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Post by xetykins on May 8, 2017 7:14:27 GMT
I can't really recall much in the way of emotional bits in ME1, outside of the Virmire decision, since I really liked both Ashley and Kaidan. I guess there's Wrex's standoff, but he's super easy to keep alive. Benezia's death should have been an emotional scene (perhaps the most, since it's supposed to be a hard moment for a central character), but was utterly ruined by terrible delivery and flat follow-up. Personally I thought the memory sequences alone, namely "Final Day" and "Saving Ryder" were more emotional by themselves. Maybe I'm a sucker for the heroic father thing. ME2 and 3 was really where I felt it started actually put more effort into the actual heart of its characters. Edit: There is one mission in ME1 that always kind of bugged me by how perfunctory its resolution was and should have been more thoughtful. There was a random encounter with a cargo freighter and a guy was on life support, and as soon as you turn the machine off, some crazy woman in the cargo bay spawns and tries to kill you. There's no confrontation, no perspective on her part. She's just some feral woman with a gun and we just kill her and leave. You are right ME2 and 3 is where its at at a point that I actually visited ME forum in old bsn and poured about my feelings. But this is between MEA and ME1 and I really liked Kaidan, Ash and Wrex. Yeah the heroic father is not bad but I feel I don't really have that connection with the said father for me to care too much. Its like losing one of Hawk's sibling in DA2. I could only say "oopps"
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Post by Chenowl Blanc on May 8, 2017 7:22:27 GMT
I don't really get why it would be anyone's desire to stop people praising something they like?!
For me, a video game - does not matter from which company - is never just good or bad in a black/white kind of way. It all comes down to whether you enjoy the good things more than the not-so-great things.
For ME1 all was about story. It is so wonderful exploring this completely new world, it felt so real from the first moment on. I had my share of frustration too when I got lost on the citadel yet again. But to be honest, I always felt the cinematic sequences so much more epic than in so many more recent games e.g. in Skyrim. Awesome shit. Fighting was okay for me, I did not really get the hang of it until ME2 anyway. I loved the characters, I loved the choices you had to face. And I despised the Mako from the first to the last second.
My point is, why can't we just praise the ME1 aspects we loved and critizise those we did not? It doesn't have to be one or the other way for the whole game. Just saying.
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Post by Lavochkin on May 8, 2017 7:23:30 GMT
Honestly its hard to think of one thing that ME 1 does better then MEA. Gameplay? Nah. RPG Elements? Not even close. Story: Not really. Oh wait...I got something. Lack of bugs. That's right. There were less bugs in ME 1...but then when I got my hands on it it was already out for like what...6 years? In pure game mechanic terms, MEA is without a doubt the superior game. ME1 had sub-par gameplay even at the time of release(which was a year after the first Gears of War). Even ME2 wasn't all that much better, the stripping of a lot of RPG elements only made it more apparent that it didn't hold up to contemporary shooters, such as with the lack of rolling/doging or going from cover to cover(although it did improve over ME1 in a number of ways, just not enough). I actually didn't mind all the fetch quests in MEA all that much due to how much of a blast the gameplay was. Hopefully, unlike with the transition from ME1 to ME2, any sequel to Andromeda refines the rougher edges of it instead of throwing the baby out with the bathwater.
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Post by Deleted on May 8, 2017 7:29:43 GMT
Me:A lacks the charm and character that me1 had IMO . Not to say it's a bad game it's just "doing something different" with a game series without replacing it's whole identity:)
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Post by Deleted on May 8, 2017 7:39:16 GMT
Edit: There is one mission in ME1 that always kind of bugged me by how perfunctory its resolution was and should have been more thoughtful. There was a random encounter with a cargo freighter and a guy was on life support, and as soon as you turn the machine off, some crazy woman in the cargo bay spawns and tries to kill you. There's no confrontation, no perspective on her part. She's just some feral woman with a gun and we just kill her and leave. If you access the logs you find out that the crew felt his case was hopeless and was planning to turn off life support, and she wasn't taking it well. The gist is that they were lovers, and she killed the rest of the crew to stop them. She can show up and fight to the death as soon as you board, even before you approach the guy on life support. It's explained here.
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Post by dm04 on May 8, 2017 10:07:38 GMT
Honestly its hard to think of one thing that ME 1 does better then MEA. Gameplay? Nah. RPG Elements? Not even close. Story: Not really. Oh wait...I got something. Lack of bugs. That's right. There were less bugs in ME 1...but then when I got my hands on it it was already out for like what...6 years? Pacing is better. There are no continuity problems. Writing is constistent. There are no immersion breaking, hard to believe "plot holes". Oh and for the love of god, answer this ONE damn time already: Name the RPG elements. Comparing a 10year old game with a fresh one when it comes to graphics and fluent gameplay... jesus, amazing. Can it become any more stupid?
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Post by vonuber on May 8, 2017 10:26:55 GMT
There are no immersion breaking, hard to believe "plot holes". Apart from the fact Saren didn't actually need the conduit at all, thus rendering the whole game pointless?
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Post by dm04 on May 8, 2017 10:39:42 GMT
There are no immersion breaking, hard to believe "plot holes". Apart from the fact Saren didn't actually need the conduit at all, thus rendering the whole game pointless? 1) noone had an idea what the conduit is in the beginning, not even Saren 2) by the time he finaly knows, he is already "banned" from the Citadel 3) he need to get aboard the Citadel to remove the "master relay prohibitor" (or whatever they call it) so the reapers can return from dark space (havig SOvereign do it was plan Noone is saying it is nobel prize worthy, but it is nothing when compared to the extremely weak plot points in MEA.
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Post by ioannisdenton on May 8, 2017 10:41:54 GMT
my 2 cents: I really love how questionable inventory management, questionable combat and mechanics make a rpg even more rpg-ish. Divinity original sin was a CHORE to play.Yotally unplayble for me WIth that said i LOVE me1 but face it: it has all the above questionable inventory management, questionable combat and mechanics. Me games matured for the better in most aspects. Have not played Andromeda yet but i bet my ass of that it does many things better than previious mass effects. It's just that people like 1) questionable inventory management 2) questionable combat 3) questionable mechanics
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Post by vonuber on May 8, 2017 11:27:37 GMT
1) noone had an idea what the conduit is in the beginning, not even Saren 2) by the time he finaly knows, he is already "banned" from the Citadel 3) he need to get aboard the Citadel to remove the "master relay prohibitor" (or whatever they call it) so the reapers can return from dark space (havig SOvereign do it was plan Noone is saying it is nobel prize worthy, but it is nothing when compared to the extremely weak plot points in MEA. But the conduit is entirely unnecessary. You can remove the entire conduit plot and have the end sequence play out regardless - there wasn't even any need for saren to investigate the beacons - don't forget there was no way sovereign could have known about the prothean sabotage so why investigate a beacon? Actually doing so made the whole thing fall apart as it ended up making shep get involved.
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Post by Conquer Your Dreams on May 8, 2017 11:46:27 GMT
I will always praise ME1 because I love Mako, background music and story stORY STORY STORY !
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Post by anacronian on May 8, 2017 11:48:35 GMT
ME 1 is a well thought out game unlike the rest of the games in the series.
It's like Highlander 1 compared the rest of the movies in its series.
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Post by goishen on May 8, 2017 11:57:44 GMT
1) noone had an idea what the conduit is in the beginning, not even Saren 2) by the time he finaly knows, he is already "banned" from the Citadel 3) he need to get aboard the Citadel to remove the "master relay prohibitor" (or whatever they call it) so the reapers can return from dark space (havig SOvereign do it was plan Noone is saying it is nobel prize worthy, but it is nothing when compared to the extremely weak plot points in MEA. But the conduit is entirely unnecessary. You can remove the entire conduit plot and have the end sequence play out regardless - there wasn't even any need for saren to investigate the beacons - don't forget there was no way sovereign could have known about the prothean sabotage so why investigate a beacon? Actually doing so made the whole thing fall apart as it ended up making shep get involved. And they just went to Ilos for what? Reasons?
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Post by dm04 on May 8, 2017 11:59:56 GMT
1) noone had an idea what the conduit is in the beginning, not even Saren 2) by the time he finaly knows, he is already "banned" from the Citadel 3) he need to get aboard the Citadel to remove the "master relay prohibitor" (or whatever they call it) so the reapers can return from dark space (havig SOvereign do it was plan B ) Noone is saying it is nobel prize worthy, but it is nothing when compared to the extremely weak plot points in MEA. But the conduit is entirely unnecessary. You can remove the entire conduit plot and have the end sequence play out regardless - there wasn't even any need for saren to investigate the beacons - don't forget there was no way sovereign could have known about the prothean sabotage so why investigate a beacon? Actually doing so made the whole thing fall apart as it ended up making shep get involved. 1) why unnecessary? 2) Even if it were unnecessary, or other things not needed, a superfluous part in the story is still nothing compared to an implausible, stupid part in the plot (and MEA got dozens, exxagerated version for "too many", not just one) Edit: how can I disable the forums function to automaticaly create emoticons?
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Post by henkiedepost on May 8, 2017 12:06:47 GMT
Ah Mass Effect 1.... To be honest I think it's a pretty good game but it is my least favorite of the Original Trilogy. I have 5 friends whom are also big fans of the Mass Effect trilogy and they all roughly share the same opinions when it comes to this. In fact, when we replay the trilogy again we sometimes just give each other our ME1 safe files so the ME1 can be skipped whilst still keeping characters like Wrex alive. I finished the game 100% once so we all use that safe (except one guy who wants to keep Mordin alive in ME3 because it's his favorite character and he hates the Krogan so he wants Wrex dead). I think for me this feeling of not really wanting to play the game again has to do with the weak opening. I really don't like the Eden Prime mission and the following sequences in the Citadel. After this point the game gets a lot better but the first few hours are quite difficult to get through. Apart from that one can't really deny that the game has aged rather poorly. I hate modding but I do have some texture mods installed because the vanilla textures are just really bad. Don't really care about graphics at all (Still play vanilla oblivion) but I just don't like the grainy and blurry visuals. Gameplay is also quite outdated. Being a N7 and a Spectre candidate apparently doesn't mean anything because Shepard is still incapable to, even for a short amount of time, steadily hold a Sniper rifle. The Ragdoll Biotics are also extremely annoying. I'm never doing the Biotic Terrorists mission again thanks to the I will destroy you meme followed by being ragdolled around for 2 minutes straight. I can also write an essay about exploring desolate worlds with a nomad jumping all over the place but that has been documented enough.
In the end ME1 still holds a special place in my heart because the story is really strong but it has never been the holy grail for me. That honor definitely goes to Mass Effect 2. Guess it's just a question of different opinions. I like the more linear approach a little bit more and I wouldn't mind if ME:A was set up more like 2 and 3. That being said, people are still free to praise ME1 if they want to of course. To each his own.
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Post by anacronian on May 8, 2017 12:10:52 GMT
1) noone had an idea what the conduit is in the beginning, not even Saren 2) by the time he finaly knows, he is already "banned" from the Citadel 3) he need to get aboard the Citadel to remove the "master relay prohibitor" (or whatever they call it) so the reapers can return from dark space (havig SOvereign do it was plan Noone is saying it is nobel prize worthy, but it is nothing when compared to the extremely weak plot points in MEA. But the conduit is entirely unnecessary. You can remove the entire conduit plot and have the end sequence play out regardless - there wasn't even any need for saren to investigate the beacons - don't forget there was no way sovereign could have known about the prothean sabotage so why investigate a beacon? Actually doing so made the whole thing fall apart as it ended up making shep get involved. Sovereign tries to signal the Keepers so they can activate the Citadel relay to call his brethren. The Keepers doesn't follow orders - something has changed, Who could be responsible for that change? well only the Protheons really since they were the Only prime mover able to do that, So time to investigate the Protheons and gain some extra help (Saren/Geth). During the investigation, Saren recovers data that mentions the "Conduit" - what is it? some Protheon trap maybe? No way Sovereign is gonna call the rest of the reapers while there might be some sort of trap waiting - everybody goes to Ilos and now the picture becomes clear - all the pieces fall into place and now there is no reason to fret.
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Post by goishen on May 8, 2017 12:12:17 GMT
Plus, two things that Addictress and I were talking about last night.
There were three antagonists in ME1. The geth, Saren, and Sovereign. It made you feel like you had to fight for your place among the stars along with everybody else.
Secondly, the hero that came from nothing. Shepard, Hawke, and the Warden all came from normal backgrounds, or at least not unnatural backgrounds, and the Inquisitor and Ryder didn't. I&R both got space Jesus installed rather quickly. Rather than Shepard, Hawke, and the Warden all had to fight to win nothing special until that last fight.
*shrug* If you take a look at Shepard, you can say he's a hero all you want to. He's just a guy that got lucky.
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Post by aglomeracja on May 8, 2017 12:18:40 GMT
my 2 cents: I really love how questionable inventory management, questionable combat and mechanics make a rpg even more rpg-ish. Divinity original sin was a CHORE to play.Yotally unplayble for me WIth that said i LOVE me1 but face it: it has all the above questionable inventory management, questionable combat and mechanics. Me games matured for the better in most aspects. Have not played Andromeda yet but i bet my ass of that it does many things better than previious mass effects. It's just that people like 1) questionable inventory management 2) questionable combat 3) questionable mechanics I'm afraid you've just lost your ass- reason being questionable inventory management. ...and maybe mechanics, depends what exactly do you mean by that.
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Post by vonuber on May 8, 2017 12:25:08 GMT
everybody goes to Ilos and now the picture becomes clear - all the pieces fall into place and now there is no reason to fret. Yeah except Saren still doesn't know what the conduit is until the last second as vigil doesn't tell him, and yet somehow sovereign and the Geth are all there waiting at the citadel as if they knew what the conduit was.
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Post by anacronian on May 8, 2017 12:28:44 GMT
everybody goes to Ilos and now the picture becomes clear - all the pieces fall into place and now there is no reason to fret. Yeah except Saren still doesn't know what the conduit is until the last second as vigil doesn't tell him, and yet somehow sovereign and the Geth are all there waiting at the citadel as if they knew what the conduit was. They are not waiting at the Citadel - you actually see them come out of the mass relay
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Post by aglomeracja on May 8, 2017 12:35:49 GMT
everybody goes to Ilos and now the picture becomes clear - all the pieces fall into place and now there is no reason to fret. Yeah except Saren still doesn't know what the conduit is until the last second as vigil doesn't tell him, and yet somehow sovereign and the Geth are all there waiting at the citadel as if they knew what the conduit was. He was searching for the beacons to learn what did Protheans do to stop the keepers from using the signal. He knows about the conduit from the beacons.
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Post by vonuber on May 8, 2017 12:39:05 GMT
Yeah except Saren still doesn't know what the conduit is until the last second as vigil doesn't tell him, and yet somehow sovereign and the Geth are all there waiting at the citadel as if they knew what the conduit was. They are not waiting at the Citadel - you actually see them come out of the mass relay Maybe I should have said playing fast and loose with the travel time then - if they were consistent then it should be a lot longer before sovereign gets there with the geth.
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Post by vonuber on May 8, 2017 12:39:50 GMT
Yeah except Saren still doesn't know what the conduit is until the last second as vigil doesn't tell him, and yet somehow sovereign and the Geth are all there waiting at the citadel as if they knew what the conduit was. He was searching for the beacons to learn what did Protheans do to stop the keepers from using the signal. He knows about the conduit from the beacons. Except it doesn't matter - you can just use the console anyway. There was no need to investigate the conduit.
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Post by aglomeracja on May 8, 2017 12:48:18 GMT
He was searching for the beacons to learn what did Protheans do to stop the keepers from using the signal. He knows about the conduit from the beacons. Except it doesn't matter - you can just use the console anyway. There was no need to investigate the conduit. Sure, but he has to get inside citadel somehow and he needs conduit for that reason. He can't come to the citadel anymore after Shepard proves he's gone rogue, and it happens right after he used the beacon on Eden Prime where he (presumably) learned about the Prothean sabotage and existance of the conduit. Conduit is just a backdoor entrance to the citadel, so it's rather obvious he'll try to find it.
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Post by anacronian on May 8, 2017 12:49:32 GMT
They are not waiting at the Citadel - you actually see them come out of the mass relay Maybe I should have said playing fast and loose with the travel time then - if they were consistent then it should be a lot longer before sovereign gets there with the geth. Why? if you are just waiting around in the Mass effect universe it makes sense to wait around a relay.
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