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Post by Qui-Gon GlenN7 on Aug 28, 2016 3:14:01 GMT
My only insult is that I called your post bullshit, and your earlier comment hilarious. Both remain true. A healthy individual would never take his own life because a modder did something to his/her game. Having been involved in very large productions for almost 10 years now, I can safely say I know a whole lot more about the entertainment business than you do.
I was not talking about "your" mental health, I was talking about the mental health of a game developer, friend or family member, that was too compromised to recover from such a trivial dent. That is not a laughing matter, it is sad, but that is the nature of depression and is an entirely different topic.
This thread is talking about the inherent dangers of pay-to-win in a single player AAA game, as well as discussing the practices of DLC, season passes, etc. Not buying the game now is a reaction to all of that.
You need to stop being so sensitive, and look through the eyes of business. You are looking through your heart, and I admire that, but your heart will be eaten by the business world if you continue this in your working future.
Be offended, it was not my intention. My intention, always, is better than the way I type them, so I apologize for my coarseness. But, I am 44 years old, have been screwed around by this business long enough to know it, and thus I share the truth.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
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Post by linksocarina on Aug 28, 2016 12:11:54 GMT
MicroTransactions?, on a EA game?, what the Fu- are you talking about?, EA is like a saint *gets shoot* You fucked it up with Battlefront, DAI and all from 2010 to the present! Actually most of those games had good implementation of microtransactions, non-intrusive, optional content and really relegated to a few gameplay modes. It's the kind of implementation I was talking about before; say what you will about EA but at the very least most of the time they get that balance right with consumers... although Dungeon Keeper for phones is pretty shitty...
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Post by Blast Processor on Aug 29, 2016 1:49:22 GMT
There is a caveat to all of this, and that is how intrusive the packs are. One thing I should note with Dead Space 3, which was a fear that never materialized, was that it was not necessary to buy any scrap at all. In fact, you found most of the scrap quite easily in-game without even using the transactions. Too much scrap if you ask me, so that fear was somewhat realised but opposite of what people expected.
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Post by degs29 on Aug 29, 2016 13:41:50 GMT
Honestly, I'd rather have microtransactions in SP, than in MP where it would convey an advantage against other players. That said, if you use real-life currency to get ahead in games, you shouldn't be getting the achievements for it. Frankly, it's a akin to using cheat codes.
I find the path most devs are going down deplorable; they're weakening the integrity of video-gaming with their greed. It has failed spectacularly in some cases (ie Diablo 3's auction house) as people realize it greatly subtracts from the experience of the game. Again, I don't care what other people choose to do in single-player games, but conveying advantages in multiplayer venues depending on how much real-life currency you spend is just wrong. It's why I largely avoid multiplayer experiences now, even cooperative ones.
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Post by Sartoz on Aug 29, 2016 13:59:34 GMT
Snip I find the path most devs are going down deplorable; they're weakening the integrity of video-gaming with their greed. Snip <<<<<<<<<<(0)>>>>>>>>>> Let's be clear. No game studio owned by EA will get the green light to develop a game unless it has an online component. The reason EA insists on this policy is because EA earns revenue on a one time game purchase but also with the "extra content" supplied via DLCs and micro$transactions. The latter is a continuous revenue stream for EA. The devs are not at fault here. There is a clear directive that game architects need to follow.
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Origin: MonkMcMueller
PSN: Monk_McMueller
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Post by Monk on Aug 29, 2016 15:47:17 GMT
Snip I find the path most devs are going down deplorable; they're weakening the integrity of video-gaming with their greed. Snip <<<<<<<<<<(0)>>>>>>>>>> Let's be clear. No game studio owned by EA will get the green light to develop a game unless it has an online component. The reason EA insists on this policy is because EA earns revenue on a one time game purchase but also with the "extra content" supplied via DLCs and micro$transactions. The latter is a continuous revenue stream for EA. The devs are not at fault here. There is a clear directive that game architects need to follow. Yeah, i'd be surprised if developers, who make a living making games for other people to enjoy, one morning decided to add microtransactions to make themselves some extra bling along the way. I mean, i can see this if they decide to work in the casual space but the main space has only recently been hit by this, and mainly through content and cosmetic DLC. Even developers with children and spouses probably do their best to make these portions of the interface as little unnerving as possible.
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Post by degs29 on Aug 29, 2016 16:22:34 GMT
<<<<<<<<<<(0)>>>>>>>>>> Let's be clear. No game studio owned by EA will get the green light to develop a game unless it has an online component. The reason EA insists on this policy is because EA earns revenue on a one time game purchase but also with the "extra content" supplied via DLCs and micro$transactions. The latter is a continuous revenue stream for EA. The devs are not at fault here. There is a clear directive that game architects need to follow. Yeah, i'd be surprised if developers, who make a living making games for other people to enjoy, one morning decided to add microtransactions to make themselves some extra bling along the way. I mean, i can see this if they decide to work in the casual space but the main space has only recently been hit by this, and mainly through content and cosmetic DLC. Even developers with children and spouses probably do their best to make these portions of the interface as little unnerving as possible. Ah, my apologies. I agree, it is a publisher-focused directive, not a developer one.
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PSN: Monk_McMueller
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Post by Monk on Aug 29, 2016 18:10:47 GMT
Yeah, i'd be surprised if developers, who make a living making games for other people to enjoy, one morning decided to add microtransactions to make themselves some extra bling along the way. I mean, i can see this if they decide to work in the casual space but the main space has only recently been hit by this, and mainly through content and cosmetic DLC. Even developers with children and spouses probably do their best to make these portions of the interface as little unnerving as possible. Ah, my apologies. I agree, it is a publisher-focused directive, not a developer one. No worries. It's difficult to separate the various part of an organization, especially when one's part of a larger whole. Where does who begin? Considering the quality that's been seen, it just seems likely the cash grab comes from those who would benefit most, which, as you noted, would be the publisher.
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Post by Serza on Aug 30, 2016 0:29:56 GMT
Well, that whole game is a worthless cesspit, so... I'm not even surprised.
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Post by Innocent Bystander on Aug 30, 2016 14:08:17 GMT
So after actually playing DX:MD for a bit.
All preorder, DeusEx GO and DLC consumables are STILL for one save, only things that are for all chars are weapons and outfits. This is, like, not good.
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Post by Monk on Aug 30, 2016 17:32:44 GMT
So after actually playing DX:MD for a bit. All preorder, DeusEx GO and DLC consumables are STILL for one save, only things that are for all chars are weapons and outfits. This is, like, not good. GO i can understand, as the mobile game won't have access to the console game, but what's available in pre-order that's consumeable? If it's praxis kits, that is a bit shitty and Square-Enix needs to be called on it. Note: i've checked the wiki but it's still being filled in for MD.
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Post by Garo on Aug 30, 2016 17:42:16 GMT
Chill out, as long as I don't have to buy those and it's just an option, I'm fine
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Post by Iakus on Aug 30, 2016 18:25:33 GMT
So after actually playing DX:MD for a bit. All preorder, DeusEx GO and DLC consumables are STILL for one save, only things that are for all chars are weapons and outfits. This is, like, not good. GO i can understand, as the mobile game won't have access to the console game, but what's available in pre-order that's consumeable? If it's praxis kits, that is a bit shitty and Square-Enix needs to be called on it. Note: i've checked the wiki but it's still being filled in for MD. The pre-order stuff includes five Praxis kits, several thousand credits, some crafting material, ammo, and some "classic" weapons as well as a couple of reskins of Jensens armored and overcoat look. the weapons and outfits can be used in multiple games but anything that's "consumable" (the money, Praxis kits, etc) is gone once claimed. Even if you ctd and lose the game, it's gone. The amount of consumables is potentially unbalancing if it's all dumped on a single playthru. But it's still a sleazy thing to do. A preorder bonus of, say 1-2 Praxis kits, a thousand or so credits, and some crafting mats that you can claim at the start of every game would have been a lot more reasonable. A nice bump at the start, but not overwhelming.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: MonkMcMueller
PSN: Monk_McMueller
Prime Posts: 600, something, something
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Post by Monk on Aug 30, 2016 19:50:20 GMT
The pre-order stuff includes five Praxis kits, several thousand credits, some crafting material, ammo, and some "classic" weapons as well as a couple of reskins of Jensens armored and overcoat look. the weapons and outfits can be used in multiple games but anything that's "consumable" (the money, Praxis kits, etc) is gone once claimed. Even if you ctd and lose the game, it's gone. The amount of consumables is potentially unbalancing if it's all dumped on a single playthru. But it's still a sleazy thing to do. A preorder bonus of, say 1-2 Praxis kits, a thousand or so credits, and some crafting mats that you can claim at the start of every game would have been a lot more reasonable. A nice bump at the start, but not overwhelming. Yehhhh, that's crap. I hope EA via BioWare doesn't pull any shenanigans like this.
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Post by Deleted on Aug 30, 2016 20:32:00 GMT
I just dont understand why people hate something optional? I honestly never will get it besides the fact that it gives you the right to complain about something thats never going to affect your life.
Does it stop you finishing the game? No. Are you required to buy any of this stuff in order to heighten your sense of enjoyment in the game? Debabtable but again no.
You see kids this is what making money is all about. Do you honestly think video game companies were the first people ever to try to sell you stuff you didnt need? Banks, Cinemas, Insurance, Supermarkets. They all try and convince you that you need that something in your life.
The thing that makes me laugh most about this is they are blatantly targeting lazy people and those same lazy people are getting angry! Stop being lazy! These are also the same people who will go to the cinema and buy overpriced snacks without even thinking about how much they are spending. 3-4 dollars for popcorn? Really?
Lets state the obvious again. Its optional. I dont care if its one use. so is a condom. Companies are allowed to sell whichever part of their game they wish. It's not illegal its not dishonest and its not greedy. You as the consumer HAVE to vote with your wallet if you disagree with the practice that strongly then make it unprofitable for them and it goes away. Its that simple.
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Post by Pounce de León on Aug 30, 2016 21:06:02 GMT
Now they charge money to cheat your way through in SP. This is amazingly stupid. Next thing they come up with is sueing people for hacking their SP games?
I don't really care about Deus Ex - Human Revolution sucked big fat ass anyway with those stupid boss fights (vanilla) - and then they tried to charge for the real experience in these boss fights. Stick it where it don't shine is what I say.
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N5
Always teacher, sometimes writer
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
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Post by linksocarina on Aug 30, 2016 21:49:43 GMT
GO i can understand, as the mobile game won't have access to the console game, but what's available in pre-order that's consumeable? If it's praxis kits, that is a bit shitty and Square-Enix needs to be called on it. Note: i've checked the wiki but it's still being filled in for MD. The pre-order stuff includes five Praxis kits, several thousand credits, some crafting material, ammo, and some "classic" weapons as well as a couple of reskins of Jensens armored and overcoat look. the weapons and outfits can be used in multiple games but anything that's "consumable" (the money, Praxis kits, etc) is gone once claimed. Even if you ctd and lose the game, it's gone. The amount of consumables is potentially unbalancing if it's all dumped on a single playthru. But it's still a sleazy thing to do. A preorder bonus of, say 1-2 Praxis kits, a thousand or so credits, and some crafting mats that you can claim at the start of every game would have been a lot more reasonable. A nice bump at the start, but not overwhelming. That I agree is not a good idea. The consumables should be available for all playthroughs.
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Post by goishen on Aug 30, 2016 22:43:21 GMT
I have more praxis points than I know what to do with. *shrug* And this is without using any of the free praxis kits at the very start.
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Post by Sartoz on Aug 30, 2016 23:29:01 GMT
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I expect EA to add a special Mass Effect: Andromeda pre-order digital edition if pre-order sales target is not reached. It will be an overpriced limited box edition with a level II weapon and an alternate coloured armour for our Pathfinder. The weapon will be obsolete after mission 2. EA may even throw in a decal for the Mako.
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N2
wsdswsaswwasdawwI can't move!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: Loyza
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Post by Innocent Bystander on Aug 31, 2016 16:53:22 GMT
@bulletproofdragon You're right, optional content that isn't needed is just that, optional content. But the preorder stuff, I totally agree with what Iakus wrote; as far as I can remember, this is the first time that majority of preorder bonuses are one-time use and the rest is sold as Day-1 DLC (plus bonus mission, that I'm expecting to be 3 rooms, 8 enemies and 2 air vents).
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Post by rapscallioness on Aug 31, 2016 17:49:28 GMT
I was all for the gaming industry raising the price of their base product to $80. This was back when expansions were shifting to dlc--it was not that long ago when we had expansions.
At this point, however, they would raise the price and still do all these other little tactics because more money is more money.
The greed is real. It is intoxicating, addictive even. And these are not your little cousins working out of their basement. These are corporate powerhouses. And they will keep pushing the boundaries--for money making schemes, that is. They will keep trying to encroach.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: MonkMcMueller
PSN: Monk_McMueller
Prime Posts: 600, something, something
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Post by Monk on Aug 31, 2016 19:44:57 GMT
The greed is real. It is intoxicating, addictive even. And these are not your little cousins working out of their basement. These are corporate powerhouses. And they will keep pushing the boundaries--for money making schemes, that is. They will keep trying to encroach. Which to me is a valid reason to "smack them on the nose" when they go to far. Otherwise they'll keep [go]ing too far, though this won't stop them from dreaming up another way to try.
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Post by nanotm on Aug 31, 2016 22:39:27 GMT
both the me and DA series had packs you could buy to make playing the single player game a little bit easier (true they were persistent one off purchases that applied to every play through and largely made no difference other than "ohh its shiney") and I wouldn't expect me:a to be any different in that regard, they also both had/have microtransactions tied to the multiplayer game as well, although again in both cases you could choose to buy or not to buy (and yes I bought every dlc /pack available in all the sp games and several packs in the multiplayers as well)
but I take that as a trade off for not having some god awfull season pass idea, its far better that those who want to can pay to keep up with those who have more time to play, I'me generally now in the position of more time to play but I also belive in supporting the games company a bit as well, sure they make a great game and I bought 3 copies of me3 on a sale then bought all the dlc's for them as well, and no doubt when mea comes out I will be buying 3 copies of that game as well (and probably another xbone for one of the brats to play it on as well) along with all the dlc's and so on, infact I probably spent more on the multiplyer than I spent on the rest of the game in its entirety....
however where I think sqeenix has fallen foul is that they are charging too much cash for the rather pointless disposable items and there also charging for the season pass, those praxis kits should of been priced at $0.50 and no season pass, they would of made a heck of a lot more cash I nthe long run and not of upset so many people along the way, rather a case of trying to have it all instead of being smart about what you try and take IMHO!
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Post by Sartoz on Sept 1, 2016 19:52:27 GMT
both the me and DA series had packs you could buy to make playing the single player game a little bit easier (true they were persistent one off purchases that applied to every play through and largely made no difference other than "ohh its shiney") and I wouldn't expect me:a to be any different in that regard, they also both had/have microtransactions tied to the multiplayer game as well, although again in both cases you could choose to buy or not to buy (and yes I bought every dlc /pack available in all the sp games and several packs in the multiplayers as well) but I take that as a trade off for not having some god awfull season pass idea, its far better that those who want to can pay to keep up with those who have more time to play, I'me generally now in the position of more time to play but I also belive in supporting the games company a bit as well, sure they make a great game and I bought 3 copies of me3 on a sale then bought all the dlc's for them as well, and no doubt when mea comes out I will be buying 3 copies of that game as well (and probably another xbone for one of the brats to play it on as well) along with all the dlc's and so on, infact I probably spent more on the multiplyer than I spent on the rest of the game in its entirety.... however where I think sqeenix has fallen foul is that they are charging too much cash for the rather pointless disposable items and there also charging for the season pass, those praxis kits should of been priced at $0.50 and no season pass, they would of made a heck of a lot more cash I nthe long run and not of upset so many people along the way, rather a case of trying to have it all instead of being smart about what you try and take IMHO! <<<<<<<<<<(0)>>>>>>>>>> My view is if you allow (multiplayer) gamers to buy packs that give you an advantage then the PvP becomes a sham. That allows for Skill Set vs Skill Set+Advantage. On the other hand, if real money buys you glitter (ie: fancy horse).. who cares?
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Post by nanotm on Sept 1, 2016 21:07:32 GMT
<<<<<<<<<<(0)>>>>>>>>>> My view is if you allow (multiplayer) gamers to buy packs that give you an advantage then the PvP becomes a sham. That allows for Skill Set vs Skill Set+Advantage. On the other hand, if real money buys you glitter (ie: fancy horse).. who cares? ahh that's why I think the me3 /dai multiplayer side of things were so good, because no matter what you bought you only helped your team to become better, its also one of the biggest reason why I prefer co-op play rather than pvp, since any idiot can buy the best stuff with enough cash (or hack to get it) but it takes real skill to play something where there are no advantages from that side of things. the MMO I spent 6 years playing started off as a monthly sub game with no cash shop everyone had the exact same starting point and had to earn their way up the ladder whilst noob zones were pure pve and other areas were a mixture of pve + pvp all the time it was fun and required both luck and skill to compete with your peers and any use of cheat programs was stamped on, then they ruined it by going FTP with a cash shop and suddenly there were pay 2 win goons everywhere and so long as the cheat engine gimps didn't hack the cash shop sod all was done about them totally ruined the game and deus ex mkd had tutorial posts for how to hack the multiplayer before the game was even on retail sale and the devs are rather impotent at stopping it (which is one of many reasons why I didn't buy the season pass) hopefully mea will build on the same platform of pve multiplayer that both the other bioware games had and not fall into the trap of pay 2 win pvp junk every other multiplayer seems to want to be, of course EA having closed the forums already its a fair bet they know there will be a big backlash at something there trying to pull in this direction and have pre-emptively acted to prevent it from giving them egg on their face from a million threads on the game forum screaming about what a croc they sold the unsuspecting public .....
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