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Post by panzerwzh on Mar 27, 2017 12:49:12 GMT
This is gold, thanks for sharing!
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Post by FireAndBlood on Mar 27, 2017 12:57:04 GMT
The game is running smoothly for me on the PS4, honestly EA should've pulled a Ubisoft and delayed the PC release.
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Always teacher, sometimes writer
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PSN: LinksOcarina
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Post by linksocarina on Mar 27, 2017 13:03:48 GMT
All I know is I'm still waiting for someone e to prove to me there is bad tumbler writing in the game.
After completing the game I'd say it's pretty solid overall, save for the constant cherry picked scenes we keep seeing.
Not to mention the fact that the games only sin in terms of writing is how it's tonally different from the trilogy on purpose. It is more firefly, less Babylon 5 this time around.
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Post by lyvean on Mar 27, 2017 13:11:38 GMT
All I know is I'm still waiting for someone e to prove to me there is bad tumbler writing in the game. After completing the game I'd say it's pretty solid overall, save for the constant cherry picked scenes we keep seeing. Not to mention the fact that the games only sin in terms of writing is how it's tonally different from the trilogy on purpose. It is more firefly, less Babylon 5 this time around. The writing has tonal mistakes and syntax mistakes. It fails to capture emotional moments or deliver any proper characterization. Conversing with the NPCs is laughable. You ask a question and usually reveal everything about themselves in their reply. The delivery of lines makes no sense many times. They do not fit the situations. And many, many more. Proper writing fits the world and the characters and the situations. See Last of Us or Uncharted or the Witcher series. See even the first ME. Here responses often provoke laughter...
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Post by goishen on Mar 27, 2017 13:18:13 GMT
/facepalm
This. This is why.
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Post by Deleted on Mar 27, 2017 13:23:34 GMT
I'm not going to watch the video yet because I still have a hell of a lot to do and don't want anything ruined so forgive me if he addressed it but my biggest issue so far is the choices for some of the voice actors. Sloane Kelly is the biggest culprit for me. An ex military vet, head of a large security group on a multi billion project and a ruthless leader that runs a shithole dive full of scum with an iron fist and she didn't sound the least bit intimidating to me. It felt like I was talking to a social worker that woke up one morning and realised she didn't give a shit for her job anymore.
Other than that and some cringe worthy dialogue in places I'm really enjoying it though so I'm not going to complain too much.
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linksocarina
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Always teacher, sometimes writer
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,186 Likes: 4,072
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Post by linksocarina on Mar 27, 2017 13:27:06 GMT
All I know is I'm still waiting for someone e to prove to me there is bad tumbler writing in the game. After completing the game I'd say it's pretty solid overall, save for the constant cherry picked scenes we keep seeing. Not to mention the fact that the games only sin in terms of writing is how it's tonally different from the trilogy on purpose. It is more firefly, less Babylon 5 this time around. The writing has tonal mistakes and syntax mistakes. It fails to capture emotional moments or deliver any proper characterization. Conversing with the NPCs is laughable. You ask a question and usually reveal everything about themselves in their reply. The delivery of lines makes no sense many times. They do not fit the situations. And many, many more. Proper writing fits the world and the characters and the situations. See Last of Us or Uncharted or the Witcher series. See even the first ME. Here responses often provoke laughter... The last of us has terrible writing from a narrative standpoint, as all of it is serving a drama detached from the world until the very end, the trust issues ellie has and the distance Joel has, it's fabricated drama thrusted in the world it is. It's funny, because the writing is very much in the Bioware style, going back to Baldurs Gate and the like. Considering the amount of incidental npcs you face all the tine, ones that don't have quests attached to them, talking to get a sense of what is going on helps in formulating the world building BioWare is doing.I'd say to that what did you really expect, npcs tell you everything all the time. Also, proper writing is more than making sure there is consistancy with your tone and direction, the failing of mass effect 3 showed that little chestnut a bit, the lack of closure being an issue there along with the other ending baggage, but it was still consistent with the bleak outlook of the game. Conveying emotions Here, the tone of andromeda supposed to be optimistic over pessimistic, hence why the characters are firefly style. The world of Andromeda is optimistic in that sense, all the nexus species and even some angaran reflect that in their conversations. You feel they shouldnt, it seems, but then the question is why then? What in the game flies against that tonal shift besides the kett themselves? Here's the thing, arguing that the tone is off is fine, but it's not an objective truth that makes it bad. Same with half of your complaints above. The only thing that might be off is syntax and lack of an emotional connection because of the framing of the camera, I'd give you that. There is an old saying by director Richard Donner about the movie superman, take your material seriously but don't take yourself too seriously. I feel that BioWare has done that with Andromeda, and for whatever reason people are baffled by it because it's not what they expected. I have a hunch it's because of the baggage of the trilogy in that regard.
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Post by derrame on Mar 27, 2017 13:30:25 GMT
no, technical problmes are just part of the problem, my biggest disappointment are the boring fetch quests and exploration, totally meaningless and repetitive and simple
some random alien wants you to scan or find something, you go to another planet or in teh same planet in a far away part of the map, scan, fnd the ting, go back, that's it,
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Post by zan on Mar 27, 2017 14:02:44 GMT
Technical issues and lack of technical QA is certainly a thing, but at least its a thing that can be addressed through patching.
Story/Antagonist concerns are not that different from what we see in DA series. Even beloved DAO has...a giant evil dragon that's trying to destroy the world! I feel that BW is moving ME series toward the similar type of storytelling where we will have a giant arc with each installment slowly revealing more and more lore/explanation as to whats going. Unfortunately this tends to leave individual installments to be less than exciting because they do not feel "complete", and largely end up having a railroaded ending as it is required for future story. Bottom line is that we are moving away from role playing into visual novels where you have some freedom in roleplaying how you get to the final outcome, but not the final outcome itself. If that is non negotiable, I would at least ask our BW overlords to actually thing this overreaching arc through so we don't end up with trying to figure out what's going on an how to tie it all together at the end.
As far as fetch quests are concerned, here you will hear no attempts to defend BW in any way. Overall the SP games have learned one thing from MMOs and I wish they would forget it - timesinks. OUR GAME TAKES 300 HOURS TO COMPLETE FULLY (read: story is 10 hours, then running around the giant empty world fetching rags for cold orphans to warm them up is the other 290). OUR WORLD IS LARGER THAN SKYRIM (read: we have a giant, boring empty world where you will spend 300 hours of your gameplay). OVER 379354545 LINES OF DIALOGUE (read: we have so many, we didn't have time to actually read what we wrote. Hope you like it). MORE THAN 754543 UNIQUE HAND CRAFTED SIDE QUESTS (we locked an intern in an office until he made 754540 of them, an actual developer made the other 3. So all but those last 3 are the fetch quests, sorry). SIDE QUESTS WITH QUALITY OF WITCHER 3 (hey those last 3 are good, lets use them for marketing).
Anyway, you get the idea. I hate marketing.
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Post by lyvean on Mar 27, 2017 14:09:11 GMT
Well, just read (and then watch) this article from Kotaku some days back, which shows how amazing W3 animation and emotion expression still is after 2 years. MEA looks like the work of a complete amateurs.
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Post by vonuber on Mar 27, 2017 14:11:26 GMT
Oh this thread again! My two year old lets things go quicker than you lot, and is more mature about it. And she cries less - even when we stopped her using her brand new scooter indoors she got over it better than some on here (and it's the same posters over and over again).
Surely you have better things to do with your lives?
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Post by Warrick on Mar 27, 2017 14:13:53 GMT
*snip* /facepalm This. This is why. Um, the Krogan have no eyes? This is disconcerting, they look like empty black sockets. Didn't anyone at the studio remember to put eyes in the Krogan?
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Post by lyvean on Mar 27, 2017 14:16:46 GMT
Oh this thread again! My two year old lets things go quicker than you lot, and is more mature about it. And she cries less - even when we stopped her using her brand new scooter indoors she got over it better than some on here (and it's the same posters over and over again). Surely you have better things to do with your lives? Better things than talking about our favorite hobby, one of our beloved franchises gone bad, how BioWare misled their customers claiming it had inspiration from W3? Let things go? Why? Do they owe them anything? They are asking full price for a mediocre game like this, it is our right to complain about it. They must know they can't get away with stuff like that. Besides it is always a good break to take after playing other, great games for some hours. If you want to support BioWare and talk about how you understand them, etc, make another thread and go for it. ![:)](//storage.proboards.com/6576594/images/KGsHESiZGZU0pPuHuhQr.png)
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Post by therevanchist25 on Mar 27, 2017 14:36:27 GMT
I was absolutely one of the most bitter people following ME3. Frankly to this day I'm still not over it, I went into this game with the absolutely lowest expectations possible. Much to my surprise, I had a decent experience. Andromeda isn't a masterpiece, it isn't great, but neither is it the abysmal dumpster fire all this cherry picking implies. This game has a lot of good stuff, and it has a lot of good ideas that they simply failed to execute correctly. I hate the puzzles, in fact I hate all the puzzles. I don't like puzzles in RPGs, but I can accept them when puzzles feel thematically appropriate. This game gives no fucks about thematically appropriate level or puzzle design. Remnant ruins are all designed with a game first, lore second mentality. It's all platforming and puzzle solving. All these consoles that you have to activate in a particular order or else you can't go into the next room? Sorry, but people who lived in this building would not design their system to function like that, nor would they have huge chasms between platforms, where the only way across is using jetpacks to hop across elevated pillars in convenient locations. The Sudoku puzzles are simply ridiculous, even if I was good at Sudoku I wouldn't enjoy this mechanic in any way, what makes it worse is it's not even consistently used throughout the game, so they themselves apparently weren't wholly sold on it. The Nomad needs a damn gun, idc if it's just a machine gun. The lore explanation for this is asinine, no one who ventures into uncharted lands is so naive as to convince themselves no self defense is a great idea. How about remove 6 wheel drive mode, and make that the button we use to shoot with? Since changing to 6 wheel drive feels like a step that I shouldn't even have to do. I personally would also rather Bioware re-added the animation to get in and out of the Nomad, but that's just me. All your interactions with your squad are too friendly, just like DAI you have no way to disagree or upset anyone. Admittedly this is a personal taste issue.
Yes, the animations are horrible in some places, and in other parts of the game that everyone ignores in favor of cherry picking, is actually decent to good. The dialogue is also not consistently bad, they have some actually good dialogue and character development in the later portions of the game imo. The main plot is cliche, but after ME3? I'll take safe and cliche, anything to avoid more high blood pressure and screaming from me. Besides it's cliche nature, it has some pretty solid moments, with a few choices I personally felt horribly conflicted about making. Liam's loyalty mission was the only thing that got an actual lol out of me, and it was for one scene. ME as a franchise has lost a lot of it's identity, and is struggling to rebound. ME3 damaged this franchise more than some people realize. The idea they are going for here, is one I support. I approve of the ideal of their chosen direction, they just need to get better at executing the idea. This soft reboot seems to want to build on the dream that the original Mass Effect sparked in so many people. The Star Trek ideal of The Final Frontier, to see what awaits us, in the vast ocean of space. To go where no one has gone before. That is a strong, addictive dream for a lot of people, and Mass Effect 1 was our only real taste of that dream, and it did it poorly, but it's all we've had until now. Many space science nerds like myself am overjoyed to see ME finally return to this, because this is the only franchise that can give us that feeling. At the end of the day, the game is designed like a job, rather than a passion in many areas. The players suspension of disbelief is obviously of little concern for Bioware in regards to many aspects of the game.
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Post by lyvean on Mar 27, 2017 15:15:28 GMT
The writing has tonal mistakes and syntax mistakes. It fails to capture emotional moments or deliver any proper characterization. Conversing with the NPCs is laughable. You ask a question and usually reveal everything about themselves in their reply. The delivery of lines makes no sense many times. They do not fit the situations. And many, many more. Proper writing fits the world and the characters and the situations. See Last of Us or Uncharted or the Witcher series. See even the first ME. Here responses often provoke laughter... The last of us has terrible writing from a narrative standpoint, as all of it is serving a drama detached from the world until the very end, the trust issues ellie has and the distance Joel has, it's fabricated drama thrusted in the world it is.
It's funny, because the writing is very much in the Bioware style, going back to Baldurs Gate and the like. Considering the amount of incidental npcs you face all the tine, ones that don't have quests attached to them, talking to get a sense of what is going on helps in formulating the world building BioWare is doing.I'd say to that what did you really expect, npcs tell you everything all the time. Also, proper writing is more than making sure there is consistancy with your tone and direction, the failing of mass effect 3 showed that little chestnut a bit, the lack of closure being an issue there along with the other ending baggage, but it was still consistent with the bleak outlook of the game. Conveying emotions Here, the tone of andromeda supposed to be optimistic over pessimistic, hence why the characters are firefly style. The world of Andromeda is optimistic in that sense, all the nexus species and even some angaran reflect that in their conversations. You feel they shouldnt, it seems, but then the question is why then? What in the game flies against that tonal shift besides the kett themselves? Here's the thing, arguing that the tone is off is fine, but it's not an objective truth that makes it bad. Same with half of your complaints above. The only thing that might be off is syntax and lack of an emotional connection because of the framing of the camera, I'd give you that. There is an old saying by director Richard Donner about the movie superman, take your material seriously but don't take yourself too seriously. I feel that BioWare has done that with Andromeda, and for whatever reason people are baffled by it because it's not what they expected. I have a hunch it's because of the baggage of the trilogy in that regard. I stopped reading right there. Seriously. We have completely different standards, knowledge and experience on what good writing is, especially when you suggest that the old BioWare writing is any good. It is mediocre at best, but it just what we had, so it felt great. Now we do not have to deal with npcs that reveal their entire life story when asked a simple question, so MEA is a relic of the past compared to its contemporaries.
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Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,186 Likes: 4,072
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Post by linksocarina on Mar 27, 2017 15:20:12 GMT
The last of us has terrible writing from a narrative standpoint, as all of it is serving a drama detached from the world until the very end, the trust issues ellie has and the distance Joel has, it's fabricated drama thrusted in the world it is.
It's funny, because the writing is very much in the Bioware style, going back to Baldurs Gate and the like. Considering the amount of incidental npcs you face all the tine, ones that don't have quests attached to them, talking to get a sense of what is going on helps in formulating the world building BioWare is doing.I'd say to that what did you really expect, npcs tell you everything all the time. Also, proper writing is more than making sure there is consistancy with your tone and direction, the failing of mass effect 3 showed that little chestnut a bit, the lack of closure being an issue there along with the other ending baggage, but it was still consistent with the bleak outlook of the game. Conveying emotions Here, the tone of andromeda supposed to be optimistic over pessimistic, hence why the characters are firefly style. The world of Andromeda is optimistic in that sense, all the nexus species and even some angaran reflect that in their conversations. You feel they shouldnt, it seems, but then the question is why then? What in the game flies against that tonal shift besides the kett themselves? Here's the thing, arguing that the tone is off is fine, but it's not an objective truth that makes it bad. Same with half of your complaints above. The only thing that might be off is syntax and lack of an emotional connection because of the framing of the camera, I'd give you that. There is an old saying by director Richard Donner about the movie superman, take your material seriously but don't take yourself too seriously. I feel that BioWare has done that with Andromeda, and for whatever reason people are baffled by it because it's not what they expected. I have a hunch it's because of the baggage of the trilogy in that regard. I stopped reading right there. Seriously. We have completely different standards, knowledge and experience on what good writing is, especially when you suggest that the old BioWare writing is any good. It is mediocre at best, but it just what we had, so it felt great. Now we do not have to deal with npcs that reveal their entire life story when asked a simple question, so MEA is a relic of the past compared to its contemporaries. I agree on different tastes, yes. Knowledge and experience however is doubtful. I also never said BioWare writing was always good. Those are your words, not mine. BioWare's writing has always been parts good and bad. I agree, it's a relic of it's past. But that is also BioWare's MO. The last time they actually deviated from their formula was Dragon Age 2, and people hated the game for a lot of reasons, including the fact that they didn't feel like a hero. So it's all on taste. Again, there is no objective argument you can make outside of syntax. So curious, how far are you in the game right now?
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Post by griffith82 on Mar 27, 2017 15:23:41 GMT
I expect bugs in games, so for me, they don't count. The korgan fight was off, but besides that the only thing in this that bothered me was the dead eyes/lack of expresssions. There are several in that video where they have expressions, and they seem fine?? What about the dialogue? How can that be defended lol? These are paid professionals, and yet I'll bet the majority of posters on this forum could write better dialogue. And yes they have expressions... expressions that are PS2 era quality... Bioware needs to do better than that. And I've changed my mind, Ryder drinking from the fake glass at 16:00 is my favorite part. First did you even play ME 1-3? Corny dialogue was in those as well. How can it be defended? Easy people have different opinions.
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Post by griffith82 on Mar 27, 2017 15:26:12 GMT
*snip* /facepalm This. This is why. Um, the Krogan have no eyes? This is disconcerting, they look like empty black sockets. Didn't anyone at the studio remember to put eyes in the Krogan? Maybe look closer they have eyes. Also I see nothing wrong in that scene.
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Post by MasterJukes on Mar 27, 2017 15:30:09 GMT
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Post by R1Outcast on Mar 27, 2017 15:36:23 GMT
...Not to mention the fact that the games only sin in terms of writing is how it's tonally different from the trilogy on purpose. It is more firefly, less Babylon 5 this time around. You hit the nail on the head here^. For some reason, it's hard for many people to grasp the fact that ME:A has a lighter tone than the trilogy by design. Ryder is not the grizzled seasoned veteran that Shepard was. The sooner people realize that, the sooner they'll realize the writing is fine for the tone it's trying to convey.
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Post by griffith82 on Mar 27, 2017 15:41:55 GMT
...Not to mention the fact that the games only sin in terms of writing is how it's tonally different from the trilogy on purpose. It is more firefly, less Babylon 5 this time around. You hit the nail on the head here^. For some reason, it's hard for many people to grasp the fact that ME:A has a lighter tone than the trilogy by design. Ryder is not the grizzled seasoned veteran that Shepard was. The sooner people realize that, the sooner they'll realize the writing is fine for the tone it's trying to convey. Some people hate change and just are very vocal about it. Personally I'm glad it changed/evolved. Shepard and the reapers are done. Time to move forward.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by bizantura on Mar 27, 2017 15:42:13 GMT
MEA runs smoothly on my PC @ 60 fps and no glitches so far. I'm 50 hours in.
My worst nightmare in writing was "Sera" from DAI and the only lesbian option to boot. Don't care much for the infantile lesbian relation with Suvi either. But honestly, that such thing relegates a game to the dustbin is beyond me. A lot of people seem to expect a game personally tailored and written to all their needs and wants. This problem has become annoying not to mention unfixable. If society as a whole keeps this unrealistic expectation up and think it is even a right to demand, lots of peoples are going to have very unhappy lives.
In my heart, I would like MEA to become GOTY but I think that is an unrealistic expectation this time around. That does not deter me from fully enjoying MEA and considerring it a good game that does not deserve "all" the flack it is getting.
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Post by smilesja on Mar 27, 2017 15:42:53 GMT
All three games in the trilogy combined didn't have this many issues put together. That video is trending now on Youtube - up to 1.5 million, was at 1 million just an hour ago. 1.5 million views?! That means I must be right!
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shodanas
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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shodanas
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by shodanas on Mar 27, 2017 15:43:50 GMT
Yet another tuber who jumped on the animation / facial expression bandwagon. When this horse becomes a bloody pile of pulp he will hop on the next one. Bandwagon hoping is the new trend for the vast majority of youtubers these days. Desperately fishing for likes and subs.
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Arcian
N3
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Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Neverwinter Nights, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: GVArcian
XBL Gamertag: GVArcian
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Prime Likes: 2168
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Neverwinter Nights, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Arcian on Mar 27, 2017 15:44:47 GMT
I think the Krogan fight at 11:30ish triggers me the most. Note - there are spoilers within.This is simultaneously the funniest and saddest thing I've ever seen. This is what you get when you accept mediocrity, kids.
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