midnightwolf
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Post by midnightwolf on Apr 12, 2017 19:14:08 GMT
No, I'm glad it's gone. While I enjoyed the interrupts, I found the whole Good Vs Evil thing, to be far too restrictive. Since No one is either good or bad. Even a saint will have some bad in them.
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Post by egeslean05 on Apr 12, 2017 19:27:36 GMT
No, I'm glad it's gone. While I enjoyed the interrupts, I found the whole Good Vs Evil thing, to be far too restrictive. Since No one is either good or bad. Even a saint will have some bad in them. It was never good vs evil. Where do you people come up with this?
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Post by midnightwolf on Apr 12, 2017 19:29:12 GMT
No, I'm glad it's gone. While I enjoyed the interrupts, I found the whole Good Vs Evil thing, to be far too restrictive. Since No one is either good or bad. Even a saint will have some bad in them. It was never good vs evil. Where do you people come up with this? Right, so a good person would shove someone out of a Window would they? And I come up with this stuff from the thousends of hours I've put into the Trilogy.
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Post by egeslean05 on Apr 12, 2017 19:43:37 GMT
It was never good vs evil. Where do you people come up with this? Right, so a good person would shove someone out of a Window would they? And I come up with this stuff from the thousends of hours I've put into the Trilogy. Yes a merc who's whole group is trying to kill you, cuz leaving them alive, behind you, is a good idea right? Oh, maybe you want to take time to handcuff them and call the police? Yeah, that'll work, and loose your chance at getting the person you were sent to recruit right? The assassin who is suppose to help you take down the collectors, who are, if you forgot, abducting thousands and thousands of people and liquefying them to make a human reaper. Oh, and they are working directly for the reapers. Yeah, let's take time to be a boy scout. You're ruthless, pragmatic, and in a hurry (cuz, ya know, Shep doesn't know if the assassin will die because of those mercs before s/he reaches him). Is it evil to blow up an entire solar system? Yeah, maybe, but what's the bigger goal? TO SAVE AS MANY PEOPLE AS POSSIBLE! Kill one, save a billion. It's a fair trade. I'd say saving that billion certainly is more good than killing the one. Is it evil to punch the 'reporter' who's trying to twist everything to make Shep look like an evil jerk or incompetent moron? No, but you are an ass for doing it (and it feels good), and it stops her from making her own spin on it to turn it against you again. That's also a Renegade action. So is punching the Quarian who shot at you and your team on the Geth ship and kicking him off your ship because he's a loose cannon and short sighted. Was that evil? Hell no. But please, ignore everything else so you can simply call it good and evil. Maybe your thousands of hours playing ME were done while sleeping, because you missed a lot.
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Post by midnightwolf on Apr 12, 2017 19:48:30 GMT
Right, so a good person would shove someone out of a Window would they? And I come up with this stuff from the thousends of hours I've put into the Trilogy. Yes a merc who's whole group is trying to kill you, cuz leaving them alive, behind you, is a good idea right? Oh, maybe you want to take time to handcuff them and call the police? Yeah, that'll work, and loose your chance at getting the person you were sent to recruit right? The assassin who is suppose to help you take down the collectors, who are, if you forgot, abducting thousands and thousands of people and liquefying them to make a human reaper. Oh, and they are working directly for the reapers. Yeah, let's take time to be a boy scout. You're ruthless, pragmatic, and in a hurry (cuz, ya know, Shep doesn't know if the assassin will die because of those mercs before s/he reaches him). Is it evil to blow up an entire solar system? Yeah, maybe, but what's the bigger goal? TO SAVE AS MANY PEOPLE AS POSSIBLE! Kill one, save a billion. It's a fair trade. I'd say saving that billion certainly is more good than killing the one. But go ahead and boil it all down to 'good and evil' simpleton. Don't start with the insults. It's childish and you just ruined your whole argument!
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Post by Doominike on Apr 12, 2017 19:49:00 GMT
The someone was an enemy combatant, ofc you kill them.
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Post by egeslean05 on Apr 12, 2017 19:51:33 GMT
Don't start with the insults. It's childish and you just ruined your whole argument! Go ahead and plug your ears, you know you're wrong, but you won't admit it. Just go away.
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Post by midnightwolf on Apr 12, 2017 19:54:37 GMT
The someone was an enemy combatant, ofc you kill them. Of course. But the argument that people often use here is that, they want to be able play as character who is either ALL good, or ALL out bad. I never ever went the full on Renegade or Paragon in the Trilogy because it's just too restrictive to me. I much prefer a happy medium between the two....like the system in ME:3.
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Post by Soulforge on Apr 12, 2017 20:04:56 GMT
Maybe. I was fine with them removing it initially, until I began to view it as they only removed Renegade in favor of more flavors of Paragon. I've played 5 Shepards and 2 Ryders, and my Ryders don't feel anywhere near as varied as my Shepards do.
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Post by Doominike on Apr 12, 2017 20:24:56 GMT
The someone was an enemy combatant, ofc you kill them. Of course. But the argument that people often use here is that, they want to be able play as character who is either ALL good, or ALL out bad. I never ever went the full on Renegade or Paragon in the Trilogy because it's just too restrictive to me. I much prefer a happy medium between the two....like the system in ME:3. I guess, personally picking the "what *I* would do" options just ends up like 98% Renegade.
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Post by midnightwolf on Apr 12, 2017 20:26:05 GMT
Of course. But the argument that people often use here is that, they want to be able play as character who is either ALL good, or ALL out bad. I never ever went the full on Renegade or Paragon in the Trilogy because it's just too restrictive to me. I much prefer a happy medium between the two....like the system in ME:3. I guess, personally picking the "what *I* would do" options just ends up like 98% Renegade. Oh, how so?
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Post by Heimdall on Apr 12, 2017 20:27:17 GMT
Poll is flawed, while lack of more ruthless dialogue options could be a problem in MEA, we don't need the Paragon-Renegade system for that.
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Post by souljahbill14 on Apr 12, 2017 20:41:32 GMT
I'm not here to argue good/evil as I never saw Renegade as trying to be evil most of the time. Most of the time, outside of major decisions, it was just being a dick. Punching the reporter however is definitely evil. There's no reason to ever do that.
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Post by Doominike on Apr 12, 2017 20:53:41 GMT
I guess, personally picking the "what *I* would do" options just ends up like 98% Renegade. Oh, how so? Cause I'm pragmatic, I have pretty flat affect and I don't like people. To take the Thane recruitment mission as exemple again, if I'm going into a place filled with hostiles, I find one alone, normally I was gonna shoot him like the others right ? So if I question him and he won't answer, I kill him, like I would have done normally. I don't see how that's a bad action. It even saves a bullet so if anything it's slightly positive. If he did give me info, I'd still kill him anyway though, which one might see as kind of a dick move. But he's still an enemy combatant so I personally don't see an issue there either.
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Post by egeslean05 on Apr 12, 2017 21:00:15 GMT
Cause I'm pragmatic, I have pretty flat affect and I don't like people. To take the Thane recruitment mission as exemple again, if I'm going into a place filled with hostiles, I find one alone, normally I was gonna shoot him like the others right ? So if I question him and he won't answer, I kill him, like I would have done normally. I don't see how that's a bad action. It even saves a bullet so if anything it's slightly positive. If he did give me info, I'd still kill him anyway though, which one might see as kind of a dick move. But he's still an enemy combatant so I personally don't see an issue there either. I like the way you think, but of course that's probably because I basically do the same thing.
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Post by midnightwolf on Apr 12, 2017 21:04:36 GMT
Cause I'm pragmatic, I have pretty flat affect and I don't like people. To take the Thane recruitment mission as exemple again, if I'm going into a place filled with hostiles, I find one alone, normally I was gonna shoot him like the others right ? So if I question him and he won't answer, I kill him, like I would have done normally. I don't see how that's a bad action. It even saves a bullet so if anything it's slightly positive. If he did give me info, I'd still kill him anyway though, which one might see as kind of a dick move. But he's still an enemy combatant so I personally don't see an issue there either. Agreed. What a shame the guy above couldn't articulate this, and instead choose to insult me personally!
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Post by egeslean05 on Apr 12, 2017 21:19:40 GMT
Cause I'm pragmatic, I have pretty flat affect and I don't like people. To take the Thane recruitment mission as exemple again, if I'm going into a place filled with hostiles, I find one alone, normally I was gonna shoot him like the others right ? So if I question him and he won't answer, I kill him, like I would have done normally. I don't see how that's a bad action. It even saves a bullet so if anything it's slightly positive. If he did give me info, I'd still kill him anyway though, which one might see as kind of a dick move. But he's still an enemy combatant so I personally don't see an issue there either. Agreed. What a shame the guy above couldn't articulate this, and instead choose to insult me personally! If you've played it for thousands of hours, I shouldn't have to explain to you how Paragon and Renegade aren't good or evil or how any of their actions aren't good or evil when looked at in their situation. But please, blame all your blindness on me, it's okay, I should be nicer to the mentally impaired.
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Post by Deleted on Apr 12, 2017 21:22:21 GMT
Let me just be evil. Give me that option. Why do I need some shitty system to allow me that privilege.
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Post by kumazan on Apr 12, 2017 21:22:54 GMT
No thanks. The dialogue system in ME:A has loads of room for improvement, but going back to Paragon/Renegade is not improvement.
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Post by midnightwolf on Apr 12, 2017 21:30:47 GMT
Agreed. What a shame the guy above couldn't articulate this, and instead choose to insult me personally! If you've played it for thousands of hours, I shouldn't have to explain to you how Paragon and Renegade aren't good or evil or how any of their actions aren't good or evil when looked at in their situation. But please, blame all your blindness on me, it's okay, I should be nicer to the mentally impaired. Please don't talk to me. You immediately went on the offensive and made personal insults. I've got no time for people like you!
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Post by Nightlife on Apr 12, 2017 21:30:58 GMT
I liked earning the Paragon/Renegade options in the OT. And you could handle things different, avoid combat, etc. It's a little binary, but yeah, I miss it. ME:A felt very neutral with all the conversation choices, and didn't have much meaning to me.
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Post by egeslean05 on Apr 12, 2017 21:39:36 GMT
No thanks. The dialogue system in ME:A has loads of room for improvement, but going back to Paragon/Renegade is not improvement. I have a hard time believing most of us want a full reversion to the OT P/R system, I know I don't, but as the dialog stands at the moment, it is basically different flavors of Paragon. When Addison talks smack to Ryder, about their father, I think a natural response could easily be to tell her to go to hell, or something similar, but you never get an option like that. Not in that conversation, and not in any conversation as far as I have been able to tell. Renegade has almost always been more 'gut' feeling, hold nothing back, tell it like it is, break the rules/social norms, etc., at least to me. If we had more interrupts that accomplished some more Renegade-type things, I think I'd be happy. Pushing Peebee off isn't Paragon or Renegade, neither are most interrupts that I can think of, except for shooting the one Kett after making a deal with them. In fact most interrupts are more akin to Paragon, which the game seems too filled with. It has a lack of emotion, passion specifically, and it's that reason why I would either like the Paragon/Renegade system to come back in some way (again, not fully), or have dialog choices that have passion, that aren't always nice.
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Post by egeslean05 on Apr 12, 2017 21:43:19 GMT
If you've played it for thousands of hours, I shouldn't have to explain to you how Paragon and Renegade aren't good or evil or how any of their actions aren't good or evil when looked at in their situation. But please, blame all your blindness on me, it's okay, I should be nicer to the mentally impaired. Please don't talk to me. You immediately when on the offensive and made personal insults. I've got no time for people like you! You're the one who has blinder on little guy. End just about everything with a '!' because it makes you feel important even though you completely miss something so simple and easy even after THOUSANDS of hours of Mass Effect. Were you abused as a child, can't take someone criticizing you? I'm surprised you aren't just spewing 'Lalalalala I can't hear you'. Grow up. If you don't want to hear mean things, don't be stupid. Oh, I do love how you took the word simpleton as an insult, when I used it in its literal meaning, 'a foolish person', which is what you are, thinking Paragon and Renegade equaled Good and Evil despite your thousands of hours of playing the game, in which you should have seen examples of just the opposite hundreds of times throughout those thousands of hours.
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Post by alanc9 on Apr 12, 2017 22:02:56 GMT
The someone was an enemy combatant, ofc you kill them. Wait a second. In which universe is executing prisoners out of hand like that acceptable? He's allowed to not answer questions without being murdered..... unless the MEU has really taken a step back from current standards, which is possible.
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Post by Doominike on Apr 12, 2017 22:05:54 GMT
He wasn't a prisoner, it was a field interrogation.
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