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Post by kpeter on Mar 31, 2017 7:41:48 GMT
I don't agree with op. This is not a step back. This is 10 steps back at least. I don't see this game lasting very long unless it gets HUGE improvements. Honestly i have my doubt's it will happen.
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Transcended One
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Post by Transcended One on Mar 31, 2017 7:48:48 GMT
Well at least we don't have a Justicar Reave stuck in a loop.
And is Biotic Charge risky again?
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Post by Subwoofer on Mar 31, 2017 9:44:50 GMT
I agree, but I don't think it's absolutely terrible. I'll still put some time into it, but ME3 multi was better. I really hope we get some serious balance changes asap. Also get some classes + guns that are actually unique and fun to play. Right now everything feels too samey.
However the latest bioware stream doesn't give me much hope. They seemed to be a clueless pair who didn't even play much or understand the problems. I hope there are people at bioware who actually play and and can see the problems it has. I want to be wrong. I want bioware to blow me away with some amazing updates.
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Post by sinfulfox on Mar 31, 2017 9:46:38 GMT
The Incisor currently does what, 1750 dps or so? Yeah, that's perfectly reasonable, especially for only being Uncommon. They definitely don't need to nerf any of the sniper rifles. You notice how no one bloody uses it, because its a big steaming pile of crap? Saying something should be nerfed based on a dps spreadsheet someone else made is quite daft.
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Post by tatann on Mar 31, 2017 9:59:34 GMT
Let them sort the bugs out, then we can worry about balance. Game's been out for 10 days, I think it's early for rebalance, but it's getting late for the major bugs
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Post by kpeter on Mar 31, 2017 10:08:24 GMT
Let them sort the bugs out, then we can worry about balance. Game's been out for 10 days, I think it's early for rebalance, but it's getting late for the major bugs By the time it will be patched and rebalanced no one will left who play it. Not even sure the patching and rebalancing will happen anyway..
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Post by bigbad on Mar 31, 2017 10:18:10 GMT
My biggest problem with MEAMP is that it lacks much of the charm and diversity of ME3MP (even at launch). All of the characters move in exactly the same way, they all have pretty much the exact same (poor) melee movements, etc. In addition, the enemy reaction animations to being attacked seem poor to non-existent. They just sort of stand there while you shoot them until eventually they fall over. They are few visual cues to indicate that you're actually engaging the enemy. It makes combat feel flat and without heft or substance.
Far more than any balance issues, this is what bothers me. And unlike balance, I fear these are problems that will never be addressed.
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Post by Transcended One on Mar 31, 2017 10:21:10 GMT
I do have to agree that a lot of the quirks from vanilla- or even resurgent-ME3MP, like underpowered weapons/powers and not that interesting classes, save for a handful, shouldn't have bothering ME:A to begin with. When I get a new (Ultra) Rare weapon in a pack it should be useful and/or powerful. I haven't tried all of them yet, but at least half seems underwhelming.
Sure not every ME3 rare gun was that great, and everything uncommon or lower was crap at first (save for maybe the Mattock), but it wouldn't have hurt to have a bit more powerful weapons (or maybe enemies which are less of a bulletspongue)
That maybe would have made the technical issues less painful for many.
I still have hope some of the non-Vanquisher guns get some love eventually.
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Post by zorinho20 on Mar 31, 2017 10:26:39 GMT
Let them sort the bugs out, then we can worry about balance. Game's been out for 10 days, I think it's early for rebalance, but it's getting late for the major bugs Yeah,but the amount of shit we have to deal with is disturbing.
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Post by pantherdane on Mar 31, 2017 10:35:03 GMT
The statement that this is a step down is correct right now, but OF COURSE it is. There are what, 4 or 5 whole maps right now? For the most part we only have the basic kits and the basic weapons. SO give it a few months and the new kits added, new weapons added, new maps added, a dozen patches installed and THEN MEA MP will be superior with a large playerbase and potentially better gameplay with a newer engine.
Why does so many expect perfection day one when we all KNOW its not gonna happen? How old are these people? Weren't alive for every multiplayer game, well, EVER? .
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Post by iTz JoNeSy on Mar 31, 2017 10:41:22 GMT
Wait for the balance patch like everyone else. I shouldn't have to wait. They should have gotten it right the first time and balancing isn't the only problem discussed in my post. Exactly. We spent a year giving feedback and balancing multiplayer. I don't think its so much the powers and weapons, but the enemies health being high. There are only 6 waves, so maybe that's why it is the way it is. A lot of weapons are out of balance though. Ultra rare weapons are shockingly terrible compared to rare etc..
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Post by oneils on Mar 31, 2017 10:46:16 GMT
My main gripe so far is that common weapons aren't even fun on bronze. In me3, you could have some fun with them on bronze, at least. The katana breaks my heart.
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Post by cryosferon on Mar 31, 2017 12:23:00 GMT
I'm already bored with it. Don't think I've played MP since last weekend. I absolutely agree with the impressions of weapons and powers and whatnot. That said, I don't think it's reasonable to compare Andromeda to ME3MP in it's current state. Andromeda has barely been out for a week, and 3MP has had a year-plus worth of patches and DLCs. A more apt comparison would be comparing it to 3MP at launch, which is not something I can do as I did not start playing until about a year after the game came out. I (partially) disagree. The Developers say it themselves: Andromeda MP is VERY similar to ME3. So in no way you can compare Andromeda to ME3 at launch. Why would they not learn from mistakes and use the knowledge they have collected? Please consider that ME3 MP even was some kind of "experiment" in 2012. Hell - even most characters and weapons have the same names in Andromeda. Then there is the general system of having 4 Players running around using powers and weapons, making combos. The shop. The matchmaking. etc. etc. Are you really comparing 2012 to 2017 ? Why?
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Post by neocodex and 23 others on Mar 31, 2017 12:24:36 GMT
Herpderp.
I just felt like typing this here.
I heartily endorse this product/and/or service.
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Post by neocodex and 23 others on Mar 31, 2017 12:25:44 GMT
Well at least we don't have a Justicar Reave stuck in a loop. And is Biotic Charge risky again? Tbh, I really miss the old REWRREWRREWRREWRREWRREWRREWRREWR
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Post by Inglu on Mar 31, 2017 12:33:10 GMT
Well at least we don't have a Justicar Reave stuck in a loop. And is Biotic Charge risky again? Tbh, I really miss the old REWRREWRREWRREWRREWRREWRREWRREWR Good times.
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Post by neocodex and 23 others on Mar 31, 2017 12:45:55 GMT
Tbh, I really miss the old REWRREWRREWRREWRREWRREWRREWRREWR *reave meme* Good times. Almost fell from my chair. Well played, sir. Yes, good times. I wonder if they'll be eventually funny memes like this for MEA. I'm really tired of the face meme.
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Post by Deleted on Mar 31, 2017 12:50:21 GMT
Disagreed. Everything does feel very low powered, but I think it's a matter of time for weapons to get buffed, and the powers do become significantly better as you level up, otherwise, what's the point of leveling up. Everything else I like better, less waves, no pizza, character aesthetics, freedom of movement.
One thing that I do not see yet, and hope it's coming, is more character diversity, as of now there is simply zero alien characters I like, and in ME3MP the moment I started there were tons of character cards I really wanted and kept wanting. I happen to not be a fan of Krogans and Asari, and Angara just does not feel as tempting as Batarians and Drells were, and as hilarious as Volus and Vorcha.
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Post by CHRrOME on Mar 31, 2017 13:05:20 GMT
Edit: Oh yeah and another thing. What happened to the over cover grabs? I don't understand why that was taken out. Because that way players would be able to insta kill NPCs instead of empty 3 full mags in their heads, the horror! You'd think that ME MP being so simplistic in the first place wouldn't be so hard to get right. It seems that they didn't learn anything from ME3, I thought it would be impossible for them to fuck this up, apparently not. It feels like their definition of fun is grinding yourself every single round no matter the difficulty level and get frustrated every single time by how awful the balance is. People is swarming their twitter asking for balance patches and they haven't answer a single one. At least put people's minds at ease "we heard you, we're gonna fix things, don't you worry"
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Post by Coda on Mar 31, 2017 13:23:04 GMT
Were not living in 2012. There is no excuse for this. It's clear that they didn't care. Not excusing it, I'm saying that OP is probably looking at ME3MP through rose-tinted glasses, because that game's launch was a mess too. And what does the year have to do with how much devs should care about a product? MEAMP launched with far more content, so what exactly shows that they don't 'care'?
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Post by neocodex and 23 others on Mar 31, 2017 13:37:55 GMT
Were not living in 2012. There is no excuse for this. It's clear that they didn't care. Not excusing it, I'm saying that OP is probably looking at ME3MP through rose-tinted glasses, because that game's launch was a mess too. And what does the year have to do with how much devs should care about a product? MEAMP launched with far more content, so what exactly shows that they don't 'care'? How exactly was ME3MP launch a mess? I have good memories.. Biotics were useful And Carnifex was the best weapon.
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Post by penguinfetish on Mar 31, 2017 13:39:59 GMT
Not excusing it, I'm saying that OP is probably looking at ME3MP through rose-tinted glasses, because that game's launch was a mess too. And what does the year have to do with how much devs should care about a product? MEAMP launched with far more content, so what exactly shows that they don't 'care'? How exactly was ME3MP launch a mess? I have good memories.. Biotics were useful And Carnifex was the best weapon. Vanguard and Ultra light materials glitch springs to mind and memory leaks on console was a thing as i recall.
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Post by neocodex and 23 others on Mar 31, 2017 13:40:36 GMT
How exactly was ME3MP launch a mess? I have good memories.. Biotics were useful And Carnifex was the best weapon. memory leaks on console was a thing as i recall. [X] Console peasants PC was doing just fine at the time But today, even on PC it's not going well. I wouldn't say that 9GB of ram usage is a memory leak, but the game still performs like crap. And you don't really notice it until you want to start sniping.
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Post by Coda on Mar 31, 2017 13:42:17 GMT
Not excusing it, I'm saying that OP is probably looking at ME3MP through rose-tinted glasses, because that game's launch was a mess too. And what does the year have to do with how much devs should care about a product? MEAMP launched with far more content, so what exactly shows that they don't 'care'? How exactly was ME3MP launch a mess? I have good memories.. Biotics were useful And Carnifex was the best weapon. So do I, but it was just as unbalanced and buggy as MEAMP is. I already posted the answer to this btw
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Post by neocodex and 23 others on Mar 31, 2017 13:42:50 GMT
How exactly was ME3MP launch a mess? I have good memories.. Biotics were useful And Carnifex was the best weapon. So do I, but is was just as unbalanced and buggy as MEAMP is. I already posted the answer to this btw But muh Carnifex
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