So I've been playing AC Rogue Remastered, there is a computer that you repair that has Berg talking about the Vikings. Wasn't there a 'leak' a while back that the 2020 game is about Vikings?
Yeah. Not too long ago Kotaku's sources also confirmed that the next AC (internal name "Kingdom") was going to be Viking-based game.
I was actually playing around with the game last night and I started the Lost Tale with the fake Alexios and with the Viking rumors it hit me...of course the next land is going to be Vikings with their insistence on Naval Power.
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Assassin's Creed @assassinscreed PSA: Title Update 1.3.0 releases tomorrow, May 23! #AssassinsCreedOdyssey
🔥 Added support for DLC 2 Episode 2: Torments of Hades ❓ Added support for upcoming Lost Tales of Greece ⬇️ Reduced Weekly contract objectives 📍 Ainigmata Ostraka now indicate their region
Assassin's Creed @assassinscreed PSA: Title Update 1.3.0 releases tomorrow, May 23! #AssassinsCreedOdyssey
🔥 Added support for DLC 2 Episode 2: Torments of Hades ❓ Added support for upcoming Lost Tales of Greece ⬇️ Reduced Weekly contract objectives 📍 Ainigmata Ostraka now indicate their region
You know, as much as people like to dismiss the original Assassin's Creed (2007) as unpolished an unfinished version of what Assassin's Creed would become, I personally think there's an element from that game that Ubisoft should consider finding a way to put back in the future games. In the original game, before every Assassination, you were required to do a few of those "information gathering" side missions before you could commence. These side missions ranged from eavesdropping, interrogations, and picking pockets. Every-time you did these missions, you would gain some information in your notes, which can actually be very helpful to your mission. You were also given the option to do more than the required to get the best amount of info.
Now obviously the first game still had issues with this idea. Not only were there so few activities (which were super duper easy and thus lose their appeal very quickly), but the actual designs of the levels and various ways you can hide weren't designed so well that you needed to consult your notes to plan, and had to rely on improvisation. Heck, I didn't even know you COULD access notes and maps at that time!
The modern games nowadays have open areas that encourage all kinds of ways to sneak, kill, and raid, but there's very little pre-planning involved. It's mostly on-the-spot planning and improvising, which is fine, but doesn't really fit that "pulling of a heist/daring mission" feel for me. And yeah, I know that Odyssey has a system where the more damage you cause to a region's recourses, the less guarded and easier the main house will be to raid and assassinate the leader, but that's still not the same thing.
I think what Ubisoft could do is have optional objectives open up whenever an Assassination or Infiltration mission appears, allowing the player to travel around the region to learn some factoids about your target, the location that's being infiltrated, and any alternate routes. Eagle Vision in Origins and Odyssey does accomplish this pretty well, but I doubt every upcoming Assassin's Creed game should force in a bird companion or a drone without feeling repetitive. Ubisoft could also have some of these factoids spat out by NPC's naturally, similar to how it's done in Hitman. And obviously there would need to be a variety of ways to get information other than just pickpocketing, eavesdropping, and interrogating. Just to keep the game fresh.
These are just opinions, and I'm not an expert game designer. All I'm saying is that I would like to see a return of the idea from the original Assassin's Creed game, where you pre-plan your next mission with resources and careful consideration, rather than just on-the-spot improvising.
My Rules: THE BOOKS MATTER. THE EXTENDED CUTS DO NOT MATTER. THERE IS NO SUCH THING AS OBJECTIVELY GOOD STUFF. THE WORST THING SOMETHING CAN BE IS BORING. THE WORST ATTENTION IS NO ATTENTION.
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You know, as much as people like to dismiss the original Assassin's Creed (2007) as unpolished an unfinished version of what Assassin's Creed would become, I personally think there's an element from that game that Ubisoft should consider finding a way to put back in the future games. In the original game, before every Assassination, you were required to do a few of those "information gathering" side missions before you could commence. These side missions ranged from eavesdropping, interrogations, and picking pockets. Every-time you did these missions, you would gain some information in your notes, which can actually be very helpful to your mission. You were also given the option to do more than the required to get the best amount of info.
Now obviously the first game still had issues with this idea. Not only were there so few activities (which were super duper easy and thus lose their appeal very quickly), but the actual designs of the levels and various ways you can hide weren't designed so well that you needed to consult your notes to plan, and had to rely on improvisation. Heck, I didn't even know you COULD access notes and maps at that time!
The modern games nowadays have open areas that encourage all kinds of ways to sneak, kill, and raid, but there's very little pre-planning involved. It's mostly on-the-spot planning and improvising, which is fine, but doesn't really fit that "pulling of a heist/daring mission" feel for me. And yeah, I know that Odyssey has a system where the more damage you cause to a region's recourses, the less guarded and easier the main house will be to raid and assassinate the leader, but that's still not the same thing.
I think what Ubisoft could do is have optional objectives open up whenever an Assassination or Infiltration mission appears, allowing the player to travel around the region to learn some factoids about your target, the location that's being infiltrated, and any alternate routes. Eagle Vision in Origins and Odyssey does accomplish this pretty well, but I doubt every upcoming Assassin's Creed game should force in a bird companion or a drone without feeling repetitive. Ubisoft could also have some of these factoids spat out by NPC's naturally, similar to how it's done in Hitman. And obviously there would need to be a variety of ways to get information other than just pickpocketing, eavesdropping, and interrogating. Just to keep the game fresh.
These are just opinions, and I'm not an expert game designer. All I'm saying is that I would like to see a return of the idea from the original Assassin's Creed game, where you pre-plan your next mission with resources and careful consideration, rather than just on-the-spot improvising.
God no, not the eavesdropping I hated those missions!!!!
Are you saying that areas like leaders houses would be inaccessible if you hadn't spoken to the guy at the pub that told you the guard between midnight and 6AM always slips away to be with his girlfriend or that if you hadn't looted a certain house and found the plans to the leaders house you couldn't get in? Some quests are already gated like that but the actual physical locations aren't if that makes sense.
Re planning I spend a considerable amount of time mainly using the eagle to recon the forts, planning the best place to enter and the route that will allow me to Assassinate as many guards as possible rather than use the bow or enter melee, in particular so that I can do them undetected.
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I found the first two games pretty laborious to play. I know AC2 is held in high regard but even there the controls and missions got so tedious.
I played AC3 as my first AC game and even that was a trial controls and gameplay wise as much as I actually liked the story. However after playing that I went back and played all the Ezio games and the controls were absolutely ridiculous on PC and yeah the missions in hindsight were quite repetitive.
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I've not had much time to play but I try to at least check in and read this thread every couple of days to keep up
As much as I've loved AC Origins and Odyssey, I do find myself missing the more assassin/templar heavy story. And it seems like we won't be getting it for the next game either I used to think I wanted more First Civ story ....and then we finally got it, but they ruined the modern day part with Layla
Last Edit: May 24, 2019 17:43:36 GMT by Kaidan Fan
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I've not had much time to play but I try to at least check in and read this thread every couple of days to keep up
As much as I've loved AC Origins and Odyssey, I do find myself missing the more assassin/templar heavy story. And it seems like we won't be getting it for the next game either I used to think I wanted more First Civ story ....and then we finally got it, but they ruined the modern day part with Layla
I wonder after they have got this prequel stuff and have established the history leading up to Altair etc whether they'll go back to the more Templar/Assassin story? Never enough First Civ stuff bring it on but just make it more relevant to the current time story.
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Finished Liberation. It's actually worse than AC3, but that is probably to be expected. The story was not engaging and I never even started to care for the characters. At the end it was obvious how the designers just tried to add silly tasks and map traversing just to prolong the game time.
Then I decided to launch Syndicate...oh, man, that game is awesome!!! Maybe it was the transition from the horrible experience of AC3/Liberation, but I just couldn't stop playing Syndicate. Initially I just wanted to get to London, then with "just a mission more" I ended up playing in the night until two boroughs were liberated and I forced myself to put the game down. Everything felt so good. The humor was a great change of pace and the twins felt more awesome than ever. I zip lined around so much and didn't know how much I miss that mechanic. Last time I played Syndicate was on my old PC (1080p with medium settings mostly) and now on my monster machine I experience it for the first time in 1440p with all settings to max. London looks great and I had fun just unlocking fast travel points while enjoying the sights.
Right now I think Syndicate is my second favorite AC game after Odyssey (sorry, Origins and AC2, you just don't have rope gun, Kass, Evie, Jacob or fun side quests).
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Finished Liberation. It's actually worse than AC3, but that is probably to be expected. The story was not engaging and I never even started to care for the characters. At the end it was obvious how the designers just tried to add silly tasks and map traversing just to prolong the game time.
Then I decided to launch Syndicate...oh, man, that game is awesome!!! Maybe it was the transition from the horrible experience of AC3/Liberation, but I just couldn't stop playing Syndicate. Initially I just wanted to get to London, then with "just a mission more" I ended up playing in the night until two boroughs were liberated and I forced myself to put the game down. Everything felt so good. The humor was a great change of pace and the twins felt more awesome than ever. I zip lined around so much and didn't know how much I miss that mechanic. Last time I played Syndicate was on my old PC (1080p with medium settings mostly) and now on my monster machine I experience it for the first time in 1440p with all settings to max. London looks great and I had fun just unlocking fast travel points while enjoying the sights.
Right now I think Syndicate is my second favorite AC game after Odyssey (sorry, Origins and AC2, you just don't have rope gun, Kass, Evie, Jacob or fun side quests).
Mmm maybe will have to go back and give Syndicate another go, first time round I hated the combat and the carriages and some of the stealth missions were very painful. However I loved Evie, Jacob to a lesser extent and I didn't mind most of the missions, although they were very repetitive and the over use of duplicated gang members was a bit much.
Like you, back then my PC was probably not up to the task, so yeah may be time to give it another try in the near future (few games ahead of it in the queue).
Liberation is my most hated AC game, the only redeeming thing for me was the actual environment was fun, especially the swamp, some of the characters were good and I liked Aveline.
Black Flag is still my Favourite pre-Odyssey game. Must go back and play that on my new PC too.
I know "The Truth" puzzles are fake, but they do a really good job at making you believe for a split second that it could be real. I'm replaying it with the Ezio trilogy remaster, but dear lord those puzzles are a pain in the ass to solve; especially the turning the paintings whatever they're called. Thank god for YouTube.
I know "The Truth" puzzles are fake, but they do a really good job at making you believe for a split second that it could be real. I'm replaying it with the Ezio trilogy remaster, but dear lord those puzzles are a pain in the ass to solve; especially the turning the paintings whatever they're called. Thank god for YouTube.
I absolutely adored the glyph in AC2 and the rifts in Brotherhood. Loved the puzzlesand I loved the wider lore of the Assassin/Templar conflict that they opened up.
I was always hoping they'd bring something like them back but unfortunately, none of the puzzle stuff that came after got back to this gold standard.
Assassin's Creed @assassinscreed Get excited to meet Hades and explore the vast and gloomy Underworld in The Fate of Atlantis: Torment of Hades, available tomorrow! 🔥👀#AssassinsCreedOdyssey.
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Assassin's Creed @assassinscreed Get excited to meet Hades and explore the vast and gloomy Underworld in The Fate of Atlantis: Torment of Hades, available tomorrow! 🔥👀#AssassinsCreedOdyssey.
Usually we Sparta kick enemies to Hades in the Underworld. When in the Underworld, where do we Sparta kick enemies to?
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Assassin's Creed @assassinscreed Get excited to meet Hades and explore the vast and gloomy Underworld in The Fate of Atlantis: Torment of Hades, available tomorrow! 🔥👀#AssassinsCreedOdyssey.
Usually we Sparta kick enemies to Hades in the Underworld. When in the Underworld, where do we Sparta kick enemies to?
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
Torment of Hades, the second episode of Assassin's Creed Odyssey's The Fate of Atlantis story arc, arrives on June 4 to open the way to the Underworld. Picking up immediately after the events of Fields of Elysium (the first episode of The Fate of Atlantis), the new episode immediately throws Alexios or Kassandra into a fight with Cerberos, the monstrous three-headed dog who guards the Underworld's gates.
Win the battle, and you can explore the twisted, wind-swept deserts of the Underworld, where you'll meet a few familiar faces who need your help to overcome their personal torments. You'll also find yourself in debt to Hades, who wants you to return some escaped prisoners to the pit of Tartaros – and, while you're at it, defeat four of Greek mythology's mightiest heroes, and convince them to serve as Hades' new guards. No biggie.
Meanwhile, the heroes – Perseus, Achilles, Agamemnon, and Herakles – are tough-as-nails fighters who sit atop a hierarchy of the Fallen. This replaces the mercenary rankings while you're in the Underworld, and while you can't move up the ranks – you're not dead, after all – you can use them to track the Fallen across the map. And you'll want to, because the Fallen – most of whom are fearsome thugs and cultists you killed when they were alive – carry pieces of the Armor of the Fallen, a set of powerful, spooky-looking gear that, once complete, lets you enter places only the dead are supposed to go. (This also means finding the full set is required to finish some quests.)
In addition to these new threats, the Underworld is filled with more of the glowing Isu soldiers and metal Kolossi that were introduced in Fields of Elysium. As before, these troops are far tougher than any rank-and-file soldiers you'll meet in Odyssey's re-creation of Greece, and they wield supernatural abilities that can deal massive damage, knock you off your feet, and stop you from using your Abilities in combat.
You'll have new tricks to give you an edge over your enemies, however; in addition to deadly new Legendary weapons, you'll be able to add three more enhanced Abilities to your arsenal by finding hidden tablets known as Keeper's Insights. These power up existing skills to make them something completely new, and so long as the corresponding skill is at level 3, you can turn the enhanced versions on and off without spending any additional Ability points. The new Abilities include:
- Artemis' Trickery, which replaces Devastating Shot and lets you fire arrows into the ground (including special arrows) to create traps, which deal 250% Hunter damage to anyone who wanders into them. - Kronos Time Shift replaces Vanish, and launches you into the air while simultaneously freezing time for three seconds and stunning nearby enemies. During this window, you can use Hunter abilities or transition into a Leap of Faith ground smash to deal CRIT damage. - Ares' Last Breath replaces Second Wind. Instead of instantly healing you, this gives you 10 seconds of invulnerability, cancels any fire or poison effects, automatically parries melee attacks, and returns 5% of any damage you deal as health.
Torment of Hades is available as part of the Season Pass, or for players who purchase the Fate of Atlantis story arc separately. To start it, you'll need to be at least level 28, and have finished Fields of Elysium, the Between Two Worlds questline, and the Lost Tales of Greece quest titled Heir of Memories. If you haven't met those conditions, you can also jump straight into Fate of Atlantis with a special shortcut option that starts you out at level 52, with preset abilities and resources – although you won't be able to carry that progress over to your main game save or earn achievements.
Watch Dogs 3 is officially confirmed, and it seems like it's taking place in London. I haven't really gotten into the Watch Dogs games that much (did like the first one though I since never played it again, and the second one (at least the demo) was a bit too overwhelming for my tastes), but it would be interesting to see what they do with this game.
My Rules: THE BOOKS MATTER. THE EXTENDED CUTS DO NOT MATTER. THERE IS NO SUCH THING AS OBJECTIVELY GOOD STUFF. THE WORST THING SOMETHING CAN BE IS BORING. THE WORST ATTENTION IS NO ATTENTION.
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Screw this episode. The ending left me depressed and pissed off.
Yeah, what's up with these Greek tragedies that unfold in this game? 😋
I wonder what the theme will be in the Viking game. Getting drunk and pillage? Explore the seas to find something to pillage? Assassinate vikings that try to beat you to the pillage?