dm04
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by dm04 on May 7, 2017 12:48:47 GMT
I actually just applied a texture mod to ME1 two weeks ago and was not able to put it down. I only just started ME2 to continue the Sheps I created in ME1 over the past 2 weeks. I have not been able to play Andromeda since mid-April, just cant bring myself to get into it again. Anyways, its 10 years later and it would be unfair to say that ME1 is superior in everyway. Here are points where I feel MEA is better: 1. Nomad has a much better suspension than the Mako. The Mako bounces around way too much and is harder to control 2. ME1 characters have horrible pathfinding (pun not intended). So they will shoot in the direction of the target regardless of an obstruction in the line of fire. Even if that obstruction is the Mako. 'Damnit Ash! You torched our ride! Time to start walking...' MEA is actualy not better here.
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Post by hobocommand3r on May 7, 2017 13:30:51 GMT
I played me2 first and couldn't really get into me1 after playing me2 first, just felt like a step back in too many ways. I played through it but only once, did multiple playthroughs of 2 and 3.
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Post by KaiserShep on May 7, 2017 17:36:30 GMT
I actually just applied a texture mod to ME1 two weeks ago and was not able to put it down. I only just started ME2 to continue the Sheps I created in ME1 over the past 2 weeks. I have not been able to play Andromeda since mid-April, just cant bring myself to get into it again. Anyways, its 10 years later and it would be unfair to say that ME1 is superior in everyway. Here are points where I feel MEA is better: 1. Nomad has a much better suspension than the Mako. The Mako bounces around way too much and is harder to control 2. ME1 characters have horrible pathfinding (pun not intended). So they will shoot in the direction of the target regardless of an obstruction in the line of fire. Even if that obstruction is the Mako. 'Damnit Ash! You torched our ride! Time to start walking...' MEA is actualy not better here. It has been in my experience. In ME1, companions will stand there firing constantly and not move around when an enemy is behind cover, and that's if they're not bugging out firing constantly at nothing when all enemies are dead. At least here they will use abilities that expose them (like grenades) or actually move around to a new line of sight.
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krytern
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Post by krytern on May 7, 2017 18:36:31 GMT
Characters and story is better in ME1 without a doubt. Gameplay in Andromeda is superior in almost every way and at the end of the day these are GAMES, not movies or TV shows. I love a good story in my RPGs as much as the next guy but gameplay is the most important thing for games.
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Iakus
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Post by Iakus on May 7, 2017 18:38:40 GMT
Characters and story is better in ME1 without a doubt. Gameplay in Andromeda is superior in almost every way and at the end of the day these are GAMES, not movies or TV shows. I love a good story in my RPGs as much as the next guy but gameplay is the most important thing for games. I like my gameplay to be more than three powers and a jump button.
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Post by krytern on May 7, 2017 18:43:30 GMT
Characters and story is better in ME1 without a doubt. Gameplay in Andromeda is superior in almost every way and at the end of the day these are GAMES, not movies or TV shows. I love a good story in my RPGs as much as the next guy but gameplay is the most important thing for games. I like my gameplay to be more than three powers and a jump button. There is more gameplay then just the abilities within the combat system. But if we are to talk specifically about the combat system I like my weapons to feel closer to actual weapons firing then closer to rolling dice.
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Garo
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Post by Garo on May 7, 2017 18:45:44 GMT
Eeem music, animations, atmosphere and writing are all better than what Andromeda has to offer, so nah bro.
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Post by Doctor Fumbles on May 7, 2017 18:47:20 GMT
I like my gameplay to be more than three powers and a jump button. There is more gameplay then just the abilities within the combat system. But if we are to talk specifically about the combat system I like my weapons to feel closer to actual weapons firing then closer to rolling dice. I agree with you, but most people in the general section won't understand you. They are hellbent on hating this game. They won't understand.
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Post by Trilobite Derby on May 7, 2017 19:15:11 GMT
I like all 4 of the Mass Effects. Some do one thing better or have certain parts that make me try to spurt blood out my tear ducts in rage, but they all have charm.
The weakest Mass Effect is still a damn fine way to spend 30 or so hours of free time.
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Post by goishen on May 7, 2017 19:19:59 GMT
First of all, great baseball analogy. Heh but those things do break up no hitters too. So bunt singles can be great too. But at the end of the day that is one of the things that I found really fascinating about Andromeda. They put new and fascinating twists on old themes and plot points. Especially with Drack and the Kett. Drack may have been 'not Wrex', but he was a new twist on the classic Krogan archetype. He was a mercenary who did not really care about the big picture and had lived for so long he really did not think he had anything to contribute, but then he learned better. And he also cared deep down about his people but had it beaten out of him by centuries of misuse and neglect. Whereas Wrex always cared. As far as the Kett is concerned, again very similar to the Reapers but they added a personal note to something that was very horrific in the OT...but yet I was never horrified by it. The Husks I shot in ME 3 I never considered that they were anything more then mindless husks, the Kett though? That could have been Jaal's family for crying out loud. They did take and learn a lot of the lessons from Inquisition. The two biggest complaints in DA I was its 'open world' and its repetive fetch quests. What did BioWare do? Cut the amount of zones in half, make all but one of them relevant to the overall plot, and then add secondary side quests with stories that fill out the planet or the setting or a whole....or the character etc. etc. Okay, first of all. Baseball teams are in it to win games. Not fucking up no hitters. I can't believe I'm having to state that, but there ya go. So, that's great. I'm really super happy for you that you were able to dig through that fifty miles of shit to be able to find those small diamonds. Me? That's a whole lotta bullshit.
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Iakus
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Post by Iakus on May 7, 2017 19:22:31 GMT
I like my gameplay to be more than three powers and a jump button. There is more gameplay then just the abilities within the combat system. Well the game is about 90% combat...
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Post by rpgmaster on May 7, 2017 19:32:52 GMT
MASS EFFECT gameplay
=
Dialogue Combat Exploration Hacking mini-games
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krytern
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Post by krytern on May 7, 2017 19:37:52 GMT
There is more gameplay then just the abilities within the combat system. Well the game is about 90% combat... 90% of the combat is gunplay and the gunplay in Andromeda is better. You just strengthened my point.
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Post by Iakus on May 7, 2017 19:40:13 GMT
Well the game is about 90% combat... 90% of the combat is gunplay and the gunplay in Andromeda is better. You just strengthened my point. And as I said, I prefer if combat wasn't "streamlined" down to three powers and a jump button. I'll happily take ME1's gunplay in exchange for such simplistic "streamlining" Is this really difficult to understand?
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Post by colfoley on May 7, 2017 19:45:42 GMT
First of all, great baseball analogy. Heh but those things do break up no hitters too. So bunt singles can be great too. But at the end of the day that is one of the things that I found really fascinating about Andromeda. They put new and fascinating twists on old themes and plot points. Especially with Drack and the Kett. Drack may have been 'not Wrex', but he was a new twist on the classic Krogan archetype. He was a mercenary who did not really care about the big picture and had lived for so long he really did not think he had anything to contribute, but then he learned better. And he also cared deep down about his people but had it beaten out of him by centuries of misuse and neglect. Whereas Wrex always cared. As far as the Kett is concerned, again very similar to the Reapers but they added a personal note to something that was very horrific in the OT...but yet I was never horrified by it. The Husks I shot in ME 3 I never considered that they were anything more then mindless husks, the Kett though? That could have been Jaal's family for crying out loud. They did take and learn a lot of the lessons from Inquisition. The two biggest complaints in DA I was its 'open world' and its repetive fetch quests. What did BioWare do? Cut the amount of zones in half, make all but one of them relevant to the overall plot, and then add secondary side quests with stories that fill out the planet or the setting or a whole....or the character etc. etc. Okay, first of all. Baseball teams are in it to win games. Not fucking up no hitters. I can't believe I'm having to state that, but there ya go. So, that's great. I'm really super happy for you that you were able to dig through that fifty miles of shit to be able to find those small diamonds. Me? That's a whole lotta bullshit. breaking up a no hitter can win games. Or start your. Hell its a common strategy in baseball to bunt with the intention of getting yourself out as long as another player on the team can score a run. As far as the game itself i found it to be a diamond with just a little crust built up on it. Or to continue our baseball analogy a triple or a ground ruled double. And it should easily be a home run once they work the kinks out.
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Post by smilesja on May 7, 2017 19:46:38 GMT
MEA is actualy not better here. It has been in my experience. In ME1, companions will stand there firing constantly and not move around when an enemy is behind cover, and that's if they're not bugging out firing constantly at nothing when all enemies are dead. At least here they will use abilities that expose them (like grenades) or actually move around to a new line of sight. I had some bad memories of my squadmates constantly getting in my way of fire in ME1. The frequency was nowhere near the case in ME:A.
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Post by KaiserShep on May 7, 2017 19:49:08 GMT
My biggest gripe with the AI in ME1 was the rambo syndrome they would suffer. They'd run ahead and keep going to fight and they would never obey my command for them to stay put. It was actually worse than Inquisition's hold problem. The only saving grace was that at high levels with proper gear, everyone was invincible.
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dm04
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by dm04 on May 7, 2017 19:56:27 GMT
I like my gameplay to be more than three powers and a jump button. There is more gameplay then just the abilities within the combat system. But if we are to talk specifically about the combat system I like my weapons to feel closer to actual weapons firing then closer to rolling dice. Yah, name one, like... mining with Nomad? There is more gameplay then just the abilities within the combat system. But if we are to talk specifically about the combat system I like my weapons to feel closer to actual weapons firing then closer to rolling dice. I agree with you, but most people in the general section won't understand you. They are hellbent on hating this game. They won't understand. You can also name one, like exploring planets, now that is some serious gameplay feature. 90% of the combat is gunplay and the gunplay in Andromeda is better. You just strengthened my point. And as I said, I prefer if combat wasn't "streamlined" down to three powers and a jump button. I'll happily take ME1's gunplay in exchange for such simplistic "streamlining" Is this really difficult to understand? Yes, it is too hard to understand, at least for some. MEA is a RPG shooter, 10% RPG not done right, 90% shooter not done right. PS: Wonder how long it will take the "like" faction to jump on me how I hate this game.
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Post by KaiserShep on May 7, 2017 19:58:24 GMT
MASS EFFECT gameplay = Dialogue Combat Exploration Hacking mini-games Those hacking mini games were pretty crappy, but then so are the sudoku mini games. Omni gel and remnant decryption keys ease the pain.
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krytern
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Post by krytern on May 7, 2017 19:59:39 GMT
90% of the combat is gunplay and the gunplay in Andromeda is better. You just strengthened my point. And as I said, I prefer if combat wasn't "streamlined" down to three powers and a jump button. I'll happily take ME1's gunplay in exchange for such simplistic "streamlining" Is this really difficult to understand? You used the logic that 90% of the gameplay being combat makes the gameplay in ME1 better. I used your exact same logic that 90% of the combat being gunplay means the combat in MEA is better, ergo the gameplay. Is that really difficult to understand?
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Post by KaiserShep on May 7, 2017 20:01:06 GMT
I could never accept ME1's gunplay. Goddamn was it awful just for extra power slots. The powers themselves were good, but the guns were shit. The combat itself is one of the deterrents from more repeat plays.
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Post by griffith82 on May 7, 2017 20:07:17 GMT
This might seem out there but how does this sound? Stop telling people what to like/enjoy and leave it at that?
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krytern
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Post by krytern on May 7, 2017 20:11:28 GMT
This might seem out there but how does this sound? Stop telling people what to like/enjoy and leave it at that? I don't see anyone telling others what to like/enjoy I just see people stating their opinions. Debating people with different opinions to you is healthy while doing the opposite isn't.
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Post by griffith82 on May 7, 2017 20:13:43 GMT
This might seem out there but how does this sound? Stop telling people what to like/enjoy and leave it at that? I don't see anyone telling others what to like/enjoy I just see people stating their opinions. Debating people with different opinions to you is healthy while doing the opposite isn't. Then you haven't been here long. Ever since launch that has happened.
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Iakus
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Post by Iakus on May 7, 2017 20:18:30 GMT
And as I said, I prefer if combat wasn't "streamlined" down to three powers and a jump button. I'll happily take ME1's gunplay in exchange for such simplistic "streamlining" Is this really difficult to understand? You used the logic that 90% of the gameplay being combat makes the gameplay in ME1 better. I used your exact same logic that 90% of the combat being gunplay means the combat in MEA is better, ergo the gameplay. Is that really difficult to understand? No, I used the logic that I preferred ME1's sometimes wonky gunplay to the extreme "streamlining" of MEA's, showed that such gameplay features take up about 90% of a given Mass Effect game's gameplay. Therefore, such a preference would weigh heavily in ME1's favor. SUbjective? SUre. But so is telling people to STFU about liking ME1 to begin with.
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