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Post by Deleted on May 4, 2017 21:00:23 GMT
I loved ME1, ME2, ME3 and MEA. I had tons of fun playing each of those games. For me that's the most important similarity between all four, while the differences while exist are not particularly significant.
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Post by Conquer Your Dreams on May 4, 2017 21:03:31 GMT
May the 4-th be with you, OP. I finished ME1 more than 10 times, and... this is probably the only title i played so many times. Just guess why...
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Post by chawktrick on May 4, 2017 21:04:45 GMT
I don't hate ME1, but it's my least favorite of the trilogy. I just can't find much enjoyment in it. I love ME2 though. I think I've beaten it 5-6 times.
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Post by AnDromedary on May 4, 2017 21:09:52 GMT
But you didn't go there for the perfect Krogan, you went there for Okeer. He was the one on the list. Didn't you go for Okeer though because TIM heard that the had dealings with the collectors and you actually supposed to find out what he might know about them? I think it's in his dossier. So he'd be one of those that did make sense to get. As for a lot of the others, I agree, it really wasn't established enough why you'd get those people.
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Post by NUM13ER on May 4, 2017 21:10:06 GMT
The fact Andromeda is unable to shake off the ghost of a ten year old game is all you need to know.
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Post by linksocarina on May 4, 2017 21:12:29 GMT
The fact Andromeda is unable to shake off the ghost of a ten year old game is all you need to know. That ghost was going to be there regardless I think. It will always be there.
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Post by Doctor Fumbles on May 4, 2017 21:12:49 GMT
The fact Andromeda is unable to shake off the ghost of a ten year old game is all you need to know. That's not good comparison or way of thinking. Of course people are going to bring up the old games because they are in the same universe. There is no ghost about it since ME1 is still alive in MEA.
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Post by Cyonan on May 4, 2017 21:14:25 GMT
W3 vs Andromeda is an example of a trade off of the resource allocation rather than one stretching out to close the gap. W3 allocated resources towards cinematic fidelity and interactions with the environment, where BioWare allocated the resources towards preserving playstyle diversity, player character customization, and preserving the party feel, and party interaction saturation. the very attempt to have realistic, but less flexible customization, was an effort to improve cinematic fidelity, while preserving players ability to create their character, not pick up the only doll available. Just like NWN1 stumbled at transition to 3D, ME:A is stumbling in trying to compromise. But NWN1 grew into better games graphically, so will the animation challenges vs customization challenges will eventually get refined. but! until CDPR or someone else delivers a game with a similar party and the main character customization features, while maintaining the high cinematic fidelity of the animations and a party play and commentRy staurTion interesting for any type of the main character and party composition at any given period in the game, while maintaining environment interactions on the higher writing investment, and provides upgraded gameplay, it is an example of a trade off, not one product that is fully superior to another. Until there is a game that is truly like Mary Poppins, perfect in every possible way, it is always a trade off, and it is up to an individual player to pick what matters and what appeals the most. I understand trade offs and individual tastes, but it doesn't really matter why The Witcher 3 was able to do what it did. What matters is that it did it and is fairly widely considered the new standard for RPGs because of it. Being the new standard doesn't automatically mean everybody has to think that game is superior to all others. As I noted BioWare was able to do it in 2007 with the first Mass Effect game, but that didn't mean that everybody absolutely loved Mass Effect and thought it better than other RPGs of that time. It does however mean that a lot of RPGs in the next few years are going to be trying to live up how well The Witcher 3 did until somebody sets the new standard. Even BioWare themselves invited comparison to TW3 with ME:A.
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Post by Conquer Your Dreams on May 4, 2017 21:15:18 GMT
I would have only given ME1 a 6 or 7 out of 10 at the time. Short game but with an interesting story and world, immersive cutscenes, crappy dialogue wheel, sub par combat, sub par vehicle gameplay, a lot of immersion breaking reused assets, and lots of padding I ignored. I wasn't hyped for ME2 at all, only picked it up given the reviews. The improvements they made blew me away. Short ? Usually it takes 23-24 hours for me to finish ME1; even if you will cut small side-quest, it will be still around 20 hours. How much time you need to beat Andromeda main story ? 12-14 hours ?...
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Post by NUM13ER on May 4, 2017 21:20:37 GMT
The fact Andromeda is unable to shake off the ghost of a ten year old game is all you need to know. That's not good comparison or way of thinking. Of course people are going to bring up the old games because they are in the same universe. There is no ghost about it since ME1 is still alive in MEA. I don't think it's too much to expect a game with 5 years development and superior tech at their disposal to offer a better entry overall than a game made a decade ago. Especially when there has been two sequels since then to build upon. Comparisons are going to happen but MEA should be faring much better than this.
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Post by Doctor Fumbles on May 4, 2017 21:21:48 GMT
That's not good comparison or way of thinking. Of course people are going to bring up the old games because they are in the same universe. There is no ghost about it since ME1 is still alive in MEA. I don't think it's too much to expect a game with 5 years development and superior tech at their disposal to offer a better entry overall than a game made a decade ago. Especially when there has been two sequels since then to build upon. Comparisons are going to happen but MEA should be faring much better than this. I agree it should be farring better, but calling ME1 a ghost though. Just no.
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Post by smilesja on May 4, 2017 21:22:38 GMT
The charcters in ME1 are wooden as hell, they are some of the most thinly written characters in any Bioware game I have played. None of them begin to pop and feel real to me until ME2. The fact that you and I disagree fundamentally on thise proves that it is not an objective statement, and a matter of personal attachment and preference. Also I can't judge any of the MT games alone before I play them as a trilogy. I have no idea how I would respond to any of them as a single gaming expereince. I do know I think the character writting ME1 sucks. To each their own. You just have a real lack of a critical eye if you gladly swallow ME:A and bitch about a game that did almost everything better 10 years ago. Even the animations are better lol Or he just has a different view than you.
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Post by Cyonan on May 4, 2017 21:23:33 GMT
I would have only given ME1 a 6 or 7 out of 10 at the time. Short game but with an interesting story and world, immersive cutscenes, crappy dialogue wheel, sub par combat, sub par vehicle gameplay, a lot of immersion breaking reused assets, and lots of padding I ignored. I wasn't hyped for ME2 at all, only picked it up given the reviews. The improvements they made blew me away. Short ? Usually it takes 23-24 hours for me to finish ME1; even if you will cut small side-quest, it will be still around 20 hours. How much time you need to beat Andromeda main story ? 12-14 hours ?... Even playing on a higher difficulty and not skipping any side quests except the pointless collection stuff I can beat ME1 in around 16-18 hours(not skipping past most dialogue). If I just rushed the main story, I could probably beat it in a single sitting. In ME:A taking every planet to 100% and doing the main story + loyalty missions took me around 40-45 hours the first time around. I could probably get that number down to 25-30 by cutting out the fact that insanity basically just overly bullet sponges everything to the point of ridiculousness and actually knowing what I'm doing the second time around.
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Post by Conquer Your Dreams on May 4, 2017 21:25:05 GMT
Good game defend itself. Number of topics where people have to defend it speaks for himself.
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Post by Deleted on May 4, 2017 21:27:51 GMT
W3 vs Andromeda is an example of a trade off of the resource allocation rather than one stretching out to close the gap. W3 allocated resources towards cinematic fidelity and interactions with the environment, where BioWare allocated the resources towards preserving playstyle diversity, player character customization, and preserving the party feel, and party interaction saturation. the very attempt to have realistic, but less flexible customization, was an effort to improve cinematic fidelity, while preserving players ability to create their character, not pick up the only doll available. Just like NWN1 stumbled at transition to 3D, ME:A is stumbling in trying to compromise. But NWN1 grew into better games graphically, so will the animation challenges vs customization challenges will eventually get refined. but! until CDPR or someone else delivers a game with a similar party and the main character customization features, while maintaining the high cinematic fidelity of the animations and a party play and commentRy staurTion interesting for any type of the main character and party composition at any given period in the game, while maintaining environment interactions on the higher writing investment, and provides upgraded gameplay, it is an example of a trade off, not one product that is fully superior to another. Until there is a game that is truly like Mary Poppins, perfect in every possible way, it is always a trade off, and it is up to an individual player to pick what matters and what appeals the most. I understand trade offs and individual tastes, but it doesn't really matter why The Witcher 3 was able to do what it did. What matters is that it did it and is fairly widely considered the new standard for RPGs because of it. Being the new standard doesn't automatically mean everybody has to think that game is superior to all others. As I noted BioWare was able to do it in 2007 with the first Mass Effect game, but that didn't mean that everybody absolutely loved Mass Effect and thought it better than other RPGs of that time. It does however mean that a lot of RPGs in the next few years are going to be trying to live up how well The Witcher 3 did until somebody sets the new standard. Even BioWare themselves invited comparison to TW3 with ME:A. And Andromeda staff deserves a huge props for complimenting another creative team on their success. It is really sad that this very commendable sentiment was perverted into what has resulted in the media. in 2007, I personally shrugged off ME1 because of the wheel and voiced protagonist and the rabid critique of how Shepard responces had nothing to do with what was on the wheel. In 2016, I loved that game. it is totally possible that those who rage right now against Andromeda, a few years down the road will calm down, and appreciate its cheerful charm and uplifting gaming experience that is so easy to slip in and just play it without any awkwardness and roadblocks. As much as ME1 beginning was powerful, and as much as W3 is atmospheric, Andromeda's main awesomeness is ow easy to just play it, and relax, and just simply enjoy without ever feeling overwhelmed or gated or inconvenienced. Andromeda is cheerful and welcoming, and that's its main strength. Obviously, it's downfall as well, if you wish for something to get yourself all broken up or challenged. it will capture hearts. it is not Mary Poppins of games, but neither was W3, or ME1.
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Post by Sanunes on May 4, 2017 21:28:31 GMT
I would have only given ME1 a 6 or 7 out of 10 at the time. Short game but with an interesting story and world, immersive cutscenes, crappy dialogue wheel, sub par combat, sub par vehicle gameplay, a lot of immersion breaking reused assets, and lots of padding I ignored. I wasn't hyped for ME2 at all, only picked it up given the reviews. The improvements they made blew me away. Short ? Usually it takes 23-24 hours for me to finish ME1; even if you will cut small side-quest, it will be still around 20 hours. How much time you need to beat Andromeda main story ? 12-14 hours ?... I don't think your numbers are accurate. There are speed runs of Mass Effect 1 that beats the game in about a hour and half, I can beat it in less then four if I stick to the main story quests (Eden Prime, Noveria, Feros, Liara's planet, Virmire, and Ilos) and the level 20 quest (it could even be less for its been awhile).
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Post by Doctor Fumbles on May 4, 2017 21:29:02 GMT
I understand trade offs and individual tastes, but it doesn't really matter why The Witcher 3 was able to do what it did. What matters is that it did it and is fairly widely considered the new standard for RPGs because of it. Being the new standard doesn't automatically mean everybody has to think that game is superior to all others. As I noted BioWare was able to do it in 2007 with the first Mass Effect game, but that didn't mean that everybody absolutely loved Mass Effect and thought it better than other RPGs of that time. It does however mean that a lot of RPGs in the next few years are going to be trying to live up how well The Witcher 3 did until somebody sets the new standard. Even BioWare themselves invited comparison to TW3 with ME:A. And Andromeda staff deserves a huge props for complimenting another creative team on their success. It is really sad that this very commendable sentiment was perverted into what has resulted in the media. in 2007, I personally shrugged off ME1 because of the wheel and voiced protagonist and the rabid critique of how Shepard responces had nothing to do with what was on the wheel. In 2016, I loved that game. it is totally possible that those who rage right now against Andromeda, a few years down the road will calm down, and appreciate its cheerful charm and uplifting gaming experience that is so easy to slip in and just play it without any awkwardness and roadblocks. As much as ME1 beginning was powerful, and as much as W3 is atmospheric, Andromeda's main awesomeness is ow easy to just play it, and relax, and just simply enjoy without ever feeling overwhelmed or gated or inconvenienced. Andromeda is cheerful and welcoming, and that's its main strength. Obviously, it's downfall as well, if you wish for something to get yourself all broken up or challenged. it will capture hearts. I can agree with you. My only problem and anger with Andromeda stems from the lack of balance in the MP.
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Post by NUM13ER on May 4, 2017 21:29:07 GMT
I don't think it's too much to expect a game with 5 years development and superior tech at their disposal to offer a better entry overall than a game made a decade ago. Especially when there has been two sequels since then to build upon. Comparisons are going to happen but MEA should be faring much better than this. I agree it should be farring better, but calling ME1 a ghost though. Just no. Why not? The original trilogy has loomed over this new game since it was announced. Just an expression.
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Post by malanek on May 4, 2017 21:29:35 GMT
I would have only given ME1 a 6 or 7 out of 10 at the time. Short game but with an interesting story and world, immersive cutscenes, crappy dialogue wheel, sub par combat, sub par vehicle gameplay, a lot of immersion breaking reused assets, and lots of padding I ignored. I wasn't hyped for ME2 at all, only picked it up given the reviews. The improvements they made blew me away. Short ? Usually it takes 23-24 hours for me to finish ME1; even if you will cut small side-quest, it will be still around 20 hours. How much time you need to beat Andromeda main story ? 12-14 hours ?... On my very first playthrough of ME1, I followed what seemed the most urgent missions, and the game took less than 10 hours, I think around 7 from memory. Things happened like Ashley executed Urdnot Wrex because I never found his armour and I was fine with that. I didn't bother looking for journals, scanning keepers, picking up medals etc. And to be fair, content outside the main content (which I started to explore in a second playthrough) was of an extremely low quality. As for MEA, I feel the core content before the quality dips is significantly longer than ME1. In my only completed playthrough so far I never found the Turian Ark, and only did a couple of loyalty missions but I activated the vaults on about 5 planets. It took me about 25 hours which was probably about 3-4 times as long as ME1 the first time. And I am aware there is a lot more content of equal quality out there. I also didn't feel forced by MEA to pursue the main story. I felt that cleaning up planets and finding the Arks was just as important as tracking down the Archon and I appreciate that. With ME1, if you are roleplaying, there is just no way you can justify doing the menial sidecontent when the threat of Saren is so great. It would be a completely moronic decision. And you can't continue to play after finishing the main plot. Also be aware that people speed run ME1 in significantly less than 2 hours. It is a short game.
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Post by Doctor Fumbles on May 4, 2017 21:30:15 GMT
I agree it should be farring better, but calling ME1 a ghost though. Just no. Why not? The original trilogy has loomed over this new game since it was announced. Just an expression. I know it is. It just sounds wrong to me when all three of the MET are in this game one way or another.
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Post by Conquer Your Dreams on May 4, 2017 21:31:28 GMT
Short ? Usually it takes 23-24 hours for me to finish ME1; even if you will cut small side-quest, it will be still around 20 hours. How much time you need to beat Andromeda main story ? 12-14 hours ?... Even playing on a higher difficulty and not skipping any side quests except the pointless collection stuff I can beat ME1 in around 16-18 hours(not skipping past most dialogue). If I just rushed the main story, I could probably beat it in a single sitting. In ME:A taking every planet to 100% and doing the main story + loyalty missions took me around 40-45 hours the first time around. I could probably get that number down to 25-30 by cutting out the fact that insanity basically just overly bullet sponges everything to the point of ridiculousness and actually knowing what I'm doing the second time around. Ok, lets check on HLTB: Andromeda: Main story - average time: 19h 48m ME1 : Main story - average time: 17h 27m I was wrong, i admit that. Andromeda is.... 2h 21m longer. Andromeda: Speedrun - 5h 31m 40s ME1 : Speedrun - 8h 04m 35s This time i was right, on the speedrun ME1 is... 2h 22m longer. Of course it's hard to check how accurate are those numbers, cause i saw some video where some guy was showing that he beat ME1 in 1,5h... I'm sure in a minute someone will try to tell me that he beat ME1 in 3 hours.
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Post by Nightlife on May 4, 2017 21:33:23 GMT
Nope, ME1 deserves praise.
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Post by Iakus on May 4, 2017 21:36:01 GMT
But you didn't go there for the perfect Krogan, you went there for Okeer. He was the one on the list. Didn't you go for Okeer though because TIM heard that the had dealings with the collectors and you actually supposed to find out what he might know about them? I think it's in his dossier. So he'd be one of those that did make sense to get. As for a lot of the others, I agree, it really wasn't established enough why you'd get those people. Mordin (for tech expertise) Okeer (for dealings with the Collectors) and Tali (because she was on your team before) are the only ones that made sense. Everyone else was just a hired bad*ss One could also argue Garrus for the same reason as Tali, but at the time we were looking for some random turian called "Archangel" and had no idea who he was.
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Post by kino on May 4, 2017 21:36:22 GMT
Well, I don't see that happening. Granted I don't view ME1 as some sort of "holy grail" of video games, to which I'm imagining Monty Python going out in search of, but it did introduce us to a fucking great ongoing series of video games.
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Post by cypherj on May 4, 2017 21:39:58 GMT
But you didn't go there for the perfect Krogan, you went there for Okeer. He was the one on the list. Didn't you go for Okeer though because TIM heard that the had dealings with the collectors and you actually supposed to find out what he might know about them? I think it's in his dossier. So he'd be one of those that did make sense to get. As for a lot of the others, I agree, it really wasn't established enough why you'd get those people. Those dossiers didn't get added until LOTSB though.
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