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Post by djbare on May 5, 2017 15:22:39 GMT
It's release date, I'd have had it pushed back at least another 6 months for polish.
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Post by mordrek on May 5, 2017 18:43:30 GMT
Story and Writing. Comedy and Snark, used sparingly, can heighten a story, and break tension. When over-used like in ME:A it ends up being sitcom-lite, where it's hard to take anything seriously. The main story was an uninspiring mess.
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kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on May 5, 2017 18:50:10 GMT
When encountering Reyes ex-girlfriend, Zia Cordier, have an option for Ryder to side with Zia which leads to Reyes being killed. Zia becomes the leader of the collective and once Sloane is killed, Zia is put in charge of Kadara port If nothing else because she'd also be a more attractive leader.
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ross42899
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
Posts: 83 Likes: 137
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by ross42899 on May 5, 2017 19:42:36 GMT
I would add more interaction options and short scenes with your LI, throughout the whole game. The romances are good, but lack a bit content IMO.
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thelonelypoet
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire
Posts: 187 Likes: 335
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire
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Post by thelonelypoet on May 5, 2017 20:12:19 GMT
First thing I would change: scrap the vaults and monoliths. Make us players really work for the structure and the future in a meaningful way. No more sudoku magic and repetitive, claustrophobic, dark tunnels.
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thelonelypoet
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire
Posts: 187 Likes: 335
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Post by thelonelypoet on May 5, 2017 20:16:40 GMT
I would have the quests directly effect the settlements you put down on the particular worlds, and have the settlements expand or change over the course of the game based off what was studied, found, acquired, accomplished on said quests. That way you could actually see the fruits of your work, and see the initiative succeeding and expanding in the Helius Cluster. All we get is a viability percentage that really means nothing in the grand scheme of things. This also would eliminate the fetch quest feel of the game, and cause players to want to do more quests because they would be looking forward to seeing what they would do to their colonies. It also would confine more quests to one planet and eliminate a lot of the system hopping and having to sit through all the scenes. It would also give more meaning to which pods you opened up. Science, Commerce and Military could have offered different things to the growing settlements. It would go towards replayability as well. I was surprised that unsealing the pods had zero effect in the world. I would at least expect krogans to comment if I haven't freed enough of their kin. Sorry my english.
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Post by themikefest on May 5, 2017 20:41:02 GMT
If nothing else because she'd also be a more attractive leader. That and she has a nice accent
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Post by laudable11 on May 5, 2017 21:46:50 GMT
The writing. It's not a good story. The moment to moment writing is terrible as well. Just change all the words.
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erikson
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by erikson on May 5, 2017 21:51:15 GMT
Would changing the fanbase count?
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Post by ihatebadgames02 on May 6, 2017 6:44:33 GMT
If nothing else because she'd also be a more attractive leader. That and she has a nice accent And she looks better than default Fem Ryder.
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thelonelypoet
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire
Posts: 187 Likes: 335
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire
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Post by thelonelypoet on May 6, 2017 8:47:10 GMT
Would changing the fanbase count? Please. I am a hardcore BioWare fan and I did not want anything more than this game to succeed. I waited it with excitement for over a three years. I have experienced almost every Bio game there is and always one way or another enjoyed them a lot. Now the writing had failed more than miserably. There are no meaningful consequences, no story developement, just the action left, also with mistakes (no squad power usage or no upgrades or crafting for them. And this is a surprise, I actually liked it how it was done in the Inquisition). Opening the pods have no meaning. Your characters won't build the world, the vaults and monoliths do. My S.A.M is as buggy as this game ( also needed to restart my new and shiny console too many times, for example in the Dracks loyalty mission, which for me was still the highlight of the game). Yes, I may be a bitter rpg-fan, but the company I used to love is in some kind of identity crisis. The lack of everything in this game is what bothers me the most. Why did they cut the conversations even shorter from ME3, why they did not build alternative system for the paragon/renegade, why kill the goddam best character out in the beginning, where were my brother except in his bed ( I got more damage during my adventures than he did but he was barely standing in the end of the game), and for the top of them all, where was my music I used to love from MET and are still listening? I started to play ME2 again. Now even Jacob's loyalty mission is a fresh add and sadly outshines the present loyalty missions in Andromeda. There were lot of good things in MEA, I really really liked the Angaran race and Aya, reminded me actually from the worlds of The old Republic. So, we are reasonable fans. This game simply didn't deliver, and is now up for BioWare for start again and go back to the start and to their exceptionally high quality writing. Otherwise this company is in serious trouble.
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Post by darkway1 on May 6, 2017 9:27:14 GMT
For me,I thought large amounts of the games narrative was actually pretty good,different perspectives,twists,nice concepts,emotional moments.....but these moments were presented,portrayed,directed,executed so poorly,that it consistently undermined the moment and broke immersion.
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Sairys
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Posts: 114 Likes: 183
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by Sairys on May 6, 2017 16:41:42 GMT
Change the protaganist. I play games to be an N7/Inquisitor/Chief/Jedi/Witcher/hero of merit that outshines the ordinary when in RL we are just ordinary people. I play for the escapism to be a larger than life person.
The Ryder twins are not larger than life. I have no desire to step into Dad's shoes. I want to be IN the Alex Ryder shoes, play Alex (or female version.)
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sriep
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights, Mass Effect Andromeda
Posts: 47 Likes: 29
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights, Mass Effect Andromeda
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Post by sriep on May 6, 2017 16:48:06 GMT
A stronger main story like DAI/ME3, or multiple strong story lines like Skyrim/Elder Scrolls titles.
It's like they wanted to be more open world, so they weakened the main story compared with previous titles but did not replace it with enough. I am actually playing ESO at the moment.
I should add to be fair that I thought the smaller story arcs were very well done, and don't really have any issues with the game mechanics, except they will need to balance higher levels in any DLCs. The main character seems more closed like Hawk in DA2 rather than the more open characters in other BioWare titles; That's fine by me.
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mmoblitz
N3
USN-Retired
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Origin: mmoblitz
PSN: NotPC
Posts: 515 Likes: 590
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Post by mmoblitz on May 6, 2017 16:57:20 GMT
So many that it's hard to pick just one, but writing/story which also ties into the dialog system. Needs to be redone so it at least resembles what got Bioware their notoriety. I can tell you it wasn't the combat that did it, but that seems to be the focus this time around.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda, Anthem
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Post by derrame on May 6, 2017 19:14:44 GMT
the boring fetch side quests, replace them all by better side quests, with more content, cinematics, cutscenes, meaningful choices and consequences that really have an impact in the world or characters
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Party like it's 2023!
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kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on May 6, 2017 19:22:43 GMT
the boring fetch side quests, replace them all by better side quests, with more content, cinematics, cutscenes, meaningful choices and consequences that really have an impact in the world or characters Thing is, the game does have its share of actual quests that are not simply object retrievals, so really, this would just be a matter of the "fetch" quests being removed, and simply being replaced by…..nothing.
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Post by Deleted on May 6, 2017 19:38:29 GMT
A lot more alien races. (I know, it's just a cluster, not an entire galaxy, but I don't really give a crap.)
What I loved about ME1 was all these different races to meet and learn about. Turians, Krogan, Asari, Quarians, Geth, Volus, Elcor, Hanar, Salarians. And in ME2 they added some more.
Now we have Kett and Angara. And some robots, but they are as much of a race as the keepers were in the trilogy and not even as interesting.
I got bored really fast with the new guys.
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alexg91
N1
The Song of The Dark Side of Creation
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Post by alexg91 on May 6, 2017 20:05:00 GMT
Im not a fan of the 'camera over the shoulder' when talking to NPCs. I know Bioware were trying to create a 'seamless' gameplay, but it just completely removes me from the immersion at key moments.
Also, holding down 'E' when trying to open doors or again, talk to NPCs. Can we just have a 'Press to talk' setting?
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erikson
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
Posts: 704 Likes: 872
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by erikson on May 6, 2017 23:31:46 GMT
Would changing the fanbase count? Please. I am a hardcore BioWare fan and I did not want anything more than this game to succeed. I waited it with excitement for over a three years. I have experienced almost every Bio game there is and always one way or another enjoyed them a lot. Now the writing had failed more than miserably. There are no meaningful consequences, no story developement, just the action left, also with mistakes (no squad power usage or no upgrades or crafting for them. And this is a surprise, I actually liked it how it was done in the Inquisition). Opening the pods have no meaning. Your characters won't build the world, the vaults and monoliths do. My S.A.M is as buggy as this game ( also needed to restart my new and shiny console too many times, for example in the Dracks loyalty mission, which for me was still the highlight of the game). Yes, I may be a bitter rpg-fan, but the company I used to love is in some kind of identity crisis. The lack of everything in this game is what bothers me the most. Why did they cut the conversations even shorter from ME3, why they did not build alternative system for the paragon/renegade, why kill the goddam best character out in the beginning, where were my brother except in his bed ( I got more damage during my adventures than he did but he was barely standing in the end of the game), and for the top of them all, where was my music I used to love from MET and are still listening? I started to play ME2 again. Now even Jacob's loyalty mission is a fresh add and sadly outshines the present loyalty missions in Andromeda. There were lot of good things in MEA, I really really liked the Angaran race and Aya, reminded me actually from the worlds of The old Republic. So, we are reasonable fans. This game simply didn't deliver, and is now up for BioWare for start again and go back to the start and to their exceptionally high quality writing. Otherwise this company is in serious trouble. It didn't deliver for some fans, like yourself, and it did for others, like me. Both of us seem to be reasonable on these points, and I hope in the future they could please us both.
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gplayer
N3
I love nailing asari. So ageless and superior -- then you get them and they squeal like school girls
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I love nailing asari. So ageless and superior -- then you get them and they squeal like school girls
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Post by gplayer on May 7, 2017 12:11:27 GMT
I'd change the overall premise and narrative of the game. The biggest issue I have with Andromeda is that the game completely gives up trying to explore the whole concept of being a pathfinder and all the struggles that the job entails. I feel like the Eos vault was the turning point that made me not enjoy the plot and the premise anymore. I don't like that seemingly magical super technology from the Remnant is the only reason we could have had success in Andromeda. It also does not help that Ryder him/herself does not actually do much past a couple of choices and being a body for SAM to function in. Your character should feel like they have an impact especially in games such as this. Both SAM and the Remnant were doing the work, I simply gunned down the things trying to stop that and cracked jokes here and there.
You hardly make any difficult choices throughout the game and you as a person cannot physically activate Remnant technology without SAM. It feels way too unnatural, way too coincidental, and I would have greatly preferred a more realistic approach. I am not necessarily saying that the Remnant or SAM should be removed. I only think that they should have less impact in the narrative.
Making Andromeda viable should have been a cruel struggle. The game should have been about struggling and surviving, all while making choices. The introduction mission set it up perfectly. None of the golden worlds panned out. A revolt broke out among the chaos and anxiety of not knowing if the other arks made it. The most respected and best pathfinder who also pretty much leaded the Initiative along with being your father dies after an accident, leaving his newbie son or daughter to take his job. The other sibling is in a medically induced coma. Everything was screwed up and there did not seem to be a positive way forward. This was such a good set up. But like any deus ex machina, you oh so happen to find and operate super technology that can terraform and correct entire planets. That felt like one giant cop-out. Almost like they had no idea what to do with the premise they set up.
The whole plot points of the Remnant are nowhere near as interesting as what we could have had. Imagine if your outposts could fail if you neglected them. The Kett, Outlaws, Remnant, and local wildlife should have actually posed a threat to your outposts. You'd need to either send supplies, personally deal with the problem, or send a strike team to sort it out. And the planets themselves should be borderline inhospitable. This would make scientific and research advances more critical. Running out of raw materials or supplies should be a concern as well. You should have multiple choices on even where to place your settlement on a planet. I could go on, but hopefully you get the idea.
The main story could have been about first contact with the Angara. Managing relations with them. Dealing with outlaws and possibly either achieving peace with them or taking them out completely. Dealing with Kett forces at almost every corner. All while exploring and making areas viable for the Initiative to make outposts. Not all that different from what we have now but this way involves less space magic.
For a game that was supposed to be focused on being a pathfinder and exploring, it feels awfully too familiar to the original trilogy. It suffers worse though because it only goes half-way into this new direction. There are elements here and there, but the story revolves around the same type of premise of the other games but with characters, environments, and gameplay systems that do not work as well for that style of game. -EDIT- Grammar and some spelling. Really amazing points. After Eos it was a familiar grind - space soduku, activate rinse and repeat. They changed it up a bit in Havarl but they introduced more space magic (past lives) to do so. What you describe is a much more fascinating game. I don't think its a coincidence that the most interesting part of the game for me was the quest with Advent nation and the supply drop thieves on Eos.
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