luketrevelyan
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,785 Likes: 6,217
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luketrevelyan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by luketrevelyan on May 2, 2017 16:53:34 GMT
I think the game needed more variety in general. By the time I got to Elaaden, I was feeling fatigued of the same mechanics being used everywhere. Scan for this, scan for that. Remnant puzzles. Remnant vaults. Remnant platforming. Kett attacks.
Each planet needed to be more unique. I thought Kadara was their best effort. If the remnant were going to be such a big focus, they needed to make the vaults more interesting. On Eos, it was interesting because it was new. Elaaden? Not so much. And replaying the game I can already tell I will largely skip the vaults.
Another thing is the game was not random enough. Like I should be walking around and something happens to me. Or flying through space and something happens.
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monuhm
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Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
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Post by monuhm on May 2, 2017 16:55:49 GMT
I would have reallocated to having more dynamics with the conversation wheel, I loved it in Inquisition and to not see that come through with MEA (which I got the impression that it would have been far more detailed than it was) was and still is disappointing. I remember reading and hearing how conversations were going to be more organic feeling, and though I love the conversations and how they evolve...I guess the organic feeling is how Ryder her/himself goes through the converstation and not really how the player interprets whats being said like in DAI. But I suppose that can be credited to the fact the Ryder had a pretty structured background in comparison to the Inquisitor.
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Sairys
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Posts: 114 Likes: 183
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Post by Sairys on May 2, 2017 17:04:24 GMT
Judgements like in inquisition, only instead of delivering justice you just shoot people out of the airlock. Using an escape pod without my permission? Peebye. Mentioning Battle manuals more than once a month? Away ya go. Being Liam? Cheerio. This...so much this. Peebye. And yet we are forced to forgive. That sucks so damn hard.
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Sairys
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Posts: 114 Likes: 183
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sairys
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by Sairys on May 2, 2017 17:08:54 GMT
Really, for me it was the inability to equip my squadmates with armor and weapons. I played an adept. All I had to craft was my own armor and a great pistol. Crafting was abso-fraking-useless to me. Researching anything down the line of one set of armor that I like and one pistol. The rest of it was useless and a waste. Really all I had to do was make the Helius armor or buy N7 armor and craft my favorite pistol and the research station could be otherwise ignored.
Had I needed to make armor and weapons for the crew, there'd be reason to gather all those research points and mining. Doing it solely for just Ryder made mining and research points a complete waste.
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mofojokers
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
Posts: 203 Likes: 350
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by mofojokers on May 2, 2017 17:10:12 GMT
Judgements like in inquisition, only instead of delivering justice you just shoot people out of the airlock. Using an escape pod without my permission? Peebye. Mentioning Battle manuals more than once a month? Away ya go. Being Liam? Cheerio. This...so much this. Peebye. And yet we are forced to forgive. That sucks so damn hard. Could've done the DAI thing and made them leave. She could've killed Ryder and who ever you bring as well. After said mission she tries to explain things. Your Ryder has the option to backhand them and tell them what they did was utterly stupid. You explain that you cannot trust them anymore and that they need to leave. She goes to argue but Ryder warns her if she interferes with initiative goals again they will shoot her. Buuut nope.... We have to play nice with everyone including our own crew.....it makes no sense... Liam is a traiter as well for what he did and guess what we can't do anything about it.....worse is he is trained in that field.😧
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FluffyCannibal
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: FluffyCannibal
XBL Gamertag: FluffyCannibal
PSN: FluffyCannibal
Posts: 201 Likes: 688
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fluffycannibal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by FluffyCannibal on May 2, 2017 17:14:12 GMT
*clears throat*Jaal:On Jaal's loyalty mission, if you don't shoot Akksul, Jaal dies, which creates friction between the Initiative and the Resistance (because you just let their best soldier get killed). You take Akksul as your prisoner and then get the choice between either handing him over to Evfra (which would help repair the relationship between the Initiative and Resistance), or keeping Akksul around to get valuable information from him, which then leads to him becoming a squad mate, with a big character development arc surrounding him coming to trust and admire the aliens that he once hated. Drack:If you go to the Archon's ship and save the salarian Pathfinder instead of Drack's scouts, and haven't already completed Drack's loyalty mission, then he leaves the squad. This would also potentially have consequences on the colony on Elaadan - either reducing the size of it or losing it altogether, due to Clan Nakmor cutting ties. Vetra:
If you don't complete her loyalty mission quickly and smoothly, Sid dies. Colonies:They would give you research data and/or materials at regular intervals. Also, random attacks (Saints Row 2-style turf wars) would make things more interesting.
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evhgear
N3
We'll bang okay?
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Mass Effect Andromeda
Origin: evhgear
XBL Gamertag: evhgear
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Post by evhgear on May 2, 2017 17:18:51 GMT
I would go with better animation/facial animation and the general appearance of the character and NPC. Hey it's a Mass Effect game, dialogue et interraction with other NPCs are really important, and if you can't see if the person is happy or angry because of a full retard facial animation it kind of break the immersion. Edit : I've found this video and maybe it could be usefull for future animations... Other than that, the ''music'' is way too absent. Why can't they reuse the music from the original trilogy ? It's EA games after all, they can do anything, even selling Beta games at full price... For me, I have probably about a dozen or so, but one thing I was really wanting to see but if I could rewrite, I would like to see us picking which pathfinder we were. Be it Asari, Krogan, Salarian, Human, Turian, whatever - and the game played based on this one choice. If other companies could do something like Skyrim, this shouldn't be that far-fetched. Dialogue shouldn't be that hard - interaction either. I know it would put a cramp in the coveted Biowar sex scenes, but oh well. Give the game some freakin' role playability. Aside from some minor open world areas, the game was very linear and not very much RPG-esque. In other words, give us choice and make it matter. I quite like the idea of playing as another race other than human, but I don't think I would like it if it's Mass Effect Andromeda 2. It would feel wierd that the next game would be about an Asari/Turian/Biotic God Volus/etc. and you just let Sara & Scott do their stuff away. I think it could be more like a Spin-off, not something not too related to the Andromeda storyline. Maybe they could even do a story back in the milky way ? Like something that happened before the original trilogy, like around the first contact war, or even further away like in the time of the Krogan rebelion. Or even in the future, like 100 years after the Reapers war and the galaxy start rebuilding. The Mass Effect universe is quite large and it's probably easy to create a new storyline.
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Conquer Your Dreams
N3
Say that you love me
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: stescooter100
Posts: 944 Likes: 1,383
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ste100
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Conquer Your Dreams on May 2, 2017 17:20:43 GMT
One ? Hard choice, poor companions or poor main story... Ok, story is more important. So I would like main story to be completely re-written by different people with better ideas.
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brad2240
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Posts: 140 Likes: 320
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by brad2240 on May 2, 2017 17:23:11 GMT
Really, for me it was the inability to equip my squadmates with armor and weapons. I played an adept. All I had to craft was my own armor and a great pistol. Crafting was abso-fraking-useless to me. Researching anything down the line of one set of armor that I like and one pistol. The rest of it was useless and a waste. Really all I had to do was make the Helius armor or buy N7 armor and craft my favorite pistol and the research station could be otherwise ignored. Had I needed to make armor and weapons for the crew, there'd be reason to gather all those research points and mining. Doing it solely for just Ryder made mining and research points a complete waste.
I agree with this. Given how much gear we can loot, buy and craft it's a shame we can't share it with our squadmates.
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ericwalla
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by ericwalla on May 2, 2017 17:24:06 GMT
Change the name from Andromeda Initiative to Roanoke Initiative, because they will be end up like the Roanoke colony. They will be end up dead or worse. Also I would change the hole writing, because if you want a proper colonisation story, you need to open some history books and the writers failed that. The writers missing the point for the hole colonisation process. So if I wanted to keep the original idea for a colonisation story, I would axed the Andromeda galaxy, and move to a remote location in the Milky Way, because if you want to succeed to colonisation, you need new people to come to the colony constatly to maintain the population and for a steady grow, just like the colonisation of the Americas. 20 000 people per species is just too few and they are too widespread anyway and basically without armed ships all the AI's colonies will be raided all the time by pirates and the kett.
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Post by Rascoth on May 2, 2017 17:50:21 GMT
I'll name one mechanic and one story thing. Mechanic: Quicksave Story: Bigger outposts involvement/importance
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wildannie
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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lazydays72
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Post by wildannie on May 2, 2017 18:12:59 GMT
I'm not going to pick something that will likely get fixed in a patch such as SAM shutting up more, CC, saves etc.
The one thing I would change is being given more freedom as to who is on your squad. I can't tell you how much I want to tell PB to gtf. I'm on my third PT and aim to see how much I can avoid her, but being able to say NO from the start would have been fantastic. I wouldn't mind if speaking to her gave options to not be friendly, decline the zero G scene etc but it doesn't, so I guess I'll just archive her emails and pretend she's not there.
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liquidsnake
N2
Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 132 Likes: 431
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Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
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Post by liquidsnake on May 2, 2017 18:35:12 GMT
I'd have kept Alec around but just have him get critically injured on Habitat 7 and that's why you become Pathfinder. Maybe lose a leg or something. I think not having a mentor figure for Ryder to look up to and be in his corner was a missed opportunity. I guess it would take away the mystery surrounding his involvement and what's really going on in the Initiative but dang, I still think it was a missed opportunity. It could have been amazing for him to survive. Imagine after playing through 90% of the game.. maybe before the final mission or something Alec gives you his N7 armor and tells you that you might not have completed the official Alliance training but you've earned it and made him proud as Pathfinder.
That's just my opinion though.
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Post by babe145869 on May 2, 2017 18:52:39 GMT
Hard to narrow down to a single thing. I would have given more abbilty to choose renegade dialogue options.
Left the power wheel giving access to more than 3 active powers and the abbilty to control my sqadmates.
Put the warp, AI hack, and dominate powers in the list.
Put guns on the Nomad so I didn't have to get out to kill everything, especially the random wildlife that spans on the way to quests.
Added water exploration, whether it be by mech-like siuts, like in the Leviatan dlc in ME3, or just free diving.
Made it possible to access the strike team rewards and the free credits, resources, research points (you get via spending avp points in the relivent options) from forward stations or the pause menu.
Made the navigation UI a combo of ME1 and 2. Mark the big map and push a button to get a hint in the correct direction.
Made it poissible to mute SAM's hazard warnings and mining instructions.
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dm04
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 342 Likes: 432
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Post by dm04 on May 2, 2017 19:17:34 GMT
Just one? YOu know that is like mission impossible. Well, hm, when just one... I gues I would change the tone of the game to match the serious setting. Couldn't settle for just one thing... As R'Shara mentioned, the journals are a mess, especially when the game tends to hi-jack you frequently with some other quest or mission. A planetary specific listing would be great - or if it has to be divided up into other categories, show the planet location. Manual and Quick saves when the user decides. (I'd like an explanation why I have to play long game stretches without being able to manually save the game because I don't see any rationale for it.)Integrate the inventory, loadout and development systems so I can use it or see it all conveniently from one location/menu instead of multiple locations and menus. I have an Omni Tool on my wrist - OMNI is Latin for ALL or EVERY, or did that change in Andromeda? At least let me access my email and change my weapons, armor, etc with it when not in battle. Oh I see one... called "artificial difficulty"... you see, they think their platformer jump'n'run events are so damn difficult and fun, they want us to rerun the complete "level" everytime until we fully master it. This "checkpoint only save" used to be a thing like 25 years ago when consoles had no "memory cards" and saving at player wish was impossible. Due to various reasons (similar to why we got "exclusive" games) it became a thing on the PCs. After a while the devs noticed this "feature" increases the challenge level of their game. Logicaly, there is no damn reason to have checkpoint saves today, on ANY hardware. Yet, it is still there, like everywhere.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on May 2, 2017 19:26:42 GMT
I think the game needed more variety in general. By the time I got to Elaaden, I was feeling fatigued of the same mechanics being used everywhere. Scan for this, scan for that. Remnant puzzles. Remnant vaults. Remnant platforming. Kett attacks. Each planet needed to be more unique. I thought Kadara was their best effort. If the remnant were going to be such a big focus, they needed to make the vaults more interesting. On Eos, it was interesting because it was new. Elaaden? Not so much. And replaying the game I can already tell I will largely skip the vaults. Another thing is the game was not random enough. Like I should be walking around and something happens to me. Or flying through space and something happens. I think what the vaults themselves really needed was more a sign that they were used by someone. I recently started playing Horizon Zero Dawn, and it occurred to me that something similar to A Gift From The Past could have played out here, though not to the extent as to give away the reveal about the Angara or Meridian outright, but maybe clues or something in broken data packets in each facility. There had to be workers and such that went through there, and possibly some that died as a result of the scourge assault and the planets becoming inhospitable.
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erikson
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
Posts: 704 Likes: 872
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by erikson on May 2, 2017 19:27:16 GMT
Make the Angara tribal primitives. Have the Initiative's contact with them be the bases of their reconnection with the Anagara across disparate worlds, and rediscovering their space fairing past. Any changes beyond that I'd have to think about.
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Post by Deleted on May 2, 2017 19:45:00 GMT
*clears throat*Jaal:On Jaal's loyalty mission, if you don't shoot Akksul, Jaal dies, which creates friction between the Initiative and the Resistance (because you just let their best soldier get killed). You take Akksul as your prisoner and then get the choice between either handing him over to Evfra (which would help repair the relationship between the Initiative and Resistance), or keeping Akksul around to get valuable information from him, which then leads to him becoming a squad mate, with a big character development arc surrounding him coming to trust and admire the aliens that he once hated. I wanted that as well, at the very least that shot blowing Jaal's brain out of not the story line continuation. I dunno if I am down with Akksul becoming just like Jaal. I think I'd preferred an uneasy alliance till Kett's are pushed back, and then we'll probably pick up just where we've stopped in terms of shooting one another. It's just more realistic. Also, a Jaal getting another voice is high on my list of achieving personal happiness through video-gaming.
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erikson
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
Posts: 704 Likes: 872
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Post by erikson on May 2, 2017 19:49:07 GMT
Oh, and I think I'd also change the name of the "Kett", makes with me think of a candy bar or a house cat.
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Post by wellsoul2 on May 2, 2017 19:54:50 GMT
It would be a tie between fixing the CC and having more than 3 powers available.
I find the profile switching awkward and never use it or the consumables which are also awkward.
I wish I had 5 powers plus consumables on the keys as well as revive companions like in the other games.
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
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Post by Cyan_Griffonclaw on May 2, 2017 20:00:24 GMT
There are the minor details here are there, the bugs, the gameplay, the animations, the designs, etc. We get that. But what major gamechanger were you expecting that didn't happen or if you could rewrite this, what would you do differently? For me, I have probably about a dozen or so, but one thing I was really wanting to see but if I could rewrite, I would like to see us picking which pathfinder we were. Be it Asari, Krogan, Salarian, Human, Turian, whatever - and the game played based on this one choice. If other companies could do something like Skyrim, this shouldn't be that far-fetched. Dialogue shouldn't be that hard - interaction either. I know it would put a cramp in the coveted Biowar sex scenes, but oh well. Give the game some freakin' role playability. Aside from some minor open world areas, the game was very linear and not very much RPG-esque. In other words, give us choice and make it matter. I'm in the minority on this, but please bring back Paragon/Renegade/Neutral options. I can't justify it well through words, but it helped shaped your Shepard.
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
Posts: 2,516 Likes: 2,607
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Post by Cyan_Griffonclaw on May 2, 2017 20:01:35 GMT
Judgements like in inquisition, only instead of delivering justice you just shoot people out of the airlock. Using an escape pod without my permission? Peebye. Mentioning Battle manuals more than once a month? Away ya go. Being Liam? Cheerio. I loved that part. I felt the burden of being a leader, not just face of a movement.
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
Posts: 2,516 Likes: 2,607
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Cyan_Griffonclaw on May 2, 2017 20:02:59 GMT
Really, for me it was the inability to equip my squadmates with armor and weapons. I played an adept. All I had to craft was my own armor and a great pistol. Crafting was abso-fraking-useless to me. Researching anything down the line of one set of armor that I like and one pistol. The rest of it was useless and a waste. Really all I had to do was make the Helius armor or buy N7 armor and craft my favorite pistol and the research station could be otherwise ignored. Had I needed to make armor and weapons for the crew, there'd be reason to gather all those research points and mining. Doing it solely for just Ryder made mining and research points a complete waste. Dress-right-dress. We go onto a planet looking like professionals and not some rag-tag bunch of space pirates looking to score red sand.
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Post by rolenka on May 2, 2017 20:04:01 GMT
Make sure all the romance scenes have a little side boob.
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Post by malanek on May 2, 2017 21:18:03 GMT
Multiplayer balance.
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