inherit
3408
0
Jun 28, 2021 11:43:33 GMT
206
marshalmoriarty
126
February 2017
marshalmoriarty
|
Post by marshalmoriarty on Apr 28, 2017 1:53:13 GMT
That has to be the hope. I'm generally sold on MEA, and providing its good, I'm on board for dlc and a sequel. I'm just saying whilst I liked most of the planet exploring, side questing and combat, the main plot was utterly mediocre for me. I should say that for as much as I like the old BW games, I thought most of the main plots were pretty silly, so this is nothing new for me to feel this way.
But games like ME1, ME2, DAO and DA2 had at least some good moments to get me invested in the main story, even if they usually resolve too quickly and easily (it usually boils down to the enemy finally showing up, 1 afternoon of violence and boom, crisis over). But so long as there are some cool moments, I was okay. MEA (and DAI outside of the decent first Act) doesn't really have that. For me, it was the true Achilles Heel of this game. I just did not care about the Archon and remnant.
|
|
inherit
5045
0
Feb 27, 2019 21:49:30 GMT
1,574
suikoden
1,692
March 2017
suikoden
Mass Effect Trilogy, Dragon Age: Origins, Baldur's Gate
|
Post by suikoden on Apr 28, 2017 2:03:10 GMT
That has to be the hope. I'm generally sold on MEA, and providing its good, I'm on board for dlc and a sequel. I'm just saying whilst I liked most of the planet exploring, side questing and combat, the main plot was utterly mediocre for me. I should say that for as much as I like the old BW games, I thought most of the main plots were pretty silly, so this is nothing new for me to feel this way. But games like ME1, ME2, DAO and DA2 had at least some good moments to get me invested in the main story, even if they usually resolve too quickly and easily (it usually boils down to the enemy finally showing up, 1 afternoon of violence and boom, crisis over). But so long as there are some cool moments, I was okay. MEA (and DAI outside of the decent first Act) doesn't really have that. For me, it was the true Achilles Heel of this game. I just did not care about the Archon and remnant. "I mean, story is important to us, but where I was at with writing was it really just, again, it doesn't matter if you don't care about the characters, and I kept pushing us to be more character-focused and less story-focused." - Mac Walters That's why you didn't care. Bioware didn't give fuck-all about the story (and just rehashed old plot points as a result), figuring that all that mattered was interesting us in the characters. Problem is, if there's no quality story, why the fuck would anyone be interested in the characters?
|
|
inherit
3408
0
Jun 28, 2021 11:43:33 GMT
206
marshalmoriarty
126
February 2017
marshalmoriarty
|
Post by marshalmoriarty on Apr 28, 2017 2:17:05 GMT
Well, I agree that attitude to story is extremely disappointing, but its not unheard of to like games for their characters over the story. I'd argue ME2 was an example of that for the most part. The Tales games are another example or Persona 4 say.
But yes, these comments by Mac Walters are very wrong headed. You've got to at least try to do a decent story. Because like you say, if the writers themselves don't care about it, then why the hell should we?!
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2543
0
Nov 28, 2024 15:56:02 GMT
Deleted
0
Nov 28, 2024 15:56:02 GMT
January 1970
Deleted
|
Post by Deleted on Apr 28, 2017 2:20:29 GMT
That has to be the hope. I'm generally sold on MEA, and providing its good, I'm on board for dlc and a sequel. I'm just saying whilst I liked most of the planet exploring, side questing and combat, the main plot was utterly mediocre for me. I should say that for as much as I like the old BW games, I thought most of the main plots were pretty silly, so this is nothing new for me to feel this way. But games like ME1, ME2, DAO and DA2 had at least some good moments to get me invested in the main story, even if they usually resolve too quickly and easily (it usually boils down to the enemy finally showing up, 1 afternoon of violence and boom, crisis over). But so long as there are some cool moments, I was okay. MEA (and DAI outside of the decent first Act) doesn't really have that. For me, it was the true Achilles Heel of this game. I just did not care about the Archon and remnant. "I mean, story is important to us, but where I was at with writing was it really just, again, it doesn't matter if you don't care about the characters, and I kept pushing us to be more character-focused and less story-focused." - Mac Walters That's why you didn't care. Bioware didn't give fuck-all about the story (and just rehashed old plot points as a result), figuring that all that mattered was interesting us in the characters. Problem is, if there's no quality story, why the fuck would anyone be interested in the characters? ME2 did not have a "quality story." The story itself was cliche and had been done many times over. The game was full of corny one-liners. Still, people wound up caring deeply about the characters even though the characters themselves were not very involved and played towards various stereotypes. The players cared because it all came together to make a fun game; and the SM was simply a great gimmick for a game of this sort because it was replayable in a number of different ways. Mac clearly states "story is important to us." The exact opposite of what you're trying to imply. Focusing on the characters first does not even remotely suggest that they didn't care about the story. The reality is the writer has to care about both... some good writers focus on plot first and other good writers focus on character development first. Both eventually have to come together to make a great piece of writing.
|
|
inherit
5045
0
Feb 27, 2019 21:49:30 GMT
1,574
suikoden
1,692
March 2017
suikoden
Mass Effect Trilogy, Dragon Age: Origins, Baldur's Gate
|
Post by suikoden on Apr 28, 2017 2:31:26 GMT
"I mean, story is important to us, but where I was at with writing was it really just, again, it doesn't matter if you don't care about the characters, and I kept pushing us to be more character-focused and less story-focused." - Mac Walters That's why you didn't care. Bioware didn't give fuck-all about the story (and just rehashed old plot points as a result), figuring that all that mattered was interesting us in the characters. Problem is, if there's no quality story, why the fuck would anyone be interested in the characters? ME2 did not have a "quality story." The story itself was cliche and had been done many times over. The game was full of corny one-liners. Still, people wound up caring deeply about the characters even though the characters themselves were not very involved and played towards various stereotypes. The players cared because it all came together to make a fun game; and the SM was simply a great gimmick for a game of this sort because it was replayable in a number of different ways. Mac clearly states "story is important to us." The exact opposite of what you're trying to imply. Focusing on the characters first does not even remotely suggest that they didn't care about the story. The reality is the writer has to care about both... some good writers focus on plot first and other good writers focus on character development first. Both eventually have to come together to make a great piece of writing. ... Except they prioritized characters while story was an afterthought. They still thought about it... after. It wasn't the priority and it shows. The story is a lame rehash. Collectors + Proth 2.0 with perhaps Bioware's worst generic villain ever. I'd love for you to describe to me how that shows "story was important" to them.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2543
0
Nov 28, 2024 15:56:02 GMT
Deleted
0
Nov 28, 2024 15:56:02 GMT
January 1970
Deleted
|
Post by Deleted on Apr 28, 2017 2:45:08 GMT
ME2 did not have a "quality story." The story itself was cliche and had been done many times over. The game was full of corny one-liners. Still, people wound up caring deeply about the characters even though the characters themselves were not very involved and played towards various stereotypes. The players cared because it all came together to make a fun game; and the SM was simply a great gimmick for a game of this sort because it was replayable in a number of different ways. Mac clearly states "story is important to us." The exact opposite of what you're trying to imply. Focusing on the characters first does not even remotely suggest that they didn't care about the story. The reality is the writer has to care about both... some good writers focus on plot first and other good writers focus on character development first. Both eventually have to come together to make a great piece of writing. ... Except they prioritized characters while story was an afterthought. They still thought about it... after. It wasn't the priority and it shows. The story is a lame rehash. Collectors + Proth 2.0 with perhaps Bioware's worst generic villain ever. I'd love for you to describe to me how that shows "story was important" to them. Again, Mac's quote does not say that the story is an afterthought either. He clearly states "story is important to us." Bioware has never written great stories, but that doesn't mean they don't care about story. I don't have to provide anything since you're the one making the claim that they don't care... and you'll have to find me a quote that actually says that they don't care about the story to show that. The one you've cited simply doesn't support your claim.
|
|
inherit
5045
0
Feb 27, 2019 21:49:30 GMT
1,574
suikoden
1,692
March 2017
suikoden
Mass Effect Trilogy, Dragon Age: Origins, Baldur's Gate
|
Post by suikoden on Apr 28, 2017 3:08:17 GMT
... Except they prioritized characters while story was an afterthought. They still thought about it... after. It wasn't the priority and it shows. The story is a lame rehash. Collectors + Proth 2.0 with perhaps Bioware's worst generic villain ever. I'd love for you to describe to me how that shows "story was important" to them. Again, Mac's quote does not say that the story is an afterthought either. He clearly states "story is important to us." Bioware has never written great stories, but that doesn't mean they don't care about story. I don't have to provide anything since you're the one making the claim that they don't care... and you'll have to find me a quote that actually says that they don't care about the story to show that. The one you've cited simply doesn't support your claim. Annnd yet the end result speaks for itself, I don't have to support my claim with quotes - I've played the game, and the game speaks for itself - not sure how that isn't registering with you. The story is generic - many would consider it boring. It's just... there. It's not about the story, it's about the world and the characters - the story is incredibly flat. And I'm not sure what you're thought process is when you say Bioware has never written great stories... That's just delusional. That's what they're known for, more than any other videogame company in the world today. You're just talking nonsense.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2543
0
Nov 28, 2024 15:56:02 GMT
Deleted
0
Nov 28, 2024 15:56:02 GMT
January 1970
Deleted
|
Post by Deleted on Apr 28, 2017 3:19:05 GMT
Again, Mac's quote does not say that the story is an afterthought either. He clearly states "story is important to us." Bioware has never written great stories, but that doesn't mean they don't care about story. I don't have to provide anything since you're the one making the claim that they don't care... and you'll have to find me a quote that actually says that they don't care about the story to show that. The one you've cited simply doesn't support your claim. Annnd yet the end result speaks for itself, I don't have to support my claim with quotes - I've played the game, and the game speaks for itself - not sure how that isn't registering with you. The story is generic - many would consider it boring. It's just... there. It's not about the story, it's about the world and the characters - the story is incredibly flat. And I'm not sure what you're thought process is when you say Bioware has never written great stories... That's just delusional. That's what they're known for, more than any other videogame company in the world today. You're just talking nonsense. The game not having a great story still does not say that Bioware doesn't care about story. They are two different things. YOU are ascribing a motive without being able to prove it and, furthermore, the person you are accusing of not caring has expressly said they care. It's up to you to prove your accusation. None of Bioware's stories have been incredibly strong as literary works go. There have been some very good games, but none of the writing has ever merited a Pulitzer... and it's highly unlikely it ever will. However, Bioware isn't in the business of writing great novels. They write interactive games... which is different thing entirely.
|
|
inherit
5045
0
Feb 27, 2019 21:49:30 GMT
1,574
suikoden
1,692
March 2017
suikoden
Mass Effect Trilogy, Dragon Age: Origins, Baldur's Gate
|
Post by suikoden on Apr 28, 2017 3:42:50 GMT
Annnd yet the end result speaks for itself, I don't have to support my claim with quotes - I've played the game, and the game speaks for itself - not sure how that isn't registering with you. The story is generic - many would consider it boring. It's just... there. It's not about the story, it's about the world and the characters - the story is incredibly flat. And I'm not sure what you're thought process is when you say Bioware has never written great stories... That's just delusional. That's what they're known for, more than any other videogame company in the world today. You're just talking nonsense. The game not having a great story still does not say that Bioware doesn't care about story. They are two different things. YOU are ascribing a motive without being able to prove it and, furthermore, the person you are accusing of not caring has expressly said they care. It's up to you to prove your accusation. None of Bioware's stories have been incredibly strong as literary works go. There have been some very good games, but none of the writing has ever merited a Pulitzer... and it's highly unlikely it ever will. However, Bioware isn't in the business of writing great novels. They write interactive games... which is different thing entirely. They don't have to say they care about story when the product they put out PROVES they didn't care about the story. You're just kind of odd in how you fail to grasp this. And in the videogaming world, they've consistently put out the best stories and writing - it's what they're known for... It's why this game falls flat for many people - because they've failed at what they've traditionally been the best at. Why are you comparing videogame stories to Pulitzers? That's just strawman pandering right there. That'd be like whining about how Shepard never won an oscar.
|
|
inherit
1033
0
Member is Online
Nov 28, 2024 15:43:26 GMT
37,006
colfoley
19,160
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Apr 28, 2017 3:51:43 GMT
Character focused stories have always been more important then story focused stories. That said one of the arguments i just do not get are that the Kett are Collectors 2.0. And yes Kett are weak...but they are still lightyears ahead of the darkspawn in DA O.
|
|
inherit
5045
0
Feb 27, 2019 21:49:30 GMT
1,574
suikoden
1,692
March 2017
suikoden
Mass Effect Trilogy, Dragon Age: Origins, Baldur's Gate
|
Post by suikoden on Apr 28, 2017 4:09:15 GMT
Character focused stories have always been more important then story focused stories. That said one of the arguments i just do not get are that the Kett are Collectors 2.0. And yes Kett are weak...but they are still lightyears ahead of the darkspawn in DA O. The story needs to at the very least be compelling and make you want to roleplay your characters... Andromeda failed to do that for many people. I thought the Collectors were way more interesting than the Kett. The Kett are just a placeholder baddy Mac half-assed into the story that you immediately start shooting. No mystique, no nothing. Remember this collector attack? Or exploring the empty colonies they attacked? That was classic sci-fi shit right there that Andromeda doesn't hold a candle to. I thought the darkspawn were lightyears of the Kett... But that's just cherrypicking from amongst one of Bioware's weaker villians. The Kett are bargain basement villains in the pantheon of Bioware games.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2543
0
Nov 28, 2024 15:56:02 GMT
Deleted
0
Nov 28, 2024 15:56:02 GMT
January 1970
Deleted
|
Post by Deleted on Apr 28, 2017 5:01:19 GMT
The game not having a great story still does not say that Bioware doesn't care about story. They are two different things. YOU are ascribing a motive without being able to prove it and, furthermore, the person you are accusing of not caring has expressly said they care. It's up to you to prove your accusation. None of Bioware's stories have been incredibly strong as literary works go. There have been some very good games, but none of the writing has ever merited a Pulitzer... and it's highly unlikely it ever will. However, Bioware isn't in the business of writing great novels. They write interactive games... which is different thing entirely. They don't have to say they care about story when the product they put out PROVES they didn't care about the story. You're just kind of odd in how you fail to grasp this. And in the videogaming world, they've consistently put out the best stories and writing - it's what they're known for... It's why this game falls flat for many people - because they've failed at what they've traditionally been the best at. Why are you comparing videogame stories to Pulitzers? That's just strawman pandering right there. That'd be like whining about how Shepard never won an oscar. ... and you're not grasping that not succeeding at something does not necessarily equate to not caring about something.
|
|
inherit
1231
0
155
xetykins
126
August 2016
xetykins
|
Post by xetykins on Apr 28, 2017 5:17:52 GMT
I don't mind if the main story is not overly original. DAO was not original either but the story of characters including npcs and presentation was very well done for its time. Same with the critically acclaimed TW3 but the memorable and very well written characters and the stories and how well they are told and presented along the way are what made the game as well received as they are.
Sadly I think MEA failed short this time. It is not by all means bad because it did some things great but MET was about stories I cared about to me, sadly I did not feel the same here.
|
|
inherit
5045
0
Feb 27, 2019 21:49:30 GMT
1,574
suikoden
1,692
March 2017
suikoden
Mass Effect Trilogy, Dragon Age: Origins, Baldur's Gate
|
Post by suikoden on Apr 28, 2017 6:05:42 GMT
They don't have to say they care about story when the product they put out PROVES they didn't care about the story. You're just kind of odd in how you fail to grasp this. And in the videogaming world, they've consistently put out the best stories and writing - it's what they're known for... It's why this game falls flat for many people - because they've failed at what they've traditionally been the best at. Why are you comparing videogame stories to Pulitzers? That's just strawman pandering right there. That'd be like whining about how Shepard never won an oscar. ... and you're not grasping that not succeeding at something does not necessarily equate to not caring about something. ...while you're not grasping that 'not succeeding' this fucking badly, proves they didn't care in the first place - they can talk about 'caring' all they want, the proof is in the pudding. If I say I care about the quality of a term paper, and then copy sections of a previous term paper, all the while providing generic, been-there-done-that content - can you say that I really cared in the first place? We'll just have to agree to disagree.
|
|
inherit
6799
0
Jul 11, 2017 11:39:13 GMT
948
toomanyclouds
249
April 2017
toomanyclouds
|
Post by toomanyclouds on Apr 28, 2017 6:24:02 GMT
The game not having a great story still does not say that Bioware doesn't care about story. They are two different things. YOU are ascribing a motive without being able to prove it and, furthermore, the person you are accusing of not caring has expressly said they care. It's up to you to prove your accusation. None of Bioware's stories have been incredibly strong as literary works go. There have been some very good games, but none of the writing has ever merited a Pulitzer... and it's highly unlikely it ever will. However, Bioware isn't in the business of writing great novels. They write interactive games... which is different thing entirely. They don't have to say they care about story when the product they put out PROVES they didn't care about the story. You're just kind of odd in how you fail to grasp this. And in the videogaming world, they've consistently put out the best stories and writing - it's what they're known for... It's why this game falls flat for many people - because they've failed at what they've traditionally been the best at. Why are you comparing videogame stories to Pulitzers? That's just strawman pandering right there. That'd be like whining about how Shepard never won an oscar. The main villain, however, has often been a bit of a sore point in recent Bioware IPs. Saren is by no means a very original character, the Collectors in ME2 are mindless drones, and I don't think I need to recall the many, many, many complaints we've had about the Star Child being the final villain of the Mass Effect series. Corypheus was pretty much a joke as far as character writing goes (the pacing of the final battle, which is "click on mission board to go to final battle", didn't help either), and DA:O also made use of the as far as we know motivation-less darkspawn. I think Bioware has always excelled at writing characters and missions, but the Archon fits right in there with stock final villains who are basically just plot devices to drive the much more interesting side-plots forward. And aside from the problems I have with Ryder's writing, I don't think they were much below expectations in the areas they were always good at, i.e. individual missions and character writing; whereas they were weak in the same way they are often weak, which is creating a compelling end boss. I'd say the same for the main enemy types always being pretty boring, but I think it's by design that the footsoldier darkspawn, kett and collectors/other assorted Reaper husks are one-note villains, two of the three even only being debatably alive. After all, if they were all vibrant and relatable, our hero may not look so good mowing them down by the hundreds.
|
|
bizantura
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 407 Likes: 411
inherit
1133
0
Nov 23, 2024 16:41:26 GMT
411
bizantura
407
Aug 22, 2016 17:45:56 GMT
August 2016
bizantura
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by bizantura on Apr 28, 2017 6:40:51 GMT
I am baffled if Mac said this. I liked Bioware games normally because of the strong character writings. In MEA half of the character cast are appalling. It made the game lose so much appeal. The personalities created are utter garbage and so antagonistic from my perspective I could not connect to most of them. I suppose that hurts the most because all the other imperfections I can live with even the numerous PC glitches.
The only conclusion I can draw = with Mac at the helm, no game for me. We don't relate.
Have to wait and see what the DA franchise produces, if they produce 5 Sera's I'm done.
|
|
Conquer Your Dreams
N3
Say that you love me
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: stescooter100
Posts: 944 Likes: 1,383
inherit
5075
0
Nov 25, 2024 23:58:45 GMT
1,383
Conquer Your Dreams
Say that you love me
944
Mar 19, 2017 16:04:04 GMT
March 2017
ste100
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
stescooter100
|
Post by Conquer Your Dreams on Apr 28, 2017 6:56:19 GMT
Next game needs more story, less walking around. To beat the game with all the maps up to 100%, you need something between 60-80 hours depending on you play style, but how long is the main story ? 8-10 hours long ? How you can feel involved ? I remember that after beating Voeld and one other planet I couldn't remember what was the last thing I did ... pretty sad.
|
|
inherit
5045
0
Feb 27, 2019 21:49:30 GMT
1,574
suikoden
1,692
March 2017
suikoden
Mass Effect Trilogy, Dragon Age: Origins, Baldur's Gate
|
Post by suikoden on Apr 28, 2017 7:02:22 GMT
I am baffled if Mac said this. I liked Bioware games normally because of the strong character writings. In MEA half of the character cast are appalling. It made the game lose so much appeal. The personalities created are utter garbage and so antagonistic from my perspective I could not connect to most of them. I suppose that hurts the most because all the other imperfections I can live with even the numerous PC glitches. The only conclusion I can draw = with Mac at the helm, no game for me. We don't relate. Have to wait and see what the DA franchise produces, if they produce 5 Sera's I'm done. Here's the interview that quote is from - it's an interesting read. www.gamespot.com/articles/mass-effect-andromeda-mac-walters-interview/1100-6448749/
|
|
inherit
1033
0
Member is Online
Nov 28, 2024 15:43:26 GMT
37,006
colfoley
19,160
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Apr 28, 2017 7:37:02 GMT
I am baffled if Mac said this. I liked Bioware games normally because of the strong character writings. In MEA half of the character cast are appalling. It made the game lose so much appeal. The personalities created are utter garbage and so antagonistic from my perspective I could not connect to most of them. I suppose that hurts the most because all the other imperfections I can live with even the numerous PC glitches. The only conclusion I can draw = with Mac at the helm, no game for me. We don't relate. Have to wait and see what the DA franchise produces, if they produce 5 Sera's I'm done. You may or may not like the characters, that is really neither here nor there, but from Mac's perspective and a writers perspective right around the time between ME 1 and ME 2, Mass Effect became character driven as opposed to story driven. Heck maybe even ME 1 falls under this divide, these definitions are a bit vague. Andromeda follows this same basic structure. The Main Plot is essentially Ryder's coming of age story, then each companion has their own plot arcs of multiple quests and objectives, and then a lot of the other quests have character arcs of their own from small to relatively large.
|
|
inherit
1033
0
Member is Online
Nov 28, 2024 15:43:26 GMT
37,006
colfoley
19,160
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Apr 28, 2017 7:38:50 GMT
Next game needs more story, less walking around. To beat the game with all the maps up to 100%, you need something between 60-80 hours depending on you play style, but how long is the main story ? 8-10 hours long ? How you can feel involved ? I remember that after beating Voeld and one other planet I couldn't remember what was the last thing I did ... pretty sad. The main plot I would peg at being more 15-20 hours long. Regardless, one can feel involved by each planet, and each character, has their own arcs within the game. And most of them were quite intriguing.
|
|
inherit
6864
0
1,975
aglomeracja
1,178
April 2017
aglomeracja
|
Post by aglomeracja on Apr 28, 2017 7:40:59 GMT
ME2 did not have a "quality story." The story itself was cliche and had been done many times over. The game was full of corny one-liners. Still, people wound up caring deeply about the characters even though the characters themselves were not very involved and played towards various stereotypes. The players cared because it all came together to make a fun game; and the SM was simply a great gimmick for a game of this sort because it was replayable in a number of different ways. Mac clearly states "story is important to us." The exact opposite of what you're trying to imply. Focusing on the characters first does not even remotely suggest that they didn't care about the story. The reality is the writer has to care about both... some good writers focus on plot first and other good writers focus on character development first. Both eventually have to come together to make a great piece of writing. ... Except they prioritized characters while story was an afterthought. They still thought about it... after. It wasn't the priority and it shows. The story is a lame rehash. Collectors + Proth 2.0 with perhaps Bioware's worst generic villain ever. I'd love for you to describe to me how that shows "story was important" to them. I'd say he's right there with Malak
Malak was one cartoonish evil bastard, though at least he didn't have a baby face
|
|
inherit
5045
0
Feb 27, 2019 21:49:30 GMT
1,574
suikoden
1,692
March 2017
suikoden
Mass Effect Trilogy, Dragon Age: Origins, Baldur's Gate
|
Post by suikoden on Apr 28, 2017 7:46:37 GMT
I am baffled if Mac said this. I liked Bioware games normally because of the strong character writings. In MEA half of the character cast are appalling. It made the game lose so much appeal. The personalities created are utter garbage and so antagonistic from my perspective I could not connect to most of them. I suppose that hurts the most because all the other imperfections I can live with even the numerous PC glitches. The only conclusion I can draw = with Mac at the helm, no game for me. We don't relate. Have to wait and see what the DA franchise produces, if they produce 5 Sera's I'm done. You may or may not like the characters, that is really neither here nor there, but from Mac's perspective and a writers perspective right around the time between ME 1 and ME 2, Mass Effect became character driven as opposed to story driven. Heck maybe even ME 1 falls under this divide, these definitions are a bit vague. Andromeda follows this same basic structure. The Main Plot is essentially Ryder's coming of age story, then each companion has their own plot arcs of multiple quests and objectives, and then a lot of the other quests have character arcs of their own from small to relatively large. The problem with this scenario, is that ME1 set up a fantastic story, which allowed ME2 to focus on character development. ME:A does not have this luxury, and jumps straight into character development with a very weak story tacked on as an afterthought. That's one of the reasons why a lot of people hate it.
|
|
inherit
1033
0
Member is Online
Nov 28, 2024 15:43:26 GMT
37,006
colfoley
19,160
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Apr 28, 2017 7:56:11 GMT
You may or may not like the characters, that is really neither here nor there, but from Mac's perspective and a writers perspective right around the time between ME 1 and ME 2, Mass Effect became character driven as opposed to story driven. Heck maybe even ME 1 falls under this divide, these definitions are a bit vague. Andromeda follows this same basic structure. The Main Plot is essentially Ryder's coming of age story, then each companion has their own plot arcs of multiple quests and objectives, and then a lot of the other quests have character arcs of their own from small to relatively large. The problem with this scenario, is that ME1 set up a fantastic story, which allowed ME2 to focus on character development. ME:A does not have this luxury, and jumps straight into character development with a very weak story tacked on as an afterthought. That's one of the reasons why a lot of people hate it. You keep on saying that. Anyways, regardless...I just don't know in the end because A. my first experience with the ME universe was ME 2 and B. I am obviously not everyone. But that is the way it is kind of supposed to work. At least in my mind. I find it difficult to relate to a story without being able to relate to the characters. Without strong charaters, it is hard to care about the events. Which, up till Mass Effect Andromeda, tended to be complicated because the games with the stronger plots, had the weaker casts, and vice versa. Either way though at the end of the day character development, and plot development, for the first time in BioWare history really went hand in hand.
|
|
inherit
5045
0
Feb 27, 2019 21:49:30 GMT
1,574
suikoden
1,692
March 2017
suikoden
Mass Effect Trilogy, Dragon Age: Origins, Baldur's Gate
|
Post by suikoden on Apr 28, 2017 8:19:21 GMT
The problem with this scenario, is that ME1 set up a fantastic story, which allowed ME2 to focus on character development. ME:A does not have this luxury, and jumps straight into character development with a very weak story tacked on as an afterthought. That's one of the reasons why a lot of people hate it. You keep on saying that. Anyways, regardless...I just don't know in the end because A. my first experience with the ME universe was ME 2 and B. I am obviously not everyone. But that is the way it is kind of supposed to work. At least in my mind. I find it difficult to relate to a story without being able to relate to the characters. Without strong charaters, it is hard to care about the events. Which, up till Mass Effect Andromeda, tended to be complicated because the games with the stronger plots, had the weaker casts, and vice versa. Either way though at the end of the day character development, and plot development, for the first time in BioWare history really went hand in hand. 100% agree to disagree.
|
|
inherit
1033
0
Member is Online
Nov 28, 2024 15:43:26 GMT
37,006
colfoley
19,160
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Apr 28, 2017 8:22:19 GMT
You keep on saying that. Anyways, regardless...I just don't know in the end because A. my first experience with the ME universe was ME 2 and B. I am obviously not everyone. But that is the way it is kind of supposed to work. At least in my mind. I find it difficult to relate to a story without being able to relate to the characters. Without strong charaters, it is hard to care about the events. Which, up till Mass Effect Andromeda, tended to be complicated because the games with the stronger plots, had the weaker casts, and vice versa. Either way though at the end of the day character development, and plot development, for the first time in BioWare history really went hand in hand. 100% agree to disagree. I know you disagree with how good the story is. But remove the bias, Andromeda had all the elements of good story telling. Even more then say...Inquisition. Plot twists, narrative twists, story elements being referenced later on and building on one another to a conclusion. All of these are here. I think they are well executed, that is where we disagree.
|
|