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Post by sabu on Apr 7, 2017 20:11:55 GMT
Half the autodialogue I had reflected my tendency to be snarky. It checks your most common used tone and selects that. Does it? well, that's something. Can anyone confirm? Nope, if you expected something with actual content change like in DA2 ( still my fav dialouge system) it is not here. The only thing it does it tracks your choices in the codex,the rest is a lie or poor pr talk. I have 2 playhtoughs ,1 full emotional,funny and one logical,profesional, no difference in the auto dialouge what so ever.
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Post by jastall on Apr 7, 2017 20:13:14 GMT
He said that The Witcher 3 raised the bar in many ways while it lowered in some aspects. Except it didn't lower it, in any aspect. I can't believe anyone could say that with a straight face. But it's how many people post. 1) They'll acknowledge Andromeda's flaws, but then attack previous entries or other games in an attempt to make Andromeda look better than it is. 2) The'll acknowledge how other games did something better, but then add an aside that snidely puts those games down in an attempt to make Andromeda look better. 3) It's pathetic. Yes, how dare people have opinions other than yours. These heretics, man, not realizing you're always right and they're always wrong. Keep being condescending, that will sure show them. And the point was more that, yes, TW3 doesn't have many roleplaying options. There's an absolute shit ton of autodialog, far more than in any Bioware game. You cannot define Geralt's personality beyond ''stoic guy with a heart of gold'' and ''stoic guy with a heart made of slightly less gold''. You're always the good guy. The most ruthless you can be is when you let Roche and co. die to Djikstra's hand, which is pretty similar to Ryder's decision on Kadara. Other than that, you mostly decide if X person needs to die because they did Y bad thing for Z reason, which again is very similar to the choices in Andromeda, for the most part. It's pretty similar across the Witcher franchise in general, really. You have few opportunities to be a dick for no reason, because Geralt isn't like that. So in the end, TW3 has about as much freedom in choices as Andromeda, and less choices in how you define your character in dialog and other systems (gender, sexuality, combat training, etc.). Yet TW3 is still an RPG, while somehow Andromeda isn't.
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Post by projectpatdc on Apr 7, 2017 20:24:35 GMT
I keep on going back to this well...because it's such low handging fruit...but if Witcher 3 be considered an RPG (and by some the best RPG ever) then Andromeda definitely is one. Imo while Witcher raised the bar in so many ways it lowered the bar in terms RPGness to the point where the genre almost has no meaning. Not that Andromeda isn't a great RPG in its own right. It's certainly the best Mass Effect RPG ever and it rivals Inquisition in pure control of your character. The few instances of 'auto dialogue' do not change that. At least try and be subjective, because to maaaannnnyyy other people, it is in no way "the best Mass Effect RPG ever" - and the only game it rivals is Sonic Chronicles, imo. At least you threw in an imo for your opinion on the Witcher (and I consider it laughable that you think it lowered the bar - people will look and point to TW3 is one of the best RPGs of all time, while people will point to Andromeda and Inquisition is the further dilution of what made Bioware great). At least try and not contradict yourself. It is your subjective opinion that it is "no way 'the best RPG ever'"
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Post by Zemgus on Apr 7, 2017 20:27:10 GMT
Or ME1, ME2 and most of ME3. No, they're not 'true' rpgs but they give you quite a bit of leeway as to whether the saviour of the the galaxy is a hero, a tool or something in between. I sometimes wonder if ME:A's most vocal defenders have ever played the trilogy or maybe my memory is seriously faulty. I played all 3 DA games, all 3 ME games, TES games and TW games, and MEA can be just as fun RP-wise if people do it right. If they play Snarky Paragon Diplomat, you mean. Because there's no choice here. To me, that's the opposite of 'fun.'
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Post by setokaiba on Apr 7, 2017 20:29:12 GMT
I keep on going back to this well...because it's such low handging fruit...but if Witcher 3 be considered an RPG (and by some the best RPG ever) then Andromeda definitely is one. Imo while Witcher raised the bar in so many ways it lowered the bar in terms RPGness to the point where the genre almost has no meaning. Not that Andromeda isn't a great RPG in its own right. It's certainly the best Mass Effect RPG ever and it rivals Inquisition in pure control of your character. The few instances of 'auto dialogue' do not change that. Hahahahaha. You are the luckiest gamer in history. You are the only one who received a completely different version of MEA than the whole rest of customers around the world. Or you are either trolling or certainly delusional. I don't know ME 2 and 3 are barely RPGs and ME 1 has a weaker dialogue system.
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Post by vonuber on Apr 7, 2017 20:32:03 GMT
Nobody is asking for that. You have an intolerable habit of taking any criticism of ME:A and changing it to a completely unrealistic degree to try and diminish the point being made. Pretty sure I don't - but the constant complaints about things which the games have never had and now suddenly ME:A is shit because of it is a tad ridiculous. Criticise its actually flaws by all means, not just imagined ones.
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Post by projectpatdc on Apr 7, 2017 20:32:23 GMT
The system is there in Andromeda. Some autodialog and tone-agnostic choices change to fit your dominant personality. Yes and for everyone that personality is paragon. Just different shades of it. It's not like the devs lied and didn't warn you about this. They said multiple times the paragon/renegade options are gone and it's not the direction or fit for their new protagonist. You're not supposed to be a constant dick in the game. You're supposed to be make decisions that are much more grey in terms of outcomes but ultimately, you're a pathfinder on a journey to become a hero
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Post by projectpatdc on Apr 7, 2017 20:36:19 GMT
I keep on going back to this well...because it's such low handging fruit...but if Witcher 3 be considered an RPG (and by some the best RPG ever) then Andromeda definitely is one. Imo while Witcher raised the bar in so many ways it lowered the bar in terms RPGness to the point where the genre almost has no meaning. Not that Andromeda isn't a great RPG in its own right. It's certainly the best Mass Effect RPG ever and it rivals Inquisition in pure control of your character. The few instances of 'auto dialogue' do not change that. Hahahahaha. You are the luckiest gamer in history. You are the only one who received a completely different version of MEA than the whole rest of customers around the world. Or you are either trolling or certainly delusional. I must have gotten the same copy bc it's by far the best RPG mass Effect game IMO
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Post by shechinah on Apr 7, 2017 20:41:13 GMT
Hahahahaha. You are the luckiest gamer in history. You are the only one who received a completely different version of MEA than the whole rest of customers around the world. Or you are either trolling or certainly delusional. I must have gotten the same copy bc it's by far the best RPG mass Effect game IMO It's my favorite of the Mass Effect series next to Mass Effect 1. It's got combat, story and themes that I like.
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Post by colfoley on Apr 7, 2017 20:46:16 GMT
I keep on going back to this well...because it's such low handging fruit...but if Witcher 3 be considered an RPG (and by some the best RPG ever) then Andromeda definitely is one. Imo while Witcher raised the bar in so many ways it lowered the bar in terms RPGness to the point where the genre almost has no meaning. Not that Andromeda isn't a great RPG in its own right. It's certainly the best Mass Effect RPG ever and it rivals Inquisition in pure control of your character. The few instances of 'auto dialogue' do not change that. Hahahahaha. You are the luckiest gamer in history. You are the only one who received a completely different version of MEA than the whole rest of customers around the world. Or you are either trolling or certainly delusional. yes i often get that feeling too... But how am I wrong? In W 3 you got three dialog options...if you were lucky and none of them changed Geralts characterization. In Andromeda you get between 2-4 plus investigate or flirt options and all of them are distinct from one another. Allowing the player to play very different Ryders. I mean sure i suppose you can't be ruthless but neither can you be a paragon of virtue. You are only human in Andromeda. Sometimes you make mistakes. Sometimes you make moral compromises. And sometimes you triumph.
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Post by Estaq99 on Apr 7, 2017 20:47:01 GMT
I must have gotten the same copy bc it's by far the best RPG mass Effect game IMO It's my favorite of the Mass Effect series next to Mass Effect 1. It's got combat, story and themes that I like. Well, I must have got the bad copy then. So unfair!!!!
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Post by Zemgus on Apr 7, 2017 20:48:19 GMT
I keep on going back to this well...because it's such low handging fruit...but if Witcher 3 be considered an RPG (and by some the best RPG ever) then Andromeda definitely is one. Imo while Witcher raised the bar in so many ways it lowered the bar in terms RPGness to the point where the genre almost has no meaning. Not that Andromeda isn't a great RPG in its own right. It's certainly the best Mass Effect RPG ever and it rivals Inquisition in pure control of your character. The few instances of 'auto dialogue' do not change that. not. even. close.
I honestly don't know how you can say that (no offence). MEA is :poop: compared to DAI.
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Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Apr 7, 2017 20:51:55 GMT
Really? My Sara was a spitfire who showed her soft side to her family/friends and told bad guys to piss off. She also lost her temper a few times with Liam and PeeBee and had moments of doubts and fear. She went from an unsure young woman to a leader who was still learning. yeah my Sara kind of played like that too she was unsure about accepting the pathfinder job in the beginning expecting the job to fall Cora's way. She liked Cora and saw her as a bit of a mentor and partner given they were heading int oa kind of possible military situatoin as she knew Cora would be trained for it better than she was but in the end she accepted it because it was her father's dying wish that she finish the job he started. She did end up ruffling up a few feathers along the way but she knew she hadto in order to get the job done. Luckily for the most part her team agreed with how she approached the situation.
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Post by colfoley on Apr 7, 2017 20:54:10 GMT
Honestly if i were to rate the games PURELY as RPGs and not just games it'd go...
MEA ME2 ME 1 ME 3
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Post by Zemgus on Apr 7, 2017 20:58:04 GMT
Hahahahaha. You are the luckiest gamer in history. You are the only one who received a completely different version of MEA than the whole rest of customers around the world. Or you are either trolling or certainly delusional. yes i often get that feeling too... But how am I wrong? In W 3 you got three dialog options...if you were lucky and none of them changed Geralts characterization. In Andromeda you get between 2-4 plus investigate or flirt options and all of them are distinct from one another. Allowing the player to play very different Ryders. I mean sure i suppose you can't be ruthless but neither can you be a paragon of virtue. You are only human in Andromeda. Sometimes you make mistakes. Sometimes you make moral compromises. And sometimes you triumph. Most of the time you don't get 4 options. You get 2. And you only get to decide how Ryder says something, instead of what they say. This is my experience of the game. Most of the time it's just frustrating. Trying to choose the option that's 'lesser of two evils' since most of the time neither is what I really want to say. Like so many times when talking to angara.. the options have been like "we want to help" or "we have to work together." There's no option to say: "If you don't want our help that is freely offered, then fine, you can deal with the Kett on your own. Since that's worked so well for you in the past..." Just an example.
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Post by suikoden on Apr 7, 2017 21:00:56 GMT
Ignoring the fact that is not what people are doing at all. I think colfoley could expand on what he means by that. only expansion needed is that you could only play gruff Geralt and gruff Geralt with a side of sarcasm. While making all of these choices on the way: SPOILERS The Bloody Baron's menDecision: When first arriving at the Inn at the Crossroads in Velen, the Bloody Baron's men come in and Geralt decides whether to fight them or not. Consequences: Fight: Fighting the men will result in Geralt being turned away from the Baron's estate and he will have to find an alternate route into the fortress. Not fight: If Geralt chooses to be upfront and honest and not secretive, or he chooses to buy them drinks, he leaves things peacefully and can get to the Baron's fortress through the front gate. Annabelle's cursed spiritDecision: bring Annabelle's bones to Graham or bring Graham to her. Consequences: Refusing Annabelle's request: If Geralt refuses to bring Annabelle's bones to Graham, she asks Geralt to bring Graham to her. But she already doesn't trust Geralt, and reveals herself as a Plague Maiden and attacks him. Geralt is able to fight her, but she can't die until the curse is broken. Keira advises Geralt to see Graham about lifting the curse. Geralt goes to Graham and informs him of the curse and Annabelle becoming a Pesta, and that her forgiving Graham can break the curse, but he needs to be there to prove his love to her. They go to the island where they are attacked by wraiths of the victims of the curse, blaming Graham for their misery. They make it to the top of the tower, where the pesta waits. Graham explains he didn't mean to leave her and that he still loves her, so she asks him to prove it by kissing her. Graham kisses her, as she returns to a human form, and dies, reunited with her, and lifts the curse. Rewards: Geralt receives 500Tw3 icon xp. Bringing the Bones to Graham: Once Geralt acquires the bones, he takes them to the fisherman, Graham. Graham admits his role in allowing the peasants access to the island leading to the massacre, and not knowing his love was still alive when she drank the potion. Geralt gives her bones to Graham to bury and leaves. However, before he gets far, Geralt hears a scream from Graham's cabin, and finds him dead, surrounded by rats with his Annabelle floating over him in her true appearance as a pesta. Now that the bones are off the island, the curse is broken, but now Annabelle is free to roam the world to spread plague and she will almost ruin Kerack. Rewards: Geralt receives 270Tw3 icon xp. Keira's storylineDecision: Let Keira go to Radovid, send Keira to Kaer Morhen, or kill Keira. This decision presents itself in the quest For the Advancement of Learning, the final quest of Keira Metz's quest line. Following Geralt and Keira's soirée, Keira leaves Geralt and travels to Fyke Isle, having extracted the information that Geralt has not destroyed the laboratory in the tower there. Geralt goes after Keira and confronts her as she emerges from the tower with the mage Alexander's notes in hand. This decision is not presented in a clear-cut manner, but rather the outcome of the ensuing conversation between the two characters determines Keira's fate. The possible consequences are outlined below: Keira goes to Kaer Morhen: Any sequence of choices that ends with "Go to Kaer Morhen." will send Keira to the witchers' keep. To reach this dialogue option, one must be diplomatic, without exiting dialogue and letting Keira go to Radovid, and without being imposing and preventing Keira from making her own decision by trying to take her notes by force. Insulting replies will also lock out this outcome. At Kaer Morhen, Keira saves Lambert from being killed in The Battle of Kaer Morhen quest. It is worth noting that taking the notes from Keira after making the choice to send her to Kaer Morhen, is of no consequence. Also, it is still possible to save Lambert during the battle even if Keira is not present, though Keira's presence guarantees Lambert's survival. Keira goes to Radovid: Occurs from any sequence of choices that ends with "Do what you want." or "Do what you think is right" or "Farewell". These will usually be denoted by the dialogue exit icon. Later, Geralt finds out from Triss that Radovid ordered Keira to be captured and then impaled. This triggers the quest A Final Kindness which is otherwise unavailable. Keira dies, there and then: Occurs from any sequence of choices that ends with a hostile or insulting remark, such as "Can't let you do that." or "I don't like two-faced serpents." Attempting to take Keira's notes without sending her to Kaer Morhen triggers this outcome. Choices such as "Can't believe we fucked." may lock out the Kaer Morhen option before presenting the choice of whether to let Keira go, or to prevent her from leaving with the notes. Geralt fights and defeats Keira near the tower on Fyke Isle, thus ending the quest, and the sorceress' life. If all of Keira's quests are not completed, Geralt will not have the chance to influence her decision, and she will go to Radovid by default. The Whispering Hillock's spiritDecision: Free the spirit or kill the spirit. Consequences: Spirit dies: If Geralt kills the spirit (whether through direct fighting or tricking it), the village of Downwarren is safe. The orphans in the bog, however, are taken by the Crones, most likely to be eaten. Anna goes crazy over the loss, but survives, and her husband takes her away from the bog to seek help from far away. Spirit is free: If the spirit is freed, it saves the children from the Crones, who are eventually placed in the care of Marabella at Novigrad. However, the spirit attacks Downwarren, killing most of the villagers. The Crones punish Anna for losing the children and curse her as a Sea Hag. When Geralt removes the curse, Anna dies due to the nature of the curse keeping her alive, and her husband commits suicide over the loss. SarahEdit Decision: Help Sarah or evict her from the house. Consequences: Help: If Geralt helps the Godling, she will still live in the house and she will stop sending nightmares to the dream so she can awaken and help Geralt, and in exchange Geralt will convince the banker the house is permanently haunted so he won't try to take it. Sarah and the dreamer room together in the house, becoming friends. Eviction: If Geralt chooses to evict the godling, he will gather ingredients and use them to drive Sarah out of the house, which will awaken the dreamer. Sarah will appear at Bald Mountain, where she becomes friends with another godling named Johnny. Johnny will berated Geralt for throwing out Sarah, but she admits she is happy with her new friendship. Whoreson Junior Edit Decision: kill or spare him during Get Junior. Consequences: Kill Junior: If Geralt chooses to kill him, during Payback with Ciri they learn he is still alive and now lives on Temple Isle and she wants him to pay for what he did. However, when they arrive at his residence, they learn it's not Whoreson Junior but Dudu, who decided to impersonate him and take over his finances, turning it around into a legit business that has doubled in profits. Spare Junior: If Geralt spared him, Ciri tracks him down to an area in The Bits to find children pelting rocks at him and calling him names while he sits in an alley. When questioned, he curses Ciri and Geralt, blaming them for his misfortune as he is now penniless. Feeling this is a far worse punishment than she had in mind, Ciri leaves him to his fate. Helping TrissEdit Decision: Help the mages, or not. Consequences Smuggle mages out of Novigrad: If Geralt helps Triss smuggle the mages out of the city, the hunters turn their attention to other races, like elves and dwarves, to persecute. Zoltan will not be able to help Geralt rescue Margarita, because the guards will not trust the dwarf. Abandon the mages: If Geralt choices to ignore Triss's request in helping the mages, they are rounded up and kill. Zoltan will be able to help Geralt in rescuing Margarita by getting them drunk and Geralt could easily circumvent the prison guards. That's just in Act 1. There's also three different major endings to the game all effected by the choices you make. Or you can say the same thing 2-4 different ways, and have no effect no anything, just windows dressing and illusion of choice via lazy, cliched, generic writing.
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Post by suikoden on Apr 7, 2017 21:08:16 GMT
Except it didn't lower it, in any aspect. I can't believe anyone could say that with a straight face. But it's how many people post. 1) They'll acknowledge Andromeda's flaws, but then attack previous entries or other games in an attempt to make Andromeda look better than it is. 2) The'll acknowledge how other games did something better, but then add an aside that snidely puts those games down in an attempt to make Andromeda look better. 3) It's pathetic. Yes, how dare people have opinions other than yours. These heretics, man, not realizing you're always right and they're always wrong. Keep being condescending, that will sure show them. And the point was more that, yes, TW3 doesn't have many roleplaying options. There's an absolute shit ton of autodialog, far more than in any Bioware game. You cannot define Geralt's personality beyond ''stoic guy with a heart of gold'' and ''stoic guy with a heart made of slightly less gold''. You're always the good guy. The most ruthless you can be is when you let Roche and co. die to Djikstra's hand, which is pretty similar to Ryder's decision on Kadara. Other than that, you mostly decide if X person needs to die because they did Y bad thing for Z reason, which again is very similar to the choices in Andromeda, for the most part. It's pretty similar across the Witcher franchise in general, really. You have few opportunities to be a dick for no reason, because Geralt isn't like that. So in the end, TW3 has about as much freedom in choices as Andromeda, and less choices in how you define your character in dialog and other systems (gender, sexuality, combat training, etc.). Yet TW3 is still an RPG, while somehow Andromeda isn't. I never said Andromeda wasn't an RPG - it is, it's just a very streamlined one, where you follow the straight path Bioware's written for you. Along the way, they've removed meaningful choices, and replaced them with 'personality' dialogue that has ZERO effect on anything, apart from your imagination. But most of you will never be convinced, as your loyalty to the franchise is unbreakable. And that's fine, I'll never agree with you. I just hate it when many of you downplay other games to make Andromeda look better than it is. Everyone talks about how "oh, it's a standalone game, just review it on its own without comparisons to the trilogy," and yet, all that you apologists do, time and time again, you compare it to the trilogy and to other games... All you're doing is shitting on the foundations of Bioware to placate the current state of Andromeda, it's really quite odd to see.
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Post by suikoden on Apr 7, 2017 21:13:21 GMT
Hahahahaha. You are the luckiest gamer in history. You are the only one who received a completely different version of MEA than the whole rest of customers around the world. Or you are either trolling or certainly delusional. yes i often get that feeling too... But how am I wrong? In W 3 you got three dialog options...if you were lucky and none of them changed Geralts characterization. In Andromeda you get between 2-4 plus investigate or flirt options and all of them are distinct from one another. Allowing the player to play very different Ryders. I mean sure i suppose you can't be ruthless but neither can you be a paragon of virtue. You are only human in Andromeda. Sometimes you make mistakes. Sometimes you make moral compromises. And sometimes you triumph. Those are such superficial choices though... They have no connection, one to the next. They don't impact your future dialogue options. The fact that all of you are finding that you've been playing the same Ryder (where he/she starts off insecure and clumsy, and then gains courage along the way), doesn't that tell you that you've been hoodwinked by Bioware's illusion of choice? It's a lazy effort on their part to avoid having to balance your choices in potential future installments.
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Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
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Post by correctamundo on Apr 7, 2017 21:16:29 GMT
Hahahahaha. You are the luckiest gamer in history. You are the only one who received a completely different version of MEA than the whole rest of customers around the world. Or you are either trolling or certainly delusional. yes i often get that feeling too... But how am I wrong? In W 3 you got three dialog options...if you were lucky and none of them changed Geralts characterization. In Andromeda you get between 2-4 plus investigate or flirt options and all of them are distinct from one another. Allowing the player to play very different Ryders. I mean sure i suppose you can't be ruthless but neither can you be a paragon of virtue. You are only human in Andromeda. Sometimes you make mistakes. Sometimes you make moral compromises. And sometimes you triumph. I don't know... Shooting Kalinda in the back is pretty ruthless for one.
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Post by smilesja on Apr 7, 2017 21:21:19 GMT
only expansion needed is that you could only play gruff Geralt and gruff Geralt with a side of sarcasm. While making all of these choices on the way: SPOILERS The Bloody Baron's menDecision: When first arriving at the Inn at the Crossroads in Velen, the Bloody Baron's men come in and Geralt decides whether to fight them or not. Consequences: Fight: Fighting the men will result in Geralt being turned away from the Baron's estate and he will have to find an alternate route into the fortress. Not fight: If Geralt chooses to be upfront and honest and not secretive, or he chooses to buy them drinks, he leaves things peacefully and can get to the Baron's fortress through the front gate. Annabelle's cursed spiritDecision: bring Annabelle's bones to Graham or bring Graham to her. Consequences: Refusing Annabelle's request: If Geralt refuses to bring Annabelle's bones to Graham, she asks Geralt to bring Graham to her. But she already doesn't trust Geralt, and reveals herself as a Plague Maiden and attacks him. Geralt is able to fight her, but she can't die until the curse is broken. Keira advises Geralt to see Graham about lifting the curse. Geralt goes to Graham and informs him of the curse and Annabelle becoming a Pesta, and that her forgiving Graham can break the curse, but he needs to be there to prove his love to her. They go to the island where they are attacked by wraiths of the victims of the curse, blaming Graham for their misery. They make it to the top of the tower, where the pesta waits. Graham explains he didn't mean to leave her and that he still loves her, so she asks him to prove it by kissing her. Graham kisses her, as she returns to a human form, and dies, reunited with her, and lifts the curse. Rewards: Geralt receives 500Tw3 icon xp. Bringing the Bones to Graham: Once Geralt acquires the bones, he takes them to the fisherman, Graham. Graham admits his role in allowing the peasants access to the island leading to the massacre, and not knowing his love was still alive when she drank the potion. Geralt gives her bones to Graham to bury and leaves. However, before he gets far, Geralt hears a scream from Graham's cabin, and finds him dead, surrounded by rats with his Annabelle floating over him in her true appearance as a pesta. Now that the bones are off the island, the curse is broken, but now Annabelle is free to roam the world to spread plague and she will almost ruin Kerack. Rewards: Geralt receives 270Tw3 icon xp. Keira's storylineDecision: Let Keira go to Radovid, send Keira to Kaer Morhen, or kill Keira. This decision presents itself in the quest For the Advancement of Learning, the final quest of Keira Metz's quest line. Following Geralt and Keira's soirée, Keira leaves Geralt and travels to Fyke Isle, having extracted the information that Geralt has not destroyed the laboratory in the tower there. Geralt goes after Keira and confronts her as she emerges from the tower with the mage Alexander's notes in hand. This decision is not presented in a clear-cut manner, but rather the outcome of the ensuing conversation between the two characters determines Keira's fate. The possible consequences are outlined below: Keira goes to Kaer Morhen: Any sequence of choices that ends with "Go to Kaer Morhen." will send Keira to the witchers' keep. To reach this dialogue option, one must be diplomatic, without exiting dialogue and letting Keira go to Radovid, and without being imposing and preventing Keira from making her own decision by trying to take her notes by force. Insulting replies will also lock out this outcome. At Kaer Morhen, Keira saves Lambert from being killed in The Battle of Kaer Morhen quest. It is worth noting that taking the notes from Keira after making the choice to send her to Kaer Morhen, is of no consequence. Also, it is still possible to save Lambert during the battle even if Keira is not present, though Keira's presence guarantees Lambert's survival. Keira goes to Radovid: Occurs from any sequence of choices that ends with "Do what you want." or "Do what you think is right" or "Farewell". These will usually be denoted by the dialogue exit icon. Later, Geralt finds out from Triss that Radovid ordered Keira to be captured and then impaled. This triggers the quest A Final Kindness which is otherwise unavailable. Keira dies, there and then: Occurs from any sequence of choices that ends with a hostile or insulting remark, such as "Can't let you do that." or "I don't like two-faced serpents." Attempting to take Keira's notes without sending her to Kaer Morhen triggers this outcome. Choices such as "Can't believe we fucked." may lock out the Kaer Morhen option before presenting the choice of whether to let Keira go, or to prevent her from leaving with the notes. Geralt fights and defeats Keira near the tower on Fyke Isle, thus ending the quest, and the sorceress' life. If all of Keira's quests are not completed, Geralt will not have the chance to influence her decision, and she will go to Radovid by default. The Whispering Hillock's spiritDecision: Free the spirit or kill the spirit. Consequences: Spirit dies: If Geralt kills the spirit (whether through direct fighting or tricking it), the village of Downwarren is safe. The orphans in the bog, however, are taken by the Crones, most likely to be eaten. Anna goes crazy over the loss, but survives, and her husband takes her away from the bog to seek help from far away. Spirit is free: If the spirit is freed, it saves the children from the Crones, who are eventually placed in the care of Marabella at Novigrad. However, the spirit attacks Downwarren, killing most of the villagers. The Crones punish Anna for losing the children and curse her as a Sea Hag. When Geralt removes the curse, Anna dies due to the nature of the curse keeping her alive, and her husband commits suicide over the loss. SarahEdit Decision: Help Sarah or evict her from the house. Consequences: Help: If Geralt helps the Godling, she will still live in the house and she will stop sending nightmares to the dream so she can awaken and help Geralt, and in exchange Geralt will convince the banker the house is permanently haunted so he won't try to take it. Sarah and the dreamer room together in the house, becoming friends. Eviction: If Geralt chooses to evict the godling, he will gather ingredients and use them to drive Sarah out of the house, which will awaken the dreamer. Sarah will appear at Bald Mountain, where she becomes friends with another godling named Johnny. Johnny will berated Geralt for throwing out Sarah, but she admits she is happy with her new friendship. Whoreson Junior Edit Decision: kill or spare him during Get Junior. Consequences: Kill Junior: If Geralt chooses to kill him, during Payback with Ciri they learn he is still alive and now lives on Temple Isle and she wants him to pay for what he did. However, when they arrive at his residence, they learn it's not Whoreson Junior but Dudu, who decided to impersonate him and take over his finances, turning it around into a legit business that has doubled in profits. Spare Junior: If Geralt spared him, Ciri tracks him down to an area in The Bits to find children pelting rocks at him and calling him names while he sits in an alley. When questioned, he curses Ciri and Geralt, blaming them for his misfortune as he is now penniless. Feeling this is a far worse punishment than she had in mind, Ciri leaves him to his fate. Helping TrissEdit Decision: Help the mages, or not. Consequences Smuggle mages out of Novigrad: If Geralt helps Triss smuggle the mages out of the city, the hunters turn their attention to other races, like elves and dwarves, to persecute. Zoltan will not be able to help Geralt rescue Margarita, because the guards will not trust the dwarf. Abandon the mages: If Geralt choices to ignore Triss's request in helping the mages, they are rounded up and kill. Zoltan will be able to help Geralt in rescuing Margarita by getting them drunk and Geralt could easily circumvent the prison guards. That's just in Act 1. There's also three different major endings to the game all effected by the choices you make. Or you can say the same thing 2-4 different ways, and have no effect no anything, just windows dressing and illusion of choice via lazy, cliched, generic writing.He never even talked about the choices. He's talking about how he felt Geralt's personality was only limited to snarky person with a heart of gold or a snarky person without one.
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Post by smilesja on Apr 7, 2017 21:24:31 GMT
Yes, how dare people have opinions other than yours. These heretics, man, not realizing you're always right and they're always wrong. Keep being condescending, that will sure show them. And the point was more that, yes, TW3 doesn't have many roleplaying options. There's an absolute shit ton of autodialog, far more than in any Bioware game. You cannot define Geralt's personality beyond ''stoic guy with a heart of gold'' and ''stoic guy with a heart made of slightly less gold''. You're always the good guy. The most ruthless you can be is when you let Roche and co. die to Djikstra's hand, which is pretty similar to Ryder's decision on Kadara. Other than that, you mostly decide if X person needs to die because they did Y bad thing for Z reason, which again is very similar to the choices in Andromeda, for the most part. It's pretty similar across the Witcher franchise in general, really. You have few opportunities to be a dick for no reason, because Geralt isn't like that. So in the end, TW3 has about as much freedom in choices as Andromeda, and less choices in how you define your character in dialog and other systems (gender, sexuality, combat training, etc.). Yet TW3 is still an RPG, while somehow Andromeda isn't. I never said Andromeda wasn't an RPG - it is, it's just a very streamlined one, where you follow the straight path Bioware's written for you. Along the way, they've removed meaningful choices, and replaced them with 'personality' dialogue that has ZERO effect on anything, apart from your imagination. But most of you will never be convinced, as your loyalty to the franchise is unbreakable. And that's fine, I'll never agree with you. I just hate it when many of you downplay other games to make Andromeda look better than it is. Everyone talks about how "oh, it's a standalone game, just review it on its own without comparisons to the trilogy," and yet, all that you apologists do, time and time again, you compare it to the trilogy and to other games...
All you're doing is shitting on the foundations of Bioware to placate the current state of Andromeda, it's really quite odd to see.
You know could've just made your argument without that. How hard is it to not feel the need to call people apologists?
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Post by kino on Apr 7, 2017 21:26:52 GMT
I dunno, I was able to RP my Ryder the way I wanted. Got the interrupts I wanted. It all worked out for me pretty well.
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timebean
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Post by timebean on Apr 7, 2017 21:28:55 GMT
I always enjoy these RPG discussions. People have such different ideas about what it means. We need better nomenclature, damnit! Understanding that there are different levels of RPG (as per the opinions in this thread so far), I would have personally felt like I was role-playing more in this game (MEA) if the tonal choices were MORE extreme. I was trying to play as a cool and calculating scientist-type who didn't show her emotions much (except in extreme situations), but alot of those choices (logical/professional) were a little too touchy-feely (and even sometimes snarky) for me. I liked paragon/renegade system because, even though limited in choice,those choices were VERY distinct from each other. I assumed that having 4 choices of tone was giving us four very distinct personalities, but it is a little underwhelming (even in comparison to DAI, which had a similar system). Basically, for me, Sara is Sara and Scott is Scott. We can make some of their decisions and decide whether they answer with a one-liner or a more subdued remark, but we can't drastically change them. Kinda like the Witcher and other similar games with a set protagonist (but, granted, with more tonal options). It's not a deal-breaker for me, as I am in general enjoying the game (going on the final mission tonight! Woohoo!!! Avoiding spoilers has been difficult).
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Post by ShadowAngel on Apr 7, 2017 21:29:59 GMT
Look up what an RPG is and you'll see various kinds op, it's like I told you before, bioware does RPGs their own way and others do it there way. I could say the whitcher isn't an RpG just cuz I can't make out his looks to be "my" character yet it still doesn't change the fact that it is an RPG.
I'd literally argue Andromeda is the most RPG a mass effect has ever been as well.
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Post by timebean on Apr 7, 2017 21:32:51 GMT
yes i often get that feeling too... But how am I wrong? In W 3 you got three dialog options...if you were lucky and none of them changed Geralts characterization. In Andromeda you get between 2-4 plus investigate or flirt options and all of them are distinct from one another. Allowing the player to play very different Ryders. I mean sure i suppose you can't be ruthless but neither can you be a paragon of virtue. You are only human in Andromeda. Sometimes you make mistakes. Sometimes you make moral compromises. And sometimes you triumph. I don't know... Shooting Kalinda in the back is pretty ruthless for one. I friggen did that by accident! I hate quick time stuff...I always panic!!! Decided to role with it. Couldn't bear to replay that particular mission, which was my least favorite of the loyalty missions. But I felt like a jerk...
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