avalon
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Tequila se'lai
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
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Post by avalon on Apr 12, 2017 22:31:54 GMT
The shitty, boring, dull, cliche one-dimensional villain. Ughhhhhhhhhhhhh. But DAI had the same thing so.
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Post by Link"Guess"ski on Apr 12, 2017 23:33:17 GMT
I disagree pretty much all around, though I know many share your views. I do feel compelled to search over the next hill (and never waited for a quest marker to move me). I feel that the world-building does make the world feel alive. I also feel that the quests are absolutely tied into the main plot. I'd say that this is a strength of the game. My stance is that they don't build the main plot through the side-quests which is why I refuse to call it sub-plots but instead "side-stories". The Loyalty missions are not part of a larger theme in this game unlike ME2 which was about Shepard being a leader and that theme was strengthened through the Loyalty quests and the larger premise of the Reapers imposing doom on all species got more depth by the added world-building of each Loyalty mission that represented some part of the universe. I liked Cora's and Jaal's Loyalty missions but that's about it. Some normal side-missions still tie into something regarding the initiative, but again, it's all just one-off episodes and they're not building the larger narrative with any of it. The reason I don't think so is because in the final mission it felt tacked on. Archon threatening to ruin Eos. "I will destroy Eos, watch your step, mwahaha!" As if it's the most precious thing ever. It literally felt as if they said "let's take that one thing the player got done no matter what, in the story, and make him talk about that" just so it feels like your choices matter.
Then your entire crew shows up during gameplay if you've got their Loyalty missions done. hooray, I guess, but I still felt the Teamwork 200% as much during Suicide Mission because they integrated and FOCUSED on how you wanted to work with your crew.
It felt good when the various outpost leaders and whatnot chimed in though, because that part of the game felt appropriate to the larger-than-life conflict surrounding it. It made the main plot thread feel like the struggle that holds us back from achieving what we need and we all work together in a unified resolve against that.
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Post by suikoden on Apr 13, 2017 1:38:43 GMT
Oh wow! You mean you like the game? I totally didn't know! You only feel the need to pop in to every thread that's talking about the exact opposite! So you're saying this shit smells good? And we should taste it too?! It tastes good? We just have bad taste? Just give it a rest - your princess is clearly in another castle. You're pretty pathetic dude. Stay mad, kid.
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Post by Element Zero on Apr 13, 2017 3:48:30 GMT
I disagree pretty much all around, though I know many share your views. I do feel compelled to search over the next hill (and never waited for a quest marker to move me). I feel that the world-building does make the world feel alive. I also feel that the quests are absolutely tied into the main plot. I'd say that this is a strength of the game. My stance is that they don't build the main plot through the side-quests which is why I refuse to call it sub-plots but instead "side-stories". The Loyalty missions are not part of a larger theme in this game unlike ME2 which was about Shepard being a leader and that theme was strengthened through the Loyalty quests and the larger premise of the Reapers imposing doom on all species got more depth by the added world-building of each Loyalty mission that represented some part of the universe. I liked Cora's and Jaal's Loyalty missions but that's about it. Some normal side-missions still tie into something regarding the initiative, but again, it's all just one-off episodes and they're not building the larger narrative with any of it. The reason I don't think so is because in the final mission it felt tacked on. Archon threatening to ruin Eos. "I will destroy Eos, watch your step, mwahaha!" As if it's the most precious thing ever. It literally felt as if they said "let's take that one thing the player got done no matter what, in the story, and make him talk about that" just so it feels like your choices matter.
Then your entire crew shows up during gameplay if you've got their Loyalty missions done. hooray, I guess, but I still felt the Teamwork 200% as much during Suicide Mission because they integrated and FOCUSED on how you wanted to work with your crew.
It felt good when the various outpost leaders and whatnot chimed in though, because that part of the game felt appropriate to the larger-than-life conflict surrounding it. It made the main plot thread feel like the struggle that holds us back from achieving what we need and we all work together in a unified resolve against that. They took a different approach than ME2, no doubt. ME2, as good a game as it is, basically consists only of recruiting and loyalty missions. They took up an entire game, at the cost of advancing the Reaper War plot. They weren't optional, if you wanted a crew member to survive. While I enjoy them a great deal, most of them add little to nothing to the Collector plot. I can see why they tried to take the good of the loyalty missions, and bring them into MEA in a different form. I think these missions, despite being optional, were still tied more strongly to the game's main themes (settlement, strengthening the AI, defeating the kett) than ME2's were to the Collector or Reaper themes. PeeBee is chasing Remnant Tech; Liam is scrambling to protect Nexus secrets; Drack is protecting his people; and so on. Those are all tied to the main themes, and I didn't even mention Cora's efforts to find an Ark. Even Vetra's mission, the one most like ME2's, is about family bonds and protecting colonists. I can't agree that they failed to support the plot, or to tie into it, with these missions. I will say that I prefer when ME takes itself more seriously. There was too much humor and light-hearted goofiness in this game, in my opinion. I hate Liam's mission, despite the cool level design. The tone of the missions would be more a gripe I have; rather than suggesting that they don't connect with the main plot. I agree that most side quests/stories are one-off ventures. They might be directly tied to the narrative, but they end upon completion and we often don't hear about it, again. This is what separates "Tasks" and planetary missions from the more important content, though, I believe. The lengthier quest lines were typically tied to a character or directly drove the plot. I don't really view these one-offs as a failure or big miss. Each game in the OT was full of them, as well. Where MEA set itself apart was in actually tying them to the story, and linking many of them to actual people with whom we can converse. I think this is major progress, compared to the OT and DAI. I tend to see this as, "They did a great job at A, B and C; and they even added D. Maybe next time D can be developed a bit further." I would like to see more of the lengthy, long-developing quest lines; but those present did keep me plenty busy. That being the case, I think they did well, and created a great starting point for future games. Tighten up a few things next time, cut back on others-- it's the same with every game in the series. I don't see how this game can be considered weaker than any other ME game. Technical issues aside (it clearly wasn't ready for release), this game has better production values by far than the OT. It stepped backward in only a couple small areas, and those for clear reasons, trading X for Y.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
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Post by Eterna on Apr 13, 2017 3:49:03 GMT
You're pretty pathetic dude. Stay mad, kid. You're the one getting worked up that someone likes a game you despise.
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Post by KaiserShep on Apr 13, 2017 4:07:58 GMT
I disagree pretty much all around, though I know many share your views. I do feel compelled to search over the next hill (and never waited for a quest marker to move me). I feel that the world-building does make the world feel alive. I also feel that the quests are absolutely tied into the main plot. I'd say that this is a strength of the game. My stance is that they don't build the main plot through the side-quests which is why I refuse to call it sub-plots but instead "side-stories". The Loyalty missions are not part of a larger theme in this game unlike ME2 which was about Shepard being a leader and that theme was strengthened through the Loyalty quests and the larger premise of the Reapers imposing doom on all species got more depth by the added world-building of each Loyalty mission that represented some part of the universe. I liked Cora's and Jaal's Loyalty missions but that's about it. Some normal side-missions still tie into something regarding the initiative, but again, it's all just one-off episodes and they're not building the larger narrative with any of it. The reason I don't think so is because in the final mission it felt tacked on. Archon threatening to ruin Eos. "I will destroy Eos, watch your step, mwahaha!" As if it's the most precious thing ever. It literally felt as if they said "let's take that one thing the player got done no matter what, in the story, and make him talk about that" just so it feels like your choices matter.
Then your entire crew shows up during gameplay if you've got their Loyalty missions done. hooray, I guess, but I still felt the Teamwork 200% as much during Suicide Mission because they integrated and FOCUSED on how you wanted to work with your crew.
It felt good when the various outpost leaders and whatnot chimed in though, because that part of the game felt appropriate to the larger-than-life conflict surrounding it. It made the main plot thread feel like the struggle that holds us back from achieving what we need and we all work together in a unified resolve against that. I always thought the Loyalty or Death mechanic was kind of cheap, whereas the upgrades and actually deciding roles were far more meaningful and really satisfying to see in action. And then ME3 took it further by making some go out like chumps if disloyal, like Zaeed on the Citadel. This guy should not die with Citadel music playing in the background. To be fair to the Archon... He does technically just mention Eos as a starting point of a total sweep and clear of the cluster if he successfully took control over Meridian, which would mean balls to the wall death for everyone.
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Post by unwanted on Apr 13, 2017 5:02:49 GMT
Andromeda BIGGEST weakness is it's bloody writing. A good writer can make a story about a 'stick-man living in a biscuit tin' interesting. Bioware: Get yourselves a good professional writer and sack the immature wannabes.
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Post by doch on Apr 13, 2017 5:11:37 GMT
Andromeda BIGGEST weakness is it's bloody writing. A good writer can make a story about a 'stick-man living in a biscuit tin' interesting. Bioware: Get yourselves a good professional writer and sack the 10 year old wannabes. They just need more diversity.
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Post by unwanted on Apr 13, 2017 5:34:03 GMT
I would imagine most here on this forum could forward much better characters and story then the tripe Bioware are expecting us to swallow, and they would probably do it for a free deluxe copy of the game on release. Watching the game play-out is like watching some teenagers trying out amateur dramatics for the first time. It's embarrassing to even take part in.
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Conquer Your Dreams
N3
Say that you love me
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: stescooter100
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Post by Conquer Your Dreams on Apr 13, 2017 6:28:11 GMT
At the moment i'am in the middle of the "big" final, just before going back to Nexus for a final round. It's not good. Story is very average, all those "reveleations", well, they just are; c'mom BioWare 5 years and this is all you got ???
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Post by KaiserShep on Apr 13, 2017 7:04:04 GMT
I would imagine most here on this forum could forward much better characters and story then the tripe Bioware are expecting us to swallow, and they would probably do it for a free deluxe copy of the game on release. Watching the game play-out is like watching some teenagers trying out amateur dramatics for the first time. It's embarrassing to even take part in. This reminds me of the imagine your own companion thread some time back. I can't even remember if it was this board or Ye Olde BSN anymore, but I do remember it being lots of fun. Maybe we should start up another and see what people would really come up with. Or even better, an imagine your own villain thread.
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Doominike
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Vehnan'abelasan
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
XBL Gamertag: MugiwaraBlair
PSN: MugiwaraBlair
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Post by Doominike on Apr 13, 2017 8:35:57 GMT
Or imagine your own squadmate who is secretly the villain. Dun, dun, dun.
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Games: Mass Effect Trilogy, Dragon Age Inquisition, Jade Empire, SWTOR
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Post by shermos on Apr 13, 2017 10:36:43 GMT
You've got it right OP. I might have forgiven some of the screwing around with lore if the characters and plot were compelling. The Archon managed to beat the villain in DAI as the worst Bioware has ever created, which in itself was an achievement after that guy with a sword in ME3.
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Conquer Your Dreams
N3
Say that you love me
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: stescooter100
Posts: 944 Likes: 1,383
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Post by Conquer Your Dreams on Apr 13, 2017 22:01:36 GMT
Another weakness.. really bad ending. This whole finale with Archon - seriously ? Hope in Andromeda 2 there will be no Optimus Prime at the very end.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by brad2240 on Apr 14, 2017 2:16:06 GMT
Disclaimer: I love this game. Story, characters, combat, the whole package. The flaws don't drag it down or me. If that makes me a "fanboy" in some folks eyes, I really don't give a damn.
IMO, the biggest weakness of the game is the Archon being an absentee villain. Good stories need good villains. I'm not even saying the Archon is bad, per se, he just isn't present enough in the main plot. I would have liked to run into him on a planet once or twice, maybe at a Remnant ruin he's supposed to be so obsessed with. Or actually coming after Ryder personally. I even wouldn't have minded "losing" to him and having to run, to maybe have to come back to a location later after he's gone.
However, this is certainly not a problem unique to MEA.
Secondarily, some focus is lost on the main story due to the sheer amount of side content. I went a long, long time before getting to the critical path in "Hunting the Archon" because I was trying to finish up side quests on three planets, hunt loot caches, etc. But to be fair, I have this problem with every open world-esque game I've ever played. It's why I don't get into the Bethesda games as much as others do.
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Post by decafhigh on Apr 14, 2017 2:22:57 GMT
Secondarily, some focus is lost on the main story due to the sheer amount of side content. I went a long, long time before getting to the critical path in "Hunting the Archon" because I was trying to finish up side quests on three planets, hunt loot caches, etc. But to be fair, I have this problem with every open world-esque game I've ever played. It's why I don't get into the Bethesda games as much as others do. I agree with that. The game would have flowed much better if after Habitat 7 we didn't see the Kett again till we had established some outposts and finished at least some of the other worlds. If we had wrapped up Eos, Kadara, and maybe even Eladen (sp?) before we were confronted by the Archon's ship they could have propelled us much faster down that main arc toward the end game. I think it would have helped them feel like more of a threat instead of us meeting Archon then immediately ignoring him for the next 30+ hours of gameplay.
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brad2240
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by brad2240 on Apr 14, 2017 2:31:14 GMT
Secondarily, some focus is lost on the main story due to the sheer amount of side content. I went a long, long time before getting to the critical path in "Hunting the Archon" because I was trying to finish up side quests on three planets, hunt loot caches, etc. But to be fair, I have this problem with every open world-esque game I've ever played. It's why I don't get into the Bethesda games as much as others do. I agree with that. The game would have flowed much better if after Habitat 7 we didn't see the Kett again till we had established some outposts and finished at least some of the other worlds. If we had wrapped up Eos, Kadara, and maybe even Eladen (sp?) before we were confronted by the Archon's ship they could have propelled us much faster down that main arc toward the end game. I think it would have helped them feel like more of a threat instead of us meeting Archon then immediately ignoring him for the next 30+ hours of gameplay.
Less Kett, more Outlaws on the early planets? You think maybe Kadara and Elaaden should have come earlier and Voeld later?
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Post by decafhigh on Apr 14, 2017 2:37:09 GMT
I agree with that. The game would have flowed much better if after Habitat 7 we didn't see the Kett again till we had established some outposts and finished at least some of the other worlds. If we had wrapped up Eos, Kadara, and maybe even Eladen (sp?) before we were confronted by the Archon's ship they could have propelled us much faster down that main arc toward the end game. I think it would have helped them feel like more of a threat instead of us meeting Archon then immediately ignoring him for the next 30+ hours of gameplay.
Less Kett, more Outlaws on the early planets? You think maybe Kadara and Elaaden should have come earlier and Voeld later?
I think Eos would have been fine with less Kett. Maybe more wildlife and environmental dangers. I think the important thing would have been to put The Archon later not necessarily Voeld and everything before that. Build up the Kett a little more. Once you meet Archon it should have been a turning point in the game away from settlement building into finding the Arks and Meridian and all the revelations along those story arcs.
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Post by KaiserShep on Apr 14, 2017 2:45:55 GMT
The shitty, boring, dull, cliche one-dimensional villain. Ughhhhhhhhhhhhh. But DAI had the same thing so. Man, I feel like I'm one of the only ones around here that actually really likes the Archon as a nemesis. One of my favorite villains across the Bio canon in recent memory is Arl Howe, and that mamajamma wasn't exactly festooned with facets, but Tim Curry's delivery and his sneering face I want to stab multiple times, and of course the whole betrayal thing made him a lot of fun. When he finally went ahead and dealt a blow against Ryder, I was genuinely entertained.
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MisterMr.
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Protocol 3
PSN: DivineSolid
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Post by MisterMr. on Apr 14, 2017 2:56:20 GMT
Bioware. A name synonymous with excellent characters, great storytelling and creating some of the best games of all time. However with the last two releases in their library with Dragon Age: Inquisition and Mass Effect: Andromeda, I feel Bioware is ignoring their core audience and trying to cater to a new one.
The biggest piece of evidence to this, is their new focus on creating open world games. For Inquisition a developer stated that Skyrim was a big influence, and for Andromeda, Witcher 3 was that influence. Considering these are arguably Bioware's two worst games to date, that should be telling. Dialogue, meaningful choices, and interesting outcomes were sacrificed for the sake of "bigger is better." The problem with bigger open world games is you run the risk of being bland and boring most of the time. Bioware has always excelled at a more linear approach to their RPG's.
Take Bioware's previous games for example. KoToR and Dragon Age: Origins were around 25-30 hours of gametime, The Mass Effect Trilogy, each game sitting at around 40 hours of gametime, and most of that was focused on characters and story. This is the Bioware I fell in love with. Inqusition and Andromeda? You're looking at around 100 hours, and 70% of that is exploring empty open worlds with boring side quests and lifeless characters filling them.
With Inquisition and Andromeda, I shudder to think of playing through them again; there's too much trekking towards menial tasks with little payback, and hardly any meaningful or rewarding choices to be made. I don't play Bioware games for 100 hours of bland MMO-esque chores in big zones, but rather for engaging conversations with unique characters and a plethora of meaningful decisions that impact my experience on each play through.
While I did enjoy Mass Effect: Andromeda more than Dragon Age: Inquisition, I still hope that someday Bioware will go back to making games with a more linear RPG gameplay style then what they've done as of late.
But I'm afraid that Bioware will continually chase towards this "Bigger" path and thus ruin what made them great to begin with.
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Post by KaiserShep on Apr 14, 2017 3:04:22 GMT
Man, I remember putting a heck of a lot more time in Origins than 25-30 hours. There was a surprising amount of shit to do. Of course, a lot of time also got padded on by the fact that to leave an area you sometimes had to backtrack ALL the way the hell back to the starting point of the map.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Protocol 3
PSN: DivineSolid
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Post by MisterMr. on Apr 14, 2017 3:14:38 GMT
Man, I remember putting a heck of a lot more time in Origins than 25-30 hours. There was a surprising amount of shit to do. Of course, a lot of time also got padded on by the fact that to leave an area you sometimes had to backtrack ALL the way the hell back to the starting point of the map. Well that was my personal play time on like my 10th playthrough, so I had the game down to a T at that point. It was also on normal, Nightmare would obviously take longer. That's also just the base game, no DLC or the Awakening expansion. Adding those and your pushing 60+.
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Post by valethar on Apr 14, 2017 3:40:27 GMT
Being tied to EA. That was the single worst decision Bioware ever made. As soon as the bean counters and suits began making the decisions, instead of the development team, things started going downhill.
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Post by jf8350143 on Apr 14, 2017 4:16:28 GMT
@pasquale "Canon? What canon would that be? Care to point out all these holes in the main story you've so deftly identified? You do realize this is not a continuation of MET, but a reboot of sorts, right?" Have you NOT been reading any of this thread or many others pointing out the MANY plot holes in this story? Ok I will mention a few just for you, for rest you are on your own. 1) In MET whenever dealing with Krogans, front and center was the Genophage. Bioware decides they will have a "slight cure' thus not having to deal with it being around or the problems that a complete cure would cause. Ok I am cool with that but how do they explain this 'slight cure' They say that the Krogan were naturally adapting to it and they just helped it along while on the trip. The Krogan were in stasis, stasis suspends ALL body activity down to the cellular level, there is NO way genetic adaption, natural or otherwise can take place. 2) AI in MET was the DEVIL, all the races feared and outlawed AI, a race could be banned from Citadel space just for researching it, which was actually brought up in MEA. Yet NO one in MEA has any problem with not only having AI but one being embedded in the main characters head. 3) Hyperion arrived 14 months after the Nexus. Some time after the Nexus arrives there is an uprising that is put down. All the people involved were exiled, considering the lack of resources how so many were removed and where they were moved is left to your imagination, ok cool more space magic. The problem is that these Exiles not only made it to one planet they are spread all over the cluster, have not only created all kinds of settlements but entire towns, set up multiple factions, created complete economic and political systems. ALL in less then 14 months. 4) How Bioatics operate, and what it is capable of in MEA is so drastically different then MET its laughable. Of course these and the MANY other holes that I won't waste any more time on, are waved off and explained away by Bioware, their Shills and fanboys. May be a good story that makes actual sense, that sticks to canon, isn't important to you, but it sure is to me and many others. MET was ALL about story and character interaction. MEA has NONE of that and in fact trashes much of what MET laid down. In ME 2, Mordin already explains that the Korgan is adapting to the Genophage and birthrate is increasing, just like what happened in ME:A. It has nothing to do with them spending 600 years in sleep. They are adapting before even leaving the galaxy.
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MisterMr.
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Protocol 3
PSN: DivineSolid
Posts: 237 Likes: 388
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Aug 25, 2017 16:21:21 GMT
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MisterMr.
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March 2017
mistermr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Protocol 3
DivineSolid
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Post by MisterMr. on Apr 14, 2017 6:05:18 GMT
@pasquale "Canon? What canon would that be? Care to point out all these holes in the main story you've so deftly identified? You do realize this is not a continuation of MET, but a reboot of sorts, right?" Have you NOT been reading any of this thread or many others pointing out the MANY plot holes in this story? Ok I will mention a few just for you, for rest you are on your own. 1) In MET whenever dealing with Krogans, front and center was the Genophage. Bioware decides they will have a "slight cure' thus not having to deal with it being around or the problems that a complete cure would cause. Ok I am cool with that but how do they explain this 'slight cure' They say that the Krogan were naturally adapting to it and they just helped it along while on the trip. The Krogan were in stasis, stasis suspends ALL body activity down to the cellular level, there is NO way genetic adaption, natural or otherwise can take place. 2) AI in MET was the DEVIL, all the races feared and outlawed AI, a race could be banned from Citadel space just for researching it, which was actually brought up in MEA. Yet NO one in MEA has any problem with not only having AI but one being embedded in the main characters head. 3) Hyperion arrived 14 months after the Nexus. Some time after the Nexus arrives there is an uprising that is put down. All the people involved were exiled, considering the lack of resources how so many were removed and where they were moved is left to your imagination, ok cool more space magic. The problem is that these Exiles not only made it to one planet they are spread all over the cluster, have not only created all kinds of settlements but entire towns, set up multiple factions, created complete economic and political systems. ALL in less then 14 months. 4) How Bioatics operate, and what it is capable of in MEA is so drastically different then MET its laughable. Of course these and the MANY other holes that I won't waste any more time on, are waved off and explained away by Bioware, their Shills and fanboys. May be a good story that makes actual sense, that sticks to canon, isn't important to you, but it sure is to me and many others. MET was ALL about story and character interaction. MEA has NONE of that and in fact trashes much of what MET laid down. In ME 2, Mordin already explains that the Korgan is adapting to the Genophage and birthrate is increasing, just like what happened in ME:A. It has nothing to do with them spending 600 years in sleep. They are adapting before even leaving the galaxy. I thought he said they WERE adapting; which is why Mordin and STG modified a new strain of the genophage which would limit reproduction to a viable level for the krogan to survive. Unless I'm forgetting something and they adapted AGAIN.
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