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Praise the Justicat!
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Post by Pounce de León on Sept 2, 2016 6:19:09 GMT
Sterling claims an inside source saying the publisher shoehorned the studio in adding it 2 weeks before launch.
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https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Sept 2, 2016 9:15:50 GMT
Sterling claims an inside source saying the publisher shoehorned the studio in adding it 2 weeks before launch. <<<<<<<<<<(0)>>>>>>>>>> Wow. Thank you so much for pointing me to the vid and Stirling.
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Post by goishen on Sept 2, 2016 14:08:25 GMT
Sterling claims an inside source saying the publisher shoehorned the studio in adding it 2 weeks before launch. [snip] Meh. I can point to several developers who have very different ideas about how a game should be developed and marketed. I can point to several developers who don't even play their own games. In other words, it's not like a hive mind driving the company. No company is like that. The only real information in this video was the fact that I've got Square spying on my life as I play this game. Which, as of today, isn't really a huge surprise with all these games being online only. I just think that people like Jim Sterling are wearing their conspiracy hats.
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bizantura
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by bizantura on Sept 2, 2016 14:13:22 GMT
In the end this discussion is not about microtransactions but creativity. Only people can delve in the magic what creativity ultimately is. No man sky was not just hyped up for the sake of hype alone but to train us "the players" to accept the horendous games made by AI for the most part.
Cheaper, very much and with quantum computers allready around the corner very imaginable. But totaly absent of creativity. Is this the future that we want? Cutting out on paying for "creativity" for the enormous teams to make a triple A game is very much on the agenda. Not to mention the main salary for the persons who drive that imagination.
Anyway thats my two cents about it. The price of games is a very static one. Games I bought 20/25 years ago are priced the same as today so realistically the price should be much more but then so many people could not afford it. The truth is the Western hemisphere is rapidly impoverishing.
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Post by goishen on Sept 2, 2016 14:25:29 GMT
That's a very good post, and I suppose I hadn't have thought about it that way. No, that's not the type of game that I want, but with the average age of gamers getting older, some of those people are going to be aging into some jobs where that kind of gaming time is not an option.
I can remember somebody who used to play video games for a living and then used to sell his high level accounts to players who wanted them. Or, more specifically, they would tell him what they wanted on the character, and he would make it happen. These people were CFO's, CEO's, doctors, lawyers, etc. In other words, they simply didn't have enough game time to make this stuff happen, but still wanted it. And most importantly, had the cash to pay for it to happen.
It's the same thing. On one hand, you've got people paying people money to play games for them. On the other, you've got people paying money directly to the company simply cutting out the middleman.
EDIT : Not specifically related, but there was a book that I cannot remember the name of right now. It was something like How I Made A Million Dollars In Virtual Currency. It's an excellent book, and can and will show you some of the shady undergrowth that has and will be affecting the gaming industry, as the CS:GO gambling scene has recently.
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