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Post by Zemgus on Mar 29, 2017 20:21:01 GMT
I'm starting to miss Shepard. Ryder's default naive paragon personality is starting to irk me more and more. There's horrible amount of autodialogue, the game defining Ryder's opinions for the player instead of allowing them to define them for themselves and usually the dialogue wheel gives you only two options that pretty much say the same thing only a little differently. You can almost never disagree with other characters or treat them coldly, Ryders dialogue is often friendly and warm and that would be fine IF there was an alternative but there isn't. At the moment it's the biggest disappointment of the game for me. I miss renegade dialogue options and being able to play different kinds of characters. Just so disappointing. There's been good moments yes but like I said it's getting more and more jarring...
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Post by solomace on Mar 29, 2017 20:21:16 GMT
Glad to see your not offended (mean it). All I will say without sounding preachy and condescending but the older you get the more serious life becomes. In my 20s I thought I was a serious mature person who loved to party, play games and fool around. In my 30s I started to settle down, get a mortgage, a better job, a wife and kids, now in my 40's I think of how immature I was back then and now think of things that I bet a lot of parents do (even parents in there 20s). I still don't feel like a grumpy Git! One thing you said in your previous post was that you didn't want to end up a grumpy old man. I'm 46 now and yes I'm a lot grumpier than I was in my 20s, but I'm no where near a grumpy old man and still enjoy jokes, drinking, playing games, going to footie, watching Blackadders and Faulty Towers millions of times. What I'm saying is, don't think getting old will turn you into a grumpy old git if you don't laugh things off, because you can still be serious and fun and crack jokes even in your 40s . Using humor as a coping mechanism to deal with stress in no way makes someone "immature." I'm quite the sarcastic, irreverent cow, but I'm also a military veteran who is now working to support herself and her physically disabled mother. Yea, I can agree to that, but to some it is a sign of being immature just as to some it's a coping mechanism ( I did say insecure too not just immature). Without knowing him, his background I went with the possible immature as I know many that it's not a coping mechanism, it's they just don't want to grow up (hence one being a good friend).
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Post by cheeseandonion on Mar 29, 2017 20:27:57 GMT
Ryder's jokes a painful. So painful.
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Post by obatalaryder on Mar 29, 2017 20:47:12 GMT
Ryder has to deal with finding "home" in a utterly alien galaxy 2.5 million years from where he's from. That's bit more than " a giant cluster fuck of a joke". I don't think anyone can comprehend the magnitude and gravitas of what that encompasses. But I'd imagine it'd be taken a bit more seriously, even if someone is 22 years old. It's still a giant cluster fuck. Even if the scope is bigger. I would be joking my ass off too. Think about it, you can either stress out and go crazy. You can get depressed and hide in a corner. You can just joke it off and take each situation as it comes because you know you can't change the whole the situation instantly. I prefer the last option. I am also the kind of guy who makes jokes at funerals and during serious situations. My SGT hated me for that when I was in the military. But tha'ts just you. The problem is the autodialogue and the game making you accept that Ryder has an unchangeable snarky personaliy.
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Post by Deleted on Mar 29, 2017 20:52:26 GMT
I have'nt gone far enough like I said, but from the jump of ME1 Shepard was more of a blank slate than Ryder. Even with an established background or even a base personality, Shepard's tone was never entirely set. It made for way more RPing. I'd like to know how Ryder can be RPed apart from nice and nice-snark. I found it easier to role-play Shepard in ME1, but as my control of the character waned, so did my ability to actually role-play her. By ME3, Shepard was entirely BioWare's character, and my only real choices involved which solution would be applied to the conflicts presented. I don't think there's any such thing as "my" Shepard - she was always BioWare's (and/or Mark Meer's and/or Jennifer Hale's) character, though I suppose there may be multiple interpretations of her/him. That said, I regard Shepard as among my very favorite PCs to play. DA2's Hawke was... a whole different deal for me. I had to play through the game a couple of times just to get to know the character. Regardless of tone chosen, Hawke had a pretty strong personality, and frequently stated her motives (which sometimes conflicted with my reasons for making a particular choice). Between Hawke's strong personality and the other limitations imposed by the plot, I never really connected with Hawke. Ryder is... refreshing. I can play her as a geeky science nerd (logical responses), a consummate professional, a snarky li'l shit, and/or someone who relates to others on a more emotional level. It is true that in all cases, she'll be true to the role of Pathfinder (though I've found a couple of quests that allow her to do things that aren't entirely on the up-and-up.) In any case, I do think that the statements about the dialogue offering 4 different ways to be nice have some merit - though I've also seen some posts mentioning occasions where Ryder can be badass - so I dunno.
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Post by warrior on Mar 29, 2017 21:02:11 GMT
I just love this. Renegade femShep cracked me up. but I think part of it is also Jennifer Hale's voice. Ryder needs some edge but otoh I also get what people are saying about her being a kid.
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Post by Deleted on Mar 29, 2017 21:09:31 GMT
@pasquale Hawke actually prepared me for Ryder. I really disliked the F!Hawke, but after I have meticulously chose purple Hawke options M!Hawke started to grow on me, and we fell more and more into step with his autodialogue. By Legacy, when Hawke basically banters as one of the NPCs, rather than offering you choices like a PC should, I did not feel like he was stepping on my toes any longer. Ryder has auto dialogue too early, and I am not sure if it actually defined by the frequency of your "right side" vs "left side" choices on him/her. I can't tell, because I was not as consistent on the Ryder as I was on Hawke, because I did chose the Left Side options once in a while, preferring the Right Side.
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Post by Deleted on Mar 29, 2017 21:29:39 GMT
Ryder lost his credit as an RPG protagonist in my eyes after he couldn't have an opinion on the fact that he became proto-synthesis creature after the prologue. Seriously after all the fuss the trilogy made about AI's and the game just glitches over it. At times it feels like the game is actively trying to irritate those who didn't like the synthesis ending or the transhumanist propganda of ME3.
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Post by Deleted on Mar 29, 2017 21:45:24 GMT
@pasquale Hawke actually prepared me for Ryder. I really disliked the F!Hawke, but after I have meticulously chose purple Hawke options M!Hawke started to grow on me, and we fell more and more into step with his autodialogue. By Legacy, when Hawke basically banters as one of the NPCs, rather than offering you choices like a PC should, I did not feel like he was stepping on my toes any longer. Ryder has auto dialogue too early, and I am not sure if it actually defined by the frequency of your "right side" vs "left side" choices on him/her. I can't tell, because I was not as consistent on the Ryder as I was on Hawke, because I did chose the Left Side options once in a while, preferring the Right Side. I guess in a way - she did that for me, too. And Shepard. DA2 was the first game I'd ever played with a voiced protagonist. It was almost... culture shock for me. Since technology was changing, and games were changing, I found that I was going to have to either adapt or find myself with very few games to play. I adapted. I can say similar things about moving into more action-oriented gaming. I'm generally not into action games (mostly RPGs, some strategy, some sims), but since so many RPGs have gotten into action combat, I've needed to adapt if I want to play them. I've adapted, and now find action combat (in some games, anyway) enjoyable. There are a lot of things I didn't like coming into MEA - the loss of the power wheel, the loss of pause in combat, the loss of the mini-map, the addition of jump jets to name a few - but I decided to give it a go. I'm finding it enjoyable thus far, but whether I'll ever find the combat genuinely fun (or merely tolerable) remains to be seen. As for the Hawke situation - I've never been able to role-play that character, at least not per my definition and understanding of role-play. When you have to do multiple playthroughs to get to know the character, you're not really role-playing imho. That doesn't mean you can't enjoy the game as a branching narrative, but it's not quite the same thing as role-play. ETA Honestly it sucks big time that Ryder can't have an opinion on the fact that he became proto-synthesis creature after the first mission. Why can't s/he? Just because s/he doesn't state an opinion out loud doesn't mean s/he doesn't have that opinion.
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Post by Garo on Mar 29, 2017 22:04:47 GMT
Favorite quote so far: "Well scan them back!"
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Post by Deleted on Mar 29, 2017 22:14:18 GMT
Why can't s/he? Just because s/he doesn't state an opinion out loud doesn't mean s/he doesn't have that opinion. I'd throw myself off a building the day I learn I share my thoughts with an AI. Point being, headcannon is useless. by that logic I might also hold up that my Ryder is an alien hating fascist, but guess what that never happens in-game because there Ryder is all nice and friendly to the Xenos.
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Post by Deleted on Mar 29, 2017 22:20:07 GMT
Why can't s/he? Just because s/he doesn't state an opinion out loud doesn't mean s/he doesn't have that opinion. I'd throw myself off a building the day I learn I share my thoughts with an AI. Point being, headcannon is useless. by that logic I might also hold up that my Ryder is an alien hating fascist, but guess what that never happens in-game because there Ryder is all nice and friendly. Well - MEA does restrict the amount of self-insert you can do with the character. The same is true of a lot of PCs to greater or lesser degrees. I'm not keen on the idea of SAM, either, but accepted the invitation to play Ryder when I decided to buy the game. I'm finding it... an interesting concept to explore.
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Post by warrior on Mar 29, 2017 22:28:51 GMT
I just love this. Renegade femShep cracked me up. but I think part of it is also Jennifer Hale's voice. Ryder needs some edge but otoh I also get what people are saying about her being a kid. Hmmm, my Ryder did just have a satisfying "paragade" moment on Veold. And a pretty good casual line before it. That gives me hope that there will be more opportunities to be a bit more renegade in behavior even if we have to technically be good/nice to most people.
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Post by Link"Guess"ski on Mar 29, 2017 22:41:54 GMT
Over the course of the game he grows or withers to be as stale as Inquisitor. His "all-in-one" role both to the plot and practically in-universe, makes him a Mary Sue protagonist that can only grow after the game is over if the scope of the plot grows even further out of proportions but as it is we already have a new larger-than-life plot with an all-looming threat and a hostile race which Ryder almost singlehandedly has to beat and he singlehandedly has to do literally everything for the Nexus it seems.
The only way he can grow as a character is if the plot becomes completely contrived and stupid. That's why you gotta be careful with that narrative design. They tried to find a way to make Ryder a "Shepard before Akuze" sort of guy but he's totally bottlenecked by his contrived Pathfinder role that happens before they even properly establish why a Pathfinder is important, how they work or anything really. Remember the walk on the Normandy in ME1 before Eden Prime? They used that to explain humanity's current standing and what Spectres are via Nihlus but it wasn't until the end of the Citadel, which is essentially the end of Eos in this game if you have to compare it structurally, where Shepard becomes a Spectre. Only AFTER the player has bumped into numerous encounters that create an idea of where humanity stands on the galactic stage and what people think of them, you're rewarded with the spectre status. You understand it well enough at that point to get what an awe-inspiring moment it is. Ryder becoming a pathfinder happens like "uh, okay??" really suddenly and all info we get is literally spoonfed to us via textboxes or Rydad talking about how proud he is about being a Pathfinder and the second you become Pathfinder the game just throws shit at you "look it's the Pathfinder! Look, that's Ryder!". Shepard also occasionally had his alliance and "survivor of akuze" status to make people recognize him.
Ryder just feels less believable and 100% more contrived to me.
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Post by rpgmaster on Mar 29, 2017 22:48:18 GMT
I have to laugh at people praising BioWare for making Ryder "relatable".
Why should a person 800 years in the future be relatable? Why are they acting and looking like current millennial douchebags?
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Post by kubark on Mar 29, 2017 23:00:56 GMT
Completely agree with many of you above. I love my Scott. I liked what one of you said, Shepherd felt like the means to tell an epic story, Ryder is a character you're also exploring.
Ryder is young, cocksure and goofy as hell. Or at least that's how he's ended up in my playthrough. Voice acting is superb and I genuinely enjoy most of the writing. It feels like lots of effort placed here, possibly at the expense of other squad members where some of the interactions are a little lacking.
I really hope they end up being protagonists in sequels. It feels nice to be with a character at the start of their journey, rather than landing towards the end and having to read backstory rather than live it.
I've just started a second playthrough, and couldn't bring myself to move onto Sara yet as still feels like there's more to see of Scott as a character.
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Post by shechinah on Mar 29, 2017 23:02:38 GMT
I have to laugh at people praising BioWare for making Ryder "relatable". Why should a person 800 years in the future be relatable? Because they're experiencing situations that are understandable and relatable even to people who haven't experienced them themselves? Like losing a parent. Being thrust into a difficult role. Struggling with expectations. So on and so on. This applies to smaller and less serious situations as well.
The exact situation may not mirror real life ones but the emotions and thoughts it could invoke may.
Why do you think they wouldn't be relatable?
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Post by KaiserShep on Mar 29, 2017 23:05:38 GMT
I have to laugh at people praising BioWare for making Ryder "relatable". Why should a person 800 years in the future be relatable? Why are they acting and looking like current millennial douchebags? Technically a little under 200 years, if we're going by the character's actual date of birth. The extra 600 years are pretty meaningless, because, you know, stasis. As for millennial douchebags, that's unpossible. The character would starve to death without a Chipotle or Dean & DeLuca to get food from.
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Post by jamiecotc on Mar 29, 2017 23:20:07 GMT
I love my Sara Ryder. "I am the Pathfinder! Rharharharha!" It's nice to play as a character that doesn't have a clue as to what she is doing, but does it anyway.
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Post by themikefest on Mar 29, 2017 23:48:58 GMT
I know what my Shepard would do if she was in Ryder's shoe's. excellent
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Post by LogicGunn on Mar 30, 2017 0:08:43 GMT
Shep was trying to save the milky way against really bad odds. Ryder is an adventurer. Sure, it didn't go to plan, but it was a calculated, opt in kind of risk. Shep suits the paragon-renegade hero thing. Ryder suits the casual thing. Love them both.
My Ryder is logical/professional, but her demeanor breaks a little and she gets a bit emotional with Jaal (her LI). It's nice not to be controlled by the idea that your character is either a ruthless or angelic, that she has a more complicated personality and can react differently depending on who she talks to without breaking character.
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Post by Deleted on Mar 30, 2017 0:41:55 GMT
I'm starting to miss Shepard. Ryder's default naive paragon personality is starting to irk me more and more. There's horrible amount of autodialogue, the game defining Ryder's opinions for the player instead of allowing them to define them for themselves and usually the dialogue wheel gives you only two options that pretty much say the same thing only a little differently. You can almost never disagree with other characters or treat them coldly, Ryders dialogue is often friendly and warm and that would be fine IF there was an alternative but there isn't. At the moment it's the biggest disappointment of the game for me. I miss renegade dialogue options and being able to play different kinds of characters. Just so disappointing. There's been good moments yes but like I said it's getting more and more jarring... Since ME2 dlc days, dialogue have always been dumbing down. Heart just keeps growing. Really a shame.
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Post by flyingovertrout on Mar 30, 2017 1:23:32 GMT
@pasquale Hawke actually prepared me for Ryder. I really disliked the F!Hawke, but after I have meticulously chose purple Hawke options M!Hawke started to grow on me, and we fell more and more into step with his autodialogue. By Legacy, when Hawke basically banters as one of the NPCs, rather than offering you choices like a PC should, I did not feel like he was stepping on my toes any longer. Ryder has auto dialogue too early, and I am not sure if it actually defined by the frequency of your "right side" vs "left side" choices on him/her. I can't tell, because I was not as consistent on the Ryder as I was on Hawke, because I did chose the Left Side options once in a while, preferring the Right Side. Oh man, Nick Boulton is perfect as sarcastic/smart-ass Hawke.
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Post by Doctor Fumbles on Mar 30, 2017 4:39:06 GMT
I should start remembering these one liners.
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Post by VanSinn on Mar 30, 2017 5:35:04 GMT
To be perfectly honest, I don't see where much of the gripes come from regarding Ryder's tone. I mean, I usually go for logical or emotional depending on the topic at hand, but I've got a fair smattering of casual/professional responses as well. Yeah, the casual responses can be Whedon-esque ala Firefly, and yeah if you pick casual all the time you can have a very snarky smart-ass of a Ryder, but if you don't want that, the Professional choices are fairly maturely written and delivered, and fit well with the serious tone of first contact or whatnot.
In fact, one of the Angarans I met asked Jaal if all humans were so formal. If you don't like the casual responses, pick something else. All 4 choices have been very appropriate for the situations I've picked them in.
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