ApocAlypsE
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Post by ApocAlypsE on May 2, 2017 21:34:40 GMT
I agree that it's not possible to keep delivering something outstanding forever. Popularity is always relatively short-lived because people expect to always get something even better than before. And that's just not possible. And now I feel Bioware has reached the point of gradual decline. In 5-10 years it will be CDPR. Bethesda's reputation has started to crack with FO4. It happens to every company that grows too big/famous. Expectations cannot be met anymore. hmmmmm Blizzard? Well it seemed that they are declining after Diablo 3, but then, Overwatch. So rather than slowly vanishing into oblivion with a serious of mediocre imitations of past brilliance, I too would like Bioware to take one more risk. That said, I personally have little enthusiasm for the new IP that sounds very MMO or at least online MP only, quoting games as inspirations that I don't consider worthy of emulating at all. But it's always about the implementation, what new things get added that mix things up. So I hope Bioware can surprise us once more. I also hope Dragon Age ends with a bang rather than a whimper... Well this IS the risk. I don't think many people like the idea of taking inspiration from The Division and Destiny, it can backfire horribly, but if it works it will be massive. The premise of those both games is interesting, the execution is lacking. Again going to the Overwatch example, how many expected Blizzard to actually deliver a very good multiplayer shooter in their first new universe in 17 years, trying to emulate TF2?
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Post by brad2240 on May 2, 2017 22:29:33 GMT
[Bioware cannot win the favor of everyone, so I would personally advise them to just make the games THEY want. From a creative point of view. I absolutely agree with that sentiment. But my question is: can they? As in, will EA let them? Not trying to be another EA basher but I assume they have certain requirements for what's in a game released under their label, like when then said they would never green-light another game that didn't have a multiplayer component. So I wonder how much "open world" or "focus on combat" or whatever is actually what Bioware wants or what they're forced to include.
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Post by Deleted on May 2, 2017 22:37:28 GMT
[Bioware cannot win the favor of everyone, so I would personally advise them to just make the games THEY want. From a creative point of view. I absolutely agree with that sentiment. But my question is: can they? As in, will EA let them? Not trying to be another EA basher but I assume they have certain requirements for what's in a game released under their label, like when then said they would never green-light another game that didn't have a multiplayer component. So I wonder how much "open world" or "focus on combat" or whatever is actually what Bioware wants or what they're forced to include. The open world thing comes from Skyrim selling however many copies it sold. I think its about 30 million or something. At that point every Investor out there saw that a single player RPG could sell that well, and they thought "It was because of the open world" No investors, it was because Bethesda has a formula they follow to the letter and do so really well. Kind of like Bioware did with Baldurs Gate 2, KoToR, Dragon Age Origins. EA however just wanted the next Skyrim. Bioware hadn't made an "open" world game since the original Baldurs Gate, things have changed since then. So that is why DA:I feels very disjointed. The writing for the companions is top notch, some of their best, but the story doesn't lend itself well to the open world.
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cypherj
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Post by cypherj on May 2, 2017 22:39:28 GMT
[Bioware cannot win the favor of everyone, so I would personally advise them to just make the games THEY want. From a creative point of view. I absolutely agree with that sentiment. But my question is: can they? As in, will EA let them? Not trying to be another EA basher but I assume they have certain requirements for what's in a game released under their label, like when then said they would never green-light another game that didn't have a multiplayer component. So I wonder how much "open world" or "focus on combat" or whatever is actually what Bioware wants or what they're forced to include. I think people need to accept the fact that Bioware of days past is gone. People want to give Bioware a pass on everything and blame EA, but a changing of the guard has occurred at Bioware and it's not the same company anymore.
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Post by alanc9 on May 3, 2017 0:51:17 GMT
I don't see modern Bio as being all that different from earlier Bio, myself.
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RoboticWater
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Post by RoboticWater on May 3, 2017 1:00:20 GMT
I absolutely agree with that sentiment. But my question is: can they? As in, will EA let them? Not trying to be another EA basher but I assume they have certain requirements for what's in a game released under their label, like when then said they would never green-light another game that didn't have a multiplayer component. So I wonder how much "open world" or "focus on combat" or whatever is actually what Bioware wants or what they're forced to include. I think people need to accept the fact that Bioware of days past is gone. People want to give Bioware a pass on everything and blame EA, but a changing of the guard has occurred at Bioware and it's not the same company anymore. I never really liked this sentiment. Not that you mean to imply it, but this kind of thing makes it seem like there's no hope for the new guard. As if BioWare's gone and there's no one who could possibly pick up the torch. As someone with many up and coming game dev friends, I'm not a huge fan of this vote of no confidence (again, not that I think you implied it). Honestly, I'm more inclined to believe that it's the old guard, now upper management, steering the ship wrong. A game's core design happens almost exclusively with a very small team of design leads, and that's basically what the rest of the team have to follow for the rest of development. Hell, there was a video where one of the concept artists said essentially "we wanted to make the Khet more alien-looking, but another part of the team said there wouldn't be enough of a human connection." Something tells me this is probably the same person who's been pushing the same "human" angle for Mass Effect since ME2. Noah was right that Andromeda had to be deliberately made this bland. The premise practically writes itself. And while I don't wish to downplay the effort that went into this game–game development is tough business no matter what–I can't help but think some of the current creative leads just don't get what made their own franchise work. I think totally new blood might've done better (though there's no guarantee), because at this point I think someone who grew up with Mass Effect might better understand what made it so appealing. Of course, I bet that's just me projecting.
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Post by Eterna on May 3, 2017 1:03:25 GMT
Would like to just take a moment to thank Linksocarina, Feralewok and others for conversing intelligently and respectfully. This thread is a very enthralling read and this forum definitely needs more discussions of this caliber.
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timebean
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It's just a game, folks...
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Post by timebean on May 3, 2017 2:37:26 GMT
I would agree that implementation is a big issue. To me MEA is utterly tone deaf. The premise is serious, yet the characters don't seem to take things seriously. I find that extremely jarring. Of course it's more complicated than that. Mixing serious drama and banter is very much possible and good TV shows pull it off perfectly (Farscape, for example). It needs a balance. Even the new Guardians of The Galaxy takes the sad moments VERY seriously, so much so that the ending is incredibly corny. But it works for the most part. The trilogy had a good mix of truly horrifying stuff and fun banter to give players a break from the gloom and doom once in a while. I fully concede that it might just be that MEA's humor is not my thing. I find it cringe-worthy and often juvenile. I would have LOVED a Firefly sort of spin-off. Not averse to a more light-hearted tone at all. After overcoming the shock and sadness of leaving the Milky Way I was looking forward to something very different. I just think MEA failed (spectacularly) to deliver. One thing I disagree with is that ME1 was about exploration. I thought it was a tacked on technical mess (Mako) and not interesting in the least. I NEVER wanted more roaming empty ugly moon landscapes. To me Mas Effect was about humanity's future in a galactic society of fascinating alien races and their cultures. The latter is present in MEA too. So again, it's largely implementation (and scope of alien society) and failing to add something new, or even just to tell a really cool story. It's too rehashed. I would have actually preferred a totally new game/franchise to give us this sense of wonder and amazement that ME1 provided. All of this, especially the bolded, is exactly how I feel about it. Well said! Amazing stuff in this thread, btw. I thought it was going to go to hell there for a while. I am still reading through it all...
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Post by timebean on May 3, 2017 2:55:45 GMT
I absolutely agree with that sentiment. But my question is: can they? As in, will EA let them? Not trying to be another EA basher but I assume they have certain requirements for what's in a game released under their label, like when then said they would never green-light another game that didn't have a multiplayer component. So I wonder how much "open world" or "focus on combat" or whatever is actually what Bioware wants or what they're forced to include. The open world thing comes from Skyrim selling however many copies it sold. I think its about 30 million or something. At that point every Investor out there saw that a single player RPG could sell that well, and they thought "It was because of the open world" No investors, it was because Bethesda has a formula they follow to the letter and do really well. Kind of like Bioware did with Baldurs Gate 2, KoToR, Dragon Age Origins. EA however just wanted the next Skyrim. Bioware hadn't made an "open" world game since the original Baldurs Gate, things have changed since then. So that is why DA:I feels very disjointed. The writing for the companions is top notch, some of their best, but the story doesn't lend itself well to the open world.Gah! Sorry for posting again, but I so agree with this. I thought the friendships and romances and individual quests and stories, etc, in DAI were really fantastic (well...expect for ham-fisted Cory-fish). It was the open world that killed it (for me). It just was not needed. All those shards and herb gathering really ruined the story flow (and the tonal versus identity choices decreased the replay value a little). In MEA, the Nomad makes traversing the open world kinda fun. But the stories, both major and side, are not compelling. And the characters don't seem invested in the world, so I don't feel invested in them. If we stripped the open world elements from both DAI and MEA, DAI would be a MUCH stronger game (for me). Better music, better acting, better cut-scene direction, better building from the lore (even though they did butcher a couple of things), and better CC. I thought it was prettier too (and each place felt very distinct). It was just...generally better. I think that DAI, mixed with how much I loved MET, is what me feel so... confused when I was playing MEA. I just didn't understand how it all came together so poorly. The choices are really baffling. I would love to see a break down of why the developers made the decisions they made. It is just so... off. Anyway, that is why I liked the video so much. It really nailed alot of stuff that I could not put my finger on. And it was done intelligently and without ranting (which gets old in these you-tube reviews, tbh).
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Post by panzerwzh on May 3, 2017 3:33:05 GMT
Amazing critique! Noah is great as ever! Thanks for sharing!
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Post by Addictress on May 3, 2017 4:56:16 GMT
Still waiting for that date, RoboticWater
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joglee
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Post by joglee on May 3, 2017 4:59:30 GMT
He also loved home front the revolution...That game was horrible. Yes, because taking someone's opinion out of context is a wonderful way to appear honest and start a healthy debate. Yeah, he liked Homefront: The Revolution because in spite of the bugs (which he said had been largely patched by the time he played) and the lame mechanics, he sensed a genuine heart at the center of the game. He found the premise weird yet intriguing and the characters wacky yet interesting. Unlike many reviewers, Noah is the kind of guy to give a game a little slack. He finds what works and engages with it. This is what make his "reviews" critique; he'll admit a game's failure as a product, but he won't condemn it purely on that basis. He did it with Inquisition and he does it with Homefront. Here's the video for those who want see his actual opinions on the game. As well as his follow-up on its DLC. If anything, it damns Andromeda more that Noah could find a kernel of pleasure in such a rough product like The Revolution and not the most recent Mass Effect. The entirety of Homefront was bad, and yeah I've played it within the last month....still a horrible game, with an equally stupid revised history to make the plot work. It was $5 on STEAM, so I figured why not...but good lord was it horrible.
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Post by Addictress on May 3, 2017 5:04:21 GMT
This guy is not a good narrator.
Plus, he says "it's not a bad game" then proceeds to describe in great detail what I would define as a bad game.
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Post by duckley on May 3, 2017 5:15:08 GMT
Again I am struck by the diversity of opinion. I personally enjoy all the current Bioware games and don't long for the good old Bioware days. I enjoyed the ME series but never considered myself a diehard fan. Perhaps that is why I am getting such a kick out of MEA. I am having a ton of fun playing it and enjoy just about everything in the game.
I do consider myself a diehard DA fan, and although neither DA2 or DA:I had the same impact on me as DA:O I have totally and thoroughly enjoyed Inquisition.
I guess we all look for different things in games and for me there are a few masterpieces, a few great games, and a number of good solid fun games. MEA falls in the good solid fun category for me. There is much to criticize in the world of gaming and Bioware games are no exception. But there is also lots to praise in gaming today, including Bioware IMO .
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Dean The Not-so Young
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Post by Dean The Not-so Young on May 3, 2017 7:44:14 GMT
His entire summary at the end sums up my feeling on the game, but the one part that does it best was when he was talking about how the enemy stealing genetic material and turning us into them has already been used in every ME game so far, and ended with: " Andromeda is a fresh start, to be this stale and uncreative is a choice that was deliberately made." They played it safe. That is ultimately the problem. I tend not to watch video reviews- personal reasons- but are we talking about the same game that tried to radically reinvent core narrative, plot, and gameplay mechanics for the franchise from the ground up? There's a lot of words I could use for MEA, but 'safe' is not one of them. They took a lot of risks- with open world design, with combat, with overhauling dialogue away from a previously iconic morality system, with a partially defined protagonist defined by character rather than just a role- that were in no way guaranteed to pay off. And these are pretty fundamental changes to make- the very roots of how the story decides to present themes, ideas, and gameplay. You can say that Dragon Age already made an attempt at them, sure, but this isn't the Dragon Age team and these are changes for Mass Effect. None of them were guaranteed to work out out well, especially the choice of how to partially define the player character into something closer to Paragon Geralt than could-be-saint-could-be-devil The Warden. Equivocating the Kett and the Reapers just because they both 'steal genes' seems daftly reductionist to me. It confuses means for methods. For the first parts of the trilogy, the Reapers were quasi-Lovecraftian forces of nature, beyond our comprehension. The Kett area quasi-theocratic eugenocracy, a civilization a little more advanced than us in some ways and a bit less in others. 'Lovecraftian horror' and 'evil empire' are completely different narrative devices, and are about as identical 'because they steal genes' as Geth and Remnant 'because they are robots.' There's plenty of criticism of Andromeda to go around, but 'didn't try new things,' or 'didn't try old things in new ways,' isn't one of them.
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Post by brad2240 on May 3, 2017 11:58:21 GMT
I absolutely agree with that sentiment. But my question is: can they? As in, will EA let them? Not trying to be another EA basher but I assume they have certain requirements for what's in a game released under their label, like when then said they would never green-light another game that didn't have a multiplayer component. So I wonder how much "open world" or "focus on combat" or whatever is actually what Bioware wants or what they're forced to include. I think people need to accept the fact that Bioware of days past is gone. People want to give Bioware a pass on everything and blame EA, but a changing of the guard has occurred at Bioware and it's not the same company anymore.
To clarify my post: I'm not talking about old BW vs. new BW, giving them a pass, or blaming EA for anything. When I ask "can they?" it's an honest question. I don't know the details of a developer-publisher relationship, I don't know if Mass Effect: Andromeda is exactly the game BW always wanted to make or not. Maybe EA was completely hands off, or maybe they're like certain movie studios that have to have their hands in every project and don't know when to leave well enough alone. I simply don't know.
My post was intended to ask a question, not pass judgment. I apologize if I didn't make it clear enough.
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Post by Ahriman on May 3, 2017 12:06:30 GMT
Bethesda's reputation has started to crack with FO4. Sort of unrelated to topic, but wasn't FO4 quite favored by reviews and was financial success?
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Post by Link"Guess"ski on May 3, 2017 12:33:59 GMT
...Well if his opinion is that 'Andromeda played it safe' kind of glad I elected not to watch it. Honestly, I would. He is basically what I try to be in my own work, scholarly minded in the critique and where the ball lies in what the game is trying to accomplish, and present both good and bad to our perspective and give it context. Unlike the smudboys in the world, this is what good academic takes on a piece of video game medium are. Critique over review. I watched the recent Smudboy video and, like all of them there's always some points I agree with but man, his thinking is so overly rigid and at times disingenuous. He analysed what fans said in BioWare PR's "what does Mass Effect mean to you" segment. He starts to dissect what they say based on what Mass Effect should "objectively" mean, but it's almost as if he doesn't catch that most interpret the question as "what did it mean to me personally" so the responses are the typical "It's like virtual friendships!" and "I love inclusivity in games" etc. It's as if Smud can't let go of trivial details because he insists they all mean the world or something. But I'd still advise people to watch his videos, especially his Bookends of Destruction analysis of ME3 and analysis of DA2. His more recent work ranges from mean-spirited to well-thought.
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Post by Addictress on May 3, 2017 12:35:35 GMT
They played it safe. That is ultimately the problem. I tend not to watch video reviews- personal reasons- but are we talking about the same game that tried to radically reinvent core narrative, plot, and gameplay mechanics for the franchise from the ground up? There's a lot of words I could use for MEA, but 'safe' is not one of them. They took a lot of risks- with open world design, with combat, with overhauling dialogue away from a previously iconic morality system, with a partially defined protagonist defined by character rather than just a role- that were in no way guaranteed to pay off. And these are pretty fundamental changes to make- the very roots of how the story decides to present themes, ideas, and gameplay. You can say that Dragon Age already made an attempt at them, sure, but this isn't the Dragon Age team and these are changes for Mass Effect. None of them were guaranteed to work out out well, especially the choice of how to partially define the player character into something closer to Paragon Geralt than could-be-saint-could-be-devil The Warden. Equivocating the Kett and the Reapers just because they both 'steal genes' seems daftly reductionist to me. It confuses means for methods. For the first parts of the trilogy, the Reapers were quasi-Lovecraftian forces of nature, beyond our comprehension. The Kett area quasi-theocratic eugenocracy, a civilization a little more advanced than us in some ways and a bit less in others. 'Lovecraftian horror' and 'evil empire' are completely different narrative devices, and are about as identical 'because they steal genes' as Geth and Remnant 'because they are robots.' There's plenty of criticism of Andromeda to go around, but 'didn't try new things,' or 'didn't try old things in new ways,' isn't one of them. I just think that the intellectual aspect of world-building is far more valuable than open-world crap. Having an alien race that, as OP video said, is like humans in costumes, with similar cities and institutions as any other Milky Way races, that has the same level of tech and advancement (not pre-spaceflight), is extremely rote and a waste of opportunity. And yes, stealing genes, again, has been done multiple times, and the primary intellectual focus or draw of what a species does is paramount to keeping the IP fresh and interesting. Everything else is secondary.
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Post by Addictress on May 3, 2017 12:38:41 GMT
Trying out new combat mechanics. New UI. These things are "new" but they aren't risks that count.
The risks that count are story, characters, CONCEPTS.
god. Where the fuck is the imagination.
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Post by Addictress on May 3, 2017 12:40:17 GMT
And no, making random things purple and green and glowing mushrooms are not imagination.
The best imagination operates like our dreams, which re-interprets reality through different symbols. Without symbols you cannot communicate meaning, without meaning, narrative cannot function.
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Post by cypherj on May 3, 2017 12:55:57 GMT
I think people need to accept the fact that Bioware of days past is gone. People want to give Bioware a pass on everything and blame EA, but a changing of the guard has occurred at Bioware and it's not the same company anymore.
To clarify my post: I'm not talking about old BW vs. new BW, giving them a pass, or blaming EA for anything. When I ask "can they?" it's an honest question. I don't know the details of a developer-publisher relationship, I don't know if Mass Effect: Andromeda is exactly the game BW always wanted to make or not. Maybe EA was completely hands off, or maybe they're like certain movie studios that have to have their hands in every project and don't know when to leave well enough alone. I simply don't know.
My post was intended to ask a question, not pass judgment. I apologize if I didn't make it clear enough.
If EA is involved it is probably at a high level. "We think multiplayer will appeal to larger group of players, and it will generate income from micro transactions", "Based of the public success of open world games recently, the game should be open world." Obviously they would control the release schedule as well. However, I highly doubt they would acquire what is basically the RPG arm of the company and then micromanage them when it comes to things like the story, characters, level design, UI, quest design, etc. EA could had given them an extra year, and though the game would be more polished, it would still be the same at its core.
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Post by Link"Guess"ski on May 3, 2017 12:59:58 GMT
To quote Schlerf:
I'm sure EA gives BioWare's upper management some sort of "We need to cash in on the Skyrim crowd!" crap. It's the entire reason Mass Effect started copying Gears of War and why Dragon Age had to be action-based after Origins.
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linksocarina
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by linksocarina on May 3, 2017 13:15:43 GMT
I kind of alluded to it. Partially the ability to be the hero in Link and to experience the journey around you. Did a whole article on that one already (big shock I know) Partially to play a good adventure game that can encompass that feeling of being the hero. The history, mythology and context of each Zelda game is different but builds on the whole: Link is a 21st century Mythological character, and the Legend of Zelda is a mythological story in the same vein as the labors of Heracles. That is very appeal from a context standpoint, from a gameplay standpoint it has always been a solid experience as well. 21st century? I was playing original Legend of Zelda in the '80s So as I , it's a little bit of hyperbole. Humor me . I don't have a lot of time as I have to teach in a second, but the bolded above I want to address a bit real quick. The last few times they did that they also got flack for it too. Unwarranted amounts of flak. I am talking about Dragon Age 2 and Mass Effect 3 specifically in both cases. Now again, we can argue the issues of how it was done until the cows come home, yes there are flaws there regarding if the game is well made or not, but that is not really the point either. The point, is the sort of Icarian flight here, the mix of hubris and perseverance to do something different before plummeting to the earth. BioWare has flown so close to the sun for nearly a decade now, it's no wonder the wings finally melted in that regard, but the the rays eroding those wings in the process is our own personal greed and adversity to change. Would not the nuclear response to both games be a major deterrent from making the game they want at this point? I can't pretend to know what BioWare wants to make anymore, but I saw glimpses of it in the plans for Dragon Age 2, I saw the logic of Mass Effect 3, and their new IP might be something they wanted to do for a while now, make something simpler that is not a role-playing game. They are finally getting a chance to do it too, so we shall see if it holds up. From a creative standpoint, this is another complex issue, because why dare to fly so close to the sun when you will get burned for sure, versus flying low and suffering some scrapes in the process at this point? It's why I said I want BioWare to take a risk again. But I doubt it will ever happen. I get your point. My question is were DA2 or ME3 the games they wanted to make? I agree that DA2's different approach to the protagonist was a risk, and one I welcomed and enjoyed. More people appreciate DA2 now than at the time. That is something. But I wonder... wasn't DA2 perhaps born from serious time constraints which just happened to result in something different? Or were only the recycled maps the result and the story what they wanted to do all along? Was ME3's ending a deliberate creative risk or something they made on the fly because of the leak? We'll never know. I agree that it's not possible to keep delivering something outstanding forever. Popularity is always relatively short-lived because people expect to always get something even better than before. And that's just not possible. And now I feel Bioware has reached the point of gradual decline. In 5-10 years it will be CDPR. Bethesda's reputation has started to crack with FO4. It happens to every company that grows too big/famous. Expectations cannot be met anymore. So rather than slowly vanishing into oblivion with a serious of mediocre imitations of past brilliance, I too would like Bioware to take one more risk. That said, I personally have little enthusiasm for the new IP that sounds very MMO or at least online MP only, quoting games as inspirations that I don't consider worthy of emulating at all. But it's always about the implementation, what new things get added that mix things up. So I hope Bioware can surprise us once more. I also hope Dragon Age ends with a bang rather than a whimper... I think some of the evidence suggests otherwise. For Dragon Age II you may be right, the time they had to develop the game necessitated where the story took place, but what we got was still the rise to power. WE also had them almost make the Exalted March DLC, but they re-worked a lot of it into the opening of Dragon Age: Inquisition, which suggests that it was a main part of the Hawke storyline. There were also hints that Hawke would have carried over into Inquisition, versus being a background character, but that plan changed for that game. As for Mass Effect 3...I am just going to point to the ending and note they didn't change it, they just added onto it to make it clearer for people, more specific in what the consequences of their choice means. The "Dark Energy" ending was never fully drafted, and the leaked script had a lot of deficiencies to it, but was also not concrete either (utilizing Javik in a support role in game vs a main role in the leak script, for example, the use of the Virmire survivor, Cerberus, etc.) Even if it was made on the fly, they still stuck with it ultimately. I think it is really cynical to play that game with these companies. I am not the biggest fan of CD Projekt Red but I don't want them to be hated ten years from you. I enjoyed Fallout 4 but Bethesda doesn't deserve half the flack they get for it. It is kind of sad that this is the cycle we see ourselves in, a constant stream of this sort of jaded take on the expectations they can no longer deliver. It then colors the perception of what risks they do take, and basically dismisses a lot of things that are valuable in the long run. They played it safe. That is ultimately the problem. I tend not to watch video reviews- personal reasons- but are we talking about the same game that tried to radically reinvent core narrative, plot, and gameplay mechanics for the franchise from the ground up? There's a lot of words I could use for MEA, but 'safe' is not one of them. They took a lot of risks- with open world design, with combat, with overhauling dialogue away from a previously iconic morality system, with a partially defined protagonist defined by character rather than just a role- that were in no way guaranteed to pay off. And these are pretty fundamental changes to make- the very roots of how the story decides to present themes, ideas, and gameplay. You can say that Dragon Age already made an attempt at them, sure, but this isn't the Dragon Age team and these are changes for Mass Effect. None of them were guaranteed to work out out well, especially the choice of how to partially define the player character into something closer to Paragon Geralt than could-be-saint-could-be-devil The Warden. Equivocating the Kett and the Reapers just because they both 'steal genes' seems daftly reductionist to me. It confuses means for methods. For the first parts of the trilogy, the Reapers were quasi-Lovecraftian forces of nature, beyond our comprehension. The Kett area quasi-theocratic eugenocracy, a civilization a little more advanced than us in some ways and a bit less in others. 'Lovecraftian horror' and 'evil empire' are completely different narrative devices, and are about as identical 'because they steal genes' as Geth and Remnant 'because they are robots.' There's plenty of criticism of Andromeda to go around, but 'didn't try new things,' or 'didn't try old things in new ways,' isn't one of them. I don't know about that. On the one hand I disagree with some of the points in the video, in particular on the Angara as "noble savages" (which they purposefully worked hard to make sure that didn't come across) and the Kett as being one-dimensional...but the game does it no favors by making the Kett one-dimensional as enemies. We see glimpses of culture but nothing concrete. We see the theocracy at play but it's barely a presence. I get they are trying to hold back information to give them dynamism in the future, but the Kett needed to be more than a simple evil...they needed a lot of that complexity now. To make them gene-stealing conquerors in the same way as the Reapers were gene-stealing cosmic beings is opening it up to similar comparisons right off the bat, but the fact of the matter is the Kett have no bite to them. They held too much back and while I like where they are going with them, I don't know if they will ever turn into more than just a simple evil, unlike the Geth. The Remnant have the same problem, there is too much mystery and not enough resolution. The video likens them to the Protheans as being a sort of forerunner to the civilizations, but we learn so little about them and their creators, about their society, abilities, the mystery goes cold. I think the ultimate problem is BioWare held back too many cards: they played it very conservatively with what information we get, trying to thread the needle and world build just like Dragon Age. I guess that can be a risk in of itself, but BioWare played it all safe by not really showing us much of anything new. The changes to combat, not much of a risk as they were going there already. Removing the morality system perhaps, but that would then be the only real gamble here made and it didn't seem to work. Plus the derivativeness of the characters and the little easter eggs of fan service...they didn't help much.
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Post by Link"Guess"ski on May 3, 2017 13:44:54 GMT
What I'm really waiting for is the "X years later: Mass Effect Andromeda" video. Those are the best IMO.
Actually, I'm kidding. The best are by far MrBTongue's content if he ever crawls out of his cave.
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