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Post by vanbar on Apr 13, 2017 3:54:48 GMT
I would I like to go pure evil in one playthrown and then good and then somewhere in the middle. It seems like your good or nothing in this game. I miss being evil.
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Post by sauron001 on Apr 13, 2017 4:03:04 GMT
I didn't vote for the simple reason of how the "NO" is worded. Renegade shouldn't be considered "evil" but a harder way of doing things instead being this goody too shoes unrealistic pansy...I digress.
I like the current system but would prefer if there was more difference in the tones of what you are going to say. If I want to tell someone off I should be able to.
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myalzalean
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Don't tell my wife I'm here
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by myalzalean on Apr 13, 2017 18:59:15 GMT
I think I may have finally figured out a more renegade play style.
Go to every quest giver, have them tell you their sob story, then just say no, not now, maybe later, probably not, I have more important things, etc.
I tried it last night and I'm feeling more renegade than ever.
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Post by babe145869 on Apr 13, 2017 21:39:55 GMT
I liked the abbilty to either be good or evil. I wish there was more of a: "I love you," "Your ok," " I hate you" list of possibilities. Needing a bar to say what way you decide to play, isn't necessary. The special red/blue options isn't necessary to add to the effect of being good or evil, just the abbilty to feel like you aren't either flirting or neutral on most of the dialogue.
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Post by alanc9 on Apr 13, 2017 23:23:25 GMT
Doing this right would burn a ton of wordcount. Worth it? wordcount? Like voice lines? Yes. That's a term Bio and Obsidian writers have used when talking about this stuff; I believe it's in general use, but I haven't personally observed that.
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brad2240
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by brad2240 on Apr 14, 2017 1:41:07 GMT
No. In ME3 when the Quarian Admiral shot at the Geth ship while you and your squad were in it, once back on the Normandy (yes I know this is technically a Renegade response) you have the option to PUNCH HIM instead of letting that ass keep speaking, and then kick him off your ship. This actually highlights one of the worst parts of the P/R system to me. Renegade so often amounts to just being a thug or a pure prick for no reason other than you can, and this particular response is completely counter-productive to your purpose. You're supposed to be opening diplomatic relations with the Quarians, punching one of their leaders like a petty child throwing a tantrum should have ended that right there. But nah, they're cool with it Don't get me wrong, Han Gerrel was an ass and I didn't agree with what he did. I really, really wanted an option for a nasty response but I didn't want to hit him like a schoolyard bully. Same with punching the Khalisa. Possibly the worst moment in the trilogy. That didn't involve Kai Leng. I pictured Shepard as a disciplined, professional military man or woman. Many of the Renegade options don't represent that at all, and I doubt Shepard ever would have risen to the rank of Commander if he went around being a dick to everyone and punching whoever he felt like. On the same note, and to swing my ramblings back around to MEA, I feel like Renegade options would be counter-productive to what Ryder is trying to do. In essence, he has to be nice to people. Would it have made any sense for the Angara to ally with the AI if Ryder had punched Evfra for being an ass? Or would it have started a war and likely gotten Ryder killed on the spot? Similarly, Ryder has people he/she answers to. Maybe others feel different but I don't get the impression that Ryder has the same authority and autonomy that Shepard has as a Spectre. Pathfinders have a lot of leeway, but the Nexus leaders keeps a constant eye on them. I could easily see Ryder being replaced for blowing relations with the Angara or, heaven forbid, punching Addison. That's my $0.02 anyway.
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Post by Warrick on Apr 14, 2017 3:54:02 GMT
Yes. Reasons:
- Mordin, Wrex, and Garrus are renegades. It doesn't necessarily mean being mean to your friends. It can also mean crippling a species to save a galaxy. Killing the rachni queen because it needs to be done. Ignoring C-Sec regulations to catch the bad guy. It means getting the job done and living with the consequences. With the ghosts. Carrying the burden.
In ME1, I found at least three viable, distinct renegade archetypes. Grim (neutral lines, bottom right decisions. Colonist, ruthless); Han Solo (bottom right lines, some paragon decisions. Earthborn, sole survivor); Tarkin (high intimidation, humanity first lines. Earthborn, ruthless). Renegade is not just douchebag mode.
- The system forces the writers to provide different lines and decisions. Otherwise you end up with four versions of "yes", like in Fallout 4. Ever noticed Shepard is never considered bland and dull? It's because the system guides the writing.
- People will say, you have all that with the aggressive option from DA2. Okay good. In DA2 you also have a system of clearly distinct types of lines and decisions. The nice, the funny, and the aggressive. Just like in ME1 you have paragon, neutral, and renegade. A writer has to think of something aggressive to say to fill the aggressive option for any given dialogue. It results in less blandness.
- If you believe the mash of indistinct options are more grown up and shades of grey (as opposed to the allegedly childish and black and white P/R system), then would you say the decisions in Andromeda are more engaging, more grown up, than the ones in the OT?
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