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Post by setokaiba on May 3, 2017 3:33:50 GMT
I don't mind Ryder being like Nathan Drake just like I didn't mind Shepard lacking a sense of humor. I would like more ruthless options in future games.
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Post by dreman999 on May 3, 2017 3:37:59 GMT
And yet others are wanting a "badass". I do not. Seems to be a quandary. No quandary at all. It's about choice. Example - Geralt the Witcher - is what he is. If you don't like him - don't play the game. I did - even read the books. Shepard - multiple conversation options moulded the character to suit your play-style. You could play the game once and strictly follow orders etc. You could play the game a second time, and do whatever it takes to get the job done - including summary executions and genocide. You could play the game a third time, and be somewhere in between. You could play the character as yourself - as the person you wish you could be - or as your evil psychopathic twin. Every play-through led to a different character. Giving the series excellent replay value. Ryder is more like Geralt - minus the charisma. Strictly vanilla. You no longer have the CHOICE. So you have a sci-fi exploration game. But it's not a RPG. then it's less ryder being soft and more ryder just needs to be more ruthless. Not's saying it's not needed. Just odd the the best moment people had roleplaying as shepard we him/her being a dick and being violent.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by Sairys on May 3, 2017 3:39:36 GMT
If I want to play a pansy, I go back to my real life... Paragon Shepard was BADASS! That was the beauty of the trilogy, both Shepards were tough as nails. I don't need a relatable idiot, I want somebody inspiring! Thats the point, though I would not ultimately call Shepard badass (just do not like that adjective), Shepard was a born leader, who inspired and commanded loyalty. In and outside of combat. Ryder? Well tough and good in combat, but outside? A weakling without charisma (f and m). This is not just about "experience", I met people in RL who were followed because of their sheer presence and charisma and after they accomplished something, they got undivided loyalty. Ryders inspire nothing. Even by the end of the game I do not see why anyone is following them. Ryders are both yay sayers, that is a trait that does not make you a leader. And games like this, where you HAVE to "lead" a squad and crew, you need a leader. Ryder is good, more realistic, at simulating an average joe. I do not see the Ryders to be pathfinders, they could grow into the role, but the path was blocked with meaningless dialogue options. How can she be respected as a good leader if she is forced to forgive a team-member that pulled the escape pod stunt instead of being able to kick the bad team member off the team?
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Post by themikefest on May 3, 2017 3:39:59 GMT
Yes as the moment start the mission . It's stated again later on at 6:00 The dialogue is "no place to land". It does not say "the ship is too big to get close to the area" as you posted
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Post by erikson on May 3, 2017 3:41:48 GMT
And yet others are wanting a "badass". I do not. Seems to be a quandary. No quandary at all. It's about choice. Example - Geralt the Witcher - is what he is. If you don't like him - don't play the game. I did - even read the books. Shepard - multiple conversation options moulded the character to suit your play-style. You could play the game once and strictly follow orders etc. You could play the game a second time, and do whatever it takes to get the job done - including summary executions and genocide. You could play the game a third time, and be somewhere in between. You could play the character as yourself - as the person you wish you could be - or as your evil psychopathic twin. Every play-through led to a different character. Giving the series excellent replay value. Ryder is more like Geralt - minus the charisma. Strictly vanilla. You no longer have the CHOICE. So you have a sci-fi exploration game. But it's not a RPG. I'm not sure I get your defenition of vanilla. How is Geralt of Rivia, emotional brick wall, the chocolate in this scenario, and the hyper dork the vanilla one (I played as Sara Ryder, your experience if you played as Scott may vary). Honest question.
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Post by dreman999 on May 3, 2017 3:43:12 GMT
Yes as the moment start the mission . It's stated again later on at 6:00 The dialogue is "no place to land". It does not say "the ship is too big to get close to the area" as you posted Did you not go to 6:00? Added it's a live volcano that's about to erupt.Why would you think they would have a safe place to land?
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kino
N4
The path up and down are one and the same.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: kinom001
Posts: 2,067 Likes: 4,060
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The path up and down are one and the same.
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Post by kino on May 3, 2017 3:44:57 GMT
And yet others are wanting a "badass". I do not. Seems to be a quandary. No quandary at all. It's about choice. Example - Geralt the Witcher - is what he is. If you don't like him - don't play the game. I did - even read the books. Shepard - multiple conversation options moulded the character to suit your play-style. You could play the game once and strictly follow orders etc. You could play the game a second time, and do whatever it takes to get the job done - including summary executions and genocide. You could play the game a third time, and be somewhere in between. You could play the character as yourself - as the person you wish you could be - or as your evil psychopathic twin. Every play-through led to a different character. Giving the series excellent replay value. Ryder is more like Geralt - minus the charisma. Strictly vanilla. You no longer have the CHOICE. So you have a sci-fi exploration game. But it's not a RPG. At the end of the day Shepard was a war hero and N7 to begin with. No growth, just that. Whether you play him as a paragon or renegade the character rarely changes. Yet, that is not to say that I don't love the Shepard story. I do. Yet I don't want to play Shepard again. For me his story is done. Ryder does have options in his dialog. Quite a few, as matter of fact. He can turn down assignments and make choices that impact the game. He isn't supposed to be Shepard, that's the point of the story of the Pathfinder. Whether or not he/she is considered "vanilla", well, that is simply opinion. To me the character(s) have quite a bit of depth to them.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by Sairys on May 3, 2017 3:46:40 GMT
Ryder is given the role of pathfinder. He/she had no say. Upon learning they're the new pathfinder, he/she should realize what that role means. Being a leader. That doesn't mean letting everyone walk all over you. You have to show some toughness. Willing to put your foot down when its called for. When the asari knocks over Ryder, what happens? Nothing. Why does it take over 20 seconds to push her off? How many people would have laid there doing nothing for that long? Once the asari is pushed away, she acts like its a joke and that it's ok to knock someone on the ground. Why couldn't Ryder confront her about doing that? Ryder just accepts it like its an everyday occurrence. It also shows to the squadmates that you lack any backbone to stand up for yourself and just let anyone get away with anything. Its the same when she uses the escape pod. She endangers Ryder and the other squadmate without giving any thought of what the consequences might be. I'm not asking for Ryder to add another hole in the asari's head, just have Ryder show that she/he is the boss and won't tolerate crap like that. Just doing that, I would have my Ryder kick her off the ship and squad. Me personally, I would leave her on the planet. My Shepard would throw her in the lava. With regards to Liam. The fact he gave information to the angaran is enough for me to kick him off the ship and report him to Nexus security. There are characters in the game that say **** you and whatever else to Ryder. Fine. Why can't Ryder reply with **** you too you piece of sh*t? TOTALLY! How can Ryder be respected as a leader, how can we buy into our character being a leader and filling those shoes when we don't have the ability to kick someone off the team. How can she be the respected boss if she has no authority and we have no options but to forgive those on the squad that pull those stunts. We're not talking putting a lizard in your sock drawer, we're talking about DANGEROUS stunts. This game doesn't give us any ability to put our foot down and have a backbone. It's hard to respect my character when she can't act on those situations. I nearly rage-quit when Peebee hit the airlock button, and Ryder had no option but to FORGIVE HER?!?! FORGIVE HER?!?! Are you fraking kidding me? She could have killed Ryder. Her selfishness and recklessness has NO business on my Ryder's ship.
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Post by themikefest on May 3, 2017 3:47:41 GMT
Did I say they have safe place to land? Why are you saying the ship is too big to get close to area when the video clearly says "no place to land"?
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Post by dreman999 on May 3, 2017 3:48:57 GMT
At the end of the day Shepard was a war hero and N7 to begin with. No growth, just that. Whether you play him as a paragon or renegade the character rarely changes. Yet, that is not to say that I don't love the Shepard story. I do. Yet I don't want to play Shepard again. For me his story is done. Ryder does have options in his dialog. Quite a few, as matter of fact. He can turn down assignments and make choices that impact the game. He isn't supposed to be Shepard, that's the point of the story of the Pathfinder. Whether or not he/she is considered "vanilla" is simply opinion. To me the character(s) have quite a bit of depth to them. Wait a sec. I had 6 shepards and they are all different and their own points of growth. Their just needs a point of a story that they can be individualizes. like my second Shepard who found her limit of being a renegade back in me1 with the I remember me quest, or my 3rd shepard who's a paragon finally getting jaded and gaining a mean strake after the council abandoned her and kaiden broke up with her or my most renegade shepard finding out Okeer's point about being ignored being the biggest insult at the start of me3 and finding that he and his guns were pointless on their own in stopping the reapers.
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Post by dreman999 on May 3, 2017 3:50:52 GMT
Ryder is given the role of pathfinder. He/she had no say. Upon learning they're the new pathfinder, he/she should realize what that role means. Being a leader. That doesn't mean letting everyone walk all over you. You have to show some toughness. Willing to put your foot down when its called for. When the asari knocks over Ryder, what happens? Nothing. Why does it take over 20 seconds to push her off? How many people would have laid there doing nothing for that long? Once the asari is pushed away, she acts like its a joke and that it's ok to knock someone on the ground. Why couldn't Ryder confront her about doing that? Ryder just accepts it like its an everyday occurrence. It also shows to the squadmates that you lack any backbone to stand up for yourself and just let anyone get away with anything. Its the same when she uses the escape pod. She endangers Ryder and the other squadmate without giving any thought of what the consequences might be. I'm not asking for Ryder to add another hole in the asari's head, just have Ryder show that she/he is the boss and won't tolerate crap like that. Just doing that, I would have my Ryder kick her off the ship and squad. Me personally, I would leave her on the planet. My Shepard would throw her in the lava. With regards to Liam. The fact he gave information to the angaran is enough for me to kick him off the ship and report him to Nexus security. There are characters in the game that say **** you and whatever else to Ryder. Fine. Why can't Ryder reply with **** you too you piece of sh*t? TOTALLY! How can Ryder be respected as a leader, how can we buy into our character being a leader and filling those shoes when we don't have the ability to kick someone off the team. How can she be the respected boss if she has no authority and we have no options but to forgive those on the squad that pull those stunts. We're not talking putting a lizard in your sock drawer, we're talking about DANGEROUS stunts. This game doesn't give us any ability to put our foot down and have a backbone. It's hard to respect my character when she can't act on those situations. I nearly rage-quit when Peebee hit the airlock button, and Ryder had no option but to FORGIVE HER?!?! FORGIVE HER?!?! Are you fraking kidding me? She could have killed Ryder. Her selfishness and recklessness has NO business on my Ryder's ship. 1. Even shepard did not have that option to kick someone off the team. 2.You don't just have an option to forgive her.
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
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Post by colfoley on May 3, 2017 3:58:51 GMT
...people are getting way too worked up over one instance of softness. Meanwhile Ryder can drop people off ledges and shoot multiple unarmed people in the back. Yet they are soft for not being able to kick someone off the ship. Right.
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Post by smilesja on May 3, 2017 4:00:01 GMT
...people are getting way too worked up over one instance of softness. Meanwhile Ryder can drop people off ledges and shoot multiple people in the back. Yet they are soft for not being able to kick someone off the ship. Right. Like someone said, Shepard couldn't kick anyone out.
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Post by colfoley on May 3, 2017 4:01:24 GMT
...people are getting way too worked up over one instance of softness. Meanwhile Ryder can drop people off ledges and shoot multiple people in the back. Yet they are soft for not being able to kick someone off the ship. Right. Like someone said, Shepard couldn't kick anyone out. no but they could leave Zaeed to burn to death.
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Post by themikefest on May 3, 2017 4:05:27 GMT
Like someone said, Shepard couldn't kick anyone out. As true as that is, Shepard at least had the option to recruit squadmates whereas Ryder doesn't have that option
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Post by dreman999 on May 3, 2017 4:05:50 GMT
Like someone said, Shepard couldn't kick anyone out. no but they could leave Zaeed to burn to death. And that was only after we needed him. After the sc mission. and he pulled a gun on Shepard.
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Post by dreman999 on May 3, 2017 4:06:57 GMT
Like someone said, Shepard couldn't kick anyone out. As true as that is, Shepard at least had the option to recruit squadmates whereas Ryder doesn't have that option Only in ME1 and it was pointless.
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Post by themikefest on May 3, 2017 4:11:15 GMT
In ME1, Shepard has the choice to choose between Garrus or Wrex or recruit both In ME2, Shepard has the choice to recruit 7 of the twelve squadmates In ME3, even though A/K are on the Normandy for the Mars mission, Shepard has the choice to bring them back on the Normandy after the coup
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kino
N4
The path up and down are one and the same.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: kinom001
Posts: 2,067 Likes: 4,060
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The path up and down are one and the same.
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Post by kino on May 3, 2017 4:12:42 GMT
At the end of the day Shepard was a war hero and N7 to begin with. No growth, just that. Whether you play him as a paragon or renegade the character rarely changes. Yet, that is not to say that I don't love the Shepard story. I do. Yet I don't want to play Shepard again. For me his story is done. Ryder does have options in his dialog. Quite a few, as matter of fact. He can turn down assignments and make choices that impact the game. He isn't supposed to be Shepard, that's the point of the story of the Pathfinder. Whether or not he/she is considered "vanilla" is simply opinion. To me the character(s) have quite a bit of depth to them. Wait a sec. I had 6 shepards and they are all different and their own points of growth. Their just needs a point of a story that they can be individualizes. like my second Shepard who found her limit of being a renegade back in me1 with the I remember me quest, or my 3rd shepard who's a paragon finally getting jaded and gaining a mean strake after the council abandoned her and kaiden broke up with her or my most renegade shepard finding out Okeer's point about being ignored being the biggest insult at the start of me3 and finding that he and his guns were pointless on their own in stopping the reapers. You're right, dre. I don't mean to demean anyone else's Shepard story. However, that wasn't the experience I got from it.
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Post by frank on May 3, 2017 4:16:07 GMT
Like someone said, Shepard couldn't kick anyone out. no but they could leave Zaeed to burn to death. While everyone is getting steamed up - perhaps a better example: In ME2 (I believe), here was a Quarian wrongly being accused of theft by a Volus. After sorting the matter out, both the Volus and the attendant C-sec officer, still gave the Quarian shit, instead of apologising. Shepard had the option of letting it pass. Or ripping in to them. I've played it both ways. I must say, that showering C-sec and Volus with harsh language, was very satisfying. Having finished Andromeda, not once did my Ryder show this kind of forcefulness. Everyone just keeps giving him lip, and he takes it. All I am asking for, is that in MEA2, this kind of choice be re-instated. If people wish to play their Ryder as mild-mannered Clark Kent, they should be able to. If they would rather be able to grab some obnoxious character by the scruff occasionally, and give them a piece of his/her mind, that too should be an option. Choice - that's all I ask.
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Fen'Harel Faceman
N7
GIF Addict
Workin' so hard, to make it easy.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 13,331 Likes: 30,906
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Fen'Harel Faceman on May 3, 2017 4:16:33 GMT
People have been bitching about not being able to airlock squadmate X for as long as I've been reading Bioware forums. Bioware didn't care about this complaint then, they don't now, and they probably won't in the future. People have been bitching about Shep being too soft and not evil enough for as long as I've been reading the Bioware forums. They wanted to play a Shep as dark as possible in, say, DA:O or Baldur's Gate. People have been bitching about the lack of RPG options for Shep for as long as I've been reading the forums. All of you are going to have to come to grips with the fact that the protag in a Bioware game is going to be limited, not customized to your tastes, and designed to fit the story they want to tell. No amount of bitching about it here will change this.
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Post by dreman999 on May 3, 2017 4:17:05 GMT
In ME1, Shepard has the choice to choose between Garrus or Wrex or recruit both In ME2, Shepard has the choice to recruit 7 of the twelve squadmates In ME3, even though A/K are on the Normandy for the Mars mission, Shepard has the choice to bring them back on the Normandy after the coup the me1 choice was point less.*looks at ME2. ME2 only legion and the dlc characters you could ignore. i'll give you me3.
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Post by dreman999 on May 3, 2017 4:18:05 GMT
no but they could leave Zaeed to burn to death. While everyone is getting steamed up - perhaps a better example: In ME2 (I believe), here was a Quarian wrongly being accused of theft by a Volus. After sorting the matter out, both the Volus and the attendant C-sec officer, still gave the Quarian shit, instead of apologising. Shepard had the option of letting it pass. Or ripping in to them. I've played it both ways. I must say, that showering C-sec and Volus with harsh language, was very satisfying. Having finished Andromeda, not once did my Ryder show this kind of forcefulness. Everyone just keeps giving him lip, and he takes it. All I am asking for, is that in MEA2, this kind of choice be re-instated. If people wish to play their Ryder as mild-mannered Clark Kent, they should be able to. If they would rather be able to grab some obnoxious character by the scruff occasionally, and give them a piece of his/her mind, that too should be an option. Choice - that's all I ask. dude...that was a paragon option. even Ryder would of had an option like that.
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kino
N4
The path up and down are one and the same.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: kinom001
Posts: 2,067 Likes: 4,060
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The path up and down are one and the same.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by kino on May 3, 2017 4:19:21 GMT
Like someone said, Shepard couldn't kick anyone out. As true as that is, Shepard at least had the option to recruit squadmates whereas Ryder doesn't have that option Wait...doesn't Ryder have a dialog option to turn a squaddie down? I think I remember seeing it early in the game but I've never taken that dialog prompt to see how it plays out. Definitely not one of the original three...damn, I can't remember. I'll look for it on my next play through.
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