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Post by skrillex on May 19, 2018 15:44:19 GMT
The Althar of Mythal scene is more choerent than the fade scene.
From the point of view of the Inquisitor the OGB it's just a bunch of weird infodump that doesn't even matter and the Inquisitor is only there because he/she needs to be there for the player to experience Morrigan's and Flemeth's confrontation,but logically they shouldn't risk themselves into an unkown place for just one kid when they are the only person who can close the breach. The alternate scene without the OGB is a lot more coherent for Inquisition's main plot.
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Post by Walter Black on Jun 20, 2018 22:27:35 GMT
In my unpopular opinion, the single worst thing to happen to mages and magic in Dragon Age is mage fans.
When David Gaider was helping to lay the groundwork of the franchise, he thought about all the things he hated about magic in traditional Dungeons & Dragons styles settings. Like how it had become too mechanical, utilitarian, and ultimately "safe" for players; these people are dealing with spirits, demons and gods, brewing dangerous alchemy, and rewriting the laws of nature with little to no consequence. Another big example was how mages could cast Charm Person on mundane NPCs so they would like and obey the player, again with little to no cost. So setting pure game mechanics aside, magic in Dragon Age would be chaotic, wondrous, silly, dangerous again. The shear act of casting, regardless of intent, would have risks to people and the environment. Magic was alive again, and Power had a Price. Hell, you didn't even have to be a mage, as powerful emotions and conflict could weaken the Veil. Most importantly, neither the Circle and Templars nor total mage freedom were portrayed as right, because there was no perfect solution. Dragon Age was going to be an adult, complex tale with no easy answers, not simply adolescent wish fulfillment and nerd revenge porn.
Sure enough, large portions of the fandom began ignoring the inborn power discrepancies between mages and normals, magical collateral damage, blood magic and demons for "mage freedom". They didn't care about the series' dark layers or in-universe lore or context. Since Fantasy RPGs are all about player empowerment, they automatically hated anything that stood in the way of their personal self insert. They didn't care that the whole "mages/mutants as oppressed minority analogues" has been done to death, and that were so many other metaphors that could be explored; the nature of power and temptation itself, how some people have inborn advantages over others, gun control where you ARE the gun, how people can be addicted to technology that is slowly destroying us and the world, the care and dangers of mental disorders, spiritual existentialism, and so on. Any number of other things that would have made better stories than yet another Harry Potter/X-Men crossover fanfic.
Even when the writers specifically point out that shooting lightning or controlling minds is not the same as being a differnt race, religion, sexuality, etc., these mage fans still seek co-opt the narrative; "mage oppression relates to MY issues and mine alone, and if you disagree you are bigoted in real life"! Which then leads in to next fantasy, "they're just jealous of us because we really ARE inherently better than they are!" When you try to bring up how normals could be protected from evil mages, since mundanes being able to defend themselves at all is now oppression, it's either:
- A very patronizing "Good mages would, of course". This completely ignores that mages are still a 1 to 100 minority, and that these hypothetical Mage Cops couldn't get everywhere in time.
- An apathetic "Who cares about normals? They're BORING".
- A vengeful "Let them all burn! Mainstream society held me down, now they can pay!"
Also, societies without Chantry Circles are idealized and cherry picked; most mage fans are fine with abolishing slavery, but want the Magisters to stay in power so they can have Magetopia. They gloss over how Abominations routinely terrorize Rivain, but hardly anyone does anything because it's "The Natural Order". As controversial as the whole "only 2 mages per Clan" retcon was for the Dalish, it still doesn't change the fact that Keepers still have to be mages, so non-magical elves cannot advance in their culture. But what about the Avvar, you say? "They're mages can train with spirits no problem"! I say whoever wrote that part of Jaws of Hakkon was likely a mage fan, and completely retconned the dangers of spirits and magic to make them safer. All in all, it doesn't look good for a formerly adult story that asked hard questions with no easy answers, slowly succumbing to adolescent wish fulfillment.
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Post by Catilina on Jun 20, 2018 23:06:53 GMT
In my unpopular opinion, the single worst thing to happen to mages and magic in Dragon Age is mage fans.
When David Gaider was helping to lay the groundwork of the franchise, he thought about all the things he hated about magic in traditional Dungeons & Dragons styles settings. Like how it had become too mechanical, utilitarian, and ultimately "safe" for players; these people are dealing with spirits, demons and gods, brewing dangerous alchemy, and rewriting the laws of nature with little to no consequence. Another big example was how mages could cast Charm Person on mundane NPCs so they would like and obey the player, again with little to no cost. So setting pure game mechanics aside, magic in Dragon Age would be chaotic, wondrous, silly, dangerous again. The shear act of casting, regardless of intent, would have risks to people and the environment. Magic was alive again, and Power had a Price. Hell, you didn't even have to be a mage, as powerful emotions and conflict could weaken the Vale. Most importantly, neither the Circle and Templars nor total mage freedom were portrayed as right, because there was no perfect solution. Dragon Age was going to be an adult, complex tale with no easy answers, not simply adolescent wish fulfillment and nerd revenge porn.
Sure enough, large portions of the fandom began ignoring the inborn power discrepancies between mages and normals, magical collateral damage, blood magic and demons for "mage freedom". They didn't care about the series' dark layers or in-universe lore or context. Since Fantasy RPGs are all about player empowerment, they automatically hated anything that stood in the way of their personal self insert. They didn't care that the whole "mages/mutants as oppressed minority analogues" has been done to death, and that were so many other metaphors that could be explored; the nature of power and temptation itself, how some people have inborn advantages over others, gun control where you ARE the gun, how people can be addicted to technology that is slowly destroying us and the world, the care and dangers of mental disorders, spiritual existentialism, and so on. Any number of other things that would have made better stories than yet another Harry Potter/X-Men crossover fanfic.
Even when the writers specifically point out that shooting lightning or controlling minds is not the same as being a differnt race, religion, sexuality, etc., these mage fans still seek co-opt the narrative; "mage oppression relates to MY issues and mine alone, and if you disagree you are bigoted in real life"! Which then leads in to next fantasy, "they're just jealous of us because we really ARE inherently better than they are!" When you try to bring up how normals could be protected from evil mages, since mundanes being able to defend themselves at all is now oppression, it's either:
- A very patronizing "Good mages would, of course". This completely ignores that mages are still a 1 to 100 minority, and that these hypothetical Mage Cops couldn't get everywhere in time.
- An apathetic "Who cares about normals? They're BORING".
- A vengeful "Let them all burn! Mainstream society held me down, now they can pay!"
Also, societies without Chantry Circles are idealized and cherry picked; most mage fans are fine with abolishing slavery, but want the Magisters to stay in power so they can have Magetopia. They gloss over how Abominations routinely terrorize Rivain, but hardly anyone does anything because it's "The Natural Order". As controversial as the whole "only 2 mages per Clan" retcon was for the Dalish, it still doesn't change the fact that Keepers still have to be mages, so non-magical elves cannot advance in their culture. But what about the Avvar, you say? "They're mages can train with spirits no problem"! I say whoever wrote that part of Jaws of Hakkon was likely a mage fan, and completely retconned the dangers of spirits and magic to make them safer. All in all, it doesn't look good for a formerly adult story that asked hard questions with no easy answers, slowly succumbing to adolescent wish fulfillment. This is a very popular opinion. The people in love with the forced "grey morality". But of course, the idea is great. My favourite part of the game is the mage rebellion. There exists a (still not perfect but) good solution. At least much better than imprison innocents (yes, they're innocents), and let run amok the criminals, because they're busy with keeping in the prison the innocents. This is simply inhuman and even dangerous. This is not a "not perfect" solution: this isn't a solution. The solution is not "mage cops" – but an effective anti-magical force with mages and non-mages. Together, for the effectiveness and the trust. I rarely heard opinions, where people wanted the mages to rule over the others. The keepers don't rule over the clan – but this would be a good point if the Southern-Andrastian societies would be democratic, and not the birth would decide the positions. Nobles or mages – no matter. Still, the mages are rare, as you said. So: the three mage bullshit is a bullshit. By the way, you said: 1% (or a little bit more). They're not that danger – it's just paranoia, and the institutionalized paranoia is the real danger. Don't forget Meredith: in this magical world everyone can be dangerous.
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Post by Sifr on Jun 21, 2018 6:11:13 GMT
But what about the Avvar, you say? "They're mages can train with spirits no problem"! I say whoever wrote that part of Jaws of Hakkon was likely a mage fan, and completely retconned the dangers of spirits and magic to make them safer. All in all, it doesn't look good for a formerly adult story that asked hard questions with no easy answers, slowly succumbing to adolescent wish fulfillment. I don't see any retcons or wish-fulfillment here.
The explanation given by the Augur in Jaws of Hakkon is that the benevolent spirits in the hold (mostly) keep the bad ones away, along with keeping watch over those mages in the hold possessed by a spirit "teacher". When a spirit possessing a mage is corrupted and/or refuses to leave, the Avvar have rituals designed to force the spirit to depart, otherwise the other spirits will intervene to ensure that once asleep, the abomination will never wake up.
Rather that showing that the Avvar method is "safe" and free of any problems, it demonstrates that spiritual possession is just as dangerous for the Avvar as anyone else, otherwise they wouldn't have had to learn how to exorcise mages or need to use benevolent spirits as watchdogs in case anything goes wrong.
The Avvar's ability to exist alongside spirits in relative peace ties into what Solas meant about how one's perspective and mindset influences how a Spirit will manifest for someone. If you expect one to be terrifying, it will be. If you believe it to be peaceful, it (likely) will be. Avvar understand that spirits can be dangerous, capricious and not to get on their bad sides, but they don't fear them as Chantry mages do.
That's why the Avvar can have such positive relationships with Spirits. Not because the writers changed the rules to make Spirits safe or tame, but because the Avvar's cultural beliefs gives them a unique perspective on Spirits shared by very few people in Thedas.
Rather than shun spirits, the Avvar seek them out. Rather than scorn them, they revere them as "Gods". Rather than fear possession, their mages welcome it. With that type of mindset influencing the spirits in their holds, is it surprising that they turn out to be far more benevolent overall?
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Post by pavellaning on Jun 21, 2018 16:21:10 GMT
I love Meredith and I find her to be a tragic, misunderstood character -- and also obviously a lesbian.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by davesin on Jun 21, 2018 16:51:55 GMT
I love Meredith and I find her to be a tragic, misunderstood character -- and also obviously a lesbian. #MeredithDidNothingWrong
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Post by phoray on Jun 21, 2018 23:49:03 GMT
I love Meredith and I find her to be a tragic, misunderstood character -- and also obviously a lesbian. I also like Meredith. I wish we'd gotten to know her and her history better. I don't think she's a lesbian anymore than Aveline and Cassandra are lesbians. But she was also massively off course at the end of DA2, that's why I agree that she's tragic.
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Post by pessimistpanda on Jun 22, 2018 18:54:57 GMT
Thedas isn't worth saving, and nearly every single inhabitant fully deserves painful death at the hands of whatever ancient evil is threatening them that week.
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Post by Catilina on Jun 22, 2018 19:42:44 GMT
Thedas isn't worth saving, and nearly every single inhabitant fully deserves painful death at the hands of whatever ancient evil is threatening them that week. It's not that optimist view.
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Post by colfoley on Jun 22, 2018 21:16:53 GMT
Is loving Wicked Eyes, Wicked Hearts, unpopular? I feel like it is. Probably my third favorite quest in the game.
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Post by pessimistpanda on Jun 22, 2018 22:10:15 GMT
Is loving Wicked Eyes, Wicked Hearts, unpopular? I feel like it is. Probably my third favorite quest in the game. I always assumed it was popular. Prior to DA:I coming out, there was a lot of clamour for a ball/masquerade type event. It's a nice change of pace, and probably my favourite quest in the entire game, but that said, as far as plot goes, I've seen better mysteries from Scooby-Doo.
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Post by Catilina on Jun 22, 2018 22:39:39 GMT
Is loving Wicked Eyes, Wicked Hearts, unpopular? I feel like it is. Probably my third favorite quest in the game. In my eyes? Yes. I loved it when I played first! ... Until I realized it's a quest for collecting these hallashits. And this is a main quest! Now this is the quest that blocked my pts. My characters stuck in the Winter Palace because I don't have patience for that quest. So many wasted opportunities filled by searching for hallashits. My ruler always Celene, while I want public truce, because they deserves each other! ___ Unpopular opinion? Maybe... Oh my, how I hate Orlais!
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Post by colfoley on Jun 22, 2018 23:23:25 GMT
Is loving Wicked Eyes, Wicked Hearts, unpopular? I feel like it is. Probably my third favorite quest in the game. In my eyes? Yes. I loved it when I played first! ... Until I realized it's a quest for collecting these hallashits. And this is a main quest! Now this is the quest that blocked my pts. My characters stuck in the Winter Palace because I don't have patience for that quest. So many wasted opportunities filled by searching for hallashits. My ruler always Celene, while I want public truce, because they deserves each other! ___ Unpopular opinion? Maybe... Oh my, how I hate Orlais! Probably it's only negative trait.
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Post by Hanako Ikezawa on Jun 23, 2018 0:23:10 GMT
Is loving Wicked Eyes, Wicked Hearts, unpopular? I feel like it is. Probably my third favorite quest in the game. It's arguably my favorite quest in the game. In fact I wish this quest didn't have any actual combat at all and instead was fully about us operating in this other kind of battlefield.
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melbella
N6
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
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Post by melbella on Jun 23, 2018 1:47:40 GMT
Is loving Wicked Eyes, Wicked Hearts, unpopular? I feel like it is. Probably my third favorite quest in the game. It's arguably my favorite quest in the game. In fact I wish this quest didn't have any actual combat at all and instead was fully about us operating in this other kind of battlefield.
I think that would have made it better. And if all those "secrets" we stand around overhearing actually did anything. And having Vivienne do her thing instead of just stand around. Yeah, could have been a lot better. I would probably still despise the three stooges though.
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Post by colfoley on Jun 23, 2018 23:22:40 GMT
So speaking of unpopular opinions. I really like Dragon Age 2. But not only that but it and Andromeda seems to have a lot in common. Out of the entire BioWare catalogue of games they are probably the most unique, especially from a plot and story point of view, both focus on the rise of a singular protagonist from humble beginnings to becoming grand champions, both also have remarkably similar dialogue systems (though DA 2s is better). They are both my second favorite games of their respective franchises, which also may say a lot. I don't know just food for thought.
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copper
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 567 Likes: 1,084
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Post by copper on Jun 24, 2018 2:42:26 GMT
So speaking of unpopular opinions. I really like Dragon Age 2. But not only that but it and Andromeda seems to have a lot in common. Out of the entire BioWare catalogue of games they are probably the most unique, especially from a plot and story point of view, both focus on the rise of a singular protagonist from humble beginnings to becoming grand champions, both also have remarkably similar dialogue systems (though DA 2s is better). They are both my second favorite games of their respective franchises, which also may say a lot. I don't know just food for thought. That's good to hear. I haven't played Andromeda yet, but I loved DA2. If they're similar than there's a good chance I'll enjoy Andromeda as well
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Post by Walter Black on Jun 26, 2018 15:22:10 GMT
In my unpopular opinion, the single worst thing to happen to mages and magic in Dragon Age is mage fans.
When David Gaider was helping to lay the groundwork of the franchise, he thought about all the things he hated about magic in traditional Dungeons & Dragons styles settings. Like how it had become too mechanical, utilitarian, and ultimately "safe" for players; these people are dealing with spirits, demons and gods, brewing dangerous alchemy, and rewriting the laws of nature with little to no consequence. Another big example was how mages could cast Charm Person on mundane NPCs so they would like and obey the player, again with little to no cost. So setting pure game mechanics aside, magic in Dragon Age would be chaotic, wondrous, silly, dangerous again. The shear act of casting, regardless of intent, would have risks to people and the environment. Magic was alive again, and Power had a Price. Hell, you didn't even have to be a mage, as powerful emotions and conflict could weaken the Vale. Most importantly, neither the Circle and Templars nor total mage freedom were portrayed as right, because there was no perfect solution. Dragon Age was going to be an adult, complex tale with no easy answers, not simply adolescent wish fulfillment and nerd revenge porn.
Sure enough, large portions of the fandom began ignoring the inborn power discrepancies between mages and normals, magical collateral damage, blood magic and demons for "mage freedom". They didn't care about the series' dark layers or in-universe lore or context. Since Fantasy RPGs are all about player empowerment, they automatically hated anything that stood in the way of their personal self insert. They didn't care that the whole "mages/mutants as oppressed minority analogues" has been done to death, and that were so many other metaphors that could be explored; the nature of power and temptation itself, how some people have inborn advantages over others, gun control where you ARE the gun, how people can be addicted to technology that is slowly destroying us and the world, the care and dangers of mental disorders, spiritual existentialism, and so on. Any number of other things that would have made better stories than yet another Harry Potter/X-Men crossover fanfic.
Even when the writers specifically point out that shooting lightning or controlling minds is not the same as being a differnt race, religion, sexuality, etc., these mage fans still seek co-opt the narrative; "mage oppression relates to MY issues and mine alone, and if you disagree you are bigoted in real life"! Which then leads in to next fantasy, "they're just jealous of us because we really ARE inherently better than they are!" When you try to bring up how normals could be protected from evil mages, since mundanes being able to defend themselves at all is now oppression, it's either:
- A very patronizing "Good mages would, of course". This completely ignores that mages are still a 1 to 100 minority, and that these hypothetical Mage Cops couldn't get everywhere in time.
- An apathetic "Who cares about normals? They're BORING".
- A vengeful "Let them all burn! Mainstream society held me down, now they can pay!"
Also, societies without Chantry Circles are idealized and cherry picked; most mage fans are fine with abolishing slavery, but want the Magisters to stay in power so they can have Magetopia. They gloss over how Abominations routinely terrorize Rivain, but hardly anyone does anything because it's "The Natural Order". As controversial as the whole "only 2 mages per Clan" retcon was for the Dalish, it still doesn't change the fact that Keepers still have to be mages, so non-magical elves cannot advance in their culture. But what about the Avvar, you say? "They're mages can train with spirits no problem"! I say whoever wrote that part of Jaws of Hakkon was likely a mage fan, and completely retconned the dangers of spirits and magic to make them safer. All in all, it doesn't look good for a formerly adult story that asked hard questions with no easy answers, slowly succumbing to adolescent wish fulfillment. This is a very popular opinion. The people in love with the forced "grey morality". The whole point of Dragon Age was never about "forcing" grey morality, but providing a fantasy that took an honest and true look at human nature. While the series hasn't always succeeded (and may abandon completely, if some people get their way ), that was one of the core concepts.
Because you like mages, you treat this as an absolute good. But that's the problem; it doesn't matter which side you choose, there's supposed to be positives and negatives to every possible choice. The best possible outcome to every story in DA should always be bittersweet. Sure, individual mages and normals can get along. But the notion that entire groups of them can successfully work together long term with no fears, jealousies, resentments, irreconcilable living requirements, strikes me as childish wish fulfillment contrary to logic and human nature.
This reminds me of another problem I have with hardcore mage fans; because they're so focused on the power fantasy of being a mage, they ignore the physical reality of magic in Thedas. Since Player Characters are given the Theme Park version of a mage's life, they scoff at the need for constant, absolute discipline in order to avoid demons or accidentally losing control due to anger, fear, carelessness, and so on. Since mages are the Cool Kids, they roll their eyes at normals as collateral damage. They rarely think about what it would be like to live in a world of magic, and still not have it. Even normals who would support mage freedom don't consider that many mages can't relate to them, or would even want their help. Just look at how many average, mainstream people in real life who want to ally with marginalized groups, but are rejected since they will never truly be "one of us".
Do you know of any prominent, non-mage Keepers or Clan leaders? One that is well respected, not simply warming the seat until a suitable mage is found? Especially considering how the Dalish see magic as a sign of the Creators' favor? I don't count Codex entries, since those are treated with in-universe biases. Also, the jury is still out on if Shartan existed as depicted, was an amalgam of several different elves, or Solas in disguise .
Of course everyone is dangerous, which is exactly why Dragon Age should be a dark, adult tale with no easy answers, and not adolescent power fantasy.
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Post by Walter Black on Jun 26, 2018 15:29:01 GMT
Is loving Wicked Eyes, Wicked Hearts, unpopular? I feel like it is. Probably my third favorite quest in the game. It's arguably my favorite quest in the game. In fact I wish this quest didn't have any actual combat at all and instead was fully about us operating in this other kind of battlefield. I am all for alternate, non-violent solutions to quests. However, a good RPG should never, ever railroad the player into playstyles that do not fit their character or personal preferences. Also, before anyone portrays non-violent options as more moral, let us remember that in Wicked Eyes, Wicked Hearts said options involved lying, bribery, threats and blackmail .
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Post by Catilina on Jun 26, 2018 15:38:20 GMT
This is a very popular opinion. The people in love with the forced "grey morality". The whole point of Dragon Age was never about "forcing" grey morality, but providing a fantasy that took an honest and true look at human nature. While the series hasn't always succeeded (and may abandon completely, if some people get their way ), that was one of the core concepts.
Because you like mages, you treat this as an absolute good. But that's the problem; it doesn't matter which side you choose, there's supposed to be positives and negatives to every possible choice. The best possible outcome to every story in DA should always be bittersweet. Sure, individual mages and normals can get along. But the notion that entire groups of them can successfully work together long term with no fears, jealousies, resentments, irreconcilable living requirements, strikes me as childish wish fulfillment.
This reminds me of another problem I have with hardcore mage fans; because they're so focused on the power fantasy of being a mage, they ignore the physical reality of magic in Thedas. Since Player Characters are given the Theme Park version of a mage's life, they scoff at the need for constant, absolute discipline in order to avoid demons or accidentally losing control due to anger, fear, carelessness, and so on. Since mages are the Cool Kids, they roll their eyes at normals as collateral damage. They rarely think about what it would be like to live in a world of magic, and still not have it. Even normals who would support mage freedom don't consider that many mages can't relate to them, or would even want their help. Just look at how many average, mainstream people in real life who want to ally with marginalized groups, but are rejected since they will never truly be "one of us".
Do you know of any prominent, non-mage Keepers or Clan leaders? One that is well respected, not simply warming the seat until a suitable mage is found? Especially considering how the Dalish see magic as a sign of the Creators' favor? I don't count Codex entries, since those are treated with in-universe biases. Also, the jury is still out on if Shartan existed as depicted, was an amalgam of several different elves, or Solas in disguise .
Of course everyone is dangerous, which is exactly why Dragon Age should be a dark, adult tale with no easy answers, and not adolescent power fantasy.
"Dragon Age should be a dark, adult tale with no easy answers, and not adolescent power fantasy." "The whole point of Dragon Age was never about "forcing" grey morality, but ... that was one of the core concepts. " THIS is exactly that forced "grey morality" I spoke about. Yes, the people and their single act can be grey (like Anders' tool to start the revolution) – but the system is clearly evil. Just as the slavery. The mages and non-mages able to work together, only the Chantry prevents this – but already exploded... (Yes, I love the stories with a happy end – and I want to see faith. and I want to see the possibility to destroy the evil. This is why the tales exist. And I know, this is an unpopular opinion.)
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XBL Gamertag: MissyBender
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Post by pensieve on Jun 26, 2018 15:58:55 GMT
So speaking of unpopular opinions. I really like Dragon Age 2. But not only that but it and Andromeda seems to have a lot in common. Out of the entire BioWare catalogue of games they are probably the most unique, especially from a plot and story point of view, both focus on the rise of a singular protagonist from humble beginnings to becoming grand champions, both also have remarkably similar dialogue systems (though DA 2s is better). They are both my second favorite games of their respective franchises, which also may say a lot. I don't know just food for thought. I don't like DA2 that much but I do love Andromeda, which seems an unpopular opinion on its own.
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lilyonce
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
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Post by lilyonce on Jun 26, 2018 21:33:35 GMT
I have doubts about Cullen's relationship potential most of DA:I. It took him like three games to get his act together. Jeez what a catch. And his redemption arc is a little sedate but, really, who else is my Inquisitor going to bone? Baldie with stilts for legs or the ox man who's probably got a schlong the size of her arm? I don't think so. No offense to bald men. It looks quite nice on some people.
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Post by colfoley on Jun 27, 2018 4:16:30 GMT
Hawke is the best RPG protagonist ever.
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Post by Iddy on Jun 28, 2018 19:01:06 GMT
Hawke is the best RPG protagonist ever. I wouldn't say best ever, but I do like the whole "Just an average dude trying to make a living".
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boxofscreaming
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Post by boxofscreaming on Jun 28, 2018 19:27:38 GMT
Hawke is the best RPG protagonist ever. Oh yes. Narrowly ahead of the mad god Sheogorath.
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