myalzalean
N2
Don't tell my wife I'm here
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Don't tell my wife I'm here
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Post by myalzalean on Apr 7, 2017 21:35:54 GMT
You know could've just made your argument without that. How hard is it to not feel the need to call people apologists? Some people just can't comprehend that other people have different opinions than they do or like something they don't. Once they have exhausted themselves trying to change someone else's opinion to no avail they just resort to applying labels or name calling.
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Post by suikoden on Apr 7, 2017 21:36:13 GMT
I never said Andromeda wasn't an RPG - it is, it's just a very streamlined one, where you follow the straight path Bioware's written for you. Along the way, they've removed meaningful choices, and replaced them with 'personality' dialogue that has ZERO effect on anything, apart from your imagination. But most of you will never be convinced, as your loyalty to the franchise is unbreakable. And that's fine, I'll never agree with you. I just hate it when many of you downplay other games to make Andromeda look better than it is. Everyone talks about how "oh, it's a standalone game, just review it on its own without comparisons to the trilogy," and yet, all that you apologists do, time and time again, you compare it to the trilogy and to other games...
All you're doing is shitting on the foundations of Bioware to placate the current state of Andromeda, it's really quite odd to see.
You know could've just made your argument without that. How hard is it to not feel the need to call people apologists? Apologist: "a person who offers an argument in defence of something controversial." - That's what you are. I suppose it could be argued that's what I am in my defence of TW3, but I'd say any slights aimed at TW3 from the perspective of this particular thread, are not relevant because of how much actual roleplaying there is in that game...
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Post by smilesja on Apr 7, 2017 21:39:23 GMT
You know could've just made your argument without that. How hard is it to not feel the need to call people apologists? Apologist: "a person who offers an argument in defence of something controversial." - That's what you are. I suppose it could be argued that's what I am in my defence of TW3, but I'd say any slights aimed at TW3 from the perspective of this particular thread, are not relevant because of how much actual roleplaying there is in that game... Again you're helping yourself in calling people apologists. Especially if it's game they like, it's not even helping that the word apologist has been used as a condescending term around the internet.
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Post by goishen on Apr 7, 2017 21:49:12 GMT
Uhhh, it's around the world. News broadcasts, internet, I think once or twice even Obama said it in a derogatory manner.
Shit man, they must have you in there tight. How's it feel inside that BioWare bubble?
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jastall
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Jade Empire
Posts: 341 Likes: 583
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Post by jastall on Apr 7, 2017 21:50:41 GMT
Yes, how dare people have opinions other than yours. These heretics, man, not realizing you're always right and they're always wrong. Keep being condescending, that will sure show them. And the point was more that, yes, TW3 doesn't have many roleplaying options. There's an absolute shit ton of autodialog, far more than in any Bioware game. You cannot define Geralt's personality beyond ''stoic guy with a heart of gold'' and ''stoic guy with a heart made of slightly less gold''. You're always the good guy. The most ruthless you can be is when you let Roche and co. die to Djikstra's hand, which is pretty similar to Ryder's decision on Kadara. Other than that, you mostly decide if X person needs to die because they did Y bad thing for Z reason, which again is very similar to the choices in Andromeda, for the most part. It's pretty similar across the Witcher franchise in general, really. You have few opportunities to be a dick for no reason, because Geralt isn't like that. So in the end, TW3 has about as much freedom in choices as Andromeda, and less choices in how you define your character in dialog and other systems (gender, sexuality, combat training, etc.). Yet TW3 is still an RPG, while somehow Andromeda isn't. I never said Andromeda wasn't an RPG - it is, it's just a very streamlined one, where you follow the straight path Bioware's written for you. Along the way, they've removed meaningful choices, and replaced them with 'personality' dialogue that has ZERO effect on anything, apart from your imagination. But most of you will never be convinced, as your loyalty to the franchise is unbreakable. And that's fine, I'll never agree with you. I just hate it when many of you downplay other games to make Andromeda look better than it is. Everyone talks about how "oh, it's a standalone game, just review it on its own without comparisons to the trilogy," and yet, all that you apologists do, time and time again, you compare it to the trilogy and to other games... All you're doing is shitting on the foundations of Bioware to placate the current state of Andromeda, it's really quite odd to see. You really need to take these discussions less personally, first. People are allowed to disagree with you without the implications that they're idiots who don't know what's good for them. That sort of condescending BS torpedoes a discussion faster than anything short of direct insults in my experience. Second, the point being made in the thread wasn't about meaningful choices, it was about roleplay options, which are very much different things. Third, let's say I accept the goalposts being moved. Most of the choices you presented in that other post are mostly cosmetic, no more different than, say, the NPCs shuffling around in Kadara Port based on who comes out on top, or you not being able to build an outpost on Elaaden if you don't abide by the overlord's terms, or some characters permanently dying/being removed from the plot if you do certain actions. Or the Firefighter quest which can take a few turns depending on how you want to go on about it, or the final missions showing off your ''war assets'' in a way, which ME3 failed to do. Not going into too many details here because we're in non-spoilers territory. TW2 has very meaningful choices, especially choosing either Roche or Iorveth which significantly changes the story and quests you get. TW3 isn't like that, at best you get some quests that play out a bit differently and some diverging dialog. It's really not leaps and bounds better than Andromeda, and the main plot becomes increasingly railroady as you go on too, the only choices that influence the story in any significant way being if you're a dick to Ciri or not. If you want me to consider that other RPGs have more meaningful choices than Andromeda, I'll gladly accept your argument- so long as you back it up with better examples than TW3. New Vegas is, as far as I'm concerned, the pinnacle of choice and consequence in RPGs in... well, a very long time. That game has many quests that can dramatically change depending on your decisions, skills, reputations, and how you want to go on about them. Because it's structured in a particular way, with a blank slate PC and a ''main quest'' that's barely even that after the halfpoint of the game, the game's main plot isn't a linear quest but just you shaping the Mojave as you see fit depending on which faction you work for and against. A Bioware game couldn't really work like that, especially not one with a voiced PC.
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Post by shechinah on Apr 7, 2017 21:51:34 GMT
Is anyone else getting reminded of the time of Inquisition when the term 'biodrone' was thrown around a lot?
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Post by goishen on Apr 7, 2017 22:01:00 GMT
I should've given them hell over DAI, a lot more hell than I gave them. Decided not to rock the boat too hard, this was their first attempt with a new engine. Everything would get better.
Then they lay this Cleveland Steamer on my chest. I'm done with second chances.
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mmoblitz
N3
USN-Retired
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Origin: mmoblitz
PSN: NotPC
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Post by mmoblitz on Apr 7, 2017 22:07:17 GMT
Hahahahaha. You are the luckiest gamer in history. You are the only one who received a completely different version of MEA than the whole rest of customers around the world. Or you are either trolling or certainly delusional. yes i often get that feeling too... But how am I wrong? In W 3 you got three dialog options...if you were lucky and none of them changed Geralts characterization. In Andromeda you get between 2-4 plus investigate or flirt options and all of them are distinct from one another. Allowing the player to play very different Ryders. I mean sure i suppose you can't be ruthless but neither can you be a paragon of virtue. You are only human in Andromeda. Sometimes you make mistakes. Sometimes you make moral compromises. And sometimes you triumph. They are? I must have a different copy of the game as well then, because a lot of the dialog choices are variations of the same thing.
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Post by Deleted on Apr 7, 2017 22:08:05 GMT
From my perspective, DA2's was the worst. The only thing I could select in DA2 was tone. Motivation and intent was frequently overridden by what Hawke actually said. There are (valid) complaints about Ryder having 4 ways to be a paragon, but Hawke's choice of resolution was welded to mood/personality/tonal behavior. You couldn't, for example, say no in a diplomatic fashion or yes assertively. For my part, Hawke was distinctively (some version of) Hawke, and has always felt like an NPC to me. Nonsense. One Hawke could be an understanding and very patient brother to his bratty sibling or leave him behind to die by the Taint without a second thought, a caring and tender lover or a cold heart bastard who could sell his/her companion to the slaver for a few gold coins. Someone who is a defender of mages all the way to the end or could started as a pro-mage who gradually moved to a pro-circle or even a pro-templar zealot. Is Ryder who gave me the constant feeling that I was playing as a NPC in someone else's game. No nonsense included. I've never before tried to role-play a character who surprised me more often than Hawke. I had to play through the entire game a couple of times to get a sense of who (some version of) Hawke was before I could settle in and enjoy the game. I wasn't afforded enough control of the character to effectively role-play Hawke, and Hawke will always feel more like an NPC to me. These voiced, cinematic games work much better as branching narratives than gen-yoo-ine RPGs, imho. They certainly don't support role-playing as I am familiar with it.
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Post by suikoden on Apr 7, 2017 22:10:06 GMT
I never said Andromeda wasn't an RPG - it is, it's just a very streamlined one, where you follow the straight path Bioware's written for you. Along the way, they've removed meaningful choices, and replaced them with 'personality' dialogue that has ZERO effect on anything, apart from your imagination. But most of you will never be convinced, as your loyalty to the franchise is unbreakable. And that's fine, I'll never agree with you. I just hate it when many of you downplay other games to make Andromeda look better than it is. Everyone talks about how "oh, it's a standalone game, just review it on its own without comparisons to the trilogy," and yet, all that you apologists do, time and time again, you compare it to the trilogy and to other games... All you're doing is shitting on the foundations of Bioware to placate the current state of Andromeda, it's really quite odd to see. You really need to take these discussions less personally, first. People are allowed to disagree with you without the implications that they're idiots who don't know what's good for them. That sort of condescending BS torpedoes a discussion faster than anything short of direct insults in my experience. Second, the point being made in the thread wasn't about meaningful choices, it was about roleplay options, which are very much different things. Third, let's say I accept the goalposts being moved. Most of the choices you presented in that other post are mostly cosmetic, no more different than, say, the NPCs shuffling around in Kadara Port based on who comes out on top, or you not being able to build an outpost on Elaaden if you don't abide by the overlord's terms, or some characters permanently dying/being removed from the plot if you do certain actions. Or the Firefighter quest which can take a few turns depending on how you want to go on about it, or the final missions showing off your ''war assets'' in a way, which ME3 failed to do. Not going into too many details here because we're in non-spoilers territory. TW2 has very meaningful choices, especially choosing either Roche or Iorveth which significantly changes the story and quests you get. TW3 isn't like that, at best you get some quests that play out a bit differently and some diverging dialog. It's really not leaps and bounds better than Andromeda, and the main plot becomes increasingly railroady as you go on too, the only choices that influence the story in any significant way being if you're a dick to Ciri or not. If you want me to consider that other RPGs have more meaningful choices than Andromeda, I'll gladly accept your argument- so long as you back it up with better examples than TW3. New Vegas is, as far as I'm concerned, the pinnacle of choice and consequence in RPGs in... well, a very long time. That game has many quests that can dramatically change depending on your decisions, skills, reputations, and how you want to go on about them. Because it's structured in a particular way, with a blank slate PC and a ''main quest'' that's barely even that after the halfpoint of the game, the game's main plot isn't a linear quest but just you shaping the Mojave as you see fit depending on which faction you work for and against. A Bioware game couldn't really work like that, especially not one with a voiced PC. Annnd there you go again with the comparisons, putting down other games to make Andromeda look better than it is. My arguments were valid and very concise - you just spew the same apologist tone over and over and over again, and that's okay. We'll just agree to disagree. I realize that this is your little zone of the internet where people will agree with you and disagree with me regarding Andromeda.
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Post by Deleted on Apr 7, 2017 22:13:38 GMT
I can see what they were going for with a more set character, but Ryder doesn't have enough background to make it worth it. Also just because someone doesn't use the Renegade/evil type options, doesn't mean they should take them away from others. I use them rarely, or rather i rarely play that type of character, but i think all RPG's should have options to play that way. Bioware has always been very hit and miss with it, but they completely left it out of recent titles, which is a shame.
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Post by Psychevore on Apr 7, 2017 22:21:05 GMT
I can see what they were going for with a more set character, but Ryder doesn't have enough background to make it worth it. Also just because someone doesn't use the Renegade/evil type options, doesn't mean they should take them away from others. I use them rarely, or rather i rarely play that type of character, but i think all RPG's should have options to play that way. Bioware has always been very hit and miss with it, but they completely left it out of recent titles, which is a shame. I shot a guy in the back and killed the former lover of my lover. But that probably isn't dark enough for you edgy folk, you need genocide. Or in your case, the option of genocide
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jastall
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Jade Empire
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Post by jastall on Apr 7, 2017 22:21:57 GMT
You really need to take these discussions less personally, first. People are allowed to disagree with you without the implications that they're idiots who don't know what's good for them. That sort of condescending BS torpedoes a discussion faster than anything short of direct insults in my experience. Second, the point being made in the thread wasn't about meaningful choices, it was about roleplay options, which are very much different things. Third, let's say I accept the goalposts being moved. Most of the choices you presented in that other post are mostly cosmetic, no more different than, say, the NPCs shuffling around in Kadara Port based on who comes out on top, or you not being able to build an outpost on Elaaden if you don't abide by the overlord's terms, or some characters permanently dying/being removed from the plot if you do certain actions. Or the Firefighter quest which can take a few turns depending on how you want to go on about it, or the final missions showing off your ''war assets'' in a way, which ME3 failed to do. Not going into too many details here because we're in non-spoilers territory. TW2 has very meaningful choices, especially choosing either Roche or Iorveth which significantly changes the story and quests you get. TW3 isn't like that, at best you get some quests that play out a bit differently and some diverging dialog. It's really not leaps and bounds better than Andromeda, and the main plot becomes increasingly railroady as you go on too, the only choices that influence the story in any significant way being if you're a dick to Ciri or not. If you want me to consider that other RPGs have more meaningful choices than Andromeda, I'll gladly accept your argument- so long as you back it up with better examples than TW3. New Vegas is, as far as I'm concerned, the pinnacle of choice and consequence in RPGs in... well, a very long time. That game has many quests that can dramatically change depending on your decisions, skills, reputations, and how you want to go on about them. Because it's structured in a particular way, with a blank slate PC and a ''main quest'' that's barely even that after the halfpoint of the game, the game's main plot isn't a linear quest but just you shaping the Mojave as you see fit depending on which faction you work for and against. A Bioware game couldn't really work like that, especially not one with a voiced PC. Annnd there you go again with the comparisons, putting down other games to make Andromeda look better than it is. My arguments were valid and very concise - you just spew the same apologist tone over and over and over again, and that's okay. We'll just agree to disagree. I realize that this is your little zone of the internet where people will agree with you and disagree with me regarding Andromeda. So comparing Andromeda with other games to its disfavor is OK (I even did that in the very post you quoted! Twice!) but comparisons that favor Andromeda when it comes to certain features/games is being an ''apologist''? Nice cherry picking the one part of the post you didn't like. You know, for someone who throws that term left, right and center, you act a lot more like an apologist than any but the most overzealous Bioware defenders on these boards. I'm not even sure you're interested in a discussion at all, just spouting your views and expecting everyone to accept them, then playing the victim card when they don't. Well sorry, I don't work that way, and I'm not interested in being your yes-man. Good day.
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Post by Zemgus on Apr 7, 2017 22:30:04 GMT
I can see what they were going for with a more set character, but Ryder doesn't have enough background to make it worth it. Also just because someone doesn't use the Renegade/evil type options, doesn't mean they should take them away from others. I use them rarely, or rather i rarely play that type of character, but i think all RPG's should have options to play that way. Bioware has always been very hit and miss with it, but they completely left it out of recent titles, which is a shame. I shot a guy in the back and killed the former lover of my lover. But that probably isn't dark enough for you edgy folk, you need genocide. Or in your case, the option of genocide One or two choices like that don't redeem an entire game full of cheesy paragon dialogue with no option to choose otherwise...
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Post by Psychevore on Apr 7, 2017 22:33:28 GMT
I shot a guy in the back and killed the former lover of my lover. But that probably isn't dark enough for you edgy folk, you need genocide. Or in your case, the option of genocide One or two choices like that don't redeem an entire game full of cheesy paragon dialogue with no option to choose otherwise... This is just bullshit. You can be flatout disrespectful to many authority figures you meet in the game and there's nothing paragon about that. But again, you edgy folk need to murder them on the spot or something.
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fatherjerusalem
N2
I used to think that I was cynical and a pessimist. Then I found the BSN.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: fatherjerusalem
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Post by fatherjerusalem on Apr 7, 2017 22:38:00 GMT
You really need to take these discussions less personally, first. People are allowed to disagree with you without the implications that they're idiots who don't know what's good for them. That sort of condescending BS torpedoes a discussion faster than anything short of direct insults in my experience. Second, the point being made in the thread wasn't about meaningful choices, it was about roleplay options, which are very much different things. Third, let's say I accept the goalposts being moved. Most of the choices you presented in that other post are mostly cosmetic, no more different than, say, the NPCs shuffling around in Kadara Port based on who comes out on top, or you not being able to build an outpost on Elaaden if you don't abide by the overlord's terms, or some characters permanently dying/being removed from the plot if you do certain actions. Or the Firefighter quest which can take a few turns depending on how you want to go on about it, or the final missions showing off your ''war assets'' in a way, which ME3 failed to do. Not going into too many details here because we're in non-spoilers territory. TW2 has very meaningful choices, especially choosing either Roche or Iorveth which significantly changes the story and quests you get. TW3 isn't like that, at best you get some quests that play out a bit differently and some diverging dialog. It's really not leaps and bounds better than Andromeda, and the main plot becomes increasingly railroady as you go on too, the only choices that influence the story in any significant way being if you're a dick to Ciri or not. If you want me to consider that other RPGs have more meaningful choices than Andromeda, I'll gladly accept your argument- so long as you back it up with better examples than TW3. New Vegas is, as far as I'm concerned, the pinnacle of choice and consequence in RPGs in... well, a very long time. That game has many quests that can dramatically change depending on your decisions, skills, reputations, and how you want to go on about them. Because it's structured in a particular way, with a blank slate PC and a ''main quest'' that's barely even that after the halfpoint of the game, the game's main plot isn't a linear quest but just you shaping the Mojave as you see fit depending on which faction you work for and against. A Bioware game couldn't really work like that, especially not one with a voiced PC. Annnd there you go again with the comparisons, putting down other games to make Andromeda look better than it is. My arguments were valid and very concise - you just spew the same apologist tone over and over and over again, and that's okay. We'll just agree to disagree. I realize that this is your little zone of the internet where people will agree with you and disagree with me regarding Andromeda. The hypocrisy here is strong. Literally the only three things you do around here are: 1. Rant about how Andromeda is the worst game ever made. 2. Rant about how TW3 is the best game ever made. 3. Insult anyone who feels differently about points 1 and 2.
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Post by Zemgus on Apr 7, 2017 22:47:14 GMT
One or two choices like that don't redeem an entire game full of cheesy paragon dialogue with no option to choose otherwise... This is just bullshit. You can be flatout disrespectful to many authority figures you meet in the game and there's nothing paragon about that. But again, you edgy folk need to murder them on the spot or something. Who exactly can you be rude to? Sometimes you can't even disagree with what they say, let alone mock them. How many times in the game does Ryder have to suck up to the weak Angara (and tell everyone else they should do it too via autodialogue 'this is their world, we play by their rules, blaa blaa blaah')? Or pretty much anyone else she meets in the game?
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Post by colfoley on Apr 7, 2017 23:13:50 GMT
yes i often get that feeling too... But how am I wrong? In W 3 you got three dialog options...if you were lucky and none of them changed Geralts characterization. In Andromeda you get between 2-4 plus investigate or flirt options and all of them are distinct from one another. Allowing the player to play very different Ryders. I mean sure i suppose you can't be ruthless but neither can you be a paragon of virtue. You are only human in Andromeda. Sometimes you make mistakes. Sometimes you make moral compromises. And sometimes you triumph. Those are such superficial choices though... They have no connection, one to the next. They don't impact your future dialogue options. The fact that all of you are finding that you've been playing the same Ryder (where he/she starts off insecure and clumsy, and then gains courage along the way), doesn't that tell you that you've been hoodwinked by Bioware's illusion of choice? It's a lazy effort on their part to avoid having to balance your choices in potential future installments. Yes there are. Its almost scary how often my choices are being referenced by other characters in the game. In fact one character refused to talk to me because of a choice i made...in a side quest. Other times I've been yelled at and berated. As far as the other part... I don't know. The other people describing their Ryders don't sound like mine...i mean maybe superficially. But i am already excited to play a very different Ryder in my second then in my first. I mean fine maybe you (and others) are right. Maybe there aren't that much difference between different Ryders. Maybe they are a variation on a theme (which to an extent goes for all RPG protags) but if you are right it just makes Andromeda as bad as Witcher 3 and ME 1 in this regard.
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Post by caridounette on Apr 7, 2017 23:46:06 GMT
Nonsense. One Hawke could be an understanding and very patient brother to his bratty sibling or leave him behind to die by the Taint without a second thought, a caring and tender lover or a cold heart bastard who could sell his/her companion to the slaver for a few gold coins. Someone who is a defender of mages all the way to the end or could started as a pro-mage who gradually moved to a pro-circle or even a pro-templar zealot. Is Ryder who gave me the constant feeling that I was playing as a NPC in someone else's game. No nonsense included. I've never before tried to role-play a character who surprised me more often than Hawke. I had to play through the entire game a couple of times to get a sense of who (some version of) Hawke was before I could settle in and enjoy the game. I wasn't afforded enough control of the character to effectively role-play Hawke, and Hawke will always feel more like an NPC to me. These voiced, cinematic games work much better as branching narratives than gen-yoo-ine RPGs, imho. They certainly don't support role-playing as I am familiar with it. DA2 is also the example of Bio games I would point to as the most roleplay un-friendly (followed by ME3). To me it comes to being forced into something totally different to what youre afforded to choose. Why give those choices anyway if they arent gonna be achievable? Why let you say you want to put your newfound money into real estate and then not give you a row of houses to own? Why let you say you wont help sister Petrice at the end of Act 2 if you couldnt go forward in the game without accepting to get the Kunari out of town? When I play a mage (or worst a blood mage) I expect to have the guard on my ass, sure Ill find a way to bribe them/scare them, but being ignored by the game is a definite personality killer. I dont mind so much not being able to say everything I want in a game as much as I hate being given personality-defining choices that never materialize.
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Post by setokaiba on Apr 7, 2017 23:48:32 GMT
Annnd there you go again with the comparisons, putting down other games to make Andromeda look better than it is. My arguments were valid and very concise - you just spew the same apologist tone over and over and over again, and that's okay. We'll just agree to disagree. I realize that this is your little zone of the internet where people will agree with you and disagree with me regarding Andromeda. The hypocrisy here is strong. Literally the only three things you do around here are: 1. Rant about how Andromeda is the worst game ever made. 2. Rant about how TW3 is the best game ever made. 3. Insult anyone who feels differently about points 1 and 2. We all should start fucking W3 like geralt do every women within 15 feet of him.
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Post by The Twilight God on Apr 7, 2017 23:52:08 GMT
In the first hour alone the auto-dialog completely torpedoed my attempts to RP about a dozen times. The (endless) auto-dialog between Ryder and Liam even creates a completely different character I was trying to play from the rather limited options I had from dialogue choices. If you are trying to play Ryder as anything but a joker, you're ****ed. So many forced attempts as humour my character wouldn't say! Being buddy buddy with a guy he doesn't know even though I want him to be detached and annoy ed at his situation.
Apart from the "we're explorers" stuff, there hasn't been any way for you to indicate why you came on this trip in the first place. Surely this is the most important RP question to ask in the opening of the game? Were we forced by daddy? Did we genuinely want to come? ME has never been perfect at RP obviously. Although IIRC there in ME1 there is only ONE use of auto-dialog from Shepard (a neutral line in the descent to Ilos), so hand-waving character contradictions was a lot easier. But ME:A takes it to a new low. All this multiple choice dialog stuff is relatively new. RPGs have existed decades prior before the advent of dialog wheels.
From what I've heard even with the choices you're just saying the same thing in a different way. This game seems to be more akin to a Final Fantasy where you're just along for the ride, without any agency or even the illusion of it.
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Post by suikoden on Apr 7, 2017 23:56:31 GMT
You know could've just made your argument without that. How hard is it to not feel the need to call people apologists? Some people just can't comprehend that other people have different opinions than they do or like something they don't. Once they have exhausted themselves trying to change someone else's opinion to no avail they just resort to applying labels or name calling. Which is exactly the same thing most of you do to people the dislike the game. Have a negative comment? Immediate barrage of "this guys an idiot. that made no sense! well the trilogy was even worse! some people just can't comprehend!" And since when is apologist a bad word? If a AAA scores this poorly and has this many issues and is this controversial... and you're defending it, and putting down players that dislike it... that makes you... apologists
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Post by Deleted on Apr 8, 2017 0:13:09 GMT
Here's a fact. Some people actually like the game. I know it's shocking, but some people find the petty baby whining and tantrums over insignificant issues a waste of time and just LIKE the game. I thought this game was for mature audiences? Get. Over. It.
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Post by smilesja on Apr 8, 2017 0:18:15 GMT
Some people just can't comprehend that other people have different opinions than they do or like something they don't. Once they have exhausted themselves trying to change someone else's opinion to no avail they just resort to applying labels or name calling. Which is exactly the same thing most of you do to people the dislike the game. Have a negative comment? Immediate barrage of "this guys an idiot. that made no sense! well the trilogy was even worse! some people just can't comprehend!" And since when is apologist a bad word? If a AAA scores this poorly and has this many issues and is this controversial... and you're defending it, and putting down players that dislike it... that makes you... apologists You are putting words in their mouths again
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myalzalean
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Post by myalzalean on Apr 8, 2017 0:19:19 GMT
If a AAA scores this poorly and has this many issues and is this controversial... and you're defending it, and putting down players that dislike it... that makes you... apologists Okay, so let me see if I have this right. No one is supposed to like the game or certain aspects of it because it has bad reviews or they don't agree with your assessment of the game. Except deep down tbey really agree with you and tbe reviewers but love Bioware so much that they are either deluded or disingenuous in their stated opinions. Therefore, any opinion of why they disagree with reviews or your assessment of the game is invalid and just means they are an apologist. Thanks for enlightening me.
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