malgus
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 959 Likes: 1,590
inherit
4126
0
Mar 21, 2023 21:20:35 GMT
1,590
malgus
959
March 2017
malgus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
|
Post by malgus on Apr 27, 2017 4:08:55 GMT
I mostly agree with this, but my hope is that they improve on what they did in Andromeda whether than scale it back. I want more of this, not less. I've been wanting for years to see more of the worlds that BioWare creates, not just some linear corridor or staid space station. 100% Agree on that, MEA has problems, some of them are gameplay related (like navigation between planets needs to be more practical, a few clicks should be enough to immediatly be teleported to an other planet, we also need to have the ability to equip things on the field and not be forced to go back to a station just to equip things that you have in your inventory) and others are story related (while I do like the kett and their culture of science assimilation of other species, I think the archon is not a great villain and he could have been so much better). But that does not mean everything is to be thrown out, the open world should be improved instead of being remove. Right now in MEA it is better made than in DAI, but it should be upgraded to be better, to make everything feel more alive and interesting in the sequel. I hated the claustrophobic tone of ME 2 especially tuchanka and I don't want ME to return to that.
|
|
kino
N4
The path up and down are one and the same.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: kinom001
Posts: 2,067 Likes: 4,060
inherit
184
0
Nov 27, 2024 16:03:39 GMT
4,060
kino
The path up and down are one and the same.
2,067
August 2016
kino
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
kinom001
|
Post by kino on Apr 27, 2017 4:20:04 GMT
I mostly agree with this, but my hope is that they improve on what they did in Andromeda whether than scale it back. I want more of this, not less. I've been wanting for years to see more of the worlds that BioWare creates, not just some linear corridor or staid space station. 100% Agree on that, MEA has problems, some of them are gameplay related (like navigation between planets needs to be more practical, a few clicks should be enough to immediatly be teleported to an other planet, we also need to have the ability to equip things on the field and not be forced to go back to a station just to equip things that you have in your inventory) and others are story related (while I do like the kett and their culture of science assimilation of other species, I think the archon is not a great villain and he could have been so much better). But that does not mean everything is to be thrown out, the open world should be improved instead of being remove. Right now in MEA it is better made than in DAI, but it should be upgraded to be better, to make everything feel more alive and interesting in the sequel. I hated the claustrophobic tone of ME 2 especially tuchanka and I don't want ME to return to that. I thought Tuchanka was such a missed opportunity. My biggest "holy shit" moments in ME3 were the Tuchanka underground tunnels and the temple plaza where Kalros shows up...and we barely got to see them. As for MEA I read an article lately where the author complained about the worlds seeming dead, empty, and my thought was, "Well, sure. They were fucking hazardous and/or toxic." It's a major plot device, otherwise the Vaults are a pointless part of the story. Now that's done and I'm wanting to see what the cluster becomes, an enriching of the world states, which is why there's a part of me hoping MEA2 is takes place 5 or more years after, story wise, and not a day-after direct continuation of MEA.
|
|
Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
Posts: 2,516 Likes: 2,607
inherit
Uncle Cyan
5620
0
Nov 17, 2024 18:04:04 GMT
2,607
Cyan_Griffonclaw
Dang it.
2,516
March 2017
griffonclaw39
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
griffonclaw39
|
Post by Cyan_Griffonclaw on Apr 27, 2017 4:22:13 GMT
I mostly agree with this, but my hope is that they improve on what they did in Andromeda whether than scale it back. I want more of this, not less. I've been wanting for years to see more of the worlds that BioWare creates, not just some linear corridor or staid space station. 100% Agree on that, MEA has problems, some of them are gameplay related (like navigation between planets needs to be more practical, a few clicks should be enough to immediatly be teleported to an other planet, we also need to have the ability to equip things on the field and not be forced to go back to a station just to equip things that you have in your inventory) and others are story related (while I do like the kett and their culture of science assimilation of other species, I think the archon is not a great villain and he could have been so much better). But that does not mean everything is to be thrown out, the open world should be improved instead of being remove. Right now in MEA it is better made than in DAI, but it should be upgraded to be better, to make everything feel more alive and interesting in the sequel. I hated the claustrophobic tone of ME 2 especially tuchanka and I don't want ME to return to that. I agree. More time in development to allow polishing for launch and extended time for DLC to keep it improving. The two studios, have felt the burn of adapting Frostbite to their will, I fully expect Bioware to improve and continue adding features that will enhance better storytelling because the developers can follow their vision. I think with one douchebag out of the way, I think things are on track, at least from my outside perspective.
|
|
inherit
3408
0
Jun 28, 2021 11:43:33 GMT
206
marshalmoriarty
126
February 2017
marshalmoriarty
|
Post by marshalmoriarty on Apr 27, 2017 4:55:33 GMT
I'm simply saying that as presented, the Kett weren't interesting enough to want back, as they displayed no personality. Even the Primus was just 'We don't agree with his ways, because they contravene our usual doctrine... which is also completely hostile and unacceptable to you'.
It reminded me of that Batarian guy in Bring down the Sky who said 'Wait, we're not terrorist scum like Balak, we're just slavers...'
Oh well, that's alright then isn't it? Why you didn't you say so bef... Wait, that's also a despicably criminal act!'
They are presented as zealous, religious fanatics who kill and brainwash. And having kill people by performing live vivisection is so over the top, it becomes impossible to take them seriously, even if it is just the Archon's doing. They were poor enemies, because they're just goons with guns, led by cartoonishly nasty villains. At least Disney villains give us a song and dance now and then...
Seriously though, its hard to imagine the Kett's return being greeted with anything beyond groans of despair. Like we haven't fought them enough! I hope the Kett are dealt with quickly in dlc or are at least rested for most of the next game. Showing up near the end would be fine to steal Indiana Ryder's treasure or whatever but another game of goons like the Decimation and whatever that guy in the Eos base was called, doing his Gordo the Gruesome act... I'll pass on that.
|
|
inherit
1033
0
37,004
colfoley
19,160
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Apr 27, 2017 5:02:08 GMT
the kett, at least in Andromeda, were more of a means to an end. I don't think they will get much more attention in sequels...which bugs me. If Bioware drops the Kett, I'll be VERY disappointed. There are enough hints and other teased information about them that if they were dropped, it'd be the largest unfired Chekov's Gun in gaming for a LOOOOOONG time. They even showed the Primus walking away after the events on Meridian, almost like a "we'll be back" moment. oh poop i forgot about that. Still i suspect that the Kett are going to be more a gateway drug for the rest of the mystery of Andromeda. Ie whoever deployed the scourge. Which again is buggy. They said they'd be sympathetic. And they have done sympathetic bad guys and anti heroes before. But the Kett are probably the most muhaha faction Bioware has done in a loooonnngg time.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
3082
0
Nov 28, 2024 15:34:22 GMT
Deleted
0
Nov 28, 2024 15:34:22 GMT
January 1970
Deleted
|
Post by Deleted on Apr 27, 2017 6:46:19 GMT
So I recently finished Andromeda. I really liked Andromeda. Bioware has been a tale of two games recently. DAI was a game i personally really liked, it was critically acclaimed and financially successful, to the tune of being called the fastest selling launch in Bioware history. Yet it was a game with repetitive meaningless fetch quests, a huge disconnect between story and optional content, and occasionally lifeless open zones. Now Andromeda has been a game that has been critically panned, general perceptions on the forum aren't strong, at least compared to Inquisition, and may even be a financial failure. Yet its a game that had far more effort put into its side quests. They were often fully fleshed out stories or part of a larger story arc. It would be.so easy for bioware...and especially ea...to go backwards. To say'gamers must prefer repetitive fetch quests to story content given how they feel about Andromeda. But yey that means less money. 'And i don't want bioware to go backwards after all the lessons they have learned. "Far more effort put into side quests and fully fleshed out stories" aren't the reasons MEA has been critically panned. If the studio heads pay attention to the critical reviews and reception, they should know why MEA was critically panned.
|
|
inherit
1033
0
37,004
colfoley
19,160
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Apr 27, 2017 6:59:58 GMT
So I recently finished Andromeda. I really liked Andromeda. Bioware has been a tale of two games recently. DAI was a game i personally really liked, it was critically acclaimed and financially successful, to the tune of being called the fastest selling launch in Bioware history. Yet it was a game with repetitive meaningless fetch quests, a huge disconnect between story and optional content, and occasionally lifeless open zones. Now Andromeda has been a game that has been critically panned, general perceptions on the forum aren't strong, at least compared to Inquisition, and may even be a financial failure. Yet its a game that had far more effort put into its side quests. They were often fully fleshed out stories or part of a larger story arc. It would be.so easy for bioware...and especially ea...to go backwards. To say'gamers must prefer repetitive fetch quests to story content given how they feel about Andromeda. But yey that means less money. 'And i don't want bioware to go backwards after all the lessons they have learned. "Far more effort put into side quests and fully fleshed out stories" aren't the reasons MEA has been critically panned. If the studio heads pay attention to the critical reviews and reception, they should know why MEA was critically panned. true. But a lot of fan commentary are along the lines of...'this game is nothing but fetch quests...argh' when the game is nothing of the kind.
|
|
inherit
1482
0
3,386
Fredward
1,352
September 2016
fredward
http://bsn.boards.net/board/40/dragon-age-4
|
Post by Fredward on Apr 27, 2017 7:08:37 GMT
To say'gamers must prefer repetitive fetch quests to story content given how they feel about Andromeda. Are you... high? The last Bioware game that had decent side quests was DA2.
|
|
kira
N2
Posts: 52 Likes: 109
inherit
7894
0
109
kira
52
Apr 21, 2017 15:34:59 GMT
April 2017
kira
|
Post by kira on Apr 27, 2017 7:19:33 GMT
Less fetch quests doesn't really mean more story content though, because fetch quests are cheap to create, while story quests are not. As long as the fetch quests are clearly optional - and they are - couldn't they leave them in? No player will miss out on much if they skip it, other than 100% completion - do we really need to strip the game down to content dense components just so everyone gets that 100% completion without having to do things in the game they personally are not enjoying?
Anyway, I'd like to think Bioware are making their decisions for future games based on these things in descending order:
Most important: game metrics data feedback from test groups surveys
Important but qualified in the sense that such feedback is non-scientific: -constructive and specific feedback on social media -thorough reviews by good writers who spent a significant amount of time playing the game
To be ignored: -metacritic, as it was spammed by a lot of people with an agenda -reviews by trash gaming writers who looked briefly at the game and bandwagoned on the negative buzz for clicks
tl;dr : I hope Bioware stick to their plan. Gamers are a fickle bunch and all feedback has to be viewed through that filter, some is useful but you have to sort through a lot of rubbish to find it.
|
|
inherit
TRASHCAN Director
4896
0
3,750
Doctor Fumbles
2,658
March 2017
drfumbles
|
Post by Doctor Fumbles on Apr 27, 2017 7:35:04 GMT
Don't worry about the future. Just know that worrying is like trying to solve an algebra equation by chewing bubble gum.
|
|
inherit
1033
0
37,004
colfoley
19,160
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Apr 27, 2017 7:46:23 GMT
To say'gamers must prefer repetitive fetch quests to story content given how they feel about Andromeda. Are you... high? The last Bioware game that had decent side quests was DA2. Given that I have pretty much forgotten how DA 2 handled side quests, minus the whole stuff with the companions and...no that is pretty much it. Anyways though again just agree to disagree. And MEAs side quests are light years ahead of Inquisition's in terms of quality and overall direction. Are they 'DA O/ Witcher 3 good?' no, but they are almost there.
|
|
inherit
5045
0
Feb 27, 2019 21:49:30 GMT
1,574
suikoden
1,692
March 2017
suikoden
Mass Effect Trilogy, Dragon Age: Origins, Baldur's Gate
|
Post by suikoden on Apr 27, 2017 8:08:57 GMT
So I recently finished Andromeda. I really liked Andromeda. Bioware has been a tale of two games recently. DAI was a game i personally really liked, it was critically acclaimed and financially successful, to the tune of being called the fastest selling launch in Bioware history. Yet it was a game with repetitive meaningless fetch quests, a huge disconnect between story and optional content, and occasionally lifeless open zones. Now Andromeda has been a game that has been critically panned, general perceptions on the forum aren't strong, at least compared to Inquisition, and may even be a financial failure. Yet its a game that had far more effort put into its side quests. They were often fully fleshed out stories or part of a larger story arc. It would be.so easy for bioware...and especially ea...to go backwards. To say'gamers must prefer repetitive fetch quests to story content given how they feel about Andromeda. But yey that means less money. 'And i don't want bioware to go backwards after all the lessons they have learned. Compared to all the critics, and pretty much everyone that dislikes the game, you've got this backwards... Inquisition introduced the fetch quests, and Andromeda was like - "hold my beer" and did those same fetch quests X 10...
|
|
inherit
Elvis Has Left The Building
7794
0
Oct 31, 2020 23:57:02 GMT
8,073
pessimistpanda
3,804
Apr 18, 2017 15:57:34 GMT
April 2017
pessimistpanda
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
|
Post by pessimistpanda on Apr 27, 2017 8:12:24 GMT
My fear for the future is that this international trend of right-wing resurgence will fracture the EU, leaving Putin free to gobble up countries like MnMs, and gay rights worldwide will be rolled back to 1950. But your thing is pretty scary too.
|
|
inherit
1033
0
37,004
colfoley
19,160
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Apr 27, 2017 8:17:50 GMT
So I recently finished Andromeda. I really liked Andromeda. Bioware has been a tale of two games recently. DAI was a game i personally really liked, it was critically acclaimed and financially successful, to the tune of being called the fastest selling launch in Bioware history. Yet it was a game with repetitive meaningless fetch quests, a huge disconnect between story and optional content, and occasionally lifeless open zones. Now Andromeda has been a game that has been critically panned, general perceptions on the forum aren't strong, at least compared to Inquisition, and may even be a financial failure. Yet its a game that had far more effort put into its side quests. They were often fully fleshed out stories or part of a larger story arc. It would be.so easy for bioware...and especially ea...to go backwards. To say'gamers must prefer repetitive fetch quests to story content given how they feel about Andromeda. But yey that means less money. 'And i don't want bioware to go backwards after all the lessons they have learned. Compared to all the critics, and pretty much everyone that dislikes the game, you've got this backwards... Inquisition introduced the fetch quests, and Andromeda was like - "hold my beer" and did those same fetch quests X 10... Not really. The 'fetch quests' which are in Andromeda are labeled behind the thing 'tasks'. Which are easily avoidable. Most of the rest of the quests aren't fetch quests, they are stories, with character moments, plots, plot twists, and decisions. My fear for the future is that this international trend of right-wing resurgence will fracture the EU, leaving Putin free to gobble up countries like MnMs, and gay rights worldwide will be rolled back to 1950. But your thing is pretty scary too. I was talking about specifically as how it relates to ME. Yes, there are many things that are fearful IRL
|
|
inherit
5376
0
Feb 17, 2019 11:53:08 GMT
316
unwanted
292
Mar 21, 2017 17:21:19 GMT
March 2017
unwanted
|
Post by unwanted on Apr 27, 2017 8:35:34 GMT
If they don't drop the frostbite engine in favor of something more fitting a story based game, and also hire a writer that has experience and a couple of novels under their belt, then Bioware games are going to go into ever decreasing circles of junk.
|
|
bezul
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 27 Likes: 94
inherit
4255
0
94
bezul
27
March 2017
bezul
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by bezul on Apr 27, 2017 8:40:41 GMT
Ah yes, ''financial failure''
|
|
inherit
1033
0
37,004
colfoley
19,160
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Apr 27, 2017 8:41:41 GMT
If they don't drop the frostbite engine in favor of something more fitting a story based game, and also hire a writer that has experience and a couple of novels under their belt, then Bioware games are going to go into ever decreasing circles of junk. OK i'll humor you...what would hiring a writer who 'has a couple of novels under their belt' do...what for BioWare exactly? They are two entirely different mediums. And not all people who write 'novels' are good at it to begin with. And, at least over in the DA side of things, they have writers who have written for both novels and games. And while I am unfamiliar with the writing resume of the entire staff for MEA I find it hard to believe they haven't at least...dabbled.
|
|
inherit
5376
0
Feb 17, 2019 11:53:08 GMT
316
unwanted
292
Mar 21, 2017 17:21:19 GMT
March 2017
unwanted
|
Post by unwanted on Apr 27, 2017 9:58:08 GMT
If they don't drop the frostbite engine in favor of something more fitting a story based game, and also hire a writer that has experience and a couple of novels under their belt, then Bioware games are going to go into ever decreasing circles of junk. OK i'll humor you...what would hiring a writer who 'has a couple of novels under their belt' do...what for BioWare exactly? They are two entirely different mediums. And not all people who write 'novels' are good at it to begin with. And, at least over in the DA side of things, they have writers who have written for both novels and games. And while I am unfamiliar with the writing resume of the entire staff for MEA I find it hard to believe they haven't at least...dabbled. I shall expand........... A GOOD writer.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1282
0
Nov 28, 2024 15:34:22 GMT
Deleted
0
Nov 28, 2024 15:34:22 GMT
January 1970
Deleted
|
Post by Deleted on Apr 27, 2017 10:35:50 GMT
OK i'll humor you...what would hiring a writer who 'has a couple of novels under their belt' do...what for BioWare exactly? They are two entirely different mediums. And not all people who write 'novels' are good at it to begin with. And, at least over in the DA side of things, they have writers who have written for both novels and games. And while I am unfamiliar with the writing resume of the entire staff for MEA I find it hard to believe they haven't at least...dabbled. I shall expand........... A GOOD writer. They have good writers. So where does the discussion go from here?
|
|
inherit
The Pathfinder
638
0
Sept 22, 2017 23:01:09 GMT
9,422
Serza
Rendering planets viable since 2017
6,301
August 2016
serza
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
13152
|
Post by Serza on Apr 27, 2017 10:50:25 GMT
Don't argue with them. Just let them vote with their wallets, as the phrase goes.
Back to meaningless fetching that has absolutely no ties to anything.
|
|
inherit
5376
0
Feb 17, 2019 11:53:08 GMT
316
unwanted
292
Mar 21, 2017 17:21:19 GMT
March 2017
unwanted
|
Post by unwanted on Apr 27, 2017 12:41:07 GMT
I shall expand........... A GOOD writer. They have good writers. So where does the discussion go from here? Alrighty then. If you say so.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Nov 28, 2024 15:34:22 GMT
Deleted
0
Nov 28, 2024 15:34:22 GMT
January 1970
Deleted
|
Post by Deleted on Apr 27, 2017 13:39:16 GMT
So I recently finished Andromeda. I really liked Andromeda. Bioware has been a tale of two games recently. DAI was a game i personally really liked, it was critically acclaimed and financially successful, to the tune of being called the fastest selling launch in Bioware history. Yet it was a game with repetitive meaningless fetch quests, a huge disconnect between story and optional content, and occasionally lifeless open zones. Now Andromeda has been a game that has been critically panned, general perceptions on the forum aren't strong, at least compared to Inquisition, and may even be a financial failure. Yet its a game that had far more effort put into its side quests. They were often fully fleshed out stories or part of a larger story arc. It would be.so easy for bioware...and especially ea...to go backwards. To say'gamers must prefer repetitive fetch quests to story content given how they feel about Andromeda. But yey that means less money. 'And i don't want bioware to go backwards after all the lessons they have learned. What I truly fear is that BioWare stops allowing a customized protagonist and party play, since those elements do not get mentioned at all in the reviews, while a lot of criticism comes for character appearances and animations, all of which is so easy to fix with one set protagonist, no party. Honestly, at this point, I can't even care less how they chose to do sidequests. I like Andromeda more than Inquisition, and Andromeda is basically an exact copy of the Imperial Agent story structure in SWTOR. I will skip 75% of the game if it is like Inquisition if I must.... I'll deal. I have ignored game content that was there and I did not want to play it for twenty years, I will do it for many more and I will be fine. Nobody needs to know that I have 11 out of 16 minerals because it's what I've picked while gallivanting around. but no protagonist, no party... that will be the end of it for me. I know it is not important for the majority of the players nowadays, and the popularity of the games that exclude that element vs the ones that include it speak for itself. So, yeah... that's my "fear" though in the end it is only games, so the world's gonna be fine.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2543
0
Nov 28, 2024 15:34:22 GMT
Deleted
0
Nov 28, 2024 15:34:22 GMT
January 1970
Deleted
|
Post by Deleted on Apr 27, 2017 13:41:05 GMT
Less fetch quests doesn't really mean more story content though, because fetch quests are cheap to create, while story quests are not. As long as the fetch quests are clearly optional - and they are - couldn't they leave them in? No player will miss out on much if they skip it, other than 100% completion - do we really need to strip the game down to content dense components just so everyone gets that 100% completion without having to do things in the game they personally are not enjoying? Anyway, I'd like to think Bioware are making their decisions for future games based on these things in descending order: Most important: game metrics data feedback from test groups surveys Important but qualified in the sense that such feedback is non-scientific: -constructive and specific feedback on social media -thorough reviews by good writers who spent a significant amount of time playing the game To be ignored: -metacritic, as it was spammed by a lot of people with an agenda -reviews by trash gaming writers who looked briefly at the game and bandwagoned on the negative buzz for clicks tl;dr : I hope Bioware stick to their plan. Gamers are a fickle bunch and all feedback has to be viewed through that filter, some is useful but you have to sort through a lot of rubbish to find it. As far as keeping the number of quests that are strictly meaningless quests (like "fetch" quests and just stumbling on enemies throughout the maps) to a reasonable minimum, I think it is something game developers need to really do. Small tasks may be cheaper to develop than more fleshed out side quests, but they do cost something to develop (in both dollars and employee time) and they are really just filler... generally placed in the game to enable some people to "farm" for a little more XP or a little more loot or to make inordinately large maps look fuller. It's not just Bioware... there is an industry trend towards longer and longer games (inordinately long, IMO). These task quests do lengthen the game and can distract the player in such a way that it makes it more difficult to follow the main story line. IMO, this is a major flaw with TW3 (just too many monster nests and bandit camps strewn all over the map. I have recently abandoned my second attempt to get through TW3 BECAUSE I hit a point mid-story where I just feel so far off the beaten track with a journal full of side quests and a map full of question marks that I just don't feel like finishing it. It's simply overwhelming and I've been "at it" so long now I can hardly even remember what the main story is even about anymore. I haven't played DA:I, but from comments here, I suspect Bioware have done much the same thing there... trying to fill an inordinately large map with "just stuff." The industry needs to find a better balance than what they currently seem to be trending towards. Rise of the Tomb Raider is a much smaller game overall, but their optional challenge tombs were intriguing and offered rewards that were very significant to the game overall. There were a few smaller optional tasks, but their weren't that many and I never felt overwhelmed by their location markers on my map. Staying involved with the main story and wanting to press it forward never seemed like the sort of "chore" it has become to feel like with TW3. In addition, I think fully completing a game (i.e. to experience and appreciate most everything the developer created within that game) should not feel like a long, drawn out "chore" either. Say what you will about ME3, but even finishing all those fetch quests never seemed to take so long that I felt like just quitting the entire game over them. As colfoley has pointed out, ME:A did segregate these quests under the "tasks" menu, which does enable the player to more easily discern a fetch quest from another sort of quest, but they are still basically unnecessary. It would be better to make the rewards for doing the more involved quests better (i.e. more XP, better loot) and keep the amount of fetching to a reasonable minimum. Even if it doesn't necessarily mean more quality content, the little bit of budget saved could be put back into better polishing the quality content that's there.
|
|
piratesnugglecakes
N2
My oven mitt is too small.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 99 Likes: 165
inherit
7764
0
165
piratesnugglecakes
My oven mitt is too small.
99
Apr 17, 2017 19:56:52 GMT
April 2017
piratesnugglecakes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by piratesnugglecakes on Apr 27, 2017 13:46:15 GMT
The one point I will concede is that ME:A is not actually that bad all told. It slipped up in some major areas like presentation (most notably facial animations etc) and the main story is atrociously poor. Yet in many ways, it does what DAI tried to do and improves it across the board. The Nomad is fun to drive, the banter is good, the sidequests have more substance to them and the terraforming aspect gives you a legitimate reason to be there doing any of this. And yet, it still pales next to the older games, because the tone is too light throughout and the narrative though strong at first with the need to colonize and rescue the project, never develops into something more meaningful, due to the woeful sub Halo style story with the dreary Remnant and Kett. The cast are unfairly maligned IMO, but they needed greater drama both from outside menaces and internal, rather than just being happy campers all the time. MEA does a lot of things right, and those decrying the loss of the past would do well to remember that the formula was getting stale and if experiments like DA2, DAI and MEA don't get everything right, they are at least trying. To that end, I prefer MEA to ME3 which felt tired and unambitious in its dogmatic adherence to old formula. But there is plenty still to do. The game has shot itself in the foot with a very dull campaign and any dlc or sequel must provide a more credible and sensible story than the hokey antics of the Archon and his cronies. We need real intensity, real suffering, triumph over genuine adversity etc. And we absolutely do not need Cerberus or the Reapers. New series remember? This was a very wobbly start, but if Star Trek had stopped making movies with The Motion Picture, we'd never have got Wrath of Khan. Think about that - a world where WOK was never made... Can we afford to let this series end so soon and let something like that happen? I feel the main story was stronger than you apparently do, and I feel like the Kett were the Collectors "done right." I HATED the collectors in ME2. A very stale, boring enemy. I like the Kett because of the potential due to elements of their society that were hinted at but never seen in game. The Senate? Was the Archon just a rogue fanatic, obsessed with the Remnant, or was there more? I won't say the Kett were the ultimate baddies, or the Archon all THAT terribly interesting, but the Kett were better than the Collectors, and Archon was better than Harbinger. At least, in my opinion. I will say, though, that overall I agree. ME:A's story could have used some work. But I definitely gave you a +1 for the Wrath of Khan reference. ST: TMP was terrible, but ST: WoK was the best ST movie ever made. The Kett were more interesting than the Collectors? Can't say I agree with that at all. The Collectors were terrifying; swoop in, overwhelming Colonies and swoop out again. You don't even know what you're fighting at first; then you have to figure out how to counter their swarm. Then the Collectors kick down the door to the Normandy and steal his own crew. Some of my favorite moments were running from or charging into the Collectors...and the way Harbinger just tossed them away at the end..you almost felt sorry for them. They were ultimately disposable; last corrupted gasp of a great civilization. And Harbinger; almost unrelatable in how easily he could destroy you but he's happy to tell you how he's going to end the galaxy as you know it. Then we have the Kett. The Archon sniffing around Remnant ruins like Belloq, the French archaeologist from Raiders of the Lost Ark. The Kett are menacing; they have some disgusting technology that turns aliens into other Kett. Are they scarier than the Collectors? Not really. Collectors showing up was usually an 'oh sh*t' moment for me whereas I see a Kett shuttlecraft flying in 35 seconds after I clear a camp of theirs to restock it, I'm usually saying 'Not again, dammit'. So no, to me, the Kett weren't that frightening or that interesting. They were auto spawn crash test dummies that I got no sense of achievement defeating because I knew they would be restocked before I even got out of sight in the Nomad. Now, if the fights were constructed better; if the staging was improved, they could be a lot better but as the game is set up now, unfortunately they suck.
|
|
VanSinn
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: VanSinn77
Posts: 576 Likes: 1,429
inherit
2579
0
Sept 18, 2021 9:17:16 GMT
1,429
VanSinn
576
January 2017
vansinn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
VanSinn77
|
Post by VanSinn on Apr 27, 2017 13:55:02 GMT
I feel the main story was stronger than you apparently do, and I feel like the Kett were the Collectors "done right." I HATED the collectors in ME2. A very stale, boring enemy. I like the Kett because of the potential due to elements of their society that were hinted at but never seen in game. The Senate? Was the Archon just a rogue fanatic, obsessed with the Remnant, or was there more? I won't say the Kett were the ultimate baddies, or the Archon all THAT terribly interesting, but the Kett were better than the Collectors, and Archon was better than Harbinger. At least, in my opinion. I will say, though, that overall I agree. ME:A's story could have used some work. But I definitely gave you a +1 for the Wrath of Khan reference. ST: TMP was terrible, but ST: WoK was the best ST movie ever made. The Kett were more interesting than the Collectors? Can't say I agree with that at all. The Collectors were terrifying; swoop in, overwhelming Colonies and swoop out again. You don't even know what you're fighting at first; then you have to figure out how to counter their swarm. Then the Collectors kick down the door to the Normandy and steal his own crew. Some of my favorite moments were running from or charging into the Collectors...and the way Harbinger just tossed them away at the end..you almost felt sorry for them. They were ultimately disposable; last corrupted gasp of a great civilization. And Harbinger; almost unrelatable in how easily he could destroy you but he's happy to tell you how he's going to end the galaxy as you know it. Then we have the Kett. The Archon sniffing around Remnant ruins like Belloq, the French archaeologist from Raiders of the Lost Ark. The Kett are menacing; they have some disgusting technology that turns aliens into other Kett. Are they scarier than the Collectors? Not really. Collectors showing up was usually an 'oh sh*t' moment for me whereas I see a Kett shuttlecraft flying in 35 seconds after I clear a camp of theirs to restock it, I'm usually saying 'Not again, dammit'. So no, to me, the Kett weren't that frightening or that interesting. They were auto spawn crash test dummies that I got no sense of achievement defeating because I knew they would be restocked before I even got out of sight in the Nomad. Now, if the fights were constructed better; if the staging was improved, they could be a lot better but as the game is set up now, unfortunately they suck. The Collectors were a flat, one sided enemy. No interesting backstory at all. "Collectors are Protheans!?!?" Pure facepalm moment for me. I mean, I can get why people liked 'em, some people like "faceless evil" antagonists. I want more info on what's going on with them. The Kett have a story outside what we see in the game. Bioware may not utilize it, and I'd be very disappointed, but the Kett have MUCH more potential for further plot arcs than the Collectors ever did. They were just things to shoot at while Shepard and crew were being badass. The "random encounters" in ME:A were definitely a weak point. I like the idea of using the Nomad to get from main mission to main mission, with side content along the way. It basically replaced the Normandy in ME1, flying from planet to planet. Instead, we drive around a big map from quest to quest. Having the camps and wildlife encounters was nice...until the shuttle respawn thing every time you turned around made them monotonous. I'd have rather had fewer but larger encounters that, once the "camp" was cleared out, friendly forces moved in and that area of the map was "safe." At least, once you had an outpost up, it'd work that way. Clear it out before an outpost, it has a chance to refill with kett at some point down the line, but there'd be a large delay. But, enough wishing for what might have been. The Kett have enough info that shows there's more to them we haven't seen. That makes 'em MUCH more interesting as bad guys than the Collectors.
|
|