inherit
7991
0
109
docklenator
163
Apr 24, 2017 21:44:33 GMT
April 2017
docklenator
|
Post by docklenator on Apr 27, 2017 14:01:22 GMT
For all we know Kett may not be an overly aggressive faction. All we've seen is the Archon and his obsession with using the remnant to FORCE exaltation.
Could turn out to be that the Kett offer Exaltation, like Intergalactic Jehovas Witnesses or something.
When they first entered Andromeda they were relatively peaceful before ransacking the Angara.
Maybe the Archon showed up, tested the waters, and saw a race scattered by the scourge as easy pickings to meet/exceed his quota and rise through the ranks to whoever he took HIS orders from. Like some sort of extremist who did not represent his race accurately.
And yes, I know this is far fetched and certainly not the case, but its fun to think about. First game in a potential new trilogy.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Nov 28, 2024 15:55:08 GMT
Deleted
0
Nov 28, 2024 15:55:08 GMT
January 1970
Deleted
|
Post by Deleted on Apr 27, 2017 14:08:22 GMT
I don't mind small random spawns because they are so easily avoided. Larger encounters are a problem because you cannot skip them, 'cause large/important. The hostile spawn density is there for the maps not to feel empty. They got a lot of heat over it being overdone with Makeb, and I think they are using a similar spawn density in Andromeda to what it is generally in SWTOR.
I think I would have been on board with replacing hostile spawns with peaceful means of keeping planets alive after each Vault was activated, such as showing growth in crops and settlements and changes in weather, moving groups of non-hostile settlers, in other words, non-hostile spawns....
But maybe it would have been boring. Dunno. I loved aurora borealis & weather effects, so maybe I am just bias.
Then, again, the better the planet fares, the more likely the raids...
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,298 Likes: 50,667
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,667
Iakus
21,298
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Apr 27, 2017 14:17:01 GMT
The one point I will concede is that ME:A is not actually that bad all told. It slipped up in some major areas like presentation (most notably facial animations etc) and the main story is atrociously poor. Yet in many ways, it does what DAI tried to do and improves it across the board. The Nomad is fun to drive, the banter is good, the sidequests have more substance to them and the terraforming aspect gives you a legitimate reason to be there doing any of this. And yet, it still pales next to the older games, because the tone is too light throughout and the narrative though strong at first with the need to colonize and rescue the project, never develops into something more meaningful, due to the woeful sub Halo style story with the dreary Remnant and Kett. The cast are unfairly maligned IMO, but they needed greater drama both from outside menaces and internal, rather than just being happy campers all the time. MEA does a lot of things right, and those decrying the loss of the past would do well to remember that the formula was getting stale and if experiments like DA2, DAI and MEA don't get everything right, they are at least trying. To that end, I prefer MEA to ME3 which felt tired and unambitious in its dogmatic adherence to old formula. But there is plenty still to do. The game has shot itself in the foot with a very dull campaign and any dlc or sequel must provide a more credible and sensible story than the hokey antics of the Archon and his cronies. We need real intensity, real suffering, triumph over genuine adversity etc. And we absolutely do not need Cerberus or the Reapers. New series remember? This was a very wobbly start, but if Star Trek had stopped making movies with The Motion Picture, we'd never have got Wrath of Khan. Think about that - a world where WOK was never made... Can we afford to let this series end so soon and let something like that happen? Except we already had The Motion Picture. What we're on now is the J J Abrams Star Trek series
|
|
VanSinn
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: VanSinn77
Posts: 576 Likes: 1,429
inherit
2579
0
Sept 18, 2021 9:17:16 GMT
1,429
VanSinn
576
January 2017
vansinn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
VanSinn77
|
Post by VanSinn on Apr 27, 2017 14:18:36 GMT
The one point I will concede is that ME:A is not actually that bad all told. It slipped up in some major areas like presentation (most notably facial animations etc) and the main story is atrociously poor. Yet in many ways, it does what DAI tried to do and improves it across the board. The Nomad is fun to drive, the banter is good, the sidequests have more substance to them and the terraforming aspect gives you a legitimate reason to be there doing any of this. And yet, it still pales next to the older games, because the tone is too light throughout and the narrative though strong at first with the need to colonize and rescue the project, never develops into something more meaningful, due to the woeful sub Halo style story with the dreary Remnant and Kett. The cast are unfairly maligned IMO, but they needed greater drama both from outside menaces and internal, rather than just being happy campers all the time. MEA does a lot of things right, and those decrying the loss of the past would do well to remember that the formula was getting stale and if experiments like DA2, DAI and MEA don't get everything right, they are at least trying. To that end, I prefer MEA to ME3 which felt tired and unambitious in its dogmatic adherence to old formula. But there is plenty still to do. The game has shot itself in the foot with a very dull campaign and any dlc or sequel must provide a more credible and sensible story than the hokey antics of the Archon and his cronies. We need real intensity, real suffering, triumph over genuine adversity etc. And we absolutely do not need Cerberus or the Reapers. New series remember? This was a very wobbly start, but if Star Trek had stopped making movies with The Motion Picture, we'd never have got Wrath of Khan. Think about that - a world where WOK was never made... Can we afford to let this series end so soon and let something like that happen? Except we already had The Motion Picture. What we're on now is the J J Abrams Star Trek series With the exception of Wrath of Khan, the reboot Star Trek movies are better than the originals. *runs and hides*
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,298 Likes: 50,667
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,667
Iakus
21,298
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Apr 27, 2017 14:22:43 GMT
So I recently finished Andromeda. I really liked Andromeda. Bioware has been a tale of two games recently. DAI was a game i personally really liked, it was critically acclaimed and financially successful, to the tune of being called the fastest selling launch in Bioware history. Yet it was a game with repetitive meaningless fetch quests, a huge disconnect between story and optional content, and occasionally lifeless open zones. Now Andromeda has been a game that has been critically panned, general perceptions on the forum aren't strong, at least compared to Inquisition, and may even be a financial failure. Yet its a game that had far more effort put into its side quests. They were often fully fleshed out stories or part of a larger story arc. It would be.so easy for bioware...and especially ea...to go backwards. To say'gamers must prefer repetitive fetch quests to story content given how they feel about Andromeda. But yey that means less money. 'And i don't want bioware to go backwards after all the lessons they have learned. The more I think about it, the more I think Bioware's strength lies not in open world or linear stories, but in modular stories. I mean, largish explorable areas that can be done in any order (and ideally doing them in different orders alters the story in various ways) Consider Dragon Age: Origins, KOTOR, Mass Effect (the first one, at least), even BG2 to a certain degree. These were not true open world games, but had places to explore, side quests to be found, a mix of outdoor, indoor and city zones to wander about in. Big, but not so big that you disappear into it.
|
|
inherit
6864
0
1,975
aglomeracja
1,178
April 2017
aglomeracja
|
Post by aglomeracja on Apr 27, 2017 14:23:32 GMT
The Kett were more interesting than the Collectors? Can't say I agree with that at all. The Collectors were terrifying; swoop in, overwhelming Colonies and swoop out again. You don't even know what you're fighting at first; then you have to figure out how to counter their swarm. Then the Collectors kick down the door to the Normandy and steal his own crew. Some of my favorite moments were running from or charging into the Collectors...and the way Harbinger just tossed them away at the end..you almost felt sorry for them. They were ultimately disposable; last corrupted gasp of a great civilization. And Harbinger; almost unrelatable in how easily he could destroy you but he's happy to tell you how he's going to end the galaxy as you know it. Then we have the Kett. The Archon sniffing around Remnant ruins like Belloq, the French archaeologist from Raiders of the Lost Ark. The Kett are menacing; they have some disgusting technology that turns aliens into other Kett. Are they scarier than the Collectors? Not really. Collectors showing up was usually an 'oh sh*t' moment for me whereas I see a Kett shuttlecraft flying in 35 seconds after I clear a camp of theirs to restock it, I'm usually saying 'Not again, dammit'. So no, to me, the Kett weren't that frightening or that interesting. They were auto spawn crash test dummies that I got no sense of achievement defeating because I knew they would be restocked before I even got out of sight in the Nomad. Now, if the fights were constructed better; if the staging was improved, they could be a lot better but as the game is set up now, unfortunately they suck. The Collectors were a flat, one sided enemy. No interesting backstory at all. "Collectors are Protheans!?!?" Pure facepalm moment for me. I mean, I can get why people liked 'em, some people like "faceless evil" antagonists. I want more info on what's going on with them. The Kett have a story outside what we see in the game. Bioware may not utilize it, and I'd be very disappointed, but the Kett have MUCH more potential for further plot arcs than the Collectors ever did. They were just things to shoot at while Shepard and crew were being badass. The "random encounters" in ME:A were definitely a weak point. I like the idea of using the Nomad to get from main mission to main mission, with side content along the way. It basically replaced the Normandy in ME1, flying from planet to planet. Instead, we drive around a big map from quest to quest. Having the camps and wildlife encounters was nice...until the shuttle respawn thing every time you turned around made them monotonous. I'd have rather had fewer but larger encounters that, once the "camp" was cleared out, friendly forces moved in and that area of the map was "safe." At least, once you had an outpost up, it'd work that way. Clear it out before an outpost, it has a chance to refill with kett at some point down the line, but there'd be a large delay. But, enough wishing for what might have been. The Kett have enough info that shows there's more to them we haven't seen. That makes 'em MUCH more interesting as bad guys than the Collectors. Yet they act exactly like collectors, just mindless drones. They even come to life in the same way as collectors did- via genetic modification\indoctrination, but this process in MET was at least more subte and needed some time. Now it's literaly one injection from some big-ass syringe and Angara changes into the Kett right away and starts attacking you, so he doesn't have mind of his own anymore. That's the Kett for you. Anyway, ME2's main villain actually was a reaper who was using the collectors, now we got Archon who was using his own mindless canon fodder + the cardinal. You're obviously free to have any preferences you want, but the actual difference between collectors and MEA's kett is very small and has very similar mechanics\concept.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,298 Likes: 50,667
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,667
Iakus
21,298
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Apr 27, 2017 14:24:51 GMT
Except we already had The Motion Picture. What we're on now is the J J Abrams Star Trek series With the exception of Wrath of Khan, the reboot Star Trek movies are better than the originals. *runs and hides*
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Nov 28, 2024 15:55:08 GMT
Deleted
0
Nov 28, 2024 15:55:08 GMT
January 1970
Deleted
|
Post by Deleted on Apr 27, 2017 14:27:47 GMT
So I recently finished Andromeda. I really liked Andromeda. Bioware has been a tale of two games recently. DAI was a game i personally really liked, it was critically acclaimed and financially successful, to the tune of being called the fastest selling launch in Bioware history. Yet it was a game with repetitive meaningless fetch quests, a huge disconnect between story and optional content, and occasionally lifeless open zones. Now Andromeda has been a game that has been critically panned, general perceptions on the forum aren't strong, at least compared to Inquisition, and may even be a financial failure. Yet its a game that had far more effort put into its side quests. They were often fully fleshed out stories or part of a larger story arc. It would be.so easy for bioware...and especially ea...to go backwards. To say'gamers must prefer repetitive fetch quests to story content given how they feel about Andromeda. But yey that means less money. 'And i don't want bioware to go backwards after all the lessons they have learned. The more I think about it, the more I think Bioware's strength lies not in open world or linear stories, but in modular stories. I mean, largish explorable areas that can be done in any order (and ideally doing them in different orders alters the story in various ways) Consider Dragon Age: Origins, KOTOR, Mass Effect (the first one, at least), even BG2 to a certain degree. These were not true open world games, but had places to explore, side quests to be found, a mix of outdoor, indoor and city zones to wander about in. Big, but not so big that you disappear into it.
Yes, lego-style, modular concept is what I liked the best, particular if every module of the story had its own conclusion and turned one way or another. But this model works the best in one-off games, rather than the serialized ones ('cause you need to carry on the decisions). Dragon Age is the most telling example of how hard it is to fit it into the story ever goes on, even with them experimenting with a new protagonist each game. MET actually managed to pull it off and had the bravery to say "The End".
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,298 Likes: 50,667
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,667
Iakus
21,298
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Apr 27, 2017 14:30:36 GMT
The more I think about it, the more I think Bioware's strength lies not in open world or linear stories, but in modular stories. I mean, largish explorable areas that can be done in any order (and ideally doing them in different orders alters the story in various ways) Consider Dragon Age: Origins, KOTOR, Mass Effect (the first one, at least), even BG2 to a certain degree. These were not true open world games, but had places to explore, side quests to be found, a mix of outdoor, indoor and city zones to wander about in. Big, but not so big that you disappear into it.
Yes, lego-style, modular concept is what I liked the best, particular if every module of the story had its own conclusion and turned one way or another. But this model works the best in one-off games, rather than the serialized ones ('cause you need to carry on the decisions). Dragon Age is the most telling example of how hard it is to fit it into the story ever goes on, even with them experimenting with a new protagonist each game. MET actually managed to pull it off and had the bravery to say "The End".
Well, I also think the experiment in importing saves is largely a bust. One simply accumulates too much baggage bringing the same character back over and over. Particularly when we're making "big choices" every single time.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Nov 28, 2024 15:55:08 GMT
Deleted
0
Nov 28, 2024 15:55:08 GMT
January 1970
Deleted
|
Post by Deleted on Apr 27, 2017 14:35:55 GMT
Yes, lego-style, modular concept is what I liked the best, particular if every module of the story had its own conclusion and turned one way or another. But this model works the best in one-off games, rather than the serialized ones ('cause you need to carry on the decisions). Dragon Age is the most telling example of how hard it is to fit it into the story ever goes on, even with them experimenting with a new protagonist each game. MET actually managed to pull it off and had the bravery to say "The End".
Well, I also think the experiment in importing saves is largely a bust. One simply accumulates too much baggage bringing the same character back over and over. Particularly when we're making "big choices" every single time. I am also against picking up just where the other game left. I am all for reusing the world, but advancing it forward. Silly enough, that's what they essentially did in Dragon Age, because no way DA:O Ferelden belongs in the same timeline and state of society that Kirkwall sits in and moreover the Inquisition.
So, imo, the DA would have been actually better if there were longer time separations, and each story did not try to desperately both tie into another AND explain both the relevance an dthe irrelevance of the protagonist.
AND, Andromeda 2, imo would be better off if it starts with "50 or 100 years has passed"...
|
|
VanSinn
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: VanSinn77
Posts: 576 Likes: 1,429
inherit
2579
0
Sept 18, 2021 9:17:16 GMT
1,429
VanSinn
576
January 2017
vansinn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
VanSinn77
|
Post by VanSinn on Apr 27, 2017 14:39:12 GMT
Yet they act exactly like collectors, just mindless drones. They even come to life in the same way as collectors did- via genetic modification\indoctrination, but this process in MET was at least more subte and needed some time. Now it's literaly one injection from some big-ass syringe and Angara changes into the Kett right away and starts attacking you, so he doesn't have mind of his own anymore. That's the Kett for you. Anyway, ME2's main villain actually was a reaper who was using the collectors, now we got Archon who was using his own mindless canon fodder + the cardinal. You're obviously free to have any preferences you want, but the actual difference between collectors and MEA's kett is very small and has very similar mechanics\concept. Yeah, there are alot of similarities to the Collectors in the Kett. The Kett just have more backstory with info on the Senate, and dissension in the ranks quest, and other things that point to them being more than simple mindless drones. This wasn't tapped into all that much in ME:A, but it hints at more going on than what we've seen so far. Which is why I call the Kett "Collectors done right." Collectors done "better" might be more accurate, though. IF Bioware uses these threads to create more plot points in any future sequels, the Kett could really shine. That's obviously speculation, but what we got in ME:A already gives more backstory stuff to the Kett than the Collectors ever had, which makes them more interesting to me as antagonists.
|
|
liquidsnake
N2
Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 132 Likes: 431
inherit
6457
0
Nov 30, 2017 17:32:22 GMT
431
liquidsnake
132
Mar 28, 2017 17:28:42 GMT
March 2017
liquidsnake
Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by liquidsnake on Apr 27, 2017 15:13:15 GMT
For all we know Kett may not be an overly aggressive faction. All we've seen is the Archon and his obsession with using the remnant to FORCE exaltation. Could turn out to be that the Kett offer Exaltation, like Intergalactic Jehovas Witnesses or something. When they first entered Andromeda they were relatively peaceful before ransacking the Angara. Maybe the Archon showed up, tested the waters, and saw a race scattered by the scourge as easy pickings to meet/exceed his quota and rise through the ranks to whoever he took HIS orders from. Like some sort of extremist who did not represent his race accurately. And yes, I know this is far fetched and certainly not the case, but its fun to think about. First game in a potential new trilogy. I wouldn't be opposed to it in the slightest. I haven't finished the game and am still needing to launch the "Hunting the Archon" mission, but if the Kett aren't ultimately bad guys and MEA ends up being Andromeda's "first contact war" in future games they go on to later become like the Turians of the new galaxy, I wouldn't mind that one bit. Just because you have one bad sect of a race doesn't mean the entire race has to be like that. How many humans, turians, asari, salarians etc etc. have we killed over all the ME games? Far, far more than actual villains like the Reaper abominations. I'd actually like to see them become allies in the future and forge an alliance with a race who were once our enemy. By the time ME1's story starts, Turians and humans are already allies but there are still remnants of grudges from the war. It would be kind of cool to be at the ground level of having participated in that war and then later forging the future with the former enemy and learning to trust one another.
|
|
inherit
5045
0
Feb 27, 2019 21:49:30 GMT
1,574
suikoden
1,692
March 2017
suikoden
Mass Effect Trilogy, Dragon Age: Origins, Baldur's Gate
|
Post by suikoden on Apr 27, 2017 15:21:19 GMT
I shall expand........... A GOOD writer. They have good writers. So where does the discussion go from here? But none of the good writers worked on Andromeda... Maybe firing the bad writers would be a good start.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1282
0
Nov 28, 2024 15:55:08 GMT
Deleted
0
Nov 28, 2024 15:55:08 GMT
January 1970
Deleted
|
Post by Deleted on Apr 27, 2017 15:46:38 GMT
They have good writers. So where does the discussion go from here? But none of the good writers worked on Andromeda... Maybe firing the bad writers would be a good start. Atleast 3 senior writers worked on it and 2 of them have worked at Bioware for over 10 years. The right approach would be helping the new writers get better, not fire them.
|
|
inherit
6864
0
1,975
aglomeracja
1,178
April 2017
aglomeracja
|
Post by aglomeracja on Apr 27, 2017 16:04:12 GMT
Yet they act exactly like collectors, just mindless drones. They even come to life in the same way as collectors did- via genetic modification\indoctrination, but this process in MET was at least more subte and needed some time. Now it's literaly one injection from some big-ass syringe and Angara changes into the Kett right away and starts attacking you, so he doesn't have mind of his own anymore. That's the Kett for you. Anyway, ME2's main villain actually was a reaper who was using the collectors, now we got Archon who was using his own mindless canon fodder + the cardinal. You're obviously free to have any preferences you want, but the actual difference between collectors and MEA's kett is very small and has very similar mechanics\concept. Yeah, there are alot of similarities to the Collectors in the Kett. The Kett just have more backstory with info on the Senate, and dissension in the ranks quest, and other things that point to them being more than simple mindless drones. This wasn't tapped into all that much in ME:A, but it hints at more going on than what we've seen so far. Which is why I call the Kett "Collectors done right." Collectors done "better" might be more accurate, though. IF Bioware uses these threads to create more plot points in any future sequels, the Kett could really shine. That's obviously speculation, but what we got in ME:A already gives more backstory stuff to the Kett than the Collectors ever had, which makes them more interesting to me as antagonists. Ok, so they get bonus points from you for having some future potential. They don't get that from me because they are way to similar to the Collectors, they even have the same "twist" regarding their true origins. Maybe they will get more interesting in MEA 2, but for now they are pretty much the same thing only with a different puppet master in the shadows. It isn't only "not new", it's the same thing all over again... Complete lack of original concepts is one of the greatest flaws of Andromeda's writing IMO. This feeling is additionaly reinforced by unfortunate quest design where all new interesting sub-plots are either rushed and diluted (like finding arks) or they never get explained. How many quests we've got which are never resolved and seem to be just a prolonged introduction to some future DLC? Too many.
|
|
VanSinn
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: VanSinn77
Posts: 576 Likes: 1,429
inherit
2579
0
Sept 18, 2021 9:17:16 GMT
1,429
VanSinn
576
January 2017
vansinn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
VanSinn77
|
Post by VanSinn on Apr 27, 2017 16:09:02 GMT
Yeah, there are alot of similarities to the Collectors in the Kett. The Kett just have more backstory with info on the Senate, and dissension in the ranks quest, and other things that point to them being more than simple mindless drones. This wasn't tapped into all that much in ME:A, but it hints at more going on than what we've seen so far. Which is why I call the Kett "Collectors done right." Collectors done "better" might be more accurate, though. IF Bioware uses these threads to create more plot points in any future sequels, the Kett could really shine. That's obviously speculation, but what we got in ME:A already gives more backstory stuff to the Kett than the Collectors ever had, which makes them more interesting to me as antagonists. Ok, so they get bonus points from you for having some future potential. They don't get that from me because they are way to similar to the Collectors, they even have the same "twist" regarding their true origins. Maybe they will get more interesting in MEA 2, but for now they are pretty much the same thing only with a different puppet master in the shadows. It isn't only "not new", it's the same thing all over again... Complete lack of original concepts is one of the greatest flaws of Andromeda's writing IMO. This feeling is additionaly reinforced by unfortunate quest design where all new interesting sub-plots are either rushed and diluted (like finding arks) or they never get explained. How many quests we've got which are never resolved and seem to be just a prolonged introduction to some future DLC? Too many. The future potential is part of it, definitely. Just the fact that we're given clues into a larger "empire," with a Senate, and different factions within the group makes them more interesting. The quest that explores the splintering of the Archon's forces gives a glimpse into that. I'm not saying the Kett are the best thing ever, far from it. They're better than the Collectors in my opinion, although I can see where people could see them as rehashed concepts from the Trilogy. I just think there's enough of a difference that it makes them more interesting, to me.
|
|
riotinducer
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Posts: 90 Likes: 157
inherit
7793
0
157
riotinducer
90
Apr 18, 2017 15:43:15 GMT
April 2017
riotinducer
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
|
Post by riotinducer on Apr 27, 2017 16:23:33 GMT
Honestly, at this point, I can't even care less how they chose to do sidequests. I like Andromeda more than Inquisition, and Andromeda is basically an exact copy of the Imperial Agent story structure in SWTOR. Wait what? Imperial Agent was the one story in SWTOR I actually played through and I loved it to bits but I'm having real trouble comparing its story beats to Andromeda.
|
|
bizantura
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 407 Likes: 411
inherit
1133
0
Nov 23, 2024 16:41:26 GMT
411
bizantura
407
Aug 22, 2016 17:45:56 GMT
August 2016
bizantura
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by bizantura on Apr 27, 2017 16:26:14 GMT
I agree about the Senate stuff, but it was like they were saying 'This race has all sorts of cool lore... that we're not going to tell you about'. And giving them that exaltation nonsense makes them such obvious enemies. Its too extreme, because it removes any realistic prospect of peace, because along with their 'death by vivisection' stuff, they seem so utterly monstrous that armed opposition to them can be the only answer. Plus it all just feels like Space Qunari, coming to convert us to their 'truth'. I'd much rather have had something like angelic enemies, like a race of winged aliens, elegant and deadly. Or something like from Call of Cthulu, yet with some of them being intelligent and willing to communicate. Something grander than endless hordes of cannon fodder led by 'I R the win, you R the suck!' wwe heel villains like Archln (and Harbinger for that matter). Try the Vorlons and Shadows of Babylon 5. Most viewers initially took the Vorlons to be good because they appeared to the younger races as angelic beings and enlightening them through the ages. The Shadows were perceived as evil because they brought wars and strife every thousand years. In the end, neither were who they were perceived to be. They each had their own reasons and intentions. Right or wrong, it's up to the viewers to decide. If only Bioware writers were as enlightened and inspired. Whole Babylon 5 was a nice intro that the world might not be the "simplistic" dualistic rubbish rammed down our throats day in day out. That dualistic dogma is seriously hampering western society.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Nov 28, 2024 15:55:08 GMT
Deleted
0
Nov 28, 2024 15:55:08 GMT
January 1970
Deleted
|
Post by Deleted on Apr 27, 2017 16:33:16 GMT
Honestly, at this point, I can't even care less how they chose to do sidequests. I like Andromeda more than Inquisition, and Andromeda is basically an exact copy of the Imperial Agent story structure in SWTOR. Wait what? Imperial Agent was the one story in SWTOR I actually played through and I loved it to bits but I'm having real trouble comparing its story beats to Andromeda. The same cadence for me. You are a young, aspiring graduate, who is given a suspiciously GRAND assignment by someone Very Powerful who Dies against the wishes of your superior who is sort of grouchy and distrustful! Go to a planet, do a bit of a story.... STOP! Let's go back to DK for a chat! Look, Big Villain! STOP. Other Villain! Let's go back to DK!
Look! There is a secret Conspiracy we did not suspect existed infiltrating every other faction (well, both)! You are... Wait! Let's go back to DK for a chat!
We really dunno who you are, but we assure you, you are someun' important, even though you do not have an official military rank.
You do have a slick ship, an ancient hostile AI on the team that you freed up from a semi-frozen world, that may or may not betray you--- you are also mind controlled! Well, not quite... you can get over it!
Let's go back to DK for a chat!
Honestly, from all the stories told by Bio, Andromeda resembles IA's story the most. Both in some salient plot points, character cast and in the whole back and forth, back and forth planet hop. About the only thing Ryder doesn't do is to pretend to work for Nexus the whole game while swearing the fealty in secret to Reyes and the Exiles while on Kadara. On the upside, Reyes does not do the: "ha-ha, gotcha!" trick like Hunter (so I don't have to be bitter).
|
|
inherit
Ohm's Law Compels You
207
0
19,211
Qui-Gon GlenN7
In theory there is no difference between theory and practice. In practice there is.
5,762
August 2016
quigonglenn
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
qui_gon_glenn
2108
|
Post by Qui-Gon GlenN7 on Apr 27, 2017 16:41:50 GMT
Except we already had The Motion Picture. What we're on now is the J J Abrams Star Trek series With the exception of Wrath of Khan, the reboot Star Trek movies are better than the originals. *runs and hides* You should run and hide. I will find you. Ridiculous fucking post holy shit.
|
|
VanSinn
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: VanSinn77
Posts: 576 Likes: 1,429
inherit
2579
0
Sept 18, 2021 9:17:16 GMT
1,429
VanSinn
576
January 2017
vansinn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
VanSinn77
|
Post by VanSinn on Apr 27, 2017 16:46:42 GMT
With the exception of Wrath of Khan, the reboot Star Trek movies are better than the originals. *runs and hides* You should run and hide. I will find you. Ridiculous fucking post holy shit.
|
|
inherit
6868
0
Nov 26, 2018 12:44:17 GMT
57
klijpope
48
April 2017
klijpope
|
Post by klijpope on Apr 27, 2017 16:56:14 GMT
The Kett remind me of anime bad guys. And usually, in anime, we get to see things from their point of view somewhere a long the way. In this first game they were more an obstacle than mortal opponent, and I felt the Archon was meant to be a doofus; spent so much time up his own arse he could not contemplate failure.
I don't think they are going to be primary antagonists, but I think they will be along for the ride.
What makes them interesting: they need other species to reproduce, but they also need those other species to keep reproducing themselves. They can never totally exalt a species without losing access to it. The Borg never had that problem.
|
|
inherit
4578
0
5,014
griffith82
Hope for the best, plan for the worst
4,259
Mar 15, 2017 21:36:52 GMT
March 2017
griffith82
|
Post by griffith82 on Apr 27, 2017 16:59:22 GMT
Except we already had The Motion Picture. What we're on now is the J J Abrams Star Trek series With the exception of Wrath of Khan, the reboot Star Trek movies are better than the originals. *runs and hides* I'm not sure I'd say better (can't get much better than The Voyage Home) but as good yes. I really liked Abrams take on Khan. *hides behind Wrex*
|
|
inherit
6864
0
1,975
aglomeracja
1,178
April 2017
aglomeracja
|
Post by aglomeracja on Apr 27, 2017 17:05:07 GMT
Wait what? Imperial Agent was the one story in SWTOR I actually played through and I loved it to bits but I'm having real trouble comparing its story beats to Andromeda. The same cadence for me. You are a young, aspiring graduate, who is given a suspiciously GRAND assignment by someone Very Powerful who Dies against the wishes of your superior who is sort of grouchy and distrustful! Go to a planet, do a bit of a story.... STOP! Let's go back to DK for a chat! Look, Big Villain! STOP. Other Villain! Let's go back to DK!
Look! There is a secret Conspiracy we did not suspect existed infiltrating every other faction (well, both)! You are... Wait! Let's go back to DK for a chat!
We really dunno who you are, but we assure you, you are someun' important, even though you do not have an official military rank.
You do have a slick ship, an ancient hostile AI on the team that you freed up from a semi-frozen world, that may or may not betray you--- you are also mind controlled! Well, not quite... you can get over it!
Let's go back to DK for a chat!
Honestly, from all the stories told by Bio, Andromeda resembles IA's story the most. Both in some salient plot points, character cast and in the whole back and forth, back and forth planet hop. About the only thing Ryder doesn't do is to pretend to work for Nexus the whole game while swearing the fealty in secret to Reyes and the Exiles while on Kadara. On the upside, Reyes does not do the: "ha-ha, gotcha!" trick like Hunter (so I don't have to be bitter). C'mon, that's pretty much every story in SWTOR. There is a reason why people keep comparing MEA to an MMO game, but out of all possibilities comparing it specifically to the IO story is a bit of a stretch
|
|
inherit
Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on Apr 27, 2017 17:05:37 GMT
Only thing is, why save Khan when you have an assortment of other superhumans in cryo that you could use to save Kirk?
|
|