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Post by Deleted on Apr 27, 2017 17:05:44 GMT
With the exception of Wrath of Khan, the reboot Star Trek movies are better than the originals. *runs and hides* I'm not sure I'd say better (can't get much better than The Voyage Home) but as good yes. I really liked Abrams take on Khan. *hides behind Wrex* I did not like the old ones at all. The one with the whales was just painful. Then, again, I did not see the ST series prior to TNG. The animated one, I see parts pf an episode or two once in a while, and OMG, it's terrible.
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Post by VanSinn on Apr 27, 2017 17:07:10 GMT
With the exception of Wrath of Khan, the reboot Star Trek movies are better than the originals. *runs and hides* I'm not sure I'd say better (can't get much better than The Voyage Home) but as good yes. I really liked Abrams take on Khan. *hides behind Wrex* There were a coupla busts in the original movie series, but by and large they were pretty damned awesome. I really like the reboot, though. I won't actually compare them to the original stuff, since those were some good shit, but the new ones definitely have things I really enjoy about 'em. Like you mentioned, Abrams take on Khan was pretty cool. Nothing can "beat" Ricardo Montalban as Khan, but Benedict Cumberbatch did a great job with the character, without trying to "follow" the original too much. I just like tweaking Trekkie's noses about the originals. I'm an asshole like that.
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Post by KaiserShep on Apr 27, 2017 17:07:53 GMT
I'm not sure I'd say better (can't get much better than The Voyage Home) but as good yes. I really liked Abrams take on Khan. *hides behind Wrex* I did not like the old ones at all. The one with the whales was just painful. Then, again, I did not see the ST series prior to TNG. The animated one, I see parts pf an episode or two once in a while, and OMG, it's terrible. I respect the old series for what it is and what it started, but sweet mercy I cannot sit through any of it. I can watch the hell out of TNG though.
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Post by VanSinn on Apr 27, 2017 17:08:03 GMT
Only thing is, why save Khan when you have an assortment of other superhumans in cryo that you could use to save Kirk? 'Cause Khan is awesome?
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Post by griffith82 on Apr 27, 2017 17:08:27 GMT
I'm not sure I'd say better (can't get much better than The Voyage Home) but as good yes. I really liked Abrams take on Khan. *hides behind Wrex* There were a coupla busts in the original movie series, but by and large they were pretty damned awesome. I really like the reboot, though. I won't actually compare them to the original stuff, since those were some good shit, but the new ones definitely have things I really enjoy about 'em. Like you mentioned, Abrams take on Khan was pretty cool. Nothing can "beat" Ricardo Montalban as Khan, but Benedict Cumberbatch did a great job with the character, without trying to "follow" the original too much. I just like tweaking Trekkie's noses about the originals. I'm an asshole like that. Hehehe I know the feeling. You really want to piss them off say Star Wars is better.😉
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Post by Terminator Force on Apr 27, 2017 17:10:25 GMT
100% Agree on that, MEA has problems, some of them are gameplay related (like navigation between planets needs to be more practical, a few clicks should be enough to immediatly be teleported to an other planet, we also need to have the ability to equip things on the field and not be forced to go back to a station just to equip things that you have in your inventory) and others are story related (while I do like the kett and their culture of science assimilation of other species, I think the archon is not a great villain and he could have been so much better). But that does not mean everything is to be thrown out, the open world should be improved instead of being remove. Right now in MEA it is better made than in DAI, but it should be upgraded to be better, to make everything feel more alive and interesting in the sequel. I hated the claustrophobic tone of ME 2 especially tuchanka and I don't want ME to return to that. I thought Tuchanka was such a missed opportunity. My biggest "holy shit" moments in ME3 were the Tuchanka underground tunnels and the temple plaza where Kalros shows up...and we barely got to see them. As for MEA I read an article lately where the author complained about the worlds seeming dead, empty, and my thought was, "Well, sure. They were fucking hazardous and/or toxic." It's a major plot device, otherwise the Vaults are a pointless part of the story. Now that's done and I'm wanting to see what the cluster becomes, an enriching of the world states, which is why there's a part of me hoping MEA2 is takes place 5 or more years after, story wise, and not a day-after direct continuation of MEA. Well then they shouldn't have been dead world written as so in the story. No excuse why we couldn't have had planets looking like Illium and all kinds of new alien races and new things to learn. So why don't we have them? Because EA forced BioWare to chase this crazy unrealistically large open world money chase BioWare couldn't handle. So it's no surprise the story and design choice was around boring lifeless barren worlds, because they're much easier to crank out in mass. As much as some of you guys love the open world concept, you're all forgetting how much it constricts creativity in a video game. It's one things to want everything and the kitchen sink in video games as video game fan players, but it's another thing to realize as a developer.
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Post by griffith82 on Apr 27, 2017 17:13:07 GMT
I'm not sure I'd say better (can't get much better than The Voyage Home) but as good yes. I really liked Abrams take on Khan. *hides behind Wrex* I did not like the old ones at all. The one with the whales was just painful. Then, again, I did not see the ST series prior to TNG. The animated one, I see parts pf an episode or two once in a while, and OMG, it's terrible. Diss Star Trek? I have a friend to show you the way.
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Post by Deleted on Apr 27, 2017 17:17:06 GMT
The same cadence for me. You are a young, aspiring graduate, who is given a suspiciously GRAND assignment by someone Very Powerful who Dies against the wishes of your superior who is sort of grouchy and distrustful! Go to a planet, do a bit of a story.... STOP! Let's go back to DK for a chat! Look, Big Villain! STOP. Other Villain! Let's go back to DK!
Look! There is a secret Conspiracy we did not suspect existed infiltrating every other faction (well, both)! You are... Wait! Let's go back to DK for a chat!
We really dunno who you are, but we assure you, you are someun' important, even though you do not have an official military rank.
You do have a slick ship, an ancient hostile AI on the team that you freed up from a semi-frozen world, that may or may not betray you--- you are also mind controlled! Well, not quite... you can get over it!
Let's go back to DK for a chat!
Honestly, from all the stories told by Bio, Andromeda resembles IA's story the most. Both in some salient plot points, character cast and in the whole back and forth, back and forth planet hop. About the only thing Ryder doesn't do is to pretend to work for Nexus the whole game while swearing the fealty in secret to Reyes and the Exiles while on Kadara. On the upside, Reyes does not do the: "ha-ha, gotcha!" trick like Hunter (so I don't have to be bitter). C'mon, that's pretty much every story in SWTOR. There is a reason why people keep comparing MEA to an MMO game, but out of all possibilities comparing it specifically to the IO story is a bit of a stretch Actually, nope. Most stories in SWTOR focused on one antagonist and progressed from planet to planet, rarely backtracking. IA, though had the continuous backtracking and the elements in common with the Andromeda that I have listed that were unique to IA, like the really young guy with unclear standing; the heinous conspiracy; Ancient AI that was hostile; a death of a Powerful Sponsor in the beginning; the mind-control (though in Andromeda while forced on you SAM does not force your hand); and even the consequences that should have been consequential but did not mean a thing (I played an IA who elected to be the Hand of Jadus, but sincerely loyal to the Republic). Reyes resembles Skavak a little, but is more like Hunter. Cora is very close to Temple...
The structure of Andromeda itself, the planetary hop with Planetary stories and Random Spawns, and uniform landscapes, is the same structure as SWTOR, but the main story-line and the protagonist is a lot like IA. I would not be surprised if they were cherry-picking some ideas and characters from it because people liked the IA's story and the Star Cabal.
SWTOR maybe a MMO, but it is very different from a couple of other MMO's I've tried.
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Post by suikoden on Apr 27, 2017 17:18:41 GMT
But none of the good writers worked on Andromeda... Maybe firing the bad writers would be a good start. Atleast 3 senior writers worked on it and 2 of them have worked at Bioware for over 10 years. The right approach would be helping the new writers get better, not fire them. Nah - you fail to execute at your job to this extent - you should be fired. If anything, hiring standards need to be reviewed, and the person in charge of the new hires should be fired as well. If I fuck up at my job, my boss isn't going to help me get better - lol.
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Post by Deleted on Apr 27, 2017 17:19:33 GMT
I did not like the old ones at all. The one with the whales was just painful. Then, again, I did not see the ST series prior to TNG. The animated one, I see parts pf an episode or two once in a while, and OMG, it's terrible. Diss Star Trek? I have a friend to show you the way. I don't diss it. I liked all the TV series from TNG onward and the new movies. I did not like the old, original ST, the STA and the old movies.
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Post by Terminator Force on Apr 27, 2017 17:20:20 GMT
Less fetch quests doesn't really mean more story content though, because fetch quests are cheap to create, while story quests are not. As long as the fetch quests are clearly optional - and they are - couldn't they leave them in? No player will miss out on much if they skip it, other than 100% completion - do we really need to strip the game down to content dense components just so everyone gets that 100% completion without having to do things in the game they personally are not enjoying? Anyway, I'd like to think Bioware are making their decisions for future games based on these things in descending order: Most important: game metrics data feedback from test groups surveysImportant but qualified in the sense that such feedback is non-scientific: -constructive and specific feedback on social media -thorough reviews by good writers who spent a significant amount of time playing the game To be ignored: -metacritic, as it was spammed by a lot of people with an agenda -reviews by trash gaming writers who looked briefly at the game and bandwagoned on the negative buzz for clicks tl;dr : I hope Bioware stick to their plan. Gamers are a fickle bunch and all feedback has to be viewed through that filter, some is useful but you have to sort through a lot of rubbish to find it. And this is why BioWare games have no soul anymore.
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Post by griffith82 on Apr 27, 2017 17:21:17 GMT
Diss Star Trek? I have a friend to show you the way. I don't diss it. I liked all the TV series from TNG onward and the new movies. I did not like the old, original ST, the STA and the old movies. Just curious and you don't have to answer but how old are you? This is not an insult or anything I'm just curious.
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Post by Terminator Force on Apr 27, 2017 17:24:24 GMT
So I recently finished Andromeda. I really liked Andromeda. Bioware has been a tale of two games recently. DAI was a game i personally really liked, it was critically acclaimed and financially successful, to the tune of being called the fastest selling launch in Bioware history. Yet it was a game with repetitive meaningless fetch quests, a huge disconnect between story and optional content, and occasionally lifeless open zones. Now Andromeda has been a game that has been critically panned, general perceptions on the forum aren't strong, at least compared to Inquisition, and may even be a financial failure. Yet its a game that had far more effort put into its side quests. They were often fully fleshed out stories or part of a larger story arc. It would be.so easy for bioware...and especially ea...to go backwards. To say'gamers must prefer repetitive fetch quests to story content given how they feel about Andromeda. But yey that means less money. 'And i don't want bioware to go backwards after all the lessons they have learned. Compared to all the critics, and pretty much everyone that dislikes the game, you've got this backwards... Inquisition introduced the fetch quests, and Andromeda was like - "hold my beer" and did those same fetch quests X 10...
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Post by kino on Apr 27, 2017 17:24:27 GMT
I thought Tuchanka was such a missed opportunity. My biggest "holy shit" moments in ME3 were the Tuchanka underground tunnels and the temple plaza where Kalros shows up...and we barely got to see them. As for MEA I read an article lately where the author complained about the worlds seeming dead, empty, and my thought was, "Well, sure. They were fucking hazardous and/or toxic." It's a major plot device, otherwise the Vaults are a pointless part of the story. Now that's done and I'm wanting to see what the cluster becomes, an enriching of the world states, which is why there's a part of me hoping MEA2 is takes place 5 or more years after, story wise, and not a day-after direct continuation of MEA. Well then they shouldn't have been dead world written as so in the story. No excuse why we couldn't have had planets looking like Illium and all kinds of new alien races and new things to learn. So why don't we have them? Because EA forced BioWare to chase this crazy unrealistically large open world money chase BioWare couldn't handle. So it's no surprise the story and design choice was around boring lifeless barren worlds, because they're much easier to crank out in mass. As much as some of you guys love the open world concept, you're all forgetting how much it constricts creativity in a video game. It's one things to want everything and the kitchen sink in video games as video game fan players, but it's another thing to realize as a developer. Scourge. Broken vaults. If you played the game it's spelled out clearly in the story why the worlds are toxic and hazardous. Scanned world after scanned world describes, in the planet description, how the Scourge impacted that world. It's in the game. All of it.
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Post by canuckgamer on Apr 27, 2017 17:25:11 GMT
I want them to scale back on the open world. It's not their strong suit. I liked both DAI & MEA. However I want more story and less fetch quests. I wouldn't mind if they scaled back as long as they don't completely abandon it. They need a hybrid. To many people like one or the other. Those that like open world bitched about ME2 those that hate it bitch about ME1 and MEA. There can be a middle ground.
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Post by Deleted on Apr 27, 2017 17:25:44 GMT
I don't diss it. I liked all the TV series from TNG onward and the new movies. I did not like the old, original ST, the STA and the old movies. Just curious and you don't have to answer but how old are you? This is not an insult or anything I'm just curious. My age is the same as the Answer to the Ultimate Question of Life, the Universe, and Everything.
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Post by KaiserShep on Apr 27, 2017 17:26:48 GMT
Whenever I see mention of fetch quests, I always wish that people would point one out so I can remember if I ever fetched something specific.
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Post by griffith82 on Apr 27, 2017 17:28:10 GMT
Just curious and you don't have to answer but how old are you? This is not an insult or anything I'm just curious. My age is the same as the Answer to the Ultimate Question of Life, the Universe, and Everything. Interesting. Reason I asked was most who don't like the original series are the young kids who prefer the newer version. I like both and am slightly younger but not by much.
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Post by Terminator Force on Apr 27, 2017 17:30:22 GMT
Well then they shouldn't have been dead world written as so in the story. No excuse why we couldn't have had planets looking like Illium and all kinds of new alien races and new things to learn. So why don't we have them? Because EA forced BioWare to chase this crazy unrealistically large open world money chase BioWare couldn't handle. So it's no surprise the story and design choice was around boring lifeless barren worlds, because they're much easier to crank out in mass. As much as some of you guys love the open world concept, you're all forgetting how much it constricts creativity in a video game. It's one things to want everything and the kitchen sink in video games as video game fan players, but it's another thing to realize as a developer. Scourge. Broken vaults. If you played the game it's spelled out clearly in the story why the worlds are toxic and hazardous. Scanned world after scanned world describes, in the planet description, how the Scourge impacted that world. It's in the game. All of it. I don't care why the worlds are toxic, I'm just saying BioWare wrote it like that so they could save a ton of development time on world building.
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Post by Deleted on Apr 27, 2017 17:34:40 GMT
My age is the same as the Answer to the Ultimate Question of Life, the Universe, and Everything. Interesting. Reason I asked was most who don't like the original series are the young kids who prefer the newer version. I like both and am slightly younger but not by much. Different people are different. My 10 yo daughter loves the STA. I've not taken any interest in sci-fi and fantasy till I've played BG1, and I've liked some of it (Firefly, new BSG, Dark Matters, Killjoys, Expanse) but not all of it. I mostly prefer reading books about history, and I don't watch much of anything. I don't even like SW any more, don't even get it why I used to like it....
Lol, enough about me?
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Post by kino on Apr 27, 2017 17:36:26 GMT
Scourge. Broken vaults. If you played the game it's spelled out clearly in the story why the worlds are toxic and hazardous. Scanned world after scanned world describes, in the planet description, how the Scourge impacted that world. It's in the game. All of it. I don't care why the worlds are toxic, I'm just saying BioWare wrote it like that so they could save a ton of development time on world building. Quite an assumption. I disagree. The story was written to showcase the growth of a Pathfinder. Without a challenge you'd only have Alec Ryder's story because all the golden worlds would've been beautiful and perfect from the get go. Without the Scourge, Kett, and Alec's death, you don't get the progression of the Ryder twins as the Pathfinder and the challenge of reinvigorating the Initiative.
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Post by KaiserShep on Apr 27, 2017 17:39:24 GMT
Scourge. Broken vaults. If you played the game it's spelled out clearly in the story why the worlds are toxic and hazardous. Scanned world after scanned world describes, in the planet description, how the Scourge impacted that world. It's in the game. All of it. I don't care why the worlds are toxic, I'm just saying BioWare wrote it like that so they could save a ton of development time on world building. It could just as well be argued that having a fully established civilization that spanned the cluster with multiple alien races littered throughout would undermine the frontier aspect that could have been the game's intended design from the start, rather than just another way to cut corners.
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Post by Deleted on Apr 27, 2017 17:43:47 GMT
Yet they act exactly like collectors, just mindless drones. They even come to life in the same way as collectors did- via genetic modification\indoctrination, but this process in MET was at least more subte and needed some time. Now it's literaly one injection from some big-ass syringe and Angara changes into the Kett right away and starts attacking you, so he doesn't have mind of his own anymore. That's the Kett for you. Anyway, ME2's main villain actually was a reaper who was using the collectors, now we got Archon who was using his own mindless canon fodder + the cardinal. You're obviously free to have any preferences you want, but the actual difference between collectors and MEA's kett is very small and has very similar mechanics\concept. Yeah, there are alot of similarities to the Collectors in the Kett. The Kett just have more backstory with info on the Senate, and dissension in the ranks quest, and other things that point to them being more than simple mindless drones. This wasn't tapped into all that much in ME:A, but it hints at more going on than what we've seen so far. Which is why I call the Kett "Collectors done right." Collectors done "better" might be more accurate, though. IF Bioware uses these threads to create more plot points in any future sequels, the Kett could really shine. That's obviously speculation, but what we got in ME:A already gives more backstory stuff to the Kett than the Collectors ever had, which makes them more interesting to me as antagonists. Yanno... I can't help but wonder if BioWare was trying to re-create ME2, to a degree. For reasons I'll never fully understand, that game was wildly popular. Parallels between the collectors and the kett. Abbreviated main plot. Loyalty missions, w/ additional personal vignettes. Side content more focused on world-building than bearing any relationship to the main plot. Hacking puzzles. Scanning for resources. Enhancements bought with research and resources. A collection of short stories, rather than a focused excursion through a single specific narrative. Just a thought.
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Post by VanSinn on Apr 27, 2017 17:45:20 GMT
Yeah, there are alot of similarities to the Collectors in the Kett. The Kett just have more backstory with info on the Senate, and dissension in the ranks quest, and other things that point to them being more than simple mindless drones. This wasn't tapped into all that much in ME:A, but it hints at more going on than what we've seen so far. Which is why I call the Kett "Collectors done right." Collectors done "better" might be more accurate, though. IF Bioware uses these threads to create more plot points in any future sequels, the Kett could really shine. That's obviously speculation, but what we got in ME:A already gives more backstory stuff to the Kett than the Collectors ever had, which makes them more interesting to me as antagonists. Yanno... I can't help but wonder if BioWare was trying to re-create ME2, to a degree. For reasons I'll never fully understand, that game was wildly popular. Parallels between the collectors and the kett. Abbreviated main plot. Loyalty missions, w/ additional personal vignettes. Side content more focused on world-building than bearing any relationship to the main plot. Hacking puzzles. Scanning for resources. Enhancements bought with research and resources. A collection of short stories, rather than a focused excursion through a single specific narrative. Just a thought. It looks to me like Bioware took the various parts that people praised from ME1 and ME2, and smooshed them together. Granted, I like the game we got out of that, but on some level that may explain some of the disconnect I feel with different parts of the game.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Terminator Force on Apr 27, 2017 17:47:09 GMT
I don't care why the worlds are toxic, I'm just saying BioWare wrote it like that so they could save a ton of development time on world building. It could just as well be argued that having a fully established civilization that spanned the cluster with multiple alien races littered throughout would undermine the frontier aspect that could have been the game's intended design from the start, rather than just another way to cut corners. What's that, more conflict in a story is bad? News to me. Well how about to hell with the frontier and give me a whole entire new galaxy of possibilities and imagination instead.
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