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Post by dreman999 on May 10, 2017 21:18:29 GMT
I have explained it to you but if you do not want to understand that is your problem. how can you not understand this not a stationary object. It moves and getting in range of it put it in range of it to be drawn to the ship. It not a case they can scan it and avoid it. The very moment the get close enough to Scan it it get draw to the ship. Think of it like an aimbot as soon as you get in sight line you are instantly aimed at and shot at.the only way to scan it and not have it drawn to the ship is only with probes.
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Post by fchopin on May 10, 2017 21:21:04 GMT
What you do not understand is that they do not have to be close to scan it, they can try to scan it thousands of light years away if they like and have advanced scanners.
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Post by dreman999 on May 10, 2017 21:28:08 GMT
What you do not understand is that they do not have to be close to scan it, they can try to scan it thousands of light years away if they like and have advanced scanners seriously you clearly don't understand. They don't need to be right next to it to scan it. The range is as far as a system. Its that that is with in the range of attraction of scorge. If the ship is in the same system of the scorge the scourge is attracted to the ship. Ship scanning in me from ME1 all through me3 have only been shown to only have a range of a system. Any long range scans are done with probes.
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Post by Reorte on May 10, 2017 21:41:54 GMT
What you do not understand is that they do not have to be close to scan it, they can try to scan it thousands of light years away if they like and have advanced scanners. Why do you assume that it's something easily detectable from distance by scanners that aren't deliberately looking for it? It's described in-game as a navigation hazard more than once, by people who do know it's there, which is unlikely to be the case if it could be easily picked up and scanned. The "should've picked it up" argument relies on it producing effects that would be detectable, and odd enough, to be picked up by scanners looking for more general things they'd expect to run in to, that could be detected at FTL speeds. "Why didn't we see this?" is a question that should've been raised, but when you've got such a technobabble / space magic phenomena all you're going to get in reply is a technobabble / space magic response, unless a lot of thought has been put in to the Scourge. The situation isn't ideal but since the worldbuilding stage is the easiest one to accept space magic (get your exceptions to reality out of the way early then live within their confines) I really don't see this as a massive problem.
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Post by docklenator on May 10, 2017 22:12:10 GMT
Its already been stated several times that unless they knew to look for it specifically they wouldn't have detected it. Its not until after its been encountered and studied that they are able to avoid it. Its fulfilling its exact purpose, a highly sophisticated trap created by a technology that far surpasses anything the initiative has to compare it with. Its a weapon that chased off the most advanced race from Andromeda, OF COURSE the Initiative vessels would have trouble with it if they didn't know about it before hand. He just wants something to hate on.
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Post by fchopin on May 10, 2017 22:26:38 GMT
And none of these advanced races seem to have the intelligence on placing hazard warnings for anyone approaching. Same with our ships that came before us. We sure have very intelligent races in the Milky Way and Andromeda.
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Post by dreman999 on May 10, 2017 22:52:25 GMT
And none of these advanced races seem to have the intelligence on placing hazard warnings for anyone approaching. Same with our ships that came before us. We sure have very intelligent races in the Milky Way and Andromeda. dude...what? Why would the anagrans place any warning beacon? Who for ...the kett who they are at war with? And the the kett is going to place beacons to help the race they are going to subjugate. And the outlaws and the initiative are going to do it with there limit exploration and limited amount of resources? Let's not for get it just sucks in any satalights in to it like a magnet. Let not for get half the groups who should do it is new to the cluster and are still learning how to fly around it. Then there's the fact you Fogel their forced are massively split up. It does not take untill the Asari ark (or salarian ark )is found till someone tries to map the scorge. Sorry but I have to say it...that was a dumb question.
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Post by docklenator on May 10, 2017 23:16:02 GMT
Why in the fuck would anyone be placing warnings? WHERE would they even place them? You can't just place a "wet floor" sign in front of a gigantic anomalous mass that moves and seeks its targets. The people who did know about the scourge were already notifying each other in their own networks and working out how to navigate it, so lol wtf
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Post by fchopin on May 10, 2017 23:36:26 GMT
Have you ever heard of warning signals sending a message or some kind of code. It does not matter where you put them as anyone listening would pick up the signal. Anyway enjoy your floating rocks as you obviously do not want to understand.
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Post by dreman999 on May 10, 2017 23:47:52 GMT
Have you ever heard of warning signals sending a message or some kind of code. It does not matter where you put them as anyone listening would pick up the signal. Anyway enjoy your floating rocks as you obviously do not want to understand. that would still be a warning for the enemy. You don’t think the apozing faction would not figure these beacons would hold some meaning? Even if the beacon sends no signal to the pairing faction the other faction will still be able to scan and find them. Your question is like ask why 2 apozing faction mark where they place land minds.
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Post by docklenator on May 11, 2017 1:48:37 GMT
Have you ever heard of warning signals sending a message or some kind of code. It does not matter where you put them as anyone listening would pick up the signal. Anyway enjoy your floating rocks as you obviously do not want to understand. Yes, I've heard of warning signals. You don't just "put a signal" in space. For one, any peoples that would come across it wouldn't know what the hell it was. Two, any people who could understand it would already be aware of the situation (as previously mentioned). Lastly the only two factions previously in the cluster are already aware of the situation and are at odds with one another. So a magical cluster wide "signal" is not only impractical, but stupid.
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Post by DarkBeaver on May 11, 2017 4:21:01 GMT
yes they do explain it moves in the game. Every person that explination the scourge says it moves. You can see it move too, in the battle with the remnant ships vs the kett. I just played it last night - the visual was pretty cool. Ryder brings the remnant ships in close to the scourge to basically get it to go after them. Then the kett ships run right into it and are destroyed. I heard them say it moves, was attracted to RemTech, but I guess I assumed it moved like an inch a day. I saw lots of scourge-infected Remnant sites, scanning it, and it never moved. I never saw it whip out after the Tempest, and I must have missed it in the last battle, too. Perhaps this could have been made more clear if it had a more swirling, active visual. While I can concede that I may be wrong about it moving, the presentation in-game, when I played it, still made me go, "wtf? How could they have hit THAT?" And I am sure that is not the response they wanted.
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Post by dreman999 on May 11, 2017 6:05:12 GMT
You can see it move too, in the battle with the remnant ships vs the kett. I just played it last night - the visual was pretty cool. Ryder brings the remnant ships in close to the scourge to basically get it to go after them. Then the kett ships run right into it and are destroyed. I heard them say it moves, was attracted to RemTech, but I guess I assumed it moved like an inch a day. I saw lots of scourge-infected Remnant sites, scanning it, and it never moved. I never saw it whip out after the Tempest, and I must have missed it in the last battle, too. Perhaps this could have been made more clear if it had a more swirling, active visual. While I can concede that I may be wrong about it moving, the presentation in-game, when I played it, still made me go, "wtf? How could they have hit THAT?" And I am sure that is not the response they wanted. you don't remember finding multiple ships,argarian kett and initiative, pierced by the scourge?
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Post by DarkBeaver on May 11, 2017 11:57:38 GMT
I just remember debris. And again, I never SAW it move. It didnt move at Remtech sites on the surface, in vaults, or when I was flying through it. It didnt appear to move in any of the system views. So, no, i am telling you, I played through the whole game and never got the impression that it moved so fast and so sudden it could catch a turtle, let alone a spaceship. I never felt if I got too close it would suddenly grab me before I could react. It would have only taken one sentence at the beginning for Capt Dunn to say, "Holy crap, that thing tried to grab us!" Instead the impression I got was we hit IT.
I am not denying it is supposed to move. People who read the books say they explain it there. I am just saying it seemed wrong to me, and it went on from there. (I think my next wtf was why couldnt an N7 hold his breath for 30 seconds and alternate wearing his helmet with me for four freaking minutes?)
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Post by dreman999 on May 11, 2017 13:27:23 GMT
I just remember debris. And again, I never SAW it move. It didnt move at Remtech sites on the surface, in vaults, or when I was flying through it. It didnt appear to move in any of the system views. So, no, i am telling you, I played through the whole game and never got the impression that it moved so fast and so sudden it could catch a turtle, let alone a spaceship. I never felt if I got too close it would suddenly grab me before I could react. It would have only taken one sentence at the beginning for Capt Dunn to say, "Holy crap, that thing tried to grab us!" Instead the impression I got was we hit IT. I am not denying it is supposed to move. People who read the books say they explain it there. I am just saying it seemed wrong to me, and it went on from there. (I think my next wtf was why couldnt an N7 hold his breath for 30 seconds and alternate wearing his helmet with me for four freaking minutes?) 1. That was not 30 sec. 2. The planet had little oxygen there.that would make it a vacuum. The air was suckered out of his lungs. 3. We do see it move in the space battle.
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Post by DarkBeaver on May 11, 2017 16:03:52 GMT
I just remember debris. And again, I never SAW it move. It didnt move at Remtech sites on the surface, in vaults, or when I was flying through it. It didnt appear to move in any of the system views. So, no, i am telling you, I played through the whole game and never got the impression that it moved so fast and so sudden it could catch a turtle, let alone a spaceship. I never felt if I got too close it would suddenly grab me before I could react. It would have only taken one sentence at the beginning for Capt Dunn to say, "Holy crap, that thing tried to grab us!" Instead the impression I got was we hit IT. I am not denying it is supposed to move. People who read the books say they explain it there. I am just saying it seemed wrong to me, and it went on from there. (I think my next wtf was why couldnt an N7 hold his breath for 30 seconds and alternate wearing his helmet with me for four freaking minutes?) 1. That was not 30 sec. 2. The planet had little oxygen there.that would make it a vacuum. The air was suckered out of his lungs. 3. We do see it move in the space battle. The kett dont seem to have any problem breathing there...and by 30 seconds i meant hold his breath for 30 seconds whole i wore the helmet, the i hold my breath for 30 seconds while he wears the helmet, etc., for 4 minutes. and again, obviously other people saw it move at the end of the game. I didnt. The bottom line is....it took away from the game FOR ME.
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Post by docklenator on May 11, 2017 16:14:37 GMT
Then you weren't paying close enough attention. The scourge moves multiple times in cinematics and is described as doing so in various reads through the game. Also in those reads you'd see that the Kett's advanced biology lets them survive in such harsh conditions that they can withstand most environments including space. That's not an issue with the game, its an issue with people playing the game and not paying enough attention to the details that are clearly placed for them.
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Post by dreman999 on May 11, 2017 18:17:42 GMT
1. That was not 30 sec. 2. The planet had little oxygen there.that would make it a vacuum. The air was suckered out of his lungs. 3. We do see it move in the space battle. The kett dont seem to have any problem breathing there...and by 30 seconds i meant hold his breath for 30 seconds whole i wore the helmet, the i hold my breath for 30 seconds while he wears the helmet, etc., for 4 minutes. and again, obviously other people saw it move at the end of the game. I didnt. The bottom line is....it took away from the game FOR ME. the moment you talked about the kett not having issues.breathing there proves you were not paying attention to the plot. The kett are bioengineered to endure near any environment. Heck we even fought them in the vacuum if space in cora's loyalty mission. The trading helmet is not going to work. They are in a vacuum. The air in there lungs are going to be suckered out.
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Post by KaiserShep on May 11, 2017 19:03:21 GMT
Yeah the kett are basically tardigrades with guns.
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Post by docklenator on May 11, 2017 21:08:26 GMT
The planet wasn't a vacuum. It had "air" it just wasn't breathable. The issue with trading the helmet was that evac was 3-4 minutes away, and you'd already breathed a large amount of technically toxic atmosphere. You were unconscious.
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Post by DarkBeaver on May 12, 2017 0:29:11 GMT
If it were a vacuum, you couldnt have lightning.
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Post by KaiserShep on May 12, 2017 0:40:21 GMT
If it were a vacuum, you couldnt have lightning. Well, at least the presence of a cloud cover confirms an atmosphere.
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Post by DarkBeaver on May 12, 2017 1:00:14 GMT
The bottom line is, be it hitting the scourge or having it move to attack, whether the air was too toxic, or any other time people had an issue with the way the story was presented, there will be people with elaborate explanations as to 'why''. None of that takes away from many players (as evidenced in these forums) feeling the story was not well told. Even given that in order to play the game you have to buy into the whole sci-fi/biotics from the start, it just doesnt feel sharp. Some people are able to gloss over the inconsistencies and enjoy it, and thats fine. For others, it sours the overall game, and thats fine, too.
The goal here is not to change anyone's feelings about the game, its to point out how the next game (if there is one) can avoid these issues and more players can enjoy that game from the start.
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Post by KaiserShep on May 12, 2017 1:02:00 GMT
The bottom line is, be it hitting the scourge or having it move to attack, whether the air was too toxic, or any other time people had an issue with the way the story was presented, there will be people with elaborate explanations as to 'why''. None of that takes away from many players (as evidenced in these forums) feeling the story was not well told. Even given that in order to play the game you have to buy into the whole sci-fi/biotics from the start, it just doesnt feel sharp. Some people are able to gloss over the inconsistencies and enjoy it, and thats fine. For others, it sours the overall game, and thats fine, too. The goal here is not to change anyone's feelings about the game, its to point out how the next game (if there is one) can avoid these issues and more players can enjoy that game from the start. That's fair. It's sort of the same reason I hate ME2's intro so much, so I guess mileages vary. A big part is Joker though. Goddamn I never wanted to throttle an NPC so badly.
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Post by themikefest on May 12, 2017 1:06:24 GMT
That's fair. It's sort of the same reason I hate ME2's intro so much, so I guess mileages vary. A big part is Joker though. Goddamn I never wanted to throttle an NPC so badly. Me too. I wanted my Shepard to forget about him and head to an escape pod. If the clown wants to go down with the ship, let him.
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