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Post by colfoley on Apr 27, 2017 1:34:01 GMT
So I recently finished Andromeda. I really liked Andromeda.
Bioware has been a tale of two games recently.
DAI was a game i personally really liked, it was critically acclaimed and financially successful, to the tune of being called the fastest selling launch in Bioware history.
Yet it was a game with repetitive meaningless fetch quests, a huge disconnect between story and optional content, and occasionally lifeless open zones.
Now Andromeda has been a game that has been critically panned, general perceptions on the forum aren't strong, at least compared to Inquisition, and may even be a financial failure.
Yet its a game that had far more effort put into its side quests. They were often fully fleshed out stories or part of a larger story arc.
It would be.so easy for bioware...and especially ea...to go backwards. To say'gamers must prefer repetitive fetch quests to story content given how they feel about Andromeda. But yey that means less money. 'And i don't want bioware to go backwards after all the lessons they have learned.
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Post by Pearl on Apr 27, 2017 1:50:07 GMT
Yet its a game that had far more effort put into its side quests. They were often fully fleshed out stories or part of a larger story arc. Oh yeah, the one sidequest that involved flying from system to system for ten minutes followed by an excursion to a planet we already explored, scanning some things in the environment, and culminating in an anti-climactic cutscene involving characters we haven't been given reason to care about was really something
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XBL Gamertag: Kimberlia
PSN: kimj75
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Post by Kimberly on Apr 27, 2017 1:52:18 GMT
I want them to scale back on the open world. It's not their strong suit. I liked both DAI & MEA. However I want more story and less fetch quests.
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Post by colfoley on Apr 27, 2017 1:53:01 GMT
Yet its a game that had far more effort put into its side quests. They were often fully fleshed out stories or part of a larger story arc. Oh yeah, the one sidequest that involved flying from system to system for ten minutes followed by a three-minute excursion to a planet we already explored, scanning some things in the environment, and culminating in an anti-climactic cutscene involving characters we haven't been given reason to care about was really something A. To each their own. B. I guess your saying you want story based side quests as long as there is not too much story.
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Post by midnightwolf on Apr 27, 2017 1:59:24 GMT
I want them to scale back on the open world. It's not their strong suit. I liked both DAI & MEA. However I want more story and less fetch quests. I agree on the open world part. I'm currently playing Skyrim and the open world is much better. But I think that has a lot to do with the fact, that there are so many random encounters. Whether it's with Dragons or Thalmor or creatures.....the world feels alive. Plus, the night and day dynamic helps a lot.
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Post by marshalmoriarty on Apr 27, 2017 2:07:20 GMT
The one point I will concede is that ME:A is not actually that bad all told. It slipped up in some major areas like presentation (most notably facial animations etc) and the main story is atrociously poor. Yet in many ways, it does what DAI tried to do and improves it across the board. The Nomad is fun to drive, the banter is good, the sidequests have more substance to them and the terraforming aspect gives you a legitimate reason to be there doing any of this.
And yet, it still pales next to the older games, because the tone is too light throughout and the narrative though strong at first with the need to colonize and rescue the project, never develops into something more meaningful, due to the woeful sub Halo style story with the dreary Remnant and Kett. The cast are unfairly maligned IMO, but they needed greater drama both from outside menaces and internal, rather than just being happy campers all the time.
MEA does a lot of things right, and those decrying the loss of the past would do well to remember that the formula was getting stale and if experiments like DA2, DAI and MEA don't get everything right, they are at least trying. To that end, I prefer MEA to ME3 which felt tired and unambitious in its dogmatic adherence to old formula. But there is plenty still to do. The game has shot itself in the foot with a very dull campaign and any dlc or sequel must provide a more credible and sensible story than the hokey antics of the Archon and his cronies. We need real intensity, real suffering, triumph over genuine adversity etc.
And we absolutely do not need Cerberus or the Reapers. New series remember?
This was a very wobbly start, but if Star Trek had stopped making movies with The Motion Picture, we'd never have got Wrath of Khan. Think about that - a world where WOK was never made... Can we afford to let this series end so soon and let something like that happen?
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Post by zipzap2000 on Apr 27, 2017 2:09:21 GMT
Oh yeah, the one sidequest that involved flying from system to system for ten minutes followed by a three-minute excursion to a planet we already explored, scanning some things in the environment, and culminating in an anti-climactic cutscene involving characters we haven't been given reason to care about was really something A. To each their own. B. I guess your saying you want story based side quests as long as there is not too much story. Pearl is pointing out the amount of time spent to unlock the miniscule story sections of the quests In reality settling Kadara is a 30 min quest but its dragged out over 2-3 hrs by needless travel back and forth to the Sloane, to the badlands, to Reyes, back to the badlands, to sloane, to Reyes to the badlands and then the tempest (X2), sometimes to do little more than get an email that should be accessible by omni tool. It made me hate Kadara.
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Post by Pearl on Apr 27, 2017 2:10:18 GMT
B. I guess your saying you want story based side quests as long as there is not too much story. I said "characters we haven't been given a reason to care about", how the hell did you draw this conclusion from that? I'm saying that the story most sidequests have is paper thin and not engaging.
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Post by BansheeOwnage on Apr 27, 2017 2:13:00 GMT
I want them to scale back on the open world. It's not their strong suit. I liked both DAI & MEA. However I want more story and less fetch quests. Yes, I'm in favour of them scaling back, but not removing, the explorable zones. Condense the content into a smaller area, like Havarl or H-047C.
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Post by cespar on Apr 27, 2017 2:23:08 GMT
I like the game being open world, but instead of Bioware getting rid of it, they need to improve on making the world feel more alive. More travelers, areas changing because of in game choices,etc.
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Post by Kimberly on Apr 27, 2017 2:25:43 GMT
I want them to scale back on the open world. It's not their strong suit. I liked both DAI & MEA. However I want more story and less fetch quests. Yes, I'm in favour of them scaling back, but not removing, the explorable zones. Condense the content into a smaller area, like Havarl or H-047C. I loved Havarl. If we had more planets condensed to that map size, I would have loved it. I can take or l leave the nomad. 2 desert planets? Really BW? I wanted more variety.
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Post by VanSinn on Apr 27, 2017 2:26:18 GMT
The one point I will concede is that ME:A is not actually that bad all told. It slipped up in some major areas like presentation (most notably facial animations etc) and the main story is atrociously poor. Yet in many ways, it does what DAI tried to do and improves it across the board. The Nomad is fun to drive, the banter is good, the sidequests have more substance to them and the terraforming aspect gives you a legitimate reason to be there doing any of this. And yet, it still pales next to the older games, because the tone is too light throughout and the narrative though strong at first with the need to colonize and rescue the project, never develops into something more meaningful, due to the woeful sub Halo style story with the dreary Remnant and Kett. The cast are unfairly maligned IMO, but they needed greater drama both from outside menaces and internal, rather than just being happy campers all the time. MEA does a lot of things right, and those decrying the loss of the past would do well to remember that the formula was getting stale and if experiments like DA2, DAI and MEA don't get everything right, they are at least trying. To that end, I prefer MEA to ME3 which felt tired and unambitious in its dogmatic adherence to old formula. But there is plenty still to do. The game has shot itself in the foot with a very dull campaign and any dlc or sequel must provide a more credible and sensible story than the hokey antics of the Archon and his cronies. We need real intensity, real suffering, triumph over genuine adversity etc. And we absolutely do not need Cerberus or the Reapers. New series remember? This was a very wobbly start, but if Star Trek had stopped making movies with The Motion Picture, we'd never have got Wrath of Khan. Think about that - a world where WOK was never made... Can we afford to let this series end so soon and let something like that happen? I feel the main story was stronger than you apparently do, and I feel like the Kett were the Collectors "done right." I HATED the collectors in ME2. A very stale, boring enemy. I like the Kett because of the potential due to elements of their society that were hinted at but never seen in game. The Senate? Was the Archon just a rogue fanatic, obsessed with the Remnant, or was there more? I won't say the Kett were the ultimate baddies, or the Archon all THAT terribly interesting, but the Kett were better than the Collectors, and Archon was better than Harbinger. At least, in my opinion. I will say, though, that overall I agree. ME:A's story could have used some work. But I definitely gave you a +1 for the Wrath of Khan reference. ST: TMP was terrible, but ST: WoK was the best ST movie ever made.
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Post by kino on Apr 27, 2017 2:40:51 GMT
I mostly agree with this, but my hope is that they improve on what they did in Andromeda whether than scale it back. I want more of this, not less. I've been wanting for years to see more of the worlds that BioWare creates, not just some linear corridor or staid space station.
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Post by marshalmoriarty on Apr 27, 2017 2:41:27 GMT
I agree about the Senate stuff, but it was like they were saying 'This race has all sorts of cool lore... that we're not going to tell you about'. And giving them that exaltation nonsense makes them such obvious enemies. Its too extreme, because it removes any realistic prospect of peace, because along with their 'death by vivisection' stuff, they seem so utterly monstrous that armed opposition to them can be the only answer.
Plus it all just feels like Space Qunari, coming to convert us to their 'truth'. I'd much rather have had something like angelic enemies, like a race of winged aliens, elegant and deadly. Or something like from Call of Cthulu, yet with some of them being intelligent and willing to communicate. Something grander than endless hordes of cannon fodder led by 'I R the win, you R the suck!' wwe heel villains like Archln (and Harbinger for that matter).
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Post by RoboticWater on Apr 27, 2017 2:46:34 GMT
Yet its a game that had far more effort put into its side quests. They were often fully fleshed out stories or part of a larger story arc. Yes, it's almost as if Andromeda has other, deeper issues than Inquisition. In fact, it also seems to have far more superficial issues than Inquisition. And frankly, I'd endure another game structured like Inquisition if it had a heart like Inquisition. There's a good game under the fat, and it can be readily accessed if the player so chooses. Andromeda? Fat's gunked up the insides. Little harder to work around.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Cyan_Griffonclaw on Apr 27, 2017 3:31:07 GMT
The one point I will concede is that ME:A is not actually that bad all told. It slipped up in some major areas like presentation (most notably facial animations etc) and the main story is atrociously poor. Yet in many ways, it does what DAI tried to do and improves it across the board. The Nomad is fun to drive, the banter is good, the sidequests have more substance to them and the terraforming aspect gives you a legitimate reason to be there doing any of this.And yet, it still pales next to the older games, because the tone is too light throughout and the narrative though strong at first with the need to colonize and rescue the project, never develops into something more meaningful, due to the woeful sub Halo style story with the dreary Remnant and Kett. The cast are unfairly maligned IMO, but they needed greater drama both from outside menaces and internal, rather than just being happy campers all the time. MEA does a lot of things right, and those decrying the loss of the past would do well to remember that the formula was getting stale and if experiments like DA2, DAI and MEA don't get everything right, they are at least trying. To that end, I prefer MEA to ME3 which felt tired and unambitious in its dogmatic adherence to old formula. But there is plenty still to do. The game has shot itself in the foot with a very dull campaign and any dlc or sequel must provide a more credible and sensible story than the hokey antics of the Archon and his cronies. We need real intensity, real suffering, triumph over genuine adversity etc. And we absolutely do not need Cerberus or the Reapers. New series remember? This was a very wobbly start, but if Star Trek had stopped making movies with The Motion Picture, we'd never have got Wrath of Khan. Think about that - a world where WOK was never made... Can we afford to let this series end so soon and let something like that happen? Exactly. Patch 1.05 shut down the noise. They said, "Here! We're still Bioware you m*****f*****s."
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Cyan_Griffonclaw on Apr 27, 2017 3:33:27 GMT
A. To each their own. B. I guess your saying you want story based side quests as long as there is not too much story. Pearl is pointing out the amount of time spent to unlock the miniscule story sections of the quests In reality settling Kadara is a 30 min quest but its dragged out over 2-3 hrs by needless travel back and forth to the Sloane, to the badlands, to Reyes, back to the badlands, to sloane, to Reyes to the badlands and then the tempest (X2), sometimes to do little more than get an email that should be accessible by omni tool. It made me hate Kadara. But my OCD demands that I do it... I'm grinding my teeth with exasperation at times... then the weird audio glitch again... Bartender, Ryncol for everyone!
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Post by Terminator Force on Apr 27, 2017 3:40:54 GMT
Pearl is pointing out the amount of time spent to unlock the miniscule story sections of the quests In reality settling Kadara is a 30 min quest but its dragged out over 2-3 hrs by needless travel back and forth to the Sloane, to the badlands, to Reyes, back to the badlands, to sloane, to Reyes to the badlands and then the tempest (X2), sometimes to do little more than get an email that should be accessible by omni tool. It made me hate Kadara. But my OCD demands that I do it... I'm grinding my teeth with exasperation at times... then the weird audio glitch again... Bartender, Ryncol for everyone! Bartender, I'll have what he's having.
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Post by Eterna on Apr 27, 2017 3:45:08 GMT
Yet its a game that had far more effort put into its side quests. They were often fully fleshed out stories or part of a larger story arc. Oh yeah, the one sidequest that involved flying from system to system for ten minutes followed by an excursion to a planet we already explored, scanning some things in the environment, and culminating in an anti-climactic cutscene involving characters we haven't been given reason to care about was really something Thank god there are more than just that one sidequest.
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Post by colfoley on Apr 27, 2017 3:50:03 GMT
B. I guess your saying you want story based side quests as long as there is not too much story. I said "characters we haven't been given a reason to care about", how the hell did you draw this conclusion from that? I'm saying that the story most sidequests have is paper thin and not engaging. i really should have added my 'C' but off the top of my head the three quests i ran into like the one you described all had characters i cared about and emphasized with.
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Post by marshalmoriarty on Apr 27, 2017 3:51:44 GMT
I should say also that they must resist calls for wholesale crew changes. The ship conversations aren't great for any of the characters frankly, and this is truly unfortunate as they are much better out in the field. When traveling about and doing the missions, your squadmates shine so much more than in their frequently mishandled conversations aboard ship.
It gives them a chance to talk about more than their usual soapbox issues, and helped me warm to them. Liam in particular has some genuinely hilarious banter, but also great heart. He's very good in the scene where Jaal learns the Angara's origins for example. But everyone profits well, and its just a shame so many of the Tempest scenes are so mechanical and concerned with rather dry, overly familiar themes.
The Loyalty missions are a mixed bag too. Only Cora has a genuinely bad one (surprisingly low key and doesn't give Cora any real kind of starring role beyond the slightly silly end). But by the same token, only Liam and Drack have geuinely good LMs. You look at thosd 2 missions and think 'why isn't the game like this more often?!'
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Origin: VanSinn77
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Post by VanSinn on Apr 27, 2017 3:55:09 GMT
I agree about the Senate stuff, but it was like they were saying 'This race has all sorts of cool lore... that we're not going to tell you about'. And giving them that exaltation nonsense makes them such obvious enemies. Its too extreme, because it removes any realistic prospect of peace, because along with their 'death by vivisection' stuff, they seem so utterly monstrous that armed opposition to them can be the only answer. Plus it all just feels like Space Qunari, coming to convert us to their 'truth'. I'd much rather have had something like angelic enemies, like a race of winged aliens, elegant and deadly. Or something like from Call of Cthulu, yet with some of them being intelligent and willing to communicate. Something grander than endless hordes of cannon fodder led by 'I R the win, you R the suck!' wwe heel villains like Archln (and Harbinger for that matter). I dunno if it's "cool lore they're not gonna show us." I'm hoping they use it to set up things in ME:A2. What I KINDA hope, is that the Archon and the Kett in Heleus are kind of a renegade faction within the Kett empire. That the "exaltation" stuff was an evolution of genetic modification the Kett were using to improve their own species through their own people. Or that it's a means of increasing their own military might, maybe outside the "normal" kett standards of conduct, but hidden from much of the Senate or something. I'd really enjoy a play off of Nazi Germany, but with a twist, where the military is the "evil bastards," and at least some of the "civilian leadership" is either unaware or trying to actively curtail military power or something. Edit: That sort of situation leads itself to multiple resolutions, depending on how we interact with them. If we go in blindly, with the experiences from the Heleus Cluster, we could easily wind up in a pure war. But, if we investigate and learn the "truth," we could be setting ourselves up for some form of peaceful resolution, albeit with possible consequences for our relationship with the Angara. Obviously, that is ALL speculation, and I have no idea what Bioware is planning for them in the future. But there IS a good deal about them that we don't know yet, and that makes them intriguing as an opponent. I could very well be wrong and Bioware is setting them up just as you fear, as the irredeemable ultimate evil baddies, but I sure as hell hope not.
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Post by Obsidian Gryphon on Apr 27, 2017 3:59:20 GMT
I agree about the Senate stuff, but it was like they were saying 'This race has all sorts of cool lore... that we're not going to tell you about'. And giving them that exaltation nonsense makes them such obvious enemies. Its too extreme, because it removes any realistic prospect of peace, because along with their 'death by vivisection' stuff, they seem so utterly monstrous that armed opposition to them can be the only answer. Plus it all just feels like Space Qunari, coming to convert us to their 'truth'. I'd much rather have had something like angelic enemies, like a race of winged aliens, elegant and deadly. Or something like from Call of Cthulu, yet with some of them being intelligent and willing to communicate. Something grander than endless hordes of cannon fodder led by 'I R the win, you R the suck!' wwe heel villains like Archln (and Harbinger for that matter). Try the Vorlons and Shadows of Babylon 5. Most viewers initially took the Vorlons to be good because they appeared to the younger races as angelic beings and enlightening them through the ages. The Shadows were perceived as evil because they brought wars and strife every thousand years. In the end, neither were who they were perceived to be. They each had their own reasons and intentions. Right or wrong, it's up to the viewers to decide. If only Bioware writers were as enlightened and inspired.
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Post by colfoley on Apr 27, 2017 4:01:12 GMT
I agree about the Senate stuff, but it was like they were saying 'This race has all sorts of cool lore... that we're not going to tell you about'. And giving them that exaltation nonsense makes them such obvious enemies. Its too extreme, because it removes any realistic prospect of peace, because along with their 'death by vivisection' stuff, they seem so utterly monstrous that armed opposition to them can be the only answer. Plus it all just feels like Space Qunari, coming to convert us to their 'truth'. I'd much rather have had something like angelic enemies, like a race of winged aliens, elegant and deadly. Or something like from Call of Cthulu, yet with some of them being intelligent and willing to communicate. Something grander than endless hordes of cannon fodder led by 'I R the win, you R the suck!' wwe heel villains like Archln (and Harbinger for that matter). I dunno if it's "cool lore they're not gonna show us." I'm hoping they use it to set up things in ME:A2. What I KINDA hope, is that the Archon and the Kett in Heleus are kind of a renegade faction within the Kett empire. That the "exaltation" stuff was an evolution of genetic modification the Kett were using to improve their own species through their own people. Or that it's a means of increasing their own military might, maybe outside the "normal" kett standards of conduct, but hidden from much of the Senate or something. I'd really enjoy a play off of Nazi Germany, but with a twist, where the military is the "evil bastards," and at least some of the "civilian leadership" is either unaware or trying to actively curtail military power or something. Edit: That sort of situation leads itself to multiple resolutions, depending on how we interact with them. If we go in blindly, with the experiences from the Heleus Cluster, we could easily wind up in a pure war. But, if we investigate and learn the "truth," we could be setting ourselves up for some form of peaceful resolution, albeit with possible consequences for our relationship with the Angara. Obviously, that is ALL speculation, and I have no idea what Bioware is planning for them in the future. But there IS a good deal about them that we don't know yet, and that makes them intriguing as an opponent. I could very well be wrong and Bioware is setting them up just as you fear, as the irredeemable ultimate evil baddies, but I sure as hell hope not. the kett, at least in Andromeda, were more of a means to an end. I don't think they will get much more attention in sequels...which bugs me.
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VanSinn
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: VanSinn77
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Sept 18, 2021 9:17:16 GMT
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by VanSinn on Apr 27, 2017 4:05:02 GMT
I dunno if it's "cool lore they're not gonna show us." I'm hoping they use it to set up things in ME:A2. What I KINDA hope, is that the Archon and the Kett in Heleus are kind of a renegade faction within the Kett empire. That the "exaltation" stuff was an evolution of genetic modification the Kett were using to improve their own species through their own people. Or that it's a means of increasing their own military might, maybe outside the "normal" kett standards of conduct, but hidden from much of the Senate or something. I'd really enjoy a play off of Nazi Germany, but with a twist, where the military is the "evil bastards," and at least some of the "civilian leadership" is either unaware or trying to actively curtail military power or something. Edit: That sort of situation leads itself to multiple resolutions, depending on how we interact with them. If we go in blindly, with the experiences from the Heleus Cluster, we could easily wind up in a pure war. But, if we investigate and learn the "truth," we could be setting ourselves up for some form of peaceful resolution, albeit with possible consequences for our relationship with the Angara. Obviously, that is ALL speculation, and I have no idea what Bioware is planning for them in the future. But there IS a good deal about them that we don't know yet, and that makes them intriguing as an opponent. I could very well be wrong and Bioware is setting them up just as you fear, as the irredeemable ultimate evil baddies, but I sure as hell hope not. the kett, at least in Andromeda, were more of a means to an end. I don't think they will get much more attention in sequels...which bugs me. If Bioware drops the Kett, I'll be VERY disappointed. There are enough hints and other teased information about them that if they were dropped, it'd be the largest unfired Chekov's Gun in gaming for a LOOOOOONG time. They even showed the Primus walking away after the events on Meridian, almost like a "we'll be back" moment.
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