Civ
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by Civ on Apr 11, 2017 18:06:56 GMT
I certainly would, I found it enjoyable to have my 1st run as a Paragon - then my 2nd as a horrific Renegade (those shocker moments lol)
You guys?
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Post by Revan Reborn on Apr 11, 2017 18:15:11 GMT
Nope. I never really liked Paragon/Renegade in the original trilogy. Paragon Shepard was always the benevolent one, championing light and helping every single person in need. Renegade Shepard was just being a jerk for no apparent reason.
The main reason I did not like this system is that your companions, and love interests, really couldn't be impacted by your alignment. Renegade Shepard could do whatever he wanted and that would never scare your companions off or end a romance.
Also, the fact that you had to stick to either Paragon or Renegade to unlock certain dialogue options later in the game (getting Saren to shoot himself, getting TIM to shoot himself) gave the player a lot less choice.
Paragon/Renegade was a leftover from KOTOR, and honestly it should have stayed there. A Light/Dark moral compass makes sense for Star Wars. It never made sense for Mass Effect. I prefer the new DAI approach of having more shades of grey rather than an extreme light and dark option.
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Post by Deleted on Apr 11, 2017 18:15:46 GMT
Bad poll is bad.
Renegade =/= evil.
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Post by Doctor Fumbles on Apr 11, 2017 18:16:51 GMT
Just no. Being locked out of options because the bar wasn't filled is a stupid design decision.
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Post by alanc9 on Apr 11, 2017 18:16:51 GMT
Where's "morality systems in RPGs are stupid and worthless"? I want to vote no, but not with the option you gave me.
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Post by KaiserShep on Apr 11, 2017 18:16:58 GMT
I'd rather not, really. I'd rather have a system that has a bit finer a grade between personality types that doesn't lock us into a certain bracket, and I don't want the red/blue persuasion mechanic to return, which is really all that system is good for. I prefer the new interupt system since it spells outright what you're about to do.
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myalzalean
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Post by myalzalean on Apr 11, 2017 18:18:03 GMT
No!
I feel it is unfair to force everyone to accept the binary labels of paragon or renegade.
They should have the right and freedom to identify by other non-traditional alignments as they see fit.
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Post by Rascoth on Apr 11, 2017 18:20:28 GMT
No. While I more or less liked this system in MET, I don't want to see it's return. And really? That bias visible in pool
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Civ
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Post by Civ on Apr 11, 2017 18:29:32 GMT
No. While I more or less liked this system in MET, I don't want to see it's return. And really? That bias visible in pool I know, really can't help myself sometimes and I want to keep it light. The poll was going to overwhelming be no, so I spiced it up a little (sub 5% of players went renegade). But I still remember during my deployments playing MET series with my buddies (not allowed to leave scenario) and we would play renegade just to see how repulsive Shep could be. It was great laughs/horrifying, and I miss it. Plus, I would burn so many of those pointless fetch quests (the amount of manhour development costs alone!) into a quasi-system of sorts - I feel like all the scripted events end in the same result no matter what is said, with ~5 QTE moments as an exception.
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mrtijger
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Post by mrtijger on Apr 11, 2017 18:34:32 GMT
No, the current system is better and doesnt lock you into making choices you dont necessarily want to make for the sake of min/maxing. I much prefer this.
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Post by Rascoth on Apr 11, 2017 18:45:32 GMT
No. While I more or less liked this system in MET, I don't want to see it's return. And really? That bias visible in pool I know, really can't help myself sometimes and I want to keep it light. The poll was going to overwhelming be no, so I spiced it up a little (sub 5% of players went renegade). But I still remember during my deployments playing MET series with my buddies (not allowed to leave scenario) and we would play renegade just to see how repulsive Shep could be. It was great laughs/horrifying, and I miss it. Plus, I would burn so many of those pointless fetch quests (the amount of manhour development costs alone!) into a quasi-system of sorts - I feel like all the scripted events end in the same result no matter what is said, with ~5 QTE moments as an exception. Hah, point for you for not denying it Overall the idea wasn't so bad. What we got, and execution of it as MET progressed was, imo, poor. Idealistic paragon turning into goody-two-shoes, while renegade progressing from being hardass in ME1, to badass in ME2, to final pathetic stage of simply being ass in ME3. They really focused with each archetype on wrong things. Locking options behind certain values is probably my biggest problem with it. Especially in ME2. Having to stick to one alignment in that one was like playing jenga. One wrong move and ooops! Thank you for trying to keep Zaeed loyal on paragon route! Try again next time!
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Post by alanc9 on Apr 11, 2017 18:56:47 GMT
Well, as long as the option texts are admitted to be b.s., I can go ahead and vote no now.
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zaefkol
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Post by zaefkol on Apr 11, 2017 19:01:47 GMT
Definitely not.
But I would like to see the current system improved. More differentiation between the four ways of saying yes. More opportunities to be either dickish, ruthless, or a ruthless dick when making the agree/disagree decisions. Just more options to define our character in general.
But not through a system as limiting and railroading as the paragon/renegade mechanic.
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Squish
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Post by Squish on Apr 11, 2017 19:30:33 GMT
No, I like this new system.
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Post by Deleted on Apr 11, 2017 19:37:16 GMT
The no option is stupid! I want there to be evil/mean options, but i don't want the Paragon/Renegade system back.
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timebean
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
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Post by timebean on Apr 11, 2017 19:43:35 GMT
If not renegade, then at least some stoic, non-nonsense options. More like (and I can't believe I am saying this) DAI, where you could play a more reserved, pragmatic leader.
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Post by Muddy Boots on Apr 11, 2017 19:45:56 GMT
No. I don't want to do that again. I would like a a bit more snark or angry or mean options, but not to do the whole system that way. I definitely don't want to be locked out of certain options because of a couple of dialogue choices.
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canuckgamer
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Post by canuckgamer on Apr 11, 2017 19:53:35 GMT
Another one of these polls. Seriously, the renegade system is not nearly as missed as about a half dozen people seem to think it was. I liked the changes. I felt in the original it was always a choice between a pussy and a sociopath.
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NUM13ER
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by NUM13ER on Apr 11, 2017 20:10:50 GMT
The current system works better for making decisions on a case-by-case basis. But perhaps the ability to be a bit more cynical and ruthless wouldn't have gone amiss. There were a few instance were I was thinking " Okay, I wouldn't do it but I expected the option kill these pricks." That said there were a few notable renegade-esque moments. Letting an angara torture a Kett. Choosing to blow up a base with anagaran allies in it. Shooting a Kett in the face mid-sentence. Sending Peebee's ex to her death to stop Peebee saving the woman who has been trying to murder, steal and sabotage us. Letting Sloan die. Keeping the core for the Initiative to spite Morda. Letting some moron kill a diseased woman who endangered all life in the system because he thought she was actually leverage.
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Post by LFS on Apr 11, 2017 20:24:22 GMT
The current system works better for making decisions on a case-by-case basis. But perhaps the ability to be a bit more cynical and ruthless wouldn't have gone amiss. There were a few instance were I was thinking " Okay, I wouldn't do it but I expected the option kill these pricks." That said there were a few notable renegade-esque moments. Letting an angara torture a Kett. Choosing to blow up a base with anagaran allies in it. Shooting a Kett in the face mid-sentence. Sending Peebee's ex to her death to stop Peebee saving the woman who has been trying to murder, steal and sabotage us. Letting Sloan die. Keeping the core for the Initiative to spite Morda. Letting some moron kill a diseased woman who endangered all life in the system because he thought she was actually leverage. I agree, and I think it's easy gloss over some of the harsher choices Ryder is able to make, like the ones you listed, because of an incongruent dialogue system that allows you to occasionally be a bit of a sarcastic dick but that's about it. Overall I like the way Andromeda handles these interactions better than I did with the Paragon/Renegade system, but there's definitely room for improvement.
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Post by Deleted on Apr 11, 2017 20:32:54 GMT
Yes, but in the next game.
The first Andromeda is told from the perspective of either a good-natured Explorer or a loose cannon Rogue.
I would LOVE the second game to be told from the perspective of an Exile, so you can play either a Cruel Conquistador, or, still, a Lose cannon rogue. So, basically, a Smuggler and a Bounty Hunter from SWTOR.
I miss evil characters, particularly as well-done as the Renegade Shepard was.
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Post by Fogg on Apr 11, 2017 20:40:54 GMT
The Renegade/Paragon system punished players who wanted to roleplay and act different in different situations. The system isn't in my top 50 things that made me love ME.
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smellycatbutts
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Post by smellycatbutts on Apr 11, 2017 20:54:14 GMT
Only if Paragon and Renegade were a Lawful v Rebel choice. I hated how Renegade was often "evil" or "asshole just for assholery's sake."
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cotheer
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Post by cotheer on Apr 11, 2017 21:02:21 GMT
It didn't bother me in previous game, it wouldn't bother me if they implemented it in their future games (or even ME:A, yeah right). At least in previous games i could, in some way, channel my frustration and anger in certain situations, in ME:A you get to be a snowflake in 4 different shapes.
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Post by souljahbill14 on Apr 11, 2017 21:04:45 GMT
Nope but if they added Paragon/Renegade type responses to the other 4 responses, I'm totally cool with that.
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