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Post by Doctor Fumbles on Mar 31, 2017 3:54:17 GMT
The Incisor currently does what, 1750 dps or so? Yeah, that's perfectly reasonable, especially for only being Uncommon. They definitely don't need to nerf any of the sniper rifles. Have you even used the incisor, and not judge it based off that chart? It is a bloody burst fire weapon. The chart is showing it as a fully automatic. Think before you post stupid stuff like that.
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turianrebel212
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Post by turianrebel212 on Mar 31, 2017 3:59:08 GMT
I remember the AN94 back in BF3 days and it having a hypothetical 1200 RPM on burst...Accept it never did lol. You'd always get outplayed by a AEK or M16 in CQC.
So...Burst fire weapons and their RPM are...Kinda trash. Unless you have micros. Then....Maybe. But Christ who wants to just cheat all the time. Kinda boring.
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Post by Pearl on Mar 31, 2017 3:59:22 GMT
I'm already bored with it. Don't think I've played MP since last weekend. I absolutely agree with the impressions of weapons and powers and whatnot.
That said, I don't think it's reasonable to compare Andromeda to ME3MP in it's current state. Andromeda has barely been out for a week, and 3MP has had a year-plus worth of patches and DLCs. A more apt comparison would be comparing it to 3MP at launch, which is not something I can do as I did not start playing until about a year after the game came out.
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Post by q5tyhj on Mar 31, 2017 4:00:47 GMT
The Incisor currently does what, 1750 dps or so? Yeah, that's perfectly reasonable, especially for only being Uncommon. They definitely don't need to nerf any of the sniper rifles. Have you even used the incisor, and not judge it based off that chart? It is a bloody burst fire weapon. The chart is showing it as a fully automatic. Think before you post stupid stuff like that. Yep, I have. And its the high RoF sniper rifles in particular that are in desperate need of rebalancing. As for posting stupid stuff, what's that saying about people in glass houses again?
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Post by Doctor Fumbles on Mar 31, 2017 4:00:52 GMT
I remember the AN94 back in BF3 days and it having a hypothetical 1200 RPM on burst...Accept it never did lol. You'd always get outplayed by a AEK or M16 in CQC. So...Burst fire weapons and their RPM are...Kinda trash. Unless you have micros. Then....Maybe. But Christ who wants to just cheat all the time. Kinda boring. I doubt that idiot will understand that. My tolerance for stupidity is gone. I just can't handle stupid people anymore.
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Post by q5tyhj on Mar 31, 2017 4:02:38 GMT
^ Lol, oh dear.
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Post by turianrebel212 on Mar 31, 2017 4:04:05 GMT
I remember the AN94 back in BF3 days and it having a hypothetical 1200 RPM on burst...Accept it never did lol. You'd always get outplayed by a AEK or M16 in CQC. So...Burst fire weapons and their RPM are...Kinda trash. Unless you have micros. Then....Maybe. But Christ who wants to just cheat all the time. Kinda boring. I doubt that idiot will understand that. My tolerance for stupidity is gone. I just can't handle stupid people anymore.
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Post by Doctor Fumbles on Mar 31, 2017 4:06:22 GMT
I doubt that idiot will understand that. My tolerance for stupidity is gone. I just can't handle stupid people anymore. He is already on ignore.
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Post by cryptic137 on Mar 31, 2017 4:12:58 GMT
Uff, too much to quote powers: They are indeed a little weak, but it seems like andromeda has a different "armor system". biotic damage does almost nothing to armored enemies, but this is where tech powers shine (+ combos ofcourse). if i had the time right now (gotta go to work soon) id try to find an early gold video from mass effect 3, where 3 asaris adepts + 1 salarian with decoy hide behind a table and combo the crap out of armored enemies (on gold, it took about 10-15 combos to take down a mech. granted they had lower cooldowns, so thats why you probably think they were more powerful - because you could use them more often and even not use weapons for a whole match. Hydras go down faster when focused with powers on gold. (yes im talking about teamcombos, not solo combos) Characters: ME3MP basic without DLCs had crap characters that even "struggle" today on gold, the "overpowererd" stuff came with the DLCS. gold became the new silver after 2 DLCs because the characters simply had overpowered skills. im talking about stuff like the trip mine that was as powerful as the rocket launcher if you skilled them right and placed 3 in a spawn area (and yes, that was my favorite character, so i know this for a fact ) balance/weapons: they did have to balance the game somewhere. gold is too easy as it is, especially if not playing against khett. now imagine if guns would do real damage. we would need a 4th difficulty and then for people who like challanges a 5th. developer-wise this is crap. they would rather put more work into balance than into "new content" because its less time consuming. this is my prediction: they will balance the first 3 difficulties, they will adjust weapons and powers and THEN probably with an upcoming dlc we will see a new difficulty. im not defending the game in its current state, but after reading some posts, people either didnt play ME3MP at launch (no DLCs) or they simply forgot after many hours of playing that it had exactly the same problems. you had to grind for your gear as well and even though grinding in andromeda feels like "a little more grinding necessary", i guarantee you will grind less. just take a look at the store system and how items drop, then think back or find a video about the store system in ME3 without dlcs (im talking about "pack" slots that gave you stuff you already maxed out - yes this WAS a thing and fixed later to some degree)
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Post by akots on Mar 31, 2017 4:13:55 GMT
... I'm like was this game every play tested before release? No, beta test was canceled. ... It's literally like the devs just tooks some random numbers and threw them on the weapons. ... Yes, I think so, looks exactly like that.
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Post by sinophile on Mar 31, 2017 4:17:17 GMT
SKimmed through 2 pages of this stuff. I onyl have two complaints:
1.)Asari are very squishy, My huntress gets killed by almost everything in one hit.
2.) No over-cover grabs
On a high note, the Krogan headbutt is more accurate.
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Post by turianrebel212 on Mar 31, 2017 4:19:33 GMT
This game just feels.... Undercooked. This game is raw! It's fucking Raw! BioWare you donkey! It's fucking raw. It's raw.
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Post by CursedPanther on Mar 31, 2017 4:26:00 GMT
powers: They are indeed a little weak, but it seems like andromeda has a different "armor system". biotic damage does almost nothing to armored enemies, but this is where tech powers shine (+ combos ofcourse). Now that Warp is no longer in play Armored units do become more formidable. Problem is tech combos require a fairly strict sequence to set up at the moment. One guy fires the wrong power early and no boom for the next good 10 seconds. Next thing you know is your position gets stomped all over by the enemies. Particularly annoying for the 3-point hacking missions.
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Post by zorinho20 on Mar 31, 2017 4:38:06 GMT
Would Biower even bother with balance changes? I mean,they did the most extensive in-house testing evar! What do we know about game balance?
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Post by mindfane on Mar 31, 2017 5:14:10 GMT
What I liked + The freedom of movement. + Verticality of the levels. + Host migration is more fluid + Ability to mute players
What I don't like
- Off-host sniping is extremely un-reliable. - Power cooldowns are way too long to be of any use. - Weapons in general are very very weak. - In ME3MP Playing an adept or vanguard meant relying more on powers and combos. This just isn't possible anymore due to cooldowns. I seldom see players using their powers. - Lag is another issue. I know ME3 MP had its lag issues, but I was somehow able to compensate for it. But in MEA MP that just isn't possible. When the lag hits, I see dead enemies walking around the map and doing their 'death animation' only after a few seconds after their death. - Powers do not have enough visual and aduidtory 'punch'. I mean earlier I could feel the impact of a power from its sound and particle effects. But now they feel weak - To revive someone or perform an action you have to directly face the action icon. Being in its proximity should have been enough. - Unable to run with cobra is bad - Ammunition icons are not very visible. In some levels its i okey. But in another levels they are hard to notice. But I guess we will get their locations memorised with time. - Is it just me or does this game lack audio for some action? I mean there is no sound when doing the hack. Sometimes I am not sure if the hack is working or if I am actually reviving a team mate unless I look. In ME3 there used to be audible indicators to this - like the guy telling me to get back in the circle when I wander off, or the sound when you revive your team mate. I miss those.
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Post by Coda on Mar 31, 2017 5:30:40 GMT
Maybe you don't remember ME3MP at launch?
Because the best weapon in the game was a desk. Then the Falcon. Then seeeeeeveral steps down from there was the Black Widow and Claymore. Nothing else was worth mentioning.
The Salarian Infiltrator crapped all over the entire game, grenades capped out at 3 with upgrades and Ammo Packs didn't give them back. Shield packs didn't give you a second of invincibility, either. Enemy shields on Gold didn't bleed any damage, so single shot weapons were worthless without Overload/Energy Drain. No gear. Missile glitch every other lobby. No challenges, banners, events, or 99k Packs. UNLIMITED GEL/MISSILE/OPS PACK/THERMAL CLIP CAPACITY UPGRADES. Cryo combos only on kills, so never. Burn being broken and not stacking properly. Melee being crap because they only had the +25% mod and only on shotguns which were garbo. Worthless Biotics except for Warp/Throw. Everyone getting their ass handed to them by Phantoms. Cryo Blast being a worse version of Warp that dealt no damage. Singularity not doing anything ever. Biotic charge not firing or not restoring shields sometimes. The people's Marauder's elbow. Quarian Engineer.
Vanilla ME3MP got by on rabid fans, compulsive gamblers, and very, very vague potential (that was eventually realized, admittedly). It wasn't in a much better state than DAMP or MEAMP was/is at launch.
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Post by neightrix on Mar 31, 2017 6:04:14 GMT
I get the comparison the ME3 launch, but this is 2017, 5 years later. Should we not be starting at the point we left off?
I guess I'll keep complaining about the horrible client experience, the lack of combos scaling with skill ranks, and the absurd recoil and bullet spread on most guns.
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Post by missileglitcher on Mar 31, 2017 6:06:47 GMT
Its definitely nowhere near ME3MP. But that's sort of an unfair standard for comparison, since ME3MP was amazingly awesome: most fun I've ever had playing a video game, ever. MEA, both the SP and MP, is pretty fun, if only because its novel. And if they manage to fix the bugs and sort out some of the other issues (fix the Venom, buff powers/combos, nerf sniper rifles, add more kits, etc.), it could be pretty damn solid. Still not ME3-level, but still good. But it's not an unfair standard because it's still the same game series made by the same company, so there's absolutely no excuse for it to be worse than me3mp.
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Post by mgc1971 on Mar 31, 2017 6:22:05 GMT
I get the comparison the ME3 launch, but this is 2017, 5 years later. Should we not be starting at the point we left off? You nailed it m8
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Post by q5tyhj on Mar 31, 2017 6:42:27 GMT
Its definitely nowhere near ME3MP. But that's sort of an unfair standard for comparison, since ME3MP was amazingly awesome: most fun I've ever had playing a video game, ever. MEA, both the SP and MP, is pretty fun, if only because its novel. And if they manage to fix the bugs and sort out some of the other issues (fix the Venom, buff powers/combos, nerf sniper rifles, add more kits, etc.), it could be pretty damn solid. Still not ME3-level, but still good. But it's not an unfair standard because it's still the same game series made by the same company, so there's absolutely no excuse for it to be worse than me3mp. Disagree. That's like knocking every Tarantino flick besides Pulp Fiction, or every Pink Floyd album besides Dark Side of the Moon, because they're not as good as the very best (and utterly awesome) thing that artist ever made. Or criticizing every game Jordan ever played (except one) because he didn't drop 68 points, or whatever his career high was. If ME3 is your favorite game of all time (as it is mine), then "worse than ME3" is about as informative as "drier than water", or "smarter than Donald Trump"- its just a given. I mean, the list of games I would rate as worse than ME3 includes every other video game ever: including lots of really fantastic games (like ME2, which is probably also in my top 5). I'm not saying there's not plenty of things to criticize about MEA (there is, its a pretty flawed game), only that being a step down from ME3 isn't necessarily a very meaningful one.
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Post by reyzaburrel on Mar 31, 2017 6:44:48 GMT
Maybe you don't remember ME3MP at launch? Because the best weapon in the game was a desk. Then the Falcon. Then seeeeeeveral steps down from there was the Black Widow and Claymore. Nothing else was worth mentioning. The Salarian Infiltrator crapped all over the entire game, grenades capped out at 3 with upgrades and Ammo Packs didn't give them back. Shield packs didn't give you a second of invincibility, either. Enemy shields on Gold didn't bleed any damage, so single shot weapons were worthless without Overload/Energy Drain. No gear. Missile glitch every other lobby. No challenges, banners, events, or 99k Packs. UNLIMITED GEL/MISSILE/OPS PACK/THERMAL CLIP CAPACITY UPGRADES. Cryo combos only on kills, so never. Burn being broken and not stacking properly. Melee being crap because they only had the +25% mod and only on shotguns which were garbo. Worthless Biotics except for Warp/Throw. Everyone getting their ass handed to them by Phantoms. Cryo Blast being a worse version of Warp that dealt no damage. Singularity not doing anything ever. Biotic charge not firing or not restoring shields sometimes. The people's Marauder's elbow. Quarian Engineer. Vanilla ME3MP got by on rabid fans, compulsive gamblers, and very, very vague potential (that was eventually realized, admittedly). It wasn't in a much better state than DAMP or MEAMP was/is at launch. Were not living in 2012. There is no excuse for this. It's clear that they didn't care.
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Post by kalil on Mar 31, 2017 6:55:53 GMT
Sadly I have to agree. I am enjoying this game and very much enjoying that all my old gaming buddies from the golden age of ME3MP has started showing up online again. But this game feels clunky, unpolished and frankly unfinished. I am also very unimpressed by the aestetics of the game. Shiny high gloss surfaces, hi resolution textures etc... who cares? Show me a map that has even a fraction of the mood and ambiance of something like Firebase Ghost or Firebase Dagger on hazard?
Sure, ME3MP also had tons of issues when it was released. But it is 2017 now. We cannot go back and pretend it is ok to release a tripple A title that is just barely functional today.
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Post by ryuji2 on Mar 31, 2017 7:21:10 GMT
Maybe you don't remember ME3MP at launch? Because the best weapon in the game was a desk. Then the Falcon. Then seeeeeeveral steps down from there was the Black Widow and Claymore. Nothing else was worth mentioning. The Salarian Infiltrator crapped all over the entire game, grenades capped out at 3 with upgrades and Ammo Packs didn't give them back. Shield packs didn't give you a second of invincibility, either. Enemy shields on Gold didn't bleed any damage, so single shot weapons were worthless without Overload/Energy Drain. No gear. Missile glitch every other lobby. No challenges, banners, events, or 99k Packs. UNLIMITED GEL/MISSILE/OPS PACK/THERMAL CLIP CAPACITY UPGRADES. Cryo combos only on kills, so never. Burn being broken and not stacking properly. Melee being crap because they only had the +25% mod and only on shotguns which were garbo. Worthless Biotics except for Warp/Throw. Everyone getting their ass handed to them by Phantoms. Cryo Blast being a worse version of Warp that dealt no damage. Singularity not doing anything ever. Biotic charge not firing or not restoring shields sometimes. The people's Marauder's elbow. Quarian Engineer. Vanilla ME3MP got by on rabid fans, compulsive gamblers, and very, very vague potential (that was eventually realized, admittedly). It wasn't in a much better state than DAMP or MEAMP was/is at launch. The day(May 29th, 2012) when the Rebellion MP DLC came out, adding quarians, vorcha, ex-cerberus and gear(notably the grenade pack), a twinkle shined in my drellguard's eyes. Those were the days...
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Post by neocodex and 23 others on Mar 31, 2017 7:25:45 GMT
I agree with the OP that it is a step down. I voiced my concerns many times in other posts before and I share your sentiment.
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