AGECCR
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Vae Victis
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by AGECCR on May 14, 2017 2:52:19 GMT
Must have quoted me before I could edit it, feeling. Ah, sorry. I gotcha now. Though I liked the story for what it was, it was pretty bare-bones and didn't offer much in terms of the overall story of the Trilogy. The major focus is on the characters, but I only liked about half of the cast and what interaction we had with each character was pretty small (I think I had maybe five conversations total with Garrus, and I was romancing the guy). The squad also lacked feeling like a team (something rectified in ME3), the combat's too corridor pew pew for me and there was too little in terms of customizing your team (powers, weapons, armor). I just like it the least of the ME games... and maybe because the writing started to drift toward a more Action Hero movie vibe, substance started to waver. I like ME3 better because of all the buildup with the story and characters from the previous entries, the combat system and the added DLC's. I like Andromeda better because of the promise that lies within that game, plus it feels like its trying to go back to the ME1 formula (which was my favorite title of the series) and I like the increased interaction with the crew.
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Post by blueasari on May 14, 2017 3:12:30 GMT
Must have quoted me before I could edit it, feeling. Ah, sorry. I gotcha now. Though I liked the story for what it was, it was pretty bare-bones and didn't offer much in terms of the overall story of the Trilogy. The major focus is on the characters, but I only liked about half of the cast and what interaction we had with each character was pretty small (I think I had maybe five conversations total with Garrus, and I was romancing the guy). The squad also lacked feeling like a team (something rectified in ME3), the combat's too corridor pew pew for me and there was too little in terms of customizing your team (powers, weapons, armor). I just like it the least of the ME games... and maybe because the writing started to drift toward a more Action Hero movie vibe, substance started to waver. I like ME3 better because of all the buildup with the story and characters from the previous entries, the combat system and the added DLC's. I like Andromeda better because of the promise that lies within that game, plus it feels like its trying to go back to the ME1 formula (which was my favorite title of the series) and I like the increased interaction with the crew. Thanks for the response, all valid points.
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Post by projectpatdc on May 14, 2017 4:17:00 GMT
1. Mass Effect 1 2. KOTOR 3. Mass Effect 2 4. Mass Effect 3 5. Jade Empire 6. Old Republic 7. DA Origins ME Andromeda does not make the list as I have no desire to play it again. So our list in regards to Mass Effect is the same except for MEA. I enjoyed the OT but it was difficult to replay ME2 and ME3. MEA reminded me of a modernized, different version of ME1 but thats just my opinion. You seem to really dislike MEA as much as I really disliked ME3 as a standalone game. I have my gripes with the lack of music in places, some poor writing choices, some choices in not making the open worlds diverse enough, not having dynamic NPCs, and poor conclusions or no conclusions to what could have been epic quests. But overall, there were so many good elements (after patches) IMO once you get the pacing down since it doesn;t hold your hand. Why do you not like the game? Maybe It'll help me understand its flaws better. All I typically get from people is that its boring, kiddy writing, dont like open world without citing examples or give proper criticisms. And I guess, What other games do you enjoy outside of Bioware?
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Post by vallixas on May 14, 2017 5:58:23 GMT
Let's see... 1. BG2 2. KOTOR - KOTOR2 wasn't done by BioWare 3. BG 4. DAO 5. ME1-3 - rank about the same for me, since it's such a tight series 6, NWN - NWN2, again, not BioWare 7. DA2 8. SWTOR - because it should have been KOTOR 3, then it would rank MUCH higher 9. DAI 10. MEA Never really got into Jade Empire, even though it's supposed to be up there with their best games... also, the lead designer back then moved on and joined blizzard. I think many people that are fans of BioWare today don't even realize that they actually are just as much fans of Obsidian (who did the Icewind Dale games) or Black Isle (who did a quite few games with BW, but also made KOTOR2, NWN2, and Planescape: Torment solo). It wasn't up there with their best games though as far as rpgs go. That's why most of us don't mention it, and Bioware never acknowledged the game again. Jade Empire is also a reminder that it was possible for Bioware to half-ass a game before EA.
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Post by blueasari on May 14, 2017 6:35:46 GMT
1. Mass Effect 1 2. KOTOR 3. Mass Effect 2 4. Mass Effect 3 5. Jade Empire 6. Old Republic 7. DA Origins ME Andromeda does not make the list as I have no desire to play it again. So our list in regards to Mass Effect is the same except for MEA. I enjoyed the OT but it was difficult to replay ME2 and ME3. MEA reminded me of a modernized, different version of ME1 but thats just my opinion. You seem to really dislike MEA as much as I really disliked ME3 as a standalone game. I have my gripes with the lack of music in places, some poor writing choices, some choices in not making the open worlds diverse enough, not having dynamic NPCs, and poor conclusions or no conclusions to what could have been epic quests. But overall, there were so many good elements (after patches) IMO once you get the pacing down since it doesn;t hold your hand. Why do you not like the game? Maybe It'll help me understand its flaws better. All I typically get from people is that its boring, kiddy writing, dont like open world without citing examples or give proper criticisms. And I guess, What other games do you enjoy outside of Bioware? Hey mate, I actually was super excited before Andromeda was released and played the beta before launch. I was on here actually, defending the game before and after it launched, because I loved the series so much. I was so focused on that I brushed off all the problems that I knew were there just because I wanted it to be good. But as I gradually got through the game the problems become more clear and it started to wear my enthusiasm down. You have likely heard all the known problems a thousand times on here but surprisingly I could let the animations slide at first, as it did not bother me that much to be honest. The biggest killer for me was the open world I think, I have never liked them at all. For example Skryim, Fallout series etc I tend to just get really bored with them and I think Andromedas pacing of the game did not help with that as well. I also thought the writing was really poor at times, like seriously bad and I tended to skip conversations because all I could do was cringe. The only character I liked was Cora, I thought she had a good background and I really wanted to get to know her. Peebee was ok I guess but because Liara was my favourite in the trilogy she was never going to compare. The story itself on paper sounded great but I think pacing really let it down and it really takes until the end for it to pick up but another big gripe for me was the Kett. They were just horrible as an enemy, just was not feeling them. The remnant intrigued me and I thought it was good concept but as an enemy they got boring after a while as well. I also didn't really enjoy the change in game play either, it was kind of fun in multiplayer but got real boring after a while. I realised how much I missed the cover shooting back in the trilogy, minus Mass Effect 1 which was a little bit different. I think if they stuck with that formula/gameplay from Mass Effect 2 and 3 for Andromeda I would have liked it a lot more. Another thing I missed in the the trilogy was the different set classes that also came with Achievements/trophies, it made great replayability for the games and I didn't like the new style in Andromeda. You could pretty much do them all in a single play through this time, as you could switch powers/classes on the fly. At heart though it just did not feel like Mass Effect to me, I did not get that excitement or feeling I got from the trilogy. I did give it a chance honestly and I was hoping it would hit me sometime during my play through but sadly it did not come. I think the lack of music also added to that as it was missing big time, the music from the trilogy is so iconic and it was strange for them not to use it more often in the game. Outside Bioware games, I enjoy story driven games like the Last of Us, Beyond Two Souls, Heavy Rain etc The story always comes first for me then game play second. Love most rpgs but I can not stand open world games like I said before, I used to like them when I was younger but just find I get easily bored with them now. I think that is why I like the trilogy so much, because it was not so open compared to Andromeda.
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Post by NUM13ER on May 14, 2017 8:03:39 GMT
I guess it's important to note these are in no way an effort to be objective, it's mostly personal preference. I haven't hated any BioWare game I've played to date. There's been disappointments sure, (ie. MEA and DA2), but nothing I disliked so much i couldn't enjoy overall.
1. Knights Of The Old Republic 2. Mass Effect 2 3. Mass Effect 4. Dragon Age: Origins 5. Jade Empire 6. Dragon Age Inquisition 7. Mass Effect 3 - It would be higher but that lacklustre final level and awful conclusion really knocked this down a few places. 8. Star Wars: The Old Republic - I enjoy the characters & story. I just about tolerate the MMO mechanics. I really wish these ideas had went into a proper KOTOR sequel. 9. Mass Effect: Andromeda 10. Dragon Age II
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Post by Deleted on May 14, 2017 8:35:49 GMT
1. Mass Effect 2. Dragonage 2 3. Mass Effect 2 4. Mass Effect 3 5. SWTOR 6. DAI 7. MEA
That's right I said:)
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Post by kheld on May 14, 2017 11:10:04 GMT
1. ME 2 2. ME 3 3. ME 1 4. SWTOR (ALL 8 vanilla Class Stories + vanilla planetary Quests) 5. Kotor 2 6. Kotor 7. Mass Effect Andromeda 8. Dragon Age Origins 9. Dragon Age: Inquisition 10. Dragon Age 2 11. Jade Empire 12. NWN2 13. NWN1
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by ToSch on May 14, 2017 11:41:17 GMT
1) Baldur's Gate 2 2) Mass Effect 3 (without the last 15 Minutes) 3) Dragon Age: Origins 4) KotoR 5) Mass Effect 1 6) Mass Effect 2 7) Mass Effect Andromeda 8) Dragon Age Inquisition 9) NWN 10) Jade Empire 11) SWTOR 12) Mass Effect 3 (with the last 15 Minutes) 13) Dragon Age 2
And yes, I'm serious regarding ME3. The ending really, really ruined the game and nearly the whole trilogy for me. All my hype and fandom vanished into a giant black hole of apathy. I really wasn't interested in anything regarding Mass Effect or Andromeda until it was released. Never had anything like that happen to me before with a game. Hope I will never feel like that again.
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I am Pathfinder rah bah bah
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by qwib on May 14, 2017 16:47:03 GMT
1. Kotor 2. ME2 3. BG2 4. JE 6. ME:A 7. ME3 8. DA2 9. ME1 10. SW:TOR (Because IA SL. So good) 11 DA:O 12. BG1 13. DA:I 14. NWN
NWN with the Expansions is the only BW game I have never finished. What a shame, I'm not sure why I can't finish it...
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Post by projectpatdc on May 14, 2017 23:49:10 GMT
So our list in regards to Mass Effect is the same except for MEA. I enjoyed the OT but it was difficult to replay ME2 and ME3. MEA reminded me of a modernized, different version of ME1 but thats just my opinion. You seem to really dislike MEA as much as I really disliked ME3 as a standalone game. I have my gripes with the lack of music in places, some poor writing choices, some choices in not making the open worlds diverse enough, not having dynamic NPCs, and poor conclusions or no conclusions to what could have been epic quests. But overall, there were so many good elements (after patches) IMO once you get the pacing down since it doesn;t hold your hand. Why do you not like the game? Maybe It'll help me understand its flaws better. All I typically get from people is that its boring, kiddy writing, dont like open world without citing examples or give proper criticisms. And I guess, What other games do you enjoy outside of Bioware? Hey mate, I actually was super excited before Andromeda was released and played the beta before launch. I was on here actually, defending the game before and after it launched, because I loved the series so much. I was so focused on that I brushed off all the problems that I knew were there just because I wanted it to be good. But as I gradually got through the game the problems become more clear and it started to wear my enthusiasm down. You have likely heard all the known problems a thousand times on here but surprisingly I could let the animations slide at first, as it did not bother me that much to be honest. The biggest killer for me was the open world I think, I have never liked them at all. For example Skryim, Fallout series etc I tend to just get really bored with them and I think Andromedas pacing of the game did not help with that as well. I also thought the writing was really poor at times, like seriously bad and I tended to skip conversations because all I could do was cringe. The only character I liked was Cora, I thought she had a good background and I really wanted to get to know her. Peebee was ok I guess but because Liara was my favourite in the trilogy she was never going to compare. The story itself on paper sounded great but I think pacing really let it down and it really takes until the end for it to pick up but another big gripe for me was the Kett. They were just horrible as an enemy, just was not feeling them. The remnant intrigued me and I thought it was good concept but as an enemy they got boring after a while as well. I also didn't really enjoy the change in game play either, it was kind of fun in multiplayer but got real boring after a while. I realised how much I missed the cover shooting back in the trilogy, minus Mass Effect 1 which was a little bit different. I think if they stuck with that formula/gameplay from Mass Effect 2 and 3 for Andromeda I would have liked it a lot more. Another thing I missed in the the trilogy was the different set classes that also came with Achievements/trophies, it made great replayability for the games and I didn't like the new style in Andromeda. You could pretty much do them all in a single play through this time, as you could switch powers/classes on the fly. At heart though it just did not feel like Mass Effect to me, I did not get that excitement or feeling I got from the trilogy. I did give it a chance honestly and I was hoping it would hit me sometime during my play through but sadly it did not come. I think the lack of music also added to that as it was missing big time, the music from the trilogy is so iconic and it was strange for them not to use it more often in the game. Outside Bioware games, I enjoy story driven games like the Last of Us, Beyond Two Souls, Heavy Rain etc The story always comes first for me then game play second. Love most rpgs but I can not stand open world games like I said before, I used to like them when I was younger but just find I get easily bored with them now. I think that is why I like the trilogy so much, because it was not so open compared to Andromeda. So it seems the open world aspect seems to be where our tastes deviate. I prefer games that give the player more freedom. Where I don't mind a main story being on rails like many of MEA's main missions and loyalty missions, I enjoy the discovery aspect much like that in Fallout, Skyrim, Arkham city/Knight, Red Dead, Zelda BOTW, Horizon, and Witcher 3. I like being thrown into a world, even in more linear worlds like Dishonored 2 and Dark Souls 3 where the game doesn't hand hold a ton nor restricts my play style too much. Dishonored 2 does make you choose between one of two characters at the beginning, but you can completely level up any ability you choose specific to that character. You can also drop into a level with a main objective but deviate for side stuff if you choose at any time. And you come across little tasks without any story pointing you there. Like MEA and even better in Witcher 3, I could be out driving to take out Kett Base or Do a Vault and come across a cave or group of bodies. Usually reading or scanning something would lead to a quest organically instead of forcing me to choose a mission from my ship and only do said mission. In MEA, I had the freedom to choose what was most important to me at that time. Although many of the quests never get fully fleshed out with diverse battles, little cutscenes, and epic conclusions like some of the side missions in the original ME games, they still allowed for me to craft my own agenda and typically read/ learn a little more lore. Yes, they absolutely need to be improved in terms of pacing and conclusions as well as the gameplay in between, but the experience as a whole felt more organic and immersive than any linear experience. In Horizon Zero Dawn, even the fetch quests were fun because one small encounter could turn into a 30 minute battle for your life. MEA had the foundation for this with some survival aspects but it all needs to be fine tuned. The gameplay from point A to B needs to be full of diverse, interesting gameplay to keep things fresh. There needed to be more alien wild life on each planet, more interesting treasures with unique loot to go find, more mini bosses in the open world instead of the same 10 foot soldiers, and more random events that make the game more fun. All the while having sidequests where discovering a data pad or body leads to an epic adventure with a rewarding conclusion. There are some quests that almost nail it, but I agree that many do feel MMOish. I also love Destiny, so maybe that's why it never bother me that much. And I really appreciate the gorgeous worlds that I can just take in. I always use Peebee's mission as an example. It's world is by far my favorite with all the volcanos and scenery, but it lasts for 15 minutes. I can never enjoy it again until another play through. I enjoy having a game where you can sort of exist and live in the worlds. Space station missions like Liam's side quest is fine for a one time thing. I wish they would incorporate more Zero Gravity sequences during the outerspace content. Hell EA owns the Dead Space assets. In MEA, I like just revisiting the worlds after Role playing as a Pathfinder helping out the established colonies. My only gripe is that there is no content, missions, bounties, etc to really do with each outpost afterwards. I missed the power wheel at first and the squad commands, but I actually really enjoyed the new ability and leveling system. I basically did a tech/Biotic mix with 4 favorites for different play styles and scenarios. And even though you can invest in every ability, I was only able to level up maybe 7 abilities and a select few passives fully in one playthrough that got me to level 70. That also took me 130 hours and 97% completion. The game, IMO, is a step up because we can combine any powers with a specific profile, but we are still limited to a certain amount points each playthrough. Before I could never (i don't think) combine charge with a singularity or a cloak. Now I can spec a character specifically for those skills and build off of that. The next go around, I could go more as a soldier. Or I have the freedom to do new game plus, and play however I want, making different choices like picking sloan over reyes, krogan over salarians, save or kill angara, shoot or not shoot Aksul, etc so those choices will affect the sequel like ME1 and ME2 did. I agree that the Kett could have been done wayyyy better, but I got this picture that the Kett were basically the Nazis, the Archon was some religious fanatic nazi leader after an ancient technology, and Scott was basically the smart ass Indiana Jones with a group a rag tag, greenhorn aliens who all somehow grow into heros. Not to mention that remnant tech like the holy grail basically killed off the bad guy thanks to his hubris just like The Last Crusade. I also the think genocide by perfect via Bioengineering was a very Nazi thing to me which is something that separated MEA from the OT's death by synthetics. I thought I would hate Peebee. She ended up being one of favorite personalities. I thought I would like Vetra the most, and she actually annoyed me more than Liam only because she constantly talked about her sister. I love The Last of Us, but it's one of those game like Uncharted where I can't replay over and over again. Sorry for the long response, but thanks for the honest answer! I will say that even with MEA's bugs and story problems, it still is a unique experience blending linear gamplay, open world gameplay, HUB worlds, story, shooting, etc all into one. No other game really does that even if Mass Effect Andromeda missed the mark for many people. It would be sad to see it not innovated and perfected.
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I don't like MP!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by warrior on May 15, 2017 8:45:14 GMT
I've only played ME and DA:
1. ME2 2. ME1 3. DAO 4. ME3 (tie) MEA (tie) 5. DA2--though it's been awhile! 6. DAI--I played through twice and enjoyed myself yet barely remember anything about it?
I don't think ME3 should have gotten a rating so much higher than MEA with the critics and I'm not sure what happened. I don't really get the discrepancy there. Yes it had my beloved Femshep and some great story beats but to me it felt similarly rushed and thin re: side material. I'm replaying the series now and am curious if it will be better or worse than my memory.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
PSN: WopGnop
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Post by WopGnop on May 15, 2017 8:51:09 GMT
KOTOR 1 ME 1 DA 1 ME 3 multiplayer ME 2 KOTOR 2 DAI single player MEA multiplayer DAI multiplayer ME 3 single player MEA single player DA 2
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Post by drake on May 15, 2017 10:26:24 GMT
1. DA:O 2. Mass Effect 2 3. Mass effect 1 4. KOTOR 5. Mass Effect 3 6. Dragon Age: Inquisition 7. Mass Effect: Andromeda 8. Dragon Age 2
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Keep a Liam Kosta near! :D
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
XBL Gamertag: MysteryCespar
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Post by cespar on May 15, 2017 10:49:59 GMT
DA: Inquisition DA: Origins Kotor ME:A Swtor DA:2 ME:2 ME:1 ME:3
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Post by mofojokers on May 15, 2017 10:56:06 GMT
1. Mass effect 1 2. Mass effect 2 3. Dragon Age 1 4. Swtor 5. KOTOR 6. Mass Effect 3 7. Dragon age Inquisition 8. Dragon age 2 9. BG 1 / 2
Rest are not worth mentioning ither not played myself or i was very disappointed with.
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USN-Retired
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Origin: mmoblitz
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Post by mmoblitz on May 15, 2017 11:05:29 GMT
I haven't played all the Bioware games, but here is my list for those I have:
ME2+DLC DA2+DLC DAO+DLC ME1+DLC ME3+DLC DAI MEA
I don't have DLC for the last two (and won't) and have multiple PT of all except DAI and MEA which I thought were the worst of their respective series.
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Post by blueasari on May 17, 2017 9:18:37 GMT
Hey mate, I actually was super excited before Andromeda was released and played the beta before launch. I was on here actually, defending the game before and after it launched, because I loved the series so much. I was so focused on that I brushed off all the problems that I knew were there just because I wanted it to be good. But as I gradually got through the game the problems become more clear and it started to wear my enthusiasm down. You have likely heard all the known problems a thousand times on here but surprisingly I could let the animations slide at first, as it did not bother me that much to be honest. The biggest killer for me was the open world I think, I have never liked them at all. For example Skryim, Fallout series etc I tend to just get really bored with them and I think Andromedas pacing of the game did not help with that as well. I also thought the writing was really poor at times, like seriously bad and I tended to skip conversations because all I could do was cringe. The only character I liked was Cora, I thought she had a good background and I really wanted to get to know her. Peebee was ok I guess but because Liara was my favourite in the trilogy she was never going to compare. The story itself on paper sounded great but I think pacing really let it down and it really takes until the end for it to pick up but another big gripe for me was the Kett. They were just horrible as an enemy, just was not feeling them. The remnant intrigued me and I thought it was good concept but as an enemy they got boring after a while as well. I also didn't really enjoy the change in game play either, it was kind of fun in multiplayer but got real boring after a while. I realised how much I missed the cover shooting back in the trilogy, minus Mass Effect 1 which was a little bit different. I think if they stuck with that formula/gameplay from Mass Effect 2 and 3 for Andromeda I would have liked it a lot more. Another thing I missed in the the trilogy was the different set classes that also came with Achievements/trophies, it made great replayability for the games and I didn't like the new style in Andromeda. You could pretty much do them all in a single play through this time, as you could switch powers/classes on the fly. At heart though it just did not feel like Mass Effect to me, I did not get that excitement or feeling I got from the trilogy. I did give it a chance honestly and I was hoping it would hit me sometime during my play through but sadly it did not come. I think the lack of music also added to that as it was missing big time, the music from the trilogy is so iconic and it was strange for them not to use it more often in the game. Outside Bioware games, I enjoy story driven games like the Last of Us, Beyond Two Souls, Heavy Rain etc The story always comes first for me then game play second. Love most rpgs but I can not stand open world games like I said before, I used to like them when I was younger but just find I get easily bored with them now. I think that is why I like the trilogy so much, because it was not so open compared to Andromeda. So it seems the open world aspect seems to be where our tastes deviate. I prefer games that give the player more freedom. Where I don't mind a main story being on rails like many of MEA's main missions and loyalty missions, I enjoy the discovery aspect much like that in Fallout, Skyrim, Arkham city/Knight, Red Dead, Zelda BOTW, Horizon, and Witcher 3. I like being thrown into a world, even in more linear worlds like Dishonored 2 and Dark Souls 3 where the game doesn't hand hold a ton nor restricts my play style too much. Dishonored 2 does make you choose between one of two characters at the beginning, but you can completely level up any ability you choose specific to that character. You can also drop into a level with a main objective but deviate for side stuff if you choose at any time. And you come across little tasks without any story pointing you there. Like MEA and even better in Witcher 3, I could be out driving to take out Kett Base or Do a Vault and come across a cave or group of bodies. Usually reading or scanning something would lead to a quest organically instead of forcing me to choose a mission from my ship and only do said mission. In MEA, I had the freedom to choose what was most important to me at that time. Although many of the quests never get fully fleshed out with diverse battles, little cutscenes, and epic conclusions like some of the side missions in the original ME games, they still allowed for me to craft my own agenda and typically read/ learn a little more lore. Yes, they absolutely need to be improved in terms of pacing and conclusions as well as the gameplay in between, but the experience as a whole felt more organic and immersive than any linear experience. In Horizon Zero Dawn, even the fetch quests were fun because one small encounter could turn into a 30 minute battle for your life. MEA had the foundation for this with some survival aspects but it all needs to be fine tuned. The gameplay from point A to B needs to be full of diverse, interesting gameplay to keep things fresh. There needed to be more alien wild life on each planet, more interesting treasures with unique loot to go find, more mini bosses in the open world instead of the same 10 foot soldiers, and more random events that make the game more fun. All the while having sidequests where discovering a data pad or body leads to an epic adventure with a rewarding conclusion. There are some quests that almost nail it, but I agree that many do feel MMOish. I also love Destiny, so maybe that's why it never bother me that much. And I really appreciate the gorgeous worlds that I can just take in. I always use Peebee's mission as an example. It's world is by far my favorite with all the volcanos and scenery, but it lasts for 15 minutes. I can never enjoy it again until another play through. I enjoy having a game where you can sort of exist and live in the worlds. Space station missions like Liam's side quest is fine for a one time thing. I wish they would incorporate more Zero Gravity sequences during the outerspace content. Hell EA owns the Dead Space assets. In MEA, I like just revisiting the worlds after Role playing as a Pathfinder helping out the established colonies. My only gripe is that there is no content, missions, bounties, etc to really do with each outpost afterwards. I missed the power wheel at first and the squad commands, but I actually really enjoyed the new ability and leveling system. I basically did a tech/Biotic mix with 4 favorites for different play styles and scenarios. And even though you can invest in every ability, I was only able to level up maybe 7 abilities and a select few passives fully in one playthrough that got me to level 70. That also took me 130 hours and 97% completion. The game, IMO, is a step up because we can combine any powers with a specific profile, but we are still limited to a certain amount points each playthrough. Before I could never (i don't think) combine charge with a singularity or a cloak. Now I can spec a character specifically for those skills and build off of that. The next go around, I could go more as a soldier. Or I have the freedom to do new game plus, and play however I want, making different choices like picking sloan over reyes, krogan over salarians, save or kill angara, shoot or not shoot Aksul, etc so those choices will affect the sequel like ME1 and ME2 did. I agree that the Kett could have been done wayyyy better, but I got this picture that the Kett were basically the Nazis, the Archon was some religious fanatic nazi leader after an ancient technology, and Scott was basically the smart ass Indiana Jones with a group a rag tag, greenhorn aliens who all somehow grow into heros. Not to mention that remnant tech like the holy grail basically killed off the bad guy thanks to his hubris just like The Last Crusade. I also the think genocide by perfect via Bioengineering was a very Nazi thing to me which is something that separated MEA from the OT's death by synthetics. I thought I would hate Peebee. She ended up being one of favorite personalities. I thought I would like Vetra the most, and she actually annoyed me more than Liam only because she constantly talked about her sister. I love The Last of Us, but it's one of those game like Uncharted where I can't replay over and over again. Sorry for the long response, but thanks for the honest answer! I will say that even with MEA's bugs and story problems, it still is a unique experience blending linear gamplay, open world gameplay, HUB worlds, story, shooting, etc all into one. No other game really does that even if Mass Effect Andromeda missed the mark for many people. It would be sad to see it not innovated and perfected. Thanks for the response, I will probably give Mass Effect - Andromeda another try some time in distant future but I will probably wait to see how the DLC looks and feels. Will probably just go with the main missions, loyalty missions and skip the side quests to see if I like it better.
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Post by projectpatdc on May 17, 2017 9:33:27 GMT
So it seems the open world aspect seems to be where our tastes deviate. I prefer games that give the player more freedom. Where I don't mind a main story being on rails like many of MEA's main missions and loyalty missions, I enjoy the discovery aspect much like that in Fallout, Skyrim, Arkham city/Knight, Red Dead, Zelda BOTW, Horizon, and Witcher 3. I like being thrown into a world, even in more linear worlds like Dishonored 2 and Dark Souls 3 where the game doesn't hand hold a ton nor restricts my play style too much. Dishonored 2 does make you choose between one of two characters at the beginning, but you can completely level up any ability you choose specific to that character. You can also drop into a level with a main objective but deviate for side stuff if you choose at any time. And you come across little tasks without any story pointing you there. Like MEA and even better in Witcher 3, I could be out driving to take out Kett Base or Do a Vault and come across a cave or group of bodies. Usually reading or scanning something would lead to a quest organically instead of forcing me to choose a mission from my ship and only do said mission. In MEA, I had the freedom to choose what was most important to me at that time. Although many of the quests never get fully fleshed out with diverse battles, little cutscenes, and epic conclusions like some of the side missions in the original ME games, they still allowed for me to craft my own agenda and typically read/ learn a little more lore. Yes, they absolutely need to be improved in terms of pacing and conclusions as well as the gameplay in between, but the experience as a whole felt more organic and immersive than any linear experience. In Horizon Zero Dawn, even the fetch quests were fun because one small encounter could turn into a 30 minute battle for your life. MEA had the foundation for this with some survival aspects but it all needs to be fine tuned. The gameplay from point A to B needs to be full of diverse, interesting gameplay to keep things fresh. There needed to be more alien wild life on each planet, more interesting treasures with unique loot to go find, more mini bosses in the open world instead of the same 10 foot soldiers, and more random events that make the game more fun. All the while having sidequests where discovering a data pad or body leads to an epic adventure with a rewarding conclusion. There are some quests that almost nail it, but I agree that many do feel MMOish. I also love Destiny, so maybe that's why it never bother me that much. And I really appreciate the gorgeous worlds that I can just take in. I always use Peebee's mission as an example. It's world is by far my favorite with all the volcanos and scenery, but it lasts for 15 minutes. I can never enjoy it again until another play through. I enjoy having a game where you can sort of exist and live in the worlds. Space station missions like Liam's side quest is fine for a one time thing. I wish they would incorporate more Zero Gravity sequences during the outerspace content. Hell EA owns the Dead Space assets. In MEA, I like just revisiting the worlds after Role playing as a Pathfinder helping out the established colonies. My only gripe is that there is no content, missions, bounties, etc to really do with each outpost afterwards. I missed the power wheel at first and the squad commands, but I actually really enjoyed the new ability and leveling system. I basically did a tech/Biotic mix with 4 favorites for different play styles and scenarios. And even though you can invest in every ability, I was only able to level up maybe 7 abilities and a select few passives fully in one playthrough that got me to level 70. That also took me 130 hours and 97% completion. The game, IMO, is a step up because we can combine any powers with a specific profile, but we are still limited to a certain amount points each playthrough. Before I could never (i don't think) combine charge with a singularity or a cloak. Now I can spec a character specifically for those skills and build off of that. The next go around, I could go more as a soldier. Or I have the freedom to do new game plus, and play however I want, making different choices like picking sloan over reyes, krogan over salarians, save or kill angara, shoot or not shoot Aksul, etc so those choices will affect the sequel like ME1 and ME2 did. I agree that the Kett could have been done wayyyy better, but I got this picture that the Kett were basically the Nazis, the Archon was some religious fanatic nazi leader after an ancient technology, and Scott was basically the smart ass Indiana Jones with a group a rag tag, greenhorn aliens who all somehow grow into heros. Not to mention that remnant tech like the holy grail basically killed off the bad guy thanks to his hubris just like The Last Crusade. I also the think genocide by perfect via Bioengineering was a very Nazi thing to me which is something that separated MEA from the OT's death by synthetics. I thought I would hate Peebee. She ended up being one of favorite personalities. I thought I would like Vetra the most, and she actually annoyed me more than Liam only because she constantly talked about her sister. I love The Last of Us, but it's one of those game like Uncharted where I can't replay over and over again. Sorry for the long response, but thanks for the honest answer! I will say that even with MEA's bugs and story problems, it still is a unique experience blending linear gamplay, open world gameplay, HUB worlds, story, shooting, etc all into one. No other game really does that even if Mass Effect Andromeda missed the mark for many people. It would be sad to see it not innovated and perfected. Thanks for the response, I will probably give Mass Effect - Andromeda another try some time in distant future but I will probably wait to see how the DLC looks and feels. Will probably just go with the main missions, loyalty missions and skip the side quests to see if I like it better. Have you played Nier Automata yet? I hear the game is awesome. I would also say that MEA does lack some cohesion in terms of everything contributing to the story. The side quests, stories on each planet, loyalty missions all seem disjointed. where all the side missions in ME2 contributed to the suicide mission, all the side content and even the main story contributes to being a pathfinder and establishing new homes. Everything is there to build upon the existing world as opposed to progressing the story. Maybe the next game should have more of a central focus as opposed to many individual focuses in one game
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theevergreyone
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: The_Evergrey_One
PSN: Shi-no-Kage
Posts: 4 Likes: 1
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January 2017
theevergreyone
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
The_Evergrey_One
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Post by theevergreyone on May 17, 2017 11:15:40 GMT
1) Mass Effect 2 + DLC 2) Mass Effect 1 + DLC 3) Baldur's Gate 2 + Throne of Bhaal 4) Baldur's Gate + Tales from the Sword Coast 5) Knights of the Old Republic 6) Mass Effect 3 + DLC 7) Dragon Age: Origins + Awakening 8) Jade Empire 9) Mass Effect Andromeda 10) Neverwinter Nights + Expansions 11) Star Wars: The Old Republic 12) Dragon Age Inquisition + DLC 13) Dragon Age 2 + DLC
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Post by themikefest on May 17, 2017 12:24:45 GMT
DAO ME2 ME3 ME1 DAI DA2 KOTOR MEA
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Rochrok
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Posts: 133 Likes: 246
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March 2017
rochrok
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by Rochrok on May 17, 2017 13:03:30 GMT
1. ME2 (plus dlc) 2. ME3 (plus dlc and MEHEM) 3. SW:TOR (Only played Sith Inquisitor) 4. KOTOR 5. DA:O (plus dlc) 6. ME1 7. DA2 (plus dlc) 8. DA:I (I could at least play it more than once and the last dlc was good, still uninstalled it from PC) 9. ME:A (Not buying any dlc, uninstalled it from my PC)
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guest@proboards.com
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Post by Deleted on May 17, 2017 13:42:20 GMT
-MEA -ME1 -ME2 -ME3 Left room for other Bioware games I need to play. Probably going to pick up Inquisition next but it always looked like a poor man's Skyrim or Witcher. Also not a huge fan of linear games so that may stop me from playing older Bioware games. I only picked up ME2 and ME3 years later because I loved the first one. ME3 was one of the worse games games I've ever played besides concluding some of ME1 and me2's story arcs. Set alone, it was gimmicky trash more so than call of duty If you want to try DA franchise, I suggest that you don't start with Inquisition. If you did play and liked ME1, DA:O won't be a problem for you at all by the reason it could be a problem for many folks just starting out in gaming. I would also STRONGLY advise playing through all 6 intro chapters to select the background that appeals to you the most before starting the game. The game does strongly push you to play with a Mage, but some of those backgrounds are great and actually more fun, even if you decide to go with a different character for the full haul.
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disi
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Post by disi on May 17, 2017 14:28:37 GMT
1. Imoen in BG or Aribeth in NWN, both are very good rpg. The technique in NWN was a bit more forgiving because I think it was based on a newer D&D version. The Hexer who didn't need to prepare spells and a bunch of other interesting classes. 2. Morrigan in Dragon Age Origins is the absolute best NPC in all Bioware games. Meeting her in DA:I, finding out about what happened to the Hero of Fereldon and their son was worth playing it. 3. (different genre) Mass Effect 1-3 is the absolute ride, I felt so sad about Tali in my first playthrough. The complicated relationship of Ashley and Shepard over the three parts is also very good. The overall story and the constant threat, plus the music. This is a real masterpiece. 4. Merril in Dragon Age 2 is a very interesting NPC, I like the melee in that game. Anders that A-hole and many more. 5. Eador, Masters of the Broken world for the many choices and flexibility. 6. TIS-100 for the brilliant dark story. 7. DA:I for the level design and Morrigan. 8. Infinifactory for the gameplay and dialogue. 9. ME:A
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Post by colfoley on May 17, 2017 18:49:05 GMT
-MEA -ME1 -ME2 -ME3 Left room for other Bioware games I need to play. Probably going to pick up Inquisition next but it always looked like a poor man's Skyrim or Witcher. Also not a huge fan of linear games so that may stop me from playing older Bioware games. I only picked up ME2 and ME3 years later because I loved the first one. ME3 was one of the worse games games I've ever played besides concluding some of ME1 and me2's story arcs. Set alone, it was gimmicky trash more so than call of duty If you want to try DA franchise, I suggest that you don't start with Inquisition. If you did play and liked ME1, DA:O won't be a problem for you at all by the reason it could be a problem for many folks just starting out in gaming. I would also STRONGLY advise playing through all 6 intro chapters to select the background that appeals to you the most before starting the game. The game does strongly push you to play with a Mage, but some of those backgrounds are great and actually more fun, even if you decide to go with a different character for the full haul. Yeah. Even though that game was a terrible slog and had the worst combat system in history...set it on casual and grind through.
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