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Post by Qui-Gon GlenN7 on Apr 28, 2017 9:48:17 GMT
Character focused stories have always been more important then story focused stories. Seriously, this is the stupidest fucking post I have ever read. Congratulations, I have now downgraded you to complete shill and worth ignoring. Jesus.... Read that shit again. Story focused stories.... Wow.
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Post by Deleted on Apr 28, 2017 12:05:28 GMT
Character focused stories have always been more important then story focused stories. Seriously, this is the stupidest fucking post I have ever read. Congratulations, I have now downgraded you to complete shill and worth ignoring. Jesus.... Read that shit again. Story focused stories.... Wow.
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Post by hobocommand3r on Apr 28, 2017 12:12:41 GMT
I want them to scale back on the open world. It's not their strong suit. I liked both DAI & MEA. However I want more story and less fetch quests. I agree on the open world part. I'm currently playing Skyrim and the open world is much better. But I think that has a lot to do with the fact, that there are so many random encounters. Whether it's with Dragons or Thalmor or creatures.....the world feels alive. Plus, the night and day dynamic helps a lot. Random encounters with stuff like legendary dragons, master vampires, and dungeons that can be dwarven/falmer/draugr/vampires or bandits is a big reason why skyrim was so fun for me and had a lot of replayability. I'm only about 12 hours into a sp and I'm liking it but so far there are a lot of kett, allthough there were some remnant too. But I'd like a bit more enemy variety and some more dangerous wildlife. Many some super versions of the eiroch things that were really big and dangerous and gave extra good loot.
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Post by Deleted on Apr 28, 2017 12:12:57 GMT
I don't mind if the main story is not overly original. DAO was not original either but the story of characters including npcs and presentation was very well done for its time. Same with the critically acclaimed TW3 but the memorable and very well written characters and the stories and how well they are told and presented along the way are what made the game as well received as they are. Sadly I think MEA failed short this time. It is not by all means bad because it did some things great but MET was about stories I cared about to me, sadly I did not feel the same here. Agreed with this. It doesn't have to be groundbreaking or original, just polished and well fleshed out. Bioware used to master that formula very well, but its been sometime since we've seen it in action.
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Post by liquidsnake on Apr 28, 2017 12:46:20 GMT
Character focused stories have always been more important then story focused stories. Seriously, this is the stupidest fucking post I have ever read. Congratulations, I have now downgraded you to complete shill and worth ignoring. Jesus.... Read that shit again. Story focused stories.... Wow. Wow... Can you tone down your anger a bit? I know you can discern what he means by this, you just decided to lash out with over the top aggression instead because of his wording? Really? Stories that are propelled by the characters are more interesting than a good story that has weak characters is what he's saying. Is that better? I'll give you an example from my experience. Telltale's Season 1 of The Walking Dead game has an arguably very weak overall story. Convicted murderer finds a little girl at the start of the apocalypse, they live with some people, travel to a different town to look for her parents. Lots of people die. By itself, that's an incredibly weak story that really isn't all that interesting. What makes this game so terrific and strikes a deep chord with people are the characters that push that story forward. The story is a backseat to the interaction of the characters and the developments they go through. Lee Everett and Clementine's relationship are what make the game amazing. The story is essentially just a device used to cause these characters to grow and interact with one another and evolve their relationship. Kenny, Carley, Lily, Christa, Omid..... Even all the secondary characters are what the game is about. Not the story. Take that versus Call of Duty 4 Modern Warfare. Okay, maybe not the greatest example because everyone hates Call of Duty these days because they've become utter garbage, but remember there was a time that they made good games like COD2, Big Red One and COD4. The story to that game is fascinating. It's the focus for the campaign mode. When you play as the marine (note: I can't even remember his name) fighting against Al-Asad's ground forces and begin your evac in the helicopter as the nuclear device detonates and your chopper goes down... That moment isn't harrowing and gripping because you care about the Marine you are playing as. It's gripping because of the story you are playing and what is happening in the world. Same with at the end of the game when the SAS are being chased by Zakhaev's men and their truck overturns. As Zakhaev walks along, shooting your friends and you are thrown a gun to shoot him, you don't actually care that Gaz just died. He had no personality. The game's STORY causes your palms to sweat and your heart to race. I loved both games. I would, however, take TWD's any day because I love getting invested in characters. I genuinely cared about Lee and Clementine. I didn't care about Price and Gaz and Soap. I cared about finishing my mission in The Walking Dead and finding Clementine in Episode 5 because I cared about her and wanted her to live. I cared about killing Zakhaev because I wanted to finish the story and see the end result, not because I wanted Soap McTavish to live. However, that logic is flawed because a game should be able to make us care about our characters AND give us a gripping story to go along with it that make both interesting even when separated from one another. Mass Effect does that. We cared about our characters through each game, even when taking each game by themselves. I cared about Joker, Ashley, Liara and Anderson and the rest in ME1. I cared about Thane and Miranda and Grunt in ME2. I cared about them all in ME3. I also really enjoyed the stories that each game were about, both as a cohesive unit and individually. Another example is Metal Gear Solid. When I played that game, I thought the story was incredible and yet I also cared about the characters in the game. I wanted to save Meryl because I didn't want her to die. I felt sorrow when Sniper Wolf died, despite the fact that we were enemies and just had a gripping sniper battle. I even felt sorrow as Vulcan Raven died. I wanted to protect Otacon because he was my friend. I felt betrayal and anger when talking to Liquid Snake and learning Solid Snakes origin because I cared about him as a character. A medium like video games should be able to do what Mass Effect and Metal Gear Solid did. We should always be able to have characters we care about and a story we care about. I don't think character drama has to be sacrificed in the name of the story and vice versa.
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Post by kino on Apr 28, 2017 14:02:04 GMT
I agree on the open world part. I'm currently playing Skyrim and the open world is much better. But I think that has a lot to do with the fact, that there are so many random encounters. Whether it's with Dragons or Thalmor or creatures.....the world feels alive. Plus, the night and day dynamic helps a lot. Random encounters with stuff like legendary dragons, master vampires, and dungeons that can be dwarven/falmer/draugr/vampires or bandits is a big reason why skyrim was so fun for me and had a lot of replayability. I'm only about 12 hours into a sp and I'm liking it but so far there are a lot of kett, allthough there were some remnant too. But I'd like a bit more enemy variety and some more dangerous wildlife. Many some super versions of the eiroch things that were really big and dangerous and gave extra good loot. The size of the land and the random encounters are why I put a good 200 hrs into Skyrim, but I never finished the main story and I never went back to it. It had incredible environments but not enough character interaction to keep me interested. I have no regrets in that 200 hrs, though, because it was damn good fun while it lasted. On the other hand, I'm playing through MEA a third time. I enjoy this story, particularly the end of the main quest, and the character arcs keep me interested. For me, character banter, dialog and story are an important part of the experience.
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Post by colfoley on Apr 28, 2017 19:03:16 GMT
Seriously, this is the stupidest fucking post I have ever read. Congratulations, I have now downgraded you to complete shill and worth ignoring. Jesus.... Read that shit again. Story focused stories.... Wow. Wow... Can you tone down your anger a bit? I know you can discern what he means by this, you just decided to lash out with over the top aggression instead because of his wording? Really? Stories that are propelled by the characters are more interesting than a good story that has weak characters is what he's saying. Is that better? I'll give you an example from my experience. Telltale's Season 1 of The Walking Dead game has an arguably very weak overall story. Convicted murderer finds a little girl at the start of the apocalypse, they live with some people, travel to a different town to look for her parents. Lots of people die. By itself, that's an incredibly weak story that really isn't all that interesting. What makes this game so terrific and strikes a deep chord with people are the characters that push that story forward. The story is a backseat to the interaction of the characters and the developments they go through. Lee Everett and Clementine's relationship are what make the game amazing. The story is essentially just a device used to cause these characters to grow and interact with one another and evolve their relationship. Kenny, Carley, Lily, Christa, Omid..... Even all the secondary characters are what the game is about. Not the story. Take that versus Call of Duty 4 Modern Warfare. Okay, maybe not the greatest example because everyone hates Call of Duty these days because they've become utter garbage, but remember there was a time that they made good games like COD2, Big Red One and COD4. The story to that game is fascinating. It's the focus for the campaign mode. When you play as the marine (note: I can't even remember his name) fighting against Al-Asad's ground forces and begin your evac in the helicopter as the nuclear device detonates and your chopper goes down... That moment isn't harrowing and gripping because you care about the Marine you are playing as. It's gripping because of the story you are playing and what is happening in the world. Same with at the end of the game when the SAS are being chased by Zakhaev's men and their truck overturns. As Zakhaev walks along, shooting your friends and you are thrown a gun to shoot him, you don't actually care that Gaz just died. He had no personality. The game's STORY causes your palms to sweat and your heart to race. I loved both games. I would, however, take TWD's any day because I love getting invested in characters. I genuinely cared about Lee and Clementine. I didn't care about Price and Gaz and Soap. I cared about finishing my mission in The Walking Dead and finding Clementine in Episode 5 because I cared about her and wanted her to live. I cared about killing Zakhaev because I wanted to finish the story and see the end result, not because I wanted Soap McTavish to live. However, that logic is flawed because a game should be able to make us care about our characters AND give us a gripping story to go along with it that make both interesting even when separated from one another. Mass Effect does that. We cared about our characters through each game, even when taking each game by themselves. I cared about Joker, Ashley, Liara and Anderson and the rest in ME1. I cared about Thane and Miranda and Grunt in ME2. I cared about them all in ME3. I also really enjoyed the stories that each game were about, both as a cohesive unit and individually. Another example is Metal Gear Solid. When I played that game, I thought the story was incredible and yet I also cared about the characters in the game. I wanted to save Meryl because I didn't want her to die. I felt sorrow when Sniper Wolf died, despite the fact that we were enemies and just had a gripping sniper battle. I even felt sorrow as Vulcan Raven died. I wanted to protect Otacon because he was my friend. I felt betrayal and anger when talking to Liquid Snake and learning Solid Snakes origin because I cared about him as a character. A medium like video games should be able to do what Mass Effect and Metal Gear Solid did. We should always be able to have characters we care about and a story we care about. I don't think character drama has to be sacrificed in the name of the story and vice versa. to be honest z that is kind of Walking Deads schtick. WD focuses so much on its character it's like ninety ten. The divide in Andromeda was more seventy thirty. And i don't know about anyone else but i cared when Gaz died. He was my special forces bro.
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Post by Deleted on Apr 28, 2017 19:15:19 GMT
And in the videogaming world, they've consistently put out the best stories and writing - it's what they're known for... I don't think so. There aren't all that many different stories to tell, and they're all pretty much BTDT at this point. BioWare's stories are just serviceable, but they are elevated in the minds of consumers due to characters and presentation. My appreciation for BioWare is due to their characters, especially followers, the companionship and party based combat, and world-building. Not the quality of the stories.
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Post by cloud9 on May 10, 2017 8:45:09 GMT
It's like they're getting dumber and dumber. They might as well pack their bags and never make games again if they keep fucking up.
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Post by danishgambit on May 10, 2017 11:20:03 GMT
I think you just got mixed messages OP.
DAI was indeed critically acclaimed and even got into the video game awards or whatever. But the net was filled with memes about how unreliable the video games were and that they weren't to be taken seriously. The idea that the game got so many awards was basically a joke that a lot of mainstream reviewers took seriously. Of course gamers had differing opinions. I was really surprised when Angry Joe of all people gave it an 8/10. It's definitely the most generous rating I've ever seen the guy give. But DAI wasn't a dumpster fire or anything. It just wasn't half as good as what it was hyped up to be. The term "Dragon Age in Space" didn't just come out of nowhere. DAI was an OK game just like MEA is an OK game.
DAI wasn't worth any hype at all until the Tresspasser DLC kinda bailed it out. A lot of good features were added to make singleplayer better. The music finally stepped up and the story was pretty good, especially if the player romanced Solas. But that doesn't affect my opinion of the main game at the time it was released. I'm sure Bioware is going to try and repeat that success with this game but I guess there are a lot of bugs to fix first...
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Post by disi on May 10, 2017 11:47:53 GMT
After I completely gave into DAI, I enjoyed the side content more than the main story. It was my purpose solely to travel the worlds, collect Agents, finish quests, read lore, explore the continents, hope for companions to open up conversations, the quest with Morrigan was the best in the whole game, I finally felt connected from Dragon Age Origins and wanted to know what became of the Grey Warden and their son. The environment in DA:I looks very good, the movement and animations are good. I did ~90h sidecontent and ~20h main quest in DA:I.
Trespasser crashed on me, that other DLC in the Deep Roads crashed on me. That ball was annoying.
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Post by hector535 on May 10, 2017 12:00:06 GMT
They can make it open but it doesn't have to be so big. I prefer a detailed medium open world than big empty areas
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Post by colfoley on May 10, 2017 16:43:41 GMT
I think you just got mixed messages OP. DAI was indeed critically acclaimed and even got into the video game awards or whatever. But the net was filled with memes about how unreliable the video games were and that they weren't to be taken seriously. The idea that the game got so many awards was basically a joke that a lot of mainstream reviewers took seriously. Of course gamers had differing opinions. I was really surprised when Angry Joe of all people gave it an 8/10. It's definitely the most generous rating I've ever seen the guy give. But DAI wasn't a dumpster fire or anything. It just wasn't half as good as what it was hyped up to be. The term "Dragon Age in Space" didn't just come out of nowhere. DAI was an OK game just like MEA is an OK game. DAI wasn't worth any hype at all until the Tresspasser DLC kinda bailed it out. A lot of good features were added to make singleplayer better. The music finally stepped up and the story was pretty good, especially if the player romanced Solas. But that doesn't affect my opinion of the main game at the time it was released. I'm sure Bioware is going to try and repeat that success with this game but I guess there are a lot of bugs to fix first... inquisition was my favorite game of all v time before tresspaasser. The improvements made a great game better.
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Post by smilesja on May 10, 2017 16:45:37 GMT
I think you just got mixed messages OP. DAI was indeed critically acclaimed and even got into the video game awards or whatever. But the net was filled with memes about how unreliable the video games were and that they weren't to be taken seriously. The idea that the game got so many awards was basically a joke that a lot of mainstream reviewers took seriously. Of course gamers had differing opinions. I was really surprised when Angry Joe of all people gave it an 8/10. It's definitely the most generous rating I've ever seen the guy give. But DAI wasn't a dumpster fire or anything. It just wasn't half as good as what it was hyped up to be. The term "Dragon Age in Space" didn't just come out of nowhere. DAI was an OK game just like MEA is an OK game. DAI wasn't worth any hype at all until the Tresspasser DLC kinda bailed it out. A lot of good features were added to make singleplayer better. The music finally stepped up and the story was pretty good, especially if the player romanced Solas. But that doesn't affect my opinion of the main game at the time it was released. I'm sure Bioware is going to try and repeat that success with this game but I guess there are a lot of bugs to fix first... I do find it hilarious that those same people thrashing the games media for liking DA: I are praising them for being "fair" on ME:A.
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Post by danishgambit on May 10, 2017 16:56:43 GMT
I think you just got mixed messages OP. DAI was indeed critically acclaimed and even got into the video game awards or whatever. But the net was filled with memes about how unreliable the video games were and that they weren't to be taken seriously. The idea that the game got so many awards was basically a joke that a lot of mainstream reviewers took seriously. Of course gamers had differing opinions. I was really surprised when Angry Joe of all people gave it an 8/10. It's definitely the most generous rating I've ever seen the guy give. But DAI wasn't a dumpster fire or anything. It just wasn't half as good as what it was hyped up to be. The term "Dragon Age in Space" didn't just come out of nowhere. DAI was an OK game just like MEA is an OK game. DAI wasn't worth any hype at all until the Tresspasser DLC kinda bailed it out. A lot of good features were added to make singleplayer better. The music finally stepped up and the story was pretty good, especially if the player romanced Solas. But that doesn't affect my opinion of the main game at the time it was released. I'm sure Bioware is going to try and repeat that success with this game but I guess there are a lot of bugs to fix first... I do find it hilarious that those same people thrashing the games media for liking DA: I are praising them for being "fair" on ME:A. You find it hilarious that people disagree with the ratings of two games? Ok whatever floats your boat.
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Post by smilesja on May 10, 2017 17:03:01 GMT
I do find it hilarious that those same people thrashing the games media for liking DA: I are praising them for being "fair" on ME:A. You find it hilarious that people disagree with the ratings of two games? Ok whatever floats your boat. I remember people accusing games journalists of being paid off by EA when It came to DAI. Those same people praising those same journalists for "thrashing" ME: A.
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Post by danishgambit on May 10, 2017 17:11:40 GMT
You find it hilarious that people disagree with the ratings of two games? Ok whatever floats your boat. I remember people accusing games journalists of being paid off by EA when It came to DAI. Those same people praising those same journalists for "thrashing" ME: A. I'm not accusing anyone of being paid off. I'm only saying that they got that game wrong and this game right.
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