rpgmaster
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by rpgmaster on Apr 7, 2017 16:21:59 GMT
In the first hour alone the auto-dialog completely torpedoed my attempts to RP about a dozen times.
The (endless) auto-dialog between Ryder and Liam even creates a completely different character I was trying to play from the rather limited options I had from dialogue choices.
If you are trying to play Ryder as anything but a joker, you're ****ed. So many forced attempts as humour my character wouldn't say! Being buddy buddy with a guy he doesn't know even though I want him to be detached and annoyed at his situation.
Apart from the "we're explorers" stuff, there hasn't been any way for you to indicate why you came on this trip in the first place. Surely this is the most important RP question to ask in the opening of the game? Were we forced by daddy? Did we genuinely want to come?
ME has never been perfect at RP obviously. Although IIRC there in ME1 there is only ONE use of auto-dialog from Shepard (a neutral line in the descent to Ilos), so hand-waving character contradictions was a lot easier. But ME:A takes it to a new low.
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Post by shechinah on Apr 7, 2017 16:25:40 GMT
Apart from the "we're explorers" stuff, there hasn't been any way for you to indicate why you came on this trip in the first place. Surely this is the most important RP question to ask in the opening of the game? Were we forced by daddy? Did we genuinely want to come? There was, at least, one instance with Liam whom you seem to have spoken to. It's even the first conversation with him aboard the Tempest, I think. My Ryder was able to tell Liam that she went on this venture basically for the chance of science and exploration. The other option, I think, was to state the reason was family-related. There was other times where the oppertunity presented itself with options but I can't remember whom it was with but I know it was there.
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Post by Deleted on Apr 7, 2017 16:28:14 GMT
Really? My Sara was a spitfire who showed her soft side to her family/friends and told bad guys to piss off. She also lost her temper a few times with Liam and PeeBee and had moments of doubts and fear. She went from an unsure young woman to a leader who was still learning.
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Post by decafhigh on Apr 7, 2017 16:33:42 GMT
If you are looking for a Create Your Own Character type of game then yes Andromeda, or any ME game for the matter, is going to disappoint you. That isn't the kind of game BW makes.
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Mihura
N4
“Major Wulf Khan and the 903rd Catachan ‘Night Shrikes’…”
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by Mihura on Apr 7, 2017 16:36:10 GMT
The last game you could kinda RP was DA:O, the rest of bioware games had always a tone to their characters that was out of your control.
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correctamundo
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Dr Obfuscate
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by correctamundo on Apr 7, 2017 16:37:42 GMT
Impossible? Git gud!
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Post by cheeseandonion on Apr 7, 2017 16:40:52 GMT
If you are looking for a Create Your Own Character type of game then yes Andromeda, or any ME game for the matter, is going to disappoint you. That isn't the kind of game BW makes. Not anymore anyhow.
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Post by Link"Guess"ski on Apr 7, 2017 16:43:04 GMT
Half the autodialogue I had reflected my tendency to be snarky. It checks your most common used tone and selects that.
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Otter
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The Best Bad Example
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Post by Otter on Apr 7, 2017 16:43:07 GMT
So what you're saying is... It's a Bioware RPG? Nice catch, there. You must real eye for detail.
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Post by KaiserShep on Apr 7, 2017 16:48:12 GMT
Apart from the "we're explorers" stuff, there hasn't been any way for you to indicate why you came on this trip in the first place. Surely this is the most important RP question to ask in the opening of the game? Were we forced by daddy? Did we genuinely want to come? There was, at least, one instance with Liam whom you seem to have spoken to. It's even the first conversation with him aboard the Tempest, I think. My Ryder was able to tell Liam that she went on this venture basically for the chance of science and exploration. The other option, I think, was to state the reason was family-related. There was other times where the oppertunity presented itself with options but I can't remember whom it was with but I know it was there. Yeah I was thinking about that. I chose the chance of science and discovery thing too, but I recall there being more than 2 options for that.
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Post by Deleted on Apr 7, 2017 16:48:35 GMT
Well, this is what is happening to our characters in Mass Effect: And it sucks. I miss being a complete bitch in previous games, or the results at all costs kind of gal.
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Post by projectpatdc on Apr 7, 2017 16:50:20 GMT
Hmm I can create my own character, i can select dialogue option through most of the game, I can level up my character the way I want and pick specific skills, I can collect, craft, mod and equip the weapons, gear, and armor that I want, I can customize the colors of outfits and vehicles, I can tackle missions the way I want at pretty much any order that I want besides a few main story quests, and I can develop relationships that affects the ending the way I want.
......seems pretty RPG to me. What you seem to be complaining about is not having a Telltale Games Mass Effect.. There's a lot more to being an RPG than dialogue. I would argue that it is more to do with actual leveling and customizing gameplay mechanics. You also have to realize that if you did nothing but dialogue tree like a Bethesda game, you lose a lot of the cinematic sequences
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Post by alanc9 on Apr 7, 2017 16:51:26 GMT
Apart from the "we're explorers" stuff, there hasn't been any way for you to indicate why you came on this trip in the first place. Surely this is the most important RP question to ask in the opening of the game? Were we forced by daddy? Did we genuinely want to come? Wait a second. Doesn't making the PC say her reasons for doing something give you less RP freedom rather than more? You've only got the prewritten lines available. If one of them doesn't match the PC you want to play, you're SOL.
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Post by warbaby2 on Apr 7, 2017 16:52:51 GMT
Most computer RPGs haven't really been RPGs...
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Post by seelenjager on Apr 7, 2017 16:53:28 GMT
Half the autodialogue I had reflected my tendency to be snarky. It checks your most common used tone and selects that. Does it? well, that's something. Can anyone confirm?
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Post by Deleted on Apr 7, 2017 16:59:14 GMT
Apart from the "we're explorers" stuff, there hasn't been any way for you to indicate why you came on this trip in the first place. Surely this is the most important RP question to ask in the opening of the game? Were we forced by daddy? Did we genuinely want to come? Wait a second. Doesn't making the PC say her reasons for doing something give you less RP freedom rather than more? You've only got the prewritten lines available. If one of them doesn't match the PC you want to play, you're SOL. For my part, as long as a game does not prevent me from having the character experience specific thoughts, feelings, motivations or conflict with what I have in mind for the character, I'm good. But any heavily cinematic game with a voiced protagonist is going to be more restrictive in the type of character you can play.
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fygee
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My oh Mai.
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Post by fygee on Apr 7, 2017 16:59:25 GMT
A game being an RPG doesn't mean it's always going to be a "role playing" game in a literal sense. This is especially true with JRPGs. You play as defined characters with defined story arcs, and a gameplay system (leveling, stats, hit points, skills, etc.) that is considered to be largely mandatory for the genre.
While there's less freedom in ME:A compared to the previous games in terms of making decisions that are in true with the more literal definition of an RPG, these games aren't intended to be true role playing games in that sense.
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Post by fraggle on Apr 7, 2017 17:00:10 GMT
Half the autodialogue I had reflected my tendency to be snarky. It checks your most common used tone and selects that. Does it? well, that's something. Can anyone confirm? Didn't have the impression because my professional Ryder kept cracking horrendous jokes, but I'd like to know whether this is true as well.
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is wanting to have some fun!
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Post by Cyberstrike on Apr 7, 2017 17:06:27 GMT
In the first hour alone the auto-dialog completely torpedoed my attempts to RP about a dozen times. The (endless) auto-dialog between Ryder and Liam even creates a completely different character I was trying to play from the rather limited options I had from dialogue choices. If you are trying to play Ryder as anything but a joker, you're ****ed. So many forced attempts as humour my character wouldn't say! Being buddy buddy with a guy he doesn't know even though I want him to be detached and annoy ed at his situation.
Apart from the "we're explorers" stuff, there hasn't been any way for you to indicate why you came on this trip in the first place. Surely this is the most important RP question to ask in the opening of the game? Were we forced by daddy? Did we genuinely want to come? ME has never been perfect at RP obviously. Although IIRC there in ME1 there is only ONE use of auto-dialog from Shepard (a neutral line in the descent to Ilos), so hand-waving character contradictions was a lot easier. But ME:A takes it to a new low. Want to be able to choose your dialogue go play a table top RPG like Dungeons and Dragons or a text based online RPG.
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Post by helios969 on Apr 7, 2017 17:08:42 GMT
Must be a you problem. I've had no problem RPing 3 distinctive Ryders thus far. Are there times immersion is broken when your character says or does something contrary to what you have in mind? Yep. Is it anymore than every other voice acted RPing game every made? Nope.
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Post by shechinah on Apr 7, 2017 17:10:30 GMT
Want to be able to choose your dialogue go play a table top RPG like Dungeons and Dragons or a text based online RPG. Barring the online bit and the last two games in the series, there's also the Ultima franchise.
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R1Outcast
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Post by R1Outcast on Apr 7, 2017 17:14:19 GMT
Most computer RPGs haven't really been RPGs... I agree. The older Final Fantasy/SquareSoft games for example, were considered among the best rpg's of the time, but you were still pretty much pigeonholed into a certain character/story. I've always thought of video game rpg's as a way of immersing yourself in the world while having a bit of input in terms of how your character will respond or act in a certain situation. But TOTAL control would be difficult to pull off in terms of programming and coding. What the OP seems to be looking for is a complete create your own story type of thing. Maybe the SIMS? Or possibly a Telltale title would be more to the OP's liking?
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Post by Ieldra on Apr 7, 2017 17:16:27 GMT
Hmm I can create my own character, i can select dialogue option through most of the game, I can level up my character the way I want and pick specific skills, I can collect, craft, mod and equip the weapons, gear, and armor that I want, I can customize the colors of outfits and vehicles, I can tackle missions the way I want at pretty much any order that I want besides a few main story quests, and I can develop relationships that affects the ending the way I want. ......seems pretty RPG to me. What you seem to be complaining about is not having a Telltale Games Mass Effect.. There's a lot more to being an RPG than dialogue. I would argue that it is more to do with actual leveling and customizing gameplay mechanics. You also have to realize that if you did nothing but dialogue tree like a Bethesda game, you lose a lot of the cinematic sequences At the core of roleplaying lies the ability to determine the personality of your character. If that's missing, everything else is irrelevant. I observe that "determine the personality of my character" is missing from your list. The most common way to express personality is dialogue, and in order to have choices you need a variety of dialogue. The more varied, the more possibilities to roleplay. The less meaningful variation, and the more autodialogue that expresses character traits, the more limited your roleplaying. As an example for noticeable effects of roleplaying, consider DA2. It wasn't always consistent in that, and the choices didn't always make sense, but it made roleplaying choices meaningful. Meanwhile, MEA has a number of choices in many dialogue nodes, but they are most often not really varied.
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Post by shechinah on Apr 7, 2017 17:17:22 GMT
What the OP seems to be looking for is a complete create your own story type of thing. Maybe the SIMS? Or possibly a Telltale title would be more to the OP's liking? I wouldn't say Telltale's titles would be suitable: in my experiences, you are still roleplaying with a more or less set character.
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kaind
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Post by kaind on Apr 7, 2017 17:19:18 GMT
You just have to understand that Ryder is not your own character anymore than Geralt of Rivia is. Just because you can change the face doesn't mean anything.
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