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Post by dreman999 on May 3, 2017 2:18:44 GMT
I think it would be more advantageous for you to contact Bioware then, maybe show them a resume, rather than telling a bunch of chuckle heads like us. *grin* Again - didn't post because I want to sit around arguing with a "bunch of chuckleheads" like me. I LOVED ME1-3. I posted because I'm hoping someone from Bioware is reading this and will re-think MEA2. I couldn't find a forum specifically dedicated to "Feedback & Suggestions". Link anyone? Though one thing I don't agree on is your opinion on Cora. She bring up some legitimate concerns about Sarissa. what was wrong was not her leaving her pathfinder to die on purpose to get data...It's that she lied about it. A pathfinder is not a military command, they are explores and colony managers. It not a good thing to have one that can be that untrust worthy.
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Post by Deleted on May 3, 2017 2:20:12 GMT
I guess putting on your big boy pants and actually being a real leader (who understands that people sometimes screw up) just doesn't work for the kind of character some people want to play. Um - I am 57. Have spent my life leading people both in civilian and military life. And I can assure you - what Liam and Peebee did, went way beyond "people make mistakes". Also - the way Ryder is spoken to would only be tolerated by a very weak leader - who would soon find himself unable to lead - due to the fact that his team neither respects him, nor has any confidence in his leadership abilities. I'm older than you, and have also served as a leader - and I understand that group leaders have some responsibility and accountability for the actions of team members. Members of Ryder's squad had a variety of extracurricular activities going on. Liam's goals and reasons were sound, even if his methods were problematic. That's entirely correctable, and Ryder had an opportunity to deliver that correction. Peebee is pretty impulsive - I don't know whether there would have been time to wait for permission to launch the pod, since it needed to land in a specific spot. Regardless, Ryder also had the opportunity to chew her out. I disagree with your other comments. As with Tann, they agree to go along with the unproven, untested Ryder and give the character the opportunity to prove herself. Just as Shepard had to prove herself (and humanity in general) to the Council, Ryder gets to prove herself to the Ai. When you post in a forum, you can expect that others will respond. If you want to provide feedback to BioWare, I would suggest Twitter, as that seems to be their preferred feedback mechanism.
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Post by caridounette on May 3, 2017 2:20:38 GMT
"you can always yell at Liam after his mission." I wanted to - oh how I wanted too. The two options I was given were both tame. After the way Liam and Peebee (pardon the language) fucked me and everyone else over, I refused to have anything more to do with them. Unfortunately, all my Ryder could do was sulk and ignore them. I dreamily imagine, how Shepard would have dealt with them....oops - who left the airlock open.......... Seriously - even in the Real World, their behaviour would have been unconscionable and not tolerated even by Ghandi. Wait...calling him out on his shit is tame? This is so satisfyingly renegade you can fall asleep to this. I dont see how this passes as Ryder chewing Liam for his actions. Somehow, its Liam here who holds his own more than Ryder. He made a tough choice that could bring benefice. So he stands by it, damn the consequences. Sure it was reckless but he felt that it was worth the risk. So he's not backing off. Ryder is very fatherly 'not having it'. But Liam doesnt care cause 'he knows he was right' to bypass Ryder. Liam holds his own and I can see why some Ryder will side with him once they see things rom his side. Its a fine resolution that Ryder isnt the only one who can take risks. I appreciate it in some my playthroughs But it shouldnt have to be totally unsatisfying playing the other way around. If the player is convinced this was unacceptable, Ryder should also be given the agency to act on it. Not just give Liam the stern father look and let him storm off and continue on your ship business as usual. Overall, I which the game actually gave Ryder more opportunities to show the kind of intensity Liam did. Win/win.
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Post by ArabianIGoggles on May 3, 2017 2:31:03 GMT
and being as weak as Ryder should lead to a 'game over' and you being tortured to death by Kett. Seriously Bioware made a game about colonialism, the only darker topic would be a game about the holocaust, genocide is exactly what colonialism IS, the eradication or subjugation of the native population by the colonial power, don't want to cover that, don't make a white wash of a truly horrible human endeavor. They'd have to beat Ryder in combat first (which they can't). In any case, I don't think I'd care to play Christopher Columbus in space. I'd buy the shit outta that game!
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Post by dreman999 on May 3, 2017 2:40:15 GMT
Wait...calling him out on his shit is tame? This is so satisfyingly renegade you can fall asleep to this. I dont see how this passes as Ryder chewing Liam for his actions. Somehow, its Liam here who holds his own more than Ryder. He made a tough choice that could bring benefice. So he stands by it, damn the consequences. Sure it was reckless but he felt that it was worth the risk. So he's not backing off. Ryder is very fatherly 'not having it'. But Liam doesnt care cause 'he knows he was right' to bypass Ryder. Liam holds his own and I can see why some Ryder will side with him once they see things rom his side. Its a fine resolution that Ryder isnt the only one who can take risks. I appreciate it in some my playthroughs But it shouldnt have to be totally unsatisfying playing the other way around. If the player is convinced this was unacceptable, Ryder should also be given the agency to act on it. Not just give Liam the stern father look and let him storm off and continue on your ship business as usual. Overall, I which the game actually gave Ryder more opportunities to show the kind of intensity Liam did. Win/win. What? no. You literally tell him how bad his choice is and how much a danger it was to the initiative. How is that not chewing him out for his actions. liam only response is why he did it. I don't see that as him holding his own in the argument . liam is just pleading to ryder to change his mind about holding the anagrian woman. Just because you cew someone out about their actions does not mean they are going to change their mind(looks at Sera in DAI) and just because they did not change there mind does not mean they you did not chew them out. And ryder did act on it, that's him holding the anagran woman in custody till the codes were changed.
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Post by frank on May 3, 2017 2:43:32 GMT
Um - I am 57. Have spent my life leading people both in civilian and military life. And I can assure you - what Liam and Peebee did, went way beyond "people make mistakes". Also - the way Ryder is spoken to would only be tolerated by a very weak leader - who would soon find himself unable to lead - due to the fact that his team neither respects him, nor has any confidence in his leadership abilities. I'm older than you, and have also served as a leader - and I understand that group leaders have some responsibility and accountability for the actions of team members. Members of Ryder's squad had a variety of extracurricular activities going on. Liam's goals and reasons were sound, even if his methods were problematic. That's entirely correctable, and Ryder had an opportunity to deliver that correction. Peebee is pretty impulsive - I don't know whether there would have been time to wait for permission to launch the pod, since it needed to land in a specific spot. Regardless, Ryder also had the opportunity to chew her out. I disagree with your other comments. As with Tann, they agree to go along with the unproven, untested Ryder and give the character the opportunity to prove herself. Just as Shepard had to prove herself (and humanity in general) to the Council, Ryder gets to prove herself to the Ai. When you post in a forum, you can expect that others will respond. If you want to provide feedback to BioWare, I would suggest Twitter, as that seems to be their preferred feedback mechanism. Don't do facebook - don't do twitter. Have a social life - so don't need to bother with social media. Which is why I posted here. Don't understand why people seem to be taking my two main issues with the game so personally. This is why I very rarely go on any forums. I've learned that some people just like to argue for the sake of stirring things up. If people are happy with their Ryder, good for them. I have no issue with that. I wasn't happy with mine, and expect people to respect that as well.
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Post by Deleted on May 3, 2017 2:46:07 GMT
Ok - Ryder is supposed to be young and inexperienced. But I found it very difficult to relate to him. Shepard was a hard-ass. Tough and uncompromising. In numerous play-throughs of ME1-3, I played his full spectrum - from honorable, competent, professional - to ruthless psychopath. One had the choice. If you didn't want to - then Shepard didn't take shit from anyone. Ryder - on the other hand - is a pansy. No matter what is done to him - or said to him - he mostly goes: "Aw shucks - that wasn't very nice...." In most conversations, I was only given two choices - and the vast majority of them were very tame. Having just finished Andromeda, I have not been able to care about him. With Shepard, I was deeply invested in his/her fate - and after every game, I was eager for more. Frankly, I couldn't care less, if I never see Ryder again - unless he is toughened up for MEA2. I'd be interested to see if anyone else feels the same? They go to great lengths to choose how to have your ryder react to things despite that this might not be your planned reaction. I was doing contagion on a new character today and at the end I choose the renegade option to kill for what I felt were damn good reasons considering I just chased this chick through countless rounds of tag and catchup. And my ryder? He kind of freaks. Like we should have saved her. The option was very clear. Kill him. Kill her. Yup. That was my plan. She begged me to do it too. So why is my ryder so upset about this? That is not my choice. But my ryder is apparently as you say a pansy. At some point the boy/girl should probably grow up. Dialogue should at least had tones of maturity added as you progress through the game. I think choosing to make them 22 was probably the worst idea ever because clearly they think 22 equals smart ass little dick who lacks maturity and ability to make tough calls. So the next game, if no time passes, I wonder how much of a pansy ryder will still be.
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Post by dreman999 on May 3, 2017 2:50:47 GMT
Ok - Ryder is supposed to be young and inexperienced. But I found it very difficult to relate to him. Shepard was a hard-ass. Tough and uncompromising. In numerous play-throughs of ME1-3, I played his full spectrum - from honorable, competent, professional - to ruthless psychopath. One had the choice. If you didn't want to - then Shepard didn't take shit from anyone. Ryder - on the other hand - is a pansy. No matter what is done to him - or said to him - he mostly goes: "Aw shucks - that wasn't very nice...." In most conversations, I was only given two choices - and the vast majority of them were very tame. Having just finished Andromeda, I have not been able to care about him. With Shepard, I was deeply invested in his/her fate - and after every game, I was eager for more. Frankly, I couldn't care less, if I never see Ryder again - unless he is toughened up for MEA2. I'd be interested to see if anyone else feels the same? They go to great lengths to choose how to have your ryder react to things despite that this might not be your planned reaction. I was doing contagion on a new character today and at the end I choose the renegade option to kill for what I felt were damn good reasons considering I just chased this chick through countless rounds of tag and catchup. And my ryder? He kind of freaks. Like we should have saved her. The option was very clear. Kill him. Kill her. Yup. That was my plan. She begged me to do it too. So why is my ryder so upset about this? That is not my choice. But my ryder is apparently as you say a pansy. At some point the boy/girl should probably grow up. Dialogue should at least had tones of maturity added as you progress through the game. I think choosing to make them 22 was probably the worst idea ever because clearly they think 22 equals smart ass little dick who lacks maturity and ability to make tough calls. So the next game, if no time passes, I wonder how much of a pansy ryder will still be. making jokes does not equal to not being mature. Also, if you don't like the jokes pick the responses on the right not the left. Also, Ryder does start to grow up as the game goes along.
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Post by midnightwolf on May 3, 2017 3:00:30 GMT
They go to great lengths to choose how to have your ryder react to things despite that this might not be your planned reaction. I was doing contagion on a new character today and at the end I choose the renegade option to kill for what I felt were damn good reasons considering I just chased this chick through countless rounds of tag and catchup. And my ryder? He kind of freaks. Like we should have saved her. The option was very clear. Kill him. Kill her. Yup. That was my plan. She begged me to do it too. So why is my ryder so upset about this? That is not my choice. But my ryder is apparently as you say a pansy. At some point the boy/girl should probably grow up. Dialogue should at least had tones of maturity added as you progress through the game. I think choosing to make them 22 was probably the worst idea ever because clearly they think 22 equals smart ass little dick who lacks maturity and ability to make tough calls. So the next game, if no time passes, I wonder how much of a pansy ryder will still be. making jokes does not equal to not being mature. Also, if you don't like the jokes pick the responses on the right not the left. Also, Ryder does start to grow up as the game goes along. This is true. My Dad is 57 and cracks jokes constantly. Yet he's still very mature in nature. Also to the poster above who said Ryder doesn't respond in a way which you'd like: ME:3 Shepard also suffered from this, with the auto dialogue. Case in point: Thessia. My Shepard would have been very angry with the Asari, not upset that Reapers wiped them out. But auto dialogue struck and made him upset.
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Post by Deleted on May 3, 2017 3:04:05 GMT
No thanks. I'm not interested in playing Shepard 2.0. I've already played Shepard, three times. Ryder's story is more about becoming a Pathfinder, not already being a space hero. Except the point is that it's not about what YOU want to play as much as it is about what we all want to play. Your personal preference is only one of many. If they are going to call it a roleplaying game then they either have to specifically say which role you will be playing or have more range than what we have. Some might not like being a newly minted fool put in charge that is more than happy to not take command while hundreds of thousands of lives are at stake. Others may love it.
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Post by dreman999 on May 3, 2017 3:08:14 GMT
No thanks. I'm not interested in playing Shepard 2.0. I've already played Shepard, three times. Ryder's story is more about becoming a Pathfinder, not already being a space hero. Except the point is that it's not about what YOU want to play as much as it is about what we all want to play. Your personal preference is only one of many. If they are going to call it a roleplaying game then they either have to specifically say which role you will be playing or have more range than what we have. Some might not like being a newly minted fool put in charge that is more than happy to not take command while hundreds of thousands of lives are at stake. Others may love it. And again, people been complaining about this from ME1. Not everyone want to play a human spectru soldier. or work with Cerberus. or go back to the alliance. or wanted to leave their ship mysteriously with their crew as everyone on the ship was invaded bt the collectors. or be the warden.a force user, a monk, a refugee,an inquisitor...etc The only thing Ryder can't be is renegade. If you want a serious Ryder you can play them. Makes no sense to complain about a type of Ryder you can choose to play as.
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Post by themikefest on May 3, 2017 3:09:37 GMT
Peebee is pretty impulsive - I don't know whether there would have been time to wait for permission to launch the pod, since it needed to land in a specific spot. Regardless, Ryder also had the opportunity to chew her out. Time to wait? Was there a rush to get to the planet? How hard would it have been to have the tempest get as close to the ground as possible and have Ryder and squad jump out? After gaining control of Ryder, the asari still jokes about it like its an everyday occurrance and that everyone should be ok with that. Chewing her out won't stop her. She'll do something stupid again though it most likely won't involve an escape pod. Best thing to do to avoid another incident is to remove her from the squad. Maybe the next time she tries something stupid, she will think twice before doing it.
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Post by Deleted on May 3, 2017 3:11:11 GMT
They go to great lengths to choose how to have your ryder react to things despite that this might not be your planned reaction. I was doing contagion on a new character today and at the end I choose the renegade option to kill for what I felt were damn good reasons considering I just chased this chick through countless rounds of tag and catchup. And my ryder? He kind of freaks. Like we should have saved her. The option was very clear. Kill him. Kill her. Yup. That was my plan. She begged me to do it too. So why is my ryder so upset about this? That is not my choice. But my ryder is apparently as you say a pansy. At some point the boy/girl should probably grow up. Dialogue should at least had tones of maturity added as you progress through the game. I think choosing to make them 22 was probably the worst idea ever because clearly they think 22 equals smart ass little dick who lacks maturity and ability to make tough calls. So the next game, if no time passes, I wonder how much of a pansy ryder will still be. making jokes does not equal to not being mature. Also, if you don't like the jokes pick the responses on the right not the left. Also, Ryder does start to grow up as the game goes along. Next time try reading the whole post and incorporating that in your reply. My point is that my character refuses to act like my character. My character doesn't have the range any RPG character should. Bare minimum they should have the range of the last game. Here, we have the range a wuss, a smart ass, an empathizing ryder or matter of fact professional. And in the middle of those four notes, ryder randomly veers into any of those lanes which you have not chose for them. So I want to play a serious ryder who is professional and at times does what he feels is the best choice even if it seems renegade or the worst and after he does that he reacts in one of the other roles I did not wish for him to react in.
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Post by Deleted on May 3, 2017 3:11:57 GMT
I'm older than you, and have also served as a leader - and I understand that group leaders have some responsibility and accountability for the actions of team members. Members of Ryder's squad had a variety of extracurricular activities going on. Liam's goals and reasons were sound, even if his methods were problematic. That's entirely correctable, and Ryder had an opportunity to deliver that correction. Peebee is pretty impulsive - I don't know whether there would have been time to wait for permission to launch the pod, since it needed to land in a specific spot. Regardless, Ryder also had the opportunity to chew her out. I disagree with your other comments. As with Tann, they agree to go along with the unproven, untested Ryder and give the character the opportunity to prove herself. Just as Shepard had to prove herself (and humanity in general) to the Council, Ryder gets to prove herself to the Ai. When you post in a forum, you can expect that others will respond. If you want to provide feedback to BioWare, I would suggest Twitter, as that seems to be their preferred feedback mechanism. Don't do facebook - don't do twitter. Have a social life - so don't need to bother with social media. Which is why I posted here. Don't understand why people seem to be taking my two main issues with the game so personally. This is why I very rarely go on any forums. I've learned that some people just like to argue for the sake of stirring things up. If people are happy with their Ryder, good for them. I have no issue with that. I wasn't happy with mine, and expect people to respect that as well. Disagreeing with your interpretation of the content =/= taking any of it personally. It also has no relationship with whether anyone respects your right to your own opinion. You started a thread in a public forum, and invited other forum members to respond. I've seen a variety of complaints over the years about all the player ego-stroking that frequently exists in games, and some people don't especially want to play a character already established as a heroic force of nature. Ryder was the answer to that - and some of us enjoy the growth that young Ryder experiences over the course of the game.
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Post by dreman999 on May 3, 2017 3:13:47 GMT
Peebee is pretty impulsive - I don't know whether there would have been time to wait for permission to launch the pod, since it needed to land in a specific spot. Regardless, Ryder also had the opportunity to chew her out. Time to wait? Was there a rush to get to the planet? How hard would it have been to have the tempest get as close to the ground as possible and have Ryder and squad jump out? . Volcano......did someone forget the volcano that was there? the tempest was too big to get close to the area. that's even stated in the mission. a drop ship is needed to get there.
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Post by dreman999 on May 3, 2017 3:16:01 GMT
making jokes does not equal to not being mature. Also, if you don't like the jokes pick the responses on the right not the left. Also, Ryder does start to grow up as the game goes along. Next time try reading the whole post and incorporating that in your reply. My point is that my character refuses to act like my character. My character doesn't have the range any RPG character should. Bare minimum they should have the range of the last game. Here, we have the range a wuss, a smart ass, an empathizing ryder or matter of fact professional. And in the middle of those four notes, ryder randomly veers into any of those lanes which you have not chose for them. So I want to play a serious ryder who is professional and at times does what he feels is the best choice even if it seems renegade or the worst and after he does that he reacts in one of the other roles I did not wish for him to react in. And i made a repose to this already.. And again, people been complaining about this from ME1. Not everyone want to play a human spectru soldier. or work with Cerberus. or go back to the alliance. or wanted to leave their ship mysteriously with their crew as everyone on the ship was invaded bythe collectors. or be the warden.a force user, a monk, a refugee,an inquisitor...etc The only thing Ryder can't be is renegade. If you want a serious Ryder you can play them. Makes no sense to complain about a type of Ryder you can choose to play as. I understand you want more options but the only options left for ryder to be is to be more renegade.
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Post by Deleted on May 3, 2017 3:18:19 GMT
No thanks. I'm not interested in playing Shepard 2.0. I've already played Shepard, three times. Ryder's story is more about becoming a Pathfinder, not already being a space hero. Except the point is that it's not about what YOU want to play as much as it is about what we all want to play. Your personal preference is only one of many. If they are going to call it a roleplaying game then they either have to specifically say which role you will be playing or have more range than what we have. Some might not like being a newly minted fool put in charge that is more than happy to not take command while hundreds of thousands of lives are at stake. Others may love it. They said that Ryder is a 22 year old untested, unproven Pathfinder tasked to find a new home for humanity. Given the description, I'm not sure what you were expecting. One of the things I find interesting about the role of Pathfinder is that Alec created it, and your character is the first person to actually define (fulfill) the role.
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Post by themikefest on May 3, 2017 3:20:16 GMT
Volcano......did someone forget the volcano that was there? the tempest was too big to get close to the area. that's even stated in the mission. a drop ship is needed to get there. Can you post the dialogue that is said the ship is too big to get close to the area? The only dialogue I heard is there's no place to land.
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Post by frank on May 3, 2017 3:22:10 GMT
Peebee is pretty impulsive - I don't know whether there would have been time to wait for permission to launch the pod, since it needed to land in a specific spot. Regardless, Ryder also had the opportunity to chew her out. Time to wait? Was there a rush to get to the planet? How hard would it have been to have the tempest get as close to the ground as possible and have Ryder and squad jump out? After gaining control of Ryder, the asari still jokes about it like its an everyday occurrance and that everyone should be ok with that. Chewing her out won't stop her. She'll do something stupid again though it most likely won't involve an escape pod. Best thing to do to avoid another incident is to remove her from the squad. Maybe the next time she tries something stupid, she will think twice before doing it. Exactly what I did Refused to take Liam and Peebee on missions after their little escapades. Also avoided speaking with them, unless absolutely unavoidable. I sure as heck wouldn't want anything to do with them in Real Life! But it was a very unsatisfactory situation. Perhaps in MEA2, there will be an option to dismiss team members for such renegade actions. (I want to be the only renegade on my ship, damn it! lol.) And there's always the airlock....(Didn't that faulty circuit get fixed?)
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Post by dreman999 on May 3, 2017 3:22:40 GMT
Volcano......did someone forget the volcano that was there? the tempest was too big to get close to the area. that's even stated in the mission. a drop ship is needed to get there. Can you post the dialogue that is said the ship is too big to get close to the area? The only dialogue I heard is there's no place to land. WHY DO YOU THINK THERE IS NO PLACE TO LAND!!?!?!?!!? It's a live near exploding volcano.
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Post by kino on May 3, 2017 3:22:54 GMT
No thanks. I'm not interested in playing Shepard 2.0. I've already played Shepard, three times. Ryder's story is more about becoming a Pathfinder, not already being a space hero. Except the point is that it's not about what YOU want to play as much as it is about what we all want to play. Your personal preference is only one of many. If they are going to call it a roleplaying game then they either have to specifically say which role you will be playing or have more range than what we have. Some might not like being a newly minted fool put in charge that is more than happy to not take command while hundreds of thousands of lives are at stake. Others may love it. And yet others are wanting a "badass". I do not. Seems to be quite the quandary.
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Post by themikefest on May 3, 2017 3:28:30 GMT
WHY DO YOU THINK THERE IS NO PLACE TO LAND!!?!?!?!!? Here's what you posted Can you provide proof of what you posted is correct?
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erikson
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by erikson on May 3, 2017 3:28:37 GMT
No thanks. I'm not interested in playing Shepard 2.0. I've already played Shepard, three times. Ryder's story is more about becoming a Pathfinder, not already being a space hero. Except the point is that it's not about what YOU want to play as much as it is about what we all want to play. Your personal preference is only one of many. If they are going to call it a roleplaying game then they either have to specifically say which role you will be playing or have more range than what we have. Some might not like being a newly minted fool put in charge that is more than happy to not take command while hundreds of thousands of lives are at stake. Others may love it. s The problem with this argument is that unless Bioware creates a character that encapsulates both factions of player's wishes we are once again at an impass. Someone won't be playing the character they want to, either you will be forced to play the light hearted pathfinder, or those of us who enjoy that will be forced to play hard nosed military person again. If they create a game where one can play as military badass again, it probably won't contain opportunities to be dorky science nerd girl (I mean, can you imagine Sara Ryder's words coming out of Commander Shepard's mouth). At some point one faction just has to admit that this game is not for them, or else argue that the players they disagree with should be disenfranchised. As I said, an impass.
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Post by dreman999 on May 3, 2017 3:32:37 GMT
WHY DO YOU THINK THERE IS NO PLACE TO LAND!!?!?!?!!? Here's what you posted Can you provide proof of what you posted is correct? Yes as the moment start the mission . It's stated again later on at 6:00
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frank
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Post by frank on May 3, 2017 3:33:30 GMT
Except the point is that it's not about what YOU want to play as much as it is about what we all want to play. Your personal preference is only one of many. If they are going to call it a roleplaying game then they either have to specifically say which role you will be playing or have more range than what we have. Some might not like being a newly minted fool put in charge that is more than happy to not take command while hundreds of thousands of lives are at stake. Others may love it. And yet others are wanting a "badass". I do not. Seems to be a quandary. No quandary at all. It's about choice. Example - Geralt the Witcher - is what he is. If you don't like him - don't play the game. I did - even read the books. Shepard - multiple conversation options moulded the character to suit your play-style. You could play the game once and strictly follow orders etc. You could play the game a second time, and do whatever it takes to get the job done - including summary executions and genocide. You could play the game a third time, and be somewhere in between. You could play the character as yourself - as the person you wish you could be - or as your evil psychopathic twin. Every play-through led to a different character. Giving the series excellent replay value. Ryder is more like Geralt - minus the charisma. Strictly vanilla. You no longer have the CHOICE. So you have a sci-fi exploration game. But it's not a RPG.
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