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Post by Deleted on Apr 16, 2017 21:27:40 GMT
Now now be nice to us Canadians lol And yeah playing a Casual Sara has me in stitches sometimes! She's the best! And the devs warned us not to try and do every single quest that pops up because it's not possible, so I try and balance them. The biggest issue is if you hold off too long, with each Nexus unlocking and new mission to do, more side quests and fetch quests appear. I try and get the vaults done first, then do the side stuff, then a LM or main mission and then go back and do new quests that appear. Oh no! I love Canadians! I work with a bunch of them and they are always appalled by our (ie, U.S.) healthcare system! I do also want to note that I did appreciate how the storylines of the people on the crew kept going and growing with time (ie, more than just a single loyalty mission per person). Hell, the final couple of Drack interactions...they just rounded out his charcater so much! It was such a slow build from meeting him for the first time (and rolling my eyes) to just loving the crap outta him (and wiping a few tears)! OK..sorry for off-topic everyone! Haha I know. I also think it's terrible. They did a good job of wrapping up your friendships and romances imo. It took 3 games to form close bonds in MET and to actually make your bonds feel real in one game showed the effort. I actually got teary-eyed at the ending when I return to the Tempest post-game. And I wouldn't worry about being OT. This is the same shit different day stuff that just needs to be muzzled imo.
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Post by laudable11 on Apr 16, 2017 21:28:52 GMT
They wasted a year trying to perfect procedural generation. Honestly I do think they did ok with 40 million.
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Post by Estaq99 on Apr 16, 2017 21:31:53 GMT
Oh for fucks sake, not this again - you know they earn zloty and not dollars, yes? You know that the cost of living in Poland is far cheaper than the US, yes? You know that 32 million dollars goes a fucking mile further in Poland than the US, yes? You know this, stop using it as a bloody example. If it could ensure that the final product will be a game of the amazing quality and as spectacular as TW3, why not to move the studio to Poland then? Or even better, why not to gift the franchise all together to CD Projekt RED so to make sure customers won't end up with another Mess Effect on a future iteration? After the fetch quest festival and pretty but empty world that was DAI and now with MEA and its horrid writing, unfinished animations, dull and forgettable characters and more of the same DAI fetch questing fest (x1,000), plus its glitches and bugs nightmare, it seems clear that Bioware is far from being up to the task of developing good +AAA.
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Post by ShadowAngel on Apr 16, 2017 21:37:01 GMT
Oh for fucks sake, not this again - you know they earn zloty and not dollars, yes? You know that the cost of living in Poland is far cheaper than the US, yes? You know that 32 million dollars goes a fucking mile further in Poland than the US, yes? You know this, stop using it as a bloody example. Then stop using $80m as your example for TW3. Big different between $32m and $80m. The fact that this triggers you to such an extreme shows your insecurities regarding this topic. Oh, and feel free to provide a source for the $40m number. You won't be able to because there is no official source - that's just a regurgitated number. It's probably actually way higher than that. It's doubtful that Andromeda would get anything over 60M at the most, it's not worth blowing so much money on franchise that Doesnt sell enough to make up for an increase in budget. GTA, destiny, halo, etc e t get away with 100 million+ as a budget cuz large amount of sales are expected, it's completely opposite for RPG games in general though, and bioware games tend to sit around 20-40 million in budget that i wouldn't be suprised to see it's the same here, regardless it's all speculation as I said from the start of the thread, no one has concrete information and people look stupid making a statement off of no concrete data. people need to get over the budget anyways, large amounts of money doesn't equate to a good game, I tend to enjoy the smaller budgeted games over the ones that get large amounts for a budget anyways.
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Post by Garo on Apr 16, 2017 21:39:30 GMT
It's clear that something major happened during development that caused this game to lose staff and have so many downgrades.
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Post by setokaiba on Apr 16, 2017 21:56:02 GMT
Oh no! I love Canadians! I work with a bunch of them and they are always appalled by our (ie, U.S.) healthcare system! I do also want to note that I did appreciate how the storylines of the people on the crew kept going and growing with time (ie, more than just a single loyalty mission per person). Hell, the final couple of Drack interactions...they just rounded out his charcater so much! It was such a slow build from meeting him for the first time (and rolling my eyes) to just loving the crap outta him (and wiping a few tears)! OK..sorry for off-topic everyone! Haha I know. I also think it's terrible. They did a good job of wrapping up your friendships and romances imo. It took 3 games to form close bonds in MET and to actually make your bonds feel real in one game showed the effort. I actually got teary-eyed at the ending when I return to the Tempest post-game. And I wouldn't worry about being OT. This is the same shit different day stuff that just needs to be muzzled imo. Liara started to annoy me by the end of ME3 when it came to romance. It was she keeps forgetting I already said "we still dating" and she asks at least 3 times in ME2 and ME3.
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Post by vonuber on Apr 16, 2017 22:13:15 GMT
Then stop using $80m as your example for TW3. Big different between $32m and $80m. I never said $80m, did I - nor have I every done so as far as I am aware. I don't really give a toss about the witcher 3 or its budget, but it annoys me when people like you - who only seem to be on this forum to complain - bring it up as an example when it is clearly wrong to do so.
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Post by Kabraxal on Apr 16, 2017 22:19:02 GMT
Oh for fucks sake, not this again - you know they earn zloty and not dollars, yes? You know that the cost of living in Poland is far cheaper than the US, yes? You know that 32 million dollars goes a fucking mile further in Poland than the US, yes? You know this, stop using it as a bloody example. If it could ensure that the final product will be a game of the amazing quality and as spectacular as TW3, why not to move the studio to Poland then? Or even better, why not to gift the franchise all together to CD Projekt RED so to make sure customers won't end up with another Mess Effect on a future iteration? After the fetch quest festival and pretty but empty world that was DAI and now with MEA and its horrid writing, unfinished animations, dull and forgettable characters and more of the same DAI fetch questing fest (x1,000), plus its glitches and bugs nightmare, it seems clear that Bioware is far from being up to the task of developing good +AAA. But.. TW3 was boring, had terrible combat , was poorly written and paced with tons of repetitive quests, and the characters were awful cliches. Why would I want a game of such low quality when I can so easily get better games from Bioware?
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Post by SofNascimento on Apr 16, 2017 22:25:00 GMT
Is there any source for this 40 mi budget?
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Post by KaiserShep on Apr 16, 2017 22:28:46 GMT
If it could ensure that the final product will be a game of the amazing quality and as spectacular as TW3, why not to move the studio to Poland then? Or even better, why not to gift the franchise all together to CD Projekt RED so to make sure customers won't end up with another Mess Effect on a future iteration? After the fetch quest festival and pretty but empty world that was DAI and now with MEA and its horrid writing, unfinished animations, dull and forgettable characters and more of the same DAI fetch questing fest (x1,000), plus its glitches and bugs nightmare, it seems clear that Bioware is far from being up to the task of developing good +AAA. But.. TW3 was boring, had terrible combat , was poorly written and paced with tons of repetitive quests, and the characters were awful cliches. Why would I want a game of such low quality when I can so easily get better games from Bioware? I don't think TW3 was poorly written, but I'm not a fan of its combat. It can feel rather cumbersome though. It's like it's trying to do a lot of things at once but lacks any sort of grace.
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Post by kino on Apr 16, 2017 22:30:09 GMT
If the $40 million budget is accurate that's not all that much for a AAA game this size. It's on the low side, actually. Considering this franchise it should have been more, if that number is correct.
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Post by griffith82 on Apr 16, 2017 22:38:20 GMT
But.. TW3 was boring, had terrible combat , was poorly written and paced with tons of repetitive quests, and the characters were awful cliches. Why would I want a game of such low quality when I can so easily get better games from Bioware? I don't think TW3 was poorly written, but I'm not a fan of its combat. It can feel rather cumbersome though. It's like it's trying to do a lot of things at once but lacks any sort of grace. It just takes time to get used to.
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Post by suikoden on Apr 16, 2017 22:43:56 GMT
Then stop using $80m as your example for TW3. Big different between $32m and $80m. I never said $80m, did I - nor have I every done so as far as I am aware. I don't really give a toss about the witcher 3 or its budget, but it annoys me when people like you - who only seem to be on this forum to complain - bring it up as an example when it is clearly wrong to do so. So... what you're saying, is that it's okay to say TW3 had a budget of $80m when it only had a budget of $32m? So when people lie, go along with it? How is it clearly "wrong" to correct this lie? GTFO. The sole reason people bring up $80m for TW3 over and over and over again, is to put Andromeda in a better light, so it doesn't look like Bioware fucked up, bigly. These facts regarding TW3's budget are literally the only truths we know about either game's production. EA/Bioware has NOWHERE come out and said Andromeda cost $40m. People are basing this off of ME3. Prove me wrong.
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Post by joglee on Apr 16, 2017 22:48:16 GMT
I never said $80m, did I - nor have I every done so as far as I am aware. I don't really give a toss about the witcher 3 or its budget, but it annoys me when people like you - who only seem to be on this forum to complain - bring it up as an example when it is clearly wrong to do so. So... what you're saying, is that it's okay to say TW3 had a budget of $80m when it only had a budget of $32m? So when people lie, go along with it? How is it clearly "wrong" to correct this lie? GTFO. The sole reason people bring up $80m for TW3 over and over and over again, is to put Andromeda in a better light, so it doesn't look like Bioware fucked up, bigly. These facts regarding TW3's budget are literally the only truths we know about either game's production. EA/Bioware has NOWHERE come out and said Andromeda cost $40m. People are basing this off of ME3. Prove me wrong. Why are you still here? All you do is argue with other members and bash the game.
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Post by Kabraxal on Apr 16, 2017 22:49:50 GMT
So... what you're saying, is that it's okay to say TW3 had a budget of $80m when it only had a budget of $32m? So when people lie, go along with it? How is it clearly "wrong" to correct this lie? GTFO. The sole reason people bring up $80m for TW3 over and over and over again, is to put Andromeda in a better light, so it doesn't look like Bioware fucked up, bigly. These facts regarding TW3's budget are literally the only truths we know about either game's production. EA/Bioware has NOWHERE come out and said Andromeda cost $40m. People are basing this off of ME3. Prove me wrong. Why are you still here? All you do is argue with other members and bash the game. That is why he's here... to troll.
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Post by suikoden on Apr 16, 2017 22:58:28 GMT
If it could ensure that the final product will be a game of the amazing quality and as spectacular as TW3, why not to move the studio to Poland then? Or even better, why not to gift the franchise all together to CD Projekt RED so to make sure customers won't end up with another Mess Effect on a future iteration? After the fetch quest festival and pretty but empty world that was DAI and now with MEA and its horrid writing, unfinished animations, dull and forgettable characters and more of the same DAI fetch questing fest (x1,000), plus its glitches and bugs nightmare, it seems clear that Bioware is far from being up to the task of developing good +AAA. But.. TW3 was boring, had terrible combat , was poorly written and paced with tons of repetitive quests, and the characters were awful cliches. Why would I want a game of such low quality when I can so easily get better games from Bioware? LoL - stay bitter (unless you're talking about BG2). 92% - 70% critic score 9.2 - 4.7 user score ... 4.7... www.metacritic.com/game/playstation-4/the-witcher-3-wild-huntwww.metacritic.com/game/playstation-4/mass-effect-andromeda
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Post by parnashwind on Apr 16, 2017 23:21:19 GMT
Big corporation usually spends a lot on corporate bs.
40mil is a very small budget for an experienced studio but for the Montreal team, it is a rather huge budget because of their experience and profile. They are paid to learn on the job.
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Post by friffy on Apr 16, 2017 23:27:03 GMT
Why are you still here? All you do is argue with other members and bash the game. That is why he's here... to troll. That's a question that always puzzles me when I read posts about how great Witcher and how terribly bad Andromeda is. If it would be me, I wouldn't want to to talk about a game as bad as Andromeda, I would toss it right away in my (virtual) trash can. I would try to forget about it - shit game, move on. And of course I would play my great witcher game all day long or hang up in a witcher forum with all the other witcher fans and discuss how great witcher is instead of wasting my time in a BW forum with so much fools who believe a shit game like Andromeda is fun to play. My best guess? Witcher actually seems to be so extremely boring that hanging around in a BW forum is much more entertaining than playing this "larger than life" game.
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Post by Deleted on Apr 16, 2017 23:32:40 GMT
I don't think TW3 was poorly written, but I'm not a fan of its combat. It can feel rather cumbersome though. It's like it's trying to do a lot of things at once but lacks any sort of grace. It just takes time to get used to. Oh, if it were a BioWARE's game, it would have been "atrociously bad combat, that is awful, and it's better to spend your time watching seniors' ping-pong match..." etc, etc, etc. That Polish Game can't do no wrong, obviously. You just have to get used to the way they do things, and change your attitude. By whatever reason the same courtesy is not extended to BioWARE.
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Post by setokaiba on Apr 16, 2017 23:33:08 GMT
MEA isn't a 4.7 imo a lot of that is just bandwagon hate. Fallout 4 and Fallout New Vegas went through similar situations. I rate a 7.5, it's a massive disappointment but still a fun game.
Anyway my money is on this game went through development hell. This game feels unfinished and rushed. Which is shocking given the hate ME3 and DAI got so I don't believe this was the best they could do. They knew this game was a mess such is how we got a patch so quickly. Hopefully the next Dragon Age is great but I'm a little worried.
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Post by setokaiba on Apr 16, 2017 23:39:39 GMT
It just takes time to get used to. Oh, if it were a BioWARE's game, it would have been "atrociously bad combat, that is awful, and it's better to spend your time watching seniors' ping-pong match..." etc, etc, etc. That Polish Game can't do no wrong, obviously. You just have to get used to the way they do things, and change your attitude. By whatever reason the same courtesy is not extended to BioWARE. One review gave the game 1/10 because they hate the gay and female romances. That's all you need to know about gamers reviewing MEA. Meanwhile Witcher has bad combat, a blind protagonist and was as buggy as a Bethesda game on PlayStation but it's considered one of the greatest games ever.
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Post by demonicdivas on Apr 16, 2017 23:50:10 GMT
Jaal's ass. That's where the budget went.
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Post by Deleted on Apr 16, 2017 23:50:33 GMT
Well, I played the game in a non-hurried way, doing this and that as the game progressed, and the flow, and the mix of the storylines, personal and professional, was amazing. You gotta give things a chance in a multi-faceted games, and well... for Inquisition the slogan was Get the F**k out of the Hinterlands. In Andromeda, the best advice I can give, is Slow the F**k Down. Stop voraciously consuming the game... play it. Just f***g play it.... See, that's interesting. My first time was a logical/professional "explore every nook and cranny" 98% playthrough, I did not have much fun...at all. It was tedious as hell to me. Now for my 2nd, I am playing casual/emotional, which has funnier lines, and only focusing on main story and loyalty. And I am enjoying it much more this time around because it feels more balanced. I think it was the time rather then the story balance that was way out of wack for me. All those fetch quests felt like work. In a weird way the shards in DAI were more successful to get us to go all over the game board, because it felt like you were working towards something with all the running about (ie, to unlock that final door and solve a mystery). Then, on subsequent playthroughs, you never need do it again. IN this game, the fetching and random crap is just...there feels like there is way more of it than core gameplay. Everyone is different, I reckon! :) Also...I have no idea how much money it takes to make a game, nor what it goes to in the game. I imagine people and their slaries and their health insurance and all that are alot of it. Oh wait...Canadians don't have to buy health insurance! :P But the 98% completionism against your better judgment is not enjoying the game at your own pace. It is deliberately trying to do every mission, and a lot of those missions are a sprinkle of stuff to be done at whim. The ideal PT are the main missions, the companions stuff & Ryder's personal story, the planetray missions with the Vaults, and whatever sidequests that strike your fancy and are enjoyable. That's how I played it, and that's how I think the game is the best, and the main achievement of the game that it provides you with content to do it. It's very well balanced at the start, it will take you to all planets, and it has a very logical flow, and which lead to follow where. It's not like Inquisition, where you have to look it up on the internet that you can skip 6/10 areas, and it's fine. There is nothing interesting there anyway. It's not like DA2, which will make you run around in circles around the same neighborhood, hoping that you love Hawke enough to just get another story about Hawke It's not like ME2, when after diligently recruiting a gigantic team and getting to know them, you will do one mission where you send them on submissions. It's not like in ME3, where you'd sit through Shepard's Fade to Gray Dreams and follow the story through the checkpoints to the Mother of All Checkpoints. It has it all, and nothing to an overwhelming degree. Well, at least I am guessing that for a true devotee of the OW, the sidemissions are about just as fairly light compared to something like Inquisition as the romantic component is light compared to the romances of the Origins' magnitude. Each component is sufficient, but NOT over the top overwhelming everything ELSE.
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Post by vomder on Apr 16, 2017 23:56:12 GMT
Drugs, booze, and hookers.
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Post by griffith82 on Apr 17, 2017 0:00:25 GMT
It just takes time to get used to. Oh, if it were a BioWARE's game, it would have been "atrociously bad combat, that is awful, and it's better to spend your time watching seniors' ping-pong match..." etc, etc, etc. That Polish Game can't do no wrong, obviously. You just have to get used to the way they do things, and change your attitude. By whatever reason the same courtesy is not extended to BioWARE. It is from me, but you are correct most do not.
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