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Post by Pearl on Apr 11, 2017 21:05:13 GMT
No. It would require the game to be rewritten from the ground up, because the current dialogue system simply is not compatible with paragon/renegade.
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I am Pathfinder rah bah bah
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Post by qwib on Apr 11, 2017 21:05:25 GMT
No that System is a relic from Kotor and should never return. It simply doesn't work in Mass Effect. It makes more sense in SWTOR. The Andromeda Sequel should have a more adult Ryder, since she/he is a Veteran now. We simply need the badass Dialogue option and ways to hit Addison.
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Post by mordrek on Apr 11, 2017 21:07:42 GMT
I don't want the point system back, I want the paragon/renegade options back. As I see it, you used to have 3 options, paragon/renegade/middle of the road. Now you have 1 option, Paragon, or Paragon Sarcastic.
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Post by rasande on Apr 11, 2017 21:50:10 GMT
No. Sure i miss being able to be a bitch sometimes but this system is better and more nuanced. The empathic/passionate response isn't always good and the logical response isn't always callous.
Room for improvement tho, i especially hate that you're automatically best friends for ever with every member of your squad.
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Post by imma on Apr 11, 2017 21:59:17 GMT
I want to change my vote to Yes, because of the Replayabilty it gave.
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Post by fygee on Apr 11, 2017 22:07:52 GMT
No.
I'm all for having options that are Paragon or Renegade in style, but I don't want to be pigeon holed into towing that line for the entirety of my character for speech benefits and skill points.
I like the system that's already in place.
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Post by themikefest on Apr 11, 2017 22:09:51 GMT
I like to see more, make that a lot more, renegade interrupts.
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Post by Deana on Apr 11, 2017 22:20:22 GMT
There are so many npcs that need a Renegade punch in the face.
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Post by egeslean05 on Apr 12, 2017 5:09:18 GMT
I would like for some of my responses to be a little dickish if I feel like it. I mean, even at my place of work, not everyone is all nice, and I can get a good jibe in or talk smack if I feel like it. Why is Ryder blocked from doing this when NPC's are able to talk shit? So maybe not full Paragon/Renegade, but I don't want to be 'nice guy/gal' the entire damned time. It's not like Renegade was evil, more like...just not having any fucks to give and didn't censor their words.
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Post by Duke Cameron on Apr 12, 2017 6:20:30 GMT
No
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had to be me...someone else might have gotten it wrong.
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Post by Archangel on Apr 12, 2017 6:38:33 GMT
I liked the system used in ME3, you weren't forced into a role of having to always pick the same alignment.
But honestly you have virtually no real choices in MEA, as someone once said, most of the choices boil down to "choose what tone you use to agree".
And most of the real choices we do have are silly forced binary choices that should never have been binary...side with Kallo or Gil???
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Post by mihai2011rom on Apr 12, 2017 6:39:26 GMT
Yes. I was always a renegade and killed everyone. I miss that.
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The morning is for coffee and contemplation.
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Post by Warrior DM on Apr 12, 2017 6:48:12 GMT
I don't particularly miss the old system.
With that being said, I would have happily used a Renegade option to choke that Asari on Kadara. (The one who calls Ryder a bitch.)
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Post by jclosed on Apr 12, 2017 7:10:05 GMT
No - I like the system of ME:A far more. That old Paragon/Renegade ruined choices for me. While you try to make a neutral choice (or your own choice) that stupid red/blue color forces you in a certain direction, if you like it or not. You can try to ignore it, but it does steer your choices anyway.
In ME:A you can even turn off the icons, so you have no "feedback" at all, and your choices are really yours. Far, far better!
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Post by Papa Franku on Apr 12, 2017 8:18:04 GMT
This new gray area whit Emotion, logic, casual and professional feels way more natural then Pargon and Renegade.
Here's why: In the trilogy you had to commit to either one otherwise you would seek bipolar being an asshole one minute then the greatest person the other.
The grey area you can mix between all more naturally and create your own personality for Ryder. For example with Gil you can be sarcastic and play on his level cause that's his character, for Vetra you can be professional, emotional or casual for what the situation it is cause so is she.
Also I didn't like that some dialogue options are locked cause you don't have enough paragon or renegade, sure it makes sense but I didn't like it.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
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PSN: MugiwaraBlair
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Post by Doominike on Apr 12, 2017 10:42:43 GMT
The P/R system no, renegade-like options yes.
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Post by N7Sovereign on Apr 12, 2017 11:05:44 GMT
They could use some extra tone choices the current crop along with the writing seems like 4 shades of paragon.
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Post by egeslean05 on Apr 12, 2017 11:40:06 GMT
And most of the real choices we do have are silly forced binary choices that should never have been binary...side with Kallo or Gil??? Exactly this! I wanted an option to tell them to both shut the fuck up and grow the fuck up. I've had too many reactions like this. The grey area you can mix between all more naturally and create your own personality for Ryder. For example with Gil you can be sarcastic and play on his level cause that's his character, for Vetra you can be professional, emotional or casual for what the situation it is cause so is she. Except you can't, you're always polite and nice, even when you want to be a jerk or give a sarcastic remark or ya know, SOMETHING. Most of the time you only get 2 options: Professional or Casual, Logical or Emotional. I replayed certain scenes just to try the other responses (at first it was because the one I chose didn't actually happen the way the summary text made me think it would), and all the responses are basically the exact same, just in a slightly different tone. I didn't feel that I ever got to make a dialog choice that expressed what I wanted. You can't actually disagree with anyone. In ME3 when the Quarian Admiral shot at the Geth ship while you and your squad were in it, once back on the Normandy (yes I know this is technically a Renegade response) you have the option to PUNCH HIM instead of letting that ass keep speaking, and then kick him off your ship. Ryder can never do that, they're too nice and polite and accommodating. I feel like I'm playing a spineless wimp with no self confidence who is trying to please everyone.
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Post by sriep on Apr 12, 2017 12:05:44 GMT
I am strongly against the ME1/2 Paragon/Renegade system. The ME3 P/R system was OK, but I am also fine with how they have set up MEA.
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cypherj
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Post by cypherj on Apr 12, 2017 12:07:45 GMT
Only if it's not good and evil, I thought the original premise was following the letter of the law or blurring the line a little. An example is like in Leviathan where you're risking someone's health to get the information need. Should you keep going and keep risking their health or stop and not take the risk. Basically are you willing to cross a few lines to get things done. But it turned into a good vs evil thing.
But I would have liked a lot more interrupts or the option to really tell people what was on my mind. You had to sit and take a lot of stuff in this game. When my crew walked out on me and I had to sit there just looking all pitiful, I was waiting for the option to say get the F back here, I didn't say this meeting was over, and lay down how things were gonna work on your ship.
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Post by egeslean05 on Apr 12, 2017 12:38:55 GMT
Only if it's not good and evil, I thought the original premise was following the letter of the law or blurring the line a little. An example is like in Leviathan where you're risking someone's health to get the information need. Should you keep going and keep risking their health or stop and not take the risk. Basically are you willing to cross a few lines to get things done. But it turned into a good vs evil thing. Paragon and Renegade were never a good or evil thing, was never meant to be. Your thought about how it was suppose to be is exactly correct, and you used a perfect example of it (Leviathan). I have no idea why so many people took it that way.
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Post by Matterthief on Apr 12, 2017 14:24:25 GMT
In the trilogy, it was a very important part of the Mass Effect experience for me. I feel like that part was lost without us getting anything in return. There's no persuasion options of any kind, and even the interrupts seem few and far between compared to ME2 and ME3.
I'm not saying they need to bring the Paragon/Renegade system back as it was, that ship has sailed. Personally I had no problem with some options being locked depending on alignment, even if sometimes the requirements were admittedly a bit extreme (resisting Morinth in ME2 comes to mind). Many of the options, such as talking down Saren were very memorable and, at least for me, both gave the feeling of achievement and increased the replayability factor. Then there was the change made in ME3, also a reasonable step in the right direction.
Anyway, Andromeda is a different game and wanting to try something new is understandable. If there's ever a right time and place to experiment, that was it. I just wish autodialogue was kept on hold until after ME3 in a similar manner. But as it is, what we got is hardly anything new. More or less a transplant of Dragon Age's dialogue wheel, right down to the tone icons, isn't at all what I ever hoped to find in a Mass Effect game, unfortunately.
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Post by Doominike on Apr 12, 2017 18:46:16 GMT
Only if it's not good and evil, I thought the original premise was following the letter of the law or blurring the line a little. An example is like in Leviathan where you're risking someone's health to get the information need. Should you keep going and keep risking their health or stop and not take the risk. Basically are you willing to cross a few lines to get things done. But it turned into a good vs evil thing. Paragon and Renegade were never a good or evil thing, was never meant to be. Your thought about how it was suppose to be is exactly correct, and you used a perfect example of it (Leviathan). I have no idea why so many people took it that way. Right ? None of the Renegade options or interrupts are just straight up evil.
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Post by jackdaniel on Apr 12, 2017 19:04:30 GMT
Not an exact copy, but effectively you should have some persuasion/intimidation option locked out based on previous choice. If you build an reputation as a peace maker and avoid violence, npc should take your threat with less credibility. Likewise, if you tend to backstab and fuck people over, people shouldn't be trusting of your promise.
So basically a smarter and subtler morality system would be good. No need to make it binary or highlighted in red and blue
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Post by AnDromedary on Apr 12, 2017 19:08:35 GMT
No, wouldn't like to see "the system" but I would like to see more diverse paragon/renegade style options in the dialogue wheel.
Not sure what to choose in the poll now.
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