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Post by AnDromedary on Mar 31, 2017 21:45:29 GMT
I also wouldn't say that I can very well identify with Ryder. I think even relating to him/her is not easy for me (haven't lost parents, haven't had a super advanced A.I. implanted in my head, haven't traveled to another galaxy or done anything equivalently stupid, etc.). I still like the change from Shepard though. It really feels fresh and new and the younger more lighthearted mentality fits very well with the explorer role where we are supposed to be able to wonder and be awed by the things we discover. In short, Ryder can be the guy saying: "Look at the size of that thing!!!" while Sheaprd would have had to be the guy saying "Cut the chatter red two." I see a lot of ppl throwing lines about lighthearted mentality fitting better for explorer, and completely forgetting that Ryder is not merely an explorer in his backyard - he is a Pathfinder, someone who pretty much solely responsible for lives of tens of thousands people. In some way he has even more responsibility than Shepard did. While Shep was, speaking figuratively, a tip of the spear, Ryder seems to be an entire proverbial spear. The way game puts it - there are essential things that cant literally happen without authorization from designated pathfinder, position that seems to be sort of hereditary for some reason, requiring another pathfinder to promote person into one. And while one can argue that Shepard had a a galaxy on his Shoulders, for Ryder this expedition IS galaxy in a sense. Because there is no way out of it and if they fail, then there will be no second chances, at least for this expedition. This brings a though that maybe BW shouldn't have rid of Alec Ryder in the prologue, and left him for at least a some protion of a game, where he would be doing his Pathfinder thing, making important decisions etc, while Ryder twins would be delegated to secondary tasks, like exploring and helping Ryder senior with his plans, while gaining valuable experience and growing as characters. Then somewhere along the game something could have happened with Alec, and Ryder jr. would be given reins. I think such approach could have only benefited story in pretty much all ways, except maybe "I want to be space Jesus now!"- thing. Hell, it would be completely ok to keep Alec in charge through entire game, leaving all hard choices for him, and keeping lighthearted mood for player characters, which would fit much better into such story. Sorry but I am actually ignoring a lot of those parts of the story because a lot of them are stupid, very badly written and make no sense at all. What I am saying is that much of the game itself is about exploring and discovering new things. That's what you do and for that, the tone fits. To me, it feels like the whole "no one but us can do it" is an appendix to the plot, that was added just to make the needy player feel special. The entire game would work just as well (if not better) if we were not the only Pathfinder out there and there were others like us doing their thing in other parts of the cluster. and Ryder is just the one who solves the vault mystery, which should still be a big enough deal on its own. So yes, from a strictly logical point of view, I kinda agree with you. But unfortunately, in order to enjoy the good aspects of this game, logic was one of the first things I needed to let go ( or I could have switched off my computer after the first line of the intro). I came to terms with it. In a way, I feel like everything since Mass Effect 2 has been preparing me for that moment.
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Post by leo3abp on Mar 31, 2017 21:49:31 GMT
You not taking into consideration that not all players are young inexperienced blanks, which seems to reinforce my point about issues of being able to relate to Ryder have in no small part to do with age. There are many people like me, with some life behind their belt who can relate much better and closer to Shepard, because his actions, tone, motivations and reasoning - all those of an experienced person who had seen his share of things - are more in line what those players would say or do in his proverbial shoes. Ryder on other hand feels way too unbelievable for his role due to how he talks or acts throughout a game, at least from a perspective of a mature person. While there is nothing wrong with teenage stories, I dont think anyone expected that from Mass Effect, especially after stellar original trilogy which fit well for more or less for players of all ages. Well I'm not exactly saying the age is what makes him relatable, instead is that he is a new character and person on this world like we are on it getting to know everything from the beginning. He was never meant to fit the role of pathfinder, as the story progression is about how you were not meant for this role but were given the role anyway by your father. Ryder didn't train for this moment. By the end of the story's last moments you get to see Ryder being more serious and determined on the role and prove he/she was the right pathfinder. The story is more of a development of proving you are the pathfinder, despite a lot of people not believing in you right from the start like Addison. What I want to get at, is that the way the character is written, leaves a great open door for him to develop a sequel installment with more maturity and focus. With Shepard, I feel he is already pretty developed right from the start, as he already had experiences. Ryder is starting to experience the big things now. Also I'm sorry if it comes out I'm saying Ryder is the definitive more relatable, my argument was more explaining why others find him more relatable than Shepard. But some will find Shepard more relatable, some will find Ryder more relatable. Which in a way is what the thread talks about too "how is good to have a contrast different character, then a character that feels like another Shepard" It is perfectly fine with a story about someone ending up in a role he or she is completely not fit for, and having to bear a sudden huge responsibility that comes with it. It is a very good premise for a very good story in RPG game if done right. The problem is that Ryder character is not even trying to accept and fit into that role, possibly not until the very end but then it is already too late to make it feel believable. A great ingame example that sort of summarizes the tone of entire game and its lead characters would be that puke-inducing cutscene in Tempest after activating first ruins on Eos.
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Post by AnDromedary on Mar 31, 2017 21:52:56 GMT
Well I'm not exactly saying the age is what makes him relatable, instead is that he is a new character and person on this world like we are on it getting to know everything from the beginning. He was never meant to fit the role of pathfinder, as the story progression is about how you were not meant for this role but were given the role anyway by your father. Ryder didn't train for this moment. By the end of the story's last moments you get to see Ryder being more serious and determined on the role and prove he/she was the right pathfinder. The story is more of a development of proving you are the pathfinder, despite a lot of people not believing in you right from the start like Addison. What I want to get at, is that the way the character is written, leaves a great open door for him to develop a sequel installment with more maturity and focus. With Shepard, I feel he is already pretty developed right from the start, as he already had experiences. Ryder is starting to experience the big things now. Also I'm sorry if it comes out I'm saying Ryder is the definitive more relatable, my argument was more explaining why others find him more relatable than Shepard. But some will find Shepard more relatable, some will find Ryder more relatable. Which in a way is what the thread talks about too "how is good to have a contrast different character, then a character that feels like another Shepard" It is perfectly fine with a story about someone ending up in a role he or she is completely not fit for, and having to bear a sudden huge responsibility that comes with it. It is a very good premise for a very good story in RPG game if done right. The problem is that Ryder character is not even trying to accept and fit into that role, possibly not until the very end but then it is already too late to make it feel believable. A great ingame example that sort of summarizes the tone of entire game and its lead characters would be that puke-inducing cutscene in Tempest after activating first ruins on Eos. No, that impression I did not get. My Ryder does accept the role. Doesn't mean she needs to instantly become a grizzled old miserable veteran. She definitely does her job and does it well, she just likes to quip about it, wonder at it or get freaked out by it more often because she is young and that's her personality. I don't have a problem with that at all.
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Post by setokaiba on Mar 31, 2017 22:14:41 GMT
Well I'm not exactly saying the age is what makes him relatable, instead is that he is a new character and person on this world like we are on it getting to know everything from the beginning. He was never meant to fit the role of pathfinder, as the story progression is about how you were not meant for this role but were given the role anyway by your father. Ryder didn't train for this moment. By the end of the story's last moments you get to see Ryder being more serious and determined on the role and prove he/she was the right pathfinder. The story is more of a development of proving you are the pathfinder, despite a lot of people not believing in you right from the start like Addison. What I want to get at, is that the way the character is written, leaves a great open door for him to develop a sequel installment with more maturity and focus. With Shepard, I feel he is already pretty developed right from the start, as he already had experiences. Ryder is starting to experience the big things now. Also I'm sorry if it comes out I'm saying Ryder is the definitive more relatable, my argument was more explaining why others find him more relatable than Shepard. But some will find Shepard more relatable, some will find Ryder more relatable. Which in a way is what the thread talks about too "how is good to have a contrast different character, then a character that feels like another Shepard" It is perfectly fine with a story about someone ending up in a role he or she is completely not fit for, and having to bear a sudden huge responsibility that comes with it. It is a very good premise for a very good story in RPG game if done right. The problem is that Ryder character is not even trying to accept and fit into that role, possibly not until the very end but then it is already too late to make it feel believable. A great ingame example that sort of summarizes the tone of entire game and its lead characters would be that puke-inducing cutscene in Tempest after activating first ruins on Eos. I think Ryder does his/her job just fine, they just like to make a joke here and there. Ryder doesn't have the experience or training that Shepard and Alec Ryder have so they are learning on the fly and they are in their early 20s so I expect them to be a bit immature. As for that scene on the Tempest it was fine in my opinion. You might be the pathfinder but it doesn't mean you have the respect of your crew yet. Cora, Drack and Vetra are all way more experienced than you are so why should lesson to some kid who only got the job because his dad didn't follow the rules and give it to Cora? Ryder does not have Shepard and Alec Ryder records of being part of N7 and a war hero.
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Post by leo3abp on Mar 31, 2017 22:23:35 GMT
It is perfectly fine with a story about someone ending up in a role he or she is completely not fit for, and having to bear a sudden huge responsibility that comes with it. It is a very good premise for a very good story in RPG game if done right. The problem is that Ryder character is not even trying to accept and fit into that role, possibly not until the very end but then it is already too late to make it feel believable. A great ingame example that sort of summarizes the tone of entire game and its lead characters would be that puke-inducing cutscene in Tempest after activating first ruins on Eos. No, that impression I did not get. My Ryder does accept the role. Doesn't mean she needs to instantly become a grizzled old miserable veteran. She definitely does her job and does it well, she just likes to quip about it, wonder at it or get freaked out by it more often because she is young and that's her personality. I don't have a problem with that at all. Interestingly enough, I get the impression that most ppl that more or less accept Ryder playing as a female sibling, while male gets more negativity. As I mentioned a few pages back, FemRyder indeed feels much better than ManRyder. She makes an impression of frustration by sudden events and burden placed on her, rather than being a goofy kid straight out of colledge the ManRyder feels. Maybe its just a male perception of women that playing tricks on mind, or voice acting, that in Sara case sounds better and more natural with logical/professional lines while for Scott it is completely opposite - his logical and professional lines often feel either forced or too artificial in the way he says them, but unfortunately his better voice-acted emotional and casual responses turn Scott's character into a goofy late-teen. On a side note, with Andromeda setting a new personal record for a game with dialogue wheel where I have to load the most, because more often than not what character says differs so much from a context written on a wheel, and VO quality and fitting into a scene ranges so vastly, I couldn't help but notice that Scott was meant to be more emotional and hotheaded, and closer related (as in family related) to his father while Sara is a more logical one, sometimes bordering on being unsensitive, and somewhat more distant from her family. Its just too noticeable which lines were VO'ed as a part of a story and which were added for a sake of diversity and illusion of choice. This is where I wish BW had implemented a story mode which they tried to debut in ME3, and instead wasting resources on writing and voice acting of additional dialogue alternatives, went with solid characters, allowing to experience the story from two different perspectives, while saving players from suffering of poor lines that barely fit, and loading when character says something completely unexpected and so off from what dialogue wheel text was hinting at. Speaking of which, I heard that BW had a wishlist somewhere for things we want to see in future patches? Maybe it would be good idea to ask them for "story mode", where game would autoplay "correct" dialogues written specifically for Sara and Scott. After all it is not that hard to implement, considering that everything is already in the game, and it will only be needed to disable dialogue wheel.
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Post by KaiserShep on Mar 31, 2017 22:28:37 GMT
Eugh, action mode. Thank Santa that didn't happen.
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Post by leo3abp on Mar 31, 2017 22:40:54 GMT
It is perfectly fine with a story about someone ending up in a role he or she is completely not fit for, and having to bear a sudden huge responsibility that comes with it. It is a very good premise for a very good story in RPG game if done right. The problem is that Ryder character is not even trying to accept and fit into that role, possibly not until the very end but then it is already too late to make it feel believable. A great ingame example that sort of summarizes the tone of entire game and its lead characters would be that puke-inducing cutscene in Tempest after activating first ruins on Eos. I think Ryder does his/her job just fine, they just like to make a joke here and there. Ryder doesn't have the experience or training that Shepard and Alec Ryder have so they are learning on the fly and they are in their early 20s so I expect them to be a bit immature. As for that scene on the Tempest it was fine in my opinion. You might be the pathfinder but it doesn't mean you have the respect of your crew yet. Cora, Drack and Vetra are all way more experienced than you are so why should lesson to some kid who only got the job because his dad didn't follow the rules and give it to Cora? Ryder does not have Shepard and Alec Ryder records of being part of N7 and a war hero. I wasn't talking about having the respect of your crew at that scene - that part was actually fine and an ok illustration of Ryder inexperience. What was puke-inducing is the initial dialogues about who gets to live where and then, even worse, about a kick ass team and all the squeaking and cheering how they achieved this and that and survived. And majority of it was not coming from a young and immature Ryder, but from a supposed veterans and professionals, with a lot of experience behind their belt, who should know better what's what. Hell, it looked like a children birthday party and not a a recollection of biggest and most important breakthrough since arrival to Andromeda - interfacing with atmospheric processor and providing immensely better chances of survival for a new colony. Of all the crewmates there, Drack was the only one actually talking sense while making a sort of joke at the same time that was actually funny, but immediately got reprimanded by Butch Cora. The only things that scene lacked is a birthday cake and conic birthday hats. Just as I said - this scene pretty much sums up the entire stupidity games story and its characters. Acceptable for teen B-movie, but not for a triple AAA that bears Mass Effect name.
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Post by vonuber on Mar 31, 2017 22:43:13 GMT
Uhm, the fact that he had ability to do all those things you mentioned, does not mean he actually had to do them - it was a players choice to shape Shepard that way. ... In contrast to yours, my Shepard was a reasonable man, acting on the situation and doing what seemed to be right in a context of situations. So did you genocide the geth, set up a galatic thought control police state or forcibly alter everyone's DNA? Also in contrast to mine, mine was a badass renegade woman rather than a boring goody two shoes boy scout.
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Post by leo3abp on Mar 31, 2017 22:43:28 GMT
Eugh, action mode. Thank Santa that didn't happen. you sound like it was something that was forced on a player... With the amount of cringe character acting this Andromeda provides, story mode feels almost a mandatory feature to disconnect player from this circus.
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Post by setokaiba on Mar 31, 2017 22:48:30 GMT
Uhm, the fact that he had ability to do all those things you mentioned, does not mean he actually had to do them - it was a players choice to shape Shepard that way. ... In contrast to yours, my Shepard was a reasonable man, acting on the situation and doing what seemed to be right in a context of situations. So did you genocide the geth, set up a galatic thought control police state or forcibly alter everyone's DNA? Also in contrast to mine, mine was a badass renegade woman rather than a boring goody two shoes boy scout. In ME1 I was a straight boy scout but in ME2 and ME3 I pick renegade when I felt it was okay for a "good person to do" like setting that Krogan guy on fire or pushing that merc out the window.
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Post by leo3abp on Mar 31, 2017 22:57:11 GMT
Uhm, the fact that he had ability to do all those things you mentioned, does not mean he actually had to do them - it was a players choice to shape Shepard that way. ... In contrast to yours, my Shepard was a reasonable man, acting on the situation and doing what seemed to be right in a context of situations. So did you genocide the geth, set up a galatic thought control police state or forcibly alter everyone's DNA? Also in contrast to mine, mine was a badass renegade woman rather than a boring goody two shoes boy scout. I did not genocide Geth - Quarians did, because in ME2 I did not felt like apologizing to a Legion after he tried to steal essential info about quarians from Tali, after like being 5 minutes on the crew. Never sympathized much to Geth anyways, or games attempt to justify their genocide of Quarians 300 years ago. So the only real loss that felt with destruction of synthetics was EDI, but I knew she would understand. Her dialogues right before final battle were a really nice touch in retrospective of that decision. On Citadel my Shep did what had to be done, and what he came to do - destroy Reaper threat, and that he did, despite BW attempts to goad player into other choices, for which many seem to have baited. I am glad that your uncanonical FemShep was a tryhard badass from comix book, but you seem to be too fast to jump to conclusions - nobody was talking about goody two shoes, and least not when referencing to original trilogy. Reasonable and good =/= Yes-sheep-press_that_blue_button_untll_endcredits. More like 60/40 Para/Rene proportion in my case, which you failed to comprehend from the context of my post.
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Post by thevoid on Apr 15, 2017 1:51:49 GMT
One of the big differences I enjoy between Shepard and Ryder or another way can of putting it a Spectre and a Pathfinder is the less tense, top brass elitist class that fit so well in the first trilogy. It's a good change of pace to play as a totally different type of professional. Pathfinding bespeaks exploration from curiosity not just necessity. Did you totally miss the part, where the Intiative is failing, and as the sole surviving pathfinder(at the start), it falls on you to save they day for the 20,000+ people on the Human Ark/Nexus? I mean, I'd say the start of ME:A is far more "holy shit we're all gunna die" than the ME1 was. ME1 was a mystery story for most of the game. No, I didn't miss that. I still hold to what I said. Perhaps, for me, that could be the weaker writing playing a part.
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N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: N7LtRobbiesanN7
PSN: N7LtRobbiesanN7
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Post by n7ltrobbiesann7 on Apr 15, 2017 2:06:29 GMT
I gotta say a lot of people are commenting on how the Emotional/ Casual lines are adding a lot of humanity to Ryder...and I agree...but generally speaking the professional/ logical lines haven't been too shabby either. My first Ryder is kind of an idealistic scientist so it is really nice and adds a nice balance even though perhaps 80 % of her dialog is casual/ emotional she can sometimes switch on the 'logical' part of her brain and make a smart sounding comment. Adds a lot of depth to her overall performance. A depth and nuance that probably has not exisisted in a BioWare protag since Shepard in ME 2. I mean as much as I liked Hawke he had about as much nuance as a freight trane. Yeah, my Naomi Ryder switches between emo and biz like depending on who she's dealing with.
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Post by thevoid on Apr 15, 2017 2:19:13 GMT
I think a lot of "I can/can't relate to character" and "he/she is too un/serious" thing has to do in no small part with player age. Back almost 10 years ago when I played ME1 for the first time, I was in my early 20's and, while I cant say that didnt like Shepard, I often found myself too disconnected from him and thinking that he is way too serious and "stiff" in many situations, often wishing he would ease up and be more casual. In other words, I wanted him to be more like Scott Ryder we have today. Fastfoward 10 years into present. Now I am in my early 30's, and as unbelivable as it would seem 10 years ago, a lot of my views and perspectives had changed over that period of time as well as accumulating some life experience. Prior to Andromeda release I decided to play through whole original trilogy, considering that somewhy I have neither played ME2 and 3 untill now, nor replayed ME1 since that playthrough around 10 years ago. This time I felt VERY strong and deep connection to main character, as if I was in his proverbial hide and saving galaxy myself. Almost never did I felt that Shepard did or said something that made me cringe and think "wtf dude, that's not how I would talk or do this or that" which ultimately led to extremely immersive and satisfying gaming experience. Conversations went smoothly, dialogue choices felt and went naturally, and I was easily able to imprint a lot of my personality into Shepard without game starting to feel awkward. Also I think it is important to note, that OT allowed player to shape Shepard as a character - he could be holier than though, dirty devil, or somewhere in between - game allowed to develop a natural character even with its paragon/renegade mechanic (I htink through entire OT I got locked only out of 2 dialogue choices by paragon/renegade system) Now to Andromeda. I started my playthrough with Scott, hoping to form similar bond as I did with Shepard, hoping that the game will grab me by the balls the same way OT did. But unfortunately miracle did not happened, and playing as Scott felt completely off not due to things like animations or bad voice acting, no, it was because Scott felt, and in fact is by game lore, too young for me to be able to relate to him like I did to Shepard. His manner of speech and dialogues in general too often feels too cringy and like I am participating some teen drama forced on me. To make thing worse, you cant really roleplay in this game but only choose tone of dialogues, so it doesn't matter whichever options I choose, I still get stuck with a 22 y.o. nice guy Scotty that looks and sounds like he got out from college prior to Andromeda departure, and still keeps looking and sounding like that despite everything happening around him in this game. Ultimately I could not take it anymore, and after over 10 hours into game I decided to restart the game playing as Sara. At least with female protagonist I can distant myself more from main character and sort of observe things from the side, like in a movie, rather than having my brain unconsciously trying to immerse into character only to be hit back by a jolt of dissonance I get from Scott's acting. Now I am not saying that Scott is a bad as a character, no its just that I might be a little bit too old for such character. The same problem I experienced with Far Cry 3 protagonist, which I never was able to play more than few hours into the story due to immature protagonist and game feeling like teen drama. I almost wish we could play as Ryder senior instead, ofcourse with all dialogues and game story remade to properly fit him in. Despite his very limited screen time, I think he showed more character and personality which I would be able to relate to, than both Scott and Sara combined. Ironically, Andromeda became a sort of revelation to me that now, among everything else, I need to pay more attention not only to games setting and quality in general, but to characters age as well, to make sure I will be able to enjoy a good game, which almost makes me feel old. I hope that next ME installment, if there ever be one, will feature a more mature character cast like it was in original trilogy. I am 28 now, but I still prefer Ryder. Comedy has been with since a young age, so even if Scott is at a young age. I don't think that is why you can't relate or many other people. I think it more has to do with your core. Some people are born serious and have to be serious all the time while others have learned to look at the things of life as a joke and just laugh it off. 28 is not old. It's just the older side of young. 35-38 is probably the beginning of middle age these days. Young perspectives on life are held on to longer despite the accumulation of years. Accumulation of years is also not commensurate with accumulation of maturity or the acquisition of wisdom. Whereas time will easily add years and age, only deliberate personal development and useful critical reckoning will help build maturity. Whilst maturity and wisdom is not the sole property of the old (very young people can be well adjusted) it is nevertheless a way of life that doesn't make sense to the typically young mind. One of the hallmarks of the younger mind is the insistence upon being certain and being right and most of it is to do with building ego structure. It is very hard to acknowledge or see the value in any other approach to life other than this one. The deepening of maturity for the next stage begins with wrestling with a culture bent on ego and how the self is addicted to it. It becomes restless with the game and starts to search for deeper, more meaningful alternatives. That wrestle takes years and there is no guarantee it will be followed through. Our culture does a very good job of trying to keep people interested in and addicted to a young or immature perspective because it elevates all things youth to an unhealthy place of prominence amongst things to be valued. If you aren't young, or acting young or looking young, then what are you wasting your time on? Youth, wealth, success, appearance, entertainment and relevance are the engines that drive our culture. They are all the stuff that allows ego to take full control.
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Games: Mass Effect Andromeda
Origin: Invellous
XBL Gamertag: Invellous
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Post by Invellous on Apr 15, 2017 5:41:34 GMT
I personally like Ryder a lot in comparison to Shepard and not just because we share the same last name. *Snickers.*
Ryder feels more human than Shepard did, at least the male version which could be a combination of the dialogue and voice acting. Ryder's dialogue generally fits his age and experience and is refreshing. I started out heavy Casual / Emotional and begun to start selecting Logical and Professional as the story progresses which creates this sense of character growth and development, at least for me. The voice acting is better than male Shepard's in my opinion and generally hits the mark, though like all voice acting in Mass Effect there are bland parts where the quality dips.
Shepard at times felt very 'stiff' and awkward which again could be a matter of dialogue and voice acting. Both of which could be intended given the dark tone set by the backstory options you have available to as when creating your character in the trilogy, even so it did not change the effect which led to a disconnection to the character at times through out the trilogy. Listening to him flirt or be sensitive just did not feel 'right'.
Do not get wrong, I like Shepard and enjoyed the trilogy immensely, I am just enjoying Ryder as a character more. The inner rogue in me may just being bias.
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Post by unwanted on Apr 15, 2017 6:13:45 GMT
The bottom line for me is that Shepard came over, and felt real, yet it doesn't matter how many hours I put into Andromeda, the Ryder's are still just assorted pixels.
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Soulforge
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Posts: 160 Likes: 327
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Jun 24, 2017 19:04:54 GMT
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Soulforge
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Mar 17, 2017 22:21:25 GMT
March 2017
soulforge
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by Soulforge on Apr 15, 2017 6:35:10 GMT
Despite being an unstoppable juggernaut of headbutting destruction, Shepard felt more relatable to me, mostly because of backgrounds. I personally related far more to a Spacer who signed up with the Alliance Navy because they were a military brat, rather than being one half of twins to a distant and awkward father that jumps galaxies. Aside from Hannah Shepard, players usually got to decide how their family life went.
But maybe that's also because of the Ryder family's presence in the story. Alec is supposed to be distant, and Ryder's reactions reflect that. But it's difficult to feel a connection to the twin. DAO did it surprisingly well for me, the origins that had families made me invested in a short amount of time, and successfully colored each Warden's world view. I think having the twin instead of Liam in the prologue might have helped.
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