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Post by reyzaburrel on Mar 31, 2017 3:08:08 GMT
Coming from Mass Effect 3 Multiplayer to Andromeda, this MP is pretty underwhelming and there are alot of problems. The guns feel like pea shooters, the combo damage is laughable, the powers are weak in general, and the enemies are overpowered for no reason! There is no reason why it should take me almost and entire clip from a rank X weapon to take down the weakest enemy on the lowest difficulty. I'm like was this game every play tested before release? It's literally like the devs just tooks some random numbers and threw them on the weapons. And what's up with the strike missions? Why is it when i go into a strike mission in multiplayer, it keeps sending me to a custom game instead of the mission i clicked on? Why is there no indication of how many character respec's you own? Why is it when i keep setting my custom nameplate, it keeps resetting? I just don't get it. I might end up going to play ME3MP, because honestly, im sick and tired of it.
Edit: On another note, just my personal feeling, they could have done a hell of alot better with the aesthetics on each character this time around.
Edit: Oh yeah and another thing. What happened to the over cover grabs? I don't understand why that was taken out.
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Post by Doctor Fumbles on Mar 31, 2017 3:10:17 GMT
Wait for the balance patch like everyone else.
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Post by reyzaburrel on Mar 31, 2017 3:12:39 GMT
Wait for the balance patch like everyone else. I shouldn't have to wait. They should have gotten it right the first time and balancing isn't the only problem discussed in my post.
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Post by turianrebel212 on Mar 31, 2017 3:14:50 GMT
Agreed. It's nowhere near as fun or awesome. Lots of flash, little substance. I see myself playing this game for another month or so, then it'll get shelved or traded in. Unless there's major changes to the MP (which let's be honest, there won't be). So.. Yeah.
The guns are puny compared to ME3, they fucked by beloved Black Widow...How do you fuck that up BioWare. Bioware pls. Pls. BioWare.
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Post by Doctor Fumbles on Mar 31, 2017 3:17:40 GMT
Wait for the balance patch like everyone else. I shouldn't have to wait. They should have gotten it right the first time and balancing isn't the only problem discussed in my post. It is the problem I focused on because I have no opinion on the others, but yes, you should have too because every online game like this goes through balance patches. Even then it is not perfect. It is just the way of things.
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Post by hobocommand3r on Mar 31, 2017 3:20:03 GMT
Less unique powers, fewer maps and fewer playable races at launch than me3 had. On top of the other issues. The factions freaking suck too, outlaws are allright, kett wouldn't be too bad if not for cheap grap mechanics and upload being aids against them. Remnant are so generic and uncreative it hurts.
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Post by cryptic137 on Mar 31, 2017 3:21:37 GMT
@ OP, the ME3 MP has changed over time as well.
i played ME3MP from the beginning and it started out similar.
the main difference between ME3 and ME:A is that staying in one position/"camping" is more challenging and that you have to level your characters with cards AND each character instead of the class.
at the release of ME3, the multiplayer was quite similar, they had the exact same missions (the others came with the dlcs), they had probably 5-6 different characters per class and the weapons didnt deal any damage until you leveld them. its basically the same now, until you level your stuff you wont be as effective.
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Post by SwoopIM on Mar 31, 2017 3:24:06 GMT
I couldn't agree more. Our worst fears have come to fruition. MEA MP is actually a step back, not forward, from ME3MP. I will give it some more time and see. Maybe they can tweak it with balance changes. Will take alot -- ME3MP had much better animations, audio, grabs--I could go on. I don't know if I have the patience to do all the grinding which seems required. I will say that the RNG store seems better--the only thing better, except for the jump jets.
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Post by turianrebel212 on Mar 31, 2017 3:30:46 GMT
@cryptic
Not true. I beasted Gold games regularly with my Black Widow 1 and My Turian Ghost with a Harrier 2. When I'd host I'd roll Smash Gaurd with a talon 3.
I beat the shit outta that game with those guns. Charge has seen such a Nerf it's a joke. Nova is meh even when worked for damage. Throw is pure garbage now. Tactical cloak is alright but it takes forever to recharge and it needs another tier for damage. You could spec out cloak in ME3 to do TONS of Sniper Rifle damage. I also don't like that we have to pick between Ammon and bonus powers and stuff. They need to go back to ME3s system for everything pretty much. I do like the maps tho. They're pretty cool.
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Post by reyzaburrel on Mar 31, 2017 3:32:02 GMT
@ OP, the ME3 MP has changed over time as well. i played ME3MP from the beginning and it started out similar. the main difference between ME3 and ME:A is that staying in one position/"camping" is more challenging and that you have to level your characters with cards AND each character instead of the class. at the release of ME3, the multiplayer was quite similar, they had the exact same missions (the others came with the dlcs), they had probably 5-6 different characters per class and the weapons didnt deal any damage until you leveld them. its basically the same now, until you level your stuff you wont be as effective. I have all common characters, weapons, and mods at rank X. I have most of my uncommons at rank 10. Same with rares and ultra rares. So you can keep the excuses for someone else. There is no reason why the weapons and powers should be this weak.
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Post by dreth on Mar 31, 2017 3:33:41 GMT
Wait for the balance patch like everyone else. I shouldn't have to wait. They should have gotten it right the first time and balancing isn't the only problem discussed in my post. name 1 thing in human history that was done right the first time.
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Post by turianrebel212 on Mar 31, 2017 3:34:41 GMT
Even the Black Widow X is weak??? What about the Pirahana and equalizer???
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Post by q5tyhj on Mar 31, 2017 3:37:01 GMT
Its definitely nowhere near ME3MP. But that's sort of an unfair standard for comparison, since ME3MP was amazingly awesome: most fun I've ever had playing a video game, ever. MEA, both the SP and MP, is pretty fun, if only because its novel. And if they manage to fix the bugs and sort out some of the other issues (fix the Venom, buff powers/combos, nerf sniper rifles, add more kits, etc.), it could be pretty damn solid. Still not ME3-level, but still good.
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Post by SalMasRac on Mar 31, 2017 3:38:37 GMT
I shouldn't have to wait. They should have gotten it right the first time and balancing isn't the only problem discussed in my post. name 1 thing in human history that was done right the first time. America.
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Post by dreth on Mar 31, 2017 3:39:13 GMT
name 1 thing in human history that was done right the first time. America. pretty sure the british did it first.
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Post by SalMasRac on Mar 31, 2017 3:39:51 GMT
pretty sure the british did it first. No they did Britian.
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Post by Doctor Fumbles on Mar 31, 2017 3:40:33 GMT
Its definitely nowhere near ME3MP. But that's sort of an unfair standard for comparison, since ME3MP was amazingly awesome: most fun I've ever had playing a video game, ever. MEA, both the SP and MP, is pretty fun, if only because its novel. And if they manage to fix the bugs and sort out some of the other issues (fix the Venom, nerf cooldown times, nerf sniper rifles/buff shotguns, add more kits, etc.), it could be pretty damn solid. Still not ME3-level, but still good. Don't nerf the bloody Sniper Rifles. They are not the problem. They just have to buff everything else up. Nerfing stuff is not always the answer. People need to think sometimes before they say the word nerf.
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Post by q5tyhj on Mar 31, 2017 3:43:03 GMT
Its definitely nowhere near ME3MP. But that's sort of an unfair standard for comparison, since ME3MP was amazingly awesome: most fun I've ever had playing a video game, ever. MEA, both the SP and MP, is pretty fun, if only because its novel. And if they manage to fix the bugs and sort out some of the other issues (fix the Venom, nerf cooldown times, nerf sniper rifles/buff shotguns, add more kits, etc.), it could be pretty damn solid. Still not ME3-level, but still good. Don't nerf the bloody Sniper Rifles. They are not the problem. They just have to buff everything else up. Nerfing stuff is not always the answer. People need to think sometimes before they say the word nerf. They definitely need to both nerf sniper rifles, and buff some of the other guns (shotguns in particular, from what I can tell). Nerfing stuff isn't always the answer, but sometimes it is. People need to think sometimes before they just start crying about the word "nerf".
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Post by turianrebel212 on Mar 31, 2017 3:43:04 GMT
Don't nerf snipers! Make them better, Like all guns in the game.
These guns are puny! Seriously. I went back and played ME3 with a level 10 Vanguard and my Black Widow 2. I absolutely beat the shit outta silver. Just beat the hell outta it. And it was the Collector's to.
The guns in this game need huge buffs.
Make it play more like Mass effect 3 and less like fucking Warframe.
*Infiltrator. I meant infiltrator. Tho I did play as my smash Gaurd with a talon and pwnd gold*
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Post by Doctor Fumbles on Mar 31, 2017 3:46:06 GMT
Don't nerf the bloody Sniper Rifles. They are not the problem. They just have to buff everything else up. Nerfing stuff is not always the answer. People need to think sometimes before they say the word nerf. They definitely need to both nerf sniper rifles, and buff some of the other guns (shotguns in particular, from what I can tell). Nerfing stuff isn't always the answer, but sometimes it is. People need to think sometimes before they cry about the word "nerf". So you want the Widow and Isharay to take two hits to kill things now? That is what nerfing sniper rifles does. Also, Sniper Rifles are supposed to hit hard, so my original statement still stands.
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Post by CursedPanther on Mar 31, 2017 3:47:10 GMT
I was there with ME3MP since the first day. It didn't become 'good' until the first couple of DLC updates rolled in and have a few balances and bug fixing patches under the belt.
Unfortunately with the infinite ammo + health hack now so widespread I seriously doubt whether MEAMP can survive just as long or not.
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Post by cryosferon on Mar 31, 2017 3:50:03 GMT
@ OP, the ME3 MP has changed over time as well. i played ME3MP from the beginning and it started out similar. the main difference between ME3 and ME:A is that staying in one position/"camping" is more challenging and that you have to level your characters with cards AND each character instead of the class. at the release of ME3, the multiplayer was quite similar, they had the exact same missions (the others came with the dlcs), they had probably 5-6 different characters per class and the weapons didnt deal any damage until you leveld them. its basically the same now, until you level your stuff you wont be as effective. sorry but that's not true. in me3 the difference between a level 1 and a level 10 gun is only 25% damage + more bullets and utility . so if you are using a gun that absolutely is not viable it won't suddenly become viable at level X
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Post by q5tyhj on Mar 31, 2017 3:50:14 GMT
The Incisor currently does what, 1750 dps or so? Yeah, that's perfectly reasonable, especially for only being Uncommon. They definitely don't need to nerf any of the sniper rifles.
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Post by SalMasRac on Mar 31, 2017 3:52:44 GMT
@ OP, the ME3 MP has changed over time as well. i played ME3MP from the beginning and it started out similar. the main difference between ME3 and ME:A is that staying in one position/"camping" is more challenging and that you have to level your characters with cards AND each character instead of the class. at the release of ME3, the multiplayer was quite similar, they had the exact same missions (the others came with the dlcs), they had probably 5-6 different characters per class and the weapons didnt deal any damage until you leveld them. its basically the same now, until you level your stuff you wont be as effective. sorry but that's not true. in me3 the difference between a level 1 and a level 10 gun is only 25%. so if you are using a gun that absolutely is not viable it won't suddenly become viable at level X I saw something a few weeks ago about how the various tiers of guns get better from Rank I to Rank X. Common guns get more of an increase than Uncommons, and so forth. It looked something like this: Common: +30% Uncommon: +25% Rare: +20% Ultra Rare: +15% Of course none of this matters, because 15-30% of crap is just 15-30% more crap.
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Post by vomder on Mar 31, 2017 3:53:00 GMT
I shouldn't have to wait. They should have gotten it right the first time and balancing isn't the only problem discussed in my post. name 1 thing in human history that was done right the first time. Murder?
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