midnightwolf
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Origin: BlackSassyWolf
XBL Gamertag: BlackSassyWolf
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midnightwolf
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by midnightwolf on Apr 12, 2017 22:06:45 GMT
Please don't talk to me. You immediately when on the offensive and made personal insults. I've got no time for people like you! You're the one who has blinder on little guy. End just about everything with a '!' because it makes you feel important even though you completely miss something so simple and easy even after THOUSANDS of hours of Mass Effect. Were you abused as a child, can't take someone criticizing you? I'm surprised you aren't just spewing 'Lalalalala I can't hear you'. Grow up. If you don't want to hear mean things, don't be stupid. Oh, I do love how you took the word simpleton as an insult, when I used it in its literal meaning, 'a foolish person', which is what you are, thinking Paragon and Renegade equaled Good and Evil despite your thousands of hours of playing the game, in which you should have seen examples of just the opposite hundreds of times throughout those thousands of hours. Carry on. All your doing is making yourself look like an even bigger prick. Again, I ask that you don't talk to me!
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Post by alanc9 on Apr 12, 2017 22:07:36 GMT
No thanks. The dialogue system in ME:A has loads of room for improvement, but going back to Paragon/Renegade is not improvement. I have a hard time believing most of us want a full reversion to the OT P/R system, I know I don't, but as the dialog stands at the moment, it is basically different flavors of Paragon. When Addison talks smack to Ryder, about their father, I think a natural response could easily be to tell her to go to hell, or something similar, but you never get an option like that. Not in that conversation, and not in any conversation as far as I have been able to tell. I think you're right. When people talk about bringing P/R back they're usually not asking for the points and stuff.
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Post by alanc9 on Apr 12, 2017 22:09:14 GMT
He wasn't a prisoner, it was a field interrogation. I'm not clear what distinction you're drawing there. You're not allowed to simply murder people during field interrogations either. Edit : just to avoid a potential derail, I'm not saying there's much wrong with that scene. I'm in favor of the PC being able to murder people, as long as the game can assign the appropriate consequences, if any, to that action.
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Post by avalon on Apr 12, 2017 22:09:55 GMT
I don't mind that there's no renegade or paragon, that's a bit too black and white anyway. But I would like to see those ''important decisions that affect everything long-term'' ...did we even have that in MEA? Yeah we choose some people over other, big whoop.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
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Post by Doominike on Apr 12, 2017 22:18:31 GMT
He wasn't a prisoner, it was a field interrogation. I'm not clear what distinction you're drawing there. You're not allowed to simply murder people during field interrogations either. Edit : just to avoid a potential derail, I'm not saying there's much wrong with that scene. I'm in favor of the PC being able to murder people, as long as the game can assign the appropriate consequences, if any, to that action. Oh by stuff like the Laws & Customs of War ? Ya sure, that's totally against those, I just disagree with them. Also Shep is a Spectre so it's not illegal when she does it.
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Post by egeslean05 on Apr 12, 2017 22:21:24 GMT
He wasn't a prisoner, it was a field interrogation. I'm not clear what distinction you're drawing there. You're not allowed to simply murder people during field interrogations either Maybe not in a completely civilized situation, but on a battlefield where you cannot leave anyone behind to guard the guy, can't call in reinforcements, can't wait to see how the situation develops why you sit on your hands, and it would be tantamount to shooting yourself in the back by leaving him alone....Yeah, killing an enemy is perfectly acceptable. Not to mention that Shepard, whether reinstated or not, is or was a Spectre, and they are above all laws except for the Counsel themselves, and are otherwise beyond reproach. They are chosen to be Spectres because they get the job done, no matter the cost. It is smarter to kill an enemy than ever let them live (unless doing so would create a martyr). And if it acts as a shock and awe tactic in the process, all the better. Intimidation works wonders on people.
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Post by kumazan on Apr 12, 2017 22:22:49 GMT
No thanks. The dialogue system in ME:A has loads of room for improvement, but going back to Paragon/Renegade is not improvement. I have a hard time believing most of us want a full reversion to the OT P/R system, I know I don't, but as the dialog stands at the moment, it is basically different flavors of Paragon. When Addison talks smack to Ryder, about their father, I think a natural response could easily be to tell her to go to hell, or something similar, but you never get an option like that. Not in that conversation, and not in any conversation as far as I have been able to tell. Renegade has almost always been more 'gut' feeling, hold nothing back, tell it like it is, break the rules/social norms, etc., at least to me. If we had more interrupts that accomplished some more Renegade-type things, I think I'd be happy. Pushing Peebee off isn't Paragon or Renegade, neither are most interrupts that I can think of, except for shooting the one Kett after making a deal with them. In fact most interrupts are more akin to Paragon, which the game seems too filled with. It has a lack of emotion, passion specifically, and it's that reason why I would either like the Paragon/Renegade system to come back in some way (again, not fully), or have dialog choices that have passion, that aren't always nice. The poll specifically asks whether we would like a paragon/renegade system or not, and that's what I'm answering to. There are a number of ways to improve dialogue in ME:A, and I agree that the ability to be more of a dick in some ways, including a Shepard renegade like, would be one of them.
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Post by egeslean05 on Apr 12, 2017 22:29:21 GMT
The poll specifically asks whether we would like a paragon/renegade system or not, and that's what I'm answering to. There are a number of ways to improve dialogue in ME:A, and I agree that the ability to be more of a dick in some ways, including a Shepard renegade like, would be one of them. Fair enough. I took it more as a version of the system, not a full return to it, PaRen Light if you will; Either with the dialog choices/tone or the style of interrupts.
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Post by kumazan on Apr 12, 2017 22:34:05 GMT
The poll specifically asks whether we would like a paragon/renegade system or not, and that's what I'm answering to. There are a number of ways to improve dialogue in ME:A, and I agree that the ability to be more of a dick in some ways, including a Shepard renegade like, would be one of them. Fair enough. I took it more as a version of the system, not a full return to it, PaRen Light if you will; Either with the dialog choices/tone or the style of interrupts. The system I don't want at all, in any shape, light or zero. I want the options, next with as many others as possible within reason, providing a better variety than we had in either the Trilogy or ME:A.
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Atemporal Vanguardian-Debugger
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At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
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Post by Atemporal Vanguardian-Debugger on Apr 12, 2017 22:41:06 GMT
Occam's razor
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Post by breadbowlpasta on Apr 12, 2017 22:44:29 GMT
While some of the shocker moments from the MET still make me laugh, we don't need that system back. This is one of my faves from ME1 after choosing to let the council die.
Shepard: I saw an opportunity to get rid of them, so I took it. Anderson: My god Shepard, how could you even say that?!
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Post by Cyberstrike on Apr 12, 2017 22:45:54 GMT
No.
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Post by Civ on Apr 13, 2017 0:53:06 GMT
While some of the shocker moments from the MET still make me laugh, we don't need that system back. This is one of my faves from ME1 after choosing to let the council die. Shepard: I saw an opportunity to get rid of them, so I took it. Anderson: My god Shepard, how could you even say that?! Haha, oh my; yes. I remember that moment - forever.
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Post by SofNascimento on Apr 13, 2017 0:59:55 GMT
I couldn't even kill that animal I captured with a "humane trap"! I miss KoTOR...
Anyway, the problem is that Ryder was often a weakling without the capacity to handle situations with more.. decisiveness.
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Vehnan'abelasan
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
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Post by Doominike on Apr 13, 2017 1:15:16 GMT
To sum up then, MEA is like if they released a KOTOR 3 and you could only be a Jedi. You can make a pretty cool Jedi but some people want to be a Sith.
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Post by alanc9 on Apr 13, 2017 2:08:44 GMT
I'm not clear what distinction you're drawing there. You're not allowed to simply murder people during field interrogations either. Edit : just to avoid a potential derail, I'm not saying there's much wrong with that scene. I'm in favor of the PC being able to murder people, as long as the game can assign the appropriate consequences, if any, to that action. Oh by stuff like the Laws & Customs of War ? Ya sure, that's totally against those, I just disagree with them. Also Shep is a Spectre so it's not illegal when she does it. Shepard may be an ex-Spectre at that point, actually. But yeah, while murdering unresisting soldiers is a blatant violation of the UCMJ, the Geneva Conventions, etc, and so forth -- or rather, the MEU equivalents thereof -- there's no chance of actual consequences for Shepard. A few of the squadmates wouldn't be fans of murder, but in a game without an approval system there's nothing much to do there.
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Post by doch on Apr 13, 2017 2:17:37 GMT
Yes, it should be wide open and with consequences to choices/decisions made. You know, somewhat like real life. It's not all vanilla and safe spaces. Not to pick on the writers again, but seems like the decision to remove Paragon/Renegade was based on laziness.
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Post by Doctor Fumbles on Apr 13, 2017 2:22:53 GMT
Ok. The problem with R/P is that they put points and condoned certain actions like it was black and white even though most decisions should be grey.
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Post by doch on Apr 13, 2017 2:38:50 GMT
Ok. The problem with R/P is that they put points and condoned certain actions like it was black and white even though most decisions should be grey. I know, and the potential backfire from it is that it gives the writer, in a way, the ability to legislate morality. However overall, at least in the last three games prior to MEA, I didn't experience that as even a moderate problem. In fact, to your point, "grey" decisions didn't seem to add points on either P or R. Some decisions yes, are designed to and will. I'd rather have variety in consequences/twists to decisions/choices made in main character development than a pure linear RPG. Although, MEA isn't an RPG. Is it? Especially when there is an AI like SAM leading you around.
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Post by Doctor Fumbles on Apr 13, 2017 2:43:22 GMT
Ok. The problem with R/P is that they put points and condoned certain actions like it was black and white even though most decisions should be grey. I know, and the potential backfire from it is that it gives the writer, in a way, the ability to legislate morality. However overall, at least in the last three games prior to MEA, I didn't experience that as even a moderate problem. In fact, to your point, "grey" decisions didn't seem to add points on either P or R. Some decisions yes, are designed to and will. I'd rather have variety in consequences/twists to decisions/choices made in main character development than a pure linear RPG. Although, MEA isn't an RPG. Is it? Especially when there is an AI like SAM leading you around. It's still an RPG. Have you even played JRPG where you have no say whatsoever? Onto the main point, when it comes to the killing decisions like the scene with the long talking Krogan in ME2, it basically penalized you for killing him the wrong way even though it was the most efficient(should have been a grey decision). I want them to avoid stuff like that, so killing NPCs efficiently won't penalize you.
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Post by alanc9 on Apr 13, 2017 2:46:10 GMT
Yes, it should be wide open and with consequences to choices/decisions made. You know, somewhat like real life. It's not all vanilla and safe spaces. Not to pick on the writers again, but seems like the decision to remove Paragon/Renegade was based on laziness. Let's not phrase it like that. They could let the PC murder people without the P/R system.
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Post by Doctor Fumbles on Apr 13, 2017 2:48:07 GMT
Yes, it should be wide open and with consequences to choices/decisions made. You know, somewhat like real life. It's not all vanilla and safe spaces. Not to pick on the writers again, but seems like the decision to remove Paragon/Renegade was based on laziness. Let's not phrase it like that. They could let the PC murder people without the P/R system. I would be fine with that. Give the PC the option to murder any npc . Just put a bullet in sloanes head the moment you meet her.
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Post by Son of Dorn on Apr 13, 2017 2:55:01 GMT
I would say yes, if only it stopped Ryder form being such a coward for most parts of the game.
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Post by alanc9 on Apr 13, 2017 3:46:07 GMT
Let's not phrase it like that. They could let the PC murder people without the P/R system. I would be fine with that. Give the PC the option to murder any npc . Just put a bullet in sloanes head the moment you meet her. Doing this right would burn a ton of wordcount. Worth it?
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Post by Doctor Fumbles on Apr 13, 2017 3:48:30 GMT
I would be fine with that. Give the PC the option to murder any npc . Just put a bullet in sloanes head the moment you meet her. Doing this right would burn a ton of wordcount. Worth it? wordcount? Like voice lines?
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