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Post by CrutchCricket on May 3, 2017 23:42:21 GMT
Because the space magic wave is implied to hit the whole galaxy regardless. This solves nothing as far as getting away from that. *sigh* And does life not take hold again? Does the magic wave destroyed every particle and atom throughout, rendering life impossible? End of input from me on this. Depends on whether the new life has green TRON lines or not. That's what really screws it up. Red and blue you can do, green is what stops the scene
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Astralify
N2
My face is tired.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights, Jade Empire
Posts: 54 Likes: 69
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My face is tired.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights, Jade Empire
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Post by Astralify on May 4, 2017 3:47:59 GMT
The name. I would remove the "Mass Effect" part.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on May 4, 2017 3:51:34 GMT
You know, this isn't a bad idea. An area far removed from the relay network with an emerging new alien species just setting forth to exploring space. Timeline? It can take place years after the Reaper War. Why not? Take a look at the view of the MW and star systems in ED. Space is shockingly extensively huge and deep. I never get to see that depicted in ME and so, had fallen into thinking in 2D. After a look at the galaxy map in ED, I re-think. Because the space magic wave is implied to hit the whole galaxy regardless. This solves nothing as far as getting away from that. It's not like your past experience is wiped away if BioWare continues the story along your a different path than your favorite. Actually, that's exactly what it's like. No, not literally removed from existence but it might as well be. No canon. Ever. The Crucible would've only mattered if the game were set after ME3, though. I was sort of hoping for an "in other news" type of plot; something taking place in an uncharted region of space, unrelated to the Reapers. It could've been within the same, or similar, timeframe as the OT. They'd have had a bit more time to decide on the future of the IP, but it wouldn't have been easy to build an ongoing story with such a plot and setting. This was all just my musings at that time. I really didn't want the Andromeda rumors to be true; so I tried to come up with other possibilities. As to the latter point, canon would be whatever BioWare chose it to be. I don't see a problem. My picking Destroy doesn't mean I wouldn't enjoy a future game/trilogy that assumed Synthesis. I know others feel differently; but I'll never understand the hang up with personal game saves. Within a trilogy? Sure. Into the next trilogy, though? No way. Obviously, BioWare believed it was important enough not to mess with it, so here we are. I do like the new setting okay, though I'll always miss the Milky Way.
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Post by ShadowAngel on May 4, 2017 3:52:59 GMT
The name. I would remove the "Mass Effect" part. Is it not set in the mass effect universe? That's like the people saying halo reach wasn't a "halo" game.
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Warrior DM
N3
The morning is for coffee and contemplation.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
XBL Gamertag: Warrior DM
Posts: 296 Likes: 536
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The morning is for coffee and contemplation.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
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Post by Warrior DM on May 4, 2017 3:54:46 GMT
Let me punch that Asari looter on Kadara in the face.
And then make it a reoccurring thing in any sequels.
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Post by CrutchCricket on May 4, 2017 4:07:14 GMT
The Crucible would've only mattered if the game were set after ME3, though. I was sort of hoping for an "in other news" type of plot; something taking place in an uncharted region of space, unrelated to the Reapers. It could've been within the same, or similar, timeframe as the OT. They'd have had a bit more time to decide on the future of the IP, but it wouldn't have been easy to build an ongoing story with such a plot and setting. This was all just my musings at that time. I really didn't want the Andromeda rumors to be true; so I tried to come up with other possibilities. As to the latter point, canon would be whatever BioWare chose it to be. I don't see a problem. My picking Destroy doesn't mean I wouldn't enjoy a future game/trilogy that assumed Synthesis. I know others feel differently; but I'll never understand the hang up with personal game saves. Within a trilogy? Sure. Into the next trilogy, though? No way. Obviously, BioWare believed it was important enough not to mess with it, so here we are. I do like the new setting okay, though I'll always miss the Milky Way. An interquel or sidequel is actually what I preferred as well. Didn't even have to be remote. I wanted BioWare to go back to what they're good at- characters. Enough of this galaxy spanning crap, just give me a tight focused character story (could happen entirely within a single Citadel Space system, or on Omega for all I cared) where they use their weird Biovoodoo to make us care about the characters and keep us hooked to the good stuff. But every time I suggested it on the old forums I got spastic screeching as a response. So if a sequel it must be, Andromeda was the only logical choice. Because mere time wouldn't be enough to separate from the endings. And no, I still disagree. Absolutely zero canon setting. Choices matter. Haha, yeah I know that's mostly been a crock of shit. But the least they could do after all that was leave our final choices alone, "art"-infested though they may be.
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Post by KaiserShep on May 4, 2017 4:11:32 GMT
Let me punch that Asari looter on Kadara in the face. And then make it a reoccurring thing in any sequels. Even being able to clear them out would be preferable, regardless of whether it's intimidation or simply shooting them both in an interrupt. Not like Sloane would do jack about it (though I wish a bitch would try). She didn't even try to do anything to Ryder after releasing the angaran prisoner.
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Warrior DM
N3
The morning is for coffee and contemplation.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
XBL Gamertag: Warrior DM
Posts: 296 Likes: 536
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The morning is for coffee and contemplation.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
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Post by Warrior DM on May 4, 2017 4:24:18 GMT
Let me punch that Asari looter on Kadara in the face. And then make it a reoccurring thing in any sequels. Even being able to clear them out would be preferable, regardless of whether it's intimidation or simply shooting them both in an interrupt. Not like Sloane would do jack about it (though I wish a bitch would try). She didn't even try to do anything to Ryder after releasing the angaran prisoner. In a place that's supposed to be largely lawless and one step away from anarchy, it's odd that the player can do nothing in this situation. I got that everyone on the planet treats Ryder like they don't belong, but it's outputting to see when the player has the potential to change up who's in charge. Sloane herself seemed more slightly irritated than short fused overlord most of the time. I guess I would have just liked some more consistency with the Kadara story line.
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Post by docklenator on May 4, 2017 5:54:24 GMT
Post Game content. The end of the game tells you there's so much more to explore, and sets up teasers, but all you can do is finish up the same quests you had access to before. Some extra content for NG+ would have been nice, and a couple of questlines for post would have been great.
The game could definitely benefit from monthly updates that added new quests to the post-game map that lead into the DLC.
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ApocAlypsE
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Posts: 858 Likes: 951
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apocalypse
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by ApocAlypsE on May 4, 2017 14:21:22 GMT
Giving the IP to Blizzard/CDPR
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Post by chawktrick on May 4, 2017 14:59:50 GMT
No question for me - improved side content/environments. I know those are technically two things, but a majority of the side content in this game is underwhelming and the environments play a role in this. Several of the loyalty missions are forgettable, many of the Heleus Assignments have no cinematics and anti-climatic endings, the Additional Tasks are almost entirely useless and many of the planets feature large swatches of land that function better as roads than worthwhile scenery.
I could've gotten over some of the technical issues, the poor facial features and even some of the slow galaxy travel/planet hopping if the side content felt more important.
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Post by auu on May 4, 2017 15:01:31 GMT
I'd axe the almost-open world; giving me opportunity to axe Andromeda.
I would have picked Destroy as canon, and set a game that takes place 50 years after the Reapers' destruction.
The Milky Way is a big place. I was not ready to leave it yet and I absolutely despise large maps and endless/driving/walking and the padding of boring mundaneness that comes along with it. NPCs quests are my bane, but in MET they didn't feel quite as awful because the world felt well developed, interesting, and I was eager to learn more about it. I also hate having to research shit, and dealing with multiple menus and resources, and bahh! It's was awful in the MET and it's back with 100x vengeance.
I want to be able to do and see mostly everything in 40 hours, and I wand to start a new game, role-play differently and experience more things.
I want my corridor shooter back except with more verticality (I don't need jet boosts). I want cool set pieces, and interesting aliens to talk to...and choices that actually feel like they matter.
I want a protagonist who isn't so PBJ.
I guess the major thing I'd chose to do, is fire the leads of Mass Effect Andromeda.
Bad game.
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Post by chawktrick on May 4, 2017 15:06:43 GMT
I'd axe the almost-open world; giving me opportunity to axe Andromeda. I would have picked Destroy as canon, and set a game that takes place 1000 years after the Reaper's destruction. The Milky Way is a big place. I was not ready to leave it yet and I absolutely despise large maps and endless/driving/walking and the padding of boring mundaneness that comes along with it. NPCs quests are my bane, but in MET they didn't feel quite as awful. I want to be able to do and see mostly everything in 40 hours, and I wand to start a new game, role-play differently and experience more things. They certainly missed an opportunity with their "open-world" design, I agree, but I'm not sold on being back in The Milky Way. I was having this discussion with another poster the other day. I think we hit a peak in that galaxy. Any antagonist in The Milky Way would've felt underwhelming in comparison to The Reapers. Even the Kett are underwhelming by comparison. I think the Milky Way had enough crap dumped on it to last at least a few hundred thousand years.
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Post by auu on May 4, 2017 15:34:22 GMT
I'd axe the almost-open world; giving me opportunity to axe Andromeda. I would have picked Destroy as canon, and set a game that takes place 1000 years after the Reaper's destruction. The Milky Way is a big place. I was not ready to leave it yet and I absolutely despise large maps and endless/driving/walking and the padding of boring mundaneness that comes along with it. NPCs quests are my bane, but in MET they didn't feel quite as awful. I want to be able to do and see mostly everything in 40 hours, and I wand to start a new game, role-play differently and experience more things. They certainly missed an opportunity with their "open-world" design, I agree, but I'm not sold on being back in The Milky Way. I was having this discussion with another poster the other day. I think we hit a peak in that galaxy. Any antagonist in The Milky Way would've felt underwhelming in comparison to The Reapers. Even the Kett are underwhelming by comparison. I think the Milky Way had enough crap dumped on it to last at least a few hundred thousand years. I can agree with that. They kind of wrote themselves in a corner by using a big bad like the Reapers in the trilogy. If they'd try for another big bad it'd feel like the post-almost-acopalypse arcs in Supernatural...if you watch Supernatural you'll know what I'm talking about. As unpopular as it might be, I wouldn't mind a smaller story with more personal stakes---even if the plot isn't strong, and its more about character interactions---and that game is definitely not Andromeda. Naughty Dog can do it, so why can't BioWare? The open-worldish is what the problem is. It's too much bloat. I went into Andromeda not knowing much. I was expecting more than what I got. More aliens. More interesting secrets. More fun for discovery. Yeah. And when I say discovery I don't mean coming across some abandoned half-settlement or some oddly shaped ruin, or some climate bending machine or whatever. I mean a discovering a VI like Vigil, or Rachni on Noveria, or a giant parasite in a cavern below a colony, or a brother linking his autistic brother to a bunch of geth, or finding out what the Shadow Broker is, or leviathan, or hey look a live prothy the prothean. I know my opinions are all over the place, but I just feel so detached when I play Andromeda. All that world building established in the MET is essentially gone. BioWare should have man-uped, picked a canon ending. Shit...they still had that dark matter plot they could have played with if they really wanted to.
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Post by Deleted on May 4, 2017 15:58:36 GMT
Just one? Oh, but there are so many. Ideally, far better writing with a better final battle and the archon not being a terrible mustache twirling joke of a villain. Failing that I would be immensely satisfied if I can kick Peebee and Liam off the crew. In fact, I see no reason why that cannot be added with an update. Make it a short animation for both. Update the dialogue with some line that is used somewhere else in the story. I am sure Ryder has something that will work. Does ryder ever say 'I should go.' Because if yeah, then change that I to you and be very matter of fact about it. Of course, I would much rather it be more like how you kicked the quarian admiral off your ship for endangering lives in ME3. God, that was beautiful. How did they not do that in both cases with these nitwits?
Please include option to kick these shits off the ship in DLC. PLEASE. PLEASE. PLEASE.
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Elsariel
N3
Solona Amell
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights, Mass Effect Andromeda
Posts: 586 Likes: 1,235
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights, Mass Effect Andromeda
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Post by Elsariel on May 4, 2017 16:14:12 GMT
One major thing I would change is making the zones smaller. I guess driving the Nomad isn't my favorite thing and I much prefer exploring on foot like we did on Havarl. I dislike the wide open zones with blank spaces thing and it weirdly takes the fun out of exploration for me. The only time I really enjoyed the Nomad was on that destroyed planet where you did Vetra's loyalty mission. That was fun.
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Post by plasmasnack on May 4, 2017 16:20:52 GMT
I'd change the overall premise and narrative of the game.
The biggest issue I have with Andromeda is that the game completely gives up trying to explore the whole concept of being a pathfinder and all the struggles that the job entails. I feel like the Eos vault was the turning point that made me not enjoy the plot and the premise anymore. I don't like that seemingly magical super technology from the Remnant is the only reason we could have had success in Andromeda. It also does not help that Ryder him/herself does not actually do much past a couple of choices and being a body for SAM to function in. Your character should feel like they have an impact especially in games such as this. Both SAM and the Remnant were doing the work, I simply gunned down the things trying to stop that and cracked jokes here and there.
You hardly make any difficult choices throughout the game and you as a person cannot physically activate Remnant technology without SAM. It feels way too unnatural, way too coincidental, and I would have greatly preferred a more realistic approach. I am not necessarily saying that the Remnant or SAM should be removed. I only think that they should have less impact in the narrative.
Making Andromeda viable should have been a cruel struggle. The game should have been about struggling and surviving, all while making choices. The introduction mission set it up perfectly. None of the golden worlds panned out. A revolt broke out among the chaos and anxiety of not knowing if the other arks made it. The most respected and best pathfinder who also pretty much leaded the Initiative along with being your father dies after an accident, leaving his newbie son or daughter to take his job. The other sibling is in a medically induced coma. Everything was screwed up and there did not seem to be a positive way forward. This was such a good set up. But like any deus ex machina, you oh so happen to find and operate super technology that can terraform and correct entire planets. That felt like one giant cop-out. Almost like they had no idea what to do with the premise they set up.
The whole plot points of the Remnant are nowhere near as interesting as what we could have had. Imagine if your outposts could fail if you neglected them. The Kett, Outlaws, Remnant, and local wildlife should have actually posed a threat to your outposts. You'd need to either send supplies, personally deal with the problem, or send a strike team to sort it out. And the planets themselves should be borderline inhospitable. This would make scientific and research advances more critical. Running out of raw materials or supplies should be a concern as well. You should have multiple choices on even where to place your settlement on a planet. I could go on, but hopefully you get the idea.
The main story could have been about first contact with the Angara. Managing relations with them. Dealing with outlaws and possibly either achieving peace with them or taking them out completely. Dealing with Kett forces at almost every corner. All while exploring and making areas viable for the Initiative to make outposts. Not all that different from what we have now but this way involves less space magic.
For a game that was supposed to be focused on being a pathfinder and exploring, it feels awfully too familiar to the original trilogy. It suffers worse though because it only goes half-way into this new direction. There are elements here and there, but the story revolves around the same type of premise of the other games but with characters, environments, and gameplay systems that do not work as well for that style of game.
-EDIT- Grammar and some spelling.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on May 4, 2017 16:37:04 GMT
BioWare should have man-uped, picked a canon ending. Shit...they still had that dark matter plot they could have played with if they really wanted to. Specifically Destroy, I reckon. It'd kind of have to be, since everything else is either ultra-idyllic and weird or there's no room for any meaningful conflict because Reaper Nannies Everywhere. Ironically, a canon ending, namely Destroy, would probably be the safest route, especially since surviving krogan, quarian and probably even rachni factions would likely be part of the package deal. A geth retcon would remove the emotional blackmail part of Destroy, but I doubt most would make a fuss if they simply never showed up. But really, you'd get the Citadel back and all the locales that come with it. I don't really see how going that route would be a particularly brave move. As for the dark energy plot, yeah, I think it's best to leave that idea in cold storage where it belongs.
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Post by chawktrick on May 4, 2017 21:01:27 GMT
They certainly missed an opportunity with their "open-world" design, I agree, but I'm not sold on being back in The Milky Way. I was having this discussion with another poster the other day. I think we hit a peak in that galaxy. Any antagonist in The Milky Way would've felt underwhelming in comparison to The Reapers. Even the Kett are underwhelming by comparison. I think the Milky Way had enough crap dumped on it to last at least a few hundred thousand years. I can agree with that. They kind of wrote themselves in a corner by using a big bad like the Reapers in the trilogy. If they'd try for another big bad it'd feel like the post-almost-acopalypse arcs in Supernatural...if you watch Supernatural you'll know what I'm talking about. As unpopular as it might be, I wouldn't mind a smaller story with more personal stakes---even if the plot isn't strong, and its more about character interactions---and that game is definitely not Andromeda. Naughty Dog can do it, so why can't BioWare? The open-worldish is what the problem is. It's too much bloat. I went into Andromeda not knowing much. I was expecting more than what I got. More aliens. More interesting secrets. More fun for discovery. Yeah. And when I say discovery I don't mean coming across some abandoned half-settlement or some oddly shaped ruin, or some climate bending machine or whatever. I mean a discovering a VI like Vigil, or Rachni on Noveria, or a giant parasite in a cavern below a colony, or a brother linking his autistic brother to a bunch of geth, or finding out what the Shadow Broker is, or leviathan, or hey look a live prothy the prothean. I know my opinions are all over the place, but I just feel so detached when I play Andromeda. All that world building established in the MET is essentially gone. BioWare should have man-uped, picked a canon ending. Shit...they still had that dark matter plot they could have played with if they really wanted to. I can agree with some of this. In particular, the character development. This hits at my biggest gripe with the game. Mass Effect 2 had way less stuff to do, but it was far more engaging and entertaining. ME:A doesn't have the same kind of story depth. Look no further than the Andromeda squad mates - many of them are forgettable or they feel like a chore to get to know. However, I personally don't think the fact that it's an open world is the problem. I think that's too much of a blanket statement. I think their open world is the problem. There aren't enough compelling story elements or environments. Games like Red Dead Redemption and The Witcher 3 find ways to make you give a damn about the game world. ME:A falls short here. Now, if someone just flat out dislikes all open world games, I understand that. They're not for everyone. But, I think people would have had less to gripe about (and may have found themselves enjoying it) if it had been executed differently. Adding more depth and cinematics to the side quest lines, cutting the size of the environment, removing some of the planet hopping and removing a significant portion of the fetch quests would've helped dramatically.
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Post by chawktrick on May 4, 2017 21:12:14 GMT
Although it isn't the biggest thing I'd change, I still can't wrap my mind around the overall ME:A travel system. It seems worse than the ME2 and ME3 in just about every single way outside of the visual appeal.
I'm replaying ME:3 right now, and when you choose to dock at the Citadel, you can take a cab to any of the places you need to visit. The Nexus, conversely, requires you land at the same dock every single time, run to the train and take that where you need to go.
That's also completely outside of the fact that travel between solar systems was incredibly time consuming at launch and still takes a hell of a lot longer than ME2 or ME3.
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tehprincessj
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
XBL Gamertag: tehprincessj
Posts: 250 Likes: 533
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tehprincessj
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by tehprincessj on May 4, 2017 21:34:15 GMT
Ryder's dialog system, for me. I knew as soon as they told us we'd be moving away from paragon/renegade that it was going to effect replay for me, but I didn't realize how set Ryder's character development would end up being. I miss Hawke's approach to everything, be nice, ridiculous, or an ass.
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Post by decafhigh on May 5, 2017 4:31:15 GMT
I'd change the overall premise and narrative of the game. The biggest issue I have with Andromeda is that the game completely gives up trying to explore the whole concept of being a pathfinder and all the struggles that the job entails. I feel like the Eos vault was the turning point that made me not enjoy the plot and the premise anymore. I don't like that these seemingly magical super technology that the Remnant has is the only reason we could have had success in Andromeda. It also does not help that Ryder him/herself does not actually do much past a couple of choices and being a body for SAM to function in. I feel like your character should feel like they have an impact especially in games such as this. Both SAM and the Remnant were doing the work, I simply gunned down the things trying to stop that and cracked jokes here and there.
You hardly make any difficult choices throughout the game and you as a person cannot physically activate Remnant technology without SAM. It feels way too unnatural, way too coincidental, and I would have greatly preferred a more realistic approach. I am not necessarily saying that the Remnant or SAM should be removed. I only think that they should have less impact in the narrative.
Making Andromeda viable should have been a cruel struggle. The game should have been about struggling and surviving, all while making choices. The introduction mission set it up perfectly. None of the golden worlds panned out. A revolt broke out among the chaos and anxiety of not knowing if the other arks made it. The most respected and best pathfinder who also pretty much leaded the Initiative along with being your father dies after an accident, leaving his newbie son or daughter to take his job. The other sibling is in a medically induced coma. Everything was screwed up and there did not seem to be a positive way forward. This was such a good set up. But like any deus ex machina, you oh so happen to find and operate super technology that can terraform and correct entire planets. That felt like one giant cop-out. Almost like they had no idea what to do with the premise they set up.
The whole plot points of the Remnant are nowhere near as interesting as what we could have had. Imagine if your outposts could fail if you neglected them. The Kett, Outlaws, Remnant, and local wildlife should have actually posed a threat to your outposts. You'd need to either send supplies, personally deal with the problem, or send a strike team to sort it out. And the planets themselves should be borderline inhospitable. This would make scientific and research advances more critical. Running out of raw materials or supplies should be a concern as well. You should have multiple choices on even where to place your settlement on a planet. I could go on, but hopefully you get the idea.
The main story could have been about first contact with the Angara. Managing relations with them. Dealing with outlaws and possibly either achieving peace with them or taking them out completely. Dealing with Kett forces at almost every corner. All while exploring and making areas viable for the Initiate to make outposts. Not all that different from what we have now but this way involves less space magic.
For a game that was supposed to be focused on being a pathfinder and exploring, it feels awfully too familiar to the original trilogy. It suffers worse though because it only goes half-way into this new direction. There are elements here and there, but the story revolves around the same type of premise of the other games but with characters, environments, and gameplay systems that do not work as well for that style of game.
I love this post. I feel exactly the same way.
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Post by themikefest on May 5, 2017 14:04:58 GMT
When encountering Reyes ex-girlfriend, Zia Cordier, have an option for Ryder to side with Zia which leads to Reyes being killed. Zia becomes the leader of the collective and once Sloane is killed, Zia is put in charge of Kadara port
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deebo305
N2
Stealing Your Bike ;)
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire
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Stealing Your Bike ;)
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire
Deebo314
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Post by deebo305 on May 5, 2017 14:52:09 GMT
Honestly not sure why this is not in place to begin with but saving and improved checkpoints during Priority missions, Remnant Vaults, & Kett Bases.
Seriously this is the #1 reason I end up putting the game down. If I die or somehow accidentally fall to some random hazard I'm forced to restart from the BEGINNING!? Who thought this was a good design choice? SMH Bioware
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Maeljin
N2
A passionate advocate for no-pants Fridays
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by Maeljin on May 5, 2017 15:06:09 GMT
I can't quite put put my finger on it, so I'm just gonna say: presentation. Or: show, don't tell.
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