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Revan Reborn
Pathfinder
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Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Heero the pilot
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Post by Revan Reborn on Apr 4, 2017 21:05:17 GMT
Seeing as DAI was the most recent single player RPG from BioWare to have DLC, what would you like to see in MEA?
Are you more interested in exploring a large open environment with a wide assortment of quests, like the Jaws of Hakkon?
Do you prefer more of a dungeon crawling experience with boss fights and epic gear at the end, similar to The Descent?
Or do you want more story that may be linear and more focused, but builds upon what was in the base game, comparable to Trespasser?
Personally, I'm a story guy. I loved Jaws of Hakkon and The Descent was enjoyable, but what I really wanted in DAI was Trespasser. I'd be happy if all BioWare did was story DLC for MEA, but they tend to experiment. What's your preference?
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Bann Duncan
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Posts: 308 Likes: 429
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Bann Duncan
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bannduncan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by Bann Duncan on Apr 4, 2017 21:08:33 GMT
Combination of 1 (new hub) and 3 (story episode) DLC. No interest in dungeon crawling.
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Post by Deleted on Apr 4, 2017 21:10:28 GMT
Seeing how I am still smarting up from Trespasser ruining what little joy I managed to get from 50 hours of Inquisition just last night... this morning... f8888k, whatever... I am going with "minor story thinggie". I don't think my heart can take another Trespasser.
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Pathfinder
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Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
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Post by Revan Reborn on Apr 4, 2017 21:13:25 GMT
Seeing how I am still smarting up from Trespasser ruining what little joy I managed to get from 50 hours of Inquisition just last night... this morning... f8888k, whatever... I am going with "minor story thinggie". I don't think my heart can take another Trespasser. Did you just not like the focus on story? Or, was it specifically the story of Trespasser you took issue with?
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Deleted Member
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Post by Deleted on Apr 4, 2017 21:17:38 GMT
Seeing how I am still smarting up from Trespasser ruining what little joy I managed to get from 50 hours of Inquisition just last night... this morning... f8888k, whatever... I am going with "minor story thinggie". I don't think my heart can take another Trespasser. Did you just not like the focus on story? Or, was it specifically the story of Trespasser you took issue with? It's your fault, btw, you made me play it because I got so worried (and for a good reason) about my Inquisitor's well-being :) I don't mind the story focus, I mind the DLC re-writing the endings of the game. A story DLC like Legacy or what-not, that happens parallel to the game is Okay. of minor importance. Maybe highlighting a personal aspect of development. Nothing of the "hit you in the face with a space shuttle" sort. Unless they sign a waver that at the end of a story-adding DLC, independently of the individual player's choices in respect to their gender, species, romantic interest and assorted game choices, the said player will feel at least as accomplished and happy (or more so) than in the end of the game proper.
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Post by AnDromedary on Apr 4, 2017 21:18:05 GMT
It should be story focused, could forward the plot or not, don't really care as long as the story is good.. In terms of content, I'd like to see something similar to the Leviathan DLC, which is to say, they should add a bunch of smaller missions on a bunch of different diverse planets. I was a bit underwhelmed by the fact that we only got to see 6 or so planets in the game. I don't really need another open world zone but rather, I'd like to see us fly the Tempest to new star systems and land on a bunch of cool worlds where we have short missions before moving on. This is supposed to be a space game where we explore strange new worlds, so give us more strange new worlds to go to.
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fossor
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Post by fossor on Apr 4, 2017 21:18:52 GMT
a working one
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Ser Barksalot - Hiatus
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by shechinah on Apr 4, 2017 21:23:06 GMT
I could do with any of the options
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February 2017
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Heero the pilot
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Post by Revan Reborn on Apr 4, 2017 21:27:21 GMT
Did you just not like the focus on story? Or, was it specifically the story of Trespasser you took issue with? It's your fault, btw, you made me play it because I got so worried (and for a good reason) about my Inquisitor's well-being I don't mind the story focus, I mind the DLC re-writing the endings of the game. A story DLC like Legacy or what-not, that happens parallel to the game is Okay. of minor importance. Maybe highlighting a personal aspect of development. Nothing of the "hit you in the face with a space shuttle" sort. I figured as much... Apologies! I thought you'd enjoy it. Now I feel bad. Trespasser is definitely a game changer if nothing else, hehe... It changes everything we've come to understand about Thedas, the Fade, the Veil, the elves, etc. I found it eye-opening and interesting, but it does somewhat invalidate everything that happened before. It in some ways makes you regret investing so much time in the base game to have the story take this turn, so I can sympathize there. It should be story focused, could forward the plot or not, don't really care as long as the story is good.. In terms of content, I'd like to see something similar to the Leviathan DLC, which is to say, they should add a bunch of smaller missions on a bunch of different diverse planets. I was a bit underwhelmed by the fact that we only got to see 6 or so planets in the game. I don't really need another open world zone but rather, I'd like to see us fly the Tempest to new star systems and land on a bunch of cool worlds where we have short missions before moving on. This is supposed to be a space game where we explore strange new worlds, so give us more strange new worlds to go to. Leviathan in many ways is like Trespasser (lots of various locations), although Leviathan was merely additional context for the Catalyst and the Reapers. I don't necessarily mind that, but I do personally like seeing the story move forward in some way.
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Post by Zemgus on Apr 4, 2017 21:35:51 GMT
Both 1 & 2.
First #1: a city area/planet like SWTOR's Nar Shaddaa (or ME2's Omega). I've had my fill of deserts, rainy forests, environmental hazards, mining zones and angry wildlife for now.
Second #2: a final DLC to wrap up Ryder's story for good (if they're not gonna bring her back for a sequal) or to set-up the next chapter of our young hero.
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Post by projectpatdc on Apr 4, 2017 21:42:43 GMT
I want more planets to explore. At least two or three more with new types of side quests or story quests for all the outposts both old and new.
A water world, a volcanic world, and a possible moon
I also want the place where the game ends to be a Hub area or Havarl size world to explore
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Pathfinder
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Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
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Post by Revan Reborn on Apr 4, 2017 21:55:36 GMT
Both 1 & 2. First #1: a city area/planet like SWTOR's Nar Shaddaa (or ME2's Omega). I've had my fill of deserts, rainy forests, environmental hazards, mining zones and angry wildlife for now. Second #2: a final DLC to wrap up Ryder's story for good (if they're not gonna bring her back for a sequal) or to set-up the next chapter of our young hero. I'd argue Kadara Port in MEA is essentially SWTOR's Nar Shaddaa or ME2's Omega. A location for the scum and villainy to congregate and partake in morally-questionable activities. I don't see why something like Trespasser couldn't be used as a bridging point to a sequel game. Arrival was more or less ME2's equivalent of Trespasser. I want more planets to explore. At least two or three more with new types of side quests or story quests for all the outposts both old and new. A water world, a volcanic world, and a possible moon I also want the place where the game ends to be a Hub area or Havarl size world to explore That sounds like less of a DLC and more of an Expansion, similar to Awakening. I'm certainly not opposed to that idea, but the amount of money, work, and time that would need to go into it would take a year, if not more. That's certainly not something we'd see anytime soon. It would also severely hamper any other DLC content we would likely see.
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Post by AnDromedary on Apr 4, 2017 21:57:56 GMT
It should be story focused, could forward the plot or not, don't really care as long as the story is good.. In terms of content, I'd like to see something similar to the Leviathan DLC, which is to say, they should add a bunch of smaller missions on a bunch of different diverse planets. I was a bit underwhelmed by the fact that we only got to see 6 or so planets in the game. I don't really need another open world zone but rather, I'd like to see us fly the Tempest to new star systems and land on a bunch of cool worlds where we have short missions before moving on. This is supposed to be a space game where we explore strange new worlds, so give us more strange new worlds to go to. Leviathan in many ways is like Trespasser (lots of various locations), although Leviathan was merely additional context for the Catalyst and the Reapers. I don't necessarily mind that, but I do personally like seeing the story move forward in some way. I haven't played Trespasser yet but yea, I used Leviathan as an example mainly of how the content is set up, not so much its story. I'd just like to see us visit many different and diverse locations on different planets (even if that means they are each smaller by themselves). I missed the feel to always be on the move. ME:A does well in that there is always something new on the few planets it has but especially in the second half of the game, it feels more like we are doing house keeping than actual exploring IMO. A DLC should change that.
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Mass Effect Trilogy, Mass Effect Andromeda
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Post by projectpatdc on Apr 4, 2017 22:00:06 GMT
Both 1 & 2. First #1: a city area/planet like SWTOR's Nar Shaddaa (or ME2's Omega). I've had my fill of deserts, rainy forests, environmental hazards, mining zones and angry wildlife for now. Second #2: a final DLC to wrap up Ryder's story for good (if they're not gonna bring her back for a sequal) or to set-up the next chapter of our young hero. I'd argue Kadara Port in MEA is essentially SWTOR's Nar Shaddaa or ME2's Omega. A location for the scum and villainy to congregate and partake in morally-questionable activities. I don't see why something like Trespasser couldn't be used as a bridging point to a sequel game. Arrival was more or less ME2's equivalent of Trespasser. I want more planets to explore. At least two or three more with new types of side quests or story quests for all the outposts both old and new. A water world, a volcanic world, and a possible moon I also want the place where the game ends to be a Hub area or Havarl size world to explore That sounds like less of a DLC and more of an Expansion, similar to Awakening. I'm certainly not opposed to that idea, but the amount of money, work, and time that would need to go into it would take a year, if not more. That's certainly not something we'd see anytime soon. It would also severely hamper any other DLC content we would likely see. I imagine there's a good bit of DLC already in development. But I would be okay with small dlc and then a large expansion a year from now like Witcher 3 did
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Post by Cannibal on Apr 4, 2017 22:00:59 GMT
I'd prefer something along the lines of leviathan or even citadel was handled. Giving me the choice to play through the dlc straight up or to do different chapters throughout the story.
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Pathfinder
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Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
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Post by Revan Reborn on Apr 4, 2017 22:07:51 GMT
Leviathan in many ways is like Trespasser (lots of various locations), although Leviathan was merely additional context for the Catalyst and the Reapers. I don't necessarily mind that, but I do personally like seeing the story move forward in some way. I haven't played Trespasser yet but yea, I used Leviathan as an example mainly of how the content is set up, not so much its story. I'd just like to see us visit many different and diverse locations on different planets (even if that means they are each smaller by themselves). I missed the feel to always be on the move. ME:A does well in that there is always something new on the few planets it has but especially in the second half of the game, it feels more like we are doing house keeping than actual exploring IMO. A DLC should change that. I can understand that. It's a hard balance to strike. Giving the player large, open worlds to explore every nook and cranny. Yet, also having enough variety to provide a sense of exploring a portion of a new galaxy. It's difficult to determine what's a good size for a world and how many you should have that's manageable and makes sense for a narrative. While it may not be ideal, what No Man's Sky did with random generation for their billions of unique planets could be something for BioWare to consider. That way they can have plenty of variety, but still retain the size. Obviously, BioWare would not be able to generate the large world arcs and side quests they had in MEA on all of those planets. These randomly-generated planets would have to be categorized as "secondary exploration opportunities" that would probably focus on mining resources and perhaps boss fights for better gear.
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Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
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Post by Deleted on Apr 4, 2017 22:17:08 GMT
It's your fault, btw, you made me play it because I got so worried (and for a good reason) about my Inquisitor's well-being :) I don't mind the story focus, I mind the DLC re-writing the endings of the game. A story DLC like Legacy or what-not, that happens parallel to the game is Okay. of minor importance. Maybe highlighting a personal aspect of development. Nothing of the "hit you in the face with a space shuttle" sort. I figured as much... Apologies! I thought you'd enjoy it. Now I feel bad. :( Eh, Don't worry. '''Tis but a silly game, and I have enough resilience to get over the spilled pixels.
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Post by taliesyn on Apr 4, 2017 23:06:20 GMT
1. A new squad mate. They can be introduced with an story mission like Dossier: The Master Thief (Kasumi)
2. A genuine garden world. Finding it can be the central focus of a story dlc like Lair of the Shadow Broker.
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Warrior DM
N3
The morning is for coffee and contemplation.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
XBL Gamertag: Warrior DM
Posts: 296 Likes: 536
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Warrior DM
The morning is for coffee and contemplation.
296
March 2017
warriordm
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Warrior DM
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Post by Warrior DM on Apr 4, 2017 23:09:05 GMT
Free cosmetics for the squad. I miss getting alternative outfits for completing Loyalty Missions.
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Pathfinder
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Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
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Post by Revan Reborn on Apr 4, 2017 23:31:18 GMT
I'd argue Kadara Port in MEA is essentially SWTOR's Nar Shaddaa or ME2's Omega. A location for the scum and villainy to congregate and partake in morally-questionable activities. I don't see why something like Trespasser couldn't be used as a bridging point to a sequel game. Arrival was more or less ME2's equivalent of Trespasser. That sounds like less of a DLC and more of an Expansion, similar to Awakening. I'm certainly not opposed to that idea, but the amount of money, work, and time that would need to go into it would take a year, if not more. That's certainly not something we'd see anytime soon. It would also severely hamper any other DLC content we would likely see. I imagine there's a good bit of DLC already in development. But I would be okay with small dlc and then a large expansion a year from now like Witcher 3 did The latter definitely will not happen. I'm skeptical we will ever get an Awakening expansion from BioWare again. We definitely won't get anything that remotely resembles Hearts of Stone or Blood and Wine. BioWare does not have that kind of budget or resources due to having to share a limited budget and resources amongst three studios. CDPR does not have those limitations as it's self-sufficient and can afford to lose money producing big content at a cheap price. Free cosmetics for the squad. I miss getting alternative outfits for completing Loyalty Missions. I'm somewhat surprised alternative outfits were not included after the loyalty missions were completed. Seems like an odd thing for BioWare to leave out in a Mass Effect game.
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Praise the Justicat!
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Post by Pounce de León on Apr 4, 2017 23:41:40 GMT
Don't know any of the stuff mentioned so I go with: MEA - the zero-g missions in space where we board Exile and Kett ships privateer style.
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Post by lurkinglurker on Apr 4, 2017 23:42:43 GMT
Seeing as DAI was the most recent single player RPG from BioWare to have DLC, what would you like to see in MEA? Are you more interested in exploring a large open environment with a wide assortment of quests, like the Jaws of Hakkon? Do you prefer more of a dungeon crawling experience with boss fights and epic gear at the end, similar to The Descent? Or do you want more story that may be linear and more focused, but builds upon what was in the base game, comparable to Trespasser?Personally, I'm a story guy. I loved Jaws of Hakkon and The Descent was enjoyable, but what I really wanted in DAI was Trespasser. I'd be happy if all BioWare did was story DLC for MEA, but they tend to experiment. What's your preference? The bold is what I want out of future SP dlc. No offense to the team that made this game, but I've grown tired of the giant zones where half the sidequests were just meh quality filler time sinks. They did a better job than DAI when it came to not making the zones big for the sake of being big, but trash mobs and low quality side quests do not justify the large areas. Would prefer things to be a bit more smaller/linear and more focused on delivering a nice story/character focused experience. When it comes to the size of areas, I think DAO's and the ME trilogy's areas would be a decent example of decently sized areas with some filler side content, but not to the point it feels bloated and meant to deter you from the more meaty parts of the game.
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Pathfinder
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Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
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Post by Revan Reborn on Apr 4, 2017 23:56:01 GMT
Seeing as DAI was the most recent single player RPG from BioWare to have DLC, what would you like to see in MEA? Are you more interested in exploring a large open environment with a wide assortment of quests, like the Jaws of Hakkon? Do you prefer more of a dungeon crawling experience with boss fights and epic gear at the end, similar to The Descent? Or do you want more story that may be linear and more focused, but builds upon what was in the base game, comparable to Trespasser?Personally, I'm a story guy. I loved Jaws of Hakkon and The Descent was enjoyable, but what I really wanted in DAI was Trespasser. I'd be happy if all BioWare did was story DLC for MEA, but they tend to experiment. What's your preference? The bold is what I want out of future SP dlc. No offense to the team that made this game, but I've grown tired of the giant zones where half the sidequests were just meh quality filler time sinks. They did a better job than DAI when it came to not making the zones big for the sake of being big, but trash mobs and low quality side quests do not justify the large areas. Would prefer things to be a bit more smaller/linear and more focused on delivering a nice story/character focused experience. When it comes to the size of areas, I think DAO's and the ME trilogy's areas would be a decent example of decently sized areas with some filler side content, but not to the point it feels bloated and meant to deter you from the more meaty parts of the game. DAO and ME2/3 were incredibly linear. ME1 was better with regard to being open, but it was bland and empty compared to MEA. I'd rather continue to see an improvement of the open world space rather than revert back to a linear tunnel shooter. Open world games can work and can be great experiences. BioWare just needs to continue tweaking their process. At the very least, they are getting better significantly.
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lavigne
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 188 Likes: 413
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by lavigne on Apr 5, 2017 0:05:49 GMT
Story. Every time.
Only time I'd go against new story content would be to introduce more crew interaction material. They could scatter conversations and interactions across the game, it would freshen things up .
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Vinland
N1
“You abandoned us long ago. What right do you have?”
Posts: 20 Likes: 35
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Vinland
“You abandoned us long ago. What right do you have?”
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Post by Vinland on Apr 5, 2017 0:10:08 GMT
Kind of embarrassed to say this, but.... Romance DLC (Especially some more Vetra) Story DLC for sure.
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