT
This assumes the games were priced appropriately fairly recently. If we adjust for inflation from 1985 prices, games should be somewhere north of $150 USD now. <<<<<<<<<<(0)>>>>>>>>>> That assumes other variables remain constant at 1985 levels. My 101 economic class told me that prices are set to what the product manufacturers believe the customer is willing to pay. This is also true for game publishers. True. But to offset those costs manufacturers have to find ways to continue making revenue. Remember the $5 footlong campaign by Subway? It made them money, but it was temporary and the cost for ingredients, shop overhead, and wage hikes being mandated in some cities. So they remove the $5 footlong deal, make it a special promotion every so often, or offer a new deal, for $5 you can do a 6 inch sandwich with chips and a drink. Do the chips and drink compensate for the loss of sandwich, is the question.
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Post by Qui-Gon GlenN7 on Aug 26, 2016 2:00:24 GMT
The posts of linksocarina and UpUpAway in this thread has given me cancer.
The "gentle" line was some serious smarmy condescending shit.
Thankfully, your arguments have been satisfyingly destroyed by several members, and thus I just came here to relieve myself of this burden.
Also, I will be buying DE:MD soon. But..... Not yet. Because I am going to speak to developers with my wallet from here on out, regardless how little the rest of the community does. But I expect to enjoy it quite a bit, as I did HR.
It is a win-win. If I make a dent in profits and thus foment change, then I am a big winner and so are we all. If I make jack-squiddly dent in profits and the fatcats hue hue, I still saved money and am still playing their game, just for a lot less money than they wanted. Depending on the developer, potentially a whole lot less .
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Post by Sylvius the Mad on Aug 26, 2016 3:11:55 GMT
<<<<<<<<<<(0)>>>>>>>>>> That assumes other variables remain constant at 1985 levels. My 101 economic class told me that prices are set to what the product manufacturers believe the customer is willing to pay. This is also true for game publishers. The cost to create the product is also a factor, and production costs for games have gone up in recent years. No, Sartoz is right. The prices are set at the level the market will bear. The production cost only affects whether the game, at that price, can be profitable. If not, the developers won't make it. 1985 games were made by fewer than 10 people, sold less than 200,000 copies, and were priced at nearly 3 times what we see today. I wonder if that market still exists, and is simply going unserved.
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Post by theflyingzamboni on Aug 26, 2016 4:28:50 GMT
<<<<<<<<<<(0)>>>>>>>>>> That assumes other variables remain constant at 1985 levels. My 101 economic class told me that prices are set to what the product manufacturers believe the customer is willing to pay. This is also true for game publishers. Exactly. And this is why people should make a fuss when companies try to pull shit like Square is doing with DE:MD. Game publishers are doing fine. They're not hurting for profit. Just like any company, they're testing the boundaries of what they can get people to pay in the hopes that they can make even more money than they already are. Some gamers seem to be under the mistaken belief that a corporation will only charge what they need to get by, which is ridiculous, of course. They'll drain your pockets to pad their profits if enough people are willing to let them do it.
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Post by Ieldra on Aug 26, 2016 7:09:19 GMT
Hah...perhaps we should call microtransactions a pay-to-cheat system. Think of the bad publicity if that becomes a meme.
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Post by Innocent Bystander on Aug 26, 2016 8:23:17 GMT
Most fun thing about these microtransactions? Apparently they weren't in review version. Dirty, dirty tricks.
On the "modding disrespects developers and causes them to stop developing games" nonsense. I can't imagine anything more encouraging for developers to actually continue making games for us, unwashed peasants, than some random dude using their assets (that would otherwise be forgotten) and making something awesome out of them and giving authors of those assets credit. Example, just clicking on XCOM 2, first workshop item is ME3 Miranda Squadmate and in description is
Now if Mass Effect was something I worked on, seeing this, I'd have intense tingling feeling in my pants.
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Post by guanxi on Aug 26, 2016 9:13:26 GMT
There were 2 big issues with the micro transactions in ME3MP from my perspective which I hope BioWare will address in me:a. Firstly the pricing outside of North America didn't seem very fair - the prices didn't appear to reflect the discrepancies in the value of local currencies which meant many players particularly in Europe seamed to be paying an unfair premium at the store compared to North American players.
Secondly I hope I speak for all of us when I say when paying real money for the premium packs I expect the Ultra rare item I paid for. At the very, very least the chances of unlocking ultra rares from paid packs should be double that for unpaid pack openings.
Expecting paying customers to bare the same risks as time grinders on premium packs is completely unacceptable value proposition. The circa 85% risk factor of failure represent some of the poorest value for money I've ever seen in a micro transaction to date and it's been 4 years since.
Furthermore given that we're expected to pay for these items in money or time BioWare really should give the player some recourse to sell back mountains unwanted items like cryo ammo, explosive ammo consumables, etc. for store credit so that we can actually get some use out of them rather than have an egregious amount of dead money/time clogging up your inventory.
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Post by Iakus on Aug 26, 2016 21:28:43 GMT
It looks like these one-shot consumables are basically a sample pack of their microtransaction system. I don't like microtransactions of any kind. I haven't touched anything of the "freebies" in MD so far, the only extras I've used are a couple of Praxis kits earned from Deus Ex Go. And I'm doing fine. So I guess they were telling the truth that the game is balanced around not having these things. So yeah, this whole thing is meaningless to me as it affects my Deus Ex experience. More concerning is the precedent this may set, and more aggressive pushing of microtransactions and other underhanded ways to squeeze more money out of customers who have already paid full price in the future. Speaking of Square Enix, I've been hearing some disturbing reports about FF XV and its season pass....
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Post by Deleted on Aug 27, 2016 13:10:18 GMT
I'm sorry you all take such exception to such a gentle statement as "I believe that hacking a game shows disrespect to the developer of that game and that is one reason why I (repeat I) don't support modding and hacking of games. I clearly stated in my first post that I also don't support microtransactions (and it's not like I'm threatening anyone). Choosing to accept the "challenges" of a game as the developer originally envisions them is as much my right as a single player as not respecting those challenges is apparently for other single players. Hacking REALLY becomes a problem in multiplayer where no one questions that it shows disrespect to the other players... why is it such a "leap" to suggest that modding a game just because you want additional items shows disrespect to the developer who set up the rarity of those items as part of the "challenge" they envisioned in the game? If one believes that multiplayers who hack for additional items are just being greedy... why then would they believe that a single player who does the same thing isn't also just being greedy? The solution to microtransactions is simple - Just don't buy into them (if there is no market for them, game developers will stop trying to make money off them) and, rather than encourage, other players to resort to free mods (which still creates a disparity in multiplayer and causes other people to consider paying for such things just to keep up; i.e. it keeps up a "market" for them), encourage players of all types to just learn to play the game well in its original form... as the developer's testers almost certainly did before they released the game. While I have been frequently "annoyed" by cerrtain game aspects in many different games, I have also found that, as I learn how to play the game better (without mods), those annoyances are just naturally substantially reduced and, sometimes, those initial annoyces (e.g. like using powers in ME) have eventually become some of my favorite aspects of those games. I totally agree about multiplayer. Just like I would changing a game of basketball. Everyone has to agree on a ruleset at least. And I agree that it's on player's heads to not buy MT. But I'm just making a defense for mods. Even developers often like them. Even Bioware used it as a selling point for their older engine -- and even depended on it once in NWN. The only reason it changed is EA. Funnily, even Mac Walters got his start as an NWN modder, if I remember correctly. The old BSN was even set up to share content like this. That was a big point of their "social" network. Now everything is dead along with it. Mods still are cool in multiplayer, if people can host their own games and everyone has an understanding how to play on that server. That was the majority of multiplayer shooters for years. It only changed recently. I understand that, to some degree, developers have been cool with people modding and hacking their games. As a result, I don't understand why modders and hackers don't show the developers of games at least some of respect they are due. Instead they frequently, publicly insult the developers' abilities... citing errors in the games as "forcing" them to mod and hack, etc. (While "errors" have caused some great mods to get developed (e.g. MEHEM), in this instance, we're talking about a hack that just enables players to quickly collect items that the developer intended to be rare and that allows players to just circumvent the cost of the developer's microtransaction system.) Without someone creating these games in the first place, the modders and hackers would have nothing in which to support their own little micro-economies (i.e. the ad monies they receive via the number of hits, likes, etc. on their website or youtube video, etc. It's the hostility shown by the modding and hacking community and the indications that this hostility "hurts" the feelings of some developers (e.g. Flynn) that is the main reason why I (read, personally, just I) don't support modding and hacking (just the same as I don't support microtransactions either). I would rather "suffer" just learning to play the base vanilla game rather than destroying the original balance of the game either buying the developer's microtransactions or modding or hacking it. A little basic respect wouldn't hurt either - It's like Shep says to Legion and Tali: "Sooner or later [they're] both going to have to stop fighting this war, or we're all going to pay the price - Developers are going to be driven into bankruptcy by their hostile "fans,' hackers and modders will have nothing to hack or mod, and we'll just have no great games to play. (Also, thank you straykat for responding in a reasonable manner... allowing me to hopefully clear up misunderstandings in my previous posts. To the others... I've just shut down and am not even reading your rants anymore.)
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Post by linksocarina on Aug 27, 2016 13:15:21 GMT
The posts of linksocarina and UpUpAway in this thread has given me cancer. The "gentle" line was some serious smarmy condescending shit. Thankfully, your arguments have been satisfyingly destroyed by several members, and thus I just came here to relieve myself of this burden. Also, I will be buying DE:MD soon. But..... Not yet. Because I am going to speak to developers with my wallet from here on out, regardless how little the rest of the community does. But I expect to enjoy it quite a bit, as I did HR. It is a win-win. If I make a dent in profits and thus foment change, then I am a big winner and so are we all. If I make jack-squiddly dent in profits and the fatcats hue hue, I still saved money and am still playing their game, just for a lot less money than they wanted. Depending on the developer, potentially a whole lot less . Sorry about your cancer, then. Hope the road to recovery is fruitful. What about the season pass now? I haven't heard anything regarding that for FF XV.
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Post by Deleted on Aug 27, 2016 13:35:12 GMT
IMO that stuff ruins the balance of the game, eliminate the feeling of progression and made the entire experience quite cheap. I don't understand who would pay for purposely ruining the game they bought to begin with. I certainly won't give a single dime to this thing. I bought Deus Ex at release (not pre-order). I have not bought a single microtransaction DLC and I have not bought the season pass because will buy the story DLC separately when they will release. I think this is the sensible thing to do, if all gamers would do that then companies won't get profits from microtransactions and they would stop doing them.
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Post by linksocarina on Aug 27, 2016 14:12:38 GMT
I found the answer to my own question.
The DLC plans for FF XV are pretty bad I got to say, that is a bigger mistake on Square's part, id argue.
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Post by Sartoz on Aug 27, 2016 16:59:15 GMT
It looks like these one-shot consumables are basically a sample pack of their microtransaction system. I don't like microtransactions of any kind. I haven't touched anything of the "freebies" in MD so far, the only extras I've used are a couple of Praxis kits earned from Deus Ex Go. And I'm doing fine. So I guess they were telling the truth that the game is balanced around not having these things. So yeah, this whole thing is meaningless to me as it affects my Deus Ex experience. More concerning is the precedent this may set, and more aggressive pushing of microtransactions and other underhanded ways to squeeze more money out of customers who have already paid full price in the future. Speaking of Square Enix, I've been hearing some disturbing reports about FF XV and its season pass.... <<<<<<<<<<(0)>>>>>>>>>> I never bother with season passes. If a game requires me to pay an online fee, the pubs can stick it where the sun doesn't shine.
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Post by Monk on Aug 27, 2016 21:26:02 GMT
In yet another... questionable... decision in a series of questionable decisions piled on a mediocre PC port, Square Enix added the option to buy in game currency and skill points ("Praxis kits") to Deus Ex: MD. Now, micro-transactions in a single player game are a bitter enough pill to swallow on their own, however, it seems that there's something that makes Square Enix look even greedier in this case: One would assume that if you bought something in-game with Real Money, that it would become available to you again in the next play through - meaning that this 5 praxis kit "booster pack" would be used as a permanent boost for creating new saves in the game, rather than a one time affair... Guess what? Nope. You pay your real world money, for a one time boost in skill points or credits. If you want another "boost" in your next play through, you are welcome to pay again. Oh, by the way, that was true even for any pre-order / "season pack" in-game bonuses as well, but according to some reviews on Steam they may have changed that due to consumer reaction. I don't remember any other game in recent memory that did something similar. Oh wait, that's not really true, is it? There was also Dead Space 3, and DS3 belongs to ( drum roll) our beloved overlords - EA. If you don't remember or didn't play Dead Space 3, the game had a store that allowed you to buy scrap packages and scrap collection boosters (to upgrade weapons) with real world money. So what is the connection to ME:A? Simple. The success or failure of this greedy Square Enix initiative, may influence EA to return to the grand ideas they had for Dead Space 3. P.S.
Public Service Announcement:
After I heard about this travesty, I immediately went and used Cheat Engine on Deus Ex: MD, and in a few minutes I managed to give Jensen half a million credits and two hundred Praxis Kits. And I am far from an advanced user of this program, this was done by using a very basic check with the program.
(i.e. enter your current amount of credits / praxis kits, either add or subtract from that amount by buying / selling something or using praxis, enter the new amount to the program and search, repeat until you find a single address or a few addresses, then you just need to change the correct one to whatever amount you want.)
So if you feel the need to cheat (let's not play with company-speak like "boost") and you are fortunate enough to play on PC, don't give Square Enix your cash for nothing when you have quite a few programs out there that can achieve the same result for free. I wouldn't mind the cash-grab if the allotment of praxis was available on each playthrough, or, the cost of the 5 was at a trifle amount (i.e. $1 for 5 praxis kits). As someone has noted, the design is what i'm curious about. If it's intrusive, then, even if the praxis are at the reasonable cost, there should be an uproar as such horrible design should remain a main-stay of causal games and not bought single-player games.
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Post by Qui-Gon GlenN7 on Aug 27, 2016 21:50:55 GMT
Developers are going to be driven into bankruptcy by their hostile "fans,' hackers and modders will have nothing to hack or mod, and we'll just have no great games to play. This is the funniest shit I will read today. Tears, so many tears, a damned ocean of them. Edit: after reading reviews, I will be buying this game at a steep discount, like say the Director's Cut of HR, when it is half price. If that.... Sounds like they really took a page out of EA's handbook and made a gorgeous game with squat of a script. This is the state of gaming. Sad.
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Post by Deleted on Aug 28, 2016 2:10:15 GMT
Developers are going to be driven into bankruptcy by their hostile "fans,' hackers and modders will have nothing to hack or mod, and we'll just have no great games to play. This is the funniest shit I will read today. Tears, so many tears, a damned ocean of them. Edit: after reading reviews, I will be buying this game at a steep discount, like say the Director's Cut of HR, when it is half price. If that.... Sounds like they really took a page out of EA's handbook and made a gorgeous game with squat of a script. This is the state of gaming. Sad. I'm glad you find my comments entertaining. I hope a good young friend of mine (a gaming programmer) who committed suicide over this sort of "funny shit" several years ago is laughing as hard as you are. I honestly don't give a crap whether or not you buy certain games at a discount or even at all... I don't think it's relevant to this discussion.
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Post by Qui-Gon GlenN7 on Aug 28, 2016 2:40:23 GMT
Suicide is no laughing matter. I have had two family members suicide, and know the pain that you went through.
That said, if your entire life's happiness is dependent on how people use the mass produced product you had a small part in making (it is a huge production, making entertainment, and everyone has a small but critical role) then, I am sorry, your mental health is the real issue.
People fast forward through boring parts of tv shows and movies I made. They make fun of them, make memes, tell me I am crazy for leaving show X, why did I work on show Z. The truth is, it's a jobby job and I am not there to get a daily affirmation.
So, you have my full sympathy, but I am calling full bullshit on your post.
By the way, if you notice the OP title, my post is entirely relevant to the thread, but your tender easily offended ego is not. Get ahold of yourself. You have no idea what I've see and done in my life, which has lasted no less than twice yours if my guess is accurate as usual.
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Post by The Biotic Trebuchet on Aug 28, 2016 2:43:58 GMT
MicroTransactions?, on a EA game?, what the Fu- are you talking about?, EA is like a saint *gets shoot* You fucked it up with Battlefront, DAI and all from 2010 to the present!
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Post by Deleted on Aug 28, 2016 2:44:21 GMT
Suicide is no laughing matter. I have had two family members suicide, and know the pain that you went through. That said, if your entire life's happiness is dependent on how people use the mass produced product you had a small part in making (it is a huge production, making entertainment, and everyone has a small but critical role) then, I am sorry, your mental health is the real issue. People fast forward through boring parts of tv shows and movies I made. They make fun of them, make memes, tell me I am crazy for leaving show X, why did I work on show Z. The truth is, it's a jobby job and I am not there to get a daily affirmation. So, you have my full sympathy, but I am calling full bullshit on your post. ... and I am calling full bullshit on yours... so I guess we can agree on that much. We're not talking about people buying games at a discount here... we're talking about microtransactions and the promotion of "hacking" as a means of circumventing those transactions. I'm not crying tears over it and I'm many years over the death of my friend as well. You can disagree with my assessment of modding being part of a "spinoff" economy of gaming or my assessment of little advertising payoffs to website owners as also part of an economy every bit as much as direct microtransactions but your insults are completely irrelevant.
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