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Post by suikoden on May 6, 2017 22:04:23 GMT
Possibly. At that same token though, it's kind of inevitable to have this conversation. Like, the recent release of Breath of the Wild has been called the best Zelda game ever made by a lot of people, while others say it is still not as good as Ocarina of Time, or the original Zelda, or Wind Waker, or whatever favorite they had. It is fandom at it's best sometimes, the sort of discussions you can have with folks on something you all enjoy. If it wasn't about Zelda, it would be a Fallout game. Or The Witcher series, or some other beloved franchise that will see it eventually compared to the past. Whether it is compared favorably or not is always going to be subjective ultimately., especially to it's previous installments and the legacy they create. That baggage will be there, so to speak, I think even if Andromeda was a great game. I would bet there would be people still comparing it unfavorably to Mass Effect 1 in some form as well if it had universal acclaim. It is sort of what we do when we have benchmarks to hold it up to. Yeah there were some people who said that Origins wasn't as good as BG 1 or BG 2 in the past. It wasn't - but Origins was still a good game. High metacritic for users and reviewers. Unlike Andromeda.
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Post by Cyan_Griffonclaw on May 6, 2017 22:46:37 GMT
This thread has been fun to read. I know, right.
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Post by mordrek on May 6, 2017 22:48:11 GMT
A special part of me hopes he really is a college professor which would show just how pathetic a PHD can be. Sadly he's probably just some kid in his dad's basement. But the fact he couldn't differentiate a metaphor from an analogy, gave me a warm fuzzy. And tell Mary I'll have chips, thanks! Haven't read any evidence he cant. Haven't read any evidence you can. Whatever he claims to be, you are for sure full of yourself. Let me explain it for you. A simple metaphor is "The snow is a white blanket" , or "The raindrops were razor blades." What I said, comparing 6 billion people believing the earth is flat when there were only about 500m humans, to people who believe Jesus was nice to muslims, when the religion didn't start for another 600 years, is an analogy. Two different things, that share a similarity, in this specific case, the time period making the statements falsehoods. He clearly stated twice, that what I said was a Metaphor, and then claimed to be a college professor. If you don't see the humor in that, you probably never attended college. And look, I just taught you the definition of a metaphor and an analogy, since you seem to be struggling with it as well.
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Post by Cyan_Griffonclaw on May 6, 2017 22:48:23 GMT
I'm sure he forgot about that platform once he found out his sister and dad are dead Poor...poor EDI. Such a short life, and unmourned in her death. I wanted to bang that, but Joker had dibs. Oh well, I would be there on the rebound once the magic is gone... Tracy Heifer sold Edi. Badass.
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Post by dm04 on May 6, 2017 22:49:14 GMT
I see what you're saying but I believe the logic is flawed. If MEA had been spectacular and blown any of the other 3 out of the water, we wouldn't even be talking about ME1 or 2 or 3 AT ALL. If MEA was so good that it made us almost forget that the other tree existed the conversations we would be having would be completely different. THe fact that we are comparing it to ME1 and in many cases discussing it's failing in comparison says a lot about MEA's shortcomings. Possibly. At that same token though, it's kind of inevitable to have this conversation. Like, the recent release of Breath of the Wild has been called the best Zelda game ever made by a lot of people, while others say it is still not as good as Ocarina of Time, or the original Zelda, or Wind Waker, or whatever favorite they had. It is fandom at it's best sometimes, the sort of discussions you can have with folks on something you all enjoy. If it wasn't about Zelda, it would be a Fallout game. Or The Witcher series, or some other beloved franchise that will see it eventually compared to the past. Whether it is compared favorably or not is always going to be subjective ultimately., especially to it's previous installments and the legacy they create. That baggage will be there, so to speak, I think even if Andromeda was a great game. I would bet there would be people still comparing it unfavorably to Mass Effect 1 in some form as well if it had universal acclaim. It is sort of what we do when we have benchmarks to hold it up to. Thats inevitable, but imagine 1.05 would have been day one patch, no bugs. SOme (all) of the features fully developed. We would still have a lot of arguments about what is the best ME, but not as many people rating MEA so low. Even the people who disike MEA because of subjective reasons (story) would have "liked" it, if it were not for so many "technical" problems. Yeah there were some people who said that Origins wasn't as good as BG 1 or BG 2 in the past. Because it wasnt
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Post by malgus on May 6, 2017 22:49:57 GMT
That ghost was going to be there regardless I think. It will always be there. I see what you're saying but I believe the logic is flawed. If MEA had been spectacular and blown any of the other 3 out of the water, we wouldn't even be talking about ME1 or 2 or 3 AT ALL. If MEA was so good that it made us almost forget that the other tree existed the conversations we would be having would be completely different. THe fact that we are comparing it to ME1 and in many cases discussing it's failing in comparison says a lot about MEA's shortcomings. So what, right now any works needs to be loved by everybody at the moment of release, there needs to be a majority consensus for everything and if there is not, it means its not good? Just because a work is controversial at the time of his release or is not universally acclaimed immediatly does not mean its not good its just that many people did not liked it or think its good. Internet opinion does not mean shit for many people and they are not wrong because they decide to think otherwise, since when a works having discussion and debates about means its not good? People seems to think dying light is a good zombie game, I think its quite bad and average at best I had to force myself to finish it even if I did have some appreciation for dead island. While mass effect andromeda is highly controversial and I think its an overall good game, even If I think it could be improved in significant ways. Jim sterling thinks modern warfare 3 is a good game at the same time he thinks mario kart 7 is not a good one. Do we have to rework our brain to think like the people who don't share our opinion about it? A lot of works have been controversial in history, they divided people back in the day. There are tons of exemple that cause controversy, discussion, division when they came out. I will leave you to this tropes : tvtropes.org/pmwiki/pmwiki.php/Main/VindicatedByHistoryVan gogh is now recognized as a great painter and his painting are among the most expansive one. Yet when he was still alive, he had a harsh time selling any of them, because nobody wanted any. Same for rembrandt Night's watch (No not that night watch, the painting), when it came out it was not well received, due to being seen as less acurate and precise painting than rembrandt previous work. It was not what people excepted of him, they wanted something more alike his previous painting. Yet centuries after his death, right now this painting is considered his best work. The reverse can also happen. The birth of Venus from Cabanel was acclaimed at the time it was release, it was THE painting that artisit should try to immitate. A long time after it was painted, people started to think differently and looked at this painting as a kind of a "too classical" work and it was not that great. And I can go on and on about the exemple throught history . The fact that a specific works has some controversy, discussion, debates when it is release, and that it divides people does not mean its good or bad, it does not make it into a fact. You can think the way you want, but its certainly not because a work is controversial or is not universally acclaimed that it means its shit.
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Post by KaiserShep on May 6, 2017 22:51:03 GMT
I'm sure he forgot about that platform once he found out his sister and dad are dead Poor...poor EDI. Such a short life, and unmourned in her death. EDI definitely deserved better.
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Post by Deleted on May 6, 2017 22:58:08 GMT
This thread has been fun to read. I know, right. Folks gotta have something interesting to talk about around here. Perhaps MEA isn't it?
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Always teacher, sometimes writer
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PSN: LinksOcarina
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Post by linksocarina on May 6, 2017 23:02:04 GMT
Possibly. At that same token though, it's kind of inevitable to have this conversation. Like, the recent release of Breath of the Wild has been called the best Zelda game ever made by a lot of people, while others say it is still not as good as Ocarina of Time, or the original Zelda, or Wind Waker, or whatever favorite they had. It is fandom at it's best sometimes, the sort of discussions you can have with folks on something you all enjoy. If it wasn't about Zelda, it would be a Fallout game. Or The Witcher series, or some other beloved franchise that will see it eventually compared to the past. Whether it is compared favorably or not is always going to be subjective ultimately., especially to it's previous installments and the legacy they create. That baggage will be there, so to speak, I think even if Andromeda was a great game. I would bet there would be people still comparing it unfavorably to Mass Effect 1 in some form as well if it had universal acclaim. It is sort of what we do when we have benchmarks to hold it up to. Thats inevitable, but imagine 1.05 would have been day one patch, no bugs. SOme (all) of the features fully developed. We would still have a lot of arguments about what is the best ME, but not as many people rating MEA so low. Even the people who disike MEA because of subjective reasons (story) would have "liked" it, if it were not for so many "technical" problems. Yeah there were some people who said that Origins wasn't as good as BG 1 or BG 2 in the past. Because it wasnt True, but I think that is also irrelevant in the end. Perfect or no, patched or no, I think the quantity of people discussing it, positive or negative you know, is kind of academic. It's just going to happen then balance out later. As Malgus said below you, perceptions also change over time too. It's impossible to really predict what will happen in the end of course, but a lot of this stuff is ultimately fluid in how we discuss it. What the product is now, versus what it is a year from now, will be two different things after patches and the like, just as the original Mass Effect was different from launch to final product. I personally find that to be a good thing really. It gives us something to talk about.
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Post by Cyan_Griffonclaw on May 6, 2017 23:14:20 GMT
That ghost was going to be there regardless I think. It will always be there. I see what you're saying but I believe the logic is flawed. If MEA had been spectacular and blown any of the other 3 out of the water, we wouldn't even be talking about ME1 or 2 or 3 AT ALL. If MEA was so good that it made us almost forget that the other tree existed the conversations we would be having would be completely different. THe fact that we are comparing it to ME1 and in many cases discussing it's failing in comparison says a lot about MEA's shortcomings. I wanted Andromeda to take me to a new place and leave the Milky Way behind. Instead I got not-Wrex (Drack), not-Ashley (Cora), not-Liara (Peebee), not-Normandy (Tempest), not-Reapers (Kett), not-Reaper technology... well, you see where I'm going. Then SAM pretty much is a buttplug you can't remove. It's uncomfortable, annoying and I didn't want it there in the first place. Compound that with the fact that we're really not human at all, but super synths made to look human without facial expressions. Losing my shit when I'm trying to upgrade a weapon because what the AI lacks in strategy it makes up in bullet-soaking. I won't go over the release of the game prior to 1.05. So yeah... there is GREAT POTENTIAL there, but I got bored and disconnected with it in less than two runs. I wanted BioWARE to kick ass for personal reasons. Andromeda was a bunt single in baseball terms. It was cheap, but effective enough that there is some hope for it down the road. BioWare learned nothing from Inquisition and didn't apply what worked there to Andromeda. This is why I point my finger at Bioware along with EA.
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Post by smilesja on May 6, 2017 23:21:56 GMT
Yeah there were some people who said that Origins wasn't as good as BG 1 or BG 2 in the past. It wasn't - but Origins was still a good game. High metacritic for users and reviewers. Unlike Andromeda. I like Origins, but I find metacritic very unreliable.
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Post by smilesja on May 6, 2017 23:24:00 GMT
I see what you're saying but I believe the logic is flawed. If MEA had been spectacular and blown any of the other 3 out of the water, we wouldn't even be talking about ME1 or 2 or 3 AT ALL. If MEA was so good that it made us almost forget that the other tree existed the conversations we would be having would be completely different. THe fact that we are comparing it to ME1 and in many cases discussing it's failing in comparison says a lot about MEA's shortcomings. I wanted Andromeda to take me to a new place and leave the Milky Way behind. Instead I got not-Wrex (Drack), not-Ashley (Cora), not-Liara (Peebee), not-Normandy (Tempest), not-Reapers (Kett), not-Reaper technology... well, you see where I'm going. Then SAM pretty much is a buttplug you can't remove. It's uncomfortable, annoying and I didn't want it there in the first place. Compund that with the fact that we're really not human at all, but super synths made to look human without facial expressions. Losing my shit when I'm trying to upgrade a weapon because what the AI lacks in strategy it makes up in bullet-soaking. I won't go over the release of the game prior to 1.05. So yeah... there is GREAT POTENTIAL there, but I got bored and disconnected with it in less than two runs. I wanted BioWARE to kick ass for personal reasons. Andromeda was a bunt single in baseball terms. It was cheap, but effective enough that there is some hope for it down the road. BioWare learned nothing from Inquisition and didn't apply what worked there to Andromeda. This is why I point my finger at Bioware along with EA. To be honest, Cora and Peebee are very different from Ash/Liara and even the Kett seem to be different from the Reapers. The only "clone" is Drack/Wrex but even he has different views from Wrex. That being said ME:A fulfilled the great potential to me and I'm looking forward to more.
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Post by Psychevore on May 6, 2017 23:24:05 GMT
Lets be honest here:
The only thing that made ME1 such a great game was that it was set in space and wasn't Star Trek, Star Wars, or any other popular scifi something.
For the rest it was a really shitty game.
It got miles better when concerning it part of a trilogy, but as a stand alone game it's almost pure trash.
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Post by erikson on May 6, 2017 23:25:23 GMT
What the hell does that even mean? I was making a parrallel to his argument. You know full well what I meant was that it was believed by the majority and you are taking my words too literally on purpose in order to construct a lazy rejoinder. Wow, maybe you should get an education. Muslims didn't exist when Jesus was alive. Ignorant people still make the argument. Saying 6 billion people thought the earth was flat is also not just factually wrong, but incredibly ignorant. Instead of simply admitting you were wrong, you turned into an even bigger moron by saying "YOU KNOW WHAT I MEANT!" Whether it was a mistake, or you are just some flat earther, it's not my job to infer your meaning. Learn to communicate appropriately. And if anyone in this conversation thread deserves the title of "Lazy" thought, that would be you bud. Since the existence of muslims in the first century did not have a single thing to do with the staetement you were critquing, I thought either that you were having some kind of mental fit, or were being plagued with an inadequate reading ability. No, I was not wrong, because I was not being literal, if that can't be grasped by your pea brain that is of no concern to me. Since further discource between us is a pointless endeavor (and you cannot assail the actual point I made in the sentence, that majority rule has no relevance to the truth of a statement), you have better slide back into whatever the slacked jawed, toothless swamp you oiriginally emerged from.
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Post by KaiserShep on May 6, 2017 23:35:27 GMT
Lets be honest here: The only thing that made ME1 such a great game was that it was set in space and wasn't Star Trek, Star Wars, or any other popular scifi something. For the rest it was a really shitty game. It got miles better when concerning it part of a trilogy, but as a stand alone game it's almost pure trash. Mechanically, ME1 is my least favorite, but the MEU itself is one of my favorite scifi settings, even if various components are [deliberately] derivative. That's really where I find its appeal.
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Post by Cyan_Griffonclaw on May 6, 2017 23:41:00 GMT
I wanted Andromeda to take me to a new place and leave the Milky Way behind. Instead I got not-Wrex (Drack), not-Ashley (Cora), not-Liara (Peebee), not-Normandy (Tempest), not-Reapers (Kett), not-Reaper technology... well, you see where I'm going. Then SAM pretty much is a buttplug you can't remove. It's uncomfortable, annoying and I didn't want it there in the first place. Compund that with the fact that we're really not human at all, but super synths made to look human without facial expressions. Losing my shit when I'm trying to upgrade a weapon because what the AI lacks in strategy it makes up in bullet-soaking. I won't go over the release of the game prior to 1.05. So yeah... there is GREAT POTENTIAL there, but I got bored and disconnected with it in less than two runs. I wanted BioWARE to kick ass for personal reasons. Andromeda was a bunt single in baseball terms. It was cheap, but effective enough that there is some hope for it down the road. BioWare learned nothing from Inquisition and didn't apply what worked there to Andromeda. This is why I point my finger at Bioware along with EA. To be honest, Cora and Peebee are very different from Ash/Liara and even the Kett seem to be different from the Reapers. The only "clone" is Drack/Wrex but even he has different views from Wrex. That being said ME:A fulfilled the great potential to me and I'm looking forward to more. Great! I'm jealous. I wish I was with you. I do appreciate the underlying potential, but right now I can't see past the faults. I had issues with ME 3's ending not being addressed fully with the Extended Cut, but I do have the MEHEM mod. And guess what? I'm back to playing on the Unreal canvas. Sure, the Frostbite canvas is beautiful (it really doesn't shine on this current rig) but I know it's underutilized. The lack of music, the general unpolished voice acting and dialogue, the reused story line, the numerous bugs that are present, and some questionable main plot points and you can't help but see an unfinished product. And it basically it is... we need the DLC to complete the story. EA learned nothing from the original trilogy. They're exploiting it, not re-inventing it. Anyway, I'm jealous. I tried to get back into Fallout 4. Epic fail. I tried to get back into Inquisition, but once I went through the DLC for my canon run, I didn't want to restart it again. Modding will keep the franchise fresh, but EA knows better. YouTubers love doing lore shows that keep the product fresh in people's minds (whether they're playing or not), but you know... EA knows best. You're not going to believe this, but there were a lot of people at PAX South just trashing Bioware. The competition is smarter, wealthier and campaigning against Bioware. Because it will be extremely profitable, but again... EA knows best. Anyway, I'm jealous. Seriously. Wish I was there with you.
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Post by Psychevore on May 6, 2017 23:46:42 GMT
Lets be honest here: The only thing that made ME1 such a great game was that it was set in space and wasn't Star Trek, Star Wars, or any other popular scifi something. For the rest it was a really shitty game. It got miles better when concerning it part of a trilogy, but as a stand alone game it's almost pure trash. Mechanically, ME1 is my least favorite, but the MEU itself is one of my favorite scifi settings, even if various components are [deliberately] derivative. That's really where I find its appeal. That's literally what I said though: it's just the setting. Use the same mechanics in a different setting and you'll cry.
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Post by erikson on May 6, 2017 23:54:49 GMT
Lets be honest here: The only thing that made ME1 such a great game was that it was set in space and wasn't Star Trek, Star Wars, or any other popular scifi something. For the rest it was a really shitty game. It got miles better when concerning it part of a trilogy, but as a stand alone game it's almost pure trash. Mechanically, ME1 is my least favorite, but the MEU itself is one of my favorite scifi settings, even if various components are [deliberately] derivative. That's really where I find its appeal. Almost everything in genre work is derivative. You can find very few completely original ideas. It really isn't a strike against ME at all.
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Post by KaiserShep on May 7, 2017 0:26:04 GMT
Mechanically, ME1 is my least favorite, but the MEU itself is one of my favorite scifi settings, even if various components are [deliberately] derivative. That's really where I find its appeal. That's literally what I said though: it's just the setting. Use the same mechanics in a different setting and you'll cry. That depends on the setting, no? If it has fun dialogue with lots of options and a lot of interesting characters, I'd still be happy with it. Look at Origins. I hate that combat. It's the hack and slash equivalent of Mass Effect, but it's one of the most satisfying things I've played.
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Post by colfoley on May 7, 2017 1:24:20 GMT
I see what you're saying but I believe the logic is flawed. If MEA had been spectacular and blown any of the other 3 out of the water, we wouldn't even be talking about ME1 or 2 or 3 AT ALL. If MEA was so good that it made us almost forget that the other tree existed the conversations we would be having would be completely different. THe fact that we are comparing it to ME1 and in many cases discussing it's failing in comparison says a lot about MEA's shortcomings. I wanted Andromeda to take me to a new place and leave the Milky Way behind. Instead I got not-Wrex (Drack), not-Ashley (Cora), not-Liara (Peebee), not-Normandy (Tempest), not-Reapers (Kett), not-Reaper technology... well, you see where I'm going. Then SAM pretty much is a buttplug you can't remove. It's uncomfortable, annoying and I didn't want it there in the first place. Compound that with the fact that we're really not human at all, but super synths made to look human without facial expressions. Losing my shit when I'm trying to upgrade a weapon because what the AI lacks in strategy it makes up in bullet-soaking. I won't go over the release of the game prior to 1.05. So yeah... there is GREAT POTENTIAL there, but I got bored and disconnected with it in less than two runs. I wanted BioWARE to kick ass for personal reasons. Andromeda was a bunt single in baseball terms. It was cheap, but effective enough that there is some hope for it down the road. BioWare learned nothing from Inquisition and didn't apply what worked there to Andromeda. This is why I point my finger at Bioware along with EA. First of all, great baseball analogy. Heh but those things do break up no hitters too. So bunt singles can be great too. But at the end of the day that is one of the things that I found really fascinating about Andromeda. They put new and fascinating twists on old themes and plot points. Especially with Drack and the Kett. Drack may have been 'not Wrex', but he was a new twist on the classic Krogan archetype. He was a mercenary who did not really care about the big picture and had lived for so long he really did not think he had anything to contribute, but then he learned better. And he also cared deep down about his people but had it beaten out of him by centuries of misuse and neglect. Whereas Wrex always cared. As far as the Kett is concerned, again very similar to the Reapers but they added a personal note to something that was very horrific in the OT...but yet I was never horrified by it. The Husks I shot in ME 3 I never considered that they were anything more then mindless husks, the Kett though? That could have been Jaal's family for crying out loud. They did take and learn a lot of the lessons from Inquisition. The two biggest complaints in DA I was its 'open world' and its repetive fetch quests. What did BioWare do? Cut the amount of zones in half, make all but one of them relevant to the overall plot, and then add secondary side quests with stories that fill out the planet or the setting or a whole....or the character etc. etc.
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Cyan_Griffonclaw
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Uncle Cyan
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Cyan_Griffonclaw on May 7, 2017 1:26:26 GMT
I wanted Andromeda to take me to a new place and leave the Milky Way behind. Instead I got not-Wrex (Drack), not-Ashley (Cora), not-Liara (Peebee), not-Normandy (Tempest), not-Reapers (Kett), not-Reaper technology... well, you see where I'm going. Then SAM pretty much is a buttplug you can't remove. It's uncomfortable, annoying and I didn't want it there in the first place. Compound that with the fact that we're really not human at all, but super synths made to look human without facial expressions. Losing my shit when I'm trying to upgrade a weapon because what the AI lacks in strategy it makes up in bullet-soaking. I won't go over the release of the game prior to 1.05. So yeah... there is GREAT POTENTIAL there, but I got bored and disconnected with it in less than two runs. I wanted BioWARE to kick ass for personal reasons. Andromeda was a bunt single in baseball terms. It was cheap, but effective enough that there is some hope for it down the road. BioWare learned nothing from Inquisition and didn't apply what worked there to Andromeda. This is why I point my finger at Bioware along with EA. First of all, great baseball analogy. Heh but those things do break up no hitters too. So bunt singles can be great too. But at the end of the day that is one of the things that I found really fascinating about Andromeda. They put new and fascinating twists on old themes and plot points. Especially with Drack and the Kett. Drack may have been 'not Wrex', but he was a new twist on the classic Krogan archetype. He was a mercenary who did not really care about the big picture and had lived for so long he really did not think he had anything to contribute, but then he learned better. And he also cared deep down about his people but had it beaten out of him by centuries of misuse and neglect. Whereas Wrex always cared. As far as the Kett is concerned, again very similar to the Reapers but they added a personal note to something that was very horrific in the OT...but yet I was never horrified by it. The Husks I shot in ME 3 I never considered that they were anything more then mindless husks, the Kett though? That could have been Jaal's family for crying out loud. They did take and learn a lot of the lessons from Inquisition. The two biggest complaints in DA I was its 'open world' and its repetive fetch quests. What did BioWare do? Cut the amount of zones in half, make all but one of them relevant to the overall plot, and then add secondary side quests with stories that fill out the planet or the setting or a whole....or the character etc. etc. Ok. I'm just jaded, right now.
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Post by colfoley on May 7, 2017 1:29:59 GMT
First of all, great baseball analogy. Heh but those things do break up no hitters too. So bunt singles can be great too. But at the end of the day that is one of the things that I found really fascinating about Andromeda. They put new and fascinating twists on old themes and plot points. Especially with Drack and the Kett. Drack may have been 'not Wrex', but he was a new twist on the classic Krogan archetype. He was a mercenary who did not really care about the big picture and had lived for so long he really did not think he had anything to contribute, but then he learned better. And he also cared deep down about his people but had it beaten out of him by centuries of misuse and neglect. Whereas Wrex always cared. As far as the Kett is concerned, again very similar to the Reapers but they added a personal note to something that was very horrific in the OT...but yet I was never horrified by it. The Husks I shot in ME 3 I never considered that they were anything more then mindless husks, the Kett though? That could have been Jaal's family for crying out loud. They did take and learn a lot of the lessons from Inquisition. The two biggest complaints in DA I was its 'open world' and its repetive fetch quests. What did BioWare do? Cut the amount of zones in half, make all but one of them relevant to the overall plot, and then add secondary side quests with stories that fill out the planet or the setting or a whole....or the character etc. etc. Ok. I'm just jaded, right now. Hey you have every right to be. I am not saying your opinion is invalid, quite the contrary, if you did not like how similar the game was to things that BioWare did on the trilogy I can...perfectly understand that. People get different millages out of certain topics. I am just saying that for me I thought these issues and topics were things that BW put new twists on and presented it in a fresh new light despite being so similar... Though I really do not see Peebee as a discount Liara. That one does not make any sense to me at all...and yet I really do not like either character.
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linksocarina
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Post by linksocarina on May 7, 2017 1:33:41 GMT
First of all, great baseball analogy. Heh but those things do break up no hitters too. So bunt singles can be great too. But at the end of the day that is one of the things that I found really fascinating about Andromeda. They put new and fascinating twists on old themes and plot points. Especially with Drack and the Kett. Drack may have been 'not Wrex', but he was a new twist on the classic Krogan archetype. He was a mercenary who did not really care about the big picture and had lived for so long he really did not think he had anything to contribute, but then he learned better. And he also cared deep down about his people but had it beaten out of him by centuries of misuse and neglect. Whereas Wrex always cared. As far as the Kett is concerned, again very similar to the Reapers but they added a personal note to something that was very horrific in the OT...but yet I was never horrified by it. The Husks I shot in ME 3 I never considered that they were anything more then mindless husks, the Kett though? That could have been Jaal's family for crying out loud. They did take and learn a lot of the lessons from Inquisition. The two biggest complaints in DA I was its 'open world' and its repetive fetch quests. What did BioWare do? Cut the amount of zones in half, make all but one of them relevant to the overall plot, and then add secondary side quests with stories that fill out the planet or the setting or a whole....or the character etc. etc. Ok. I'm just jaded, right now. In what way? Technically colfoley is right in terms of them trying to subvert tropes. But the overall package is still "safe" in that way too. There are analogous elements to andromeda, but there is also not much new done with them save for some things, like the aforementioned stuff with Drack. The Kett, the Remnant, and all of the elements here...I agree with you the potential is there but falls short a bit because the game plays it safe and predictable. The game, and likely future installments will flesh it out though. Andromeda does share something with mass effect 1 in another way, Andromeda is finding it's footing still. I think we're all a bit jaded...that can be a good thing as we recognize the flaws in the product. I think, however, we should try to be hopeful of the future. Otherwise, why would we still be here?
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Post by colfoley on May 7, 2017 1:36:29 GMT
Ok. I'm just jaded, right now. In what way? Technically colfoley is right in terms of them trying to subvert tropes. But the overall package is still "safe" in that way too. There are analogous elements to andromeda, but there is also not much new done with them save for some things, like the aforementioned stuff with Drack. The Kett, the Remnant, and all of the elements here...I agree with you the potential is there but falls short a bit because the game plays it safe and predictable. The game, and likely future installments will flesh it out though. Andromeda does share something with mass effect 1 in another way, Andromeda is finding it's footing still. I think we're all a bit jaded...that can be a good thing as we recognize the flaws in the product. I think, however, we should try to be hopeful of the future. Otherwise, why would we still be here? I didn't even touch them subverting tropes with giving Ryder the keys to the car in the opening hours of the game, like most RPG protags ever, but then Ryder had no idea what to do with it.
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Post by gplayer on May 7, 2017 12:22:40 GMT
I actually just applied a texture mod to ME1 two weeks ago and was not able to put it down. I only just started ME2 to continue the Sheps I created in ME1 over the past 2 weeks. I have not been able to play Andromeda since mid-April, just cant bring myself to get into it again.
Anyways, its 10 years later and it would be unfair to say that ME1 is superior in everyway. Here are points where I feel MEA is better:
1. Nomad has a much better suspension than the Mako. The Mako bounces around way too much and is harder to control 2. ME1 characters have horrible pathfinding (pun not intended). So they will shoot in the direction of the target regardless of an obstruction in the line of fire. Even if that obstruction is the Mako. 'Damnit Ash! You torched our ride! Time to start walking...'
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