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Post by colfoley on Apr 16, 2017 19:00:58 GMT
It is a large game with at least "decent" in every possible category, that addressed quite thoroughly the complete void of all but landscape content of the game that preceded it (Inquisition). But gods forbid Bio gets acknowledged for the pretty darn impressive achievement of building a really good, solid game with a non-fixed protagonist, a party structure, the only one on the market in the past 3 years.... Because a few cosmetic problems are what's really important... The writing is good and plentiful, and the most naturally structures, and the most responsive to character's place in the story and his/her location, for that alone they deserve huge props. Gods, they even cut back on the central place of romances which really plagued Inquisition because so many people complained, making it lighter and more proportional to the story content... But, of course, that's a matter of preference, and it's everyone's prerogative to call it junk. OMG, they should have picked a novel and copied it over! Blah. the only things I'm really annoyed at are the lack of the Archon being a good bad guy and the save system...not sure money could fix either one.
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Post by Deleted on Apr 16, 2017 19:04:06 GMT
It is a large game with at least "decent" in every possible category, that addressed quite thoroughly the complete void of all but landscape content of the game that preceded it (Inquisition). But gods forbid Bio gets acknowledged for the pretty darn impressive achievement of building a really good, solid game with a non-fixed protagonist, a party structure, the only one on the market in the past 3 years.... Because a few cosmetic problems are what's really important... The writing is good and plentiful, and the most naturally structures, and the most responsive to character's place in the story and his/her location, for that alone they deserve huge props. Gods, they even cut back on the central place of romances which really plagued Inquisition because so many people complained, making it lighter and more proportional to the story content... But, of course, that's a matter of preference, and it's everyone's prerogative to call it junk. OMG, they should have picked a novel and copied it over! Blah. the only things I'm really annoyed at are the lack of the Archon being a good bad guy and the save system...not sure money could fix either one. I'm guessing Primus is gonna be the main villain. Nice to have a female one for a change!
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Post by Deleted on Apr 16, 2017 19:06:55 GMT
It is a large game with at least "decent" in every possible category, that addressed quite thoroughly the complete void of all but landscape content of the game that preceded it (Inquisition). But gods forbid Bio gets acknowledged for the pretty darn impressive achievement of building a really good, solid game with a non-fixed protagonist, a party structure, the only one on the market in the past 3 years.... Because a few cosmetic problems are what's really important... The writing is good and plentiful, and the most naturally structures, and the most responsive to character's place in the story and his/her location, for that alone they deserve huge props. Gods, they even cut back on the central place of romances which really plagued Inquisition because so many people complained, making it lighter and more proportional to the story content... But, of course, that's a matter of preference, and it's everyone's prerogative to call it junk. OMG, they should have picked a novel and copied it over! Blah. the only things I'm really annoyed at are the lack of the Archon being a good bad guy and the save system...not sure money could fix either one. Yes, but he is not really Ryder's nemesis, just a competitor for the rem-tech. Like in DA2, we do not have an Arch-Villain, rather a selection of opposition fractions. I don't think it's a bad thing. They gave us some insight in the Kett culture and goals, and we saw that Archon is an odd-ball within his own culture. I liked thinking about him as a Ket version of Ryder, a guy upjumped to his position who was trying shortcuts to prove himself.
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Post by abedsbrother on Apr 16, 2017 19:07:50 GMT
I've said this before, but not I think on this forum. I suspect that Andromeda went through development hell, including a complete tear-down and rebuild halfway through that "5 year development cycle," which was why details were not forthcoming throughout the development cycle. - Casey Hudson left in August 2014. Yes, they had already begun working on Andromeda before he left. At the time of his departure, Andromeda already possessed "stunning assets and playable builds." www.gamespot.com/articles/mass-effect-director-casey-hudson-leaves-bioware/1100-6421578/ I don't doubt he meant playable pre-alphas, but that does point to the progress that had been made at the time. - Not really an indicator of anything except marketing bait-and-switch, but still curious to me: the E3 Announce Trailer from June, 2015 was entirely designed around Alec Ryder (whose name had not been revealed yet). When pressed, BioWare revealed that the character in the Announce trailer was NOT going to be the playable character. Why create an entire trailer around an npc who dies within the opening of the game and hire a well-known actor (Clancy Brown) to voice him? While not playable, Alec was probably going to have a much larger role. - Writer Chris Schlerf wore the title of "Lead Writer" for less than six months, before departing for Bungie in February, 2016. www.polygon.com/2016/2/15/11010936/mass-effect-andromeda-lead-writer-bioware-bungie- The leaked pre-alpha footage had fantastic facial animations - especially compared to the final product. My point is that, IF Andromeda did in fact go through development hell, $40 million is an even smaller budget than it appears at first glance.
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Post by Amirit on Apr 16, 2017 19:16:00 GMT
40 million dollars is actually a small budget for a triple A title. Dead Space 3 costed like 80 million dollars. GTAV costed over 100 million. Witcher 3 also cost over 80 million. The question is, why did Andromeda have such a small budget? QFTT Who came up with the idea to call that bread crumbs budget for over 5 years (!) huge?! But everyone likes to repeat it same way as demonstrating few video-glitches claiming them be the only animation in game. Learn some math, people, really.
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Post by Deleted on Apr 16, 2017 19:19:34 GMT
abedsbrother who would have thought that would end up being Drack's loyalty mission? And in another trailer, we first heard Jaal before he was introduced and his "I have a bad feeling" line was also from Drack's LM. Seems that one was one of the first.
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Post by applepiesvk on Apr 16, 2017 19:20:45 GMT
on bad taste for sure...
Every single aspect of game, which even seems to be better than in previous game do suffer from some terrible idea, glitch, bug, bad design choice, etc...
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Post by Deleted on Apr 16, 2017 19:22:36 GMT
abedsbrotherBecause, the Memory Quest, which is the Ryder's personal story is voiced and acted by Alec. He may die in the game very fast, but the Memory Quest blends in through the whole length of the game telling us of the Ryders' background in a non invasive way, and not in info dumps. Alec's Memory sequence might have been tightened back, but he is still very much one of the main characters in the story. And, Memory quest is one example of how well BioWare blends personal stories with the main story with exploration, creating a balanced experience for once when one aspect of the game does NOT overshadow another, and that's the first game where they managed it. Every other one of their games was lopsided. ME 2 delivered far too much of personal companion stories, ME3 put the main plot above all else, even player in the long cutscenes w/o participation, DA2 gave too much of a protagonist to handle and no exploration, Inquisition delivered landscape art and personal relationships with the team, but Andromeda, for once pays attention to everything and makes it all matter, and does not overdo it. Perhaps that's why it leaves all the different fractions just a touch dissatisfied, and on the Internet, a little dissatisfied turns into an apocalyptic tragedy and a bash fest.
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Post by colfoley on Apr 16, 2017 19:24:56 GMT
abedsbrotherBecause, the Memory Quest, which is the Ryder's personal story is voiced and acted by Alec. He may die in the game very fast, but the Memory Quest blends in through the whole length of the game telling us of the Ryders' background in a non invasive way, and not in info dumps. Alec's Memory sequence might have been tightened back, but he is still very much one of the main characters in the story. And, Memory quest is one example of how well BioWare blends personal stories with the main story with exploration, creating a balanced experience for once when one aspect of the game does NOT overshadow another, and that's the first game where they managed it. Every other one of their games was lopsided. ME 2 delivered far too much of personal companion stories, DA2 gave too much of a protagonist to handle and no exploration, Inquisition delivered landscape art and personal relationships with the team, but Andromeda, for once pays attention to everything and makes it all matter, and does not overdo it. Perhaps that's why it leaves all the different fractions just a touch dissatisfied, and on the Internet, a little dissatisfied turns into an apocalyptic tragedy and a bash fest. Holy crap you're right. Though i will say Ryder does overshadow some of the companions.
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Post by Deleted on Apr 16, 2017 19:27:26 GMT
abedsbrother Because, the Memory Quest, which is the Ryder's personal story is voiced and acted by Alec. He may die in the game very fast, but the Memory Quest blends in through the whole length of the game telling us of the Ryders' background in a non invasive way, and not in info dumps. Alec's Memory sequence might have been tightened back, but he is still very much one of the main characters in the story. And, Memory quest is one example of how well BioWare blends personal stories with the main story with exploration, creating a balanced experience for once when one aspect of the game does NOT overshadow another, and that's the first game where they managed it. Every other one of their games was lopsided. ME 2 delivered far too much of personal companion stories, DA2 gave too much of a protagonist to handle and no exploration, Inquisition delivered landscape art and personal relationships with the team, but Andromeda, for once pays attention to everything and makes it all matter, and does not overdo it. Perhaps that's why it leaves all the different fractions just a touch dissatisfied, and on the Internet, a little dissatisfied turns into an apocalyptic tragedy and a bash fest. The more people bitched about it, the more I knew I'd love it and I do. If you actually make the effort to do the side quests and learn the story, it's amazing! Speedruns or just doing a few LM's and the main stuff takes away from a lot. That memory quest literally changed everything about the AI and its purpose and it made sense in the end.
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Post by Deleted on Apr 16, 2017 19:33:31 GMT
abedsbrother Because, the Memory Quest, which is the Ryder's personal story is voiced and acted by Alec. He may die in the game very fast, but the Memory Quest blends in through the whole length of the game telling us of the Ryders' background in a non invasive way, and not in info dumps. Alec's Memory sequence might have been tightened back, but he is still very much one of the main characters in the story. And, Memory quest is one example of how well BioWare blends personal stories with the main story with exploration, creating a balanced experience for once when one aspect of the game does NOT overshadow another, and that's the first game where they managed it. Every other one of their games was lopsided. ME 2 delivered far too much of personal companion stories, DA2 gave too much of a protagonist to handle and no exploration, Inquisition delivered landscape art and personal relationships with the team, but Andromeda, for once pays attention to everything and makes it all matter, and does not overdo it. Perhaps that's why it leaves all the different fractions just a touch dissatisfied, and on the Internet, a little dissatisfied turns into an apocalyptic tragedy and a bash fest. The more people bitched about it, the more I knew I'd love it and I do. If you actually make the effort to do the side quests and learn the story, it's amazing! Speedruns or just doing a few LM's and the main stuff takes away from a lot. That memory quest literally changed everything about the AI and its purpose and it made sense in the end. Well, I played the game in a non-hurried way, doing this and that as the game progressed, and the flow, and the mix of the storylines, personal and professional, was amazing. You gotta give things a chance in a multi-faceted games, and well... for Inquisition the slogan was Get the F**k out of the Hinterlands. In Andromeda, the best advice I can give, is Slow the F**k Down. Stop voraciously consuming the game... play it. Just f***g play it....
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Post by joglee on Apr 16, 2017 19:39:05 GMT
40 million dollars is actually a small budget for a triple A title. Dead Space 3 costed like 80 million dollars. GTAV costed over 100 million. Witcher 3 also cost over 80 million. The question is, why did Andromeda have such a small budget? Thank you. Everyone acts like $40 million is a lot for AAA title now days.
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Post by Deleted on Apr 16, 2017 19:40:55 GMT
The more people bitched about it, the more I knew I'd love it and I do. If you actually make the effort to do the side quests and learn the story, it's amazing! Speedruns or just doing a few LM's and the main stuff takes away from a lot. That memory quest literally changed everything about the AI and its purpose and it made sense in the end. Well, I played the game in a non-hurried way, doing this and that as the game progressed, and the flow, and the mix of the storylines, personal and professional, was amazing. You gotta give things a chance in a multi-faceted games, and well... for Inquisition the slogan was Get the F**k out of the Hinterlands. In Andromeda, the best advice I can give, is Slow the F**k Down. Stop voraciously consuming the game... play it. Just f***g play it.... Yes! Exactly! I had to do about 3 speedruns for the Jaal thread since you have like 6/7 ways to romance him (and you can shoot Akksul to still romance him), and I haven't truly sat down and enjoyed the game on my own terms, but now that I recently started OMG what a difference!
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Post by zeypher on Apr 16, 2017 19:42:29 GMT
For their relatively low budget they have done quite a good job. There definitely seems to be evidence of change in direction during development. I hope they can patch the issues and get a good successful DLC plan going. Finally fix the skill slots as it looks like gameplay wise MP came first then the SP which in my opinion sucks.
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Post by vonuber on Apr 16, 2017 19:43:11 GMT
$8million a year is not that much. The team I work in has 25 employees (out of a company of 35,000) and we have a budget of around £2 million a year just for salaries, pensions, taxes, admin, building costs etc before you even start thinking about making a profit. That's civil engineering, so probably on a par. People hear $40million and think it's a lot - it really isn't. Still, it's an easy thing to beat Bioware around the head with. Mass Effect 3 was estimated to have a budget of $40million back in 2012 1 - 5 years ago, and that used a lot of assets from the previous games and a well known engine for the developers. Therefore allowing for inflation (ME3 budget is roughly equal to $45million now based on UK inflation) Andromeda was cheaper - it's a wonder they released what they did. 1www.polygon.com/2012/10/1/3439738/the-state-of-games-state-of-aaa
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Post by suikoden on Apr 16, 2017 19:49:13 GMT
40 million dollars is actually a small budget for a triple A title. Dead Space 3 costed like 80 million dollars. GTAV costed over 100 million. Witcher 3 also cost over 80 million. The question is, why did Andromeda have such a small budget? Witcher 3 cost $80 including both expansions. Witcher 3 base game cost $32. n4g.com/news/1739556/the-witcher-3-cost-32m-to-make-35m-spent-on-marketing
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Post by vonuber on Apr 16, 2017 19:52:23 GMT
40 million dollars is actually a small budget for a triple A title. Dead Space 3 costed like 80 million dollars. GTAV costed over 100 million. Witcher 3 also cost over 80 million. The question is, why did Andromeda have such a small budget? Witcher 3 cost $80 including both expansions. Witcher 3 base game cost $32. n4g.com/news/1739556/the-witcher-3-cost-32m-to-make-35m-spent-on-marketingOh for fucks sake, not this again - you know they earn zloty and not dollars, yes? You know that the cost of living in Poland is far cheaper than the US, yes? You know that 32 million dollars goes a fucking mile further in Poland than the US, yes? You know this, stop using it as a bloody example.
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Post by griffith82 on Apr 16, 2017 19:55:44 GMT
abedsbrotherBecause, the Memory Quest, which is the Ryder's personal story is voiced and acted by Alec. He may die in the game very fast, but the Memory Quest blends in through the whole length of the game telling us of the Ryders' background in a non invasive way, and not in info dumps. Alec's Memory sequence might have been tightened back, but he is still very much one of the main characters in the story. And, Memory quest is one example of how well BioWare blends personal stories with the main story with exploration, creating a balanced experience for once when one aspect of the game does NOT overshadow another, and that's the first game where they managed it. Every other one of their games was lopsided. ME 2 delivered far too much of personal companion stories, ME3 put the main plot above all else, even player in the long cutscenes w/o participation, DA2 gave too much of a protagonist to handle and no exploration, Inquisition delivered landscape art and personal relationships with the team, but Andromeda, for once pays attention to everything and makes it all matter, and does not overdo it. Perhaps that's why it leaves all the different fractions just a touch dissatisfied, and on the Internet, a little dissatisfied turns into an apocalyptic tragedy and a bash fest. Yup. I miss the days of "buy game, enjoy it talk to friends on phone."
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Post by Element Zero on Apr 16, 2017 20:36:28 GMT
My suspicion is that they puttered away many months going down paths that ultimately didn't work. We know for certain that an entire year, at least, was spent trying to implement procedurally created worlds. Losing time to dead-ends is a big part of game development; but this game always had the air of being significantly behind schedule, in my opinion. At no point did I ever get the impression that development was chugging along, well apace.
I'm pretty happy with the game, since the first patch cleared up most of my issues. Still, there are inexcusable, lingering technical issues that negatively impact everyone's enjoyment. The state of the game on release day, even after a 4 month delay, screams "way behind schedule". If EA's fiscal year hadn't required its release, I think it would've been delayed for another quarter. EA was not out of line in finally expecting a return on investment.
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Post by garrusfan1 on Apr 16, 2017 20:54:32 GMT
They had to make the game on a brand new engine (frostbite), that takes more money when you have to build a game from scratch rather than relying on a fondation already built for you. Maybe I am in the minority but I prefered the way the other engine worked. It looked alot better too in my opinion.
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Post by suikoden on Apr 16, 2017 21:09:28 GMT
Oh for fucks sake, not this again - you know they earn zloty and not dollars, yes? You know that the cost of living in Poland is far cheaper than the US, yes? You know that 32 million dollars goes a fucking mile further in Poland than the US, yes? You know this, stop using it as a bloody example. Then stop using $80m as your example for TW3. Big different between $32m and $80m. The fact that this triggers you to such an extreme shows your insecurities regarding this topic. Oh, and feel free to provide a source for the $40m number. You won't be able to because there is no official source - that's just a regurgitated number. It's probably actually way higher than that.
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Post by timebean on Apr 16, 2017 21:11:49 GMT
The more people bitched about it, the more I knew I'd love it and I do. If you actually make the effort to do the side quests and learn the story, it's amazing! Speedruns or just doing a few LM's and the main stuff takes away from a lot. That memory quest literally changed everything about the AI and its purpose and it made sense in the end. Well, I played the game in a non-hurried way, doing this and that as the game progressed, and the flow, and the mix of the storylines, personal and professional, was amazing. You gotta give things a chance in a multi-faceted games, and well... for Inquisition the slogan was Get the F**k out of the Hinterlands. In Andromeda, the best advice I can give, is Slow the F**k Down. Stop voraciously consuming the game... play it. Just f***g play it.... See, that's interesting. My first time was a logical/professional "explore every nook and cranny" 98% playthrough, I did not have much fun...at all. It was tedious as hell to me. Now for my 2nd, I am playing casual/emotional, which has funnier lines, and only focusing on main story and loyalty. And I am enjoying it much more this time around because it feels more balanced. I think it was the time rather then the story balance that was way out of wack for me. All those fetch quests felt like work. In a weird way the shards in DAI were more successful to get us to go all over the game board, because it felt like you were working towards something with all the running about (ie, to unlock that final door and solve a mystery). Then, on subsequent playthroughs, you never need do it again. IN this game, the fetching and random crap is just...there feels like there is way more of it than core gameplay. Everyone is different, I reckon! Also...I have no idea how much money it takes to make a game, nor what it goes to in the game. I imagine people and their slaries and their health insurance and all that are alot of it. Oh wait...Canadians don't have to buy health insurance!
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Post by Deleted on Apr 16, 2017 21:18:19 GMT
Well, I played the game in a non-hurried way, doing this and that as the game progressed, and the flow, and the mix of the storylines, personal and professional, was amazing. You gotta give things a chance in a multi-faceted games, and well... for Inquisition the slogan was Get the F**k out of the Hinterlands. In Andromeda, the best advice I can give, is Slow the F**k Down. Stop voraciously consuming the game... play it. Just f***g play it.... See, that's interesting. My first time was a logical/professional "explore every nook and cranny" 98% playthrough, I did not have much fun...at all. It was tedious as hell to me. Now for my 2nd, I am playing casual/emotional, which has funnier lines, and only focusing on main story and loyalty. And I am enjoying it much more this time around because it feels more balanced. I think it was the time rather then the story balance that was way out of wack for me. All those fetch quests felt like work. In a weird way the shards in DAI were more successful to get us to go all over the game board, because it felt like you were working towards something with all the running about (ie, to unlock that final door and solve a mystery). Then, on subsequent playthroughs, you never need do it again. IN this game, the fetching and random crap is just...there feels like there is way more of it than core gameplay. Everyone is different, I reckon! Also...I have no idea how much money it takes to make a game, nor what it goes to in the game. I imagine people and their slaries and their health insurance and all that are alot of it. Oh wait...Canadians don't have to buy health insurance! Now now be nice to us Canadians lol And yeah playing a Casual Sara has me in stitches sometimes! She's the best! And the devs warned us not to try and do every single quest that pops up because it's not possible, so I try and balance them. The biggest issue is if you hold off too long, with each Nexus unlocking and new mission to do, more side quests and fetch quests appear. I try and get the vaults done first, then do the side stuff, then a LM or main mission and then go back and do new quests that appear.
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Post by Thalandor on Apr 16, 2017 21:22:24 GMT
It got spent on salary, that`s always the highest business expense.
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timebean
N3
It's just a game, folks...
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
Posts: 540 Likes: 1,203
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Feb 11, 2018 21:26:55 GMT
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It's just a game, folks...
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Aug 31, 2016 13:20:50 GMT
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timebean
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
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Post by timebean on Apr 16, 2017 21:24:22 GMT
See, that's interesting. My first time was a logical/professional "explore every nook and cranny" 98% playthrough, I did not have much fun...at all. It was tedious as hell to me. Now for my 2nd, I am playing casual/emotional, which has funnier lines, and only focusing on main story and loyalty. And I am enjoying it much more this time around because it feels more balanced. I think it was the time rather then the story balance that was way out of wack for me. All those fetch quests felt like work. In a weird way the shards in DAI were more successful to get us to go all over the game board, because it felt like you were working towards something with all the running about (ie, to unlock that final door and solve a mystery). Then, on subsequent playthroughs, you never need do it again. IN this game, the fetching and random crap is just...there feels like there is way more of it than core gameplay. Everyone is different, I reckon! Also...I have no idea how much money it takes to make a game, nor what it goes to in the game. I imagine people and their slaries and their health insurance and all that are alot of it. Oh wait...Canadians don't have to buy health insurance! Now now be nice to us Canadians lol And yeah playing a Casual Sara has me in stitches sometimes! She's the best! And the devs warned us not to try and do every single quest that pops up because it's not possible, so I try and balance them. The biggest issue is if you hold off too long, with each Nexus unlocking and new mission to do, more side quests and fetch quests appear. I try and get the vaults done first, then do the side stuff, then a LM or main mission and then go back and do new quests that appear. Oh no! I love Canadians! I work with a bunch of them and they are always appalled by our (ie, U.S.) healthcare system! I do also want to note that I did appreciate how the storylines of the people on the crew kept going and growing with time (ie, more than just a single loyalty mission per person). Hell, the final couple of Drack interactions...they just rounded out his charcater so much! It was such a slow build from meeting him for the first time (and rolling my eyes) to just loving the crap outta him (and wiping a few tears)! OK..sorry for off-topic everyone!
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